Aeon Command

Aeon Command
N/A
Metacritic
77
Steam
68.355
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$0.50
Release date
3 July 2014
Steam reviews score
Total
77 (326 votes)

Aeon Command is a tug of war strategy game, where you play as one of three unique factions to help gain dominance over the Aeon Nebula! Take control of your mother ship to gather resources, produce ships and fight off the enemy mother ship. Grow stronger as you progress through the 24 mission campaign and unlock new upgrades.

Show detailed description

Aeon Command system requirements

Minimum:

  • OS: Windows XP SP3 or higher
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • DirectX: Version 7.0
  • Storage: 100 MB available space
  • Additional Notes: Minimum Resolution: 1024x768

Recommended:

Recommended requirements are not yet specified.
Updated
App type
Steam APP ID
304670
Platforms
Windows PC
Mac
Linux
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¡fingersportplayerman!
¡fingersportpl…

Dont know why this is even a game but, its tug of war but, in space, in the most clear sense they couldn't think of anything and decided to throw in space to the mix.

gartheastwood
gartheastwood

"Tug of War" says it all.

This game is definately "Marmite" - some will hate it's sheer simplicity, other will love it for the same.
Gameplay mostly consisted of slapping the keys 1 to 7 to build ships with the occasional breakoff to do some research..... liked the ability to collect "gears" as you play to also then unlock permanent, global improvements to your stats.
I quite liked it meself - didn't get over cheepthrilled by it, but it only cost me 49p.

AxiomExotic
AxiomExotic

Was about to turn it off when i saw it was a lane battle thing but then i figured i'd try to play it anyways and it was pretty fun. Campaign is super short tho

spooky
spooky

A fun game, the kind of game I am looking for, however there is never anybody online on multiplayer. If it had more people playing multiplayer, I would enjoy it a lot more.

A good RTS game overall in my opinion. Kind of reminds me of a game named 'The Space Game' .

Erik26lucky
Erik26lucky

This game is a fun, easy, and short game to beat. Just remember to use your upgrades after every mission on the main menu.

impletion
impletion

This game is pretty much a game about things that do things and shoot things,,, it's like football, in space :D

LOL... LAWL...
LUL.
KEK
topKEK
KEKlawl
LULolcopter

ajkey
ajkey

Not really my favourite game style when it comes to games, seems it's all about clicking on groups of things almost at random just to make sure there are enough ships heading towards the enemy. It does offer a little bit of strategy, and getting to play some of the special abilities we good, but not great.

I will recommend this game to people who don't mind this style of gameplay, it's just not one I enjoy greatly
5.5/10

Kapshtag
Kapshtag

It's awesome!

Campaign isn't long or don't have a wonderful hollywood story, but it's great
Keep makin' this game, so it could be better :D

Multiplayer could be up to 4 players ("deathmatch" or 2 on 2)

JDog101
JDog101

Recomended when it's on sale, or when it's not. It's a good, low-intensity "real time strategy" game where you can't control your ships, you only control what's built and area healing/attacks (think psyonic storm). After two hours or so you can find a pattern that always wins, but it's still relaxing to blow up ships, and the price is right.

neoadorable
neoadorable

Excellent but simple tower defense/real time strategy in space. Seemingly all you do is collect resources and then send out ships, but there's quite a few types of them and many special powers and abilities, so it's all very satisfyingly detailed but not too complex. There are three campaigns for three factions, and even though i just started it looks like you could easily get ten hours of single player time with this, not counting multiplayer. Plus the music is excellent, just don't expect a detailed story - there's no voice overs or cinematics, very simple but great enjoyment. 8/10.

Stormcrow
Stormcrow

intronerdedliving.blogspot.ca/2016/01/game-review-aeon-command.html

Aeon Command - Game Review - 8/10

This post is going to be pretty short compared to the usual. Nice and short, just like Aeon Command.

If you've ever played one of those flash games where you make units and they move across the map and attack your enemy, then you've played Aeon Command. I wouldn't call this a bad game. It's definitely not my favourite, nor does it have the strategic complexity that I prefer, but for only $3.29 on Steam, it did provide me more than 3 hours of entertainment. Granted, once I figured out how to beat the game... most of the rest of the time was spent farming wins until I could get the last research only because I wanted the last achievement.

This game is simple, and that's not a bad thing. It's meant to be a simple "tug 'o war"-type game and it's done really well. If you're looking for something more hardcore and intense, then this game won't be for you. However, if you're looking for a cheap casual way to spend a little bit of time, then I would give this game a recommendation, especially if you can get it on sale.

I'll give this game 8/10 for this type of game.

~ Kyle

Lord Kaio
Lord Kaio

A relatively simple game, but it had enough of a learning curve that kept it interesting. The control scheme is basic, yet effective though the graphics and audio were a bit on the weak side. Overall, if the game was fairly cheap, it's worth picking it up for a few hours of fun.

