Argonus and the Gods of Stone

Argonus and the Gods of Stone
68
Metacritic
91
Steam
57.9
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$19.99
Release date
8 October 2019
Developers
Publishers
Steam reviews score
Total
91 (92 votes)

The creators of Shadowgate present Argonus and the Gods of Stone, an epic first-person adventure set in ancient Greece. Stranded on an uncharted isle, you must use your wits to unlock legendary mysteries, barter with gods and overcome an evil that threatens to bring the world to ruin...

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Argonus and the Gods of Stone system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or higher (64 bit only)
  • Processor: Intel core i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce 450 or higher
  • Storage: 5 GB available space
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ᴸᶸᶜᵏᵞ Van
ᴸᶸᶜᵏᵞ Van

I think it was 1998 and I was using a Mac computer at school in social studies class playing a video game that was "educational" but was a mini fmv game centered around Greek mythology. This game reminds me of that. Cool story all around and if you like Greek tales then you may like this. It can be buggy but worth a play through if you can get it on sale.

Oldskool Plebe
Oldskool Plebe

As a longtime fan of the Shadowgate series and similar games, I was naturally drawn to this game. Overall, I enjoyed it. The main quest was fairly straightforward. A couple of the achievements were a little tricky to accomplish, but they can all be done without a guide.

I do have a few gripes, though.

First, the graphics constantly went through these stuttering moments. At 2560x1440p, I could typically get 80-110fps at the highest settings. However, at certain times and areas, the game would suddenly get choppy, and the fps would drop to around 40. I could not figure out the problem initially. I tried disabling depth of field and overwriting anti-aliasing with my graphics drive (as suggested in general discussion). It still didn't solve the stuttering. I always had to play with the texture setting to stop the stuttering during the first 2-3 books. Finally, I noticed that the stuttering would often happen when looking at the clouds. I started wondering if it had to do with my HDR settings on my monitor. So, I turned it off, and the stuttering magically stopped! The game was fine the rest of the way.

Secondly, the sound. The music was alright (I could do without Athena's theme). The selections for the voices were generally okay. However, the volume setting for the voices was awful. This game really needs to normalize the volume for the voices (it's not hard!). Sometimes the narrator's voice was too low; at other times, too loud. Too much inconsistency.

YouDontKnowMe
YouDontKnowMe

Is a well crafted visual game. It is a puzzle game but I would've called it a walking simulator - because all you can do is walk and interact with things.... Nevertheless, is a decent game - on the short side. Bottom line is that this is not an action or even a puzzle game; is just a click and find stuff to unlock next steps (what defines walking simulators)

The price point is a little iffy for me since I don't like walking simulators....

Anonymous
Anonymous

loved this adventure. great scenery and saves right where you left off. more like an interactive story but holds your interest from start to finish. left with alot of stuff in inventory so wondering if I missed things. oh well, great job devs..

dohh
dohh

This will not be a mega-detailed review, for I've only played the game for a relatively short time since purchasing it. But I give it a thumbs up so far. Here's why:
-Unlimited saves. UNLIMITED SAVES. Did I mention unlimited saves? A godsend nowadays in the PC gaming world.
-On my 4-yr old Dell XPS (Win 7, Radeon 7700) this game, even on maxed out settings and with a lot of environmental activity, seems to run very well. Pretty decent optimization even on my somewhat dated rig. And my guess is if you've got a better setup than mine (most people do), the game will run VERY well for you.
-Great story line thus far. Admittedly I'm a real fan of mythology, and this game hits all the spots therein.
-Beautiful narrator's voice, although it's a bit loud, with no way of separating/sliding a narrator's voice from the rest of the sound. I think I read the DEVs were going to look into this.
-People have written that the control scheme (using KB/M) was a tad clunky. I personally don't think that's the case at all. There are also clear instructions for EVERYTHING (movement,interaction,etc) if you choose to read them. In-game help,easily menu-accessible. It's been a breeze for me to interact with the environment.
-Beautiful soundtrack so far.
-Lovely graphics, somewhat muted in color but still gorgeous, with an option of switching to "classic look" (which seems to be B/W, if that's your thing). Lovely water effects,too.
-I personally LOVE adventure games that have open-ended exploration and less "fighting." I mean, you really,truly have to explore every nook and cranny and you can take your time doing so, because if you have to stop...UNLIMITED SAVES! (sorry did I mention that already...this feature practically makes me giddy).
-Well worth the price point. I'm thinking of also purchasing the DLC (walkthrough and music and other goodies).
-Adventure gamers? Lovers of Mythology? This game checks all the boxes in a satisfying way for me...and I've only been playing it for a couple of hours!

barefootwalk
barefootwalk

**Atmospheric Point-and-click in first person view with logical puzzles, a crapton of greek mythology and some puzzling design decisions.**

Argonus manages to feel like a traditional point and click game, despite being a first person game. Sometimes bafflingly so, when traditional elements of the genre are transferred seemingly one to one, despite not being the best fit.

