A darkness has fallen over the town of Lorwich. Monstrous hordes emerge from beyond the realm of nightmares to sow chaos on the land. As one of four heroes, you must battle the minions of the old ones with the force of arms, and the power of illumination.
Show detailed description
Alone in the Dark: Illumination™ system requirements
Minimum:
- OS: Windows 7 SP1/ Windows 8 / Windows 8.1
- Processor: Quad-core Intel or AMD processor 2.3+ GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 460 GTX or AMD Radeon 6850 HD series card
- DirectX: Version 11
- Storage: 15 GB available space
- Additional Notes: Supported chipsets: NVIDIA 460 GTX or greater; Intel 4000 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required.
Recommended:
- OS: Windows 7 SP1/ Windows 8 / Windows 8.1
- Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 580 GTX or AMD Radeon 6970 HD series card
- Additional Notes: Additional Notes: Supported chipsets: NVIDIA 460 GTX or greater; Intel 4000 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required.
From playing 2hours and getting to the last map of the first campaign as an engineer, The first few maps on coop, third map on solo.
TLDR; [ Good coop game, current state value about $20, get it at current price if you have cash to spare. Make sure you have friends to play with, as there is seldom anyone playing this game. Game has almost no story content or cutscenes/voice. If you dont mind not having an engaging story and just want a blast with your friends doing objectives and staving off the hordes of enemies. If you liked Killing Floor, Left 4 Dead, Resident Evil etc. ]
Good:
-Level design is interesting, certainly keeps the tension feel to it.
-Use of light sources help build tension as you cannot just run and gun, you need to use light spots strategically. Light spots have finite use lengths, so you cannot just run aorund lighting everything up.
-Abilities actually help.
-Coop has a good feel to it and it is actually fun in coop. Coop and unlockables add to replayability.
-Infinite ammo pistol. This is a personal favorite.
-General gameplay feels good, and the game presentation is nice. Guns sound and feel good, killing monsters are quite satisfying.
-Classes are decent enough.
-Randomized objectives.
Can be improved:
-Game is a ghost town, literally. I have only ever found one coop game on listing and every other time I have tried since then there are no games at all. Coop in this game has potential but if there is nobody playing it kind of defeats the whole purpose.
-The monster that shoots the acid spit is currently game breaking. There is no audio indication when such monster spawns behind you and shoots an acid at you. Getting hit by an acid is too damaging. A loud audio indication would be good to warn the player there is one charging up a spit when it spawns behind. Which brings us to.
-Monster spawns. Having an infinitely spawning horde is great for keeping tension and challenge. However, there are issues currently with how the monsters spawn. They seem to spawn out of nowhere even in places you just walked by 5 seconds ago. It would be great if monsters could spawn by crawling out of vents, etc..
-AI, I am sure many would agree with this as there are quite a number of issues with the AI. The monsters will tend to lose aggro for no reason and just stop there staring into space. They also tend to get stuck behind objects and walls. I would love to see the AI being reworked such that these issues do not occur.
-AI issues and the light sources. The unique part in this game about how monsters cannot be damaged unless in a light spot is currently being affected by the AI. AI will sometimes just stop chasing before it enters a light spot, making the player need to actively try to aggro it again and pull it into a source. The light source issue extends especially to the acid spitting monster. Because it trie to engage you at range, it often just shoots you from outside the range of a light source. This is frustrating because the player now needs to reposition entirely outside of the light in order to force the spitter's range to walk into the light. This is an issue when playing solo as you also have to deal with hordes of other monsters.(Again solo because coop is ghost townish)
-Other minor issues such as the blast radius of detonation objectives being actually bigger than what is shown, blasts always cause all ambient sounds to just abruptly stop.
Concerns about the game's future:
-Finishing the first campaign in around 2-3 hours, and there are only three campaigns, it might seem that the game length would be rather short. This might afffect replayability. Especially since you only have two abilities and a defined weapon set, you dont ge to unlock new stuff to play around with, instead you level just to improve your stats.
-The game does not have any story at all. No voice acting, no cutscenes, and the 'story' is given through white text on the bottom left corner of the map. It would have been great if there was a story developing the characters and how they get out of this situation, motives etc. Needs more voice acting.
-Barely anyone knows about this game. It is not on steam news, not on featured page, infact I only know about this game because i was scrolling the Steam coop listings and chanced upon it. Almost everyone I know has no clue this game even exists.
-The game so far feels like a demo of a really good game which has the potential if developed with a story, better AI, more content, and more people knowing about it. Of course, it might be too late now, but who knows? If the developers decide one day to pick this up again with a larger budget and a team dedicated to making a great game out of this, we might have one of the best coop games of the year.
This is exactly the type of game I like, but I've never seen it done worse. This is like a combination of Resident Evil 4, Left 4 Dead, and Alan Wake, except terrible in every way. It's a Co-op shooter, but good luck finding anyone to play with. The controls are stiff and awkward, it all feels very dated. The guns feel just horrible. No recoil, no feedback or anything. There's also serious lack of guns. The enemy AI is just terrible, don't think I've actually played a game with worse AI. Everything is glitchy. On max settings the game looks bad and there's ridiculous pop-in. This is exactly my type of game, and I wouldn't recommend this to anyone. I really wanted it to be good.
I had high hopes for the game TBH... I even held out after reading the reviews thinking it can't be that bad.... it is that bad. There's nothing about it that pulls you in or makes it even remotely interesting to play!
This game. Just, this game. I have written few, if any reviews, but this one seems worth a special mention. It's laughable how bad this game is. Literally nothing about the game is even decent. I'd be mad, but I saw it coming. I don't even want my money back, it's just a terrible game. The animations, the character models, the combat, the actual gameplay. I cannot describe how bad this is. I felt nothing while playing it. Maybe this is the Old Gods' attempt to bring us all down a notch?
worst game ever made its a hard core rip off of left for dead and the haunted hell reach with on anything good about it
I've never felt compelled to write a review for any game in the past - but this game was so disappointing that I feel I ought to warn others who may have fallen into the same trap that I did.
I had previously played the original 'Alone in the Dark' games way back in the 1980s and really enjoyed them as I was and still am a great fan of HP Lovecraft and the Cthulhu mythos. Therefore I pre-purchased this game thinking this would be an updated version of those games I knew and loved.
However this game is basically a third rate 'shoot ‘em up' and seems to bear no resemblance whatsoever to the original genre. For the technicalities of the game I am sure the reader can access other more learned reviewers who I am convinced will be able to explain the many technical failings of this game. My advice is simply not to waste your money on it. I have uninstalled the game already and have no intention of re-visiting it. I feel thoroughly let down by the fact that the 'Alone in the Dark' franchise has been so spoilt. Do not buy this game!