>noderunner_
>noderunner_

I've played every single faction and I have to say that I'm really enjoying it. The game is very well balanced and the AI is very smart. The game is very easy to get into and the graphics pleasant to look at. The game is very fun and I would recommend it to anyone who likes strategy games.

PoppaSmirk
PoppaSmirk

Fun Game, very good for when you have a short time to play something. After going through the tutorial challenges (which are fun and challenging) to get to know the various ship and weapon types of the three races, I started in on skirmish mode, where I can pick the Range (Close or Regular), the Resource Availability (10 asteroids or 25), the Difficulty of the AI opponent (Easy, Medium, or Hard), and I can set my Side to be ...Regular, Random, or Scrambled. Scrambled sends you out with a fleet comprised of vessels from all three of the races, so you never know what you will have for your battle fleet.

My games last from about 4 minutes... to the longest game ran 21 minutes for me. So its a nice "I got 15 -20 minutes to Kill ' game. I also very much enjoyed that hint of a BSG feel to the ship construction in some of the fleets.

All in all, its a game I enjoy and will go back to again and again for a quick mental refresh and an entertainment 'pick me up'. I definitely recommend it.

Lov3toPlay
Lov3toPlay

A great little title. I highly recommend this just for the element of pure fun. It has a nice strategic archetecture incorporated in the gameplay and your decisions and timing will either help or destroy your mission. Perhaps some might say it is somewhat repetitive, but then if you are into this type of games, you will very much enjoy this game! - Highly recommended!

Jian Yang
Jian Yang

You deserve a painful and slow death if you buy this game

Detail.movie💕
Detail.movie💕

Aeon Command is a deceivingly challenging tug-of-war game with strategy elements that almost reminds me of an RTS. You don't have to command units, they automatically attack the enemy. The only thing the player does is manage resources, applies powerups (buffs, debuffs), deploys weapons (nukes, emps), and purchases upgrades for units. The more obvious thing players must do is build units. I found it relaxing, rewarding, and late games were challenging and exhilarating.

There's 3 factions to choose from and they all have their own unique appearance and they all have their own weapons. However, they have similar basic unit types which keeps it fairly well balanced. I say fairly because there are some different support units for each faction. The similarities will be noticeable in attack units. I had little trouble identifying an enemy ship and launching the appropriate counter. Watching the space battles unfold is quite interesting, it reminded me of Battlestar Galactica for some reason. A word of warning, this game starts off unforgivingly and you may lose many of your first matches. Does it get better? Yes it does, because of two types of upgrades. There are game-wide upgrades that you can upgrade from the main menu and these are purchased using "gear parts" you acquire from destroyed enemies. These upgrades are applied to every game thereafter. The second type of upgrade is the in-game upgrades which must be purchased with scrap and these only apply for the duration of that match. Generally, upgrades modify weapons and armour but there are also resource collection upgrades which I researched first because the best economy almost always wins.

The campaigns are short and aren't full of narrative. If you want a deep story, you won't find it in this game. HOWEVER, I recommend this game because of high replay value and the gameplay is well polished.

The soundtrack is more like ambience and I found it added to the atmosphere. Sound effects from weapons to explosions are also well done. The only sound effect that drove me nuts was the spacial anomaly sound effect which you'll only hear in 1 or 2 campaign missions anyway.

Pros:

    • RTS elements that still keeps you involved in the battle.
    • Well balanced units that still stand apart and look interesting.
    • Nice sound effects and music.
    • UPGRADES HERE, UPGRADES THERE, UPGRADES EVERYWHERE! \o/
    • Straight forward tutorial.
    • Unit and upgrade prices are reasonable.

Cons:

    • Short campaigns with little narrative.
    • No unit descriptions except one-time descriptions in the campaign.
    • The enemy will sometimes spam tugs which will tow your entire fleet to their dooms.

Neutral:

    • Unforgiving for new players.

I had a lot of fun with this game and I am absolutely astonished that (as of purchasing this game) no one in my friends list has this on their wishlist or owns it. So if you're reading this, I highly recommend it for it's replay value and the great gameplay. 8/10

Maranasati
Maranasati

Here is what Aeon Command is a great game.

Pros:
Only for $.74 during sale.
Graphic is awesome for a really "cheap" game.
Great campaign mode.
Great price for collecting Steam Achievements.
Pretty Explosions.

Cons:
Really Short game, you can earn all Achievements under 8 Hours.
It's a "tug of war" style RTS
No controls over the units, you just select and watch.

All in all, Great game for a good price.

Marchande
Marchande

intersting game mechancs... fun for a little bit.. but then too repetitive... but still fun to play.

mustawd
mustawd

DISCLAIMER: This recommendation is based on playing the game in short and casual spurts and buying it on sale.

Aeon Command is a simple RTS with a few mechanics here and there that make it great to pick up when you need to waste 5-10 minutes really quickly. And for that, it does it well.

