Astro Colony

Astro Colony
N/D
Metacritic
86
Steam
79.978
xDR
Nuestra calificación se calcula en función de las reseñas y la popularidad del juego.
Fecha de lanzamiento
7 Noviembre 2022
Desarrolladores
Editores
Steam reseñas puntaje
Todos
86 (901 votos)
Reciente
80 (91 votos)

Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production. Take care of Astronauts and their needs! Establish new colonies as part of intergalactic simulation.

Mostrar descripción detallada

Requisitos del sistema Astro Colony

Mínimo:

  • Requiere un procesador y un sistema operativo de 64 bits
  • SO: Windows 7 or later
  • Procesador: i3
  • Memoria: 6 GB de RAM
  • Gráficos: ATi 7770, Nvidia GeForce GTX 660
  • DirectX: Versión 10
  • Almacenamiento: 8 GB de espacio disponible
  • Notas adicionales: It runs smoothly on most PC that are not older than 2012 - during tests it was ok even on laptop with Nvidia 920M (2GB of VRAM and 4GB of RAM in system).
Popularidad
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Reseñas
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Penitencia
Penitencia

I have been playing for a while now and I have the feeling that this game has great potential.
Things to improve:
- You can build floor, put something on it, then remove the floor under it and let it floating.
- Something I liked the most about factorio (and this game is highly inspired on it as I believe) are the statistics. I always loved to see how much I am consuming, how much I am producing and finding the shortages to deal with them.
- And what I find this game lacks the more by now is: a reason to keep growing. I think technologies are cheap and easily achieved (I did it in around 12 hours in the first run). In factorio you need to deal with aliens, that forces you to grow, wanted or not, to survive (until certain point).
- You don't need foundations to just put floors making the way to expand horizontally your base quite cheap and fast.
- Doors and walls doesn't seem to have a meaning more than just "look nice", as I see astronauts and bots ignoring doors and just crossing the walls.
- Belts are slow. I miss better tiers of belts.
- Robots are quite useless as they are now, or maybe I don't know how to use them properly. Get them blocked is extremely easy, and removing obstacles does not seem to help until you restart the game.
- I am not really sure how to use the logical blocks. How to know if a water tank is below certain threshold to enable some machine? Is that possible?
- NPC astronauts are easy to satisfy and keep, and quite limited.
- This is just a stupidity, but it hurts my heart to see that some robots are 0.01 ly away from me as soon as they are 5 meters away. Astrophisics shed a tear with it.

After saying all this, I like it and I'll keep playing. Graphically is great and, as I said, there is a great potential for a great game in this product. Good work.

Mariano [ES]
Mariano [ES]

En general el juego esta bien, muy verde y con errores pero se puede jugar. Ahora bien, si jugaste al Satisfactory, lo encontraras bastante mediocre. Es muy tranquilo y relajante, según lo veo yo la finalidad es crear tu propia nave.

sandokan
sandokan

El juego es algo complicado, aunque tiene futuro.

Los gráficos normales, podrían mejorar, lo tengo en ultra y va fluido.
Sonido bueno, aunque cansa oír una y otra vez la música, estresa.
Por lo que he jugado, solo hay tutorial, no he visto misiones.
La premisa, sobrevivir en el espacio y crear una pedazo de base.
La traducción es buena, lastima que no este doblado ^^

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Observaciones
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El tutorial, no refleja bien lo que se debe hacer...
Investigas una tecnología y te dice, construye X, pero no se puede...
Hay que sacar otra tecnología que aun no se posee, para hacer lo que pide X.
Y dicha tecnología no te lo especifica el tutorial.
Total, el tutorial esta mal hecho.... debes investigar según veamos lo que nos pide.

Para mover la base, hay que ponerle propulsores a la base.
Claro esta, solo se mueve en 4 direcciones.
Otro error de novato en la programación, me explico... los propulsores deberían poder acoplarse en cualquier dirección, y para ello hay que poder mover la base en 6 direcciones como mínimo.
De momento, en 12 horas no he podido acoplar los propulsores en las otras 2 direcciones.

