3DRPG

3DRPG
N/A
Metacritic
64
Steam
49.583
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$0.49
Release date
12 January 2016
Steam reviews score
Total
64 (149 votes)

3DRPG is a voxelized old-school RPG where you explore a Randomly Generated world filled with random dungeons, towns and people! Every character in the game is recruitable. Hunt for prey or go fishing for food. Search for treasure in dungeons and fight monsters on the way!

Show detailed description

3DRPG system requirements

Minimum:

  • OS: 7
  • Processor: AMD A10-7300
  • Memory: 8 GB RAM
  • Graphics: Radeon R6
  • DirectX: Version 9.0
  • Storage: 500 MB available space
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☾.⁧⁧Zubumafu
☾.⁧⁧Zubumafu

I am 32 years old.

My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.

When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.

Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.

With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.

After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.

Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.

Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.

Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.

Thank you.

James
James

Eh, i never played beyond my little game time, it's a confusing and boring mess of a game here. Though, a noble effort for this game's making but doesn't anyone even care? You tried Doomster Entertainment but it didn't turn out well for me.

Price: Why would you even bother? This game is boring, for 2$, there's nothing redeemable here, for a sale, sure but still, don't bother.

Rating: 0/10

Obey the Fist!
Obey the Fist!

3DRPG is a very badly made "voxel" procgen RPG-lite game. You have stats and things but these are secondary to the very poor gameplay. There's no story or plot, either, instead you choose a generic "goal" for your session then embark on an endless sea of samey procgen nothingness. The game itself is in two parts as you move around the world map and make decisions on what you want to do. "What you want to do" should more accurately be described as "Which crap minigame do you want to have inflicted on you", from hunting for food to fighting stuff... you get the idea. Each of the minigames is in itself a clunky, unpolished, poorly designed mess. This really is an end to end train wreck.

Despite not being in Steam Early Access (where this arguably belongs), the game is missing features and is apparently incomplete. It's buggy, unpolished, and lacks standard features gamers expect. Graphics tweaks are non-existent. There's an embarrassing note on the controller config... it's "yet to be implemented". But the game hasn't been updated in almost 6 years!!! Due to the lack of meaningful progress from the developer, it's unlikely the game will be completed at all, yet the developers reprehensively have their hand out for money for an incomplete game. This is a good reason for gamers to avoid this.

From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.

The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them.

The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.

The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content.

These technical defects push this game below acceptable standards for any modern PC game.

You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. 3DRPG has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for collecting 10 things in the first "hunting" minigame, trivial to do, but only around 7 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.

Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 7 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.

3DRPG is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.

Teamdevil101
Teamdevil101

I took a look at the source code. Jesus man. 1.60€ for long list of IF statements checking a number and setting a value to said number if it's true. Not to mention the save system create like 20 different files for ONE save! There are numerous lists of if statements check things that can be made to look much better.
While the game itself works and was alright. The games code is what really turned me off. If you plan on selling a game, be sure that you are capable of making something that isn't a poorly programmed mess. Of course, normal people would never look at the code of the game but I am not normal.
If you are just looking for a 3D RPG game. Go ahead and play it and have some fun for like a hour or so but I don't recommend it.

Versakhan Irenis
Versakhan Irenis

Oh how do I wish Doomster Entertainment wasn't a one man show. The engine is so promising, and the first run feels so good (esp. for that price). The world feels nice, everything that is in the game works perfectly, the grinding isn't that bad and over all it's a truly enjoyable expericence where you feel that Doomgriever has put his heart, blood and sweat in it.

But to get all achievements you have to complete the game nine times. And at the latest at the third run all that's left is monotonous grinding. And that's the point where a bigger team with more influences would have made a big difference. So much would have been possible and you notice it at nearly any interaction. The "What if..."-thought becomes a constant companion.

There is a sad lack of voxel-rpgs on the pc and I really hope that one day Doomgriever returns to the 3DRPG and creates a advanced second part.

👽🐬 Old Black Nerd🐬👽
👽🐬 Old Black Nerd🐬👽

None of the things Rusinylancer said are true. Either he needs to get his computer or head checked.

Thanks :D

PS: The game is fun :)

PPS: I killed a pig with an arrow and cooked its meat. Yum! I like the pretty graphics and the sound and I picked the quest to kill my killer. Also another great part of the game is making irl people upset that you like it and they continue to comment despite the fact I can't read a word they're saying because of https://stevenf.com/shutupcss/ and they still post!! It's great. Like this game.

Smoke weed everyday!

GsurusTTV
GsurusTTV

I don't review games very often, but I have played a quite a few, and I feel as if the current reviewers are not giving the game enough of a chance, so lets begin shall we? Lets talk about the controls.

Control Scheme:

From the moment you start up the game, it is configured to be used by controllers, this is an easy fix, just use the arrow keys to navigate down to options, and set it to keyboard and mouse.
Something to note is that you don't have to really use the mouse at all, and it tends to be a bit awkward if you do.
When you first load into the game itself, after the intro cinematic and character creation screen, you start out above a town, and if you look at the bottom of your screen you will see the default controls.
(It's important to note that these controls can be rebound as by default they may be awkward for some)
By default, Space is set to confirm, with B bound to Cancel, Esc to Escape, C to menu, X to submenu and so on.
I've played about thirty minutes so far, and I have had no issues with the menus or interfaces minus a bit of awkwardness before rebinding.