One area where this makes itself known is the searching. Classic pixelhunting in the environment art becomes running around in the 3D environment looking for a mouse prompt to interact with the scenery. This ties in with puzzles, which combined with the hints provided by the narration usually make the solution fairly logical and clear, and one can tell, most of the time, whether or not an item or applicable spot is still missing, and more running around the place and searching for mouse prompts is necessary. Adventure fans will probably find the solutions sometimes too logical and the means of solving too clustered around the problem itself, reducing the challenge for the seasoned adventure game player.

Another area is the narration, and here the choice is even more baffling. The game is framed as a story told by the Muse Calliope, so basically everything that happens and every interaction with the environment and the items found is commented on by the narrator. This may include additional information. In the classic point-and-click adventures this kind of verbose description was often necessary to provide hints and compensate the shortcomings of simpler graphics, but in the greater detail of current 3D worlds this seems like an odd case of "tell, don't show".
This is especially noteworthy in the journals, framed as the chronicles of the historian main character, where the voice actor of the hiherto silent protagonist intones, with vivid emoting and grand scope, what happened a few minutes earlier in the game. Only far more epic, until one kinda wants to play whatever game he was playing in the meantime.
That there is a voice actor for the protagonist makes his silence during the proper game even worse, actually. Argonus has a lot of fallen buddies around him, and if, instead of Calliope reading the first line of their Wikipedia entries, Argonus had spoken up, mourning his friends and recounting their deeds, one might have actually given a sh*t about them.

The voice actors themselves are fairly good, even though they're more often than not forced to read lines in Ye olde Ren Faire Englishe, 'tis thusly verily much. Music is great and atmospheric, and sound design is ok for the most part, with some weird outliers like walking in the sand, but I'm sure those will be corrected.

Graphics are atmospheric, too, with either a very muted colorscheme or, by choice, black and white, invoking the feeling of the old greek mythology movies that seemingly inspired this game. There is a lot of that greek mythology to be found onm the island the game plays upon, with, for the most part, engaging monster and people designs.

All in all a title that sells itself on atmosphere, and the greek mythology (movie) theme, rather than characters, story, or interesting gameplay.

The game is competently made, so this a tentative recommendation, even though my personal issues with the constant voice-over in lieu of more engaging gameplay made me refund the game.

Zednaught
Zednaught

Argonus and the Gods of Stone is a solid adventure title that's an enjoyable ride until it fumbles both gameplay and story at the end. It's not enough to sink the whole experience, but it must come as a serious warning for anyone thinking of getting this game.

Let's start with the good:
-The premise of this story is captivating: you play as character from Greek mythology who's washed ashore on an island where all the inhabitants has turned to stone. Soon, you'll interact with all manner of people and creatures from mythology, and both story and gameplay work to make these elements inspire wonder.

-The writing is excellent and works tremendously to make the player care for the story.

-Your actions are narrated outstandingly. While the other voice actors aren't too good, 99% of what your hear is great.

-The puzzles are almost (with one bad exception) satisfying and provide a rewarding challenge. I never felt any convoluted logic at work.

The bad:
-The graphics really aren't very good, and performance was not good at first, though I think a recent patch greatly improved my framerate. For me, the worst part of the graphics was that everything looked rather washed out and plain, which was a poor look for the subject matter.

-The final puzzle: for this one, I happened upon the solution early on, but I discarded that idea at first because I thought 'there's no way they'd require something so tedious'. Nope, it is that tedious, and not in a way that feels rewarding at all. For that to be the last puzzle is extremely unrewarding.

-There is no ending. Without giving things away, it becomes clear early on that the events on the island are about this one thing, and as you learn more, it becomes clear that solving this thing is very important in the world.

Yet, the story ends without the main issue being resolved. In fact, the player does not even do anything at all to resolve the issue. There's not even an encounter with the main villain.

The writing does its best to frame the ending in a different way, and it's strong enough to avoid feeling like a total letdown, but there's no avoiding the problems.

So, the final puzzle and the story all fizzle out. It's surprising that a game so well-designed and well-told until then would end things so poorly. The title was definitely worth it for the experience until that point, but if you're still on the fence about this game, you might want to hold off.

Rage McTaggart
Rage McTaggart

Most akin to other first-person adventure games you see in the 2000s. Not as difficult as Myst or the Journeyman Prophecy games, but fun nonetheless. Have not seen any fail-states like old Sierra games, but I also haven't finished since I'm waiting for the updated epilogue discussed in the Steam forums. Game's not going to set the world on fire, but still a fun game by Zojoi. Looking forward to their continued games, hope word of mouth spreads more than it has thus far.

