Airport Madness: Time Machine

Airport Madness: Time Machine
N/A
Metacritic
81
Steam
54
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$3.49
Release date
18 September 2015
Steam reviews score
Total
81 (86 votes)

You are an air traffic controller at a small grass airfield in 1925. Witness the airport develop over time, into a major international airport in 1970. Experience the thrill of being an air traffic controller in any time period!

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Airport Madness: Time Machine system requirements

Minimum:

  • OS: Windows XP, Windows Vista, Windows 7, Windows 8 (32/64 bit)
  • Processor: 1.0 GHZ
  • Memory: 512 MB RAM
  • Storage: 100 MB available space

Recommended:

Recommended requirements are not yet specified.
Updated
App type
Steam APP ID
402210
Platforms
Windows PC
Mac
Genres
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Mvek
Mvek

It is not hard, but it can be frustrating. I can compare with Airport Madness: World Edition from later years and this one is kind of easier. Because there is no bug with speed using shortcuts, so no crashes while taxiing. On the other hand you cannot select runway to take off and selecting runway for landing is possible only by dragging the plane to the runway, which is more tedious.
But you can easily drag incoming plane to oblivion without issue, so too much incoming airplanes should not be a problem (and btw. it always never was anyway in this game, but yes, I have practice from the other one).
You can get more stars if you replay some year with better performance, but it is not necessary as there are no achievements here.
Finally there is the bug mentioned that sometimes plane can get to very slow speed and cause some troubles, but it happens only when you change too much orders of incoming planes. I have encountered it only several times and only once or twice got into troubles.
I still need to finish the fantasy era, which has some more nice graphics (trains going around).

keedor
keedor

Before purchasing the excellent Airport Madness 4 on my STEAM system, it was Airport Madness : Time Machine that I spent many a happy hour.

Fans of the successful franchise will know exactly what to expect here. As with the others, planes enter the screen randomly and we have to land them on the runways without incident. Once landed, they are quickly refuelled and passengers on board before we send them skyward to exit the screen. Points are earned for both landing and newly airborne planes.

The game begins in 1925 during the early days of flight. As we progress the years roll steadily by. Aircraft become much more powerful and the airport layouts increase in complexity. Soon we are facing levels with differing plane types - including airships and helicopters - plus numerous runways where planes have to cross the lanes only when it is safe for them to do so or risk a collision. When a plane is destroyed the game ends and we have to restart the current level all over again. Collect enough points, though, and we advance to a new level and all the challenges it creates.

I found Airport Madness : Time Machine enjoyable to play with a nice variation in plane types and runway layouts. As usual for the franchise, approaching plane speeds can be adjusted to either fast or slow while aircraft may be ordered to circle around for another approach if a runway is congested. Idle planes add to a Time Delay score but this does not seem to be detrimental to the completion of the level.

There is nice period music for each level but this can be turned off if so desired. Graphically the game is okay but the sprites on certain levels are incredibly small - green planes flying over fields can be particularly hard to spot even with their silhouettes - and on some of the space-age levels these silhouettes occasionally flicker, which can prove somewhat off-putting! These are just minor criticisms to an otherwise very good game.

During play there is a series of information boxes displayed at the bottom of the screen for Score, Planes Moved, Year and Time Delay. All are continually updated. There are also options to Quit, Pause the game and toggle the music on or off. Our best score per level is always retained so we can try and surpass it at a later date.

There are no Achievements but a total of 6 Trading Cards to collect.

Airport Madness : Time Machine is very enjoyable to play but some notable features from Airport Madness 4 are missing, such as the unlimited time per level (until a crash occurs) and decreasing fuel for planes to add urgency to the proceedings. Nevertheless, for those wanting more or people new to the franchise the game should cater very well indeed!

Saracen26
Saracen26

Ever since the Airport Madness series started coming to Steam, I have had a huge love affair with it.

There's an addiction that cannot be described. All you do is monitor the incoming planes and try to find a gap to send departing planes on their way. It starts off simple, but gets progressively more difficult as the sky gets busier. This happens until you lose enough attention to cause 2 planes to collide. You then swear profusely at how stupid you have been, think about rage quitting. Then instead of exiting, you press the retry button again and again until it's 4am. It's a form of self inflicted torture, but you cannot stop playing. You have to beat your previous score. This has been true of Airport Madness 4 and World Edition.