Gameplay:

As said in the paragraph before, you load into the game, a cutscene plays, and you design your character. After chosing a main objective, (The thing you'll be working towards throughout the game) the game puts you above a village in a sort of top down view which lets you plan your moves. I'm going to call this for simplicities sake the Map. On the map you can do a few things, the first of which is moving. You're able to move up, down, left, or right, each time consuming two food, (You start off with 10 if I remember correctly) At first, you start above a village, which you can choose to enter. Upon entering said village it puts you in a third person view, and you're able to move around the village freely. (Unfortunatly you can't use the mouse to reposition the camera and instead have to use Q and E to move it left and right, and while this is a bit awkward, and the animation for moving the camera is sometimes jerky, you get used to it pretty fast)
In villages you can either choose to buy things like armor, weapons, or potions, or you can choose to recruit someone to your party. At the start you are limited to having two people (including yourself) in a party at one time. (I think this number increases as you level) Other than that, there is nothing much else to do in villages.

Combat:

The combat system is a pretty standard JRPG setup other than one thing, which is a quicktime event upon attacking, if you time it perfectly, you score a critical hit, if you hit it a bit off time you get a standard/weak attack. While it is a bit unforgiving and difficult to score criticals, I think it should be.

Crafting:

There is also crafting, in which you can create weapons, armor, and potions from things that you collect around varying instances. Pretty run of the mill.

Food and Treasure hunting:

When you get too low on food you'll find yourself in a situation where you have to go out and scavenge for it. When you select the option to hunt for food you get put into an instance that has things such as chickens, rabbits, berries, and tomoatoes around. You can switch between a bow, a fishing rod, and a third option that simply lets you observe things around you in first person. This is something I dislike, as hunting for food can get tedious, but that is just out of my lazyness as it is easy to get a lot of food in a relatively short amount of time. Treasure hunting puts you in another instance that puts you in whatever biome you are over, like Food hunting, but instead of spawning chickens and berries, its spawns monsters, and treasure chests. The treasure chests are thrown randomly through the map and can be hard to find, and the monsters tend to chase you which makes it all the more difficult.

Overall I think that this game has some work that needs to be done on it, but it isnt outright broken, and will give you at least a few hours of fun if you're willing to get over/rebind the controls. As I play more, and time progresses, I will update this review as it is not complete, nor have I played enough to fully review it.

KiTA
KiTA

A fun little indy roguelike by a 1 man team. While 3D, it's actually more like a 2D game presented in 3D -- 3D Dot Heroes style, sorta.

The game's claim to fame is a significant amount of procedural generation -- like Dragon Quest Monsters 2 on the original Gameboy's key world system, the game generates a randomly generated world map, complete with randomly generated plains, mountains, caves, towns, et cetera.

Every character in the game is statted and can all be recruited to your party. The game also has a decently implemented crafting and harvesting system, with gathering and crafting being a valid strategy.

Combat is a turn based JRPG-like affair, with an interesting mechanic where everything you do requires stamina, which you regain by defending. In this way it's not dissimilar to Bravely Default's system, although there does not appear to be any automatic regeneration of these stamina points.

Long term, the game has you pick out a goal at the start of the game -- only a few are unlocked during the first playthrough, although some of the later ones get more and more outlandish.

The game does work much better with a controller, I use a wired 360 pad.

Looking forward to future updates, perhaps a tutorial and the ability to see treasure on the minimap or somesuch, as currently finding "interesting things" on the map (like chests) can be a bit of a pain.

Jimbopy
Jimbopy

ITs all G but a bit fustrating a times, the game doesnt tell you many controls, it just thinks you know allready and iv done walk through on it check it out to see in-game footage https://www.youtube.com/channel/UCbSFlAAS640Qvhp1KNT1wOQ

YEWWWWW ROMPA STOMPA OUT;)

Azure Fang
Azure Fang

I bought this game specifically because of Rusinylancer's negative review, and I am glad that I did so. While lacking polish, this game is surprisingly fun. If you just want the bullet list, scroll down to "Final Say", as this will be TL;DR for many.

Controls
Control of this game is intended for controller, and controller is active by default. If you plan to use a keyboard, make sure to set controls in the pre-game setup menu, and go over them so that you may become familiar. Once in game, navigate to "options" and set the control type to "keyboard" so that you have proper control of the game. Beyond this, still expect some odd control choices, such as a second confirm button when crafting.

Gameplay
Be warned: There is no tutorial in this game. You will have to learn everything yourself.

Gameplay is broken in to two distinct modes: map and exploration. In map mode, you travel the overworld square by square, consuming food to move or perform actions such as adventuring or mining; exploring the map can also trigger events, which can lead to treasure, events, or combat.

Exploration encompasses hunting and gathering food, adventuring for treasure, and exploring towns. When entering an explorable, the zone is randomly generated, giving constant play even in a single playthrough. Monster kills and treasure finds generate resources that can be used to craft equipment, while hunting/gathering/fishing provides food necessary to perform exploration actions.

As noted in the game description, all NPCs in towns are recruitable - simply talk to an NPC and, if you meet their requirement, you can add them to your party to be used in combat and crafting actions.

Character development follows two systems: level and skill. As you kill enemies, you gain experience, rising in level and gaining HP ans SP, as well as progressing "killer" tracks for enemy types. By using skills, everything from your attack skill to crafting skills, they rise in effectiveness over time, much in the way of adaptive level games such as the original Dungeon Siege.