I cannot recommend this, even for nostalgia's sake. Gameplay has nothing to do with "Alone in the Dark", and the controls are poor. I should have played it right after buying, but now it's too late for a refund.
This game is like Painkiller's inept cousin that was forced to live under the stairs so that no one would know if its existence. Movement is clunky, aiming is slow, controller support barely exists if at all.... It feels largely incomplete and suffers as a whole because of it. Inferno was a significantly better installment in the franchise, albeit a completely awful one as well. Not worth the price.
Do not... I repeat, do not by any means buy this game. This thing its not even in an an alpha state.. I do not know what kind of person can release a work like this
Well so far I have played about a half hour of this game and well I really like the potential it has. However it takes its combat inspiration from alan wake but unlike that game it’s not very fleshed out and the creatures don’t really have a mind of their own. They just come into the light waiting for their bullet which makes the game feel more like a shooting gallery. The animations feel a little stiff as well but that is a pretty small issue. I like the skill system, but like the combat it can use a little more thought into it. I know this game is in the early stages of development and there is probably more that will be added later on. I think if the AI was a lot smarter and the way you can dispose of them was a lot more creative this can be really something special. I like the location and the concept, but the gameplay feels very generic. I mean the creatures look scary and it should feel like a game of cat and mouse with lights going on and off. Also there are some many things you can do with the light/dark concept for combat, survival and teamwork that it kinda makes me wonder if more effort is focusing on the things other than the gameplay. Time will tell and I do not regret my purchase because this GAME HAS A LOT OF POTENTIAL!
This game is so slow paced, it comes down to find three of a thing, go back and put it back in the object. Its not broken its just dull. It goes on and on with nothing interesting inbetween.
Edward Carnby rolls over in his grave. Original dev team puts a bounty out, all of $5. Stand in light, lose massive frames, lag out, rinse repeat
The original had a great story, great puzzles, if it aint broke dont fix it. These get worse and worse as time goes on.
Even when it is free, and it will be at this rate of dropping prices for a game that just came out, pass it by, give the steam refund center a chance to breath :)
story line and game play suck,,you just walk aimless around untell your killed..game is complete craap they lost sight if what alone in the dark use to be..they need to go back to there roots make it like the alone in the dark befor this one..
I tried to get a refund but VALVe wouldn't let me.
It's so horribly made it makes my eyes bleed. Huge potential to be had here, and it's a shame it's wasted!
This game is multiplayer and features various sources of light. One character even has a flamethrower that makes the enemies light up.
This game dosen't even come close to a horror game what were they thinking i thought AITD inferno was bad but this is a different level of bad why ruin AITD its a horror genres not action thats not the only problem i have fine if you want to make a multiplayer shooter slash what they call a horror game but to do it so badly just stick with old games the proper horror games
I'm a dev here on Steam, so I know the grinds of development very well. I'm never normally the type to leave negative reviews for that same reason. But this? Boggles my mind how this got released.
I played this for 13 minutes, and saw numerous issues that would have had me sending this back until they were fixed: Glitchy/sluggish menus, ugly textures, clunky controls, enemies take too many shots to kill, animations are wonky, and enemies glitch through walls making them almost invulnerable. If I noticed this in 13 minutes, i'm certain the devs of this noticed these issues as well.
Shameful.
Not impressed. Decided to give it a chance because it was on sale, and the trailers made it look interesting. Should have listened to the other reviews though and just avoided it altogether.
I only played through one full level as witch, but after starting to play the second level I can see this is 'collect three objects while avoiding/fighting monsters, bring said objects to designated location, repeat'. I don't entirely dislike those types of games, but this one just does it so, so wrong.
Cthulhu's abyssal buttocks.
http://images.akamai.steamusercontent.com/ugc/499148155509090725/8E517E…
I'm going to go against the general opinion here when I say that I do recommend this game, at least, I do since the June 2016 patch.
Alone In The Dark: Illumination suffers from one major design flaw that's caused it garner such hate from it's audience... the fact that it's called Alone In The Dark. Whilst I am a small fan of the AITD franchise, I am also open-minded when first playing a video game and play them without expectations or immediate judgement. Alone In The Dark this game certainly is not, as it features nothing of the tropes that the franchise normally features, what it IS though is a competant and fun third-person horror/action game.
You enter the game with a selection of 4 playable characters, each with their own unique skills and weaponry. as you progress through the game, you gain XP resulting in level ups, that award skill points to bolster your abilities to take on tougher challenges.
Visually, the game doesn't look too bad. It's not bleeding-edge top-of-the-line graphics, but it's good enough for the atmosphere the game creates. Audio too is done quite well, players will often find themselves thrown off by the sounds of the enemies as they distract you from where the attack will come from, and with the player given the story by a narrator that sounds like he's reading from a H.P Lovecraft novel, it all blends together quite nicely. And whilst on the subject, some of the inspiration towards the enemies and story in this game comes straight from Lovecraft, which is a niche more games developers really should capitalise on because there's such great source material.
Gameplay is rather interesting. Enemies are invincible whilst in darkness, leaving your character very weak and vunerable to them if they should get close enough or manage to box you in. The only way to fight them is luring them into areas of light, such as lamp-posts, ceiling lights, flood lights, torches, candles etc. Anything that generates light will weaken the enemy and make them killable. This often causes the player to run from one light source to another hoping to always stay ahead of the enemy, and it can create some quite tense moments, especially if you play single-player, as ammunition and pick-ups for your abilities aren't as abundant when you need them the most. Not only that but some light sources will burn out after a minute or so, and since some maps do have you back-tracking to carry things to something else, strategic use of lights along the way is essential.
As mentioned, the June 2016 update greatly improved the state of the game. Upon it's original launch, it had the same problems that Umbrella Corps (which released only a few days ago) currently has. A terrible camera, poor animations, buggy and glitchy hit detection, poor audio, brainless enemy A.I and so on. With the recent patch though, AITD: Illumination now has a significantly better camera, full narration to the story, enemy A.I is actually quite smart, often trying to sneak up on the player or lure them away from the light. As well as that, the skill progression system has seen a complete rework, allowing players to build their chosen character around a playstyle of their choosing, and all the characters have had some kind of change or tweak to them, such as the Witch having her pistol taken away in favour of her ability to shoot lightning and create light orbs.
If you choose to play this game, try and convince a friend or two to give it a go with you, and you'll probably find it to be a lot of fun. Don't start it up thinking it'll be an Alone In The Dark game, instead just see it as a stand-alone third person horror shooter with no ties to existing franchises, and you'll find it to be a very competant game.
