A Robot Named Fight!

A Robot Named Fight!
N/A
Metacritic
88
Steam
80.787
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$3.24
Release date
7 September 2017
Steam reviews score
Total
88 (721 votes)

A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.

Show detailed description

A Robot Named Fight! system requirements

Minimum:

  • OS: Windows XP SP2+
  • Processor: Intel Pentium E2180 2.0 GHz (or AMD equivalent)
  • Memory: 1 GB RAM
  • Graphics: Anything with DX9 (shader model 3.0) capability
  • DirectX: Version 9.0
  • Storage: 600 MB available space

Recommended:

Recommended requirements are not yet specified.
Similar games
Vagante
Vagante

Action, Adventure, Indie, RPG

$9.89 xDr: 85.06
TowerClimb
TowerClimb

Action, Adventure, Indie, RPG

$14.99 xDr: 75.81
DLC
Show all DLC
Popularity
Reviews
Write a new review
AsterVrisk
AsterVrisk

An absolutely fantastic roguelite game that is a perfect love letter to Metroid. If you are a fan of roguelites and Super Metroid I suggest you check this game out.

InnateX
InnateX

A fun little game with addictive gameplay.

This roguelike is heavily inspired by Super Metroid. It doesn't just look similar, it feels similar. It has considerable less movement options than the SNES classic. Now, if you didn't like the OG, you won't like this one. However, liking the OG won't necessarily mean that you'll enjoy this one. It's not as charming, the controls are servicable but not breathtaking, and it doesn't bring anything new to the table. Runs are heavily dependent on RNGsus, and the more you play, the more the procedurally-generated rooms begin to feel samey. and late game snowballing is big on this game, which means that most runs are likely to end early or you'll take it all the way. Some of the transitional phases also feel cheap and annoying.

My least favorite aspect however, is the inclusion of some mechanics, based almost exclusively on trial and error, that, at the same time, are incredibly punishing for the player just for trying. The rewards are decent, without them being game-changing, but if you basically need to check a guide just to have an understanding of the mechanic, then it's simply bad game design.

If you could stomach all the negatives, the positives are definitely something you should look at. First, the replayability. After every run, there's a strong likelyhood that you'll unlock a different item, which means that, you'll probably find something new every run. Even during my most recent succesful run, I managed to get 3 items that I hadn't seen in my previous runs (aprox. 30). There is a pool of bosses that will also make you want to play it again and again. And the types of areas you'll find are also randomly, which means that different succesful runs might look completely different, which leads me to my next point: The atmosphere. The atmosphere is amazing, where different areas feel unique in their art design, while at the same time following the overall themes that the game is going for. Additionally, I thought the music was absolutely banging. The enemies are varied, and will force the player to be constantly adapting to avoid death. The gameplay is simple, it doesn't do anything amazing, but it's good enough. The enemies have great design, but the bigger rooms transform te game into a bullet-hell version of itself, that I personally don't think it's a good fit.

It's a good game with some room for improvement.

Final Rating: 7/10

TheDarkMantis
TheDarkMantis

A decent roguelike metroidvania, feeling like if Metroid took some tips from Dead Space and the Binding of Isaac. The meta progression is a bit lacking, in that you don't have any way to permanently improve yourself for future runs, you just unlock items that will appear from then on. Buy on sale if it interests you, and be sure to get the OST as well, it's phenomenal. My favorites are the Title Theme, The New Fight, The Megabeast, and The Factory.

allmost365
allmost365

game is a waste of time; you die it resets everything lost; jump doesn't always work and you'll just jump straight up an down. Game could be great but developers ruined the save function to where hours exploration and upgrade are lost how fun what a bunch of dopes making a game that way. Could have been fun and is until everything is lost and you just wasted all that time. I'm deleting it from my library.

Dark
Dark

Very bad character movement. The movement does not feel fluid or responsive at all.
In these kinds of games where dodging correctly with your character is the difference between
life or death, the character movement has to feel 100% perfect for the game to feel fair while being difficult.

Also the default keyboard controls seem to have been setup from someone who has never played a game with a keyboard in his entire life but at least you can setup your own if you want to waste your time with this game.

Should you buy this game?
No, there are way better choices for this type of genre out there.

jiggilowjow
jiggilowjow

its very basic. pretty clunky. but totally playable. id really like to see ya implement a metroid style engine and 16 bit graphics. and eventually develop the story. i belive in a robot named fight. i hope to one day play this game as a top tier title. its got a decent title. for some reason anything "named" fight instantly makes ppl want to take a closer look. like if bruce lee was named fight, everyone would have checked him out. and with outta doubt everyone would know, yep that name fits. great job devs! ill be watching for more games fromn yall

Minsc
Minsc

Excellent rogue lite that plays similar to Super Metroid. New items, bosses, and maps open just like how they do in Binding of Isaac. The more you play, the more options you have available.

Dillion812
Dillion812

I've had the game for just over a week and I've already 100% it, not because it's short but more because I haven't been able to put it down, This game has so much replayability I rarely go back to games after completing them but this is one I'm sure to come back to again and again.

Mr Fantastic
Mr Fantastic

There's no reason whatsoever why perma death is not a toggle option instead of forced on the player.

Especially considering this is almost a copy paste of metroid.

𝕗 𝕠 𝕩
𝕗 𝕠 𝕩

A fantastic metroidvania roguelike, each run unlocks more areas and bosses making each run more and more unique as you progress. Controls almost identically to Super Metroid, and has just became open source! Now we wait for even more layers of crazy fun and exciting discovery moments.

Sown-Laughter
Sown-Laughter

Metroid & Castlevania SOTN was tough but fair, where this game is tough and unforgiving as well as kicks you in the groin as soon as you die.

As fun as the game could have been It really isn't salvageable as a "Metroidvania" due to obnoxious rinse repeat bs of loosing everything.
Summary of the design Find a new boss, with new mechanics and then die, and then you get the drop back to not only where you started as far as the level but removed powerups and everything that made the game genre Metroid actually fun.

The only thing missing in this is Bennet Foddy mocking you with ways to relax replaced by the audible memory of metroid and what it did right only to be r**ed away anytime you think you get far just to drag out any chance of refunding.

TL;DR
Not everyone wants to play a game where permadeath exists and this pretty much emulates it in the worst slow paced way wearing the flesh of a robotic Metroid clone.

Kinda Moderate
Kinda Moderate

A Robot Named Fight is one of the very few games I have gone out of my way to 100% just because I wasn't done putting it down yet even after reaching that first credits scene. As a big fan of metroidvanias and rougelikes I had no clue what I was getting into when I picked up this game for 2$ during the steam sale marketed as a "roguevania".

Without too many spoilers I wanna talk about how this game blends both these genres so effortlessly together.

As a rougelike fan:

-The game seems to get harder as you get better at it and the progression outside of the simple loop of a run seems to come at a steady pace having you always want to hit that restart button to see what you just unlocked for future runs.

-The game has a tooon of unlockable stuff and challenges that seem to come naturally as you play and rarely has you go out of your way to complete an achievement (until you are going for those last couple 100% ones that require specific runs)

-If you are OP you feel OP. Often visually you can see just how strong you are and there are no super armor bosses soaking up bullets stopping you from getting the next upgrade to get even more juiced up.

-Much what I loved about classic rougelikes like The binding of isaac is that you can see your character changing with every pick up you get. Its the very small things that add up like how if a suit you get turns you blue, then later you get one that should turn you red, you get a combination of the colors and any familiar you had following you gets a splash of color as well.

-No run ever feels the same and a big thing that drew me to the game is having those movement abilities that also have very useful and practical applications to them when in a fight.

-The game rewards being knowledgeable about the tools you are offered and although the seeds are randomly generated I can confidently say that a good player will beat the game every time.

-The game encourages replayability without spoiling too much there are ways to have Fight start with upgrades adding progression outside of the runs.

As a metroidvania fan:

-There is no better feeling then getting a new movement ability that lets you access a zone you previously were gated off from. This game gives you that within minutes rather then exploring and getting lost for hours in a huge world.

-The map is very clear and even color coded to provide the player a visual representation of which kind of traversal upgrade they need to get through to the next area.

-Playing metroidvanias we have all been in the situation where we knew what we needed (I.E. double jump, slide, explosives) to get to a new zone and often are just waiting till we see it pop up later. The games algorithm multiple ways of approaching this barrier and (almost always) has a variety of weapons that achieve the same thing through different means. Tools for things gated off like scaling a big wall can range all the way from double jump, power jump, jetpacks, hover boots, fliping gravity, and more all to tackle the same task allowing each run to be unique and adaptable.

-There are enough enemies and variants that the game doesn't just feel like you are mindlessly running through zones just to get the next upgrade just to do it all over again.

