Beyond Divinity

Beyond Divinity
73
Metacritic
50
Steam
68.254
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$0.59
Release date
29 October 2012
Developers
Publishers
Steam reviews score
Total
50 (543 votes)

Beyond Divinity is the follow-up to the award-winning Divine Divinity.

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Beyond Divinity system requirements

Minimum:

  • OS: Windows XP
  • Processor: Pentium 4 1.4 GHz
  • Memory: 256 MB RAM
  • Graphics: DirectX compatible 3D card
  • DirectX®: 9.0c
  • Hard Drive: 2300 MB HD space
  • Sound: DirectX compatible

Recommended:

Recommended requirements are not yet specified.
Updated
App type
Steam APP ID
219760
Platforms
Windows PC
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lean1fr
lean1fr

This game plays (IMO) a lot better than its prequel, simply because you don't have to endlessly backtrack through a huge map looking for hidden stuff. This time the devellopers have corralled you through what looks like a very controlled story, where you have to escape from hell.
The whole game looks like a total conversion from the first game, like the devs just wrote a new story reusing assets. And indeed a lot of the environments look ripped straight off the first game. Also the whole things is a lot less polished than in the prequel, some of the conversations are very abrupt and it's generally more rough around the edges.
The engine uses hardware acceleration, which means it's a lot smoother than the first game and the scrolling doesnt lag like hell this time.
The fights happen very fast and can be brutal, so don't forget to save often because, once again, the game doesn't autosave ever and you can lose several hours of progress in the blink of an eye.

So this game is (IMO) very improved over the first one, so why do I not recomend it, you may ask.
Well the whole stuff is globally too lame and boring.
The setting, the quests and the characters are banal and uninteresting. The characters are modelized in an awful cartoony look that reminds me of that german turkey shooting game. They all look and sound dumb.
The dialogs are stupid at best, lacking coherence at worst.
The environment graphics are way too busy, and most of the time it's difficult to tell where you can walk and where the path is blocked, what is an obstacle and what is an interactive element and what is just empty space.
The game has a few bugs and quest breaking issues that add up to the whole lack of comfort to make it totally annoying.
The game supposedly gives you total freedom of character creation, but if you don't make your 'hero' a spellcaster and your 'DK' a tank fighter, it will be very difficult to get past the first boss.
In the first game, the audio department was one of the strong points, but it's a big step back here. The musics sounds like someone tried to redo the songs from the first episode but in a very bad taste. Some of the songs sound like a bad joke. The sound effects randomly turn on and off for no reason.
So at one point I just didn't feel the incentive to keep loading up the game to finish it.
There is really no excuse to play this in 2018 with all the good games that exist on steam.
So unless you're really hardcore dedicated to the franchise, you'd better skip it

LPepe
LPepe

The game is very good and a nice follow up to Divine Divinity. The two main characters are awesome and their dialogue is really funny some times ! Overall a nice Diablo Based RPG highly recommended.

Energonchi
Energonchi

I tried to like this game in carelessly efforts but it never worked for me!TOO HARD is the thing what makes this game a rowdy mess...even on very easy u can still die in vain!I DONT RECOMMEND THIS AT ALL love the burrito master!!!

Uncle Jack Hughes
Uncle Jack Hughes

Let me preface this review by saying that I came to Beyond Divinity (BD) directly from Divine Divinity (DD). DD was an all around great experience, but I'll leave that for another review. On the other hand, BD is one of the worst games I've ever played. The plot had so much potential, but glitches, and terrible gameplay make it almost impossible to get through the game. Battlefields feel like an afterthought, and I was able to get through the entire game while completing none of the battleground dungeons. Even though I was full clearing areas, I never felt like I was getting significant gear upgrades, so looting was rarely exciting. The skill system is extremely unintuitive, and my character never "felt" powerful even though I could steamroll most groups of mobs. The voice acting is a common complaint, and I can absolutely see why. I physically cringed during the delivery of some lines. Terrible voice actors paired with terrible modulation on top of the already bad acting. Haven't even talked about glitches yet, audio cuts out, frame rate issues, screen goes black, crashes, etc. I didn't have any of these technical issues with DD even though it was released two years prior to BD. All in all, the game has a ton of potential, but falls severely short at every turn. I wish I would have enjoyed this game, but this couldn't bring myself to. Not worth the .59 cents that I paid for it. In fact, someone would have to pay me to play this game again.

peppy871
peppy871

If you're a fan of the first game certainly give it a try as it continues the story. If you haven't played the first game then no need to bother with this one. It was fun for the most part but can't compare to the first game. At a certain point I just wanted to hurry up and beat it so I can just say I finished the game.

So I'm recommending this but if I had to rate it I'd give it a generous 6/10. I love the genre so it made it easier for me to find enjoyment here but I expect most will be frustrated or bored.

Live Slow, Die Old
Live Slow, Die Old

A good game, not a great game. You'll read a lot about the bad voice acting (some of it's alright, really), the difficulty (not just the combat, but staying on track for any particular quest), and how dated it is. The last one is irrelevant, because by definition every game will become dated, so this is an invalid criticism. But yes, the game has plenty of flaws. This was my introduction to the Divinity universe, and although it had its ups and downs, it was an enjoyable ride.

Like I do with every game that feels worth beating, I tried to do everything the game had to offer, including all side quests, explore everything, and genuinely give it my time and attention. This is one of the few RPGs I've played all the way through in the last few years for which that approach didn't really pay off. Sometimes it did, and I discovered a big, ugly and beautiful and visually interesting world. But other times it was exhausting and aimless and felt like a time-sink. The battlefields feature of the game is unusual, and doesn't add anything worthwhile.

Although you're stuck in a series of settings and dungeons and distant lands of Rivellon for most of the game, you're given the opportunity to "leave" this world to enter "battlefields" that are nothing but sort of open-ish lands filled with nothing but some NPCs who sell you things and give you random quests. If you explore enough of this empty land you'll come across entrances to underground caverns and dungeons filled with labyrinths and beasts and loot. And these dungeons go on for 3 or 4 levels until you reach an area clearly setup for a boss fight, but sometimes that boss fight doesn't happen. Sometimes it does. Sometimes you have to go through the entire dungeon again and only on your second arrival will there be a boss fight.

There's an explanation given for the battlefields and I don't remember what it is. But I don't remember it making a whole lot of sense in the canonical view, and couldn't figure out why we could 'escape' the world we were in to go to these battlefields, but couldn't 'escape' for real. Not important, though.

This being said, there's plenty that's good here. The worlds and environments are well made and atmospheric, and when outside the 'battlefields', are usually filled with cool enemies, interesting NPCs, plenty of useful loot, and some puzzles to figure out. The combat is rough, sometimes being absurdly difficult, other times being absurdly easy. The leveling of you and your companion are open to many possibilities, as are your skills and armor and weapons. These last items are not so open for your companion, who is very limited in the armors he can use. His voice acting is bad and sometimes obnoxious, but that can be said about many characters here. After a while it becomes a charm instead of a burden.

