1000 Amps

1000 Amps
N/A
Metacritic
75
Steam
54.5
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$4.99
Release date
22 February 2012
Developers
Publishers
Steam reviews score
Total
75 (124 votes)

Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder.

Show detailed description

1000 Amps system requirements

  • OS: Windows XP Or Later (32 Bit Recommended)
  • Processor: 2 GHz
  • Memory: 256 MB
  • Hard Disk Space: 6 MB
  • Additional: Flash Player 10

Recommended:

Recommended requirements are not yet specified.
Updated
App type
Steam APP ID
205690
Platforms
Windows PC
Mac
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Zincoshine
Zincoshine

This hasn't aged well.. I decided to buy it and try it once more but it's just too poor in quality and the years since haven't helped it much despite the presence of a java program that can provide a better map for this game.

Mikalye
Mikalye

A simple puzzle platformer, or so it seems, at first. Slowly you begin to realise the complexity of the interlocking puzzles and achieve a really satisfying sense of how this works. Highly recommended for a game where you will not have to spend 3 hours learning the interface, but you can just get into it and play.

Magraal
Magraal

Reminds me very much of Portal, though obviously in 2D. Jump physics plays a large role in your exploration as does planning and timing your teleports. Can be a bit twitchy here and there but there's generally no consequences for a missed opportunity- you can always come back to it later. Overall, if you love a good puzzle game, absolutely recommended.

Jumbo
Jumbo

This game isn't worth the 5 bucks it's being sold for. Yea it could have been fun if it wasn't run in flash, or at least had music in the background, but unfortunately those are its' two fatal flaws. The game itself is fun and original, there are some hard puzzles to solve, but the game will have you figuring out what to do by yourself soon enogh. Since I only have 4 hours played on it I'm just going to assume it eventually does have music? Especially since the promo video featured an exciting classic peice, but as I said, after 4 hours of gameplay not a single song has been played. This makes it feel like a chore to play it for longer than an hour at a time. The other major problem is that it runs in flash, so it lags constantly and doesn't like to run well at times even on great computers. Little things like this can make or break a game, and this game feels like it should be on a free flash game website, not on steam for 5 dollars.

Spbm10
Spbm10

Its not too long and not too short, about 8 hours to complete, but still it is very challenging, its puzzles get better everytime, and more puzzles appear as you upgrade yourself. Simple game, simple concept, still very very fun. I recommend it.

<<Scorpio Uprising>>
<<Scorpi…

I am pretty sure that is a significant amount of amps. MAYBE EXCESSIVELY TOO MUCH IF YOU AKS ME EEMEMEM!??

Shrouded
Shrouded

Very simple concept, but excellent execution. Pretty hard puzzle platformer, but very enjoyable from beginning to end. Totally worth the 5 bucks.

FlightGoggles
FlightGoggles

See, now this is the type of game that is innovative, and refreshing. We need more games that have this type of quality gameplay.

Masakari
Masakari

A great platformer with a very simple and artistic style, and now that the game isn't written in Flash anymore it's considerably more stable and fun to play (I actually played it again once they un-flashed it to get all the achievements, and it was still fun)

Physalis
Physalis

At first glance, 1000 Amps is unimpressive at best. However, the further you travel into its (quite litteral) depths, a vast and clever platform puzzler slowly begins to unfold.

Jon
Jon

Do you know how much money it takes to play this game. It cost way more than 1000Amps so buy this game with the thought in mind it will take more than it sells for.

HearMeRawr
HearMeRawr

Game, opens in a window named flash, extremely laggy for no good reason, no good storyline, the music is made to sound like the notes but the timing is always one beat after another, no pauses, making it terrible. Some parts are extremely glitchy, and there is really no direction which you need to go, so you endup backtracking over an ENTIRE WORLD.

Need I say, do not get this game.

Ely
Ely

This is a very simple, yet fulfilling puzzle where the goal is to light up the entire room. Easy to understand, yet has enough challenges and extras to make it worthwhile. I found the game to be wonderful. If you are considering picking it up, I highly recommend doing so.

Xelios
Xelios

1000 Amps is a greyscale indie puzzle platformer in which you play as Plug, a little dude who lights up whatever he touches. Your goal is to restore power to the Amp-Tree-System, a now-darkened labyrinth of over 150 compartments, and defeat the intruder who caused the outage.

Every room contains light nodes and activating them all will illuminate that room permanently. A battery meter, which fills based on the percentage of nodes activated, is also present for each room and determines how high you can jump there. As with a Metroidvania, you will have to work your way to the special power-up and story rooms to progress. Power-ups include click-to-warp, increased touch radius, light node radar, double jump, and the ability to destroy creatures that eat light.

