City of Gangsters

City of Gangsters
N/A
Metacritic
73
Steam
70.63
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$29.99
Release date
9 August 2021
Developers
Publishers
Steam reviews score
Total
73 (1 054 votes)

In this management tycoon game, you’ll start a criminal operation from nothing and grow it into a well-oiled money machine! Build speakeasies and illegal distilleries. Manage production chains and resource distribution. Leverage favors, chase down debtors, and bribe the police to look the other way.

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City of Gangsters system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5/i7/i9 or AMD Ryzen
  • Memory: 8 GB RAM
  • Graphics: NVidia GeForce 700 series or newer, AMD Radeon R5/R7/R9 200 series or newer, Intel Iris / HD 5000 or newer
  • DirectX: Version 11
  • Storage: 1 GB available space
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Ridik
Ridik

As of now, I do not recommend this game for the $30 price tag. I spent $20 on discount and still feel this game is not worth it. Ran into some glitches that made the game inoperable and annoying more than anything. The micro-management also turned me off. This game is realistically a $10 game and should not be more.

Whiskey River
Whiskey River

200 hours in and I'm having a blast. I've been waiting for somebody to make this game for twenty years. If you enjoy taking your time and going deep into strategy and production chains, while occasionally killing a fellow or two (some people just need killing,) then I would highly recommend this game.

Bad Wolf
Bad Wolf

mafia games that are any good are truly rare these days and CoG checks the mark nicely with quite heavy time investment possibilities. Gameplay has automation built in as well as micromanagement overall good package

Frederic Ogre
Frederic Ogre

I can't recommend this game while it does have it charms. I have probably 20-30 afk hours on this minimum but 50 hours in I'm still far away from finishing a game as it's on a timer.

Sure you do get playtime for your $ but what you actually do in this game is extremely limited. You can setup automation (routes) for your people to buy/sell pick up/drop ressources and automate production. The rest you select your characters and move them around buying and selling and moving products. The gang, war, combat whatever you want to call it is extremely limited.

Capturing one street corner at a time is extremely limiting and eventually just breaks the flow. Not sure if it's meant to prevent you from capturing and steamrolling too much but the game is way to easy anyway.

Killing other outfits requires 3-4 NPCs to kill and that can be done with 1-2 characters properly armed and systematically jsut going to each character and launching combat, sure, using all action points and injuries may slow you down but when you are done, you are done. 4 kills and you cleared out an entire crime family, taking over or breaking their fronts is useless.

This game seems to be lacking so much gameplay wise that unless you are an optimizer, supply line freak, there's very little here for you. Sorry.

troot
troot

I've played this game for almost 200 hours now so I kind of have to give it a thumbs up for $30. But this is one of those games that the more you play it, the more you see what's wrong with it.

First of all, this is not a successor to Gangsters: Organized Crime. This is a turn-based 4x game, like Civilization or Stellaris. You start with the most basic of resources and one unit, and have to explore, choose what to build and how to expand, and how to deal with enemies.

Your goal is to make money. You do this by combining the necessary ingredients to make a particular type of alcohol, then go around selling it. The challenge is in finding a steady supply of ingredients, buyers to buy the finished product, and dealing with the cops and enemies that are trying to stop you. Dialogue and relationships with various NPCs are a big part of the game and understanding how that system works gives you a big advantage. A large portion of the time, this is a really fun and rewarding gameplay loop. Once you've gotten a few dozen turns into the game, it really opens up and you start having a lot of options on each turn. You will have several viable advancement paths but you can only afford to develop one at a time, so you have to think and strategize and decide how to spend your limited resources. Basically, the whole reason you enjoy strategy games, right?

The problem, at least for me, is that maybe one out of ten starts is actually playable to get to that point. The other nine, you have no buyers for your alcohol, or you have no raw materials, or the procgen put all the "nearby" buyers topologically 100 squares away. Instead of a tech tree, there is a highly randomized series of quests/missions, with semi-random rewards. The only way to progress to higher grades of alcohol, better production facilities, and better vehicles, is through these missions. Understanding this system and knowing the rewards ahead of time is essential to progress and development, which does not feel good. It feels highly artificial and gimmicky, for example, to know that if I accept a specific mission on a corner I control instead of one outside my territory, I have a good chance of getting a free building as a reward (and zero chance if it's outside my territory). Or to know that I really need a pickup truck, so I better not accept any more missions until I see the pickup truck mission because I can only have 6 missions at a time and I already have 5. In other words, you don't succeed because you made smart decisions, you succeed because you know what is coming and how to game the system (and because you got good RNG).

I'm a multi-thousand hour player of Civ, Stellaris, and Crusader Kings so I am well, well accustomed to dealing with RNG, and yes, it's part of the genre. It's part of what makes these games fun. You get a good start and you're like "hell yea, this is awesome, I have to not screw this up now" and you're deeply invested in that playthrough. But what would be a god-tier start in Civ or Stellaris, in CoG is just the minimum viable starting position to actually have a decent game. Most starts I spend the first 20-30 turns exploring in frustration, not finding what I need, before I just give up and restart.

Bottom line though, I had a blast getting to this point, and those starting positions that were solid led to some very enjoyable games. This game is crazy addictive. These 195 hours happened in one month and I'll definitely be dumping more time into this game. I really, really hope these devs will continue to refine their game, because games like this must be developed iteratively to reach their potential. I would happily regularly buy DLC if they contain QoL improvements and refinements to the game rules (like Paradox DLCs).

Also, full mod support would be amazing.

topher.mills
topher.mills

I got it on sale for ~$12 and it's worth it for that much. However, after 50 hrs it's getting pretty redundant and the economy system is a little jacked up. I don't know if I'm gonna finish a play through at this point, because the turns keep getting longer, and the prices are getting outrageous early in the game.
I'm about 170 turns into one game where I've pretty much saturated the market for brickwine, and cider. I haven't made a bootlegger yet, but I wanted to make different alcohols, as there are a lot of beer and sparkling cider places around. So I made a sparkling cider op and then decided to open a beer spot. Together they cost about $20k just for the property! What's next? Is it gonna be $20k to open another beer place? It gonna start costing 6 figures? Why is the housing market jumping 10x where it started 3 purchases ago?

Also Charging 5 movement points to drive thru a new block is overkill and doesn't make much sense. Each turn is supposedly a week; so it takes your character(s) a week to explore 2-3 blocks? A person could
crawl on their hands a knees and get further than that in a day. I understand they use it to pace the game, but it's too much, considering the lack of available distributors. It could take you a 3-4 months to find someone that sells what you have.... I'm 50 hrs in on one game and haven't even seen half the map yet! I have 6 drivers, still no time!

tekblade2992
tekblade2992

This game is not what was advertised, uninstalled it immediately. To bad Steam refuses to give me back my money for it, says I played it to long. Even Empire of Sin an abandoned game is better than this.

HellForce
HellForce

👨‍👩‍👦 Who should play 👨‍👩‍👦

❌ Children
✅ The Youngs
✅ Adults
✅ Gamers
✅ Hardcore Gamers

🌆 Graphics 🌆

❌ Bad
✅ Normal
❌ Good
❌ Very Good
❌ Awesome

📖 Story 📖

✅ No Story
❌ Bad
❌ Normal
❌ Good
❌ Super
❌ Effectual

💰 Price 💰

❌ Free
✅ Cheap
❌ Normal
❌ Expensive
❌ Costly

💻 System Requirements 💻

✅ Bad PC
✅ Normal PC
✅ Good PC
✅ Very Good PC

⌛️ Single Player Play Time ⌛️

❌ Short
❌ Normal
❌ Long
✅ Does Not End

⚙️ Difficulty ⚙️

✅ Easy
✅ Normal
✅ Hard

🔮 Game Modes 🔮

❌ Multiplayer
✅ Singleplayer

😡 Is There a Bug 😡

✅ There is none
❌ Normal
❌ Does Not Disturb
❌ There Are Many Bug

sly
sly

Fun Sim game, has depth and will keep you going.
Pros
1. Great feel for prohibition times. ethnicities giving a fun turn
2. Citys seem great and seeds generally all seem a challenge at the beginning.
3. Characters and gang members have nice characteristics although some are better than others (Hardworking and Organised for managers are a must
4. Battle system is straightforward and once you get a tommy gun your charachter becomes too good.