Story and writing are not bad, and are in fact sometimes surprisingly effective. I had a lot of momentum for the first week or so that I played this game, but after that my interest went up and down, depending on how it was going. Often I'd sit down to play for an hour or so, get annoyed with little things or become exhausted by the battlefields, and quit playing for days until I was in the mood again. Even after long times away from the game the story was good enough to pull me back and keep me interested. Not an outstanding game, and certainly not the pinnacle of the Divinity series, but it may be worth the time of anyone serious about RPGs.

T.W.K.II
T.W.K.II

This game is buggy and the controls are lackluster at best, I know the game is an older game but this one has NOT stood the test of time. With that said do not buy this game Unless you really want to add it to a collection.

huang_evan
huang_evan

I quit the game at Act II. There are too many pointless sub-quests and I cannot hear the terrible voice acting anymore. I went to youtube for the story. And that's it, I uninstalled the game.

[LGN]Mr. Smooth-Man
[LGN]Mr. Smooth-Man

Story: 4/10
Graphics: 6/10
Gameplay: 5/10
Audio: 1/10
Stability: 1/10

This game has decent graphics for a 2D isometric during its release date. The story is un-compelling and lacking in background so you do not feel attached to the main characters. There is a large skill system (though not intuitive), but on the highest difficulty you can only invest skills in combat unless you want a crippled party. The game got VERY grindy towards acts 2 and 3. Midway through act 4 the game crashed so many times I gave up playing. Far and above the worst part of this game was the cringy, unbearable voice acting. I am only thankful that it crashed out on me before I had to hear one more word come out of my character's mouth. I do not recommend this game, it has not aged well.

Thegreen16
Thegreen16

While the game has an interesting combat system, nothing else is worth your time and the level design is atrocious

WiseOfRunes
WiseOfRunes

Its not bad, you control 2 characters at once. You get used to the super old graphics after a wile. Overall an ok 5/10 experience. The voice acting is... Meh. The story line is decent. If your a divinity fan or this game is on sale go for it.

Gramar </u>(573)
Gramar </u&…

In Divine Divinity, the predecessor, they did an awesome job and did pretty much everything right. Then they decided to do a 180 and delivered.. this. The skill system is by far the most unintuitive i have ever encountered. It is so ridiulous, that i dont know whether to laugh or cry. For example(and this is just one example), you can put skill points (which are very scarce btw) into the same skill. I dont mean like spending a point on an already acquired skill leveling it to 2, no, i meant having literally ONE skill at level 1, but twice. I have no idea what went wrong in the design process. Its just horrible.
Also, there are multiple skills that are completely useless, like lockpicking or identifying. The only things that are needed to be picked are random containers, and identifying is far cheaper on any merchant. This is, because there are 10 identify qualities, so you'd need 10 skill points in that skill, or you just wait and pay 100g for a bulk identify.
Controls are extremely wonky, oh and yeah the mage seems to be the worst possible choice, because, you guessed it, he is useless. And im not talking, a little less damage, but draining his whole mana bar and still not able to kill a rodent useless.

The stealth system seems to be cool and better than in divine divinity (which isnt that hard), but otherwise, i wish they had sticked to the first game's design.

I really tried to like Beyond Divinity, I definitely enjoyed DD, but this is unacceptable, even for me. Just to clarify, I'm the type of guy that has to play the entire series, from the beginning to end, but it is such a hassle to play this game, i'm afraid its not worth the shot. Maybe grab it on sale for 1 buck and try it if you want, but I definitely wouldnt recommend it for 5$.

johny.front
johny.front

I liked DD a lot so I wanted to try the second chapter. Still can't get it to run normally and there's a constant lag. (waded through the forums and apparently the only solution is to revert to Windows 7, limit the RAM or set the .exe to 16 bit, which doesn't work)
Onward to Divinity 2.

Makta
Makta

After playing Divine Divinity i expected the same with a twist. The twist is that this game is worse in pretty much every way.

Positives.
Cheap!
Pretty much the same kind of gameplay as the previous one.

Negatives.
Same old RNG
Controlling 2 characters at the same time was horrible.
Neutral creeps can be "marked" in the fog of war making you get swarmed by rats or suchs. Think i killed 90% of them so far.
Difficulty curve. There are "random" enemies in the start area that will wreck your shit and they are hard to miss.
Buggy

But for the price and especially on a sale i'd say go for it. Either you get some hours or "fun" or you wasted a buck or 2.

Phaseshift
Phaseshift

Game has been great so far. I was a little disappointed that they abandoned the single-hero gameplay for the Baldur's Gate like party play, but have been delightfully surprised. It seems they improved upon Divine Divinity insofar as giving mages more options than spam-to-win.

I'm not sure what all the people are complaining about. I'm running on Windows 10 and the game runs great at 2560x1080 resolution. No crashes. Maybe they are computer illiterate?

thepowerlies
thepowerlies

Unlike divine divinity the game start with a cool video and it start with telling you that your soul is bounded to a dark knight! This adds fun and also some frustration to the game because if even one of you dies you lose but you will see a lot of crazy funny dialogues from npcs taunting the dark knight and dark knight humiliating them. The story is well-written and the exploration is good too but still there are some flaws (and the reason the meta score is 73), lock picking is not worth to put points in it because you can find the key to nearly every door and chest on the ground or fallen enemies, some skills and magics are useless but gladly you can un-learn them buy paying gold, unfortunately it has a lot of bugs ( not game breaking tho) and some crashes too. Buy it only on sale

Jork
Jork

It's good. The quests are just OK, sometimes bland at times, most are glorified fetch quests. DO NOT learn pickpocket level 10, it breaks the game: you have unlimited money. Some cringy voice acting and the cut scenes are a little low budget. If you like old school RPGs, you should play this.

Valdaya
Valdaya

DO NOT BUY THIS GAME!! It behaves like a virus, running constantly upon steam launch even after manually removing the folder!

Ashtalon
Ashtalon

While not being a total disaster, Beyond Divinity leaves A LOT to be desired. 3/10 is my overall score.

Since it was in a mostly-linear four acts, at least there were markers of how close I was to finishing. The overarching story elements weren't that bad, but I found each section pretty tedious. The opening of the game in the prison comprising the entirety of act 1 was tedious. The imp village and its quests in act 2 were tedious. Act 3 wasn't so bad in the freedom of quests it gave you, but I still found I wanted to finish it off ASAP. And act 4 was okay, interesting at times.

Good luck getting through this without a guide. Plenty of things are just hidden away without explanation and you could end up running around for ages when the solution was simple but unintuitive.

Environments were unfortunately pretty monotonous. Compared to the wide, open spaces of Divine Divinity, Beyond Divinity's environments tended to be more closed-in and dungeon-like, particularly in acts 1 and 4. This was particularly frustrating in act 1 given how long it was. I missed the natural environments of Divine Divinity's Rivellon.