-Especially nearing the end of runs you feel like you have such control over your character and there is no better feeling then zooming through the areas that you struggled with earlier. The movement abilities you collect through the run regardless of which assortment you got always seem to blend well and often I find myself just flying through the map since controlling fight with all these different options is just pure fun.

-Upgrades, Upgrades, and more Upgrades. My favorite part of metroidvanias is building up your character from scrawny to brawny and taking on these big bosses that seemed impossible from the start. Each session I had playing this game felt like a mini metroidvania in itself leaving me wanting more.

As a rougevania:

-What this game does so well is making it feel like you are playing a randomizer for your favorite metroidvania game.

-Nothing feels the same and I could see myself dumping hundreads of hours just to see the craziest runs the game can give me.

-Although the tools you get are randomized whether it be shops or random collectibles I find that almost every item in the game has its uses.

-The stat upgrades are simple to understand and when you get a buff you can see what effect it has on your character and how it might effect your gameplay for the rest of the run.

-Very little dialogue (might be a negative for some) but that just means straight into the action every single time you boot up the game.

-Due to the rougelike influences and tight map design there is very little back tracking you actually have to do especially for a game apart of the metroidvania genre. There is even teleporters that can be used to get from one side of the map to another.

-You can save and quit anytime. I am not a developer so I don't know why every game in this genre doesn't do this but it is always nice to know that if I pick up the controller and get ready to play I can quit at anytime and go directly back into it once I'm back.

Some negatives:

-The story is very shallow and is a very small part of the game but I am the type of player who is constantly looking for the skip cutscene button so it never bothered me.

-The game just throws you right into it. Not much of a tutorial besides our good ol pal tutorial smith who cycles through a couple useful and not so useful advice for the player like "shoot at bosses to kill them." or "Avoid enemy projectiles. The damage they cause can kill you.".

-Learning exactly what shrines do can be very hard until you look up the exact things they are looking for from you.

Overall I loved the game and suggest that any fan of the genres should definitely give it a try :)

oneirossd
oneirossd

People like to say Dead Cells is a metroidvania roguelike, but that's mostly just because the graphics are similar to Symphony of the Night. It's a great game, but it's basically just a platformer roguelike. A Robot Named Fight definitely goes more in the direction of a metroidvania, since on each run the stuff you get helps you unlock new areas within that run, although you probably won't end up continuing to play this just because of that. However, that and the Super Metroid-like combat helps keep this one pretty unique and likely to stick around your library for when you want to scratch that itch.

H4N0V3R
H4N0V3R

This Game Is a REALLY Fun GAME, You Find yourself Playing it for Hours and Then... A worm...

Dangerous Beans
Dangerous Beans

Metroidvania roguelite with lots of useful features for all kinds of metroidvania fans, especially the ones who like to race.

It's kind of nice that there are multiple items that can get you past the various types of obstacles, and the runs are generated to pick randomly from the ones you've unlocked, so in one run you may get the space-jump-like item and in another you may get a jetpack, both of which allow you to reach great heights.

DrakeFox
DrakeFox

Great little randomized Super Metroid-like roguelite.
Game flows quite well and very akin to Super-Metroid en responsiveness and control scheme.

And the randomization of not just rooms but also which powerups you'll get works quite well, with new things unlocking for future runs as you reach milestones. Very well done.

DanielGames
DanielGames

A Robot Named Fight is a very fun super metroid style roguelike with tons of replayability. You start with nothing and have to explore the map for abilities that also act as keys to unlock more of the map. You get stronger as you collect more items, usually to the point where you end up blazing through previous areas with your superior weaponry.

There are multiple potential abilities you can find in your runs that can act as the same kind of key. For example, there's the iconic morph ball in super metroid that lets the player travel through tiny spaces. In this game, you can get an ability that turns you into a spider, one that lets you slide like megaman, or one that lets you do a sonic style spin dash. To reach a location too high to jump to, you could unlock high jump boots, a jetpack, or a reverse gravity ability. To unlock flesh doors, you could unlock the napalm gun or an upgrade to your regular attack that gives it fire properties. The same kinds of puzzles can appear but with different methods to solve them.

As you play the game you'll unlock achievements which add more abilities and areas to the pool for future runs. This is by no means a roguelike that expects you to die a bunch to progress your character so you can finally beat it. Anyone with experience in the game could easily beat it on a fresh save. The unlocks are mainly there to add replayability to the game.

And yes, wall jumping exists and it's not a requirement in any run, just like Super Metroid, so enjoy sequence breaking the game. You don't start off with it but once you find it, you keep it for the current run as well as all future runs.

AschKandor
AschKandor

A Robot Named Fight is the game I play when I feel like playing Metroid Zero Mission or Fusion, with significantly more hours played off Steam. ARNF on PC recently had a patch that fixed controls resetting when you quit the game, and now I genuinely have no complaints with the game whatsoever.

Any Metroid fan should pick this up - just remember that wall-jumping is a reward for sequence-breaking, it's not unlocked at the start..

arcaner
arcaner

Well I'm bored already. I feel like I've made no progress on the game 3 hours in. The things you unlock, assuming you ever see them just feel like reskins of other items you've unlocked. They don't give you a new and interesting approach to the game, they just give you a different colored door that blocks your way. The shrines are obtuse. And you'll get sick of seeing the same rooms every time you die.

Play Axiom Verge or Rogue Legacy 2 instead.

Crafozura
Crafozura

Hey everyone and this is my review about the game!

This is a roguelike metroidvania game.

(I am playing this game with a xbox controller as it is recommended to play this game with one)

Interface/Menu/Settings

Video Settings information.

    • You can't change your resolution size however in windowed mode you can drag and expand the outer lines of the window to make it bigger.
    • There is only fullscreen and windowed move available.
    • You can't change the graphics quality. other than toggle "perfect pixel".
    • There are no advanced graphics.

Volume Settings information.

    • You are able to change the sound volume. You can change the number from 0 to 10.
    • You are able to change the music volume. You can change the number from 0 to 10.
    • There is no instant mute toggle button.

Keyboard Controls / Controller / VR Information.

    • You are able to change the controls on the keyboard. You can change the controls of each player that plays with you. They all have their own controls layout.
    • You can't play this game with a mouse.
    • You are able to play this game with a xbox controller. Which is recommended.
    • Obviously there is no VR support.

Miscellaneous Information.

    • You are not able to change the language.
    • There are 3 save slots available.
    • You are able to delete your save file.
    • There is an achievement list on the main menu.
    • There is an item collection list on the main menu.
    • There is an stats list on the main menu.
    • You are able to toggle between blood "Low or high"

About the game.

So what is this game in short? Do you remember Super metroid or any other 2D metroid game? This is somewhat the same. You are playing with a character that has a cannon as an arm, is able to jump (like roll-flipping), and shoot like Samus Aran.

The game is a roguelike, metroidvania 2d side scroller. You shoot enemies and they could drop an item which you could pick up. like a heart or ammo. They do drop temporary buffers which make you shoot faster or do more damage.
Do keep in mind that this is a roguelike game meaning if you die, your progress of the game such as exploring the world, killing bosses and found certain items will be reset and you will restart over with a fresh beginning. unlockables from the previous will be available upon the next run. So in short. the more you play the easier it COULD be.

Like in metroid games, if you have killed a room filled with enemies and then leave, they will respawn back. You can or need to kill them again in order to pass the area. Bosses will stay dead. There are some "stronger/champion" enemies from time to time, they will most likely give you something and you can see them as they will have a different look.

Energy is not the health bar but ammo for other weapons that you do find. You have hearts and that counts as your life. This could be confusing if you are a Metroid player. Some doors can only be unlocked with stronger weapons, so you may need to find them first.

Some doors, area's or blocks can only be removed by a certain item or items. This could be an indicator and somewhat of a spoiler telling you which item you would be getting during your adventure. You could be finding "Save" or "revive stations around in your adventure. You will be revived back onto this station upon death, giving you a second chance, however the station will break and will no longer function after this.

Each game has "seeds" which is filled with random letters and numbers, people or yourself can enter this seed to load a certain playthrough. However, no achievements and unlockables can be gained through this "seeded run", So you are basically just practicing or playing for fun!

The only bummer is the camera at times, especially during boss battles when the room is bigger than the camera itself. You basically have to assume where it is located (or enemies). There is no real "look ahead button" or a fix to the camera, unless i have missed it somewhere.

There are shrines or shops that you can trade your material pieces for new items or buffs or even debuffs once they are displeased. Enemies and secret area's has these material pieces.

Your character has stats, which can be increased and decreased by buffs and debuffs or trades.