The game lacks a proper soundtrack, is Flash-based with slowdowns at high resolutions and, due to the open-world design, can be frustrating if you haven't found the right power-ups yet. Despite these flaws, it's still enjoyable.

Bromide
Bromide

Extremely basic in presentation, this puzzle platformer is nonetheless anything but. Despite being free-roaming and somewhat nonlinear, it nevertheless produces a continuous grade of puzzles from easy to tricky as the game progresses, and continues to pull new tricks out as the game progresses, requiring you to rethink how to use your toolkit of abilities.

A few sections require precision, though only up to about 4 out of 6 Vs, and a lot of the game is fumbling about blind working out what needs to be done, but as a puzzle platformer this was thoroughly charming for the 4 hours or so it took to complete.

PunkieTheAlien.TTV
PunkieTheAlien.TTV

Updated review (Unenjoyable)
In my orginal review (kept below), I gave this game a review laced with heavy cristism about flash.
Now the programmer(s) had to stand on their own two feet and they fall.
The once beautiful game now is littered with ugly full-screen blurness or pixalated small window.
I can no longer recommend this game as it stands. Hopefully this will change.

Orginal review; (Recommended)
1000 Amps is a decent adventure with unique fun, The upsides are that you will find it dangerously enjoyable and that you will fall in love with Plug. The downside are that it is ran in flash. As per writing this flash is still buggy and the game can stale-out or glitch. Other downside, its short. Recommended but I would love it to be shift to its own game instead of a flash.

Gus the Crocodile
Gus the Crocodile

Just updating my recommendation to note that this very nice Metroidvania-style puzzle game has been rewritten from Flash to C++ and as such, no longer has horrid mouse lag or framerate problems and also properly supports Steam features like the overlay. I thoroughly enjoyed it even despite the disgusting lag it developed on my machine before, and I hope that says something.

<M.o.K>Samurai Jack-ing Off
<M.o.K>S…

A cute little puzzler that is heavy on exploration.

It lacks the atmosphere and ambiance of the Nifflas titles, but it is still excellent in its own right.

The switch to C++ from Flash has improved the game drastically.

Well worth the price, and you'll love the gameplay & story.

The Centipede
The Centipede

Simple but wonderfully in-depth mechanics for an explorer/platformer, with enough rooms to let you try something else should you get stuck. It does suffer from the oldschool "is the 100% completion ending really worth it?" question and the final boss can get really repetitive... especially if you don't get him the first time and have to start again.

noname
noname

This game is genuinely great. The art is solid, the gameplay is tight, and the music is good. It's a puzzle platformer, challenging, but I never found myself calling bullshit on any of the levels. The only trick is to know when to upgrade and then come back to a room.
The guy who made this deserves your money. It's worth the off-sale price, but if you must, buy it on sale. If you like this sort of thing at all, get this game.

-[вαdɠєя]-
-[вαdɠєя]-

4 hours. 100%. and fun. challenging in some areas. some I had done before getting the powers needed which were hard. the boss has some challenge as well. the curve is nice. the art is simple and clean. could use some more options like resolution, and fix the text to the center instead of the bottom corner maybe. its pretty good for all ages and great for what it is.

6.5/10

stroncis
stroncis

One of finest puzzle games around, with quite clever and fun way to progress through all the map. If someone remembers SUPAPLEX, then it's like reincarnation of supaplex's gravity levels with a bit different goal - to light all room lights without leaving it.

AnFangsEndes
AnFangsEndes

A neat little indie puzzle-platforming game, with interwoven Metroidvania-esque level progression, and a minimalist presentation. I enjoyed it.

kat cats
kat cats

Difficult and incredibly charming puzzle game with a hint of Metroidvania. My biggest gripe is that after a few hours of dealing with puzzles (that can already be somewhat frustrating) it throws you into a final boss fight that is just, well, not that great. Especially for the type of game it is prior to said fight. Still worth your time, though!

Subscribenstein
Subscribenstein

Very cute, clever little puzzle platformer game with some very metroidvania-y elements. A pretty enjoyable and feel good experience for those that enjoy games in this subgenre. A few rough spots maybe, but overall a good time.

honorless
honorless

The concept is solid. It's nice that every room has a puzzle to solve (whether simple or complex) and it's obvious that a lot of care and thought went into the room layouts.

The visuals complement the game's theme excellently...but it runs at a mere 640 × 480, with no upscaling options other than "fullscreen". While this is regrettable because the uncomplicated, nearly-monochromatic sprites would—for once—have been well-suited to pretty much any pixel art upscaling algorithm (filter), they don't actually suffer that much. The real casualty of this decision is the map; at such a small scale it's an unintelligible mess.

While the idea of tying the music to your progress in the room is a good one, the actual compositions are unfortunately reminiscent of an amateur plonking around on their first electronic keyboard. The final boss isn't particularly difficult, but is a total mismatch for a game that is otherwise leisurely-paced and impossible to fail. Ultimately: it's enjoyable, but definitely flawed.