JetPuffed
JetPuffed

Zojoi's reimagining of Shadowgate was amazing. I was excited for this game because of my experience with Shadowgate.

Argonus and the Gods of Stone is a great game in a lot of ways. Good voice over work, good music and a beautiful open world to explore. If you're into Greek mythology, the story will be appealing. Also, there were some bugs upon release, but Zojoi was very fast and responsive about the issues and pushed updates to clear things up within a day. They really listen.

The one big issue I have with the game is the way the inventory interacts with puzzles. In Shadowgate, you'd be presented with a problem/puzzle and you'd need to use clues from the game to figure out what to do. Usually this meant finding a particular item and attempting to use that item within the puzzle somehow. You could try each item in your inventory if you wanted. If the item was not what was needed, you'd get another clue, you'd die in a hilarious way or you'd get an amusing explanation of why what you tried to do did not work.

This is not so in Argonus. When interacting with a puzzle, you simply open your inventory and scroll through the items. If the reticle does not become enlarged when focusing on an item, it is not the necessary item. There is no chance to try and use any item to see what happens. There is no trial and error. The game holds your hand and says, "Yes, this specific item is the one you need here." I ended up just checking my inventory and zipping through my items real quick to determine if I had the right thing, then moving on. This really decreased the difficulty and made the hints/clues placed throughout the game pretty useless. Why would I care if I put together an image that suggests I should use item A in scenario X when I can just whip through my inventory?

I remember as a kid actually taking notes while playing Shadowgate because I was having such a hard time figuring something out. I'd think about it, puzzle over it, pore over the game looking for things I missed, and try every item in every conceivable way to make it to the next step. That was very gratifying.

Argonus is a fun game and I enjoyed playing it. I'd recommend it to fans of adventure and puzzle games. However, I caution that the gratification I described feeling in Shadowgate will be absent here. The inventory behavior just makes things too easy.

Also, the ending leaves a lot to be desired.

Lord Windylink ©
Lord Windylink ©

If you like exploring a world and are an observant person you will love this game. unlike the last Zojoi game which killed you with glee. this one does not but an exchange gives you less obvious hints.
The world is vast and loaded with history, and mythology. Can be frustrating, but extremely gratifying when you figure out a puzzle, what you get in exchange is not always obvious either.

RECAP: Can be frustrating, but rewarding enough to be more than worth it. It's easy to get absorbed it to this world. worth the price!

Splosives
Splosives

Nice game for people who are into exploration and old school 'find the item, use the item' style adventure games like Shadow Gate. Cool setting, interesting story.

Patrick
Patrick

A great little game from I think a one man team. Very helpful with any problems and gets back to you quickly. I never really followed Greek mythology before but this game gives you a good insight into the stories that created the legends and the heroes in them. Well worth giving a go.

krista_o
krista_o

This was so engrossing. I loved all the story with the references we have so read about. Even the Epilogue was a nice rounding out of a game totally enjoyed. The puzzles so to speak were great if you knew the legends. I feel my 15 hours have been totally engrossing and probably longer than necessary but what was the rush?

Thank you do this great game

Anonymous
Anonymous

Great "old style" point-and-click adventure. The game is all about exploring and solving puzzles. If that's what you want it's an entertaining game. Guess what: No action, no violence, lots of scenery and ancient Greek mythology.

DayDreamer80
DayDreamer80

Amazing adventure game based on Greek mythology. It has great voice acting and soundtrack with beautiful visuals. A real hidden gem on Steam. Truly epic!

Sullyman83
Sullyman83

Not a bad way to spend ten hours or ten pounds.

Krotchey
Krotchey

Just finished this game 100% and had an absolute blast! The story is amazing, visuals are beautiful, puzzles are well done too. If you have any interest in Greek history and like Myst-style adventure games then this is a must play.