The game is plagued by a very noticeable lack of polish. Starting with the voice acting: The Death Knight's voice I originally found pretty annoying but I eventually got used to it, particularly as he sounded less ANGRY ALL THE TIME. However the quality of voice acting sounded like they'd got just about anyone to voice the characters, not professional voice actors. Their inflection often didn't match the emotion of the text. Also there were a lot of voices with effects added in post-production but the quality was horrendous, there were very jarring sound artefacts.

The skill system was unintuitive. I don't see why they had to change it from something that worked so well in Divine Divinity. Here, one skill often has a large number of attributes that you can level up once you choose the skill. But since you only get 1 skill point per level and you'll struggle to reach level 30 by the end of the game, you can't really learn many to a useful degree.

There's plenty of obvious bugs, I found misnamed items including "donotuse" and things like "item25153". Another weird bug saw audio glitches come up after quicksaving and/or quickloading a few times. Sound effects would start cutting off too early, then stop playing altogether, and the music would stop too, leaving me with a completely silent game, only fixed by restarting the thing.

In terms of music, the soundtrack consisted of mainly reused tracks from Divine Divinity. The new ones were nothing special, which I guess is in line with the rest of the game. Sound effects were also largely recycled from Divine Divinity, and those were the good ones. Many items didn't have any sound effects at all, and some of the new sound effects were terrible.

Finishing the game was only something I did because I wanted to play all the Divinity games in order. Without that, I wouldn't have bothered. And I'd suggest no one else bother unless they have the same goal, because it's a SLOG to get through Beyond Divinity. It's not that fun, absolutely nothing like its predecessor Divine Divinity in terms of satisfaction and fun factor.

Its one redeeming quality is the completion of the story arc at the end, which made me kind of wish the execution of the entire game had been a little better.

I wouldn't recommend this game to anyone who doesn't want to go through a tedious, painful slog of a game. At least it was under 20 hours. Overall I can only give it a 3/10. Don't bother.

thieme-v
thieme-v

Good game 8/10.

Basic criteria for the score is the story and ambiente. Likeable world, feels like you really some kind of hell and try to escape. The two character concept is a little unusal but not bad. There a some nice laughs to have and some plot twists to discover.

Story progression is mostly onedimensional, which i like, but nowadays many people, with most RPGs beeing Open World ones, dislike it.

Played on Windows 10.

Only annoying thing is, that it crashed every few hours, but if have the "I just saved my game, better do a quicksave too"-Syndrome you have nothing to fear.

Areallis
Areallis

The game is pretty good but it is inferior to the first game in the series Divine Divinty. The biggest problem for me is that most of the story if i exclude the arena mode is placed in a dungeon that you are meant to escape. But still i would reccomend it because it is still a good game.

Uncle Death
Uncle Death

I grew up on Divine Divinity, and I've beaten it maybe 20 times in my life. This game however, is a turd for several reasons but just to be brief, the 3D models and 2D drawn environment is awful. The leveling/trait system is awful. The Quests are locked out if you complete a section of the main story too fast. The voice acting is abysmal (and not in a funny way like Divine Divinity) and the humor is forced. Great concept for the story, but having to fight through a million dungeons and not seeing a single tree until way later is ridiculously boring. Divine Divinity had a great classic forest vibe and every town/area had a unique charm to it. This just feels annoying to get through and the skill trees are beyond annoying. Avoid this game, play the first one, as its near perfect in every aspect to me.

M_Kai
M_Kai

Вторая игра в великолепной серии Divinity. Первая часть очаровала меня очень давно и я прошел её с удовольствием, но вот со второй у меня как-то не сложилось. Многое тут меня раздражает, игра плохо состарилась и я продирался сквозь неё с большими ментальными усилиями над собой. Финал? Финал меня поразил и всё объяснил... кроме того, что будет дальше.
В целом, если вы готовы потерпеть некоторые устаревшие геймдизайнерские решения, то поиграть можно. В основном ради отличной первой части.

Luitenant Gruber
Luitenant Gruber

I tried. I tried so hard, but I can't. Forgive me father but I could not do it. I could not finish it.

I wanted to play all the games in order, starting from Divine Divinity. I love old classic games and although it had its flaws it was a very fun game and I enjoyed it until the end, but this? This is just not possible, I am sorry. Normally I can man up and get myself through it. But not this time.

Right from the beginning of the game I got the feeling that something was very wrong. The reused 2D backgrounds and some ugly looking 3D models. Without help from the almighty lord Google I could not figure out how to escape the prison. For hours I wandered until I found out you need to move a blanket to uncover a hole. This was only the beginning of all the cryptic and vague ♥♥♥♥♥♥♥t I was about to see.

I forced myself through most of the game. I wanted to enjoy it. I raided the battlefields, I tried to complete every quest but at some point after searching the solution of the 132th cryptic puzzle quest I asked myself: Why? Why should I bother? Why should I care?

The constant bugging, the crashes, the enemies that got stuck in the walls, the repetitive nature, the boring landscapes, the horrible voice acting, the horrible skill tree, the slow enemies, the awful hit detection, the constant questioning about what to do, where to go, what I must fetch now. I just can't take it anymore. At the academy I quit, I was done. Divinity II, here I come.

I tried. I tried.

peter_edwards75
peter_edwards75

The game keeps freezing during start up. I have reset the settings. In game if you have a higher than 16bit system it does not like it and becomes unstable.

Hernald
Hernald

I like the Divinity setting. This is not set in it and I don't like it. The interface is a step down from the previous games as well. They later got their act together for the Original Sin games, but this is a thumbs down.

Mr M
Mr M

The game has an interesting plot, difficult puzzles and good humor, but it's not optimized for modern systems. Regular crashes, fps drops, lots of bugs. Only the most persistent players will reach the final.

Zorinda
Zorinda

Basically pretty boring. I didn't get very far before I gave up on it, so I don't know if it's possible to even make it out of the dungeon area.

If you're looking for a good Divinity game, I recommend Divinity 2 Director's Cut or the first Divinity Original Sin.

VahidSlayerOfAll
VahidSlayerOfAll

i have no idea how to turn the game off other then restarting my pc. gave logging off and back onto steam a try, divinity is still up and running? WTF! pop open task manager and check everything twice, nothing. Beyond Divinity and Divine Divinity are soooo broken. would love to play them both but i cant

Arsene Lupin
Arsene Lupin

In my ongoing and likely futile effort to write a Steam review for every game in my library (#284 out of 612)... it's time for Beyond Divinity.

I'm sure there are more patterns to my behavior evident through these Steam reviews than I'd be comfortable admitting. One of them is almost certainly a tendency to speak-up Larian's games, almost all of which are fantastic, many of which are brilliant, and least one of which is a genre-defining classic. But, uh, Beyond Divinity? It's the black sheep of the series. It's an interesting game, but not a good one, and easily the least "necessary" entry in the Divinity series for anyone looking to a do a deep-dive into the pre-reboot lore.