Lesquishy
Lesquishy

when i first tried it, i didnt really understand the point of the game. but after a whilst of playing around it made sence. Over all fun game

Canufindme
Canufindme

Great game! Nice and relaxing. The puzzles are very well thought out and leave you feeling satisfied.

vibratoryblurriness
vibratoryblurriness

I really want to like the game because I like the idea behind it, but playing platformers with the keyboard makes me sad, and there are just too many cases where the level design (which is mostly good) pulls some serious dick moves. Your progress in each room is only saved when you fully complete it, and it'll do things like put gaps in the floor that drop you to the room below where you're likely to walk across, holes in the ceiling that pass through to the room above where you're likely to jump, and so on, and you can't see them ahead of time because the room doesn't light up until you either explore it manually or find everything in it you need to complete it. Instead of being a game of solving good platforming puzzles, it becomes "solve good puzzles while trying to anticipate when the guy who made it was feeling like a jerk", which is not nearly as much fun. Someone with a higher tolerance for that might like it more than I did, and maybe who grew up playing Commander Keen instead of Mario and doesn't cringe every time they play a platformer without a controller. Heh.

beaker
beaker

This was a surprisingly good game. There is a mild learning curve until you learn the way the game's puzzles work, then once you get a few upgrades the levels get richer and very addictive. In particular the way adjacent rooms interact with one another was very clever, especially once the upgrades start to work together to solve rooms. The difficulty was spot on for my modest platformer skills, slightly above casual only. For achievement hunters, an easy 100% that takes a 5-7 hours maybe.

Pshaeatkilh
Pshaeatkilh

Amazing plateformer with loads of original features. Might look minimalist, yet it is really entertaining.

Maxwell Damage
Maxwell Damage

You know, this game has a couple frustrating parts, but overall it was well worth the journey.

This is a puzzle platformer, and will need some good reaction times to get through some of the mechanics/rooms. Be advised!

Jatopian
Jatopian

I was torn on whether to recommend this game, so I sat back and asked myself, "How did this game leave me feeling at the end? What was I feeling most of the time I was playing it?" And the answer to both of those questions is "frustrated and stressed"

This game is a puzzle platformer metroidvania, with both puzzle and platform elements very much intertwined. Your goal is to light up all the rooms in the game by touching all the light blocks in the rooms in one go. Near the beginning in addition to standard 2d WASD controls you also get the ability to teleport to your mouse pointer while conserving momentum, at the cost of darkening nearby blocks, so already the platforming has a pretty novel puzzle element.

The game's graphics are minimalist, but that's not a bad thing. What is bad is the minimap. For some stupid reason, it's blurry as drowned newsprint, and that makes it very difficult to hunt down all the areas you need to find and light. So that's an overarching source of irritation. Sometimes the screen will flash due to something that happened in the game, and it won't go away quick enough, and you'll miss something important and have to restart the room. The screen size is tiny and you cannot enlarge it, leading to puzzles that you could solve RIGHT NOW if the camera would just go up HALF A BLOCK, IS THAT TOO MUCH TO ASK

Ahem.

The platforming takes a little time to get used to, because your jump height depends on the percentage of blocks in a given room you have succesfully lit. But you get a feel for it soon enough, and it's not a problem. What is a problem is how often you just plain fall out of a room, or get swept out of it via 'conveyor' tiles, and have to start all over again. Frustration mounts quickly, and by the time you solve a room it may feel like a hollow victory, with little payoff for the effort you invested.

This game is poison if you're a completionist in terms of game content or Achievements. Remember how I said the minimap was blurry? Well, there are two giant secret rooms you couldn't possibly miss... if they were ON the map! Instead, you have to poke at every seemingly solid wall to find them, with no clues to narrow it down. Worse yet, one of them is behind conveyor tiles, and the only way to get to it is to wait for the game to RANDOMLY BUG OUT and FAIL TO LOAD A TILE. That's right, it's a BUG that you can 100% this game. And if you do manage to find those secrets? If you found "The Tower" too EARLY in the game, YOU WON'T GET THE ACHIEVEMENT. How do you fix that? By playing the ENTIRE GAME OVER AGAIN.

*sigh* In conclusion, there are some neat ideas in this game, and it has potential, but you shouldn't get it unless some things about it really change. The time you spend will leave you feeling drained, not entertained.

BARON VON JEFF
BARON VON JEFF

I picked this game up on a whim a while back, played about an hour and didn't touch it for a long time. My first impression was that it was mediocre, kind of confusing on how you're supposed to play it and not very fun. I recently came back to it and decided to play it through to the end, and having done so, my opinion of the game has changed considerably.