johntohill
johntohill

Great game. The story tells the tale of Argonus, one of Jason's compatriots, coming to on a beach on a distant isle, to find all his former crewmates, and the inhabitants of the isle, ensconced in stone. The tale continues from there, hitting all the expected greek mythology touch points - gorgons, harpies, sirens, gods, minotaur, etc.
The gameplay is rather like a myst-style game though with free movement. You go about, interact with items, collect items, use items to solve puzzles, standard stuff. There is no combat. The puzzles by and large are relatively straightforward, a big depature from their previous game shadowgate. But they provide just enough friction to be satisfying. Had to resort to a walkthrough only once ( completely had forgotten about the skeletons I had met earlier on in the game , and tailoring the puzzles so was to me was a good design choice as it allowed the story beats to progress at a steady clip.
There's a good 5-6 hours of game here and I felt the length was just perfect. There is a bizarre design choice at the end where the game credits role BEFORE the entirety of the quest is resolved - this comes across as one of the most bullshit cliffhanger endings ever, and I've seen my fair share in my time. Thankfully the 'epilogue' kicks in to resolve it in quick order, but it's so jarring and did impact my enjoyment of the ending somewhat. I can't understand why they didn't postpone the credits for at least 5 more minutes. Maybe there was a fear that people wouldn't watch the credits but honestly, without the foreknowledge that there will be a resolution, I was sat, slack-jawed, staring the screen as the credits rolled in absolute disbelief that they would end the game there.
Picked it up on sale but it's worth the full price. Would recommend.

CitizenX3639
CitizenX3639

Thank you to the developer and publisher Zojoi for creating an awesome game for me to escape, explore and enjoy.

As a huge fan of anything really to do with Greek mythology this is an absolute must play for those who share that interest. Argonus is a pretty basic puzzle adventure game that is wrapped in a somewhat familiar story that is twisted enough that had me glued to the end.

In the game you play as Argonus who awakens on the shore of an island and finds that his ship has been wrecked and his entire crew and all inhabitants have been turned to stone. The goddess Athena appears and offers safe travel from the island if you can find and destroy the entity that is the cause. To avoid spoilers i will just say it is not what you are thinking. You will quickly learn who and why is responsible and its original idea that works perfectly from start to finish in the mythos. For myself, I think the story is memorable and maybe one of the best I have played in a game in a very long time.

The world of Argonus and the Gods of Stone is a first person exploration adventure game that is split into 6 regions and 5 total chapters. In each region you will mainly explore and interact with objects to complete a puzzle or to simply listen to the narrator explain who are what you are examining. All items are highlighted in the world with a small empty circle icon and if you can interact with the object a small hand is visible. In 5 of the regions you will be given a task to complete by one of the gods and once completed they will then provide you a gift that will help you move forward. Most of the puzzles are pretty underwhelming and very simple to be honest as they mainly are simple tasks but all involve known mythological tales/creatures and it keeps it interesting throughout. The items you discover are in a very easy to use inventory system but i would have liked items to be dropped once their purpose was complete. The world is not overly huge so if you explore each path and location completing the game is not difficult. Just make sure to grab all wood and apples you can carry ; )

The writing, voice acting and music in the game are absolute highlights. Everything is voice acted and the narrator, who has the most lines as anything you can interact with has a story, is perfectly cast setting a tone that is very familiar. It really makes it feel like it is your story, your adventure. As you complete tasks by the God’s your character will narrate a time lapsed hand drawing of the task that was completed. Its really well done and again I cant emphasize enough the writing and voice acting.The music is also strong as an orchestra of string and brass instruments are accompanied by deep chanting coming in at the right moment.

There are a few negatives and it first starts with the graphics. As with another puzzle game I absolutely recommend(Quern), Argonus is draped in this gray/brown like fog? That just makes the game never look like it was released in 2019. It has a fair set of graphic settings and it runs with no problems (Ultra settings except for water clarity 80-100+ frames 2560x1080 ultra wide) it just doesn't look like a modern title. It doesn't hurt the overall experience in any way, but I think it deserved more attention. Also, the water quality setting absolutely tanks your FPS so keep it around 50% and for some reason my graphic settings would change, not sure if this is a small bug.

Some of my all time favorite entertainment moments come from Greek mythology whether it is Clash of the Titans, The Odyssey or the OG God of War series I am happy to now include Argonus and the Gods of Stone as a member of that group. It's a solid adventure game that is a reminder of how strong the mythological world is and how it is still entertaining centuries later.

Positives

Exceptional voice, writing, story, music
Fun exploration and rational puzzles
Solid performance ultra settings(water quality 50%)
Hooked me from start to finish- rare achievement
Never had to look up any solution

Negatives

Doesnt look like a game from 2019
Choice ending at end
Items stay in inventory though are no longer needed
DLC with commentary and soundtrack is $10?WTF

nicky
nicky

Excellent game. I enjoyed the epic presentation and the journey into Greek mythology!!

alex4success1
alex4success1

I collected everything and then I could not figure out what to do. After walking around for 15 minutes feeling lost and going in circles I gave up. I guess this type of game is too complex for me. Maybe its not the fault of the game and that I just don't do too well with certain puzzle games. The type of game where you collect objects and have to figure what to do with them has never really been my thing. It is annoying having to walk around and not knowing what to do with something you picked up from off the ground because the game does not give you enough direction.