Mover los pedazos de tierras, no es muy complicado, pero solo para los pedazos pequeños...
Los pedazos grandes, aquí ya hay un inconveniente, están muy arriba o muy abajo... He logrado alinear la base con las plataformas que he ido construido, he consigo ponerla a nivel... con paciencia, unos tubos y suelo, se logra.
Las construcciones, no es que aya muchas, aunque estamos en acceso anticipado... para mi gusto, son básicas y para lo poco que se crea en cada una de ellas, diría que hay que darles una mejor logística... o crear diferente maquinaria, aunque es mas trabajo.

Continuare con las observaciones, conforme avance en el juego.
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Aun le queda un largo trabajo par que alcance a otros juegos como Satisfactory y similares.
Animo al desarrollador a que continué con el trabajo, ya que la idea es buena y puede hacer un buen juego.

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Trasladate Google
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The game is somewhat complicated, although it has a future.

The normal graphics could be improved, I have it in ultra and it runs smoothly.
Good sound, although it tires to listen to music over and over again, it stresses.
From what I have played, there is only tutorial, I have not seen missions.
The premise, survive in space and create a piece of base.
The translation is good, it's a pity it's not dubbed ^^

-------------------------------------------------- ------------------
Observations
-------------------------------------------------- ------------------

The tutorial does not reflect well what should be done...
Investigate a technology and it tells you, build X, but you can't...
You have to take out other technology that is not yet possessed, to do what X asks for.
And this technology is not specified in the tutorial.
Overall, the tutorial is poorly done... you should investigate as we see what you are asking for.

To move the base, you have to put thrusters on the base.
Of course, it only moves in 4 directions.
Another rookie programming mistake, I mean... the thrusters need to be able to engage in any direction, and to do that you need to be able to move the base in at least 6 directions.
At the moment, in 12 hours he could not engage the thrusters in the other 2 directions.

Moving the pieces of land, it's not very complicated, but only for the small pieces...
The large pieces, there is already a problem here, they are too high or too low... I have managed to align the base with the platforms that I have been building, I have managed to get it level... with patience, some tubes and soil, it is possible .
The constructions, it's not that there are many, although we are in early access... for my taste, they are basic and for the little that is created in each one of them, I would say that they have to be given better logistics... or create different machinery, although it is more work.

The constructions, it is not that there are many, although we are in early access... for my taste, they are basic and for the little that is created in each of them, I would say that they have to be given better logistics... or create different machinery, although it is more work.

Continue with observations as you progress through the game.
-------------------------------------------------- ----------------------------

It still has a long way to go to catch up with other games like Satisfactory and the like.
I encourage the developer to continue the work, as the idea is good and it can make a good game.

FismosisAcutaHPC
FismosisAcutaHPC

tutorial poco eficiente pero el juego promete bastante bien.....todo empieza como si fuera una balasa espacial. poco a poco se tiene que modificar desbloqueando punto de teconologia.... la cosa que me gusta es que se puede destruir todo y reconstruirlo a tu manera el juego promete bien.

Canario
Canario

Bastante Grande para Explorar con libertad para destruir o regenerar planetas donde llenar el Mapa de colonias que farmen por ti , con Buen contenido para creaftear , con la tipica siencia para evolucionar con nuevos crafteos . SIm a los que alimentar , Bot a los que explotar y Un universo que visitar . izquierda arriba derecha abajo .

Siendo Un acceso anticipado es enorme con muchas horas de juego para un precio muy bueno para tanto contenido con un RoadMAp ya publicado .

Espero que el tiempo no le haga daño y sigan llenando de contenido el juego

Como... misiones , historias mas crafteo , mejores Skin y vida X)
Los cubos de gestiòn y las cintas de trasportes (las curvas) con una Skin mas bonita xfa X)

Nos vemos en Steam !!

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