Stats in order:

Health bar.
Energy bar (ammo/special weapon)
Damage.
Rate of fire.
Projectile speed.
Movement Speed

(Shorter) in-game Information.

    • There are cutscenes with subtitles.
    • You can skip cutscenes.
    • The graphics is pixelated, like a true retro sidescroller.
    • You are able to pause the game at any given time.
    • The ingame music is very good.
    • Animation of enemies and your characters are good!
    • Controls are good but controller recommended
    • There is no tutorial. but you will understand the game quick enough.
    • You are able to find items, new weapons, shoot secret walls and kill boss, just like the Metroid games!
    • Options is available when you have paused the game.
    • levels are random generated each time you restart over.
    • enemies will respawn after leaving the room. Bosses will not.
    • There could be stronger(champion) enemies at times.
    • Energy is not your health. Energy is your secondary ammo. You have hearts as health.
    • Respawned monsters can drop items again. Allowing you to refill yourself.
    • You are able to save and exit at anytime.
    • Seeded runs has disabled achievements and unlockables.
    • There are "save / Revive" / Shrines / shops stations. You need to find them.

Miscellaneous Information.

    • In my opinion this game is definitely worth the full price. Otherwise grab it for 30-50% off.
    • There are 5 steam cards in total and you are able to get 3 random card drops for free.

Other things.

This game has shared splitsceen and co-op function as well as remote play together. I have no idea how this would work in a metroidvania side scroller. But nonetheless the controls of each players can be changed and used.

You may compare this game with somewhat like binding of isaac and super metroid. You will have to beat the game several times to unlock different endings and more progression. You will unlock more things the more you play and progress

So if you are into roguelike games and metroid games. This game would definitely be for you!

This may be a game that you need to like from the beginning in order to enjoy it. if you have grew up or you are into these kind of games you will have no problems playing it. Otherwise you may need to get used to this style in order to like it. The game could be repetitive at times, as rooms layout aren't super high in variety. unless you are unlocking new area's. So this game is maybe a "you either like it or not".

Reviews are always uploaded if i have at least played for 2 hours or more. Unless the game is really garbage and doesn't deserve the 2H limit.

-------------------

I Give this game a 8/10

Micah
Micah

Though I enjoy metroidvanias and have begun to explore roadlikes/lites, and did not really enjoy this game. It is not bad, but it does not play as well as its metroid inspiration, and much of the visuals/enemy designs get drab and repetitive quickly. Worth getting maybe on sale though.

snake_byte1979
snake_byte1979

awesome game lots of play time.

Pickman
Pickman

Good metroidvania game. What's not to love.

Going for ALL the achievments!

judgegr
judgegr

This game deserves a positive review and this is what it gets. It's an awesome deep metroid kind of platformer with pseudo-randomly generated maps which is the main addictive element of the game, you just start "one more run..." and finally you've spent 6 hours trying to find a good "seed" that suits your game style.

Controller is required, i think, although i played 65 hours with a keyboard and enjoyed it a lot.
Verdict: Don't miss it [9/10]

Yutz
Yutz

Ingredients:
- Super Metroid
- Procedural generation
- A handful of Mega Man
- A dash of Axiom Verge

Blend them all together and you get A Robot Named Fight! This game is suitable for any fan of 2D Metroid titles. ARNF offers massive amounts of addicting replayabity with its randomly generated maps, dozens of achievements & item unlockables, and mutiple game modes. While it's always satisfying come across a "kind seed" that allows you to rip through legions of meat beats in short order, the challange level of ARNF is balanced in such a reasonable way that those who become skilled enough could conceivably beat a run which is less than generous. The game is well worth its full price, and is an absolute bargain during Steam Sales, and earns my whole-hearted recommondation.

supersayianhulk
supersayianhulk

If you like Rogue-like Metroidvania games...this is definitely it!!

ithamore
ithamore

This is one of my favorite action roguelikes available. It starts off as tough and doesn't exactly become too easy once you're powered up, since it's fairly unforgiving about damage received (especially in boss fights).

There are limited, one-use respawns that can be found, which helps fit its metroidvania scope and scale. The save at any time to continue when one can is a nice ease of life feature.

The only gripe I have are with the repetitive sound effects of the enemies taking damage or upon their death. They sound too simply like vocal sound effects from the same person and don't fit the mutants as well as they could, but I've gotten use to ignoring them.

P0k3F4n
P0k3F4n

I'm a big fan of roguelites, always have been, probably always will be. This is one of the best roguelites I've ever played. The sheer variety of things to unlock and use is astounding, it's a game that I wholeheartedly recommend to anybody who enjoys platformers, roguelites, or the Metroid series.

The Mugbearer
The Mugbearer

"A Robot Named Fight is a Super Metroid experience combined with the replayability of a rogue-like." - is how I describe this game to my friends.
I am a big Metroid fan. More an aesthetic appreciator than an avid gamer, but I've played enough Super Metroid and games inspired by it to state confidently: ARNF so far captures the spirit of the Metroid games the best, hands down.
It kept surprising me time after time, giving me new exciting weapons and items to hunt down, new areas to explore (I hate the Coolant Sewers with passion, let me tell you).
I fell in love with the "Metroid but not exactly" aesthetic this game conveys, its own unique twist on both genres, the bizarre fleshy enemies it throws at you, the robotic allies you meet along the way and, of course, the mechanical gods themselves.

And when I thought this game couldn't get any better, it gave me THREE new gamemodes to experience, and I've heard there's more to uncover!

I am looking forward to any, if all, future content updates for this amazing game! It didn't make it on my Steam Awards list this year, unfortunately, but I promise, next year I will find a place to put it in.

Tad Ghostal
Tad Ghostal

The gameplay feels just like Super Metroid, which is a favorite game of mine. the contrasting meat vs. mechanical artstyle and unique power-ups, however, give it plenty of character of its own.

Kilroy
Kilroy

*THIS REVIEW CONTAINS SPOILERS, FYI*

Been playing ARNF since about the time it launched on Switch, about a year after the Steam release. That was way back in 2018 and I'm still playing to this day. Many updates have come since then, all adding significant content to the game and Matt Bitner, the sole developer, has no plans to stop.

At first glance, this game looks like a Super Metroid clone and in some regards, it is. But it is also inspired by Mega Man, Binding of Isaac, Castlevania and the roguelite genre in general. Along with speedrunning. Speedrunning's important, despite the randomness that roguelites bring, but more on that later. The game starts off with you struggling to get up and with half health, with the subtle storytelling that you are not in a safe place. There's another robot you can talk to right away and initially, he'll teach you the very basics about the game, but every run after that, he serves as one of the many roguelite elements in the game by forcing upon you a blessing or a curse, but you don't know what until you talk to him. On a fresh file, you start with four unlocked areas, maxing out to a total of nine once they've all been unlocked. You won't see them in a single run unless you're playing Mega Map and have a very specific item in hand (and use it at a specific time). But for most runs, you'll see five, assuming you don't die and get far enough.

There is also a deep story to be had here. Basically, you're a robot fighting a global invasion of sentient meat monsters who hate robots for a specific reason. That reason isn't clear until you see a certain ending and there are six canon endings (some before, some after the reason reveal) and two placeholder endings (for some of the secret seed modes that are available). Along with the basic gameplay style of Super Metroid, there's also a ton of environmental storytelling and full reveals once you see each unique ending.

ARNF isn't Dead Cells, it's not trying to be Dead Cells, so the difficulty isn't pain-stakingly hard, but it is hard enough to where you can't just mindlessly hold down the fire button, expecting everything to die. Even on a run where you've found 100% items, that doesn't guarantee you'll live to see the end, so you still have to use some wits. There are a few special modes or routes you can take to greatly increase the difficulty too; sequence breaking, modes that make recovery drops scarce, another mode that messes with your brain a bit and more. You definitely have a choice on how you want to play this game.

Most runs will take 45-75 minutes, depending on how much of the map you complete and what mode you choose (the world record for the normal mode 100% is ~36 minutes, btw). There's a boss rush mode, which is naturally short and great for quick plays, like on a lunch break or something. Mega Map, where you play through each area the game has to offer (minus one, unless you have the right item), can last closer to two hours if you're checking every nook and cranny (though items and general knowledge can absolutely help with that). There is a (currently prototype) speedrunning mode as well, called Race Mode. The game keeps track of your stats, like best time, lowest percentage, etc., btw. Race Mode is a modified Seeded Run (oh yeah, the game uses seeds so you can play previous runs or punch one in from the community) where everything is unlocked, so if you want to race a friend asynchronously, you can! I said this is currently a prototype mode, so the game has no idea you're racing anyone and no internet connection is ever made (yet), meaning you'll have to communicate with them yourself to see who won. In order to prove who won, the game shows you your completed percentage, time and seed after you complete the run. Perfect time to screenshot that and send it to your bud.