Alone in the Dark was one of the very first survival horror games and SHOULD be one of the most important entries in the genre.
It is sad to see this once promising series be brought down so low by two horrible games back-to-back. This game was released completely unfinished without any fanfare. Atari should be absolutely ashamed of what they did to this series.
UPDATE: Got a refund for this game
I'm normally a fan of "bad" or "budget" games, but Alone in the Dark Illumination just takes the cake with how horrendous it is. First of all, shame on a legendary brand like Atari for letting this out the door. As other reviews have said, there's pretty much NOTHING in this game that's commendable, and normally I don't pay too much attention to negative reviews (especially when they don't list specific problems), but this time I really should have. Here is a summary of deal-breaking flaws I encountered with this game:
- BIGGEST DEAL-BREAKER: the MAJORITY of the time, I'd run into a glitch that would make the current level impossible to beat. Usually, it's a door that simply will not open, making it impossible to proceed. The best example is the first door in the first level (literally seconds into the game). Either that or a required item would spawn in an inaccessible portion of the map. The worst thing about these glitches is that they can occur mid-way through a mission.
- Forget about using a controller, although you can manually map it in the controls menu. The main problem is that one of the most frequently used keys in the game, the "USE" key (for turning on lights, opening doors, picking up items) is NOT remappable from the "F" key. Also, be warned that I un-mapped the mouse scroll wheel, and it wouldn't let me re-map it (so I had to map weapon-select to the TAB key).
- Getting around is excruciating with how slow your character moves and how quickly they run out of stamina (and can't run). To make matters worse, when you level up, the skill tree makes you choose between getting more health or more stamina (effectively locking the other one out).
- Enemies spawn randomly throughout the levels in a "horde mode"-style, and the number of them can vary wildly from playthrough to playthough...the first time I played, I got absolutely BOMBARDED with enemies, but was able to kill dozens and dozens before dying. The next time, I tried speed-running through the level and ran into a dozen enemies at most. Ironically, I got way more experience points from dying the first time than from actually beating the mission.
- Each level seems to consist of a hub area and several branching paths...you run out to each path, pick up an item, and bring it back to the hub. I'm not sure if this structure ever changes.
- There's no manual and no real in-game explanation of the game systems. Partway through the first mission, you MAY get some text popping-up telling you that enemies are vulnerable in light, but otherwise, you'll have to figure out how your powers work on your own. Also, there's no cooldown indicator on your powers, you you'll have no idea when they're ready to use again after you've used them.
- You don't really know when you're taking damage a lot of the time. Sometimes the screen will flash red, but your character never yells out, and a hit sound doesn't seem to play very often. As you get closer to death, the screen also doesn't warn you, so you'll have to keep an eye on your health bar
I hope the developers can address some of these issues in a future update (although the damage is already done to the brand), but until then...this game is just a travesty on all fronts.
I originally thought this would be like the other alone in the dark, more of a survival/story game. It is nothing like that and just isn't fun to play. It doesn't even feel like a finished game.
I didn't totally believe the bad reviews so I bought this game on sale, and now I do believe them. As I write this, I'm already planning a refund. The game is simply not fun, not scary, lots of stuff to fetch so it also feels like a chore. The physics are awful, you can tell this just by the melee and jump action... I'm so not playing this.
A buggy, broken, unplayable mess. I bought this despite the negative reviews because I noticed there had been an update recently, so I assumed any bugs would've been taken care of. No such luck. Steam needs to get off its a** and do some quality control because having a game like this sold on its storefront is doing no-one but the devs any favours.
ok well as alone in the dark i do like it there are some problems like geting a monster atached to your head and you have to shoot up at it lol some bugs but hell its realy good atmos is very good given a chance its verry good some problems but ill get over it ovrall give it a go
Multiplayer achievement are broken. No matter what we do, we cant get it. AND YES, we playd it, this shit, we did! Im a youtube, and this is going to be on my channel. I feel dirty and used.
I know its shitty, come on, thats why we both this trash, I am not supriced. We had game breaking stuff, but I actually didnt think the achievement for multiplayer was broken, alas, it was.
Oh well, we had fun making fun of this trash game, and I cant wait to upload it so people can see how BAAAAAAAAAAD this really is :D
-MEL
This game will always hold a special place in my heart as the very first game I have ever refunded on Steam.
A pale shell of the franchise. The A.I. is bad, no voice acting, a wire frame of a storyline, and long loading times for sub par graphics. A great survival horror game turned into a lesser than average co-op shooter.
First of all I'm a fan of the "Alone in the dark franchise" since prehistory when they launched their first game.
I liked this title and wanted to be happy playing it with my friends. For 13 hours playing and fixing some bugs was fun, but I give up because there is always a new problem. In short: this game has potential but would need a team only solving the bugs, but this never happened after Hype's debut.
NO. Just no. I'm sorry I really like this game but it does NOT work. There are bugs out the ass and they can completely stop you from progressing. Just pass on it unless they fix it.
I didn't play much and I didn't need to. This game is not only awfully bad (sadly), but it is also completely glitchy even after numerous updates.
Graphics? Take a long look inside your toilets, you will probably find better.
Gameplay? Um... Is there worse in modern games? I mean you are controling someone with a freaking CITY in their ass.
Even the name is a disaster. I mean... Illumination? Alone in the Dark ILLUMINATION? Wow, someone got paid to find the name of this game.
And an AitD in COOP? ALONE in the Dark, not TOGETHER in the Dark. Anyway, if you are hesitating to buy this, don't.
RUN AWAY YOU FOOL !
Oh, and anyone that found this game being "Not so bad" or even "Good" were paid to say so.
here we are, a game that could have revitalized the franchise, this game could have brought forth a new generation to enjoy somehting great. but it didn't it took everything good with the franchise and literally took a shit on it, and not a good sort of soft one, all liquid, all over the place. it was like playing the one from 2006 except i wanted to pull the trigger on my self. and i only say this BECAUSE IT WOULDNT EVEN START. every other high graphics game i have runs, this piece of shit, wouldn't even fucking start. thanks for ruining the franchise i grew up with AGAIN YOU TWATS.
the game is good for what it is, if they had changed the name before release it would have gone over better. people are hung up on the fact that this is an Alone in the dark title and are more likely to hate it because this isnt Alone in the dark. the only thing i have agest the game is there are inputs missing from controller suport. not way of mapping the use key whats up with that.
This game is not worth playing!
Why? Because it has tons of issues and the decent things the game has to offer can't make up for it.