Cons:
1. Rival gangs AI were a bit more competitive (not sure if there is a scale for that).
2. When you have 10 or more operations, doesn't really prompt which operation produced etc. hoping that can be fixed but it perhaps made it this way. It would be more helpful if the operation badge colours change
- orange need more items,
- red produciton stopped due to lack of items
- green good to go
- blue produced and in store

just a suggestion that would help me greatly.

pielie8
pielie8

A year later with 9 DLC's. Hard pass. Pity it was bought in early access.
Base game is okay but all the DLC's earn it a thumbs down.

[3rdUS.A]Cpt. Xbwalker
[3rdUS.A]Cpt. …

The lack of automation is painful in the game. Yeah there are routes but managing them is a fulltime job. I'd rather pay someone to handle overall deliveries and purchases by setting a limit on each. The Guild 3 has this functionality and that game sucks. Why can't this one have it?

timmy_tyman
timmy_tyman

real fun game, kinda hope it goes co-op or able to play with friends

Spicy
Spicy

So far I only played the tutorial and a bit past that since the game hands the reigns off to you after an hour of tool-tips and general advice. It doesn't tell you everything but just enough to get you started.

After 2 hours I had killed most of the hooligan gangs running around my neighborhood with the rifle my Uncle gave me, after 6 hours I had my operations fully running with several gang members running my hooch and making my collections. In all this I realized that me being a rampant murderer and killing nearly everyone that got in my way turned out to be a bit of a problem, one of the guys had an uncle who was a cop that comes sniffing around my neighborhood every now and again who I can't bribe because everyone he knows hates my guts.

The flapper I had gunned down in front of her uncle's deli has had the long lasting effect of blocking an entire neighborhood from my reach since they won't buy my booze or give into my extortion. And then I noticed something really tragic, the tutorial character's name is John Smith, I hired someone recently named Billy Smith who I used to kill the rival mob head in downtown Chicago.

He's my brother, and I found out our father is dead. He was the first hooligan I killed for getting in my way.

I murdered my father and now I own our entire neighborhood. Mama always said I was the chosen one.

bigaluk81
bigaluk81

good game lots to do only played a few times but kept me busy for hours

PacificCloud
PacificCloud

A bit of a diamond in the rough but still great fun. 7.6/10

If your looking for an action packed experience with your mafia strategy, your going to be disappointed.
However if you enjoy games like ANNO or if you want to play a supply change simulator with a mafia theme then this should be right up your alley.

Koy
Koy

Game is confusing at the start and a little bit boring when you get the mechanics of it.

datrune
datrune

Lotta locistics.. gotta love it whitta gangster thred

RyFieri
RyFieri

Fun little sim. If you're an old fart that also played Gangsters: Organized Crime, it'll feel familiar but has its own style.

vagabound
vagabound

I really wanted to like this game. The premise is good and I thought the menus were good. I was cranking through some beer, hired some help, set her up on an automated run to go pick up beer supplies for me and ... suddenly, the merchants I was getting Stoneware Crocks from just stopped carrying any of them. Her runs became pretty useless as she kept coming back empty handed and the crocks became so sporadic that I couldn't keep up production. I was trying to expand and kept having to do the crock-run grind instead. I can't find any reasoning or explanation online or in forums why this may have happened (how are you supposed to make a product when your supply chain isn't reliable?) but you've only got 2 hours to determine if you like the game or not and I was up against the time limit so... it went back. I'd revisit it again in the future if it was on sale.

Livid
Livid

I played through the tutorial, Im not impressed. It is a commerce game that is lacking economy. No new mechanics really. I may play more, probably not. There is no gangster feel. Once you discover the location of resources and set up your fronts you can automate it all with henchmen and go back to the rudimentary task clicking.

Werner Herzog
Werner Herzog

Be aware of what you are getting into! This game is not for everyone. More like a turnbased Crusaderkings but with a little less "flavour" (even though it's there in a decent amount. I would wish for a little more different faces and all around a tad bit more unnessecary details - even though the day and night cycle and seasons including snow are lovely so far) and a bit more business management in a big city mafia type setting instead of feudal europe, than anything else.

A lot of negative reviewers seem to haven't been aware of that and base their verdict on their taste and don't review the game for what it is.
The pricetag is a bit steep but fair nevertheless, the content packs sadly seem kind of necessary for a "full" experience in my view, therefore i recommend to pick it up as a package on sale.

AiredMania
AiredMania

If you don't like micro-managing things or trial-and-error to learn the game, you'll be frustrated. It's not a visually stunning game. But the appeal is blobbing and role play for me. I always wanted to be a gangster lol and in this, I can.

Truewhit
Truewhit

I just played some City of gangsters and it was a load of fun. Lots of logistics and I love how important establishing relationships is in the game. It’s also very novel playing a resource game that’s small scale set up around city blocks. I think most of the mixed reviews is due to how easy it is to get lost at the beginning without reading the tutorial or guides. I like how it’s less of a violence/action game rather then a economic game, which suits prohibition better
I do think city of gangsters is not for everyone, but it really suits me. It seems rather historically accurate with the exception being more women in positions of power but who cares? It’s a video game.

Prophet_PPK
Prophet_PPK

Fun Game, strategic, complex, has depth if you give it time. Not a lot of how to guides, recommend watching youtube playthough to get you started. The guide on Steam is long and winded.

I don't get the negative reviews, most of which are players who gave it 1 to 5 hours of time. Some say its not complex enough or doesn't match other games in the genre, others don't like clicking the mouse button (agree to a point, many stores have "Business Opportunities" that you have to constantly say "Later" to get to the business at hand, they should just add "Business Opportunities" to the discussion selection page). But that's it click wise, you can use keyboard shortcuts too.

Some say its not Mafia enough cause you can't wash dirty money or start a prostitution ring, etc, yet the description of the game is "Bootlegging in the 1920s..." Mafia wise, you start with nothing, find out what sells in your neighborhood, expand, add crew based on strategic needs, buy trucks, build a garage to add more trucks, diversify your product line, automate your logistics, expand your influence, build new relationships, take out or be diplomatic with rival gangs, pay off cops, influence politics (can make things more expensive if you don't). Just took out a rival game who wouldn't compromise, used my cop friend to send the FBI at them, then slowly took each member out with 2 of my guys. Now expanding influence sending a scout ahead, using my leader to make better deals on buying and selling/learning new skills, got 2 drivers, 2 managers on automation (got to do some tweaking depending on supply), and learned skills to expand my brick wine empire (grape press and efficiency bonuses). Might start a moonshine business if the area calls for it. I' m not even halfway through my playthrough and still learning.

So yes, the developers can add more mafia/gang type enterprises, but I think the game is complex enough for what it is... Bootlegging in the 1920s.

Fish
Fish

I would rate this game 8/10.

There are some micromanagement pieces that need to be noticed.
-Collecting protection money manually.
It would be great if this could be handled automatically.
-Spare cars lying around
I have all these vehicles with nothing for them to do! And occasionally they have items inside. It is annoying? Can I sell them or store them away? That'd be great.

Game gets a little repetitive once you get the gang of it, add some more fluff to existing features?
-More interactions with other outfits / street gangs
Currently it is mostly just "hey I'm going to fight you" or "hey stay away or I'm going to fight you." It would be cool to get some trade agreements or something at higher relations.

That's just a few ideas! I see there are DLCs coming out that bring in new content, but why not refine some of the old content?

Refine the older pieces, make the game better!

Edit:
I see now that protection money can be collected automatically. This is very cool.

PUNISHER
PUNISHER

mobsters 2020 ..i guess :) ,i like it and think its pretty cool

jerry
jerry

in general the gameplay is fun, sometimes the quests are repetitive if not annoying.