There's also a Deathmatch mode, a 4-player multiplayer splitscreen fragfest on specialized maps with a handful of randomized items, along with stuff strewn on the map for you to pick up and wreck havoc with. You can also add in molemen AI to increase the chaos. It's technically local only, but you can use Parsec (Steam only, sorry Switch) to play with people online. There's a co-op mode as well, though it's a bit bare-bones with the second player being an orb that can fly around, as opposed to a fully-powered robot like Fight. But there are foundations in the game right now that may change this for the better in the future.

The game is both on Steam and Switch, btw. There is parity to be had here, both in performance (Switch holds up practically the same as Steam) and updates. Whenever Matt releases an update, everything gets updated at once. Steam has a free beta branch, but that's only to help iron out last minute bugs that his team of Patreon alpha testers may have missed.

There are currently over 150 items to collect and to a seasoned speedrunner who 100%'s a fresh file, that'll take ~8 hours, I believe. For everyone else, many more hours. It took me roughly 25 hours initially before I was stuck on my final three achievements (Fast Bot, Fight Bot and Quickening) and ended up playing for another 40 before finally obtaining them all. That was about ninety (90) hours ago and I'm still playing and loving the game. And that's just on Steam (where I mostly play), I have a couple dozen hours on Switch as well.

One man developed all this and he is continuing to as I type in this labor of love to Metroid, Isaac, roguelites and more.

shiny zubat
shiny zubat

IF YOU LIKE METROID BUY THIS GAME BEFORE THE SALE ENDS!

This game is a pure love letter to any super metroid fan. Even if it wasn't on sale I would have buy it.

-Tight controls
-Great soundtrack
-Every time you play it is different unless if you use the same seed
-Seed system so you can replay a good run or share with your friends
-If you play the game out of order (IE - get to a boss early) You unlock a hidden power
-Runs can take from 30-120 minutes (Length of a traditional metroid speedrun)

Overall
The game is fantastic! 9.5/10

cool math man
cool math man

this is a good game. I will not comment if its truly a rougevania, but i will say that if you're looking for an absolutely entertaining rougelite thats a whole gosh darn lot like metroid, then youve found it

Tachyon
Tachyon

A Robot Named Fight was recommended to me in a game design discussion based on the premise of taking a randomizer and turning it into a fully fledged game. The beauty of randomizers is that they use a hand-crafted metroidvania world that is extremely interesting in its own right, with lots of opportunity for taking multiple routes between locations and making decisions about where to go next, and adds in the variety and unpredictability of a rougelike.

This game does the opposite. It combines the worst elements of rougelikes (eg uninteresting procedural maps) with the worst elements of metroidvanias (eg frustrating backtracking). Throw in all the problems with Super Metroid (bad aiming system, hidden walls everywhere), and you get A Robot Named Fight. It is someone took a first draft of Super Metroid, then chopped it into little bits and randomly glued them together.

Really disappointing.

Kenaron
Kenaron

Highly recommend. Logged a few hundred hours on Switch, and picked up the Steam version because it was on sale and there's some added convenience. I've bought this game 5 times total if you include gifts I've given.

A lot of other games attempt to combine metroidvania and roguelike and these elements simply do not mix for various reasons. ARNF makes it work. Its approachable by inexperienced gamers and provides challenging content for those who seek it.

There is little more satisfying than returning to a boss that was once a daunting challenge firing bolts the size of a Buick that bounce off walls and also poison everything in a ten foot clearance. You can turn into a tiny spider and run past enemies one game and the next be an indestructible tank delivering flaming death to all meat that dares defy the will of the Mechanical Gods.

Neko_Baron
Neko_Baron

Never heard of this game before and only saw it by diving into the metroidvania tag dumpster and rummaging around, wish I did because its good and at current winter sale price its a downright steal.

Basically if you like super metroid, you cant go wrong with this game.

boreborn
boreborn

Barring the minor grievances that frankly can be resolved by developers quickly and easily, it's a pretty fun game. It's a roguelike Super Metroid (literally), minus the atmosphere. Nothing more to say other than it can be really cryptic and annoying.

WereBearista
WereBearista

This game is definitely for those who have enjoyed both Super Metroid and Binding of Isaac. The genre mix really makes the runs interesting every time you restart anew. It's worth it to buy and very enjoyable.

Zincoshine
Zincoshine

You're most likely reading this because you're tired of all the castlevania-like games and you are desperately looking for a decent metroidlike. This IS a decent metroidlike, but it is nothing more than decent, similar to environmental station alpha, ghost 1.0 and the mummy demastered and pretty much every non-awful metroidlike on steam not named "Axiom Verge". Similar to those games, this is a metroidvania held back by issues. In this case, the main issue is the roguelike characteristics. Roguelikes with metroidvania aspects have proven to be fantastic games, but this is a metroidvania with roguelike characteristics and those games, games such as chasm, this game, and ghost 1.0, have a mixed result at best. While playing this you're going to constantly be wishing it had intricately designed levels with a normal progression instead of computer designed levels and permadeath. The permadeath in particualr prohibits experimentation and exploration lest you be killed for exploring or killing too much and have to start all over again.

If you're really desperate for a metroid-like and you've finished the mummy demastered, axiom verge, and you've either finished environmental station alpha or can't stand its low resolution then this is recommended. Otherwise, don't bother or just get it on a 50% sale if you're looking for any metroidvania.

NinjaLordKeith
NinjaLordKeith

This game scratches the itch of pure Metroid-Vania games and is procedurally generated so you can keep coming back for more. If other combat focused 2D platformers didn't do it for you and you want exploration themed fun, this game might be for you.

bjelle
bjelle

Well worth the money if you remotely like 2D Metroid games

::Oro Dark Primary::
::Oro Dark Primary::

Fantastic!! It's now one of my favorites.

Depressed Onion
Depressed Onion

Reminds me of the time I forgot to clean the dishes.

iz gud 10/10

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEE…

I bought this game after someone advertised it in r/Metroidvania when it was at sale for under 2 Euros.
At first it is looks like a clone of Super Metroid, but it is a very fun procedural generated roguelike Metroidvania to play. This game can be difficult and frustrating sometimes when you struggle, but the exploration and shooting aspect is always there and if you manage to get the right power-ups (or even if you get OP :D) during exploration, then you have a fun session.
You can play this game for many hours without it being boring with all the unlockable items or areas which appear in future playthroughs (similar to Binding of Isaac).

If you like Binding of Isaac and Super Metroid, you definitely have to give this game a chance!

[DLR]Firefly
[DLR]Firefly

I wouldn't want to play through the game once, let alone several times since it is a Roguelike. On top of that, it has horrible controls. Just go play Hades.

myrrth.sicopath
myrrth.sicopath

Strongly recommended to Metroid fans.

Be aware that this game features permadeath, which cannot be turned off. And their community (at least the one I found) feels very strongly about permadeath being part of the experience and to get good. This almost completely turned me off and I nearly wrote the game off after dying to early enemies 4 times in a row but then, and I'm pretty sure this wasn't a fluke, I had a winning game with 97% of the items found, and I realized that if you manage to survive roughly 30 minutes then you're probably destined for success, and if you survive for over an hour you're definitely destined for success, and anything after 90 minutes means you've decided to become an unstoppable killing machine.

The weapons and unlockables you find stack, so I was eventually firing dozens of ultra fast glowing explosive missiles that bounced off targets and split into multiples, while being surrounded by a wall of a hundred exploding shield orbs.

SO. While I still absolutely think there should be an option to turn death off so you can get a good feel for the game and explore the entire map, I will grant that the game peels away pretty quickly once you understand how it works. I BECAME A BELIEVER. I'll need to come back and explore for the other endings sometime soon.

Hydekar
Hydekar

If Super Metroid had pretty great procedurally-generated levels and roguelike elements,this game feels like it has the best balance of what some might call roguelites and metroidvanias.
If you’re looking to play a game that isn’t afraid to wear its love of Super Metroid on its sleeve and you’re the kind of person to replay games and reach for that 100 per cent completion rate, you’ll love A Robot Named Fight!

SecretAgentKlunk
SecretAgentKlunk

An exellent game to play if you are a fan of metroid and metroidvanias!

OmegaCenti
OmegaCenti

Fixed my controller settings problem with allow steam input. Been enjoying it, even with the very cheaply made music. in spite of this, I am getting some very super metroid feelings from this, so the nostalgia is nice.

WarFox311
WarFox311

Amazing Super Metroid-like Roguelike.