The one big flaw with 1000 Amps is that the basic mechanics and general structure of how the game works and is supposed to be played can be hard to understand at first. I especially found the mechanics of how the Teleport ability exactly works difficult to grasp and had to look it up. I'm pretty sure the game explains it, but obviously not clearly enough for some.

However, once you grasp the basics, the game starts to get pretty fun. When you understand Teleport, it gets a lot more interesting. And when you get the Sonar upgrade, the game really takes off. It's very Metroid-vania in that you're given an open world with areas you'll have to return to once you get a new ability. The game is actually very cleverly designed and is quite a lot of fun once you get into it.

7/10

icaroferracini
icaroferracini

1000 Amps is a nice platform puzzle game where you have to light all the area in the room to see all the environment. As you progress you will find some power ups or upgrades that will allow you to clear the levels easier.

The gameplay is simple and easy with a nice and effective use of the mouse. The graphics is ok, all the game is black and white and there is nothing else to write about it.

The sound is nice but it turns to be a little boring after a while. I turned it off and listen some music or some podcasts while I was playing the game (and it worked great).

The levels are cool but sometimes is frustrating to jump just a little high or do one more step forward and lose all the progress made on the level because you enter on another screen. Another problem is to miss one or two entire levels because it wasn't lightened and you didn't reach the floor or anything to stop the fall.

You can return to the level you didn't made 100% but there is no easy way to do it and the map isn't helpful, so it is a big deal if you not clear every level as you go on if you intend to get the 100% achievement (which I don't, because I have no idea where is the 5% that I missed and I don't have the patience to go all way back, room by room).

Overall it is a ok game, it could be much better. If you like very much platformers and puzzles and don't have anything else on your list, I think you should give it a chance. But I would recommend the Closure game first...

Cynric Cyning
Cynric Cyning

The atmosphere is cool at first but the game essentially boils down to taking jumps in the dark and gets dull fast.

nifboy
nifboy

1000 Amps is an okay game. While it lacks the pure polish of a game like Within A Deep Forest, 1000 Amps succeeds in its own little niche of a puzzle-platformer with a big emphasis on exploration. It's short, it will probably frustrate you at some point, but it's worth checking out.

Fledges
Fledges

Simple mechanics, well balanced puzzles, satisfying progression, and a simple story that blends with the mechanics.

This is a perfect example of what every aspiring game dev should aim for in their first game.

10/10

SuddenSight
SuddenSight

An excellent exploration-based platformer with puzzle elements, a series of upgrades, and a fully connected open world. The visuals are pleasing and the sounds fit the game well, but nothing that will really wow you. The heart of the game is in the very well designed rooms and enjoyable power mechanic.

The last couple % to get full completion can be annoying, as the world isn't easy to get around and you will have to do some backtracking to power up every room. The final boss was also very annoying and the ending was a little anticlimactic. If you aren't worried about perfect completion, then the game is pitched very well and feels very nice to work through.

There is plenty of excitement in the rooms you find. The game uses it's core mechanics very well, and many have very clever setups that will force you to use your head. It was never too difficult, however. Definitely worth $5.00.

PS: for Mac users, the game uses Flash. I am told the Windows version had a better engine, but the Mac (and I believe Linux) versions are still in Flash. It isn't a big deal, but the game did crash once. Not really a problem as it saves after every room, but I thought I'd mention it.

A_Phosphorus_Invention
A_Phosphorus_I…

Imagine your world suddenly plunging into darkness; all the illumination stolen in a flash. This was the case for the tiny hero Plug, who found himself lost among the branches the Amp Tree and began the journey to restore the stolen light of his world. By gaining a sense of direction from the hologram consciousness of the Amp-Tree-System, a fusion of natural flora with a computerized light power grid, Plug must repower the Amp Tree and defeat the Intruder virus before the world stays dark forever.

1000 Amps is an exciting and intuitive platformer. It challenges the player to use Plug's many special abilities, as well as discovering and adapting to new ones, to solve a number of different puzzles across a vast array of connected rooms. Each room is a piece of an incredibly powerful and awesome system with powered-down blocks hidden in every nook and corner. Every room permanently restored brings the player one step closer to stopping the Intruder Virus and saving the Amp Tree. It's a story of an impossibly small, filament-brained hero set in a world of platforms, gaps, and traps. 1000 Amps is sure to light up your day.

Sarmanikan
Sarmanikan

Just 100%'d it a few minutes ago. Sneaky hidden rooms that you'd never probaby find without some hints.

Fun platforming and interesting mechanics, I suggest it to anyone who likes puzzle platformers.

Got about 3 hours of gameplay out of it, for $5 it's worth it! Especially as going to see a movie is almost $10 bucks and only gets you 1.5 hours normally.