Enemies getting stuck against walls or by blocking each other (which isn't a big deal as a player but it just dumbs down the experience even more), the light mechanic just slows the game down instead of making it fun or interesting. You use a light source, you wait for enemies to (slowly) walk towards it so you can finish them off, after a while you'll just run past everything just to rush to your objective(s). The Co-Op is bad because of random disconnects and my friend had a hard time hearing me with the in-game voice chat. The levels in the game are good on a visual aspect, they don't look too much alike but the objectives you have to do just repeat themselves. You either get 3 wires, 3 batteries or start up a generator to proceed, there's not much fun doing it and the fact that your stamina gets drained makes it even more tedious to do them at a walking pace.
The sound in the game is bad, the ambient music in some levels is just annoying and sometimes explosions don't have sounds or the in game commentary simply doesn't play. In co-op it gets even worse, when my teammate was reloading his weapon it just 'stayed in place'. What i mean is that he starts his reload on my right and he's walking around at the same time, i kept on hearing his reload sound on my right and it was pretty loud as well. This is annoying if you have to hear it every 10 seconds.
I played through the game as the Engineer, and it might've been the most boring class it had to offer.
The only thing i had to offer was the fact that i could repair light sources that had already been used, do you need this?
No. Just run for 10 seconds and you'll find a new light source to use and after that you'll probably be proceeding through the level. The Engineer has a shotgun, some sort of mines and a pistol. The pistol is ok on easy/medium difficulty and the shotgun can deal with enemies rather easily even without a light source. The mines on the other hand... they didn't trigger most of the time (especially when you place them while an enemy is close) and they just felt useless.
At the end of a chapter there is an 'arena' type 'boss' fight. You kill a certain enemy that drops something that will help you deal damage to the objective. This seemed interesting the first time but it just repeats every time.
It became problematic (for me as the Engineer - Solo) at the final battle, suddenly it became a HUGE bullet sponge and my pistol didn't do to much damage and my shotgun was my best friend for the enemies i encountered before. I had to repeat the same thing 4-5 times when suddenly my game ended, i failed... i still had like 30% of his health bar to deplete and i can't imagine doing more damage to finish the job. I gave up and i don't regret it.
Alone in the Dark... for survival horror fans, the franchise needs no introduction; it's indeed the grandfather of the genre, predating the rise of Resident Evil by four years. The earlier games, namely the initial trilogy, are completely bare bones by today's standards, but they're still considered some of the best survival horror experiences to date. Alone in the Dark: Illumination is the sixth release in the series, and it brings with it a new approach in terms of gameplay.
Moving away from the general structure of a survival horror game, Alone in the Dark: Illumination instead focuses on co-op and multiplayer gameplay in the same vein as Left 4 Dead and any other wave-based survival shooter. You have your choice of four characters, the witch, the priest, the engineer, and the hunter; each possess their own skill sets and special items that can be used. There's also a leveling system, and for each level some skill points are earned to further develop the multiple skill trees of each class. Even the four levels are set up in a Left 4 Dead style fashion, with each being split into four sections for an easier time with co-op in case your friend has to bolt; which they will, after playing this heaping mound of maggot infested donkey bile.
For a wave-based survival shooter, this title sure is lacking enemies. During the first level you will encounter a handful of Spiderman-in-the-Venom-suit looking foes, and by the time you reach the end, if you've dispatched every single bad guy, you'll have 21 kills. This persists through every single part of every single level, though only getting worse as time goes by. There are no random spawns, only pre-designated allotments of enemies after certain events unfold, such as blasting a path to the next area or opening the door to the end of the level. This leaves all of the environments entirely empty, and without anything to do save for the base objectives of getting from point A to point B by finding batteries, explosives, electrical wire, etc.
There's little to no music, very little ambience, and many of the sound effects are missing. For example, when blowing away a huge boulder using dynamite there was absolutely no explosion sound effect. There are also no footstep sounds, save for when you jump, and if you find yourself waist-deep in water, there's no splashing or water movement effects. This title also has horrid optimization, with framerates constantly fluctuating from 160 FPS down to 70 FPS with all settings on max while running on an i7 6700k/GTX 1080 system. Now that's not unplayable by any means, but for lower-end rigs it is going to present a much larger problem.
It's as if the developer accidentally released the alpha, not even the beta, version of Alone in the Dark: Illumination. The biggest, and most unforgivable factor here being the absurd lack of enemies and the terrible AI of the ones that do show up. I was able to stand right in front of many foes, to which they just teeter and stare back at me, doing nothing. Some will follow you, some may even try to attack you eventually, but if you attempt to lure them into the light they'll stand just outside of its radius and stare some more. Mind you, I was also playing on the highest difficulty available, which is a laughable skip through the park. I've played a lot of really awful games in my day, but this one takes the cake, and I'm truly sorry for any unfortunate individual that pre-ordered or paid full price for this absolute scam.
Rating: 0.5/5.0 - Abysmal, avoid it like the plague.
The Horror Network Curator | Group Click for Gore
game is good, enjoyable. 23% rating is because people were expecting something else I think. I really enjoy this game, it's AITD ffs. haven't tried for multiplayer yet. will prob just play with friends to avoid the AITD hate drama going on. but it looks and feels like new nightmare, it's like 4 bucks in summer sale, buy it. if you dont like it, refund it. simples :D
Yay or Nay?
Gameplay: Broken and glitchy.
Graphics: Outdated and clunky.
Sound and Music: Feels very cheap.
Story: You shoot stuff because reasons.
Price: Get it for less than 5$ if you really want this game.
Final verdict: Nay!
Plenty of better options out there for co-op based first person shooters. This is a very generic and boring offering. Lacks diversity of enemies, and isn't very pretty to look at. Doesn't at all feel like an Alone in the Dark title. Also gives no feeling of being in a Lovecraftian setting. I'd write a more indepth review, but it's seriously just not worth it.
To be entierly honest this is not as bad as Alone In The Dark 5 was for Playstation 2 THAT GAME SUCKED this one is actually creepy and extremely challenging i played 20 minutes on medium difficulty and I COULD NOT EHAR THE CREATURES everytime i turned aorund there was at least 4 of the monsters lunging towards me. but i still say Alone In The Dark The New Nightmare is creepier but ILLUMINATION ? is not that bad actually it is indeed fun single player
Ugly textures, clunky controls, enemies take too many shots to kill, animations are wonky, and enemies glitch through walls making them almost invulnerable.
Co-op invites don't work. I don't know of any fix for this since I only found one, unanswered post on this topic in the discussions.
If you want to play coop, you need to go to the server and just search for a game. Even then, the level design is obtuse and I couldn't figure it out. Game seems abandoned.
The second mission is unbeatable due to a game breaking bug involving batteries and an elevator. Even without this, an abhorrent excuse for a wave-based shooter, co-op game and entry in this dead horse of a franchise. The fact that you can even purchase this trite on Steam is a failure of this platform's quality control.