40GallonTophat
40GallonTophat

While some of the game relies a bit too heavily on item use, I enjoyed the story enough to overcome that. If you enjoy Greek Mythos, you'll enjoy this game.

Shen
Shen

This isn't a super intense game, seeing as it's a walking sim/puzzle adventure where you can't die, but if you're okay with this, it's good! A must-play if you're into Greek mythology, just because they nail the tone. The puzzles are good without being unfair or inane, and the island you're on is cool to explore,

The game was clearly designed with the user experience in mind, too. Excellent level design for thorough exploration where it doesn't take a year to retrace your steps, You're never arbitrarily locked out of something you might want to go back to. Everything is achievable, and there aren't excessively numerous things to find or do. There are little conveniences - you can tell a lot of care went into it.

Pitmeadow1
Pitmeadow1

An enjoyable journey trough Greek Mythology. Not a game for fighting or rushing around, but an enjoyable few hours using the time created by the current embuggerance. Take it as it comes, enjoy the rather good voice acting and relax.

jorja79
jorja79

Good game. Liked the story and exploring the world.

tomimt
tomimt

As Argonus, you set on a journey on an uncharted island to find your escape and to thwart the plans of Gorgons, sisters of Medusa. The snake sisters with their petrifying gaze have turned all the inhabitants of the island into stone statues and are now trying to find a way of freeing their beloved sister from Hades.

Argonus and the Gods of Stone is an enjoyable, albeit at times a bit old fashioned 1st person adventure tale set in an open-world island, which you open up further bit by bit. You meet gods and monsters of Greek mythology and solve puzzles on the way.

If you are interested in playing a game set in Greek mythology, Argonus is a good choice. It lets you explore the locations at your own leisure while solving puzzles and furthering the story. It looks reasonably nice and has a solid soundtrack as well as acting.

So, you know, thumbs up.

LJS67
LJS67

I can't say enough good things about this game. I enjoyed playing from start to finish (took me about 10 hours and I went back to pick up some missed achievements).

The game is stunningly gorgeous and the voice talent was outstanding. The world was very easy to navigate and has a map if needed. The running speed was fast to get from place to place that you'd been to before. The story follows Greek mythology and was well done and captivating. The puzzle aspect was also very well done. Almost all of it was very intuitive for me with a couple of challenges along the way.

I highly recommend this game and would love to see another from these developers.

aldrigsova
aldrigsova

A great first person adventure puzzle game with a Greek mythology setting and story. You play as a sailor stranded in an island and you are tasked by goddess Athena to do her bidding and you get to meet all kinds of mythological beings on this journey. Puzzles are mostly easy it's just finding objects and combining them where they will be useful. Though finding objects can be a bit hard so you have to keep a really keen eye and thoroughly examine everything to advance.

Overall a nice experience I'd recommend to adventure and mythology enthusiasts.

Za_Uvek
Za_Uvek

If you're in the mood for a puzzle/adventure game that is in a similar vein as Myst and such, this one might relight that fire for you.

The story is pretty good, especially if you enjoy Greek mythology as the journey of Argonus is told with a collaboration of Greek mytho's very well. However, the dialogue to go with it isn't bad, but the voice acting is very hit and miss at times.

The visuals are nice, even though they are a bit rough around the edges and the game play consists of place the right object in the right place. So overall, pretty basic really.

Look, if adventure games are your jam and you like to explore Greek legend, Argonus will not disappoint. You really do have to like these types of games to justify the price of $28.95AUD, but on sale you can't go wrong.

DragonElderX9
DragonElderX9

A wonderful epic, Homer would be proud!

Old Gamer
Old Gamer

This is a beautiful game with a great story. Based on Greek mythology, the story moves through 5 books and has a choice of endings. Although it required puzzle solving skills, all the clues are there and if you pay attention to the narration, are relatively easy to solve. Make sure you examine everything and everywhere though. Fabulous scenery and excellent effects are only bettered by great music and the voice of the narrator. Worth every penny.

benleach36
benleach36

It's fun. Not a lot of guides on it yet but the community is supportive and Zojoi rocks.

Torqada
Torqada

Bought the game on sale and shelved it for a while. Once I picked up and play, I got hooked right away. This game is a combination of 'Clash of the Titan' and 'Jason and the Argonauts' I must admit, I racked my brain over some of the puzzles, the solution to the Siren the hardest of all. Quite an original and joyous adventure that all-too-quick reaches and end, leaving the player wanting more. Highly recommended.

erampen
erampen

This is like an unusually boring old point and click adventure, only it's in 3D with beautiful graphics. A bit of a walking simulator. I cannot recommend this.