If you like Super Metroid game play and want a lot of replay value, you found it here. Lots to unlock and learn about your environment, without having to have it spoon feed to you. You might shoot a wall that looks broken or marked somehow and it will show some kind of surface you can break with an ability or a new gun. A circle on the map shows that an item is their, you will unlock an ability later that you can try on it, or you run into an ability gate and have to backtrack to find a high jump or another ability that you might get from the next boss or tucked away somewhere on the map. You might find a orb that will circle items near you, you just have to find out how to get to it. Everything you unlock teaches you more about how to play it and gives you more choices on later playthroughs. As you beat it you will unlock further biomes and endings as well as some missions, like Boss rush.

My only negative is that rarely the game will dead end on an ability gate or a door that cannot be passed with anything you can find in the current run, so the only thing that can done is to exit the current run and start a new game. It sucks when it does happen but it's really rare.

I love all the hidden nods to older games like graffiti in the background or what Tutorial Smith and other NPCs will say to Fight, also some of the abilities can be nods to older games as well, like a plasma axe sup-weapon that acts like the axe sup-weapon in the Castlevania series. Another nod is a robot dog like Rush in Mega Man. I so wish for a Castlevania version of a game like this and I will exist in a platformers heaven.

varun2605
varun2605

This is perfect for the fans of both Metroidvania and Roguelikes.

Percher
Percher

What you see is what you get with this game. It's a randomly generated metroidvania- combination that I never in my wildest dreams thought could have worked well, but here we are. If you've ever played a side-scrolling Metroid before, you know exactly what you're getting into. Explore, find items to help you find a way deeper, unlock new things to find, die, repeat, repeat, repeat until you beat the meat and do it again. Fun. There's not much to speak of when it comes story, but that's to be expected, really. Roguelikes are very much an action-oriented genre, and thus tend to be light on lore and story as a result. This game is not an exception.

There are a couple of things that you wouldn't find in a standard metroidvania, such as... yellow vending machine things that exchange stats for currency and such, shrines where you have to offer specific amounts of specific things unless you want temporary debuffs, permanent stat upgrades that can be frequently found embedded in walls and temporary ones that can be dropped by enemies, and probably a lot of other stuff that I have yet to see or unlock. In essence...

You are Fight, a robot. Fight must fight meat. Go fight some meat.

Erzengel Tyrael1982
Erzengel Tyrael1982

This is one of the very best Super Metroid Clones ive ever played in my life

[DSL] Artanis
[DSL] Artanis

If you like Metroidvania games and roguelite, well, look no further. This game is for you :)
It's clearly inspider by Metroid, but the roguelite twist is really well made! Definitely a small gem :)

Terms of Service
Terms of Service

Amazing game! A perfect blend of metroidvania and roguelite, and very upfront with lit live for games like Super Metroid and Megaman.

umberger
umberger

One of those games that makes you wish there was a "meh" option in the recommendations. On the one hand, it's a pretty faithful Super Metroid clone. On the other hand, the "roguelike" elements feel very tacked on and gimmicky, and I don't feel like it really adds much in the way of diversity. You largely still go from biome A to biome B etc etc, it's just a matter of "will I have to double jump to get there or will I find a missile powerup?". A lot of good ideas here but all in all they just don't add up to be a particularly enjoyable experience for me. There are some "gotcha" moments like invisible enemies that hide off-screen, enemies that blend in to the environment, and the typical Metroid traps (e.g. do some platforming while being shot at by an enemy you can't hit).

Overall it's not a particularly -bad- game, but in this genre there are just so many incredibly well done games that it's hard to recommend this one over others.

Timmetry
Timmetry

I found sentient meatbags... UGH... how vile and disgusting! Robotkind will prevail!!!

Grammer
Grammer

I bought it at full price, even though it's been available for basically nothing in the past; while at first I thought of waiting for a sale, in the end I decided that, not only was it pretty cheap, but I prefer to support developers anyway, and buying it for a dollar or two would've likely not done that. And, besides, now that I've played it for a fair bit, I feel it's more than worth that price. While it's not as content-rich as Binding of Isaac: Rebirth with all its expansions, it's a great game that's still content rich for the price and is the only rogue-esque game I've seen that actually pulls off the metroidvania aspect, making it, as far as I know, the only true Metroidvania roguelite. Every time you play the game, it generates a labyrinth of five zones, and it takes about 1-2 hours to complete, but like Binding of Isaac, you're constantly unlocking new equipment for later playthroughs and new bosses/areas as well, making new playthroughs feel more interesting as you're given challenges and powerups you've never encountered before. Each map has plenty of guided non-linearity and utility-based exploration, and you can even sequence break. While the randomization does take away from the thing feeling finely designed, it's still leagues better than most randomly generated maps I've seen, like in Rogue Legacy, and does help improve the replay value immensely. I have seen many people criticize the controls, but I didn't notice any issue; it just felt like Super Metroid to me, but without walljump and you can unlock that permanently if you sequence break. The music was something I rather enjoyed too, but seems to be quite divisive among people. About the only thing I didn't like was the health pickup noise, as it's grating, loud, and sounds way more amateurish than it needs to be. Thankfully, I turned down sound effects a lot and that helped. Overall, worth $13 in my opinion (I own it both on PC and on Switch), and definitely worth $1-$2 on sale. If you like Super Metroid and roguelites, this is for you. If you dislike one or the other, you probably won't like this. It's definitely a niche game, but I happen to fit that niche, and I love it so far.

YA BOI
YA BOI

this game is what you would get when you fuse the Binding of Issac with Metroid

Chambers19
Chambers19

Very good. I am named fight and my dad's name is fight and my kid's name is fight and my dog is named john...jk it is fight

TinyTelephone
TinyTelephone

This game is your usual metroidvania. Large maps with much to explore, progression that involves backtracking with better gear, general ideas of the genre in question.

This game is your usual rogue-lite/rogue-like. Randomly generated maps that shuffle exploration, permanent/gradual progression with every individual run, general ideas of the genre in question.

This game combines the two ideas and makes an unusual game. One that always feels like a new playthrough of itself with each passing run. Everytime you play, you progress in a new way with new unlocked items that can drastically decide how you progress and handle the run. Unlike most rogue games, this game handles it in a way that makes an unusual flow where every run feels like a different personalized copy of Metroid games.

TLDR: A Robot Named Fight is like how Binding of Isaac is to the original Zelda's dungeons. Metroid is A Robot Named Fight's inspiration and the team did a great job at making everything about it unique.

falafelpunk
falafelpunk

I tried finding some redeeming qualities of this game but it's just a total letdown from the second you start the game. The narrator has the weirdest pacing and emphasis that it made me unsure if the game was supposed to be a joke or spoof of some sort. But the game doesn't get a bad review simply because of that.

The controls makes it almost unplayable. Getting the speed power-up made it a bit better but the controls and physics are so weird. The general sound design is just bad and repetitive (you will hear the same ugly sounds over and over again). I think I hate this game.

artimus1961
artimus1961

Every play through is different and i love it.

AgreedSA
AgreedSA

This game is great. Awesome co-op experience, I so wish more games had great local co-op. I highly recommend this if you enjoyed Metroid on the SNES and want a really loving homage with lots of fun gameplay elements and replayability.

Ravenor95
Ravenor95

+ visuals
+ "story"
+ level design
+ exploration
+ weapon variety

- pretty bad controls
- some enemies are almost impossible to hit without taking damage (f.ex. floor slugs) because they have weird proportions
- permadeath feels tacked on. I´d rather this game was a normal short but sweet singleplayer game.
- diagonal shooting while standing still is impossible to achive, yet would be pretty crucial. Why does the left stick simply lets me aim diagonally without moving my character?

Honestly, I feel like most of my deaths are due to not being able to properly control my shooting/movement or enemies behaving weirdly.
I would rather suggest playing something else.This is too frustrating.

MarkedMarkyMark
MarkedMarkyMark

I finally finished the first run!

This is a pretty fun roguelight, it does Metroid really well, if you love playing the Metroid randomizers, you're gonna love this.

The theme is fun, Robots vs MEAT, its just unique and fun, it juxtapose nicely and killing things are fun cause they go in chunks. So if you're asking ''will this scratch my Metroid itch?'' the answer is yes. If you like Randomizers.

I wish there was ledge grabbing, and sometimes the seeds can be...annoying, but still, its a heck-a-fun-time, and I wouldn't minde a Robot Named Fight 2!.

Lanceps
Lanceps

So this is actually a pretty great game

This game was made by just one dude (I think) with the help of a few people and yet the visuals/style are cool, the music's pretty good, and generally it's fun. I grew up playing Metroid: Zero Mission on a Gameboy so this game is extra cool to me. This game has a neat unlock system, alot of weapon variety, and on average runs will go far once you're acquainted with the game. Good runs also feel satisfying since you start out weak/slow and end basically nuking rooms while quickly moving. However, this game isn't perfect.