(:AR:)-Paradox
(:AR:)-Paradox

I was one square from lighting up that room at the very top - and then I fell. This forced me to spend another 25 minutes getting back to the room, at which point I was about ready to toss my computer out the window.

And yet somehow I don't hate this game for it. 10/? - would be illogical again. xD

burythehammer
burythehammer

Quirky indie game where you explore a 2D map and solve some platforming puzzles, lighting up a grid as you go.

The central mechanics mesh well together, and each room has a definite idea behind it - reminds me a lot of VVVVVV.

The puzzles are well designed and the abilities you gain are satisfying, overall it's quite absorbing as you explore the different rooms and solve them as you go, returning to finish more rooms.

Not the prettiest game - and sometimes quite frustrating - but a solid game at its heart. You'll easily while away a few evenings with this, which is damn good value for the asking price.

St. Matty
St. Matty

The mechanics are simple, you acquire them intuitively as you go so they feel natural. It's beautiful to look at, the sounds are appropriate and pleasant. The boss encounters are much harder than the puzzles, but I never felt the urge to ragequit. I've completed the game to 100% twice, and I've no doubt I'll come back to it again.

Wafflehead
Wafflehead

Cute and challenging little platformer. Worth its price,but not much more; although there is enough content to last you for a while, the game is just that: a little puzzle platformer.

blithe
blithe

I'm not good enough at platformers to like this game. It's well made, it has an interesting theme, it's got passable controls and clear, sensible mechanics. It's engaging, but it's not fun. Fun is when you enjoy doing something, engaging is when you want to keep doing it even though you're late to work. This game is engaging, but not fun. Kind of like league of legends.

- dan -
- dan -

Sooo many amps! 1000 amps is a minimalistic metroidvania platform game where you are tasked with lighting up the rooms by passing over certain floor blocks. I found it frustrating that many puzzles are set up so any mistake sends you to the beginning or worse, and often guesswork is involved to figure out the floor arrangement.

Good

- lots of game for the price
- nice ascetic
- controls are solid

Bad

- often frustrating
- i found something lacking, not sure what

Not recommended unless you like this sort of thing

3/5

TheJobist
TheJobist

It's a good game and the flash version works flawlessly, but the normal version runs very slow in my laptop, even though it meets all requirements...

Cookie Mom
Cookie Mom

1000 Amps is a puzzle-based Metroidvania. It's a solid game, with good controls, minimalist graphics and sound, and a play time of 8 - 10 hours. If that kind of thing sounds like your jam, I hope you enjoy 1000 Amps as much as I did.

Klankers
Klankers

1000 Amps is a great game to have for a slow work week. At $5, you're getting about 3-4 hours worth of puzzle-platforming gameplay in a calming atmosphere. Perfect for winding down or starting up your day.

The Pros

1000 Amps is a simple game. You maneuver around and simply try to light things up by making physical contact. That's great, considering the maps are well-established through a Metroid-like interface to keep track of your progress. You find upgrades as you move along, and though it's easy to take a break, I didn't want to stop playing. The conclusion feels satisfying as though you accomplished something, but didn't really need to know a lot about why you were doing what you did. Sound and visuals also demonstrate the simplistic tastes by using shades of grey and soft sounds.

The Cons

Though it's pretty simple, I wish there was a little bit more. There's essentially three characters in the game, and though it's more of a puzzle-platformer, there's a very weak story that just leaves me wanting a little bit more. That's if I were to think of it as an adventure game, which it most certainly is not for 80% of the time.

The game's locked at a very small resolution, which makes it feel like a cheaper experience. It's not the sort of thing I think of streaming, playing on a TV, or impressing friends with. That being said, the main map can also be rather small.

My Verdict

If you like platformers or puzzle games without the attached stress or a fat price tag, go ahead and pick this up when you can. Though it doesn't do anything particularly phenomenal, I found the experience to be worth my time and money.

7.5/10

Aqualis
Aqualis

So I just 100% this game and my thoughts are mostly positive although I have a grip with it. The game was fun albeit not very challengeing puzzle wise but fun. My main gripe with this game is that to get the last semi-optinal powerups requires a 5 minute treck back if you fail, and that the room that has that power up can't be completed in any way shape of form that I know of so I spent a few minutes trying to figure where im supposed to go. (Side note you can complete every puzzle in the game without the use of seeds.)

Adswyllie
Adswyllie

A metroidvania platformer which has pretty interesting gameplay. The gameplay can be repetitive for a while but after getting upgrades and finally completing the rooms it feels great. The game is quite relazing especially with having no enemies to fight other than those annoying things that turn nodes off but is overall a great casual game

You will certainly go off of the game for a while when you get stuck but revisit it and then realise the solution and get far.

the last section for the intruder boss is infuriating so as a little tip for when you get there is wait for the attack then jump.

axio
axio

I enjoyed it for a while but it is extremely buggy. I kept playing because it seemed like it had potential, but i feel like it's a little too frustrating at this point in history for what it provides... :(

carmageddonstein
carmageddonstein

1000 Amps is a clever platformer that does an excellent job exploring its mechanics. I played it once a long time ago, and came back for seconds, this time completing the game.