Ball_Diabeetus
Ball_Diabeetus

City of Gangsters whats there to say, 118hr in and i have to say get it. Turn based Strategy game about bootlegging and gambling and in the Prohibition. with a nice challenging end game, and multiple maps, and multiple ways to start. which makes the game a strong turn based strategy game. plus i am only on my 3rd play through.

PS. Get It...

xXDDKJefferyXx
xXDDKJefferyXx

great game loads of fun get it

Warrik
Warrik

I spent 3 hours micro-managing all my deliveries, and pick ups.
Love the game, but there should be a bonus for buying from a store where you now have increased loyalty. They should offer to deliver direct to you, meaning you can free up you own men, and also make the game feel more populated. I found in late game I was getting everything delivered to a single warehouse, then it would be taken from there and given out to where it needed to go.
I also believe that it would be good, instead of having a shop ICON over the shop itself, that the icon should be in the centre with the other corner shops on that block. this would make late game easier to navigate. you already do this when you zoom out.
More shops on blocks, and never none. this just basically makes a road block I feel.
More ways to make police happy... Also more police
Other gangs are not really a threat and just annoying.
Cars need to be able to have more men in. its annoying when you have to move an army of men but due to treats the all travel at different speeds. maybe they can all get in a 4 door car and the best drives.

other than that, it scratches that ADD itch in my brain

Bagpipe
Bagpipe

CoG is a very pleasing game. Basic gameplay is simple to pick up yet takes experience and cunning to master.
I am still working on the mastery part but my third attempt is going well so far.

The UI is very clear and concise without too much information to digest at any one time.
Tutorials are thorough but quick enough to not bog you down.
The artwork is great.

If i had a single gripe it would be with the fetch missions which your acquaintances offer you. They are too persistent.
I believe if a quest is refused several times in a row it should revert to inactive for at least 5-10 turns.

That aside i would highly recommend this game

hootieleece
hootieleece

It is an interesting game. I played Gangsters:Organized Crime back in the late 90's and this game reminds of it in a good way.
I am still coming to grips with how things work with managing the crew. It seams to many things have to be done by yourself.

I would recommend playing to anyone interested in building a Criminal Empire from the ground up.

Lv1 Magikarp
Lv1 Magikarp

Taking a break from selling weed.

I now sell beer brewed in my toilet whilst extorting your nans business.

Supernoob
Supernoob

If you aren't afraid of some micromanagement (which I haven't found tedious yet, though people with short attention spans might...), this is a deep strategy sim that is likely to become an even richer experience as the devs add further content to it.

hellraiser_19k
hellraiser_19k

Love the concept. I find however, that the game becomes rather repetitive and tedious as expanding your crew just adds to the micromanagement. Crew members can't be delegated to handle more mundane tasks such as material procurement or "protection" collections.

Would love to see this company make another generation of this game in an RTS style where the focus becomes more macro management as the organization and territory controlled expands.

Dangle
Dangle

I really enjoy this game, but it has a lot--and I mean A LOT--of unnecessary clicking. Everything you do will send you through menus and sub-menus. You will make 100s of sales and purchases in this game, and each time you will go through about 4 menus to do even this basic and crucial action. Even saving and quitting has a couple of extra clicks.

There is more mouse clicking than a 2002 RTS game!

The clicking is so bad, I almost gave this game a down vote, and I would submit that all the clicking is what caused some reviewers to feel that the game gets tedious as it goes along. It would feel a lot less tedious if there wasn't so much GD extra clicking.

brookes
brookes

For some reason I can write a review of this game without owning it perhaps cause I have another game in my library called Omerta: City of Gangsters, this game looks very similar even has close to the same name and story line weird.

samuel.cormier
samuel.cormier

Great game if your into the Peaky Blinders!

Raistlain
Raistlain

Fantastic game that really nails the logistics of managing a criminal empire. Developing an empire primarily through favors and connections is an absolute blast and makes for a fantastic game!
While the game does have conflict and violence, it is not the focus and is somewhat downplayed. Overall, the game makes for a different take on the prohibition era which is masterfully executed. Highly recommended!

frigidplanet
frigidplanet

I've made 4 attempts to play this game. Each time money is the limiting factor until I hit a wall and am unable to do anything. It gets repetitive after a while, drive from A to B to buy/sell/talk/expand. Alternatively, I am just not good at the game and my play style limits my ability to progress.

B_Jolly
B_Jolly

I've LOVED this game. The intricacies of logistics and business management offer a fantastic time sink that it's easy to lose yourself in, the turn-based mechanics with police busts add tension when you find yourself in a high heat area with illicit substances in your car and no further movement points, and the missions and quests bring some life to characters in the world.

EdanAnyaran
EdanAnyaran

I LOVE THIS GAME..I STILL HOPE THERE WILL BE FEATURES LIKE PROSTITUTION, DRUGS, AND OTHER REALISTIC THINGS

wadeisbad
wadeisbad

It's a fun and engaging experience once you know what to do.

primeinsurrection
primeinsurrection

Theres something wrong with the design to me. That any gangster can come swipe up territory without having to fight. Also that the computer teams choose to go to war long before their territory is close to yours.

crazy2funny
crazy2funny

You need to love this type of games to play it, i don't love it, but i find it interesting. This reminds me of Godfather on PSP, where you take over te city and play with randomised cards to gamble your luck.

The only differences are, the Godfather had a 3th person mechanic to do a takeover what City of gangsters doenst have. But city if gangsters has a ton of options regarding your infamous status. Starting like a rookie, buying and selling. Doing favours foe others to keept them in your dept in case you need somting of them. I'm no mafia, but from what i have seen about the mafia. The machinics are pritty realistic about how they work. Agian. Besides the 3th person espect the mafia games represents. This game is pritty good en well thought trough

Bambino
Bambino

So I rarely leave reviews, but I feel that for the ones who don't like it there is a fix. Anyone that says this game is just driving around, do one play through using cheats. The reason I say this as it got real boring at first for me, but then I got to see the greater game play and how the automation works. Once you have your gang doing the day to day stuff I found trying to figure out the best method of gain new territory, crew, and skills very engaging. Trying to figure who knows who and where to place things to create respect and supply chains was nice. All in all if you think the game is just driving around you got stuck in that beginner game mindset and didn't really get the full experience.

PB-[30th VA.A] Cpl. Sixknife
PB-[30th VA.A]…

Basic game play is a pretty cool loop so far.
Only real complaint is they keep offering me women as potential recruits, which seriously breaks immersion.
No offense to anyone, but ladies aren't really much use in an organized crime setting unless you're running a chicken ranch or you're trying to honeypot a rival into letting his guard down.
They're less than useless if you need a soldier or a leg breaker, which is the steak and potatoes of the early mobs.

trojanrabbit
trojanrabbit

Once you can't sell your Counterfeit Wine anymore, because you killed your only customers brother you know something has clicked to give you an unexptected roleplay experience. And when you slowly encroach on a new opportunity letting your network of informants but in a word for you just to finally get something on the owner of the trainstation to start business you are finally sucked in.
It's a good game. Some smaller issues (your crews skills are just a messy list instead of a techtree for example) will most likely be updated over time, the developers seem to be very acitve. I can recommend the game, it's a crime sim on the surface with crusader kings sandbox roleplaying keeping you curious to look for new ventures.

w_howey
w_howey

This the game is reminiscent of many of the tycoon style games and definitely has flavors of Tropico in it. The basic game play is quite easy to pick up and understand, mastering it is much harder. There is a lot of replay value in the maps and two games don't turn out exactly the same every time. The bugs I have encountered have been annoying, but definitely not game breaking which is a nice change these days.

evan366
evan366

its in need of some polish for sure
its really annoying that changing your gender or ethnity re rolls your traits
but the depth of this game is fantastic 17 hours in and ive just scratched the surface of the various mechanics

Dan Shu
Dan Shu

Clunky as hell.
If you enjoy clicking 5 things to get to what you need
- multiple times a turn
- on every character every turn
- from your first turn to your last turn
- this is your jam!