I think the first and foremost biggest issue this game has is balance (weapon balance, upgrade balance, and especially boss balance to be exact).

A few of the side weapons just aren't good enough to warrant energy cost depending on your build, and when you have more than one weapon it can sometimes feel like a chore to have certain weapons instead of viewing them as situational/useful. It feels like RNG just slapped you in the face when you get unlucky and get encouraged to use a crappy boomerang for the rest of your run. Certain upgrades also aren't that good, especially compared to what RNG could've given you instead (bear in mind that this game has alot of upgrades). Most roguelikes incorporate both good/bad RNG and this game is no different, but if a few weak upgrades (mostly orbs) and maybe a couple weapons were tweaked, I think it would go a long way.

However, despite all that, what would really change the quality of the game are the bosses. Compared to the previous issues, well-designed boss fights would make the runs you go through much more enjoyable and feel more fair regardless of whatever weapon or upgrades you got. Most of the bosses in this game are alot like Megaman bosses, meaning they have relatively simple movesets and most change as they get damaged.
Perhaps I'm just not a fan of this approach to boss design or something, but I felt that some bosses are just not fun to fight either because they feel unfair or because they are too simple. Most of the too easy bosses are found near the beginning of the game and while yes, difficulty can be highly subjective, I think giving a few bosses one more attack (give sluggard a charge for example) would be appropriate.
On the other hand, certain bosses found from the caves and onward can be unfun mostly due to their arena (for example, Mouth Meat Senior/Leviathan).

I'd say if you like roguelikes and can handle the 45-degree aiming system, this game is well worth the price.

Comrade Doge
Comrade Doge

While the platforming is pretty sluggish and can feel unfair at times, it is still incredible how well it blends Super Metroid with the rouglike formula.

falsesouth
falsesouth

Imagine if a metroidvania area/item/door randomizer was the core of a game.. this is that game. I was not a huge fan of how the controls felt at first but they grew on me, especially when I figured out how progression works in the game: The hunt for enemies with unusual colour palettes (which provide useful stat boosts) should be a priority along with paying attention to the Metroid-styled indicators for upgrade and scrap locations (it is very hard to talk about this game without comparing it to Super Metroid in some capacity); everything else is just a matter of deciding when to engage with enemies and when to skip them to avoid taking needless damage. I have a philosophy about the shrines... mainly that I don't use them because I don't want to have to Google how many (and what kind of) scraps to offer up for each shrine type, since that kind of disrupts the gameplay, and vendor bots and random pickups do just fine. The one-time-use save stations are an interesting idea, but depending on the seed, you may find that you stock up on two save stations and win without using either of them because it's really easy, or you die on a hard seed before reaching one.

I think the recent update added some new stuff, if I am not mistaken, and the new content I encountered was pretty cool. I saw that you can play specific seeds, but I think it would be more deliberate if there was a way of categorizing seeds into difficulty levels (or establishing some criteria to make different difficulty levels for random seed generation), since the difficulty is really random for the normal game type (which can be fun), but it would be nice to have some say in how hard the seed is going to be (without necessarily knowing what is in store for the player). Given how clean this randomized gameplay is already, I may be asking for too much with this suggestion, but it's easy to get excited about all the possibilities with a game that is based around randomization.

I really like the replay value of this game, which is mainly motivated by unlocks of new game content that can factor into the randomizer in future playthroughs.

In terms of aesthetics, it's SNES-like with a modern resolution, and I like it that way. I have mixed feelings about the soundtrack based on personal preferences, but it has pretty good composition. The item jingle is a little too long in my opinion, so much so that it still plays once you've already gotten a move on. However, I can see how it was designed to match the title and endgame music.

Overall, this feels like a complete experience, besides some stuff I would love to see added, which I mentioned above. I had a lot of fun, so keep up the fantastic work!

P.S. The "MATURE CONTENT DESCRIPTION" on this store page is so blunt that it's hilarious!

psiconautas uno o melhor jogo
psiconautas un…

The movement, the music, the art, the enemy design. Everything is heavily inspired by or directly ripped off from Super Metroid, so whenever I'm playing, I can only think "man, it'd be way more fun to be playing super metroid right now". Besides, the game lacks room layouts. I've started about 6 runs, and the starting room has been the same in almost all of them.

Droiagon
Droiagon

I don't get what people see in this game. I spent more times looking at the keybind screen - trying to figure out what I am rebinding - than enjoying the game.

The controls feel like you are a balloon with a spit-ball, and the rooms feel exactly like what they are - regenerated random mash of walls and enemies. That's a no from me, dog.

KooksAreOut
KooksAreOut

You like Super Metroid? You like Meat? Robots? 10/10

coolgames642
coolgames642

I booted up the game, and instantly I just blasted all over everything. My walls, my roof, my computer, my premium Hatsune Miku figurine, everything covered in a thick layer of cum.

Azex
Azex

One of the only games you could factually call a Rogue-Like Metroidvania. The balance of the 2 genres is perfect. Plenty to unlock and an average run is only 1hr long. Interesting story too. Very good game 4/5.

Vadun
Vadun

They're made out of meat and they're here to disrupt our utopian robot society.
Pay no attention to the mole people underground that claim they were once human, saying they fled to the sewers to avoid robot oppression.

Heavily inspired by Metroid, this is a fantastic roguelite with metaprogression being tied to new areas unlocked, difficulty increases and new items to find in future runs. No stacking stat bonuses or anything of the sort.

Eocene
Eocene

Straight-up Metroid clone, but with a roguelite-structure. Great idea, and executed well. Hunting down all the powerups (of which there are many) is pretty engaging. Graphics are OK (though a CRT filter would help), but unfortunately the music starts grating after a while - and the sound effects are just downright bad. Just mute it and put on the Super Metroid soundtrack maybe?

GrentLoe
GrentLoe

Really great game feels like it's inspiration and so many powerups, bosses, and biomes after all the updates that have been released.

ThaneCranefist
ThaneCranefist

It's a Roguelite Metroidvania.

Anterk
Anterk

A Robot Named Fight is too difficult for its own good. In 12 runs, I've only ever managed to beat the first world/level/whatever boss. I haven't even seen more than 1 boss per run due to the increasing difficulty of traps and likelihood of damage from unexpected or unseen sources. You unlock upgrades on every death, but I've yet to encounter one that felt like it was worth much. There's no way to tune the difficulty; you just have to keep playing over and over and get the right set of rooms randomly. And, every time you start a new run, you have to wait through the animation of your stupid, useless robot climbing to its feet.

The best things in A Robot Named Fight are all just Metroid with the difficulty turned up. If you're really hurting for that, maybe you'll like this game.

H8N4S8N
H8N4S8N

Is fun. Worth the price if you only beat the game once. Getting new unlocks and beating the game again but better is a return on investment. r/nohiddensupriseshere. Plus story is kinda campy but sick af.

Trent W. Buck
Trent W. Buck

Feels VERY Metroid 1 and 2.
If you know what AM2R is, this is the game for you.
I feel like the game could do with a traditional campaign mode where the maps AREN'T randomized, but in the first twenty minutes I had two boss kills, two equipment upgrades, and one death, and I wasn't annoyed by the randomization yet.

Moog
Moog

I actually enjoy this game, which plays like a classic Metroid game from the SNES era no matter which map you spawn. Each run of this roguelike feels designed like the old backtracky mazes of power-ups, bosses, and enemies, which are pretty easy to make when you think about it. The fact that this one is infinite is both addicting and impressive.

The game does a good job doling out secrets, giving out cool power-ups, and finding a good mix between old and new for the control layout. The sprite work is great, especially the bosses and backgrounds, with the exception of the default player suit animations and the final boss.

The game's real issue, and it's a biggie even though I still recommend the game on sale, is the difficulty curve. This is something that's already hard to do in a Metroid game and it can cripple a run of A Robot Named Fight. The player doesn't have a lot of control over which power-ups spawn or when so with the same skill level, you can breeze through 100% of the map or get murdered by the third boss just because of the available power-ups.

That's honestly not as bad as the final boss. The single creator of this game is obviously hard-working and did a lot of great stuff here but the final boss is SUCH a bad idea. The camera is zoomed out so far that it's really hard to tell the difference between enemies and debris. The whole battle is tiny, annoying, and experiences major slowdown, at least for me. It doesn't feel like a test of what the game was leading up to. Any boss in Metroid or Contra would have been very good design research to figure out how to test the player's skill with a hard boss without making it seem cheap.

That aside, the game is pretty addicting and I would still recommend it over any of Nintendo's Metroid games from the last 10+ years.

shangerz86
shangerz86

I've played other games which attempt adding procedurally generated levels to metroidvanias and fall very, very short. Even to the point of contention that the two don't mix. A robot named fight proves that it can be done well. Highly recommend for metroidvania and roguelite fans.