Combat follows the semi-standard "line formation" style. Your party and the enemy are on opposite sides of the field and take turns, based on stats, performing actions. Attacking an enemy in combat uses a quicktime event, requiring input when a target passes in a reticle to perform a successful hit. All attacks take SP, which are regenerated in combat using the "rest" command, artificially slowing combat both on your side and on the enemy's side. After a successful battle, experience and loot is awarded, monster log entries are updated, HP/SP are restored, and the game continues.

A playthrough consists of selecting your appearance, class, stats, and main task, with "find someone to take the place of your soul" and "get revenge on your killer" being the initial unlocked tasks, then running the game. The goal of a playthrough is to complete your main task to win the game, but gameplay is otherwise freeform.

Overall, gameplay is fun, if a grind, but the quicktime events and artificial stretching of combat requiring rest produce a dull, "do I have to go through this again?" break from the game.

Graphics
Let me clear the air in light of Rusinylancer's review. Voxel =/= Buildable or destructible. Voxel graphics are exactly as you see in this game: objects in game are comprised of "3D pixels" - filled cubes - rather than shaped polygons. The misconception that voxel games are solely sandbox or destructible builders can be attributed to the fact that the style is used in an abundance of such games, most notoriously Minecraft (though this itself is a misconception) or Steam-distributed games such as Trove or 7 Days to Die, while it's use in terrain and objects can be dated back to Amok on Sega Saturn in 1996 but likely goes back even further.

By using small voxels to render objects, in much the same way as PlayStation 3 game 3D Dot Game Heroes, with which this game shares MANY similarities, the game produces a "neo-retro" feel, being both 3D yet pixelated at the same time. While the voxel usage produces uncommon, pleasing visuals, this is weakened by a pervasive blur effect on even close objects, a camera locked to 90 degree angle turns at a non-adjustable plane, and opaque zone walls that obstruct the camera when too close to the screen-side wall of a given zone.

Polish
To an extent, the game feels a little "cranked out". Text bleeds over some menu boundaries, graphics could use a second opinion on some design choices, mouse cursor follows keyboard/controller choices in many cases leaving it hanging on the screen when not in use, menu cursor that remains on the same "row" when flowing through cascading menus, combat is artificially lengthened, and no tutorial explaining any mechanics in the game whatsoever. Needs a lot of polish.

Final Say

    • Nicely rendered voxel graphics hampered by pooor usage of blur
    • Artificially lengthened combat
    • Randomly generated gameplay giving long single- and multiple-playthrough lifetime
    • Freeform party with any randomly generated NPC available as a member
    • No tutorial and no explanation of gameplay elements
    • Solid, if basic, crafting system
    • Needs a lot of polish
    • No starting explanation of how to beat a playthrough short of the one line description

The game is enjoyable, if bland. If you like randomly generated RPGs there are worse games you could by with your money, but definitely weigh other game options when looking at this one. It is definitely enjoyable, but could easily turn a buyer off based on opinion. Remember that Steam has a return system for a reason!

Overall, this deserves a recommendation, on the auspices that it may receive improvements over time.

ImaTarget
ImaTarget

Neat little random generated and JRPG inspired game. The controls on PC with mouse+keyboard are, bad and take a lot of getting used too. But not worse then Gothic 1 had, so I am good. Might be alittle light on content but not played enough yet to have a final opinion. Hopefully the dev will continue working on it because while already a fun game, there is even more potential there.

Hanss.Dampf
Hanss.Dampf

Nice little Game with great Artstyle if you like Voxels. Playtime about 8-10h for one Playthrough.

Nerdroc
Nerdroc

From the amount I've played so far I'm enjoying the game. The controls are a bit weird, but it's not too hard to get used to. I'm not gonna write a whole essay, but I think it's a reasonable price for a fun beautiful game with a great soundtrack. Obviously my opinion could change after more time with the game, but so far I think the negative reviews are exaggerating quite a bit.

Gentleman
Gentleman

Sorry but this is a good game. Yes it has many things to improve, like cities (looks all of them the same), ai sometimes get stucked when they are walking (like fences). BUUUUT its a fun game. Reminds me a little bit this final fantasy fights. Need some polish tho. But for 9 bucks i think its quite worth it. Maybe this should come out as an early acces? could help the dev to improve some parts of the game.

{D(.Y.)M}ค'Ştคrน
{D(.Y.)M}ค'Ştคrน

This game is a good bit of fun and they lone developer is actively fixing issues and adding content. I would recommend this to any rpg fan who wants something familiar but different. I have a feeling this will be one of those games I come back to play again every two months ti check out the new content.

kippostea
kippostea

Well I got this game after the day it came out. And I have to tell you. This game is FUN! Even though the controls are a bit off without a controller of some sort overall very good game! When I bought this game I was playing it non stop. I like the shaders and the voxelized old-school rpg aspects. I would possibly support the developer for this game just to get better. The combat system is a smart Idea I might say its very time based and I think that this game will grow to become a great game for people who like voxelized rpgs.

JAM
JAM

It looks "3D dot game heroes"

System is not mature "Zelda"

But as "Zelda" freedom is not.

Boner Queef
Boner Queef

I love voxel art, but I do not like Minecraft or any other survival/crafting style genre. I am hard pressed to find games with this particular art style that don't lend to it's own tropes that seem to follow it around. However, I did really enjoy 3D Dot Game Heroes on the PS3 (albeit I found frustratingly hard at times). I'm also a huge fan of active/timed combat in a turn based environment ala JRPG.

This game hits all of those marks.