Absolutely and utterly unacceptable. By far the worst game I have ever played. Do not lose your time and definitely do not lose your piece of mind trying to play such an awful, annoying,, senseless stupidity… No matter what I will write it would not be enough to describe how really bad this game is!!!
The game is finished designing in 2016 but I felt it's good to be played in 2018. I think screen is amazing, mutants and music horrifying. But still, few bugs needed to be fixed. Well, addicting game though. I rate this game 4.3 / 5. Cheers.
A steaming pile of steaming sh*t! Even the publisher dosent belive this can be saved in any way so they stopped supporting it.
It is total crap and it wont get any better! Stay away if you value your time and money!
Be sure to check out my steam curator and subscribe to take part in giveaways for group members!
https://store.steampowered.com/curator/34358741-Coop-Wolfpack/
Why Why WHY????!!!!
How did they ruin this series so much?
Anyway game feels extremely cheap. No cutscenes, story is in narrated text. No npcs or any kind of dialogues. All objectives are fetch quests. Combat is awful, requires to bring enemy to a light source, only then it will become vulnerable to bullets. Flashlight is not good enough of light source to ignite enemies. Enemies just spawn, usually just in front of my face. And they never stop respawning, and they respawn in the exact same places... Very cheap. It's ridiculous. Awful game. It's somethat fun to be had, to speedrun the game on hardest dificulty, cause it requires you to always move, it's a bit intense cause enemies always chase you and if you die, you have to restart the whole level again. Anyway other than that it's absolutely not worth giving a try.
EDIT: there was an update, which fixed a few issues, enemies now instead of spawning, raise from the ground. There is an impact on enemies when you shoot, but they also downgraded it by making a limit to only be able to carry 1 item for progression so now it's even more tedious when you have to go back and forth to fetch the items.
4/10
"Good intentions paved blindly in the dark!"
We've all been victims of that one game. Aka,great concept,good lore,and even the graphics aren't too shabby but a few things make it a hot steaming melty mess. I'll be the first to say I wish there were more "urban fantasy/supernatural horror" type games out there. Aka, games in which the protagonists deal with vampires,werewolves,zombies, fey-folk,and eldritch horrors in modern day. Certainly we've gotten a few of them (VTM bloodlines,Secret world,Hunter:The Reckoning,SCP: Contaiment breach,Hellgate London,etc.) but it's a genre still vastly untapped when compared to others.
Alone in the dark Illumination tries to be the "Buffy The Vampire Slayer/Supernatural" of the Alone in the dark series. Aka,instead of being strictly "survival horror" where you're pretty much up a raging river without a canoe,life preserver vest,or a paddle, "Illumination" gives you an elite rag-tag squad composed of a monster hunter,a witch,a priest,and an engineer to boot. The first three occupations fit in well with the Alone In The Dark setting but the engineer initially feels out of place. I mean you're dealing with elder gods and deadly creatures that can pop into our reality to cause mass carnage at a moment's notice,not computer crashes and malfunctioning airplane turbines! Still,being "light" can weaken all the enemies in the game perhaps it does help to have someone tagging along who knows how to fix a generator or patch up a short circuit in an electric box. I digress!
Right away you have the potential for some co-op action and killing lotsa monsters. You think to yourself this could be the "Left 4 Dead" for Lovecraft fans or a pleasant diversion for those creative horror junkies who spend their time coming up with "terrifying new discoveries" for the SCP lexicon. Sadly it's not that good. I watched footage of people trying to play together only to see multiple boots and server errors muck up their experience. Playing solo isn't much better as I found myself constantly re-assigning buttons and getting slaughtered by enemy mobs that respawn way too quickly. Imagine if you were playing Resident Evil trying to explore and collect things as zombies just kept coming at you in an endless conga line! Aka, killing these ugly beasties gives you no sense of accomplishment what so ever. If you mow down 50 of em 50 more will be immediately ready to take their places! At least in Resident Evil once you killed something it "stayed dead" save for the occasional crimson head or "enemy respawn" event. Still, capcom's survival horror franchise was good at spreading enemies out where the game remained challenging but never became a near hopeless slog. "If" the developers had wanted Illumination to be more fast and frantic and less like a traditional horror game it would have helped to make the protagonists quicker/more agile themselves. (Yeah, a dodge roll would have worked wonders! Also,stamina bars are stupid. Just let people "run" without becoming winded for goodness sakes. No one EVER praised a friggin stamina bar as a feature!)
Worse, later in the game there's a bug in which if you press the F key to insert a battery when the container you're inserting into it is not "highlighted in blue" it EATS the friggin battery without acknowledging you used it. That means if an enemy bum rushes you while you're carefully trying to insert the battery "just right" into the fuse box where you can see the blue outline it can screw up the whole mission in which you have to do everything again. (If you lose sight of that "blue glow" don't press F that's all I'm telling ya!)
It's just such a crying shame. I mean everything technically functions. The monster designs themselves don't look half bad. It's a guilty pleasure being the witch whilst throwing fireballs or shooting force lightning at your foes only to see them explode into smoldering embers. Additionally the environments look genuinely familiar yet foreboding and very VERY uninviting,just like they should in a horror themed adventure set in modern day. It makes you wish modders would take these bare assets and simply make a better game with them. Yeah, it can be a "somewhat enjoyable cheese-fest" if you use a trainer or play on the easiest difficulty but though I may see it thru to the end I really cannot recommend this one to those of you reading this.
Pros:
+ I liked the classes, especially the witch.
+ It's nice seeing a game set in modern day that still has magic,rituals,ancient gods, and demons.
+"The idea" is brilliant with a lot of potential.
+You can "level up" and improve characters with a skill-point system
Lukewarn middle of the road:
+/-Painstaking meticulous detail went into designing the creepy environments (Which is a pity as you do the same lame tasks in most of them,meh!)
+/- I can tell certain people on the dev team actually "cared" but it's obvious they were either unskilled or had that unpleasant "crunch time" situation to meet an unreasonable release date schedule.
Cons:
-Story is read to you by a narrator as opposed to you experiencing things and talking to actual people inhabiting the world itself.
-Enemy respawn rate is redonk
-Certain bugs don't entirely break the game but can put you in the frustrating predicament of having to redo a mission.
-The controls are a bit stiff and you may find yourself reassigning buttons
-Never felt "tense" or at the edge of my seat. Yeah, remember when Alone In The Dark games could actually do that?
look i get it . they are trying to copy l4d but that won't happened this game only online and hope they make it free so people can play because the game is dead at least make it free pulse add skins so people can buy skins in real money if they want
The WORST installment from the Alone in the Dark saga. Awful story, bad graphics, problematic gameplay.