Outside of that, it's also overpriced for what you get and needs a lot of work. I'm definitely glad I didn't try it before the 1.2 update because I can't imagine how bad it was before it reached the current state of development.

Entire mechanics don't matter. Heat doesn't matter - if you're doing anything the cops will be all over it - so the existence of the mechanic is moot because you WILL end up paying off the cops.

The clunky trade automation is moot without paying off the cops as well. Your people are too stupid to avoid them in high heat areas, so you'll pay off the cops or you'll pay the feds to botch investigations, or your crew will be in prison constantly and not doing their trade routes anyway.

I like this type of game, and the beginning of the play through before it's just not worth how many clicks it takes to get through a turn is the best part. Eventually maybe it won't be a game about setting up clunky routes and toughing out the terrible UI - to get to a late game that's only about setting up more clunky routes and swapping crew around 5 clicks at a time - but right now it's just a mess.

Red-X
Red-X

City of Gangsters, Is a pretty cool game and i will continue playing it.. but in my opinion it could a few more features (crime wise i mean), and it would be nice if the player could choose where to start on the map, also a map that based on a "real location" should generate the exact layout of the Selected City Map based on time period.

For Example:

if your playing the Chicago Map, then the City/Map should Generate the layout of the city based on the Chicago's layout in the Time Frame that the game takes place.

trekyc313
trekyc313

لعبه جيده للي يحب العاب التايكون فيها تنوع بالمهام

Whighty
Whighty

Gangster strategy, you can't beat it. Can be repetitive, but I am enjoying.

Dr. Emeritus
Dr. Emeritus

I finally gave this game the proper sit-down it deserves and I can't stop playing. What started out as a game predominately about bootlegging has morphed into one where all of your mob boss dreams can come true, and the new DLC and schemes/roles update are only going to expand on what is already a highly fulfilling organized crime experience. Some say it's much heavier on the "organized" part rather than the "crime," but my dead rivals and gambling debtors would beg to differ. 13/10.

hammerdin
hammerdin

Really fun. a little awkward controls in some places still but i'm definitely getting my money's worth

The Kanye Yeast
The Kanye Yeast

Look, this is simply the best high-command strategy game about the mafia. Xcom is nice, but not as a mafia game, so Empire of Sin is not as good an option. This is also the best mafia management game. the ability to set upp delivery routes, casinos, have people "fulfill" debts, have gang wars, and use favors to gain things. It might seem like a stupid system, but back then it was like that. Owing a favor meant a lot more than it does nowadays. How suspicious the characters act in the dialogue is the most hilarious part of this game. they are shadier than the deals themselves half the times. you get funny descriptions, such as the apple description. everything about this game is amazing, the price is very reasonable. The best two skills to use are having a friendly main character, and have the protection rackets starting ability, because you can extort everyone to hell and back, and it only takes away 4 relationship points, unless they have a certain few personality traits, but they can go f themselves This game is a masterpiece

Ganryu
Ganryu

Ah, ah, that's a very cool game! A wind of fresh air on the genre, very nice setup in the Chicago of the 20's, a set of resources that you discover over time, the mechanic of the Favor, etc. Everything is well thought out, enjoyable and pleasant in this game. Everything?

Well, to be honest, no. The dashboards are not super readable, the relationship between people or the delivery programming are not very user friendly, etc. Nothing that ruins the game, but little things here and there that make the game a little painful in some aspect. To me, this is basically the difference between an excellent game and a pretty good one.

I wish the devs will fix this. The game could be so much more enjoyable with better user experience!

But overall, don't miss out City of Gangsters, it's a pretty damn good one!

PapaJohny
PapaJohny

Played it for a week nonstop. It was good fun, but after about 60h it gets a bit old.

However, very well worth the money ;)

Asuma582
Asuma582

I love almost any game about Prohibition era gangsters and the unique focus of this game definitely helps it stand out. The focus is far more on the economics of how the gangs were successful than the fighting and violence. It is very engaging and is one of my new favorites games for when I am looking for something relaxing and not stressful.

moxiepilot
moxiepilot

On the surface this is a fairly straight forward resource management game; this is not an exterminate all other factions game. That said it took about 10 hours of restarting to understand and effectively manage the resource and game mechanics. 30 hours in I'm about 1/8 completed (turns) because the more expansive the operation the more complex and time consuming the choices become.

Overall a really good game with lots of potential for further development.

Dae
Dae

Cant decide if i like this shit or not.

Its good. But easy. After a while you own half the City, and thats with managing only booze.

I want hitsquads. Thats not a thing here. ITs a nice looking game. But missing so many cool gangster mechanics (Hitsquads - Outfit hiearchy - More automation instead of Micromanaging).

5/10

Sacrilege™
Sacrilege™

**Update June15th, 2022**
Wow ... they slowly release DLC WHICH SHOULD HAVE BEEN INCLUDED IN THE MAIN GAME AT RELEASE, and have the nuts to charge more money for it, when they released an unfinished product to begin with. I take back anything positive I had to say about the devs and this game. What a waste and you should stay away from this product. ***

This game seems like it would be a micro-managers wet dream, however, I actually had to look back at the store page, because I had accidentally purchased this game in "development phase." Ultimately this game feels as though it is in Beta, unfinished, unpolished.

TLDR: At first glance, appears to be an in-depth, complex micro-managers dream game, but quickly falls flat in bottle-necked game paths, clunky interface, bare and horrid graphics and ultimately shallow, unrewarded gameplay, which becomes boring and repetitive early-on.

Somewhere hidden deep is a great, complex game ... but this "final" product certainly isn't it. Do not let the promo fool you -- this game is bare and ugly. I live and grew up in Chicago, and not even mentioning the questionable geographical and scale of the Chicago map, you would think a dozen people live in the entire city. It is dead, ugly and the color scheme and music are bland and depressing.

With that said, for as bare as the map is, you'd be amazed an how clunky the interface is. It is a nightmare trying to navigate the icons, other characters/outfits or pinpointing resources. While the mechanics of setting up automated driving routes are pretty straight forward and easy, my god does it become a tangled web that is absolutely unusable and frustrating.

Starting perks: other than two or three ... completely pointless and unusable. Why would you pick a brawler, when you could literally get a gun within a few moves, making hand-to-hand fighting obsolete? Why bribe or get a cop perk, when you can easily ever paying them off, the entire game?

Speaking of other outfits and hooligans ... never a problem or real threat. As a matter of fact, the more the merrier because all you need to do is expand over a few moves, hire anyone, and two or three of your crew, regardless of their traits, can go beat down and kill every single NPC, with zero issue, and take their weapons, guns, money and stash ... literally making more money early game, than you would making booze. Just have buildings producing neutral ingredients, fill them up, then invest in expansion with a king's ransom of blood money and no threat.

My favorite, is when the game just decides NPC's are going to refuse to be your front, or sell/purchase to you, especially when in your controlled territory. It makes no sense, especially after you've smashed the property and burned their building to strongarm them into paying you protection money ... but then suddenly they refuse to deal with you anymore, because .... reasons. You've murdered 30 people, smashed their property, bribed police and are a terror, but then they're like "we don't deal with the likes of you," and your character is just like "okay. Shucks."

The game mechanics just suck and you are at the mercy of the RNG gods with zero balance.

Do you want to have a character who starts in the Lincoln Park area, which should, offer it's own unique challenge? Do you want to have a background in homebrew beer or moonshine? Too bad. Create a character you'll get stuck in the Loop, making brick wine ... with no grape concentrate suppliers anywhere near you, because you rolled 50 car repair shops and a deli. That sounds more like Cicero.

Hey great ... start over, this time you're a moonshiner, with zero customers anywhere near your zone buying moonshine, and zero people buying stoneware. Stoneware. Stoneware. Your entire empire hampered, ham-stringed, and destroyed by lack of stoneware containers.