R153nm
R153nm

I absolutely loved this game! The puzzles were all quite logical, the atmosphere and storytelling really drew me in, and it was an excellent game! I hope that you will build further on this, either with Argonus or a different character.

captnsidney
captnsidney

This game is better than I expected. A well narrated Greek mythological adventure. There is no much to it. Super Casual. If you like Greek mythology you should play this.

Nightpuppett
Nightpuppett

I have only played this game for a short time but i can say that the game runs smooth, has a nice sound track plays well and no issues so far with controls.
I will update this review later
A thumbs up from me.....so far.

Nene
Nene

A very enjoyable 3D narratively driven PnC game. It tells a story inspired from Greek mythology and related in the game by the muse Calliope.

Plot

We play as Argonus, a mapmaker, "son of Argus the shipbuilder and friend to Jason the hero". After a shipwreck, we wake up at the beginning of the game on an unknown island and discover that any other survivors as well as all island inhabitants were changed to stones. Guided and protected by the goddess Athena, we start exploring the island while trying to understand what happened.

Controls

- use WASD keys to move.
- press E key to open/close the inventory.
- press M key to open/close the map.
- left click to examine an item.
- left click and drag an item from inventory to use it on something.
- right click to pick up an item or interact/talk with something/someone. (You need to be close enough to an item/person for the interaction hand cursor to show.)

Gameplay

The game focuses mostly on exploration and story-telling, and does not have actual puzzles to solve. The game consists of talking with the different gods encountered on the island as well as finding/combining items and figuring out where to use them to progress in the story.

The island can be freely explored but requires a very thorough exploration in order to find all the items we need to progress.
A lot of back-tracking is involved which might be tedious for some as we unlock more areas, but later in the game we find a teleportation stone that allows us to travel back and forth between the different god temples.

It might be important to note that the game offers little guidance. There is no journal.
We just have at our disposal an inventory and a map/drawings notebook recounting various tales related to the plot.
It is left to the player to pay attention to what he is told (the gods wont repeat themself), explore every corners of the island and inspect carefully all inventory items to figure out what could be done next.

The game has no action gameplay, just a few action cutscenes.

In all, this was quite a pleasant title to play. The mythology aspect was innovative without requiring to be a Greek mythology enthusiast. I recommend it to anyone who likes exploration games and story-telling.

?Syntax Error
?Syntax Error

Guess it is a good game, and even more if you are into greek mythology.

But still I would personally consider this more as a walking simulator with light puzzles. So never buy this for action, there is none.

The game looks pretty good, the narration and story hold up very well... But the performance here is zero, the game is pretty unoptimized(not even getting 60fps most of the time).

Give it a shot if you like these kind of games, but I'd wait for a discount(full price is too much).

Dumle
Dumle

I didn't like it. Some charming visuals can't save it from being a very slow paced walking simulator with bad puzzles.

The puzzles makes no sense but the low number of items you can interact with still make it possible to get past them by trial and error. The game have some atmosphere but you can only see so many humans turned to stone until you stop caring and the world feels very static with all of its invisible walls holding you down.

Perhaps the story will pick up later but so far the main character is completely lacking in character and very little has interested me. I am out.

virtualbill
virtualbill

It will, I think, be a long while before another game of this quality comes along. Playing it is like living in the Age of Mythology for a time. Everything about it is well done. My only criticism of the game is the movement of animals seems a little stiff. Except for those in the sky, that is. The scenery, the setting, the music, the story, the superb voice acting, are all spot on. (note to the developers: The skeletal warriors are a fitting tribute to the memory of Ray Harryhausen. They even have the same level of creepiness in their movements. Well done.) The opening scene, with a 1200 foot tall warrior against the sky, will always be with me. One of the great opening scenes, ever, in a game. When you play a game and find yourself thinking about it when not playing, then you have been drawn into it. It is a characteristic of well designed games and their worlds to more fully involve your interest, and this one fully succeeds. Is it too much to ask for a sequel?

Anonymous
Anonymous

The narrative style of this game was difficult to get used to in the beginning, but became a welcome part of play as the story progressed. An excellent introduction to Greek mythology, this game is well suited to 12 to 15 year old youth, or old historians, with an interest in such. The quests were well thought out, the voice acting very well done, and the puzzles challenging but logical and not too difficult. Though the graphics seem dated and lacking in some areas, the story was nice and the game enjoyable to play.

April_Pike
April_Pike

A really fun first person puzzle game. The story was extremely enticing, containing all the beloved creatures from the Greek stories. The puzzle are not hard, I found trying to get all achievements to be harder...as it should be.

