Grid Slayer

Grid Slayer
N/D
Metacritic
85
Steam
57
xDR
Nuestra calificación se calcula en función de las reseñas y la popularidad del juego.
Precio
9,99€
Fecha de lanzamiento
2 Febrero 2022
Desarrolladores
Editores
Steam reseñas puntaje
Todos
85 (21 votos)

A unique tactical grid based deck builder. Extreme strategic freedom. Use elemental wizardry to manipulate your environment and defeat overwhelming odds. Test your wits and resolve to rise above the chaos.

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Requisitos del sistema Grid Slayer

Mínimo:

  • SO: Windows 7 SP1+, 8, 10
  • Procesador: 1.7Ghz or better
  • Memoria: 1 GB de RAM
  • Gráficos: Radeon HD5450 or better; 256 MB or higher
  • Tarjeta de sonido: 100% DirectX9.0c compatible sound card and drivers

Recommended:

Recommended requirements are not yet specified.
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retodi12
retodi12

First, excuse my bad English, this review is made with google translate.
I'm going to talk about the aspects that I liked, the ones that I didn't, and what I think would be good to implement.

1st
-The gameplay is really the essence of this game, curious mechanics that can be intermingled to form completely different games, if you enjoy rogue like games and synergy building games, this is one of the most complete I have found

--The way abilities and modifiers work, when it comes to looking for new ways to be able to play in very different ways, and looking for certain strategies against certain types of enemies, I really like how it encourages the creation of various synergies.


A game is something more than just mechanical, it is also something that is eaten with the eyes... and it must be said that the current graphic section, both in designs and in interface, are quite in minor cloths.

If in the future they replace the current art with a better one and adapt the interface so that it wasn't so crude... I'm sure this game would reach more people.

--Currently there are a variety of bugs and errors, in addition to problems or sections that must be corrected or defined.

Some spells stop working with certain modifiers, you can restart a run from before the last encounter (although this can be done in other types of games, such as slay of spire) and many times this causes the game to stay in a state where you can cast abilities and how some modifiers work with certain abilities

-Somewhat monotonous development of land, the rooms simply come to have a few barrels of water, oil or poison (or all 3) and some water or fire tiles, it would be nice to put unevenness, moats, thorns, barricades, walls, doors... ., that could also give more use to the speed, like opening or closing a door.


-redesign of interface and characters
-Variety of elements in the rooms
-Add events or situations in addition to combat
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As final words, thank you very much for the development of this title and no matter how they update it, I will be playing it, really, highly recomended