Reroll again, this time, you start in a building which creates malt syrup and stoneware containers like crazy, with 30 buyers of home-brew in a row ... and the same goes for the teching and research ... allowable only if you follow the same exact path, missions, etc. each time.

With that said ... I have 72 hours in. I am a micromanagement junkie and I love the time period. But alas, an overzealous catalog of booze options and clunky interface/tech tree, does a good game make. Where are my brothels? Where are my opium dens? Where are my fixing elections, buying politicians, bombing non-compliant police and enemies?

So, somewhere in here is a structure for a GREAT game ... but instead we are presented with this final hollow product. I can only hope this gets an amazingly polished sequel or a huge DLC upgrade.

Oh and P.S. ...
The devs didn't even have the decency to have any type of "ending" when prohibition ends. Not even a mention. Its just keeps going and going ... like it's not even a finished product ...

The Tea Tiger
The Tea Tiger

Great bones to become a game that can rival Gangsters Organized Crime. The small development team is engaged and active on comments and social media and it feels like they want to create something special. The game is getting a lot of attention through patches and DLC. A solid mafia game has been missing since the original gangsters. It would be worth developing the characters more (more faces, abilities and outfits). It would be great if you could rename your characters and if they had their own tech tree. It would be great if you could assign muscle to fronts and pay to have a couple of goons protect some valuable locations. AI needs to be more difficult. It would also be great if you could put a few gangsters in one vehicle as opposed to having them all drive in separate cars. For such a small dev team, they have done quite a bit of work. Hopefully the community continues to support them and the game can become a cult classic.

Cheers,

The Tea Tiger =)

SlimJimmah
SlimJimmah

Garbage. Every single start of game I am given the makings of a business (Home base already producing stoneware and hops or something) and so you think "Hmmm that's great ill go by some syrup and start a beer making scheme" oh wait their isnt a fucking store in 40 blocks that carries that shit. It has been 2 hours without fail of every game giving me some combination of items at start and then just completely deleting the final item needed from anywhere near the city im in. This isn't clever or some kinda of brilliant challenge to overcome. It's lazy and a great way to make me spend my time deleting shit I can't use.

Sharp777
Sharp777

Personally I just can't get into the game. To me the map looks crowded, messy and confusing. The UI is cluttered with text when dealing with a business. Why have the same texts over and over, have it once then get rid of it so next time you visit the same business you just get a choice of things to do, not the same chat text cluttering up the UI over and over again.

The icons under a business on the map that show you can preform a certain action are too small, must be a nightmare if you own a large part of the city, you would be need to scan the whole map for small icons constantly, why not have a menu listing all the businesses that want to speak/deal with you in someway then be able to click on it to go there.

The whole game for me is confused and messy from the map to the UI. So personally for me its a thumbs down, however, this review is not based on my personal view, as the game itself is probably very good, but for me the UI and the messy map its a no no.

if you like this genre of management sim then I am sure its a good game, but personally I could not over look the fact that the map and UI look like someone threw up over my monitor.

JaydeeMatt
JaydeeMatt

Good game. The hours went by, i grew old, grew a white beard too.
Now i am Gandalf the Grey Gangster.

Zyngo
Zyngo

While I like the idea of the game, it's just micromanagement hell for me. You can hire crew members to automate tasks but just getting to that point requires a lot of running around. You still have a lot to do manually and the game feels more like a chore than fun. This is the first game I've requested a refund for.

Comatoast™
Comatoast™

The concept of this game is brilliant, but the delivery not so much... The layout and the general atmopshere isn't attractive at all, the soundtrack is cool for about 2 minutes before it drives you mad as it's the same tune on repeat.

I really wanted to like this game, and maybe some will but i need something more than interesting mechanics and orgininality, i need a game that creates an enviroment i want to stay in, something immersive or engaging.

i could barely finish the tutorial which i still forced myself to do as it actually wont let you save before you complete it.

If you like a dry game with a lot of reading and repetition this is the game for you! I might reconsider buying it again if they change these things in the future.

Lord Frifri
Lord Frifri

Not at all what I expected - I really was hoping for something similar to the original Gangsters games, but to no avail.

This is a frustrating turn-based action point buster and I wish I never played beyond the 2 hours Steam limit :(

It could be fun I'm sure, but I don't think I'll ever re-download.

ReinoReiska
ReinoReiska

First good Gangster game i'v played

Lafrules
Lafrules

The game has made a lot of progress since the pre-release demo. At the time, I thought the demo was fun but way too focused on booze and painful in terms of micromanaging the production, pickup and deliveries so I waited a bit upon release before buying. I am happy to say it is much better now and more diversified with speakeasy, backroom bootlegging, various kind of gambling, schemes, captains progression among other things. It is not perfect and but it is going in the right direction and enjoyable as it is for me. I would like to add more automation as well because, at this time, producing the finest liquors gives me a headache just looking at the list of requirements.

On the other side, this is more of a management gangster game so if you want a gangster game that focused on violence and very graphic in this sense, this is probably not the kind of game for you.

Kenny
Kenny

Shallow and unfinished version of something that looks similar to Gangsters Organized Crime but its actually worse (bugged, feels unfinished, UI is crap).

Mike Wazowski
Mike Wazowski

bland and clunky, micro-management is cool but not when it's as reptetitve and boring as this. so much wasted potential here. combat is horrendous. why did my maxed out combat guy with a rifle get killed by some random troublemaker with a baseball bat?

glad i got this game on sale, it's not BAD, but it's begging for more in-depth content. the game is just way too shallow to even start to represent the era it takes place in, and falls short almost everywhere.

Methlor
Methlor

A perfect metaphor for how much micro-management and boring time-wasting must go into real organised crime. Al-Capone himself would have chose prison over playing this abomination.

✔️ Basic customisation options.
✔️ Art style is okay, Procedural generated maps.

❓It's a attempt at a genre that is not commonly made so I'll give the dev's some props.

❌ Micro-management hell. This game is 100% ONLY micro-management. Want to start making beer? that's a 15 step process. Second resource needed? another 30 steps. Car can only hold 5 oranges? Lol Add more steps, This is the whole game, nothing more than a very long, drawn-out process and the more you play, you'll simply do this process forever with different resources.
❌ There is NO thinking in this game. AI about to attack your Territory? Game Tell's you exactly where and when. Simply put someone there and your safe. Police raid coming? Game tell's you where and when. Simply don't go there that turn.
❌ NOTHING IS INTUITIVE, Making ANY resource & selling it takes forever is increasingly boring and tedious.
❌ "Combat" is a joke. It literally boils down to "have a higher attack number?" Press attack and they die/run away. How can a game focused around gangsters and violence have so little thought put into it?
❌ One soundtrack in game. Enjoy hearing it forever.
❌ Territory/AI conflicts are frustrating, and not even remotely fun or engaging. AI Walks into your land that you've spent 20 hours setting up a route in? Time to restart all over again. Accidentally closed the popup? Time to reload.
❌ No multiplayer.
❌ Overpriced and under-developed, Like real organised crime ... avoid this trash.

Bis
Bis

Game is fun but lacks polish, UI definitely needs some love. Its also a bit too easy.

R3SiST0R82
R3SiST0R82

Might look bland at the surface, but it has a lot under its hood!

dawg327
dawg327

Great game! Very impressed with the level of detail - number, types and upgrades of booze operations available, crew progression and traits, the favors mechanic, etc. I was hesitant to purchase it at first because it seemed to me to be more of a booze simulator rather than a gangster simulator. I enjoyed Gangsters Organized Crime way back when and was looking for something similar. I went ahead and purchased it on sale and wow I am glad i did! There is plenty of gang on gang violence to be had as well as the ability to damage the store fronts of uncooperative shop owners to help them see things your way. Many of the reviews complain of a lot of micromanagement. This is true so if you don't prefer games like that then probably best you stay away from this. However if you are like me and don't mind some micromanagement do yourself a favor and get this game, you wont regret if you are looking for a solid 1920s prohibition era experience.