So along comes Time Machine. I found the demo on their website, and got immediately hooked. I'd often play it at work out of boredom, and the hours fly by (pun intended). So when it came to Steam, I was all over it like a rash.

Instead of Airport Madness 4 or World Edition's several airport levels where you just attempt to accumilate enough score until you collide 2 jets, and then try to better it because you're stubborn. Time Machine takes you through numerous levels/years of just a single airport. From a basic field in 1925, you go year by year, watching the airport expand and take shape until you get to 1970 where you've got to deal with more aircraft than Heathrow and LAX combined.

Each level presents new challenges, from new runways, new facilities, to having to deal with military and civilian aircraft in World War 2 at the same time. Then even more...

Once you get to certain stages in the game. You also unlock a Victorian Style steampunk airport and an airport from far in the future. These present further challenges and add a nice change of pace from trying to beat each level in the main part of the game. This means more fun and more addiction!

Time Machine stands as my favourite in the series for the different direction it takes. It doesn't matter how many of these games Big Fat Simulations release. I will always buy them on launch, because they are just really, really fun to play. I look forward to the possibility of seeing Airport Madness 3 on Steam and their current development, Airport Madness 3D in the new year. For me these are "Must Buys"...

I suggest you go to their official website and play the demos on their site. Discover the addicition, and buy the series here on Steam. You'll be hooked in no time!

Tics Mon
Tics Mon

Fairly addicting game would recommend!

InfoSoph
InfoSoph

Great little game. Well worth the couple of bucks it costs. It takes you through the history of an airport from the 1930s up to about 1970. And two bonus fantasy scenarios. Your job is to coordinate arriving and departing planes. Each level offers varying runway, taxiway and aircraft configurations. Even the music changes, depending on the decade. But there may be more to come with future free updates. It would be a blast to get some more decades.

So overall, it is one of the best of it's kind. I'd love to see more of that. There are some small issues still to fix and some details to improve. But even at this stage, right after release, it is a very well rounded game.

What could be improved?
- a few more decades ;-)
- there are still some minor bugs. For example, sometimes, not too often, flying planes decrease speed dramatically. That seems to happen occasionally (maybe once per hour at most) when those planes are directed over paved parking areas and remains until the plane has landed. It's not a game breaker, but should be fixed.
- I may just not have found it yet, but there seems to be no way of getting to the bonus scenarios, once they are unlocked, other than to finish the last level again.
- Some levels are over too soon. For that, there is an endless-play mode. But I'd prefer just to have a harder game mode. So here is how I'd implement that: Once a player gets through the game, a new button gets unlocked in the main menu. With this button, the player can switch between 1x and 2x mode. 1x being the normal game, 2x being the very same game, but starting at the first level again (meaning that all levels for this mode have to be unlocked again) and with twice as many aircraft to handle per level. Once the player has played through the game that way, a 3x mode becomes available. And so on.
- It would be great, if the prices for other Airport Madness games were decreased a bit. Also, it would be great to see Airport Madness 1 and 2 as a bundle on Steam.

Erbkaiser
Erbkaiser

A surpisingly deep strategy game. In Airport Madness: Time Machine you run an airport by deciding when and where planes are allowed to takeoff and land. You have to keep a steady flow going of takeoffs and landings, without causing crashes.

The game begins in the early 30s and each level is one year later, each year introducing new features such as additional runways, faster planes, priority transports, etc..
What starts out really simple with simple queuing up planes quickly becomes a deep strategy of making sure runways are /just/ cleared when a new plane has to land or take off, dealing with multiple waiting planes and deciding the optimal order for them to launch, etc..

Visually the game is really underwhelming but the graphics do their job.
On my system the game started fullscreen stretched across three monitors, but fortunately pressing ESC once made it windowed.

Sound: music is limited to looping time period [ieces. Soundeffects are basic and limited to plane engine sounds.

Control can be done completely via the mouse, or by using keys 1 through 5 on the keyboard once a plane is selected.

A fun game that won't bore you too quickly, with decent length levels. Recommended for anyone who likes management strategy games.

✾ Matsukaze ✾
✾ Matsukaze ✾

By far the best Airport Madness game for me.
Fun seeing the airport expand and develope over the years as you play.
Value for your money, decent content.