Beyond Divinity presents players with a very unique premise--you begin the game soul-bound to an evil creature, a Death Knight, in a magical prison, and must work together to escape--that it immediately undermines with extremely amateurish, campy voice acting. This sets the tone for the rest of the adventure: good ideas, poor execution. And that's not even getting into the cavalcade of bugs, some of which qualify as game-breaking, that you're likely to encounter.

That said, it's still a Larian game, and there's still that glimmer of genius beneath all the rubbish, if you're keen on digging through it. Of particular note in Beyond Divinity is the quest design, which is considerably more interesting and varied than that of Divine Divinity, edging closer to the open-ended nonlinear approach to quest design Larian would eventually embrace with the Original Sin games. And, as is standard for the Divinity games, the soundtrack is absolutely phenomenal. Is the music good enough to make you forget about the atrocious combat? No. But almost. Almost.

Mostly Beyond Divinity is not a game I'd recommend to anyone. I'm at a loss, really, as to whether I should give it the thumbs up or thumbs down here. Ultimately I think it's a game that most players are better off ignoring, even those who want to go on a deep dive through Larian's back-catalog; even those who played Beyond Divinity in childhood and harbor an intense nostalgic affection for those memories. Rather, Beyond Divinity is a game solely for the most hardcore of Larian's fans, who care more about understanding a game than enjoying a game, and want to see the evolution of the Divinity series for themselves, warts and all.

Note: Also played on PC, sans-Steam.

Setorrs The Lollygagger
Setorrs The Lo…

This game was my first encounter with the divinity series. After playing Divine Divinity this feels short of what the first game brought to the table. It was interesting to be able to use 2 characters instead of one and it might have as well influenced the original sin games. Story was there (not good not bad), characters somewhat interesting, combat acceptable.

¿π Real Nigga Howard
¿π Real Nigga Howard

I really wanted to give this game a good review, since I simply adore Larian.
This is a really funny game, and if you love environmental gags and mocking fantasy tropes then this game is going to make you laugh.
However, I really can't recommend it.
I am currently in Act 2, and I decided to uninstall. This game is a technical nightmare.
Audio glitches are still here from DD, except, instead of being constantly jumpscared by white noise like in DD, you simply lose all SFX for a while. This pretty much forces a save and quit.
Except, 50% of the time the game stays running, and the process isn't there in the task manager.
I've tried everything, the only thing you can do is reboot.
Ignoring this, this game is quite a mess from a design standpoint.
Adding a companion made the combat system struggle to keep up. Now friendly magic needs a target, which makes it pretty useless in combat. You need to constantly check your health, since a single KO is instant game over. Except now the HUD is tucked away in the top left of the screen. You can't use your peripheral vision to keep an eye on it like in DD.
The new skill tree is unrefined and overwhelming. You need both teachers AND skill points, unlike earlier or later games. There's no explanation in the game of what half of these do. Piercing damage stat on bows, point blank range, difference between death blows and crits, you just have to guess what they do.
Half of the stuff is useless, the other half is too much of a bother.
All ancillary skills are pointless, since you can warp to a Battlefield from anywhere at any time and make use of the 5 merchants and trainers there, which by the way allow you to train most skills to level 10 from the get go, destroying any kind of pacing. Their gold is instantly restocked, which means trading is unlimited, except this time around inventory space feels really limited, and forces you to teleport constantly.
The linear structure felt good in the beginning, but they botched it pretty bad.
When you go from an open world to a linear game, you can afford to have better dialogues, better voice acting and more meaningful quest. Since the PC's background is fixed, they could have given him more personality.
Instead, dialogue is the most bare-bone of the series. Your only forms of expression are pointless questions and very sporadic binary choices. Your character has no personality.
Gone are the days of the PC cracking jokes. Also, he's entirely silent. No voice acting at all, not even when interacting with the environment, à la NWN2. Your permanent companion has tons more personality than you, and you can talk to him besides asking for directions when prompted.
Then, when in Act 2 the game breaks the linear flow, it becomes even worse.
The open sections are confusing and directionless. Everything looks the same, and you can't distinguish quest givers from randoms at first sight.
The voice acting is, well, uneven at best. Some characters (very few) are masterfully acted (the ghost in the escape tunnel comes to mind). Everybody else comes straight from a bad school play.
This is sometimes funny, but mostly jarring, considering your permanent companion is in the latter category.
By contrast the music is great, but often too invasive, more fit to be a main menu theme than an area soundtrack.

Last AND least, the battlefields. They're complete garbage. Don't play them. Ever.
An interesting attempt at random generation, but it's done in such a bad way it makes most garbageware on Steam look like Planescape: Torment. Big empty areas full of trashmobs, it's like the wastelands of DD all over again, except infinitely worse. The rewards are completely unnecessary, too.

All in all, the very few technical advancements and great humor are completely overshadowed by the terrible design, lackluster combat system, forgettable writing and uneven voice acting.
I wanted to pull through because of my love of the franchise, but the constant rebooting made this a frustrating experience.
Also, the plot of this game is rarely referenced in the future, so there's almost no point in playing it.

Buy it if you want, and if it's cheap, but do it on GOG, where you don't have to deal with a launcher on top of a faulty game. Only for the most hardcore of fans.

glebkorniyenko
glebkorniyenko

You can't rush this game, if you do you will almost certainly absolutely despise every detail that makes it great (I did at first). Controls make some puzzles painfully difficult to get through, the art style can makes it hard to see some doors and levers because everything looks very similar, especially the dungeons. But, I really liked the ending. So much that it made me appreciate all those things, gonna replay it properly someday

Prince Vegeta
Prince Vegeta

Looked interesting, kinda like a D2-inspired deal. Unfortunately it has a ton of issues, or at least I did on Win10. This game has not aged well.

Honorius
Honorius

The game is good itself. Some issues with bugs at times. At the end of the day it's the typical hack and slash rpg style game, with a evil spin on it. I enjoyed it though, so I would recommend it to other players.

M2bandit
M2bandit

Divine divinity was a bit of a bug minefield but it was still far better than this game.
It seems like they just slapped together extra bits from DD attempting to make a game. Crashes are far more common, story is far less there. There's more voice acting but it's horrible. I made it to Act 3. I really wanted to push through it but I'm uninstalling.
When I played devine divinity I played as a mage but saw all of the skills for archers and thought it would be interesting, so I played an archer in Beyond divinity. They removed all of the skills, all you can do is click to shoot arrows. Melee is the same way.

I played this offline so steam thinks I didn't play much.

ObsceneNameHere
ObsceneNameHere

To Divinity...AND BEYOND!

Serious note...this isn't worth putting up with the bugs on modern systems.