PROS:

-Campaign that walks you through all the mechanics of the game in an easy to understand way
-Nice and simple art that gets the job done.
-Performance is good. Runs smoothly on my 2012 laptop.
-Has three different modes and three different factions. Also gives you the option of scrambling all the units and factions together in skirmish mode (1 on 1 against the AI)
-Steam achievements that force you to play in a few ways you would not normally do.

CONS:
-Lacks variety of gameplay. The three types of skirmish modes are not that different from each other
-Inability to control ships. You are mainly making strategic decisions on what and when to build. You also have some tactical decisions to make when using small perks/abilities like healing, nuking, etc.
-Limited tactical/strategic depth. The most you'll get out of this is scrambling your units in skirmish mode and figuring out the best strategy to use the mix of units
-Less tug of war and more "quick momentum" type game. You can rarely recover from a bad decision and once the AI takes advantage it's basically over.
-Multiplayer is nonexistent

Overall it's a good casual time waster. It looks nice and I like to play it for 15 minutes or so when I'm listening to podcasts or music. Judging from a casual game perspective it's a good buy. Otherwise, just get it in a bundle or on a good sale.

vianmeor
vianmeor

A surprisingly simple but very okay game.

I'd vote against getting this if you expect some super dramatic and graphical spaceship war game, but if you know what you're looking for - a basic Build-and-Watch tactical game - then this would be a very good bet. I'd not call it 'bare bones' so much as admit it's a very simple game that focuses more on the planning and gameplay than anything else; that's not to say that they ignored everything else, but you can easily see what their best aspect is.

Difficulty-wise, I'd say it's too easy. I like a challenge now and again, and the thing here is that with a simple game comes a simple A.I. - one that needs a bit of a boost (resource-wise) to keep up with an actual planning player (and will nearly always still fall short to one who's actually on their feet and assiging commands properly). That's not to say the game's not fun - there's still a simple satisfaction in playing it and seeing your amassed army do the dirty work for you.

Achievements-wise, this game will take you a while. It's rather easy to hit 100% since the story mode is a glorified tutorial and introduction (with smatterings of plot, I guess) and the career achievements are really ones that would take you a fair bit of time. It wont even take you that long to come up with a winning build that could consistently win you games at 4-5minutes each and it's just a matter, then, of putting in the hours.

Overall, I would recommend it. It's simple but good, and the for the price, matches expectations.

Klos
Klos

Good game, but after a while It's boring. 6/10

walter
walter

Ridiculously linear. Basically button bashing.

HiSodiumContent
HiSodiumContent

A tug of war that would be heinous if priced higher, but at 3$ without discounts, it's a good buy.

Pros:
Provides quite a bit of gameplay for its price tag.

Cons:
Enemy AI is overpowered in skirmish. Simply put, they get resource ramps, multiplied by difficulty, that results in an un-fun, artificial (not influenced by your gameplay or strategy whatsoever) challenge on anything higher than easy.
Matchmaking is non-existent due to lack of players.
Abilities, the sole direct influence you have on the battlefield, are unnecessary if you know which ships to build and upgrade. The AI abuses them with nearly unlimited amounts of energy on anything above easy.
Completionist achievement expects entirely unrealistic amount of time devoted to harvesting skirmish wins for upgrades.

Why do I recommend it with such glaring flaws? My played time and $3.

run4cuvr
run4cuvr

4.7 Hours on record - here's what I think.
All in all, I enjoy the game. It's not a particularly complex, or in-depth strategy game, but to those who enjoyed the flash game Age of War, it will be entertaining. The interface allows keyboard commands, which increases playability significantly. There are campaigns to go through, but my favorite part is playing scramble in scenario mode, where each unit is randomly selected front one of the playable races. It's generally a resource management game, where you try to mine as much as possible and upgrade your units as fast as possible while keeping the enemy at bay so you can eventually overwhelm them. It is surprisingly replayable, because there are times that I have had matches lasting 3 minutes, and sometimes they last 10. I would recommend this game as an intermitten time waster, because if you sit down and drill through, you will beat this game very quickly.

ÅρøᴛʜℯᴛȋᴄÅʟȋℯη ♛👽♛
ÅρøᴛʜℯᴛȋᴄÅʟȋℯη ♛👽♛

This is a great little casual game and is certainly one thats easy to learn and hard to master.

It is a tug of war strategy game, where you control a unique faction to help gain dominance over the Aeon Nebula! There are 3 factions to be played with in all to complete the campaign mode, each containing 8 segments. You will need to gather resources, produce and protect ships and eventually destroy the opposition mothership. Don't forget to use your upgrades like I did for half the game.

It has trading cards, the achievements are relatively easy to get and the multiplayer mode could be fun but i've yet to try that.