TinPusherteen1998
TinPusherteen1998

Yes, BigFatSimulations has done it again, creating masterpieces of games like AMTM! Is it recommended, OF COURSE IT IS!!! Get this while you can!

crazy_charlie321
crazy_charlie321

Been waiting for this game a short while, I must say I am not really disappointed but there are a few things I'd like to point out..

Is it any fun?
You are an airtraffic controller throughout the whole game so that means landing planes, taxxiing and letting them take off. You can usually redirect airplanes to a different runway when landing only, as well as change the direction/speed manually. So yeah it is fun, especially seeing your airport grow into this huge airport. You can set the planerate before you start the game as well as the year you want to begin with and which era. Mind that you need to unlock levels by playing one level, that leads to the second level and so on (same for era's). About era's, you have 1925+ (to 1970), fantasy and the future era.. after that the game will just start over to the 1925+ era.

Bugs?
Yes, there are those. One I've had two times is the planes stand still in the middle of flight, which was really stange. When you are too close to a runway to land the the plane can not make it's turn to land it will just keep circling, this happens when I redirect planes sometimes before they collide. There seems to be a few more out there from what I saw on the forum, but I've only had these two.

Do I recommend it?
Yes I will, but I am a bit hesitant because I thought it'd go on from 1925 to the future in one go. I missed choppers, fighter jets like the F16, Fokker planes, also newer planes and planechatter. The era's should've been, in a different order. I played this game out in a few days, took me less time than Airport Madness 4.

Sayrthara
Sayrthara

This is super adictive, challenging and fun game to play for people who want to fll the flow and essentially control a dynamic puzzle.

Dumonster
Dumonster

I loved this game on iOS but this version is just way too buggy. It's not even situational bugs; everything constantly bugs.

The devs bailed on this and haven't said anything about patching this piece of shit. Save yourself some money.

SizeDoesMatter
SizeDoesMatter

Game is not fun. Totally frustrating. There is a lot of functionality missing that actually helps you manage the airport. The buildings are just cosmetic. All you get are more space for the planes and more runways.
Worst thing is when planes landed and are told to leave the runway but doing so at different speed. Even the same type of plane are sometimes fast and somestimes slow. This is a joke. I lost so many games because my calculations were wrong. It´s like gambling. Another thing is that you can´t tell planes where to start from. You can only do that when they land. And for now fucking reason they want to cross runways to go the other hangar. Bullshit. Does not matter where the terminal is, the planes just go where they want. Totally random. You can plan nothing. Not fun to play.

xaagon
xaagon

If you're a fan of the other Airport Madness games, you'll probably like this one too. Unlike the other games, you have only one airport to play, but it expands over time. You start in the 1920s and play your airport until 1970, unlocking one year at a time. After you complete 1970, there are some bonus missions set in a steampunk 1800s and a futuristic 2100s airport.

You have less control of the planes on the ground in this one, as you can't direct them to which runway to take off from, but you can still control your planes in the air and have them land on a different runway.

Overall, I think I like Airport Madness: World Edition better (but you pay more for that one). This title offers the opportunity to watch an airport grow over time and play with some more classic airplanes that you don't see outside of museums and airshows today.

There were a few bugs (planes crash on the ground inexplicably in the 2100s airport), but nothing really gamebreaking. Each year you play is maybe 5-10 minutes so I never felt that I lost a lot if I did have a crash.

I completed the game in 8.6 hours.

Tante Dagobert
Tante Dagobert

Nice, relaxing time management or timing game. You try to find the right pace for each aircraft to avoid collisions or delays. Easy to play, tricky to master. Perfect casual game.

Missmeyet
Missmeyet

I am suprised there hasn't been any updates to this game to address the issue with bugs. The game is fun but there are some bugs that needs to be fixed before I can recommend this game. Some of the bugs that needs to be fix includes the aircraft not leaving the runway at the same speed as other aircraft. I know this developer is working on another game in the series but he does need to address the bugs in this game.

This game is pretty fun with some historical informaton related to flight. Once the bugs are fixed this game will be fun but it does seem like the developer has abandoned it.

Squarebie
Squarebie

My wife is glad I'm not a real Air Traffic Controller.