You will find this on sale for literal cents.

rumpus
rumpus

Problems running this correctly on my Windows 10 machine; I had to tweak a lot of settings and compatibility mode but then towards Act III, the graphics were freezing and colors and animations all off so could not continue.

hrivers99
hrivers99

Good concept, poor implementation. I'm running the steam version on Windows 10. Crashes often at random places in the game - so you need to save really often. Unbalanced - hard early, too easy by the third act. Later in the game, the earlier battlefields provided no experience since the monsters were much lower level than my character. Bugs - e.g., no bosses in battlefield dungeons 2, 3, &4 in Act 3 - Raanaar prisoner wasn't in his cell, so there was no way for me to continue the game.

Varthlokkur
Varthlokkur

It's actually a really great game when it works. I got to act 4, at the philosophy level, and no matter what I do, the game will not load any saves I make past that point. It will load any save I made before then, so I tried replaying up to that point multiple times and making new saves, but I kept getting killed, and was unable to load any save that I had made after that Act 4 point. I honestly don't have the patience to play through hours of content each time I die to get back to the point where I was. So while I technically could still complete it, it's more effort than it's worth. I picked it up on sale for less than a dollar, and got 27 hours out of it (and had a lot of fun), so I can't complain too much, but it's hard to recommend when I can't complete the game due to a major bug.

⎛⎝💚TonnyTayYT💚⎠⎞
⎛⎝💚TonnyTayYT💚⎠⎞

This game isn't as buggy as people say, well in my experience, but having to save often because of those rare bugs is annoying. The story isn't even interesting and skills are not even balanced. combat is fine but slower than the first game. 4/10 Not worth it for the story alone.

Ali The Great
Ali The Great

Beyond divinity is a follow up to Divine Divinity. It's released on year 2004. Action - RPG with non respawning enemies, re-skill with money, you control 2 characters and summons, has four acts and optional random dungeons in each act.

Finished the game in action difficulty to not to waste too much time, it turned out too easy, rarely used potions and strategy. You can easily go tactical and hardcore if you read/try/learn skills and damage types, do battlegrounds when you can.

++Story/quests: Although main quest is predictable to veterans and a bit of cliche, side quests are sufficient and well written. Lots of lore and stuff if you read.

+Skill /Level System: Lots of skills, melee works, ranged works, magic works. Stealth and trap skills are not so useful. Never take identify wisdom or trade or you can becaıse-> Since you can re-skill with money and with dolls you have infinite space to carry and sell loot. Money is not a problem hence re-skilling. You can always try skills and re-load if you don't have money anyway.

+- Technical: I have used DXWnd 2.05.34 to make it work on Windows 10. Some rare crashes still occur. But with dxwindow i was able to play at 3440*1440. Yeah 2004 game ;)

--item drop: This was 3 negative in divine divinity because of über randomness and no respawn. Here it's still same, you can get a super powerful orange item, or just an "orange" from a chest. It is somewhat negated by battleground vendors which refresh inventory every time you teleport there and abundance of money if you sell everything like i did. (too much money really)

Tip: Near end of the game at act 4 , there is an missing amulet quest, don't finish it, it's bugged. It will corrupt all saves after that point.
Tip: Shaman Magic aoe's are awesome you can gather everyone and kill them with them. Curse first lightning /Metoer later.

far7070
far7070

I know that many people think this game is mediocre at best.

Well, It is true if you compare it with its predecessor - Divine Divinity.
However, be aware that Divine Divinity is a masterpiece that open up a whole divinity game series
including original sin series.

If you take Beyond Divinity as an individual game, it is actually not bad at all.
Yes, it does have some glitches; And the game mechanism is a little bit redundant.
Aside from those, the game is still worth playing.

The story is actually pretty good, especially the ending.
During the journey, we also see many quests that show the intricacy of the game designer teams.
And they've made some effort into graphic as well.

Overall i say this is really a game worth playing; Though not replayable (for me).

Some positive and negative points of the game for quick review.

Positive:
1. Main Story
2. Little humors in game (inherited from Divine Divinity I apparently)
3. Music
4. Overall atmosphere

Negative:
1. Skill and resistance mechanism (Overcomplicating and unnecessary)
2. NPC reaction (Not as sophisticated as Divine Divinity I)

netgeek34
netgeek34

I honestly had high hopes for this. But to me it just plain sucks. from the very start trying to find a key to open the door. and god help you if you use the only two keys that you find for anything other than the main door. I just reinstalled it to give it a second chance and no it still sucks IMHO

Dimitri Cosmos
Dimitri Cosmos

Contrary to what others say, I actually think that Beyond Divinity is an improvement compared to Divine Divinity. It has better story, better items and greater variety of locations and enemies, and more secrets. It also has humour like all the Divinity games, although I found myself laughing less frequently than in DD.

The biggest problem with Beyond Divinity is its poor compatibility with Windows 10. There are numerous tricks for getting around this problem (from enabling compatibility mode to using DxWnd), but the only thing that made it playable for me was lowering the resolution of the game.

I know that I said that Beyond Divinity (theoretically) is better than Divine Divinity, however, unlike the first game in the series, I actually didn't finish the second game (I got to the end of the second act ~half of the game). The reason for that is backtracking and grinding through mobs. There's just too much of that. It gets boring after a while. This is a common problem of Diablo-like games and that's why I don't really like the genre. But, they could be enjoyable, if the story and quests are interesting. The stories and quests in BD ARE interesting, however, the overall experience is mediocre. I think it's ruined by the map design that forces you into backtracking and revisiting locations and makes locating characters and places harder than it should be. So, in the end, albeit still interested in how the story ends, I ran out of patience. Perhaps, I'll just watch some summary on YouTube to satisfy my curiosity.

Additionally, there are some minor faults that don't improve the overall experience either:

    • Just like in DD, the traders still don't have enough money to buy all your goods. Fortunately, you don't have to run around looking for them, as you can just visit the Battlefields to drop off the loot whenever you want;
    • There are neutral creatures that don't usually attack you, unless you attack them first. But, if you kill one, all creatures of the same species will attack you no matter where you are. Since they are always under your feet (also during combat with hostiles), it's really hard not to click on them accidentally. As a result, in addition to regular mobs, you are swarmed by multitude of frogs, bats, rats, and other tiny and not so tiny creatures.
    • Many skills are redundant. Fortunately, you can always reset your skills.
    • The UI is far from comfortable. It was bad in DD, too. But, in BD they made it worse.

Although, I didn't finish this game, and despite its numerous flaws, I still give BD a positive review. It's rough around the edges, but, if you are a patient player who likes old-school hack'n'slash RPGs, you might give it a try. It's no masterpiece, but it's not bad either.

My overall rating: 6/10.

LEmpereur
LEmpereur

My first Divinity game. Played in 2004 without patches. Despite gamebreaking bugs, it was very fun. Had a paper journal with a guide that highlighted those holes and how not to fall in them though.