Brass Demon
Brass Demon

In the two hours playtime, I didn't manage to get through the tutorial. When I quit the game, it either wouldn't let me save, or the save wouldn't be there when I got back. Skipping tutorial lessons is useless, since it means you get no money/good/territory. So I arrived at a point when my uncle tells me "now that you have more territory, you can have more people on your crew", while the max crew counter went up, but I still only have my original corner. I'm getting a refund on general principle, not gonna sink more time into this pile of shyt.

Gula
Gula

I gave this game more than enough time to set in with me and honestly, I've become so incredibly frustrated with the game's logic and randomness that its become predictable and entirely stale by turn 100. SIX different playthroughs now, I've failed businesses multiple times, I've never failed negotiating a price because everyone is okay paying 20% over and selling under 20% if you just ask. The tutorials are just enough to get you going, but if you can't get your business automated, do you have a business at all?

Repeatedly I just resorted to killing people for money, but then people wont sell me the stuff I know that I could sell. Then I restart on my campaign, brand new map, but the automated placement gives me suggestions in Chicago where my first "connections" are over 250+ moves away because the intersections are jacked up? This game is all over the place. Like its a beautiful style, just an obsolete wrist destroying click fest reminiscent of Facebook games without timers. I might have carpal tunnel from doing the same actions like 900 times.

There just isnt enough here to keep me engaged because I cant figure how to set up an engaging enterprise outside of the original establishment. I've tried for nearly 30 hours, still cant get out of the basic basement... and if I cant pay my worker, I lose all of my upgrade process on the building?? There goes another 5,000 clicks. And its always the same monotonous, predictable, scripted conversations. No personality, just who's shoes are bigger dice rolls.

AlienWired
AlienWired

It feels and plays too much like a board game instead of a PC game after a while.

It seems like game play is far too restricted and nothing is really convenient to help immerse you into playing.

The biggest challenge lies in actually playing the game the UI becomes the enemy and the game play itself, there is none.

The developers of this game should have hooked up with Empire of Sin and made a great game, instead we get 2 games both of which kinda suck.

Nimchimpsky
Nimchimpsky

Surprisingly deep game play. You can get pretty immersed in the world. A few issues, mostly quality of life related and combat leaves a lot to be desired. Reasonably priced and found this to be an enjoyable pick up!

Goweigus
Goweigus

After 100 hours of n00bing my way through the game trying not to look up online help, here is my review:

short version: Game has way more to it that may appear, but could use a little interface work.

Longer Version: First Mafia strategy/economy/RPG? game in over 20 years that I am aware of. Super stoked about this!

This game has hidden depths that are easy to miss because instead of giving you specific + or - numbers it will often be like this: Character is strong (strong means they can fill trucks more easily and fight better). And then that is it, doesn't tell you extra damage or accuracy numbers, or if loading a truck better means it doesn't count as an action. I don't even know I'm too busy having fun to figure it out. EDIT: Between how you choose to play and the RNG random elements you may not see the variety in missions or requests available, ex: you may get see requests for bats and crowbars and cash to go on a raid of some sort, or you may see no such requests at all. Maybe its because the people you know have a trait that prevents them from offering that mission, or the person you do know doesn't like you enough yet.

There is also some discrepancy in how hotkeys and controls are set up compared to many pc games. Ex: its very common in a game when in a screen with a list of options to choose from that the number keys will correspond to the list on the screen (like if you are presented with several dialogue choices so you press 2 instead of moving the mouse over and clicking it). It would be really awesome to have this game, i don't think its possible to change the hotkeys for this but i haven't seriously looked (i am too busy being addicted to this game). It sort of feels like this game was made primarily for a tablet for pen play, its always awesome when a game can be played completely with just a mouse though (the only thing you'd miss out on is custom names for things)

Gameplay wise with the random elements of map generation (this game has map seeds!) and RNG stuff, its a bit difficult to nail down a vibe for pacing. You may spawn in a map with no nearby rivals and spend a dozen hours wondering why combat skills are so pointless, only to suffer greatly when an enemy gang finally does roll over and start wiping you out because you focused everyone on economy and nobody on combat. You may start a game with a resource production you won't be able to make use of for hours, or you may have a great money maker in a building that produces half the requirements on its own. Each turn of the game is 1 week and the game is about 13 years long, and the further into the game the more you will probably want to slow down. I haven't looked up how good other people are at this game, but i would be shocked if someone could run a good game without knowing the map seed before hand in less than 10-20 hours. This feels like a looong game and i am totally into it. Apparently it even doesn't really end, its just that when the date rolls over to the end of Prohibition after about 13 years you can no long get achievements and maybe also not be able to officially achieve any remaining legacy goals. So the game can go as long as you want!

On the technical side I haven't experienced any bugs or crashes as far as I can tell. The game also seems to have built in mod support and workshop, but I am too busy playing this game to be bothered looking any up yet.

I think I paid full price and I am loving it, needs a little interface and info display work though. Free dlc is always awesome, although i don't think I've attempted any of those yet. Perhaps the games greatest pitfall is the combat, it has some depth from a variety of character traits, and some strategy in choosing where/when/who to involve. But there isn't anything to watch, no spectacle for people that may require combat animation of some sort in their games. This is about all I can say before I have to get back into it

I'd give it say 7/10
-1 interface and info display
-1 no combat animation
-1 some of the background ambiance noises (easy to mute and cover with your own music)

JuicyBushy
JuicyBushy

Please simplify the rigmarole among supply chains, raise the produce number that a distributor will buy, automatically distribute my tributes in my ruling blocks. I just hung around game for someone who would potentially buy my beers, clicked clicked clicked for selling stuffs. Bruh thatz f**king boring.

Zipprian
Zipprian

What i wanted Empire of Sin to be.

Sentastixc
Sentastixc

Recommend for those looking for a real challenge.

I'm 90+ hours in and not even did one playthrough.
I restarted a couple times so to get a good starting resource production (crocks!) and went from there....
I have 3 years to go ingame and every turn is taking up 20 minutes or more of my time to have everything done. With almost 50 crew and 30+ business it becomes a real challenge to fix the logistics of all operations, pay off the police in time, etc etc.

Acutally I feel like I will be never completing the playthrough as right now it's just too much to be done to even start (I have to fix some logistics lines which is gonna take hours)

I'm ready to take 10 of 12 fame achievements at the moment and wanna complete 11/12 (one isnt available anymore due to attacking another outfit)

TaargusTaargus
TaargusTaargus

The major issues with this game for me are the pacing and the UI. It feels very cumbersome; everything feels difficult to do and it takes a long time to achieve. Add to that the unending repetition of tasks and it feels more like a job than a game. I think the core idea and framework of the game is good but in practice it's just a slog without enough variety to keep me interested.

The Big Milk
The Big Milk

Tried this game out as I've been trying to find a crime management game to play and whilst I was hooked in it for a while, it slowly started getting tedious later down the game.

Pros:

- The management layout is really fun and I've had a lot of fun figuring out how to start up new booze businesses which crept into getting a fully Luxurious Casino.

- Fighting off other territories are fun as well, so long as your map doesn't pair you with 3 other outfits to fight against at the very start.

- I very much appreciate the way automation works, however it could be better.

Cons:

- The overall UI and map could use a lot of work. It's quite clunky and overfed with information, quite a lot of them you won't need in the future. Though there are certain features that allows you to navigate through what you want to find, I would appreciate it if I don't see a gazillion of unused parked car icons and also if my notification bar would stop spamming me with people indebted to me (because there will be a ton of them when you start levelling up your casino).

- Automation on gambling collections would be great. Collecting debts is quite good at the start however it becomes horribly tedious once you get near hundreds of people indebted to you. It also stops your casino from racking up a lot of cash if you don't collect them, hence you can't just ignore it.

- Hiring new people and getting new skills are a pain because it's all through RNG. It becomes even more painful at the start since your characters are not fully established and there's not a lot of steps and actions you can do.