This game is worth its full price on the catalogue but does appear in bundles every now and then...

onigunmatt
onigunmatt

Pretty fun game when youre bored, easy trophies! 3/5

Zet | Psijic Order
Zet | Psijic Order

I can only recommend so far with just 12 minutes of gameplay (tutorial and 1st mission in) but will write detailed one after a couple of hours in.

evil_paris
evil_paris

Simple game that reminds me a bit of the early Epic War titles. You churn out ships that smash themselves against the enemy ships and try to overwhelm the opposing force by clustering and favorable ship matchups. It isn't super-deep but it is enjoyable, and if you get it on sale for a buck or two then its worth the price.

gvta8
gvta8

Played 4 hours and had some fun with it for 75 cents.

ΛstraMambΛ
ΛstraMambΛ

02/18/2016

I found that progression through this game was far too easy, and it wasn't until the campaign was nearly over that I had to stop and use some "strategy". I thought this would have been a widespread issue, but checking other reviews has proved to me that I'm part of a minority of hyper-brilliant tacticians that eat this sort of challenge for breakfast. Surely, that's the only explanation - right?

This title has been filed under " PLAYED ".

Redbeard
Redbeard

Aeon Command is a linear game, where your mother ship is at the left end of a space area and the enemy mother ship is at the right end.

You mine resources and then use the resources to build ships (there are extra ships to unlock, research to be done, and upgrades to be had).
The unlocks are on the main menu; not in game, as I had expected, so it took a while to find them (doh).

As soon as you build your warships, they head off to attack the enemy.
You can't issue commands to your ships, such as getting them to attack a particular enemy, hold position, retreat, or whatever - so that sucks; it limited the tactical abilities of the game severely.

As an aside, I'm not sure if one achievement is broken or not, "Destroyer: Destroy 5,000 ships."
Despite destroying many ships, I have 0/5,000 for this achievement.
Maybe it's only for multiplayer games (if it is, it certainly doesn't say so), but when I tried to have a multiplayer game, there were no other players available - so, maybe that says a lot for the game in itself.

This is a very limited game. It might be ok for 5 to 12 year olds, who don't have high expectations.
Apart from that, I wouldn't bother with it - unless you have some time to waste and nothing better to do.

FUXOFT
FUXOFT

This is a fun little game but it's EXTREMELY SHORT. I finished the whole campaign in about 3 hours. And I won vast majority of battles on my first try, using almost exclusively the same simple strategy (and just 2 or 3 types of spaceships). I can play the skirmishes but even their hardest mode no longer poses challenge for my fleet. If you can live with this, then you'll have fun. For a couple of hours.

Moshi
Moshi

Pretty fun Tug-of-war, 2D, sidescrolling game. Reminds me a lot of a really simple version of starcraft except you are not able to really control your units... The campagne pretty fun and was pretty challenging when you get towards the last mission. It's a fun game to zone out too.

6/10

lagerbottoms
lagerbottoms

This game was exactly 4 hours of mindless fun, which was worth it while the game was on sale. You will never need to play it a second time.

Feyen92
Feyen92

I've enjoyed every second of it. It's a really neat space-strategy indie game! 5/5
Hope to see more of these in the future.

1demetri
1demetri

Fun. Easy, Quick attack/defend.
Easy way to kill 5 minutes or 3 hours....

I highly recommend setting resolution as low as possible, because the view zooms in much more. The details seem better and faster as well. I usually keep it as HD as possible as I am playing on a HDTV via HDMI. It looks great that way.

MajorTallon
MajorTallon

This is a reasonably fun game, but the upgrades are absolutely worthless. I tested all three exiles dragon upgrades vs a player with no exiles upgrades, and we both sent one dragon vs the other. The result was mine winning with maybe 2-3% hp left.

Log_EP
Log_EP

Its fair enough, fair quality, and fair price. I guess this game is worth $2 but it doesn not show above of $2. If you want more advanced strategic simulation game, don't buy it. I'll rather recommend you buy starcraft 2.

Nemesis
Nemesis

Really fun game for a good price.
Choose a faction and build your fleet to destroy the Aeon Nebula.
8/10

Dark Helmet Movi
Dark Helmet Movi

What a pointless game. You cant control the units, you cant configure you ships. You just just click on the build buttons.

Тодек
Тодек

Compared to many other strategy games this game is really basic and easy and the upgrade system is a bit unfair because the people that have played more will aways win and still I recommend it but only if it's on a sale like this one :)

Sinatr
Sinatr

Nice game for two evenings. Relaxing, with appealing UI and graphics. Gameplay is addictive and it's hard to stop playing it until campaing is finished.

Soup
Soup

If you have ever wanted to play an advanced version of tug-of-war on your PC. Here is the game for you. That's what this game essentially boils down to. It's pretty niche game. There isnt much to it. I will say it was worth all 49 pennies I spent on it. Kept me entertained for a little over an hour. With only paying under 50 cents I'll recommend this game.

zramble
zramble

Very fun little game. Took me around 4-5 hours to go through the campaigns but it was very pleasant. Plan to definitely play more now and then.