TheRealNaroitant
TheRealNaroitant

After playing Divine Divinity, this game seems to me not good enough.

Unlike other reviewers, I didn't notice lots of bugs. I only ran into a trouble with launch (I fixed that by changing the game resolution) and a bug with a side quest when it was impossible to complete. I think the real problem of the game is boringness. Combat is too slow, Battlefields offer only grinding with no one interesting quest. However, BD has a nice story and a fine soundtrack.

So, I can recommend this game but I'm not sure if it's worth playing more than once. I'd rather replay some other Divinity game.

Draeka3
Draeka3

"Just" the most important game of the whole series; its' main pillar.

The Knight's identity reveal will just brainf**k your mind (if you never played this one).

MadWeasel
MadWeasel

The first one was great and a strong recommend.

This however is a mess. There are many bugs, sounds and visual bugs really ruins the fun. I never got past act 1, it got boring real quick. The story did not really catch me, the areas got boring real quick...

It's a mess.

Aurimas Augustas Aurelijus
Aurimas August…

Buggy, had to use hex editor to get to npc behind a wall, replace save file components to fix corrupted saves in act4. Glad it's over, just wanted to get through the series, but would not recommend to any sane person to go through that at this day and age.

WONDERなパン
WONDERなパン

I think compared to classics like Diablo, Baldur's Gate, Ultima series, Elder Scrolls, etc. - Beyond Divinity is rather unremarkable. However, that isn't to say it isn't worth the purchase and playthrough. I do think for most users, this game is far too dated and clumsy - especially the UI, controls, and...the voice acting. Definitely check out one of the old demos before playing (if you can still find one), otherwise check out some longplays/let's plays on YouTube.

Combat is mediocre at best and its old-school graphics are simply ugly, even for 2004. If that doesn't totally bite, then the fack that the controls are super dated and require memorizing, inventory management is sloppy, and the story + voice acting all comes off as campy and low budget. It does make you wonder how seriously the developers were about this release at the time. I don't want to trash it, it's actually not a bad game - but make no mistake that it is a rough play.

I recommend you skip this one.

Torgo
Torgo

Having now played every game in the Divinity series, I can now conclude that Divine Divinity is the only one worth playing. I loved Divine Divinity, and one might think that Beyond Divinity is just more of the same. It's not. It's a severe downgrade.

All of the things that made Divine Divinity really good, they are mostly missing from this second entry.

The environments are bad. Instead of these mysterious forests and villages, you're plopped in some stereotypical Diablo-style hell dungeon with lava and spikes everywhere. The story stinks; it's very bare-bones and barely makes any sense. The voice acting is horrible; and one of the main characters is constantly talking and the performance is so awful it's enough to request a refund. The quality of the art is greatly reduced, especially due to the introduction of low-poly 3D elements (instead of sticking with the beautiful detailed pixel art of the original).

The party system stinks too; having to control several characters is just irritating. The skill system is also really bad; a big downgrade from the previous game. I tried to get into this, but I can't do it. I'd prefer to just play the first one again.

Landstalker
Landstalker

Sadly this one couldn't grab me like the original... While the original was quirky and had that feeling of aged CRPG feeling.. this one had more of a feeling of constant struggle with the system itself..

Stamina running out when just running down a hall caused me to constantly have to stop and rest.. then start up again.. or be forced to walk at an insanely slow pace to conserve it. Which was made even worse by the fact that my main character had more constituation and my DK was much lower... so he'd get left behind all the time while I was running around.

The skill system somehow became a mess between the first game and this one... They tried to get clever and add in a tree system, but unfortunately they failed to explain what any of the skills and their ranks actually do. No matter how many points I put in, it never seemed to really do anything.

Equiping things and inventory management was atrocious, it was nice to have the doll to be a mule, but thats about the only good thing. It was like they took the first one, and just added more people, without improving the actual window... They even split weapons and armor up and changed a bunch of categories so it was just confusing to try to find anything.

Quirks in the UI were a pain as well... like having the buy/sell window be multiple rows and columns instead of a single column like in the first one didn't make it easier, it actually make ti more difficult cuz now I was scanning left to right top to bottom with no filtering so comparing 2 items was a headache.

The combat system seemed to fall all to hell too, seemed like 99% of the time I missed, and then was shoved into impossible battles even on Very Easy difficulty.

I will give the game credit for TRYING to improve things, but the decisions they made were all half hearted feeling... Like, instead of actually making a second game, they just remade the first one and added a bunch of extra confusion to it.

I wanted to like it, but in the end, I went to Youtube and just watched the story instead. Sorry guys.

At least I know this is building towards something that is considered brilliant... Will make these painful early games even more worth it.

SapphireDragoness
SapphireDragoness

Play this game only if you are a completionist and want to play all the games in the saga. Grab a walkthrough. And don't play on hardcore difficulty if you value your sanity.

Draetenth
Draetenth

Game runs alright on Linux with Proton, but you have to set it at an older version (I used 4.11-13 or something like that) and you have to have a resolution lower than 1080 or experience stuttering (at least I did until I lowered it and it ran smoothly from there). I only had 2 or 3 crashes in the 46 hours I played though I don't know if that's from being on Linux or simply because it's an old game. There were also several times where the screen went dark though it seem like things were still happening (i.e. attacking). I don't know what caused it, but simply jumping to the Battlefields (optional dungeon) and back fixed it right away.

I feel like the game itself isn't that good and I was just going through the motions/forcing myself to finish it. Think of it like a second rate Diablo 1/2 (I believe the game was made around that time). Controls were clunky - I often found myself clicking on things I didn't want or going where I didn't want to go. This is made worse that you control two people who only do things if you have them selected or set to aggressive. Worse, there are neutral enemies where if you even click on them in combat mode (not even attacking them) ALL members of that species turn hostile... which is really annoying on some levels where there are a bunch of them. They don't do any damage, but because you don't get any experience for foes 8 levels below you, it's an annoyance to deal with them. Did I mention that either you use Sneak and nothing can see you (3 - 5 levels) or you don't and everything can see you like miles away?

Also, I highly recommend avoiding Hardcore (the hardest difficulty). The idea is that it duplicates all foes (to make it harder) in exchange for you getting a 30% chance of 1 character getting 2 skillpoints instead of 1 and 9% for both to get 2. You could save prior to a level up and load as often as you wish until 1 or both got 2 skilpoints. In reality, this just made things tedious. Only 1 of the two creatures actually scales well with you until the final act (act 4) so you often only have 1 foe that matches your level. This isn't even that bad once you get a few levels and good gear. The issue is that things just get tedious - particularly in later levels when there are large mobs of foes that are now doubled - not to mention all of the neutral foes that are around making it very tough to do any dodging.