I wish the map were clearer, or that there were a fast-travel power up to deal with the back tracking to get to 100%, but for the most part even the navigation holds up as an interesting puzzle to solve.

All in all, I had a great time.

CorpseFace
CorpseFace

Wow so I finally beat this game and at 100% no less so I figured I'd take the time to share how I felt about it.

I think the game can be a little frustrating, but I liked it a lot to recommend it. The most challenging parts start at the beginning, because you slowly have to find power-ups to help you complete rooms you may have come across originally, or at least make them easier to solve. It wasn't until I reached the 40% completion rate that I think I got a good handle on the game and the puzzle solving came naturally. I honestly got stuck a lot before I could reach that point and I ended up putting the game down a lot as I just played it as a casual passtime game.

If you try to reach for 100% completion, good luck. The map in-game is very blurry and hard to tell which rooms you might be missing. But with the help of some digging in the Steam community, some people have posted detailed maps and help if you get stuck.

There's also a boss battle you need to once you get all the power-ups, and hoo boy. I'll say that I ended up having to fight twice because you need to fight him after you 100% complete the rooms in order to get the official achievement, and the 2nd time was much easier than the first. The boss fight was the most frustrating part of the game at first, because it is definitely a 'learn quickly or else start all over' kind of fight. There are times where these one-hit-'kills' will completely bombard you once you're closer to the end, and its just a mess of trial and error until you finally get it right. But as I've said, the 2nd fight after knowing how to do it came much much easier.

Overall good game. Very cute, very casual in my opinion. Though the music does not hold up, there technically isn't any music? I ended up muting the game as the 'music' is just repetitive notes in completed rooms and it can get a little obnoxious. It's also very simple but it's very similar to VVVVVV so if you like that game you'll love this game.

TheShadedMaster
TheShadedMaster

Definitely a worthwhile game, and would seem to have great possibility as a speedrunning game. Get good, you people with over 2 hours for 100%

The Dangus
The Dangus

Ran through this game multiple times and everytime is still fun. 100%ing the game is a worthy challenge that I highly recommend.

monstergear
monstergear

Bounced off of it a couple of times before really digging in. I was pleasantly surprised! Final boss a little too frustrating for me, so I watched it on Youtube. Fun to explore and solve.

meshuggah12345
meshuggah12345

A very unique, fun metroidvania. I really love the asthetic the developer chose for this game. Recommended!

Arric
Arric

A clever, occasionally devious, Metroidvania-lite (or light, if you want to get specific). Totally worth the price.

Yimmit303
Yimmit303

This review is coming after I have beaten the game 100%, there is nothing more for me to do except to replay. I say this because my playtime after beating this game is only about 3 hours give or take and for even a game priced at $5 is really short. That time includes both my first, partial playthrough and my second 100% playthrough. If you are the kind of person who wants a large amount of content for your money look elsewhere. The time, unfortuinately isn't the only thing I have issue with in this game. I'll say now that despite all of what I'm about to say, there is still the seed of a good game inside and I would happily recommend this game if these issues weren't there. Most of my criticisms might seem like small concerns but, throughout the course of the game, they piled up to the point where I couldn't recommend the game.

The next thing I want to talk about is the music. Once you completly light up a room, the music starts playing. This doesn't seem bad until you have to listen to it for longer than ten seconds. I think it's supposed to be Ode to Joy but for some reason they changed the pitches of every note so it sounds like a toddler playing with a toy piano and is incredibly annoying to listen to for any length of time. The game doesn't have a volume slider or even a mute button.

The last thing I want to talk about is the level design. The game is a metroid-vania so platforming is to be expected but the game also has the mechanic where you light up the room and reveal tiles. If you leave the room before you have lit up all of the energy nodes it will turn everything off and you'll have to start over again. Combining platforming with levels you can't see and having to restart the room whenever you leave makes a frustrating experience to say the least. It wouldn't be so bad if the levels or mechanics were designed with this in mind but they weren't so off you go to retry this room again because a pit you didn't see dropped you into the room below. There IS an upgrade that allows you to see the rooms but unless you know where it is you won't be able to try and get it. It might not even be possible to get it before the others.