This game does the "hands-off" -approach well - instead of microing you need to think about the fleet composition and when exactly to launch your ships and how many/what kind. For example, ships in a cluster kill targets fast and don't really take much damage in return..but certain ships have AOE-abilities that really hurt clusters. There is also the question of whether to research upgrades or to send out un-upgraded ships faster. The activated abilities require good timing to get the maximum value out of.

I felt like the difficulty only really picked up some in the last campaign, so I think the campaigns could have been harder and/or have couple more "hard" missions near the end. But that is a minor complaint.

So overall:
+ gameplay
+ graphics and sound
+ concept - it works
+ upgrade/research system
+ addicting - felt the need to finish it as I was enjoying it

- campaigns could have been harder..especially near the end would have liked couple more tough missions - but overall the campaigns were still pleasure to play through

Sovi The Bear
Sovi The Bear

Simple game once you know the function of each unit well. 83 Win streak on skirmish. Understanding the composition of each faction reveals quite a design flaw in units. Im able to go on such a long streak winning hard AI using only 1 or 2 types of unit with minimal upgrade. Basically a scram battle. Multiplayer is best fought against another of your friend then online.
7/10 nice game overall.

WhatDaMath
WhatDaMath

I got this on a steam sale and bought it mostly for cards, but it turns out a lot more fun than I thought.

It features simple strategy with two opposing motherships producing and sending various types of ships at each other with obviously only one ship being the winner at the end.
The game is challenging and does require a bit of planning, but is overall great for casual gamers than only have a few minutes to play a day.

All in all, recommended for the price.

badgersaur
badgersaur

Casual clicker game, not much depth, but fun.

bplee93
bplee93

Simple and fun. Great for the price.

CareerKnight
CareerKnight

If your looking at this game and thinking back to tug of war type games in wc3 or sc2 don't. This is unfortunately not that kind of game but it's not bad either. It's a lot more simple, no auto building units or no income link to unit's produced. You send out miners and then manually pump out units as you unlock new ones and upgrade the ones you have. Battles tend to snowball out of control fast so you won't see too much back and forth. There are persistent upgrades which unfortunately makes it a bit grindy as you will probably be bored by the easy computer long before you have enough of these upgrades to make fighting the normal computer a fair fight. So in closing it's fun but don't buy this expecting any real depth or to be playing it for months.

Spooky O_0
Spooky O_0

For the price of the game, it is worthwhile to check out. Was fun when I played it, but won't be to everyone's taste.

CivilizedWasteland
CivilizedWasteland

Very nice price, but if you want strategy look elsewhere.

Balberoy Cajun
Balberoy Cajun

I compare this game to free to play maps from Starcraft 2 Arcade, especially the most played arcade map "Desert Storm" in the newest Version.

Both are Tug's and work generally the same.
But Desert Strom is FREE and this game costs money. The only upside is, this game can be played solo and Dester storm is Multiplayer only with a steep learning curve.

You spawn units at your base that run to the enemy. in Aeon Command you have to built all units by hand and can only use your special "magics" to influence the battle.

In Desert Storm you place your units, which involves a lot of strategy, upgrade units, where you know what you upgrade and its a lot better then Aeon Command.

When you like Tug play Desert Storm for free, the only way you wanna play this is for easy 100% Achievements or when you dont wanna play against other human beings.

Occupant
Occupant

A cute little lane manager. The differences between each race is surprisingly significant - understanding the interaction between ship types and special abilities makes victory a lot easier.

The upgrades are a bit bland, but still fun to get. The campaign seemed to get pretty brutally difficult at certain points, until I earned enough upgrades through skirmish to make more progress. Not a bad thing, just makes the upgrades seem less like advantages, and more like "you must be this upgraded to proceed".

All in all, a solid little game.

aruvin
aruvin

Aeon Command developed by Bat Country Games & released on 3rd July 2014 for the PC version. It has an average user score of 6.8 on Metacritic (http://www.metacritic.com/game/pc/aeon-command) & is categorized under the "Strategy" genre.

You'd be surprised to find out that Bat Country Game is an independent game company comprising of only 2 developer. Does Aeon Command live up to it's promises? Marketed as a strategy space game, collect resources and fight among 3 faction to take control of Aeon Nebula. As a RTS *PC* gamer, I will cry foul over the game's description but coming from a mobile device gamer, I certainly welcome Aeon Command. Does that sound confusing? Read on to be enlightened!

The controls are very simple. You can play the entire game by just using Mouse clicks. You also have keyboard shortcut keys to execute production of units/skills on the fly.

The visuals are just fine for me. This is a 2D space battle game. The space background & the ambient sound sets the tone for being in space. Each faction will have different designs of ships. Each ship will have different animations and audio for their weapons. The User Interface is kept simple and clean. Nothing fancy/cluttered.

The Story
As the game is marketed, there is 3 faction to choose from in the campaign mode, each having 8 levels - so making it a total of 24 levels. At the beginning of each level, you will be given a balloon message that describes the story@scenario to you - and what follows after that is..well a tug of war of endless wave of space crafts.