Puncher D
Puncher D

Part walking sim, part adventure game, it feels like Skyrim without the fighting. This was a beautiful and rewarding experience. I spent maybe two evenings completing it, so it might be worth waiting for a sale, but definitely worth the adventure as it's not painfully difficult, but satisfying engagement to tell its story. I recommend the "Vintage" graphical filter, which is basically playing the game like an old black and white movie. The colour palate and composition isn't great and makes the graphics look a bit amateurish, so using the B&W makes for a much more artful experience, it's easier on the eyes, and improves the performance a bit too for those who don't have the latest hardware.

Get Burned!
Get Burned!

Argonus was an enjoyable and relaxing puzzle adventure game that I do recommend.

There is no combat in the game. All interactions are done through hot spots that appear when something can be interacted with. All the puzzles are based on using an inventory item with a thing to make something happen. Most of the times I got stuck in the game were when I missed seeing an item laying in the environment. It's beneficial to take time to really peruse the environments because it's easy to miss things. There no timed or quick reflex events, so the only rushing through things is self-imposed.

Beating the game wasn't too difficult, but for added difficulty one can complete all the challenges that require finding every item on the map. The achievement hunting was done very well because there is a section that gives you the current state on how much of each achievement has been attained. The game took me 7 hours to finish while completing or near completing most achievements.

The graphics are functional. They're what's to be expected from a modestly priced indie game. They're like the best PS3 game you ever saw. The game world is a decent place to spend time in. A major part of the plot revolves around most living things being turned into stone by gorgons so there aren't a lot of animated living creatures, but what is there is interesting.

The ending was bittersweet and somewhat confusing. But, whatever, it was all about the journey and puzzle solving as opposed to getting immersed into a standard mythological story.

Patronestra
Patronestra

Not for those with motion sickness, even after tweaking the settings. Moving around this game made me feel sick with nausea for some reason. I only could play for half an hour and asked for a refund. :(

GamerACE
GamerACE

If you like Greek mythology and this type of game, then this is for you. I enjoyed the story, and it makes good use of the Greek mythology in pleasing and surprising ways to tell it's tale. I really wish they had more of a budget to do a lot of cut scenes as that would have really improved immersion and elevated the game overall but it is what it is and it's still pretty good.
Aside from that, there's nothing particularly special, or particularly bad, about this game. Typical of a lower budget game of this genre some of the puzzles can be obtuse and require a lot of annoying backtracking (if you're not using a walkthrough - which I am as my time is precious and I'm not wasting hours on trying to figure out some barely logical a+b=something your couldn't possibly expect) but for the most part, most of the puzzles are logical and straight forward. But to save frustration have a walkthrough handy for when you've done every obvious thing and can't figure out what to do next because you miss some item way back when....

NIGHT
NIGHT

A nice little Story with graphics that remind me of The Elder Scrolls IV Oblivion.

Chane
Chane

You are blinded by the sun as you awake on the beach. Slowly you lift your stiff body from the sand and look around. You recognize friends and members of your crew scattered all along the beach in frozen movement. When you step closer and touch Tiphys, helmsman of the Argo, you feel the cold, rough surface of stone. Everyone you examine is petrified. Only their eyes still seem alive.

‘Argonus and the Gods of Stone’ is a first-person puzzle game that takes you back to the year 1242 BC. You are a member of the Argonauts, sailors of the Argo, led by Jason to find the Golden fleece. In case you’re old enough you probably remember old Hollywood movies telling his story. And as in the movies the game portraits many of the famous creatures. Cyclops, one eyes giants. Gorgons, snake haired woman whose gaze turns you into stone. Sirens, luring nearby sailors to shipwreck with their enchanting music and singing voices. Harpyr, half men half bird. Hydra, dragon-like serpents with venomous breath and several heads, etc.

Find out what happened to your crew. Serve gods by granting their wishes. Get carried by titans and make a deal with Charon the boatsman of the dead to enter the underworld.

‘Argonus and the Gods of Stone’ tells a wonderful story that perfectly fits into the canon of old Greek legends. The story is smart and highly entertaining, provided you have an interest in antique history and classic sages.

The game is carried by brilliant music, highly professional voice acting, a relaxing, peaceful mood and an intriguing mythological story. The developers show courage in telling the tale the way they do. I liked the game very much because it’s more than you expect from an adventure puzzle game.

Pros

- Thrilling mythological story
- Top-notch voice acting
- Brilliant soundtrack
- Strong atmosphere
- Peaceful, relaxing mood
- Open world
- Nice graphics
- The game does a fantastic job in depicting antique mythical creatures.
- Interact with several old Greek Gods
- Interesting puzzles
- Good controller support

Cons

- Requires patience because you need to search the maps thoroughly
- Technically demanding although the graphic is not exceptional
- Graphic settings get lost after restart
- Backtracking
- I had some trouble completing all achievements because I simply could not find remaining items on the island.