If 1000 amps 2 were ever released and these problems were addressed, I would probably buy the game. Like I said before I think the core of this game is interesting. The tile revealing gameplay is fun when it is puzzle-platforming rather than trial and error and the powerups are all unique and integrate nicely into the game's unique mechanics rather than being just a double jump or a dash.

invaderzim48
invaderzim48

I enjoyed 1000 Amps which is a statement that hardly explains my negative review. You see, it is a puzzel game, with a boss battle. The boss battle at the end is nearly impossible without a secret also nearly impossible to find upgrade located above the area you spawn in, but of course that too has to be nearly impossible to obtain. Overall 1000 amps should've just stuck to puzzels, because that boss battle ruined the game for me.

FRQDO
FRQDO

1000 Amps is incredibly minimalistic in pretty much every aspect, and manages to pull it off.

The colors are constrained to different shades of some yellow-ish hue.
The entire world is made up of roughly ten block types with graphics that clearly and intuitively indcate how they behave.
The entire mechanics available to the player are built around the simple synergy between jumping and activating the light blocks in each room. Any upgrades you find are essentially just there to make that single task easier.
The sound is limited to, I think, about three different samples that are played at different pitches, providing acoustic feedback before and background music after clearing a room.

The beauty in this game lies in how well the different mechanics work together.
The more light blocks you activate in a room, the higher you can jump.
If you teleport mid-jump, you keep your momentum and can thus reach greater heights.
Some rooms allow you to reach more and more exits the more powerful you get, and you still use the same core mechanics to get there (as opposed to the usual Metroidvania approach of requiring a particular weapon to remove a particular obstacle).

However, this game is also flawed in at least four ways:
I was unable to identify the exact cause for this, but occasionally, the game would slow down excessively, up to the point where my entire system froze (or rather: ran at 0.02 FPS).
The resolution is locked to a very low one. While the game itself still looks great, the map screen is very hard to read and has some artifacts that are very misleading. The game would definitely still keep its charm and looks at, e.g., 1920x1080, and be much more enjoyable.
Some puzzles are designed in such a way that they can only be solved by chance if you already have certain upgrades.
And lastly the one thing that can easily ruin a really great game, but for some reason appears in so many games that don't need it: Boss fights. While I like the idea behind Amps' boss fight, it was a draining experience to play through that fight. For instance, the boss would often move to an unreachable location and spam insta-kill attacks from there until one of them hit me.

Still, even as I write this review right after chewing through that frustrating boss fight, I feel that the game definitely deserves a recommendation.

jameslucas
jameslucas

This game is broke as hell.

The map is illegible, much of the room naming is misleading to the point that it's hard to discuss this game with others, and it's pretty easy to get irrevocably stuck. I had to restart 1000 Amps twice (and take multiple years away from it to rebuild my patience) in order to finish it.

But it's such a good concept that I have to recommend it anyway.

Astaras
Astaras

It is a very nice and well put together little metroidvainia/puzzle platformer game. It takes a few hours to complete, but it was a fun few hours!

frankieparsons
frankieparsons

This one is a massive thumbs down for me because on the two times i installed it, it crashed in a very strange way causing me to do a hard reset for my computer. I wouldn't let this dodgy game anywhere near my computer again. It isn't the most engaging game in the world either.

Crimson
Crimson

This is a really great game. A nice spin on the classic Metroidvania formula where weapon combat is removed, but not missed. It's a pleasantly paced game, not too fast or slow. Good puzzle elements that balance challenge with manageability. I highly recommend it!

Lannie
Lannie

The game's gimmick needed to be refined much more before throwing it into a full length game, especially one so maze-like where the gimmick feels like it's punishing you. It stops being fun trying to guess where holes in the floor are in the dark pretty quickly. That in itself wouldn't be so bad if back-tracking wasn't a slog and the map was readable. Game doesn't work in full screen, as in, it will look a blurry mess. So you're stuck trying to figure out a rat's nest of rooms in a tiny window, which is pretty bad for something trying to be a Metroidvania.

aAAAHhkjsdhjkTay
aAAAHhkjsdhjkTay

Making this review to give it a little bump during the sale

denoevyn
denoevyn

Minimalistic, yet pretty graphics, interesting mechanics. Surprisingly large world with lots of areas to explore and figure out.

SOS-団 | Elven Red
SOS-団 | Elven Red

Fun, short game. If there was anything I'd fault it with, it's that the minimap is too low res and a bit hard to parse, it's difficult to check it for missing rooms at the end of the game

Hoopy Frood
Hoopy Frood

After hearing how great this game supposedly is from both reviews here and on gaming websites, I figured I'd give it a try, especially since it only cost 4 bucks.