I also hated how the second to last boss (it's obvious who it is) is so freakishly strong with like 90% resistance to everything and high health. The final boss was really disappointing in comparison - he only hit hard and once you beat him... the game just ends like that. It also sucked that most of Act 4 (final act) just seemed to be primarily puzzles. The game had none of the charms of Divine Divinity.

khalidvawda
khalidvawda

It's an okay game. The story and sountrack is less good than the first. The gameplay is very dated. The UI doesn't scale well on modern systems and there are a lot of crashes and bugs.

I wanted to play the series before starting Original Sin 1 & 2. But this was a dissapointment as well.

3/10

Pcable131
Pcable131

Beyond Divinity really shows the roots to the foundation of the Divinity series but really lacks proper voice acting, engaging gameplay, and really struggles with the story it is trying to tell. Given I am playing this for the first time many years later I am not 100% sure if this is an game age issue or if the game is simply bad but I really found myself viewing my game time as a chore versus a proper and enjoyable experience. If you love the Divinity series you might enjoy this game but unfortunately the age and technical issues kept me from properly having fun.

Spicy Lobster
Spicy Lobster

So I'm no stranger to ARPG games, but I generally don't play them much. But this one, just charmed me. It was probably the setting and the amazing artwork in form of 2d sprites and backgrounds (not so much the 3d models, good that it only appears for enemies/NPC and not for anything else).
But one of the other charms that this game had is some of the challenges in the quests and option rewards that the game has, and how to niftly resolve them.

Keys hidden under moveable objects, them being the mayority of the objects in the game such as boxes or just pieces of food, reading notes which hints you to what to do, and just some of the other mechanics of mixing and utilizing items (granted, some of this is not that intuitive and badly presented, leading to confusion and probably have to resort to a guide, like I did).

The NPCs generally are meh, apart from some that actually have some personality in them (love the imps, and their shit voice acting and intentional broken english).
Me like bad 'uman voice acting, and the rest aswell, as even if it is objectibly bad (and sometimes even annoyingly so), it has its unique characteristics for each race in the game (Evil and corrupted humans, "shortarsed" and normally sly imps, the proud and arrogant Raanar people, the dumb and hungry mutants, ridiculous demonic cave dwellers, etc).

This for me sells the worldbuilding acompanied by the amazing artwork (The glittering crystal forest, magma ravaged wasteland, the desolate and creepy dungeons full of gore, broken items and rot), too bad that in some cases it just repeats to much (specially the dungeons, some of their layouts are even repeated, making it quite tedious sometimes to navigate through them).

The music score for this game is nice, most of it fits the setting, but some are just ambience, still nice. Some pieces have choirs (one of them just feels out of place and I just laugh when it comes on), but others like the "magic touch" and med.7POST (heard in Act III while in the crystal forest and some other areas) are really good and I shall never forget them when I remember this game, as they just blend in so well and sold the world for me (Composer is Kirill Pokrovsky if interested, weirdly founded two of the best russian metal bands in the 80's). Definitely a great addition overall, part of the charm of this janky game. Apart from that, the sound effects are serviceable, nothing remarkable.

Lastly, the story and its gameplay. It is devided in four acts (plus the optional battlefields, easy to miss how to access them but not really worthwhile unless you want to farm EXP or sell/buy stuff, just to the battlefields in the first act and you'll have the full experience).

Act I is by far the hardest, you don't have good gear, you're still new to the mechanics (combat being one of the most finnicky and frustrating in the game) and enemies are merciless. It is recommended to save a bunch (Ctrl+S, with a maximum of 5 quicksaves, rotating every time you quicksave, or just S, manual saves, no restrictions), but overall I didn't have great difficulty (tho remember to put the disguise armour (citadel armour?), if not you will miss out on some quests and just have a huge pain getting through). It is linear, with two ways to end the Act (no effects on outcome, but it is nice to get the hidden ending by collectings items from previous levels).

Act II (Imp Village) and Act III (Temple of Raan) are by far the best. Open world with huge areas to explore, being at its center a hub of sorts for the mayority of quests and merchants. Some hidden loot/caves (can be challenging to find, even with a guide to tell you the location), and varied enemies sprinkled in (can be a chore to take them all out, but with the right items and resistances, shouldnt be a problem).

Act IV is by far the worst act. Good on the story, as it really tells you alot about it and the lore, but the backtracking and just tight spaces + the amount of floors there are (there are like 6 or 7 areas connected vertically, in every one of them you have to backtrack ,it is easy to get lost and frustrated). And as for the action, not a lot of variation, just the same type of enemy over and over.
And the last boss nearly killed the experience for me, because even tho that is is true that I was underleveled (lvl 28 vs lvl 38), the enemies in the same act before the boss where level 30-33, which they still evaded some of my attacks, but could kill them without even drinking a potion, but the last boss and the boss just before him nearly made me give up and how they would always evade 1/10 of my attacks, that attack inflict less than a quarter of the damage that the boss would inflict in 9/10 attacks.
Fortunately I was able to re-spec with my saved gold into maxing out a spell (which in my build I never used a spell, I was a warrior afterall! Must slice and crush) and maxing out my summoning dolls (which I never used, didn't even know that they could carry stuff for you), created a bunch of healing and mana potions from my saved up plants and finally cheesed him into oblivion.

So TLDR, nice game overall, great worldbuilding, alright story and sound to accompany it, frustrating combat but with challenges that do not revolve around it, and just funny dialogues, the voice acting most of the time enhancing that. This is purely my impression, if you're not sure that you can suffer through this, but still interested in its story and world, just look at a let's play.

Deathisi
Deathisi

Enjoyed the game overall, did the battlefield quests but honestly battlefields weren't necessary and a bit boring at times (lots of loot though which was nice).
Even though the story-line was mostly linear it was in no way cliche which was a huge plus in my book! (didn't expect the ending!)
Out of the main acts i liked act two the most for the story and play, but the main town/city in act three was a lot of fun to explore and talk to all the people!
The atmosphere in the game was decent but at times the music felt out of place (preferred the music in Divine Divinity)
The new skill system i can't decide if i like or not, but it's simple enough to understand so i wasn't too concerned either way.
However with all said and done, really happy i played this game :)

Bussin' for real on god no cap
Bussin' for re…

The sequel to divine divinity, beyond divinity changes up the formula by adding party control mechanics to what used to be a single-character ARPG. Beyond divinity also introduced battlegrounds which are areas you can visit whenever you like to fight enemies and earn money/exp. A nice way for players to get more powerful if they're struggling, but you never have to visit them if you don't want to. Character customisation is free-form, allowing you to pick the skills you like from each of the warrior, mage, or survivalist archetypes.

This game really lives in the shadow of Divine Divinity though. There's a lot of walking/running, voice acting is spotty, and the audio bugs out a lot -- the sound effects will stop being audible while the music swells or you will hear no music and only sound effects.

Despite its flaws, there's still something endearing about Beyond Divinity. You could look at Divine & Beyond Divinity and call them Diablo clones but that would be reductive. Even if the voice acting is bad sometimes, characters still say entertaining and funny stuff. You can tell that the people at Larian really cared about their project and did what they could given their time and budget limitations. Their objective was to build upon the foundations of Divine Divinity and to offer something familiar, but new. I'd say they succeeded in that.