Pros:
- tight, responsive and tactile controls
- sharp, clean voxel graphics with that tilt-shift style lens filter
- smart and active response turn based combat (at first, it's not, but the more you play, the more it evolves)
- fun music with a little bit of a J-pop sound
- exploration exploration exploration (go out, do things, discover what you'll do next)
- randomly generated everything
- the grind? (I love grinding)

Cons:
- lack of story depth or quest options; I would like to see side quests available (fetch? kill count?)
- mild tutorial without much introduction (I found it easy to find my way through the game, but without anyone to tell me things were going to get better...I assumed the worst)
- not all controller keys/axis are configurable (can't adjust rotation to thumbstick, etc)
- the grind? (some people don't like grinding)

I appreciate the subtle humor in the game, the art, and even the homage to all the games that came before it to make it what it is. As the developer noted the game was inspired by 3DDGH, Breath of Fire, Legend of Dragoon, etc...and it really shows in all the good ways.

Local Uub
Local Uub

A great RPG game in my book, it may not look it but it is very fun, and difficult at times, highly recomend.

Brinonymous
Brinonymous

I bought this game and... 7.2 hours later I'm finally breaking myself away to write my first impression down.

As far as RPG experiences go, this game is the real deal. Exploration, great battle system, crafting, resource gathering, multiple class/profession options... to me, this is everything Minecraft is missing. Sure, it may not have building, but that is pretty small potatoes compared to the rest of the game.

So far, my biggest complaint is a lack of save system. However, that complaint is present in any game that implements only auto-saving.

RPG fans shuld definitely give this game a shot!

OnePlus10Pro
OnePlus10Pro

So many fricking haters played 30 mins loved it! will be playing more sum time :).

Yes theres a few bugs but thats with all new games. It should do fine once those are added.

Suggestion.
Add bigger map sizes. :>
More animals :D
And more herbal stuff!

Also the requirements are a bit off i don't need more then 4GB ram and a old amd cpu to play max graphics

devinblox
devinblox

This game shows most of its things in first peron but you cant even move in that mode! This game has no depth and for a cost of ten dollars is insane! I've played better games on gamejolt, and to be honest thats where this game belongs. At least make it lower than 5 dollars!

dracylchaos
dracylchaos

game seemed ok but battle system sucked

Epic Doom Kitten
Epic Doom Kitten

i had already written a review of this game at one point i thought but it seems to be missing.... so here goes:

i bought this game AWHILE back now... because of some really kind of over-unnecessarily negative reviews, and the fact that the game intrigued me.

this game is... not very well polished, a bit repetetive, and overall may not be for everyone... BUT!

this game has some really cool points to it, and is actually kind of fun to do a playthrough every here and there. it'll only take you 2-5 hours more than likely to complete most 'storylines'.

if you've played other simple RPGs you may like this one. i used to play a lot of games that other people would scoff at, like final fantasy mystic quest and some of the old dragon warriors and the like on the old snes/nes and i have to say it's nice to have a game whose sole purpose is to just make a character and go on a journey casually at my own leisure.

the game has some cool mixtures of elements, like a survival element with food, and hunting/gathering... it's kind of interesting to have in a game like this, especially since that sort of brings the feel of a survival-crafter into it (which it isn't, at all, but still kind of cool to have elements of).

there's a lot that this game sort of leaves for want but... i can see a really cool sequel to this coming out at some point and rocking the socks off of this one, but in the process getting more people to buy this one too.

i would recommend it if you have the cash and dont mind casual exploration and random battles with very little focus for story. it's clunky and odd but charming nonetheless.

galdon2004
galdon2004

If you value your eyes, do. Not. Buy. This. Game.

This is not hyperbole. This game is literally painful to look at. The game places a blur filter over EVERYTHING on the screen outside a tiny radius around your character in most areas; and in the desert it goes one step beyond and gives everything red and blue after-images that wobble around randomly, and there is no option that I can find to turn these filters off.

My head is now literally throbbing because of the strain this placed on my eyes. I can only imagine what might be in store for someone who suffers from epilepsy when they first stumble into the desert and find alternating primary colors wobbling randomly around on the screen.

hi u ok
hi u ok

this game is so much fun and i gurantee will entertain you for hours if you have a good imagination to go along with it. i read the negative reviews for this game and it almost cost me such a wonderful experience. so just don't listen to them!

now it's true that it ain't perfect; forest stages lag like hell (fix this pls) and sometimes the game won't let you move to the next stage unless you play the one you're on; but these are minor blemishes on an otherwise excellent game. i would, however, recommend buying it when it's on sale, since this game is so simple. yet fun and engaging.

so yeah, buy this game and enjoy, because it's a very satisfying play.

Wulfried
Wulfried

Very uninspired rpg of what could've been a fun little game, but instead was clogged with terrible camera issues, confusing control schemes and stale, slow paced and tedious combat.

For whatever reason, turning the camera forces it to turn a full 90' degrees every time, instead of small increments, which then creates situations in which your character gets locked into the environmental's which are scattered everywhere. Not to mention the bloom on the horizon blurring out the compass.

The combat for some reason has stamina, which could've been inovative if done right, but instead of smart combat scenarios in which stamina needs to be managed, it just falls into a time waster having to attack > rest > attack > rest etc.

While the voxel style is appreciated, the rest of the game is unpolished and underused.

PipPopPuddinPop
PipPopPuddinPop

Don't waste your time.

