Air system requirements
Minimum:
- OS: Windows 7 or later
- Processor: 2.6 GHz Dual Core or similar
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or similar
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: OpenAL Compatible Sound Card
- Additional Notes: Game is compatible with: Gamepad Microsoft Xbox 360 Controller
Recommended:
- OS: Windows 7 or later
- Processor: Intel Core i5 2.6GHz or similar
- Memory: 6 GB RAM
- Graphics: GeForce GTX 700 series or similar
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: OpenAL Compatible Sound Card
- Additional Notes: Game is compatible with: Gamepad Microsoft Xbox 360 Controller
The game looks fun but I just get a CTD when I try to
start a new game.
I'll update this when I can play.
I get 60fps on Soulcalibur 6 but can't run Air.
Looks terrific.
Would be nice if the plane could actually fly more than 2 metres before dropping like a piano filled with anvils.
Would be nice if there were checkpoints.
Would be nice if there were explanations regarding how to control such a demanding and unresponsive little thing.
Would be nice if pulling the stick meant going up instead of down, as no amount of options and remapping could fix that heresy.
I've tried 69 times from the courtyard. Half the time, I have no idea why the plane falls (or fails without falling.) I've passed over the wall 3 times, barely got any further before the plane dropped for no apparent reason, and each time I had to restart from scratch.
And some joker put "casual" and "relaxing" in the sales tags.
Worst flying I've ever experienced, at least in a video game.