Alone in the Dark: Illumination is a PC game about four individuals who survived an evil pandemic and...that's it. That's literally the entire story. We never learn who any of these people are. We never learn why these specific people survived. We never even learn what this "pandemic" actually is; it just happened. Why? Because they want to revive Cthulhu and destroy the world. Who's they? What are they doing that for? As far as I'm concerned, the game doesn't consider details like story or world-building important. Atari has really outdone themselves this time. They have created a game that surpasses the Uwe Boll film in every way imaginable. In other words, believe it or not, Illumination is even worse than the 2005 film.
The fact that a man who has never played a single Alone in the Dark game can make a movie more loyal to the franchise than a game by its own publisher is a feeling worse than being dropped into a sewer and having to forage the dank place for batteries to an elevator in order to get out, one by one, nine times. The worst part of this? That is literally every level in the entire game. Seriously, every single level is a randomly-generated Easter egg hunt. First objective, bring four cable wheels to the street lights. Second objective, bring three batteries to an elevator. Third objective, bring three more batteries to an elevator. Fourth objective, bring three dynamite sticks to a detonator. I'm not joking, it's just goes on and on and on, giving you the same task over and over and over, while fighting these infinitely respawning monsters over and over and over. The only time in the game where you do not engage in an Easter egg hunt is when you have to destroy an Obelisk. Unless you're playing as the Hunter or in multiplayer and by the way, good luck trying to find anyone masochistic enough to suffer this along with you, destroying this thing is going to be almost impossible on your own because the goblin who has the item you need not only has an outrageous health bar, but you're also on a time limit. What's worse, if you take too long to destroy the Obelisk, the item that was weakening the Obelisk will suddenly disappear and you're back at square one again.
Also, the difficulty in these boss fights is ridiculously unbalanced. The first fight is not hard, per say, but it pretty much drops you in, pants or not, and assumes you already know exactly how to destroy the Obelisk. It took me some time to figure out it is possible to kill the goblin if you just keep shooting it, preferably while it's exposed to light, and the Hunter is the only one who can deplete the Obelisk's health fast enough before the Soul Stone breaks, so I hope this tidbit of info helps anyone else who may get stuck there. The second fight is maddeningly unfair, with enemies re-spawning infinitely nowhere and everywhere, and the Obelisk now fires projectiles that are next to impossible to avoid. It took me nearly 20 tries to get past this one. The last Obelisk fight is ridiculously easy, as there are no other enemies than the goblin, and the Obelisk no longer fires those stupid homing missiles, just those easy to dodge fireballs from the first fight. Then you have to fight Cthulhu, who finally makes its grand appearance in the series at last...and I could not possibly be more disappointed. Defeating it is easy. Insultingly easy. Despite being the so-called "bringer of destruction", and despite it causing the end of the world if you take too long to destroy the Obelisk in the previous fights, including this one, Cthulhu has exactly two attacks; slowly charging after you like a three-legged bull, giving you quite a bit of time to move out of the way, and making it rain fireballs that are not that hard to avoid. There's not even a secret trick to defeating him; just keep shooting at him, get out of the way when he charges at you, and you win. The level leading up to this fight is way longer than it has any right to be, but all this buildup and tension leads to the grand entrance of a long anticipated character in the Alone in the Dark franchise that is just unsatisfactory at its finest.
On the topic of the game's functionality, I kid you not, Gods and Generals is more playable than this. From glitches that cause your character to freakishly convulse to graphics that are borderline Ride to Hell level cheap to the game becoming more unstable and eventually crashing if you so much as turn on lights, which by the way, you have to do if you're fighting as anyone other than the Witch, the graphics and stability of the game are abysmally poor. This isn't even an indie game; it was published by Atari. I'm honestly shocked someone from their QS department looked at this and said, "yeah, that's perfect, let's release it on Steam." Using a keyboard and mouse is maddeningly frustrating, with it's clunky aiming and stiff movement, making it very difficult to react to your enemies. Thankfully, you can use a gamepad controller, but there's a catch; the game doesn't automatically register and optimize your controller (even Ride to Hell got that part right!), so you have to go to the Input menu under options and rebind all of the keys to your gamepad controller manually. Even then, there are some commands, like pausing the game and pressing F to activate something, you cannot rebind because the game has a sick, twisted sense of humor and wants you to suffer. Judging from the fact Atari barely advertised this game, I'm guessing this was a game they made out of obligation in order to renew the rights for the Alone in the Dark franchise, so I'm glad this game has some reason to exist. Oh wait, a few years later, Atari ended up selling the rights to the franchise to THQ Nordic. Never mind, there's literally no reason for this game to exist.
Alone in the Dark: Illumination is one of the very few games I've played that gets every single thing it tries 100% wrong. There are many bugs and glitches to be had. Many, many bugs and glitches. The animations are spastic and jerky. The graphics are cheap and shlocky. The gameplay is slow, clunky, and directionless. To top it all off, the game has nothing to do with Alone in the Dark. If not for its title, I would've had no idea this had anything to do with the franchise at all. Even if you are a hardcore Alone in the Dark fan, I really cannot recommend this game at all because it completely misses the point of what this series stands for. It's just bad.
piece of shit then, still a piece of shit now. I SWEAR someone in Gmod can do better than this HOT SHIT, DO NOT BUY PERIOD. AI SHIT, Framerate SHIT, hell THEY CAN'T PATCH the RED TRUCH in Chap 1 so that you don't WALK INTO IT!!! and the game is unplayable as well.
try to get a refund after passing the 3 hour mark. refused -.- thanks..
literally just bootleg Alan Wake with RE Revelations skill/ level up / experience mechanics in it as well. i dont mind bad graphics etc if the gameplay hooks me but it just did not in any capacity. also theres no weight, Edward feels floaty when running and when hitting a shadow creature with melee they literally just fell over like a scarecrow. very disappointed but the negative reviews were a fair warning.
other notes : i kinda liked the narrator lol
I heard how bad this game supposedly was. Watched very negative reviews on youtube. But something made me want to try it anyway. Got it for $5 on a steam sale and I'm happy I did.
This is not a bad game. Not a good game, But certainly not bad, I've played several games that were far worse this year alone. At launch it may have been bad, but it seems after some patches in the years following its release, they fixed a lot of the criticisms.
The atmosphere is pretty nice, Some spooky locations on dark stormy nights, abandoned mines or in a graveyard for example. There is a voiced narrator that adds a lot to each of the 4 characters journey. The character models were good and the levels were overall nice looking. A Few glitches. And while not a good game, it kept me wanting to play it. Each character is unique and plays differently and has their own story. I can see this game being fun as a multiplayer experience with friends but works as solo player.