If, after a few hours of playing, your game starts running in slideshow mode (eg. far too slowly to be playable) despite the fact that you're using hardware that can run Skyrim on max settings, you'll receive no help from the developer. In fact, the developer will ignore you for four months and then finally respond to you and ask you whether the problem is caused by something which you've already told them could not have possibly caused the problem. Why did it take so long to respond to the bug reports related to their fairly new game? It's simple: they openly admitted that they were more interested in working on new games rather than supporting the one they had just released.

I'd comment on the actual gameplay, but I'm afraid I was only able to play a few hours. What I did see was mostly bland and repetitive, though. Menus and dialogues were buggy, the fishing system was a pain, the whole thing screamed "MADE IN UNITY", and there was nothing to do other than kill stuff, forage, craft stuff, and repeat.

Pench
Pench

skyrim 23 best game out now get yourself a copy now

Toack
Toack

Controls and camera movement/angle are the worst.

Arwen
Arwen

nice graphic, I like it. but the gameplay is too boring

gigawatts
gigawatts

It's fun for the first few times that you go through it. However, it becomes a bit of a grind to complete all of the objectives - none of them are very different from each other, and each time you have to get close to level 40 (the max level) in order to finish the run. If you watch a "Let's Play" video and you think you'll enjoy it, you probably will.

OneiriCat
OneiriCat

Gets old really fast, pretty much any element of the game is extremely shallow and could have been done much better by adding some variety.

Drazil
Drazil

The first few times I played this game, I really had no clue what I was doing.
then it slowly started to click, now I'm having a great time playing this little game.

First off, this game should be *needs to be* played with a Controller, be it Steam or Xbox, it's just easier. (I had problems with it not responding to my keystrokes on my laptop, controller use is near flawless (you'll occasionally charge an arrow and have it drop as if it didn't register the charge.)

The idea is you've been killed, but your soul escapes the underworld are you come back to life. you choose a "challenge" to keep your life, be it killing your killer, making money, or killing monsters, amongst other things... additional challenges unlock with subsequent playthroughs, you can only start with "Killing your killer" or "exchange your soul for another"

When you start, go to a town ASAP, talk to people, add one to your team, you can have up to 6, with 4 active, this is based on your influence or level (+1 to party to every 5 levels gained, max team size by lv. 30) and whether or not you fill their requirements, (stat levels, skill levels, number of kills, amount of wealth, etc.)

Moving, searching for treasure, and clearing mines takes food. if you don't have enough food, you'll be forced to gather more. you can hunt/fish/gather it from any tile but towns, make sure you cook it before you leave the area. it's super easy, point and shoot, then pick it up, push a button to cook it, simple as simple gets.

Characters can learn each others skills by setting them as one anothers mentors, this makes for skill raising to be an easy task (I'm dealing 3k-5k damage with my strongest attacks), the stronger the skill, the longer the combo, and the longer to learn it (I've seen as high as 8 hit combos). different weapons and classes make for different skills, some can be learned regardless, (my whole team knows Lunge and Triple Strike)

Each tile has a level, if your lowest team member's level is lower than the tile, the number is increasingly red. If your lowest level is higher than the tile, it's increasingly dark grey. a white number is equal to you. I DO NOT RECOMMEND going more than 1 or 2 levels above your own, you're gonna have a hard time.

The controls are simple enough, choose your attack, your target, and hit the A button when the two moving squares line up. if they're not overlapping, you miss/break your combo, the closer they are, the critical hit chance goes up. all in the reflexes.

The isometric graphics are meh, and the camera has ADHD during the battles, and there's a terrible blur in a couple areas... Redaval Town is almost unviewable, but I discovered its that way for a reason, FYI...

-expect it to move slow in the beginning, expect to die in the beginning. it's just the way of the game.
-check EVERY MOUNTAIN for mines, the monsters are great for grinding (you'll have to sooner or later) and the resources are necessary for decent progression.
-always go for the investigate events, it's a valuable farming resource.
-Craft often, you'll need the skill 100% Maxed asap.
-you'll run out of leather more than anything.
-sell everything you don't use, there's no reason to keep it unless you're one of those 100% sive file completionists.
-you WILL grind. and grind, and grind, and grind, and grind, and grind, and grind, and grind, and grind....

all in all, I'd give it 8/10 certainly replayable, but quite repetitive.

Snickers
Snickers

Do you want to blow up your graphics card? Do you want to turn your computer into a furnace to heat you up during those cold nights in the winter? Well, you've come to the right place! Introducing 3DRPG! This wonderful treasure of a game is guaranteed to fry that graphics card you've paid hundreds for! Enjoy the wonders of having 300-1000+ fps due to a thing we like to call "No V-Sync" that's right folks No V-Sync! 60 fps? HA! Who needs it. 1000 fps equals faster and smoother gameplay.. But what if you really want 60fps.. No one will never play this at 60 fps.. Not even the nvidia control panel can stop our "No V-Sync" That's how you know that we mean business! Get your graphics card fried today for only $9.99!

In all seriousness though.. this game REALLY needs either v-sync or a 60fps cap.. I refuse to play a game that will overheat my GPU after a 1 hour session.. Unless someone can tell me how to force the game to cap the frame rate to 60..Maybe then, I'll give the game a second chance..

dant
dant

Was it a good game? No. Is it worth $10? Again, the answer is no. But was it fun? Meh not really, it moderately enjoyable for a few hours, so buy it on sale if you really care that much.