It started out fun, until I got stuck in the endless looping of the "Swept Away" area. I know some review mentioned a teleport mechanic that you get in the first 10 minutes. Maybe that mechanic however it works makes this area bearable, but all I know is there are a series of rooms that keep dumping you into "Swept Away" which makes you ride inescapable conveyor belts and deposit you into "Jump High and Higher". And the game only gives you one way out of this loop, and it involves a series of rooms, which even after solving, so you're not jumping around in the dark any more, still require fairly precision jumps to not fall back to "Swept Away". If failing a room made you restart a room, that would be just fine, but when failing a room results in you having to go through a bunch of other rooms over and over until you get the chain of rooms solved and time your jumps just perfectly with no indication that you will eventually escape the looping area, it becomes an exercise in frustration.

Maybe I missed a power-up somewhere that allows me to avoid this repetitive frustration, but if so, the game is badly designed in that it was possible to miss this power-up.

Crazygamer
Crazygamer

I've played this game a few times now, enough to be able to beat the game in 2 and a half minutes. It's overall a good game with a few flaws. It's a fun platformer/puzzle game but it never does anything super spectacular with its mechanics. It's super frustrating at times as well because of the fact that rooms get completely wiped when you leave meaning you can get screwed trying to find the last node and losing all your progress. Also things like conveyor belts work funny more often than not and I still don't understand them, some puzzles feel like dumb luck and honestly I feel like I do a lot of them the unintended way, which might be a good thing depending on who you are. There's also a lot of "troll" areas that bring sweep you away or knock you off that make certain areas frustrating. Overall though most of the upgrades fix those problems and once you get them the game becomes a lot more of an enjoyable experience. Enough that the frustrating beginning is worth the pay off.

TL,DR
Frustrating at first but fun later on. 3/5

QuantumCaffeine
QuantumCaffeine

Neat idea in theory, but it gets too difficult too fast (at least for me), meaning it winds up being more frustrating than fun. I've downloaded it twice now, and each time given up after about an hour because I just know I don't have what it takes to make it through to the end. If you love really difficult games requiring precise timing and perseverance, it could be worth a go, but for everyone else there are just too many more entertaining alternatives to recommend this.

otzn
otzn

Beat the 4 main missions, unlock final boss, beat 3 combat stages of final boss, get to 4th stage where I keep dying and don't know why. Repeat many times and continue dying. Go online - "oh you can't actually beat the boss until you unlock and beat the secret area that can only be teleported to from the far corner of the map."

Spend 20 minutes getting to the secret area, play through the entire secret level, get to the end - there's a pain in the ass jump that if you miss, drops you back down to the beginning of the game, requiring another ~30 minutes to get to where you just were.

Fuck that.

KK_Me
KK_Me

It's a fun little game. There are some rooms that are more frustrating than others, but for those one can use seeds.

Run
Run

neat exploration game, but i caution that the final boss is unlike any other aspect of the game, and kinda ruins things unless you've unlocked the secret upgrade. its a 4 phase one hit kill boss fight, and its just awful.

Otherwise, its fun trying to light up all of the areas!

Reapazine64
Reapazine64

This is a super fun puzzle games that has a bunch of issues. First off I like the game. However the graphics are massively outdated and if you want to make the game full screen it just zooms in on the game and all the pixels. Really, that is terrible game design. Also only keyboard and mouse for this one. No controller support. No key mapping or even a list of available of you actions that you can perform. Plus it crashes from time to time. Overall I still like the game but these fixes should really be addressed.

MiniSpark
MiniSpark

A very nice and short psuedo-metroidvania. You gain abilities and can come back to get stuff you missed, as is par for the course, but there is essentially only one path that you are heavily recommended to follow, lest you stop making headway. Main concept is fun, a paint the world type gimmick. It took me maybe three hours to beat 100% (my review time says 5 but I stopped to eat). Definitely worth the 5 bucks, but if you can get it on sale, even better.

dc345
dc345

It's a shame because this game has done a lot of the hard things right to be great - it's got some really interesting puzzle mechanics.

But at the end of the day, the frustrations were too many and too large for me to carry on - accidentally exiting rooms and resetting them, trying to platform when all the platforms are invisible.

I'm definitely going to be watching what Brandon does next, this is clearly the work of someone with a lot of talent, bit it's not quite there for me

josiahmanson
josiahmanson

Blindly bumping into things to reveal the level is not fun. Because you are blind, you can accidentally move into another room and lose progress. Or if you miss a jump and go into another room you lose progress. When energy is removed from teleports seems random and buggy, or at least I can't figure out the rule.

Zwyllie
Zwyllie

A fun little metroidvania platformer.

It is very satisfying to go round and turn on all nodes of a room / set of rooms. It can be quite irritating on a few of the rooms but solving them tends to give a release that is worth it. My only real complaint would be the game running at a quite low resolution regardless of your settings, if it is in fullscreen etc but for the cheap price, it is a pretty good casual game to pickup!

Turnba
Turnba

I love this game. After nearly a decade of first finishing it I decided to play through it again, and it was just as good as the first time around. I haven't seen a platformer like it before or since. Top marks.