Catinkontti
Catinkontti

Totally a hidden gem! Greek Mythology has rarely been a theme in games which might be why Argonus and the Gods of Stone has never gathered much attention it really should have deserved, let alone First-Person-Puzzle-Adventures are also quite few on the markets. The story is interesting and how it delivers it with many encounters with various of mythological gods, titans, deities and creatures is really crafted with passion and while I am not an expert of ancient tales and plays I got a feeling that the makers have done good job adapting stories and mixing them together into entertaining experience. The puzzles were challenging, but I rarely found myself stuck and moreover there is some secret places and things in the game that you might miss even if you completed the story - the achievements are good meter to determine how many things there is yet to be found.

The game has wonderful graphics, musics are decent and voice acting is great! Gameplay works fine with a good inventory system and only thing which was bugging me was that the moving was partly limited and while environment seems totally open you can't go jumping around and see the island all the way through - actually there is no ability to jump.

Anyway Argonus atGoS is charming game and it might be that only Zeus knows why reputation has not favored it, but yet again so many good games come and go unnoticed. Might be a little bit steep buying it on its full price but less than ten bucks easily worth of the money.

JudgeClark
JudgeClark

With some artistic licence this game seems to pick up where Ray Harryhausen left off.
I thought it was excellent and now need to watch the films again :)

Drake von lee
Drake von lee

not a bad little adventure game. took 5.8 hours. worth the play through. but those suckers force you to watch the credits before the final end of the game can be played. tricky programmers.

joysnodot
joysnodot

This is not an action game. No fighting or getting killed. It is however a gorgeous game that lets you slow down and look around at your own pace. It is one of the most visually pleasing game I have ever played.

I LOVED not having to worry about fighting, dying, and then starting over and I learned so much.

I know a lot of people enjoy a fast paced game, but it is worth a try. You deserve a game that calms down your mind and truly lets you relax and enjoy yourself. It feels a lot like Call of the Sea, without the puzzles. I loved it and have put it in my top games I have ever played. I cannot recommend it enough.

APeacefulWarrior
APeacefulWarrior

Call this one a semi-precious hidden gem. If you enjoy first-person adventure games / walking sims and have any interest in Greek Mythology, it's enjoyable. Not great, but it's a pleasant enough way to spend a weekend.

Raas
Raas

Apparently I bought it, in a bundle I think, without noticing a 'walking sim' tag, so the following can be a little unfair.

I think I can pureheartedly recommend it to a kid, has it attention span for basically a 3D point'n'click* game, which I don't think many of them have. The atmosphere could be bearable for an adult, haven't the gods behaved so mundanely as if taken from a Percy Jackson novel. And the plot on the whole isn't really anything special, but it isn't bad, it has no significant moral or tone, except maybe for sadness and loss, so I guess if you like simple stories with just interactibility then go for it,

As I somehow found myself inadvertently in a position that some parent may buy the game for a child, based on what I've just written, I must warn them that there are many of dead bodies in this game, albeit turned to stone, yet definitely described as dead, and it may be too depressing or even scary for an overly-sensitive mind.

*if me mentioning point'and'click piqued your interest, don't take it so seriously, you just follow vaguely composed orders and as such it can be confusing but for maybe half a minute, there are better point'n'click games for kids

Sorcerer
Sorcerer

Buy if you REALLY like greek mythology.. otherwise skip.

bamberslann
bamberslann

I genuinely liked this game. I'm a sucker for mythology, and I really enjoy solving puzzles and the open-world sort of adventuring in this game.

Adidas
Adidas

I'm a huge fan of walking simulators, going as far as running a group dedicated to them on Steam. Sadly, this one is a dud. I won't list all of its flaws, but amongst others:

- Braindead tasks abound. If you follow a walkthrough, 'picking up plank #15' is part and parcel of the experience. Miss one, and it's walking back to your missed spot.
- Everything looks bland. There are no hints, so guess what happens when you need piece 19 out of 20? Well, yes, you have to pixel hunt, in an extensive map.
- Performance is abysmal, clocking at 25 fps average on a machine that runs CP77 at 70fps.
- Every object is narrated. EVERY SINGLE ONE. That means you end up listening to voice-over constantly, and because a plank is, well, a plank, plank 12 is called "a victim of the sharp rocks that encircle this isle". When you get to listen to jargon such as "the architrave and frieze of the entablature remains." (I'm not joking)
- The whole package feels 2nd class, to be honest. When we live in a year where "observer: system redux" is at the same price, there's no need to bother with this title if you think about "investing" your time in video games.

All and all, a failure, but maybe a first foray that will lead to a better title as there was (missed) potential. If you want to play a walking sim that's both fun and innovative, play "The forgotten city" instead, sharing the same setting but with a far higher 'fun factor' and much better-crafted gameplay elements.