Firefly
Firefly

need to improve Control and camera angle

Slime Duckies
Slime Duckies

I started in a small town. I got 3 powerful friends and together we killed people and monsters. I think I am ready to play this game now.

squeakandme
squeakandme

I found the game pretty basic and easy. It has multiple endings or ways to 'win' the game. I haven't tried to get all the achievements, just tried a couple different endings. It is fairly glitchy with some chests being inaccessible due to NPC's spawning in the same block and stuff like that, but nothing that was game breaking or made you have to start all over. It is a simple enough game that I don't think it needs a wiki or a tutorial, but an in-game hint or tip bar would probably help some people. I hesitate to really call it an RPG since there really isn't a quest system so much as it is just getting strong enough to complete a set end task. More of a goal reaching game than a role playing game. Camera is rather nausea inducing at times, so if you tend to get motion sickness, plan on playing in short doses. I do recommend the game if you are just looking for something you can beat in a fairly short period of time, but I would not pay full price for it.

Rygaku
Rygaku

I have to say this game is actually fun for what it is. It is a bit rough around the edges and i have to say for what is
it is a really great RPG it's and even for it being mainly for controller the fact being you can use mouse and keyboard very easily by switching to first person or you can use third person if you get used to the controls very quickly. I will say some encounters are a bit tough then again you have to level your character.

Clifford Banes
Clifford Banes

Look kid, don't get depressed and undersell yourself. There's a lot of potential here. This game is worth much more than .99 cents.

Its worth 2.99. Tops.

The Moonlit Warrior (B-Day 29th)
The Moonlit Wa…

I think this game is really great and for the price how can you go wrong. :D

The music and gameplay is really good and if you like game's like 3D Dot Game Hero's or any other RPG like game or just love Pixel graphic's this is a great game to get. :D

If not then try it out anyway. :D

Paradunce37
Paradunce37

This game is a great RPG! The game is about a main objective that you must do. There are different objectives to complete for each adventure. There is no tutorial but its not that hard to figure out what to do. You must also time your attacks to hit the enemy, some people dont like this feature but i dont think its that bad. I would reccomend this game to anyone.

Patrus Vakrum
Patrus Vakrum

I totally love this Game! It looks amazing and the story behind it is creative. It's also a big World with cool Monsters, cool characters and the idea of third person and a button to go on first person is amazing. This Game is totally for someone, who likes RPG and Voxel. I hope the creators make another RPG Game, thats so good like this one :)

[CI] Tylhinator
[CI] Tylhinator

===[ ❤ Audience: ]===
☐ Kids
☐ Everyone
☑ Casual players
☐ Pro players

===[ ☼ Graphics: ]===
☐ Potato
☐ Really bad
☐ Bad
☐ OK
☑ Good
☐ Beautiful
☐ Masterpiece

===[ $ Price/quality: ]===
☐ Full price
☑ Wait for sale
☐ Average
☐ Refund it if you can
☐ Don't do it

===[ ☣ Requirments: ]===
☐ 90' PC
☑ Minimum
☐ Medium
☐ Fast
☐ High end
☐ NASA computer

===[ ☼ Difficulty: ]===
☐ You just need 2 arms
☐ Ez
☑ Easy to learn / Hard to master
☐ Hard (first few hours)
☐ Dark Souls

===[ ۞ Game time/length ]===
☐ Really short ( 0 - 2 hours)
☐ Short ( 2 - 8 hours)
☑ Few hours ( 8 - 12 hours)
☐ Long ( 12+ hours)
☐ Endless

===[ ♬ Story] ===
☐ It doesn't have
☑ Still better than Twilight
☐ Average
☐ Good
☐ Fantastic

===[ § Bugs ]===
☐ Game itself is one big BUG
☐ Bugs destroying the game
☐ Lot of bugs
☐ Few Bugs
☐ You can use them for speedrun
☑ Nothing
Cute 3D game where you can waste your time

Mc35367
Mc35367

very nice game a little bit addictiv

lyorae
lyorae

I was a bit lost a the start, because I did'nt feel like the combat system was properly explained, however, once you get the hang of it, this game is surprisingly simple and addictive. The game has charm and references other games I enjoy (This strange realm of mine). I would like it if there were a wider variety of random events (not just being robbed or finding treasure). All in all, it is very enjoyable once you get used to the mehanics.

ThePG
ThePG

Played it ...
Check ratings on my group ...
ThePG's Wild Things
Link - https://store.steampowered.com/curator/30872797-ThePG%2527s-Wild-Things/

Jon.Topps
Jon.Topps

For a cheap little simple game, it's fun. Only problem I had with it is that the dev thought it a good idea to make nine "endings" that are pretty much all the exact same (you level up, get best gear, do X, then beat the final boss, where X is the only difference, and includes very simple things that don't add to the story). So if you want to 100% the game, you have to beat it nine times, which gets kind of boring. However, I actually enjoyed this little one, and you can feel a lot of inspiration from the FF games.

Ardeof
Ardeof

Simple little game, sort of plays like Legend of Dragoon. Except it's more like a mini adventure with AI exploring towns and biomes, battling different creatures. In that aspect, it has traits similar to DragonWarrior (NES). At its price tag there's not much to complain about, I haven't played enough lately to judge how bug-free it is (there was an issue which was resolved within around half a year or sooner I believe, along with other fixes).

Asher Deist
Asher Deist

Game sounds fun but the difficulty is real and often unfair. Enemies from start to end game can one shot you with combos that deals way too much damage (This also applies to the final boss even at max level and endgame equipment). Story is incredibly weak and the grind is real (There isn't just one story there's multiple each just the same).

Try it out if you want but don't expect much.

hudleym
hudleym

This is a good game, for RPG likers.