Guntario
Guntario

I really did not enjoy the progression on this game. In order to progress, you have to enter battlegrounds to level up before continuing the storyline. There's always something off with Larian games. I really try to like them, but there's usually something that doesn't sit right to the point where I don't want to play. And this time, it's the weird progression.

Cat on Linux
Cat on Linux

I tried to like it but I can't. After Divine Divinity it feels like huge downgrade.

- No open world like in older game. Same dungeons over and over, repetitive dungeon crawling.
- Need to grind in auto generated dungeons (battlefields), bland and boring experience
- Skills make no sense (skill itself and ways to learn it).
- No balance for loot (every enemy drops bags of loot, everyone drops arrows), no sense of accomplishment for getting rare item when you're getting too much loot from every enemy.
- No balance for enemy levels (deadly at first and then weak once you gear up and clear first battlefield).
- Music is good but has very limited selection of tracks. I had to turn it off because one track with intense chanting played non stop for a hour (whole battleground dungeon). That can make anyone crazy.
- Clunky UI, much worse than we had in Divine Divinity. Special notion goes to trading window - worst trading UI I ever seen in games till date. Game requires you to pass items from one toon to another so we're wasting more time on managing useless loot rather than playing.
Overall quality of the game is like Larian had some idea but were forced to release pre-alpha build.

+ DRM free game, can be played offline. I played it offline on Linux, Debian 10, Nvidia drivers, wine 6x in prefix with dotnet48. Acceptable performance, few crashes in 5-6 hours, a bit of lag in open areas (battlegrounds grassy area). From what I read it's consistent with Windows - same issues.
Stopped to play because it felt like waste of my time.

googoogaga i want milkies
googoogaga i w…

Firstly. This game Don't really support 1920x1080
Including Buggy And Some Crashes in Occasions.
Font Needed to be Modded to be see easily

Just Like Divine Divinity U need Save more often
Sometimes clipping through wall. (lol this is happens when u alt+tab withing closes Wall, It'll slowly Move to West Bit by bit)

Story Rather a bit plains
4 Classes within multiple branch of Skills
Summoning Dolls a bit Hard to play with since u already had ur Tanky Death Knight lol
If ur death knight died u will also dead since ur bound to some curse within the story

overall 7/10

sicily_power
sicily_power

- Game crashes on startup
- Wasted half a day to make this game work
- game still doesn't work
- i gave up

in conclusion i wasted 0,50€ and half of my saturday on this game

RyRy's Grand Buffet
RyRy's Grand Buffet

This runs well on modern hardware.

I will say the same thing I said about Divine Divinity.

Somebody feels the same way about this game that I feel about Roller Coaster Tycoon. I can go back and play RCT for hours on end. I never played this game and the reason I own it is because I decided to buy all the Divinity games to support the developers as I absolutely revere Divinity Original Sin 2.

The visuals are great, but this game is dated. I do not recommend buying this full price. Get it in a bundle or at a deep discount.

hazaayt
hazaayt

I preferred the divine divinity, this game has more humour, DO NOT forget to make more than 3 saves.
IS IT WORTH IT ? YES, if you have free time, and the PRICE is cheap for the game

Dalek Caan
Dalek Caan

I really tried to like this game, because I LOVED DOS and DOS2, and enjoyed DD despite its outdated mechanics because it had a decent storyline and there was weight to the plotline. But the story in BD feels like a hastily-written fanfic spinoff. It's not engaging at all. You can read others' reviews for a list of the game mechanics faults, which I would have tolerated with a good story/plotline, but even with the wealth of dialogue and flavor text, it failed to make it feel like anything more than perpetual grinding. Quit halfway through; moving on to D2.

Shadow Man
Shadow Man

I liked the game but I can't recommend it.

It's extremely buggy. Like the most buggy game I've played in the last decade. It crashes randomly all the time. I spend 50-60 hours in it and it crashed probably around 100ish times (no joke). Half the time it only runs at about 15-20 fps making the characters move at a snails pace. Shadows tend to pop in and out. Near the end the game the saves got corrupted and it took a few hours to find a fix online. I had none of these issues with Divine Divinity.

The balance is off too. Despite having several attributes it seems like if you are a lower level than something it wins, if they're a lower level you win (with ease). This is most apparent with the last 2 bosses whom I could not hit with my archer character. Like literally 1/20 shots maybe. They could hit me plenty tho. So this led to pausing the game and drinking a potion between every hit.

On a positive note the story is decent. Apart from the bugs and the balance issues I quite enjoyed the game.

Capkan
Capkan

2/10 bugged trash - two points for good dialogues and jokes.
I had high hopes for it after finishing Divine Divinity, and was trying hard to enjoy it, but many bugs and crashes, and final battle (unkillable enemy because my character was not fitted for it, and I had not enough money to re-stat) ruined the experience. Playable only with unofficial guide, and overall not worth the pain and effort.

Theevilclone1
Theevilclone1

This game is a great RPG it is one of the first games i really loved as a child

The Crazy Synx
The Crazy Synx

I have played this game for a bit! And.. it is an older game for certain! It doesn't mean it isn't fun but sometimes the adventuring areas can feel reused and repel replayability. Making your character can also be a challenge but it gets easier when you figure out how the game runs!

Esfellya
Esfellya

my display burned out while playing this game

Plasmoid
Plasmoid

The only reason there are bad reviews is because there is zero hand holding.

Holy Bunny
Holy Bunny

Even if you liked Divine Divinity don't bother with this one, it is a waste of time.
It never gets good, even after you know what you're doing and have levels and skills.
There was no point during this game were I felt like I was having fun.
I never got into the story, it just sort of happened.

BunnyboyCarrot
BunnyboyCarrot

I really like Divine Divinity. I don't really care much for this one.

The gameplay loop is essentially the same Divine Divnity, only with new core mechanics and a new world.
The new mechanics are kind of a downgrade. Its a cool concept to have this eternal partner with you, but annoying to keep checking his health as when he dies, you also die.
Levelling up is unsatisfying. Distributing points into your attributes is okay, but this manual selection and incremental upgrading is just not engaging and unintuitive.

I like that they tried something different with the world design here, as you are essentially going through hell. But I felt a bit claustrophicat first as you start in this stronghold that takes about 2-3 hours to get out of, more if you want to actually discover everything. When you are in the open, the world isn't that nice to look at... I would've enjoyed more different scenery, even if it is hell.

There are the battlegrounds which essentially is the normal overworld like in Divine Divinity, but I couln't bother doing the quests there. I believe because there was no real connection to the main world, so doing those quests seemed unimportant to me. Not to mention that you can't acces the previous battleground after unlocking the next one.

All in all, meh game to be honest.
5/10