Overall I feel that the game itself is good if you're into micro-managing games, this will definitely be a good game to try out. As of the time i'm writing this review, it seems that the devs are still working on this game so I hope they are able to update the game further.

TLDR: *Points finger* Game is good, but it could be better!

Carnage Asada
Carnage Asada

TL;DR It's a short burst of fun at the beginning but will become tiresome because there is a frustrating lack of information that prevents planning for the mid to late stages of the game.

Starting out as a small time boss means that there is a lot to discover about running your criminal empire - sadly there is almost no help in finding out what the next level of booze is and how to unlock it. So many traditional methods for finding this information (a game encyclopedia, an online wiki, etc.) is absent of any actual details that it becomes frustrating trying to advance and develop your empire. This causes the gameplay to stall as you grind for more knowledge about other booze, where to sell it, and finding the materials to make it.

What's even more upsetting is that this is clearly a game design decision that eschews reality - why would a bootlegger not know about all the available alcohol in the country or region and hope to one day become more than a backroom beer brewer? Isn't there a hope to be a respectable whiskey distiller who runs a nightclub speakeasy? Like, there are visible achievements listed for running a dining hall/supper house/eatery but nowhere is that knowledge documented in-game or out. If it weren't for the achievements, you wouldn't know about the late game stuff at all.

On top of this is a reputation system that doesn't seem to represent reality - as a bootlegger bringing liquid joy to the dry masses, I am apparently unknown to everyone outside of a 1 block radius of the bars I operate. The Police know and constantly raid them (unless you pay them off every dozen turns or so) but even "advertising" your gin joints does nothing to inform people or build a relationship. You can be the literal only gang in town, having murdered dozens of other mobsters to build an empire that spans the city but Barbara the grocer still hasn't heard of you and needs some money to trust you. Intimidation means nothing and having 2 notorious hitmen visit her means the same as an accountant trying to buy apples.

The end result is a game that struggles to be more than a grind with no ability to plan growth because you won't have access to the knowledge of finer alcohols, better bars/venues, gang member leveling improvements (or what the next stages of a trait develops into), etc. The game is operating in a deliberate lack of detail and seems to want players to grind instead of play.

I recommend skipping the game.

Aley
Aley

Good Gangster Economy Simulation

Sunoddysei
Sunoddysei

Do not consider the game as a mob action game. It's pretty like trading-industry-transportation games.Lets say 10% is war strategy 90% industry planning. I liked it at the beginning but soon you get used to everything and it starts to become boring(monotone)

NoHopeSoldier
NoHopeSoldier

I wanted to hate this game.

I really did. I put off buying it at launch because I found one review that said it was bad, and dismissed it. At the start of the year, I Started comparing it to other games like it and still came up with reasons to dislike this, "It's to orgainizey." I told myself. "you will hate it." Finally after looking at the steam page for the ump-teenth time. I said, "Download it and find out you hate it, the return it and write a bad review."

So, I got it and started playing the tutorial... And HATED IT!!

It made me feel stupid, like I didn't have any idea how to play this type of game. I got lost and spent the first 2 years in game looking for a location. "Endlessly frustrating" I thought to myself. I started to google "where I could find the orange cone in city of gangsters", with no info anywhere to be found. I was pissed at how impossible this game was and wanted to give up... "Try one more time and then return it", I said...

I took a break, came back and with fresh eyes found the the place I was looking for after searching over have of Chicago, it was right next to the starting location... The same block. I finished the tutorial and started my first real game.

Point being, This game isn't friendly or easy to figure out. It's simple but not as you would expect. I didn't return the game. Instead I've been addicted to it ever since. It forces you to play it way, which is confusing at first. It's easy to make mistakes and think you are right and it's the games fault. 200+ hours into this game and a modded map created, I really think this is the best gangster game there is out right now. The Devs are always working and dealing with the rubes on discord trying to help us without breaking their own game.

The biggest thing you have to remember going into this game, is that it is a social networking game, not a crime game. It's much more realistic in this regard. You have to uplift the people around you if you want to get anywhere. Unlike other crime games where you are more like a "Joker" type rampaging through a city. In this, you should be aiming to make friends with the citizens of the city.

It's a grinder of a game. Slow. Thought is needed before doing something. Choices matter. The people matter. The relationships you build will determine if you are successful or not. I saw someone say it's like a social based board game, and this is a great way to explain it. If you play it in a action based style, you are going to have a bad time.

"Should I buy the game?!" The answer is...

If you have an ability to play slower games, then yes, this game isn't for everyone though. It's a through back to the games of the 90's. You are building a story. if that's the type of game you want, the yes 100% you should.

TL;DR
Story based game frustrates most Zoomers. But the game is 8/10 good, once you understand what it is, instead of trying to impose your selfish thoughts on it.

Thank you for reading, have a nice day.

Don_George
Don_George

I'm hooked on CoG. Great turn based Gangster sim that lets you build an empire of prohibition era businesses and fight against other gangs and hooligans. The developer seems to be very active with additional updates to continue improving on this game that is already very solid. Very active Discord community to help folks get started and share suggestions back to the developer.

johngoodwin125
johngoodwin125

I found it really addictive played over 100 hours in 2 weeks there are a couple minor fetures that could se some adjustments but overall 4 1/2 out 5 stars

Lord Mullen
Lord Mullen

Great game! Tons of fun, Good to wipe out ones rivals to build an Empire!

hypnoticmonkeykiller
hypnoticmonkeykiller

it is a fun game and with great content.

Tiny
Tiny

Great game with so much depth heres to many more hours playing this game

Pvt. P00PAGE [10th MD]
Pvt. P00PAGE […

i have been looking for a great TBS Crime game then this definitely fills that niche. if you are not into micromanaging this wont work for you. The game mechanics are great, in depth and provide a wide variety for approaching the game every time you play it. if you like Civ and also like 1920's Gangsters then try this out!

PCichigo
PCichigo

When you play a gangsters game, you know it is a messy business.

City of Gangsters is a messy game, a lot of connection, dot, and line that you need to keep track. Relationship is messy, and you need to improve them to deal business, to bribe police, to ask for favor. You need to handle the supply route, where to sell your product, when the police will show up, and handle the heat from illegal activity.

And there are a lot of random thing to handle, at start of game you got random initial building, if you lucky you can find supply shop nearby, if not, you never knew when you will find your supply agency, if you are misfortune enough, you supply shop may be in the enemy territory. Want to sell your bear? gotta find random demand event from shop. Want to build more backroom facility? Yep, wait for random event to let you buy building.

Still, it's one of the unique Mafia game you will ever find, and you will love it if you can handle a lot of thing at once. I love the early game, but not after that, not at all.

vefme
vefme

Love the detail and complexity.

DeezNutz
DeezNutz

Game is very strategic, and also very complex. love it!

seandoc12
seandoc12

Great game, hope to see it expanded beyond the Prohibition era and more dlcs

rcmblah
rcmblah

Fun tuned based game with ever increasing content

pompopolous
pompopolous

This game is everything a logistics gangster could ask for. It scratches the itch of 1920's Gangster Tycoon with more of a management and logistics focus. The combat aspects confuse me and unfortunately 3 runs of mine have had me get randomly arrested by befriended police before turn 40. Once arrested considering you have 1 means of production you essentially lose. I've never played more then 5 turns past this point and I'm not sure how devastating it is in an overall game, however it's happened out of nowhere, 3 times, and it feels like essential game over. I may never see what a 3 man crew looks like for it's quite a defeating game losing everything so early, so randomly, considering how much time each turn takes to just get started. A great game in the first 40 turns, the concept seems amazing, just be warned that many of early games can abruptly end in a single turn without any idea as to why, or how to counter.

Nathanial Kray
Nathanial Kray

Great Game, Very well detailed and interesting with a clear system to operate within, plus the developers are really active and willing to help with any questions you might have whilst putting out quality DLCs. this is a serious recommendation for a game with mountains of potential and a positive relationship with it's community.

Irishman4491
Irishman4491

Best Gangster Game I have played in a long time!!