Mr. Gargoyle
Mr. Gargoyle

Great game, just there is no option to turn off the motion blur when on the free roam maps...

SINNER
SINNER

a fun and quick game in JRPG genre
good game if you are in to that kinda games ...

sukaitsundoku
sukaitsundoku

much much better than i expected :D totally recommended!

Ultralectric
Ultralectric

It's fun, but the gameplay gets quite boring the further in you go. The crafting system is basic, which is nice. There isn't a tutorial or anything about how to play the game, hence it can be quite confusing sometimes. The battles themselves can either be a cakewalk or nearly impossible, as enemies can do large amounts of damage in 1 attack if rng decides so. overall $5 is cheap for a game, but it's just not really worth it.

SomewhatGone
SomewhatGone

going for 100% completion and after an agonizing playthrough of slow movement and boring gameplay/battles- I find out that the final boss's stats are also randomly rolled. best armor, fully leveled, best chars and stats I can find and he one shots everything. do not enjoy the game, and this tops it off ❤️

GAMINpanda
GAMINpanda

Controls a bit clunky and camera has much to be desired, but it is a nice game with simple yet effective graphics, especially for 39p (was on sale).

Flaming_snowball
Flaming_snowball

TL/DR
Gameplay 3/10 - boring, frustrating and unbalanced
Story 2/10 - basicly non-existent
Graphics 4/10 - not terrible but not great
User interface 2/10 - really buggy

In 2 words - half-assed

This game a lot of issues and i cannot recommend this game.

Most of the game is taken place in the turn based combat, an oh boy does this combat system have issues, firstly the enemy always goes first, eg I had a character that was 5 levels higher than the enemies and all 4 enemies went before them. Secondly: the enemies can one shot you if they want to, so they can in their opening attack hit you for double your HP. The combat is boring as all actions you can take are either attack, rest, flee, item. The attacks can only target one enemy and their are no buffs or/and debuffs or/and status effects, just hit enemy. at some point healing becomes pointless and you might as well spend your entire parties turn hitting things, no thought other than what attack will do most damage.

The balance in party is awful as well, their are multiple classes and the best by far is the assassin as they get 50% exp boost when killing things (the only way to get exp), I had one dude 8 levels ahead of my others near the end of the game and he was carrying the party, the rest were meat shields.

Equipment is extremely boring, it is just stat increases and the best way to get equipment is to craft it (as their is no common/uncommon/rare/legendary equipment, just equipment tiers from wood to lithium). There is only to types of potion healing or stamina, i made max level potions(heals 4000 HP) when i only had 100 hp and was level 7, so balance is off.

Their is no side quests, none, you do the main objective by grinding.

The story is you're a soul who wanted to live again so a demon tells you an objective to be free and then you grind for hours, then go back to him and he is like "lmao no" then you fight him and that's it.

This game says it has controller support but it is really buggy, i had to stop playing controller cause of the bugs and unintuitive menus. I had issues where the triggers would stop working, another issue is i tried to plug controller back in in-game and the game decided to spin my camera downward and to the left forever (until i reset the game). I had a bug were i would sell a good potion and get the gold for a weak potion but lose a good potion.

Valadorn
Valadorn

3DRPG is a voxelized old-school RPG where you explore a Randomly Generated world filled with random dungeons, towns and people.

Graphics :
Terrible
Bad
Average ✓
Good
Brilliant

Sound :
Terrible
Bad
Average
Good ✓
Brilliant

The Graphic is pleasant and the sounds match it really well.

Story :
Terrible
Bad
Average ✓
Good
Brilliant

The Story itself is pretty basic, but its there, its good to know what and why you are doing

Atmosphere :
Terrible
Bad
Average
Good ✓
Brilliant

The Game creates a pelasant atmosphere that will drag you into its world

Characters :
Terrible
Bad
Average ✓
Good
Brilliant

Theres nothing special about the characters, but all NPCs have a small glimpse of personality which is nice

Customization :
None
Minimal
Average
Great ✓
Brilliant

There is lots of Customization in the game, from creating your character, choosing your stats, equipment team and everything

Enemies :
Dumb
Bad
Average ✓
Smart
Brilliant

The enemies are average they behave as expected

The overall gameplay and difficulty is RNG based, I would dare say its pleasantly challenging and not really punishing, which is good

Length :
Too Short
Short
Average ✓
Long
Too Long

A Single play will take around 2-3 hours, which you can keep on playing or you can start a new game with a different objective

Gameplay :
Terrible
Bad
Average ✓
Good
Brilliant

The gameplay is simple, press Space when the Squares meet

Difficulty :
Too Easy
Easy
Medium ✓
Challenging
Too Hard
You will probably die, possibly many times, but the game doesnt punish you that much

Sidenotes :
Multiplayer ✗
Ingame Purchases ✗
Chance to go on Favorites ✗
Will I miss it ? - ✓
Will I Return ? - ✗

The game offers alot for its price, it may not me much at first, but once you try it, I am pretty sure you will like it atleast as much as any other turn based MMORPGs

I would dare give it a 7 / 10 - only for the random generated terrain is similar and it makes you finish the game around 9 times and you are extremly weak at the begining.
A Single bug that I have found in my 9 Playthroughs is that one time one of the Critters, RAbbit I think was immortal.