The only real negatives I can say were
- Theres one part early on in the mines that you have to put some batteries in an elevator that is a bit buggy that caused some frustration.
-The game is not perfectly balanced by character or solo/mp experience. I played through the whole thing solo as the witch, sara hartwood, and enjoyed it. But getting to the final boss, it became clear that it was impossible to beat with this character alone even on easy. It's timed and her damage output is nowhere near what it needs to be to pull it off, even specked with all damage being highest possible. I had to play the last level as carnby and just shredded the final boss with ease.
-a character specific cutscene would have been really nice at the end of each of the 3 levels and would have went a long way to the story quality. The narrator just tells you what happened instead of a visual, and while he was great, just a few 15-20 second cutscenes would have really improved the quality.
Overall, its kind of a budget game, dont expect it to be an amazing experience, but if you go into it with an open mind, and didnt pay that much for it. Or if your a big alone in the dark fan, its worth trying, especially if you have a few friends that are interested.
[table]
[tr]
Do you think Left 4 Dead is too fun? Were you aching for a version where the default movement speed is "lazy stroll," with the option to "lightly jog" for short bursts? Did you think it was lame how when you die in L4D, you get to rejoin the game in a bit? Wouldn't it be more fun to just spectate for the rest of the campaign? Do you think it's too easy to pick up items that you're looking directly at, and think it might be more of a challenge to have to walk around them and spin the camera around, hunting for the right angle to highlight them?
Buddy, have I got a game for you!
Bought on sale with three friends to get the full co-op experience. Absolutely not worth $5. When we got to the second chapter of the first campaign, we spent half an hour walking around a mine looking for the last battery we needed to restart the elevator. After looking up a play-through, we figured out that the game literally just didn't spawn enough of them. Other bugs encountered include exploding enemies being able to push you through locked gates, disappearing health bars and other UI, and good old-fashioned getting permanently stuck on oddly shaped terrain.
I came back and played some single player, and after slogging through its tepid gameplay, made it to a boss that I simply couldn't figure out the mechanics of in time. There was a birdbath that told me I needed a "soul stone" to use it, but unlike every other objective item up to that point, it was not highlighted on the HUD. So I just wandered around the area until time ran out. There was a big tanky enemy, but I had no indication that he was taking any damage from my attacks. Maybe if I killed him, he had the stone? Oh, and there were periodic meteor attacks that were telegraphed by a big, occult bullseye glowing around me. It was easy to walk out of the way, and then there wasn't even a sound effect when they hit. Scary stuff.
Please don't give this team any more money.
Stay away from this attrocity, even if it is given to you. I overpaid (about $5) and I wish it wasn't so bad because it doesn't deserve to be associated with Alone in the Dark. It is buggy, full of odd game play decisions, and it doesn't really say Alone in the Dark, it just shares the name. New characters from no where, silly back stories, strange new monsters that are as intelligent as dust particles floating in the air. Serious graphical issues and game play bugs that made it mostly unenjoyable or even playable.
This game looks like a hobbist Unreal Engine mod and not a full game.
It is as rubbish as is Umbrella Corps.
Alone in the Dark without single player campaign ?? What they were thinking ??
Can you compare this piece of garbage with Resident Evil or The Evil Within or Alan Wake ??
What I expected:
Left 4 Dead styled game with the alone in the dark world.
What I got:
Buggy AI, horrible gun mechanics, numerous map glitches, friends not being able connect despite my game recognising the fact that i'm in multiplayer mode, broken quest lines that wouldn't allow me to complete a mission forcing a restart.
What an illuminating experience, overall 1/10.
This game is very difficult to play when it wants to work right. It's far from fun playing alone. and form my experience the game is also very crashy but that could just be me. I tried the matchmaking only once and it caused the game to crash. sometimes it even fully crashes trying to boot up past the ATARI logo. Overall I say don't waste your money. or be like me and get it once play it to see how bad it is get a refund then accidentally buy it adain the remember how bad it is when it crashes trying to start up. hopefully this helps someone not get this type of experience form this game.
The music on the main menu doesn't even loop properly if you leave the game open for too long.
You can also expect horrendous character balance, Game-breaking softlocks as early as stage 2, and the wonkiest hitboxes I've ever seen since Monster Hunter 1. I've defended lots of jank before, but THIS is almost completely irredeemable. The only good thing about this game is the moody narration that sets a good horror tone. Look the story up on Youtube and STAY THE HECK AWAY FROM THIS GAME.
This is actually a pretty enjoyable game if treated as a single player survival horror. It doesn't really have the fine polish of a modern game or present itself in a way that is "acceptable" by today's standards..
but it's not broken and is actually enjoyable.
I played as the witch and as the hunter. You start the mission by going to the generator and then grabbing wire. You have to turn on lights, and light bonfires or enemies do not die too easily. The witch has an ability to enchant the light which regenerates her mana fully. If you don't go into the light your mana will not regenerate above 20 and you cannot attack anyone. After you use this ability (her secondary ability) it sucks all the light away and puts you inside a black void. This appears visually as a dome shaped bubble that surrounds you and the surrounding area for a breif period of time. If you stay in this bubble, the enemies are invulnerable and you have to leave.
There are three types of enemies you face, in the first mission so far. You've got enemies that spit at you, enemies that blow up and produce light (which you can use to your advantage) and regular stalkers that just follow you around. The enemies are everywhere essentially and you have to actually use your brain to play the game.
The game could use some improvements (better translation in menus, proper looping of music, and more polished animations/graphics..
but it's in no way horrible. It doesn't have to live up to today's standards of what a game should be graphically. Graphics don't make a game.
I've played worse (necrovision, hitman codename 47 etc etc)
this is not that bad (at least from playing the first mission)
This game would be much more enjoyable if I could run longer than 15sec. Also, can I save my progress? I got to the end of level 2 but died. When I restarted the game I was all the way back at beginning of level 1. Am I missing something?
I felt illuminated alright, so illuminated that I cant find the game in the game...waste of 30 dollars.....
The most frustrating aspect of Alone in the Dark: Illumination is that it comes so close to being a "good bad" game. Of course it's janky and glitchy, but that's something I'd be willing to overlook if it was at least fully functional.
Unfortunately the game is, for the most part, broken. Objectives will routinely bug out leading to a forced mission restart, and the game is prone to crashing.