<>./`
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Its ok. Not awful, not great. I didn't encounter any bugs or glitches, but I also never felt like a crime boss of chicago. Just nothing that really made me want to keep playing beyond the first hour of a new game. Maybe too much micro managing for me to find an ingredient, make enough money to automate booze supply and delivery so I could focus on trying to expand my influence and run the town. The random starts to games made it worse at times, sorry no customers for moonshine within 3 blocks but you only have moonshine so good luck, also you started with a base that makes sugar or barrels, and you can't sell it, and you can't brew it. So good luck buying everything to make more booze which is the only way to make money to start. I'd spend 20 minutes just seeing if the map was worth playing. I probably will play it again a few more times, and I anticipate feeling the same way since the problems are build into the game. There's just better economy/ simulation/ base builder games out there.

GM Flumph
GM Flumph

This is by far not a game for everyone. Hot damn is it the game for me though.

Basically if you are looking for a slow burn, micromanagement, make your own story gangster game then this is exactly for you. It combines RPG, Turn Based Strategy, and Business Tycoon style gameplay fluently together forming a game that makes you feel like you are running a bootlegging business.
That being said, it is a VERY slow burn. This isn't Omerta or Empire of Sin. You play on a massive map with incredible detail on every turn. You have to really take your time, check things over, and make sure that you have considered all of your options on what to do or make sure that you fully read the text boxes of what you are doing.

Overall: Personally this is the gangster game I've been waiting on for a long time, so for me its a high 9/10 if not a 10, but its pretty bias leaning into a very niche style and theme of game.

John R
John R

Great resource management game!

alkole21
alkole21

I really had to take a second look at this game a second time and when i did and went through the tutorial very carefully and I LOVE it.. its awesome cant wait for the DLC...

Puzzled
Puzzled

Great game, but all the DLC feels like it should of been part of the main game as a future update.

Fitzy467
Fitzy467

Monotonous:-

I so wanted to enjoy this game, but it is very slow. You basically move around doing people endless and repetitive favours whilst very slowly building up money.

de_plorable
de_plorable

Really fun game. 9/10 stars. Only wish there were a few optimizations with the gambling debt. But overall cannot complain!

Mother of DOOM
Mother of DOOM

Great game for a management junkie like myself!

Blue
Blue

A game that offers a sizable learning curve and in turn grants satisfying depth. A worthy play in the organized crime genre.

Roxmay
Roxmay

I'm a white-collar at day time but a mafia leader at nighttime..The atmosphere really takes you back to the prohibition times. You can really feel you're running a business in this game. It's much more realistic than other mafia games in market because of the logistics-side of the business. Updates and DLCs are also very frequent which means the team behind the game is very motivated. Really worth your time and money if you want to play a realistic prohibition mafia game.

Lt.Stock
Lt.Stock

City of Gangsters like many who recommend the game isn't a crime sim, it is an illict goods logistic simulator where you play as an enterprising investor who is fulfil a certain demand that the government has made illegal. The game is perfect those who wants to flex their logistic brain instead of running around town gunning down everyone else.

Kermit
Kermit

Very fun chill game. Good for when you are bored of everything else.

studentprawauj1
studentprawauj1

Definitely not an Gangsters: Organized Crime level, which is a great shame. Hopefully devs are planning to add more mechanics, which will replicate the ones from the GOC (making players able to really feel this crime aspect and not factory purchase manager aspect). The game also starts to feel very routine after a couple of hours - there is a lot of micromanagement. Nontheless it is probably the best product in its genre that market can offer right now.

Fobiusz
Fobiusz

That is simply one of better management games on the market. Definitely "one more turn vibe" adds to the value for me.

WINTERS
WINTERS

All in all it's a good game, RNG does play a HUGE factor in a lot of thing's such as vehicles. Iv'e spent hours searching for a truck but only finding cars. (Oh the RNG gods). I do feel that GIN needs a buff as for a Tier 2 it's lacking behind but i'm just nit picking. Once you get up and running you can quickly snow ball if everything works out and the gambling adds to that snow ball effect. I do feel tho that it could have been better not been a turn based game and more of a real time tycoon game. But I must say for the price and the dlc's its a good little game and time sink.

ngfalcon
ngfalcon

TLDR: This is a great resource management game, though it is a little rough around the edges.

I really love the setting and the progression -- starting with one building and a small cache of illegal booze, you must build yourself an empire. By mid-game, you're running with a proper crew in a sizable territory. Many of your crew will work deliveries, making sure your production buildings have what they need to produce booze. Some of your other crew will manage the buildings, perfecting their craft so they don't need as many resources or so they produce more booze. The rest of your crew is probably your muscle, protecting your deliveries and fronts or aggressively attacking rival crews.

While all of this is very fun, it also gets very repetitive. By mid-game, you'll probably start to get bored and want to start over. You'll have so much money and your only option to spend it is to invest in things that will make you even more money. That sounds fun, but in the end, you don't really feel like you're working toward anything.

As for the "rough around the edges" I mentioned earlier, the game seems unoptimized despite the scope. Many of the cities or ethnicities you can play are specialized for one kind of booze, yet it's completely random what your starting legit business produces. (Usually, you'll have a legit business that produces something useful to making booze -- like grapes for wine or apples for hard cider.) In addition, you'll often find yourself placed in a part of the city with absolutely no nearby access to universal resources -- like no pipes or bricks, which you need to upgrade nearly all buildings. That kind of roadblock means you'll have to spend a lot of time sending your people across the map to buy and deliver items everyone needs. And you typically don't learn you're having that problem until you've spent a few hours building your starting area, which can feel like you've just wasted a lot of time.

I don't mean to bring up these problems to dissuade you from buying the game. I mean it when I say it's a really fun resources management game. I just think everyone should have as much info as possible before they dive in!

Selva [Hk]
Selva [Hk]

Things starts to get repetitive within the 15 minutes of gameplay. Dialogs are very poor and repetitive, you will walk around and you will see the same dialog boxes over and over. The only illegal business is booze, no guns, no drugs, no prostitution, only alcoholl. This game idea is good, but the execution is extremely poor.

Nedronius
Nedronius

Overall, I would recommend this game if you enjoy turn-based management games, mobsters and if you're patient enough to learn the game.

I'm having a blast. It reminds me of Omerta: City of Gangsters (2013). I've put in 137 hrs and am still trying to conquer my first map (AC) the 'right' way. It takes some time to learn the fundamentals and keep your organization afloat but once you get the hang of it, there's a ton to explore. I was cruising in my first game and they released a big DLC that I felt like I had to buy and I started over. It seems like the developers are putting in good work on the game and, I guess, it's ok to spend a few bucks on new content to support the continued development.

I think whats missing is turn based strategy during combat like Omerta: City of Gangsters has. Enhancing character customization during up-leveling with the idea that I may have to use this person to fight in a specific way would really enhance the experience imho. For example, I have one bruiser who is super strong and good with his hands and I have one marksman. I send the bruiser in first to take a beating while the marksman eats the enemy for dinner from afar.

skyyfitt
skyyfitt

Worth the price per hour you will get out of the game!

I see the devs are updating and fixing bi-weekly to weekly.

YOU Have to enjoy this type of game, its def slow paced but not "grindy" .

WabbaJack
WabbaJack

I am loving this game. However I don't think it's for everyone. It's a deep, open world turn based management strategy game.
Also, due to the random nature of the world gen, some starts just don't seem viable. (There does seem to be some "Mercy" Missions when you get stuck on something. But for myself, being locked out of a resource I need, in the first few turns is just a restart.

The DLC's I quite like as well, add a lot of interesting mechanics. Definitely recommend. Every city, every playthrough feels fresh. This game will suck you in if you let it.

22jjk91
22jjk91

The indepth gangster tycoon sim u didnt know u needed. Did I mention Its always getting better?

Anonymous
Anonymous

One of the best games I have ever played. Even better with all of the DLCs. Being in control of a gang during the 1920s is absolutely brilliant.