If you want to check how much time you will spend in this game, feel free to look at my hours :D

As for weapons, Spears are kinda useless which I found out the hard way
Gameplay :

https://www.youtube.com/watch?v=f9QvMC5W4jc

Grigolia
Grigolia

complete grindy game 9 times to... complete a game :) no, F**K it

Eggroll
Eggroll

https://store.steampowered.com/curator/40795588/ for more eggcellent reviews like this.
I've played Koala Kids, and This Strange Realm of Mine, which are other games made by this developer and really enjoyed them. That's why I was excited to see the developer's take on an RPG. Unfortunately this game falls flat for me on many levels. As a fan of RPGs myself, I was really disappointed to see that this game has virtually no story at all. Part of the reason I love RPGs is because of the stories they usually tell but seeing that this game was proceduraly generated I didn't expect a ton of story so it wasn't a big surprise, just a disappointment. Getting into the gameplay iteself, it's bland. That's the best way I can put it. The combat is as basic as turn based combat can get. It tries to do the paper mario thing where you time your attack and do more damage the better you time it but it's not enough to help this games extremely bland and basic combat system. On top of this, you need to have food to move from tile to tile on the world map and when you have a party, you burn through food. You'll be stopping to get food VERY often, and it's just either fishing or hunting and it is booooooooooring. There's no challenge to it, and it takes FAR too long to do. It's boring and doesn't add anything to the game, it only gets in your way. Sadly, there's just not enough here to justify getting it at it's current price. If you really wanna give it a try, get it on sale when it goes under a dollar.

Arishkogol
Arishkogol

I had a great time playing through this. The voxel graphics are perfect, the combat feels nice, the music is great (especially like the fan faire part that just drops the first few notes. You know what one I'm talking about), and it's just fun to play.

I would have gladly payed more money for it if it had a dedicated story rather than proc-gen stuff.

Blanket
Blanket

While I think the UI needs some working to be a bit smoother, I overall enjoy the gameplay! It mixes 2D and 3D graphics to bring a new cleaner feel to a classic adventure rpg style and its really neat!

Indy
Indy

It would have been nice to have animal companions or the ability to tame monsters, but other than that it's a good game.

Nostalginaut
Nostalginaut

3DRPG is...neat? There's not much to say about it. It has some funny stuff, and a bunch of (possible?) Easter Eggs that add to its atmosphere, but its heart lies with the randomly-generated mechanic, which isn't really enough to make it worth even the $5 price tag. The actual gameplay itself is just lacking.

The soundtrack's fun, though.

Lukas
Lukas

Empty boring game with npcs that completely destroy you no matter what

Pharap
Pharap

I was very torn over whether to recommend this or not. It might be worth a purchase on sale, but only because it's a relaxing way to kill time (and I'm not sure that was intentional).

It's not exactly packed with content. Frankly, it looks and feels like a student's university project, or a phone game you'd play at the bus stop while waiting for the bus to turn up. The art is the most impressive thing about it, but unfortunately pretty much everything falls short by comparison.

The combat, which for a roguelike should be one of the most crucial features, is horrendously simplistic. There's no status effects, no splash damage, no special abilities - not even a 'heal' spell. The battle actions are just the basic attacking, HP/MP recovery items, fleeing and waiting (which recovers a tiny amount of HP and MP). Every single 'combo' attack amounts to 'press the action button at the right time to increase damage'.

The actual 'dungeons' are really barren. They're nothing more than open plains (with a few obstacles in the form of trees and rocks) in which you slowly walk around looking for treasure chests or bumping into battle-triggering monsters. There's no thought required, just walking and grinding - it gets very repetative.
There are classes, but they have less relevance than the weapon each character wields. (I have yet to find a class that can actually wear a helmet, so I'm convinced helmets only exist to troll the player since it seems they can't be used.)

Under all the generic guff, there's a few mechanics that could have been interesting, but ended being underdeveloped:

    • The crafting mechanic is an interesting addition, but not utilised as well as it could have been. There's about 9 items that can be crafted (four types of armour, five weapons), and they all use more or less the same ingredients - ore and leather.
    • The characters in your party can actually learn attacks by watching other party members. This is an excellent idea in principle, but ceases to be interesting because all the attacks are just variations of 'press A to increase attack power'. If the game had actually had healing and elemental spells or status effects and stat buffs then this could have been a really interesting mechanic.
    • The idea of enemies increasing in power as you move away from the starting town is interesting, because it prevents you from charging across the map too quickly.

That all said, the voxel-inspired art style is good and the music isn't too terrible, so if nothing else it's relaxing, and it's cheap on sale. I feel like this game could have been good if the developer had opted to flesh out the quality of its mechanics rather than the quantity. Instead the game ends up with a pile of half-baked ideas and thus none are detailed enough to actually be compelling.

I completed my first playthough in 7 hours, during which I got most of the achievements and got several characters to the lvl40 level cap with the strongest possible armour and weapons. If I'm feeling particularly completionist then I might one day go back to get the rest of the achievements, but there's nothing else compelling me to replay it - play it once and you've seen everything the game has to offer, which isn't particularly interesting, so there's little replay value.

Patti
Patti

This was one of those games I took a risk on. It didn't look so great, but I was really interested in finding something like Minecraft, but with a story. I fell hopelessly in love with this game. But I can't even tell you why, for sure. I am a fan of games where you don't have to think to much. Just sit back and relax. This one was definitely one of those. It was a little frustrating in the beginning. As another user said, there is no guidance for how anything works in the game. You kind of have to guess your way through till you get it. Or if you want, there's probably a guide somewhere. But each new little thing I learned was fun. I couldn't put this game down all week. I didn't want to play anything else. I love having a growing party of little characters to level up too. I definitely got my money's worth with this game.