You practically try to overwhelm your enemy by mass producing space crafts and the ships will fly to the other end of the map trying to blow up the other faction's mother ship by themselves. You have no ability to control them. You only can decide the sequence of space craft to build. That's it. It is a 1 Lane tug of war and the best part is that you will be doing the same exact thing for 24 times regardless of the "story".

Sure, there are a few levels with twist in the story, take for an example where you have to survive for x minute against the cyborg faction who are sending endless suicidal crafts. After X minute, you'll have to eliminate them. It's just sending 1,000,000 space craft to the other side of the map. for 24 times! Do not be mistaken, this is not a MOBA or Tower defense. The exact description would be a 1 Lane control. That's it.

You must be wondering how is this even possible for a game with such dull, uninteresting, repetitive game play is receiving "very positive" feedbacks on steam? For a RTS fan, you certainly would be utterly disappointed. There is very little "Strategy" involved. It's designed to be as a macro level management kind of game. One that is more suited/geared towards casual gamers. Its "fun" when you can overwhelm your opponent with 1 gazillion space craft. especially on multiplayer.

Aeon Command gives players the option to upgrade your space crafts and also your factions(think of it like a faction bonus). The spacecraft may look and feel different however they will always remain in the same "type of class" for every faction.

Your first space craft will always be a close range combat craft followed by a long range craft and then a support craft (healing/shield/disabler etc). It may feel slightly different from each faction but that's the general concept. It's not like starcraft/warcraft/red alert/supreme commander where you really have different kind of units! Even plant vs Zombie has more "strategy". I am sorry but that's how I feel/see this product as.

On multiplayer, you have 3 game mode:

    • Classic: Your typical normal game.
    • Close: Your typical normal game but with an inch closer to each other.
    • Resource: Your typical normal game with no-cap limit on your harvester unit.

I don't understand the minor differences in Close and Resources mode. Is this the best the design could come up with? The game engine limitation? If this was a tug of war, the close mode is like having a shorter rope by an inch and for the resource mode, you can have endless of people to pulling the rope. It may sound like a visible idea but in reality, the result doesn't mean anything! There is no difference in strategy/approach of playing. I always perform the same step - across all faction - on all level difficulty.

My Summary
Aeon Command is a straightforward game - which can be fun - however for any serious RTS fan, stay clear of this title, it is not what it's marketed to be. For me, the story is non-existent. There is little strategy. No, I dont take upgrades as strategy. The game play was uninteresting. Some flash games could even provide me with better gaming experience/fun. Overall, I had a dull gaming experience. Do I want to see another game made with this concept/game design? No! On the scale of 0 - 10, my personal rating for Aeon Command is a 4/10.

I am sorry Bat Country Game, you'd have to do better than this. The product feels like a flash game with uninteresting value. No replay value. No challenge. If there was an option for players to secure some sort of critical resource point, or upgrading the ship with different abilities (not just increase the damage or hp), the ability to move your mother ship for base expansion - something that can get player to engage with the game - so that players can feel some sort of strategy is involved, introduce new game mode in campaign apart from obliterating your opponent; escort mission, reconnaissance, explore other planets/moons/etc maybe? Anything but a dull straightforward obliterating your opponent 24 times. TWENTY FOUR TIMES! T.T

I didn't even get a chance to interact with a faction; no interaction at all apart from blowing them to bits. Story telling department leaves much to be desired. I am speechless at this point. I don't dislike this product, in fact I want to see a better version. I hope you can think this through for your future games because you are an independent game company, you are not bound/tied to other company restrictions. You have the freedom to develop something in your vision. Good luck in DYE & I hope to see something interesting/fresh from you.

congo
congo

This game is really soild for the price. While feels kind of like a mobile port, and has a few exploits, this game is still really fun! Multilplay is suprisingly well done, and the main game is really enjoyable. It isn't particularly hard, minus a few difficult spots. The graphics and music create a gorgeous atmosphere that ranges from intense, to relaxed. Overall, a solid 8/10.

Lord Leowulf
Lord Leowulf

A repetitive tug of war where reaction time is as important as the ship you build next. The computer is faster than you and usually has you outgunned. Good luck. I was so bored and frustrated that I just cheated through it.

Sembiance
Sembiance

It's a fun little quick game. Almost kinda like plants vs zombies, but without placing anything (ships auto attack). I was hoping for a bit more depth to the customization of the ships and a slightly longer campaign, and wished the three races were a bit more different from each other, but all in all, a quick little game that was enjoyable to play.

TNTFTB
TNTFTB

I was hoping this was like the tug-of-war mods of Starcraft 2, but it's not. It felt more like a clicker. I would've enjoyed it alot more if it was more automated with emphazis on strategy.
It was ok, but not something I recommend.

Hyjeauq
Hyjeauq

3 Hours. My counter says 3 hours as I'm writing this. I bought the game on sale for $0.59. It's worth it. I've finished the campaign andabout half of the persistent tech tree. It's a fun litle tug of war game. It's occasionally frustrating, but it was a nice little casual challenge.