A few more months of work and they could've had something half decent. Instead it's more of a curiosity only worth checking out at a deep discount, preferably in multiplayer so you can at least get some fun out of it.
i gonna give my unpopular opinion here and you know i like this game :) i love the alone in the dark series i happily got all the games on steam than are avaliable and i can see why people did not like it being different from the original ones not have puzzles or a single player mode like new nightmare this one is more into a coop like left 4 dead having characters with skills and perks is a neat idea honestly i love when alone in the dark jump into the action :) i think people should be more open mind about it and dont judget too harsh
I rarely review a game if I haven't completed it but I'll be damned if this isn't awful. I expected it to be bad, but not this bad. It feels aggressively unfun to play due to the controls being... awful, the netcode not being great, the upgrades being required to make the game feel playable, and poor animation quality, and the enemy spawns being constant, unrelenting, and feeling like complete bs. Meanwhile you as the player have limited resources on the level (including limited light sources). There's lots of bugs like enemies walking through objects.
What kind of sucks about this is that the environments have a good atmosphere. I guess the most telling thing is that the most popular achievement is the achievement for pre-ordering the game or completing all 3 campaigns on hard. The achievement for completing the third campaign (not on hard, just completing it at all) has 10% fewer players. That should tell you how many people stuck with this game. I play a lot of mediocre games and if they're interesting recommend them a lot even if they are bad, but this game does not qualify for that treatment.
Not my idea of fun monsters seem to appear behind the player when you last looked there was nothing there.
I think Alone in the Dark's dos games are still gem. Not even worth to buy this game.
Punching is OP, you should try it for sure!!
the only place for this game
is in the "trash can"
.
amazing game ever created
The most boring version of Left 4 Dead imaginable.
1/10
Many bugs and quite repetitive, I didn't enjoy the last game of Alone in the Dark's series.
I don't recommend this game at all.
3/10
Heisen
Don't believe any of the bad reviews it's a much better game than they say it is.
We have a new champion, ladies and gentleman. I do believe this is the worst game I've ever played. I almost didn't buy it. I should have listened to the reviews, but I never listen to the reviews, especially ones that mainly complain about it not being like the other games in the series. I have never played a game in this series until now, so my opinion is based entirely on this "game."
The short version of this review- Imagine Resident Evil 4, but the enemies can only be hurt in certain areas, and instead of being aggressive, they avoid those areas at all cost. But enemies keep popping out of the ground non-stop, you can only walk, and the game is a bugged piece of trash.
That's the short version. If you really want to be convinced why not to buy this game, I implore you to read on.
This is a co-op game, but I played single player, so it might be playable on co-op, but I doubt it.
Okay, for starters, you get the choice of several classes, each getting different weapons and skills I think.
You can choose any level you have previously beaten to play, or play one you've never beaten to unlock the next level. There are entirely too many levels in this game. I got to the second one and that was two too many.
Firstly, there is like no story other than zombie things are out to get ya. This is told to you by a guy who reads a page of text to you at the start of each level. He does a nice job reading, but distracted me from reading it myself three times faster. It's like those great teachers who do nothing but read power point slides to you in class, making you wonder why your tax dollars are going to someone to read to you rather than teach, much like how the five dollars I spent on this game went to a company that are laughing that people bought this instead of making an actual game.
Okay, so each class starts out with two weapons, and you can level up by killing stuff to unlock two more weapons. I played as the Hunter class, so I started with a revolver that has unlimited ammo, and an assault rifle, that requires ammo.
To kill enemies you have to get them in the light to hurt them, kind of like Alan Wake, though not fun at all in this game.
Monsters seem to spawn almost constantly, sneaking up behind you or just mobbing you from all sides. So you turn on a light and start killing them...oh never mind, no you don't. You wait. The zombies don't like to go near the light, so you can either stand there for a solid minute before it decides to meander down towards you, or you can just move on and have it chase you for a while.
Whoops, wrong again there. There is no chase. For some monsters know instant transmission and the second you turn your back, they are on top of you somehow. Just a nice way for them to thank you for waiting all that time for them to come into the light.
There is also no chase because you run out of stamina quite quickly, but the recovery takes forever. Most monsters can move faster than you can "sprint" anyway.
So you've got to preserve your stamina for the moments where you need to run from monsters to find a light, which means you are stuck walking at an abysmally slow pace. This, paired with waiting for stuff to come near light, makes for an unbelievably boring time, dragging what could be a 10 minute level to a 30 minute level. And if you die, you have to start the whole level over again, walking and waiting until you want to kill yourself (in game, that is, and well, maybe a little in real life too).
There seems to be no rhyme or reason to the lights either. Most of them burn out after a while, but sometimes they do, and sometimes they don't, or so I noticed each time I played a level. And by that I mean the two tries it took me to beat level one.
Then we get to level two, which is a mine, or rather a maze filled with locked doors, just to force you to wander around. There is no map, and the only clue you get is whatever you're supposed to find or go to is highlighted, and it's up to you to guess a path that gets you there while fighting off never-ending hordes of monsters. The mission in this mine is to find 2, 3, 2, 3, 2, 3 batteries? That's what it says depending on the angle I look at the place to put the batteries. Not confusing at all, right? You know it's going to be a great mission when the game hasn't decided what it wants you to do yet. Though some text in the top left corner definitely says 2 batteries.
On my first attempt in this mine, I tried to pick up both batteries at once, but you can only hold one. Great, lets make this level longer... By the time it took me to find both batteries, go all the way back to put one in and go all the way back to the other, I had used up all the lights, and they all burned out, and 70 monsters felt like spawning. I ran out of stamina faster than it took for me to realize how awful this game is (which was like 30 seconds), and wound up dead. You keep any gained XP when killed, which is nice, about the only thing nice here.
So instead of slowly trudging through each level, I decided to play on easy (you can change difficulty before each time you select a level), in the hopes that it was faster. In short, it is. The difference is shocking actually. On easy, every enemy seems to die in one hit, and there's about 500% less enemies. Seriously, there's one enemy for every 10 on normal. Stamina recovers faster too. It's almost boring actually. But beating that mine level was not meant to be. I tried two more times, and each time I put the first battery in, it says find two more, and the battery is not entered into the slot, even though it makes the sound effect for it. So I put the second battery in and it tells me to find one more. But there's only two. This happened twice in a row, so I said the heck with this game after that. Not only is the gameplay unplayable, but the game literally does not want you to play it, so fine, I won't. I will spend the rest of the evening lamenting my wasted five dollars instead.
It's supposed to be a survival horror, and in some ways it is. You've got to balance the use of your lights and stamina rather than health and ammo like in most, which is cool, but not when enemies constantly spawn. Though that might be intentional to encourage you to beat the level as fast as possible. WELL THEN DECIDE HOW MANY BATTERIES YOU WANT ME TO FIND!!!!
Broken piece of turd of a game... Mission 2 has a game breaking bug that has not been fixed for 7 years lol...