Tight Slot
Tight Slot

Great game. Im addicted to it. Even when i get mad at the game ill be right back on it before the day ends. plays great on windows 10. Do wish it would quit glitching out when you try to minimize and then bring it back to full screen. thats the only problem with it.

MartyB3022
MartyB3022

Fun and exciting game. Simple in concept to play, hard to master the complexity of multitasking. Very little element of the "win by RNG vs skill".

mark_p_reed
mark_p_reed

Fun little game.

Starts easy, but then as your airport grows, you are very busy and the level of challenge builds.

I enjoy watching the next phase of airport development happening in the background as I play each level. It is fun to see what they will build next as you complete each level.

A simple concept that works well. Get it!

Slick
Slick

Buggy on PC. Not recommended.

r8a
r8a

Buggy and entertaining as hell...

Taking a minute for those lost 10/10

trottier.wong
trottier.wong

When I first saw Airport Madness: Time Machine (AM:TM) on steam, I thought this was one of those shovelware titles. Boy, was I wrong.

Gameplay

This game has a story but it's unimportant. What is important is that you got a job to do. As an air traffic controller, you got to airplanes know when it's okay to come into the airport, and when it's okay to leave.

What makes AM:TM unique is that you get to do manage airports throughout history, starting with dirt runways in a farmer's field back in the 20s. Those airports are simple, but things get complicated very quickly.

The difficulty comes in that you'll have multiple runways to manage, often crisscrossing each other, and lots and lots of planes that come at you all the time. Oh, and different types of planes behave differently. Mark my words, you do not want to let a biplane take off while a Boeing is coming in.

As you can probably imagine, there's a lot of crashes. And you'll begin questioning the intelligence of some of these pilots. But once you get through a year, you'll feel a sense of elated satisfaction.

Graphics

There's a reason I thought AM:TM was shovelware, and that's because there's not a whole lot of eye candy here. At best, they get the job done. To see what I mean, here's a screenshot.

There were certain graphical features I wish this game had. I wish there was a zoom feature. I wish there was some sort of off-screen indicator of planes coming in. I wish it has more impressive explosions.

But in the end, the graphics are simple and to the point. You're looking top down on an airport with planes coming in and out, and that's it.

Sound

This is where I feel AM:TM shines the most. There's music recalls pop tunes of each time period. I quite like the jazz tunes. But just as nice is the ambience of the airport. And by ambience, I mean you'll be hearing lots of jet engines.

The sound effects are actually quite practical. In order to manage your airport effectively, you'll need to pay attention to the audio cues that tell you how quickly a plane is embarking and disembarking. Generally, the bigger the plan is, the bigger the noise it makes, and the bigger the concern it will be.

Controls

The entire game can be driven by the mouse and left click, which means AM:TM is generally easy to use -- and most people should be able to pick up and play it. However, you can also use the numeric keypad for shortcuts, and that often comes in quite handy.

What you got to do is click on a plane, and command an action. Sometimes, you need to taxi it to the runway, whereupon you have to tell it when to depart. With planes coming in, sometimes you have to tell them to delay their arrival so they don't crash into a departing plane. In other words, there's a lot to do which is why I'm glad the controls are so simple.

Synopsis

If an airport simulation appeals to you, you should love AT:TM. But don't let the word "simulation" put you off. This game has as many similarities to Diner Dash as it does to SimCity.

You won't be asked to build airports or runways. All you have to do is decide which planes are departing, and which planes are arriving. Thus, the most important skill here is time management.

Now all of this might sound too easy, but by the time World War II comes around, you'll be failing quite a lot. Not that there's anything wrong with that. I love a good challenge.

This is what I call a "sleeper game". It doesn't look like much, but it is.

birddog
birddog

I really enjoying this games. No problem at all issue.
one thing is missing: Helicopter. it's worth my time enjoying.
thank you.

AngryPickle
AngryPickle

Very buggy. Planes get stuck on nothing. Some occasionally abort departure and go in to a holding pattern. And when you instruct them to land they go haywire and try decreasing altitude while circling down eventually hitting aircraft sitting on the taxi way.

Obamasama
Obamasama

Its a classic that ive played as a kid and always wanted to finish it again. Still a very good game!