Don't go in expecting the world. Otherwise, just have fun for a few hours.

Snakeoil
Snakeoil

This is my first Tug of War game. I completed the campaign and all achievements.

It is a good game. Kept my interest throughout. I feel like it could use more to it though. Maybe an upgrade tree instead of linear. More complex combos of ships. The campaign could definitely use more content.

ONE huge annoying factor is no hover tips!!! I had to keep looking up what all the enrgy weapons did and I felt that should of been a default in the game.

6/10

Nao tens visto
Nao tens visto

There's an assortment of ships and powers from all three factions, which does give it a little more of a need for strategy. The other mode is multiplayer, but to my misfortune there's nobody to play against most of the time. Rather create a prive match with friends.

The graphics are fine, seeing as this is a 2D game and won’t tax your graphics card. It only requires 100MB of hard drive space and has a minimum spec of Windows XP.

Overall recommended for the price being.

dog
dog

Don't let the tug of war playstyle fool you, this game is basically just a clicker. not even worth the discount.

PuffTheMagicDragon ಠ_ಠ
PuffTheMagicDr…

If you're like me and you like a tug-o-war like game just like the mods/maps in WC3 and Starcraft2 then you'll find this game right up your alley.

PROS:
Beautiful looking game
Superb soundtrack
nice progression (you don't get overwhelmed with stuff and you're gradually given access to every aspect of the game)

CONS:
Campaign way too easy (I beat it in 2.7 hours)
Short campaign
Can win by spamming the same unit over and over and upgrading it.

But would still recommend it, thoroughly enjoyed it. As short as it was.

abboudkamal
abboudkamal

Resolution stuck at 1024*768 (both in windowed and full screen modes) and there is no way to change it. Devs first seemed to address the issue, then abandoned it altogether. Stay away.

Dexious Emera
Dexious Emera

was entertaining but mp is dead

Ashy*
Ashy*

Nice lil game. Is worth the few cents it cost. Got some really cool graffics and runs on anything

Car_Tire
Car_Tire

This game is perfect for what it is trying to be, a casual quick, tug of war game. Very relaxing and rewarding to play, doesn't take a lot of concentration, very well executed.

On the fun, annoying, and tedious scale, it is all on the fun side.

Huntress
Huntress

I enjoyed playing this game a lot!
It's kind of a simple strategy game in the way that plants vs zombies is a simple strategy game.
It's very linear but still a lot of fun.

Reila
Reila

For the price, I really didn't expect much. However, I did manage to clock in 7 hours.

I can't say that it was fun though, addictive? Yes. But, fun? No. After a while I started to find it tedious. After I finished the campaign I had no interest in the multiplayer. And once I completed all the achievements I uninstalled it from my computer.

I do recommend this game, but only because it's cheap and I did manage to get some enjoyment from it.

[b]

mjpc88
mjpc88

Lame, boring, simple flash game that has no active MP community. Not sure how I got this game unless it came in a package.

I like breathing
I like breathing

Pretty good game if you obtained with a discount.

The game reminds me of the classic tug of war that i used to play in the old good days.

Can't really say anything else, you'll enjoy it because of nostalgia but there are many better games so it's up to personal preferences.

Gundroog
Gundroog

This is at best a phone strategy game to play on the toilet and even then it might be too borng cause there's so little to do.
Gameplay consists of extremely basic resource maagement while sending out different units to kill the enemy, you don't have any control over units temselves and most you can do is throw out various abilities that have slight effect on the battlefirled . It's not fun, it's not balanced and if you want upgrades worth a shit you need to grind the hell out of it. Don't buy this.

squodge
squodge

On the surface, this seems like it could be a decent little game. In fact, it kind of is... except there are just too many cons to make it recommended. The good points are good rather than great; but the bad points are dreadful (some not the fault of the actual game).

PROS
+ You can choose one of three factions to play as
+ Very easy learning curve
+ Graphics are functional and don't obscure game area
+ Atmospheric music that doesn't distract or detract from the gameplay
+ Very easy achievements, although a little on the grindy side

CONS
- Muliplayer is essentially dead, which removes the only replay value in the game
- Skirmish against the AI is easy, even on 'Hard' mode
- Despite the easy learning curve, the game isn't hard to master in Skirmish
- Using Exiles faction and spamming the "Last Stand" perk allows cheap Rocketeers to destroy enemy faction
- Campaign is a joke (way too easy) - it's more like a tutorial to ease you into each new ship or perk

I can only recommend this game if:
1. you want easy achievements; and
2. you love strategy games.

For the majority of people, I do NOT recommend this game, hence my rating.
It's a shame because it's not a bad game - just too bland and also the dead multiplayer.

Maddog
Maddog

How do I own this game? I never bought it lmao.

Prince Vegeta
Prince Vegeta

Not a terrible strategy game, but game play like this makes me sleepy.