Toxik Dubz
Toxik Dubz

I love this game so much...it's the other half of Dead Cells IMO. Dead Cells is the Castlevania side and this is the Super Metroid side of the Metroidvania Rougelikes. You need both...one just compliments the other IMO. I've always been a huge SM fan so while Metroidvanias are my favorite genre SM beats out everything else including SOTN for me personally. I always loved SOTN and the Castlevania side as well but SM has always been my #1. I naturally love Dead Cells but this game scratches my SM itch and satisfies me even more than Dead Cells does. If you love Metroidvanias but are getting tired of all the more CastleVania than Metroid titles...you will love this game. Hopefully DREAD will inspire more Metroid leaning Metroidvanias.

TheVoiceInMyHead
TheVoiceInMyHead

A must have if you like super metroid!
It took me a bit of time to get used to having only like 2 or 3 save points... but I do recommend this game!

Pigeon_driver
Pigeon_driver

1. Metroidvania with rogue elements
2. Massive replay value, I would argue that the best aspects of this game come after beating multiple times
3. Has Easter-eggs from by-gone favorites
4. Several noticeable difficulty spikes
5. Ability to sequence-break, and be rewarded for it
6. Has co-op ability
7. Has mini-games and death-match
8. Game becomes more fun as you unlock things that will appear in future playthroughs

LightBringer0014
LightBringer0014

Awesome game its like having a Metroid game with tons of replay value!

guspiss
guspiss

I don't want to give it a negative review because I think it does exactly what it was intending so although I don't like it it's probably just a difference of opinion. I find the randomly generated levels after dying very unpleasant, haven't found any save spots and feel like I can't get anywhere in it, feels more like a perpetual hell concept than something fun. Am I missing something?

If you're looking for a metroid game then it definitely looks like one but doesn't possess the charm or ingenuity

gurrenbuster
gurrenbuster

Game is great aside from bosses being able to finish entire attack animations and kill you while they're in their death animations. Also fuck the Coolant Sewers, nobody likes ice physics.

Angel_of_death
Angel_of_death

The game is replayable, is fun and challenging.

ClubbingSealCub
ClubbingSealCub

Metroid but instead of being designed to be good it's just not designed.

Jalandhara
Jalandhara

It's a nice random generated Metroid clone. It's short, it's fast-paced, for quite a while your playthroughs will bring you new items and abilities. Not to mention that it's pretty cheap on sales. A great example of the genre.

Gilbot9000
Gilbot9000

This game is so fun. The randomization is great, the methods for unlocking new items and areas is fun and rewarding, and the game absolutely rewards not only your ability to mechanically play the game, but to plan your routes and build.

Dr. Adam
Dr. Adam

Not a review of Metroid Fusion, I swear

Metroid Fusion kicked ass. I know that it’s not often heralded as the most refined of Metroid games, but it was the first that I played, and I adored it. The unskippable expository cutscenes were perhaps an unnecessary addition, yes, and the ‘pixel-hunting’ gameplay was frustrating at times. But the graphics, the atmosphere, the sound design, the gameplay: all masterfully executed. I didn’t come here to gush about Metroid Fusion, though. Instead of talking about Metroid, I should be talking about something else…

A Robot Named Fight wears its inspiration on its sleeve, practically being a carbon copy of Metroid, but instead with roguelike elements. As such, I’m going to draw a lot of comparisons between the two throughout this review. In theory, it’s a Metroid game, but with infinite variation, and – moreover- replay value. In reality, it partly delivers on such a concept.

The world of A Robot Named Fight is significantly grimier than that of the world of Metroid. We are introduced to a world entirely inhabited by robots, on the verge of obliteration at the appendages of a fleshy leviathan that descended from the skies. You are a warrior, whose spirit reincarnates through countless bodies, your soul objective being to quell the unholy threat that has engulfed the atmosphere of your world. You’re basically The Doom Guy™, and are given an infinity’s worth of chances to take down the otherworldly threat.

At the point of writing this review, I have beaten the entire game once, though (as with most roguelikes) it is encouraged to play through multiple times, for alternative endings and unlocks. It took me around 5 attempts to reach and beat the endgame boss, which is a pace far quicker than most other roguelikes I’ve played, though it’s likely that I’ll come back and make further attempts in the future.

G A M E P L A Y
Some of the issues I have with the gameplay of A Robot Named Fight have been carried over from the main Metroid series, namely the unintuitive pixel hunting for upgrades, and the occasionally floaty controls. However, randomization really takes a toll on design as well.

Metroid Fusion was full of original rooms with uniquely concealed upgrades, often with precision puzzles attached to reach them. A Robot Named Fight struggles to implement this kind of gameplay by design, on account of the fact that platforming puzzles are difficult to randomize. As a result, most ‘hidden’ items will simply be positioned behind an obvious façade, or lodged illogically within a more out-of-place looking block in a wall. There are a decent number of random rooms and enemies, but some rooms stick out more than others, and running across the same room within the same playthrough only highlights the shortcomings on the genre.

Your default weapon never seems to pack a punch. There are upgrades for other weapons along the way, but they’re largely circumstantial, especially when considering that they all require ‘energy’ to use, a depleting resource. You can usually dispatch a screen of enemies just using your default loadout, but it doesn’t often feel that satisfying to do so.

Finding upgrades and fighting bosses are where the game is the most rewarding. The game has little nuance when it comes to fighting the bosses. Most lack a distinct quirk or weakpoint, and you can just spam them with bullets until they die. Beating them still feels pretty satisfying, nonetheless.

S O U N D
The sound design is overall pretty good, everything presenting itself as appropriately gross. The little jingle when you find a new upgrade is satisfying every time it plays. Perhaps I’ve just been conditioned to like it as a reward response. Unfortunately, the music fell a little flat for me, most tracks sounding like the more forgettable pieces from a Metroid title.

G R A P H I C S
The game largely resembles an old SNES or Gameboy title, but the worlds aren’t quite as diverse in setting or colour as Metroid Fusion. The monster designs are definitely grotesque, but they don’t have much diversity in colour and aesthetic. The ‘gods’ in the temples are pretty sweet, though.

A Robot Named Fight is a pretty good game, but is stunted by its format. It might have shone more as a more refined experience with a single ending and more intricate puzzles.

6/10

∅mega
∅mega

So, here's a confession. When I first bought this game, I didn't like it at all. I didn't see the point of it, felt frustrated by it and felt I'm not making any progression. So I put off playing it for a long while. But these last few weeks, months I remembered I had it and reinstalled it and oh gosh, did it drag me in. I understand there were updates and expansions, zones added, but boy did those drive up my enjoyment of this game. I love it now and play it regularly at least 4-5 runs a week. I highly recommend anyone to try it now, but give it time, it's a slow burner and slow grower, but it's worth giving it the time it needs. Amazing game.

MisterSaward
MisterSaward

One of my favourite games of all time, I put around 150 hours or so into the Switch version (a lot for me!) and will probably end up playing for just as long on PC too.

The general gist of the game is that this is a roguelike Metroidvania. The map, along with each progression item, boss, enemy placement, etc. is randomly generated at the start of each run. The game also includes another key element of roguelikes in the form of permadeath; if you die, you'll have to start over from the beginning. Some may understandably see this as a negative, and if you're new to the genre it might take some getting used to, but each run generally only takes around an hour or so once you start getting familiar with things. So even if you do die it's not too much of a time loss, not to mention the game also includes "save points" of sorts that give you a second chance.

There's just a staggering amount of replay value here. EVERY single run manages to feel like a new experience every time, due to seeing a different map layout, with different progression items, different zones, different bosses... different everything! After you've played for a while you can kinda start to see the formula behind everything ("Oh, this must be the next progression item over here" kinda stuff) but I wouldn't say that's a bad thing; with roguelikes you tend to do better as you learn how the mechanics work, and A Robot Named Fight is no exception to that. There's also a lot of items to collect across runs; it's probably going to take me a while to fill out the entire collection!

The game also features multiple endings, some of which are tied to extra game modes that provide a spin on the standard game, and some of which are well hidden behind secret areas. The lore is pretty neat too, instead of the "robots take over humanity" trope, it's inverted so that weird fleshy monsters are taking over robotkind!

It's incredible that this was made by, to my understanding, mostly one developer. Every aspect of the game is superb; the graphics and art style, the sound design, the awesome synthy soundtrack that I adore, the room designs, enemy designs, it's all just so well done. I only have one complaint: sometimes sound effects can be a bit loud. It seems like sometimes multiples of the same sound effect will play over each other, so occasionally you'll get some really loud monster grunts, or platforms phasing in and out, things like that. It results in a game that can go from fairly quiet to really loud at a moment's notice, something that I think could be addressed.