Beren
Beren

Funny game but more of a mobile/browser type. Also the fact that you can purposely make airplanes collide just adds to the fun.

big.swede
big.swede

Do not buy this game on it´s own as it contain bugs that makes gameplay perform strange and counterintuitive.
Personal favorite, plane trying to taxi down the runway in the wrong direction rather than taking the taxi path.

As the Dev himself has said "Unfortunately, this game is not receiving any further updates." in the steam forum, this is not expected to get a solution any time soon.

If you get this as part of a bundle, expect some frustration over this buggy mess compared to the crisp and well polished game that is AM: World edition.

matt19852085
matt19852085

Interesting and entertaining game I recommend it.

Guru Cube
Guru Cube

It's a very good game and provides a good gameplay equivalent of being an Air Traffic Controller. This game has a nice progression as it moves through history and gives a sense of achievement.

Downsides are that sometimes traffic glitches (flies at taxi speed or doesn't follow taxiway routes) and also, it feels like there are mechanics to engineer collisions (for example, two aircraft landing of the same type. You tell number 1 to expedite vacating, yet halfway down the runway it slows down. The second one doesn't slow down and collides (It's stupid, as pilots would never do this in reality).

Recommended for a few dollars. It's a good game for occasional play. Just some fristrating mechanics and bugs.

Jayviator
Jayviator

Very addictive, if you've never played Airport Madness you should try out the flash game version before buying a full version.

7.7 / 10

Snowmind
Snowmind

Airport Madness: Time Machine is the third iteration of air-traffic controller RTS games. Even though it holds its own well by introducing different eras and progressive mission-style levels, unfortunately it feels like a step-back from the excellent Airport Madness 4 version. Here's a short list to sum it up:

+ Yet another take on the Airport Madness traffic controller theme with its own unique flavour
+ Progressive difficulty missions (from a humble grass field to huge modern airports)
+ Three different eras with their unique backdrops and air-traffic patterns (gyrocopters anyone?)
+ Some limited injection of humor in the form of catchy newspaper article titles
+ Final year (2172) with 6 runways at max difficulty is seriously insane!
+ You could possibly squeeze 10 hours out of it if aiming to get all 3star levels

- Not enough content and little replayability value
- The main interface seems rushed and unpolished
- Lacks the finesse and fine-tuning of its predecessor, Airport Madness 4
- Some annoying bugs, inc the occasional landing and taxiway glitches
- There are no challenges on offer or even different game modes, e.g. scenarios
- Would only allow full screen mode
- No steam achievements or tradecards

-----
TL;DR: Airport Madness: Time Machine is a just above average RTS air-traffic controller game. If you were deciding to dabble into the genre, I would recommend instead its predecessor, Airport Madness 4, for a small price increase you'll get a lot more fun and replayability out of it.

J. Pearson
J. Pearson

Love this game! Its good for when you are bored and it doesnt take up much space! It also is always fun to see what changes in between the years!

scotttaylor66
scotttaylor66

Fun little game, very addictive too. Only downside is the time machine runs out and thats it.

MaMas7x
MaMas7x

Small, simple and short.

A small game for a good time.

kadenhunt19
kadenhunt19

I love how the air port develops over time, including aircraft.

markymint
markymint

Pretty good for an Airport Madness series entry! It may be an acquired taste, but I am happy with my purchase of this game. I do wish "Emergencies" made a return, maybe they exist later in the game but I honestly haven't seen any since Airport Madness 3 (I think it was). Still, there's some strategy and the progression over time adds an interesting twist. Just be warned there are some minor bugs, sometimes clicking on a plane and it just goes straight out of flight and acts like it's on the ground, but for me that was only a minor annoyance. If you like the Airport Madness games then this one is worth owning. If you've not played any then this probably isn't the best one to start with but as I say, it is a pretty good entry in the series.

ssppd14
ssppd14

Fun game. A bit frustrating with some of the really slow taxiing by aircraft and random bugs where the planes slow to a crawl in the air or ground and you can't control them.

Allyson
Allyson

This is a great casual game. Its fun to watch as your airport grows and expands through the course of the ages. It is also enjoyable as new aircraft technology shifts the way you have to land aircraft due to speed and size.