[14e] Hamlenain
[14e] Hamlenain

A corridor spawn race game, uncomplicated and time-consuming. Very little to offer graphically, story wise or strategically, even discounted I wouldn't recommend dropping a single pound into it.

Vindulus
Vindulus

A very simple action game which is easily beaten using simplistic strategies. As with most games, very grindy to get the final achievements.

Overall, enjoyable to play and kill a few hours.

Vim vulpis
Vim vulpis

A pretty decent tug of war game.

It's... NOT easy...

There's one significant negative.
Occasionally there's a bug where the computer receives infinite energy, and just starts spamming abilities. At that point feel free to rage quit as this is a game breaking bug.

foddertarget
foddertarget

More like a mobile tower defense game. Got boring really quick.

Scary Johnson
Scary Johnson

I was about to criticize the game for basically just being a game of tug-of-war in space. But, lo and behold the game actually considers that a selling point.

The game is only 3 bucks (though I’m pretty sure I paid more for it), and honestly it’s hardly worth that. The problem is that there’s not much to the game. You rapid click miner ships until you reach capacity and then spam enemies without ever really knowing which particular ship might perform better than the others or what particular niche they fill. Half of the time I forget what any of the ships do and just click them hoping for the best. But, after a while I decided that choosing arbitrarily between 8 kinds of ships took too much brain power and realized it hardly makes a difference if I just alternate between 2. The game calls itself a strategy game but after 11 hours I have yet to find myself in a situation where I need to use strategy. The steam page uses various buzz terms like “take control of your mother ship” and “play” when the game itself is little more than staring at two hive-mind AIs mash stupidly with each other until one of them emerges victor.

Also, I left out the part where the game is stupidly easy. That seriously is no exaggeration; I basically broke the game without any glitches or hacks—on hard mode mind you. All it really takes is spamming cheap ships while the other team is still building up. It’s enough to cripple their start enough that it takes no time at all to steamroll them. No joke, I was able to win hardmode skirmishes in 3 minutes or less 100% of the time. Once you master that (which is not hard to do) then there’s no real game left because of course multiplayer is dead.

Don’t buy it.

GuitarKnight117
GuitarKnight117

Simple game, nothing inherently wrong about it, also incredibly old and I'm just reviewing all my games. Have fun with it if you want but it's obviously not AAA quality game.

BloodshotHippy
BloodshotHippy

Decent game. The campaign is sufficiently difficult but after its over, the rest is kinda boring. Had a good time playing it. Easily cheesed achievements if you know what to do. Didn't take long, 8 hours to 100% complete.

ReinholdH
ReinholdH

A nice little game that was kinda surprise for me. I think I bought it with a bundle or when it was on sale and I was selling steamcards before.

However, the pretty simple gameplay that needs a bit..and really ust a bit of strategy captivated me until I had it beaten with all three fractions. I got it cheaper but I think its still worth the 3 bucks the devs are asking for tis game.

Only 2 of the 24 missions were so difficult that I needed multiple attempts..and a bit of grinding since I spend my upgrade points on the first of the 3 factions completely

This game is far from perfect but fun for a few hours.

Nostalginaut
Nostalginaut

A mediocre ship-buildy-and-shooty game. Maybe worth checking out on sale, but for the price of a coffee refill, you might do better with the coffee.

[TI] Ajf151
[TI] Ajf151

This is an easy to understand tug of war strategy game. There isn't a lot of deviation from the subgenre's tropes. You spawn units to push the enemies back to their base and destroy it. There are some abilities you can use to influence the fights but, as is basically expected, your units fight and advance on their own. The biggest standout difference is the addition of a worker economy--you have to build vulnerable harvesters to collect resources to build your army. This is a great change, as it creates stakes for letting the enemies get too close to your side of the map. If you let their long range stuff get close enough to pick off a worker or two, suddenly, you're behind in resource generation. It also gives a good incentive to push into the enemy base without seeking a kill shot. It's a great way to motivate the conflict.

Aside from this one large change that is, as far as I know, unique to this title, this game defines itself by the details. The sci-fi theme is well implemented and resonates with the gameplay. I like that most units have a twist to them that goes beyond weapon damage and hull strength; everything has knockback, piercing attacks, chain attacks, or special defenses or debuffs. The interplay of these abilities dominates the strategy, which is good. The numbers matter, but aren't the main reason for victory unless there is a major mismatch. A well-composed force can defeat a numerically superior enemy--and I mean unit selection, not that you have to build things in the right order and at the right time. Timing matters, of course, as there is travel time, so sending reinforcements becomes a waste beyond a certain point, but as long as you put something up front that can take a hit, usually your flotillas will arrange themselves in a reasonable way before the enemy forces can break their back.

It's easy to understand and play, but there is interesting depth you wouldn't expect. It's worth your time if you like tugs of war, and it would make a good introduction for someone who hasn't played them before. I'd classify this game as a backlog gem.

Ryvucz
Ryvucz

Rock, Paper, Scissors tug of war game.