If you even remotely like Metroid, roguelikes, or both, you absolutely have to give A Robot Named Fight a try. You won't be disappointed.

WillofBluff
WillofBluff

If you enjoy the basic gameplay (non-Metroid elements) of Super Metroid, rougelites, and some light exploration, then you may enjoy this game too. I personally enjoyed seeing just what cartoonishly overpowered "build" could occur during a run, or trying to make it through a bad seed. I also quite enjoyed the soundtrack to the point where I bought it. However, just to reiterate: if you do not at least tolerate the basic movement, shooting, and room navigation loop of Super Metroid, then this game is not for you.

Polydeuces
Polydeuces

At first I was expecting something like a rogue-like metroidvania that has persistent unlocks, but this soon grew on me. I don't have to grind for good gear to finish a run since everything I need is included. Today's the first time I ever beat the Megabeast and it is quite a great experience. The controls are pretty good and responsive, and it runs pretty well on integrated graphics.

Ravo
Ravo

Tight controls
Solid gameplay
Lots to explore and unlock
Feels a lot like Super Metroid
This game is a keeper. Do recommend.

Nazushduz
Nazushduz

fun roguelike metroidvania. does support remote play together and is fun.

SillyRookie
SillyRookie

Incredibly addictive and highly recommended.

Blunts
Blunts

Stiff movement and slight input latency.

itburnb
itburnb

The game resets your controls to default every time you quit. This isn't a rare issue, it does this 100% This issue has been reported since at least November 2021 and the dev hasn't even acknowledged the issue in the forums. I don't have time to waste finding workarounds or setting every single key every time.

DocNoel
DocNoel

Looking for a Metroid like experience with Rogue-Lite elements? This game actually delivers (unlike games like Axiom Verge). Not only is it very similar in look ,feel and gameplay to games like Metroid 1-3/Metroid Fusion, the sound design also very close. That being said, the game does it's own thing regardless and does not feel like a cheap rip-off but rather like a love letter to the good old Metroid games. I got hooked immediately.

Regarding the Rouge-Lite elements: the random generation is pretty good and the longer you play you will unlock more equipment and even new biomes/tilesets (including own enemy designs and bosses) for future runs. Of course you will sometimes come across similar rooms in your runs but the game mixes things up enough to keep it feeling fresh. The controls are good too.

Having bought this game for 1,02€ it almost feels like stealing. Highly recommended.

TRUCKFIST
TRUCKFIST

nice stab at the platformer roguelike! the map generator has a lot of variety and sprawl to it that keeps exploration fun. the movement is syrupy and the shooting is clunky, which dissuaded me from diving deeper.

kudso
kudso

This is one of my favourite metroidvania games.
The gameplay is fun.
The designs are cool.
The randomly generated maps are really good and there's a large variation of environments. The enemys are creative and have a good variation.
There's loads of different upgrades and power ups that give you diverse ways to play and go about you gameplay.
The controls are good and work well. Also the music is atmospheric and have a relatively large variation that fit well with the different environment.
Plus it's cheap. ^-^
Highly recommend this game. Just buy it on sale for 1€. You won't regret it.
I have it both here on Steam and Nintendo switch.

Takkun324
Takkun324

Note: Steam says I played for 3 hours: no. It's more like 5 hrs. 2 yesterday morning, 2 that evening, and another 1 hr before this review.

- Super Metroid: Very-very similar! Perhaps it's the nostalgia factor but I find this game very addictive! You just wonder and you will find good power-ups! The environments are quite good! Yeah, that's about it.
- Power-ups: The weapons/abilities you discover are awesome to find and use. They are varied in function (better than Axiom Verge) and are well designed! You definitely get that feeling of accomplishment and excitement when you discover them. Unfortunately, you wont be using them very long. Read on...
- Procedurally generated: Rooms are pre-designed areas and, while it works, not implemented very well. On occasion you'll encounter pits which you must fall down and take damage at the bottom because it's off screen.
- Enemies: They are spammed everywhere in a room and nearly all shoot projectiles. Most rooms contain enemies that fly through walls and are "thin" which make them difficult to hit. Many enemy placements are obviously for those "got-ya" moments by the designer that, sometimes, causes you to take damage from unfamiliarity of the room (like enemies hidden behind fake walls). Frequently enemies will spawn weaker enemies that are very difficult to hit! This makes it nearly impossible to approach them without taking some damage ~ multiple hits if you don't barrel-forward and kill the offending enemy as quickly as possible. This only encourages you to move more cautiously and it's boring.
- Enemy Damage: The first enemies will hit you for 1 hp. However, after a couple of minutes you'll run into enemies hitting you for 3-5 hp. Not so bad until you notice that enemies are all around and you only have around 15 hp maximum. Your health is ludicrously small. Enemies do spawn health but, unlike Super Metroid, each one only fills 1 hp.
- Frequent Deaths: You die a lot! Unfortunately this is the main gameplay ~ you loose all your equipment; starting the next game with a "different robot" in a "different location". The "reward" is that you frequently open up new items that could spawn in future runs. Woop-dee-do, they are not found frequently enough to power you up quickly enough to actually help keep you alive from the cheap tricks this game has in-store.
- Repeated rooms: Not frequent but enough to provide a feeling of meaningless wandering. Rooms feel basic and boring because you've seen it before in almost every play-through. You're not at the same location, adjacent rooms are different, so the recollection of the room is absolutely meaningless and unhelpful. Just pickup any items and transverse though the room to see what's on the other side. Not fun.
- Slow pace: Because your health is very low so you have to be very careful where you stand. For any enemy, I find myself nudging slowly and carefully to line up my return fire, as to not take damage from incoming attacks. This is with nearly every single normal enemy you find in every room. It's slow and tedious. Not helping is that the player is 3 blocks tall and your included-cannon shoots within 1 block of that space. A frequent enemy is the same size as your bullet so have fun trying to shoot them without taking damage.
- Movement: Movement has a strange increase in acceleration to it over a slight bit of time. This sounds like it is a clever design decision but it is poorly designed. Somehow, it makes, creeping on a ledge to shoot up very tedious and creeping closer to an enemy's path of fire more difficult without overstepping into it. Perhaps this is more of a problem with the player's large hit-box than the movement itself. Jumping large distances also has a weird acceleration to it. I find myself correcting my landing position all the time. It is not comfortable or relaxing to deal with over long periods.
- Bosses: For the most part, I like the early bosses. Although, boss-room doors look like normal doors. You have no idea when you're approaching a boss room. Thankfully, getting to it does require the item that the boss is weak against. Just use the same item/ability and you'll "usually" be fine for the most part. I've fought maybe 5 different bosses so far.

Final Thoughts: This is not a game about a robot named Fight. It's about many-many robots that can fight, suck at it, and carefully try to become stronger so they don't suck. I'm sick & tired of restarting this dumb game from scratch. Funny thing, it is very addictive and I will defiantly play it (and get sick of it) again until I am sick of being "sick of it".

kriptosporidium
kriptosporidium

A genuinely excellent rogue-ification of Super Metroid. The controls are that exact right balance of weighty and masterably accurate, and the theming and soundtrack are top notch. The map generation, while sometimes cruel and lacking the finesse of a hand-crafted world, is still successful at creating interesting pathways and layouts for each playthrough. Just an overall excellent game that knows exactly what it wants to do and pulls it off really well.

If you're a fan of classic metroidvanias about being big, slow, clunky and (eventually) getting fully geared up, you really owe it yourself to get this one.

RYOD3n
RYOD3n

This game is absolutely fantastic. If you like Metroid and/or Roguelites then get this game.

tukkek
tukkek

First screen of the game will tell you in big, bold letters CONTROLLER STRONGLY RECOMMENDED and they are not joking - the game is virtually unplayable without one and will make things 10x harder in an already hard ("roguelike") game!

I consider this nothing short of fraud, false advertising or what-have-you. Absolutely nowhere in the store page is this vital information presented to the player, in any way shape or form and I will be looking into options on how to let Valve know about it.

This game is extremely cheap at 90% discount and If you want to support scammers who know well-enough to put this information in the first screen of their game (after people paid for it) but not in the product page (when they don't have your money yet), feel free to go ahead and purchase this game and be an ally for anti-consumer practices.

In a world where AAA game companies will try to squeeze every dollar out of players, I thought indie devs were supposed to be the good guys. Apparently not always the case! This game is intentionally misleading and misinforming you, the customer.

KayoDotFan53
KayoDotFan53

Insanely addictive and fun with an awesome story and aesthetic. First roguetroidvania I've enjoyed