Technokat
Technokat

very cool progression through the years, and very challenging at times. found myself starting over and over and over trying to get my process down pat. then the next year you need to change again because they added something new. Ran into a few bugs, planes moving at a snail pace in the sky. planes circling endlessly in the sky and not able to get them to land. traffic jams on the ground that you cant get to move no matter what you do. but these are only things that happened a couple times maybe every 1-2% of games

Anonymous
Anonymous

Great game for killing spare time

Spitfire_18
Spitfire_18

A fantastic and surprisingly addictive game! It could be considered rather short (i have 9 hours played and have completed the game!), but its also very easily re-playable and also quite in-depth!
The various time periods are really well designed, with perfect era-appropriate music and well researched aircraft. The "alternate history" bonus levels are fantastic, you can tell someone had fun creating them!

Overall, a very good and ahm... "timeless" game which is in my opinion worth the money!
Only criticisms would be it could be longer, with more levels, say... ending in the year 2000 instead of the 1970s, and maybe more aircraft variety or even more bonus levels! Its so addicting that i cant help looking for more!😂

GreenWulvie
GreenWulvie

if you interested to aviation. then, play this game.. kinda difficult but still.. its fun and awesome for me! just try this game and you will feel it!

Rasner
Rasner

The game itself is fun for a time consuming easy game. However, its full of bugs. Aircraft when overflying parking areas will "land" so they now fly at taxi speed. When they do get to the runway to actually land, they still move at taxi speed, so now you can't land any aircraft cause they'll overtake the slow one and crash. When having 2 aircraft landing on the runway close together, you can tell the 1st aircraft to expedite off and the trailing aircraft to go normal speed, but the first will go as slow as possible, while the 2nd will go as fast as possible (while still having the expedite command available), always resulting in a collision. game over. further more, when you have the military base, the military aircraft will go wherever they want. Overall, can be a fun game, but when you get to a point where all 3 of these issues happen at once, you'll get frustrated and uninstall as its not worth the level of frustration. If they fix the bugs, buy it. Otherwise, find something else

Utopian888
Utopian888

screen goes white then crashes , wasted money for a game that you cannot play ! Have correct recommended operating system

ytayj
ytayj

This is actually a very fun and weirdly satisfying stress game, plus it has a difficulty slider so you don't have to get overwhelmed. There's a "just one more level" kind of grip to it because you wanna see the Comet, and then the 707, and then the 737, then the Concorde, and there's some good post-game stuff that I won't spoil ;)

It's also the first Airport Madness on PC that has keyboard controls so it's 99% less annoying than its predecessors. The only thing the mouse is needed for is to select planes initially and vector them.

alexyoung
alexyoung

good game in mind and addicting

zebow234
zebow234

very good at crashing the planes

Trijets
Trijets

I've known this game since it first came out in 2013. I was 7 then. I was so hyped for the game at that time and I played the heck out of the free online version. Now, 8 years later, I had the opportunity to buy one of my favorite childhood games and I took that opportunity. It's a fairly challenging game, and you can't really get bored from it, there's always something to improve on. This game can definitely teach you to keep your eyes sharp.

Anonymous
Anonymous

This is my first airport game, and for anyone else wanting to have a airport building game you should start with this one. It loads at starts up very quickly. You don't build the airport, but if you keep the planes flying and prevent them from crashing into each other you watch the airport grow over time. The designers clearly love aviation history with how the airport grows through the years and the planes that fly in and out, from Curtis Jenny, to Boeing 80, 377 Stratoliner, 707, and 747 to name a few. Playing air traffic controller might seem easy at first in 1925, 1926. Clear the planes to taxi, tell them when to go around, when to take off. Seems simple with one runway, when you get two it's quite challenging, and even in the early years traffic can get a little congested. The game is no pushover. You clear this plane to take off, he gets lost and before you know it he collides with another plane, level failed. Don't worry you can restart the level. I once told a plane to go around and he collided with the passing Hindenburg. Speaking of the Hindenburg that's one of several aviation historical milestones that happen at your airport. When you first install the game you can only play the main 20th century campaign, and only the start year of 1925, but as you unlock years in the campaign screen you can jump to those years directly. This makes it easier to get to 1970, complete the 20th century campaign and unlock the two fantasy campaigns of alternate 19th century with steam power planes and Twenty Second century airport.