Cosmic Leap

Cosmic Leap
N/A
Metacritic
67
Steam
46.761
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$0.49
Release date
17 March 2016
Developers
Publishers
Steam reviews score
Total
67 (114 votes)

Time your jumps from planet to planet, avoid the obstacles thrown in your path and blast off to safety with your rocketship!

Show detailed description

Cosmic Leap system requirements

Minimum:

  • OS: Windows Vista or Later
  • Processor: 1.0 GHz with SSE instruction set support
  • Memory: 1 GB RAM
  • Graphics: DX9 (shader model 2.0) compatible
  • DirectX: Version 9.0c
  • Storage: 200 MB available space

Recommended:

Recommended requirements are not yet specified.
Updated
App type
Steam APP ID
420850
Platforms
Windows PC
Similar games
Hades
Hades

Action, Indie, RPG

$24.99 xDr: 96.24
Popularity
Reviews
Write a new review
Obey the Fist!
Obey the Fist!

Cosmic Leap is a rather shallow game that feels more like a demo than a serious entry in the PC gaming marketplace. It's basically one of those action/timing games where you jump between circles, although this one has been rendered (badly) with minimalist low poly "voxel" style presentation... just lipstick on the pig for that, but at least enough effort went in to make it clear this isn't just an asset flip, so that's something. Anyway you run around these "spheres" (might as well be circles because you only run around a fixed longitude) and jump to the next circle, avoiding any obstacles by reversing the direction of your running (so it's a 3 button game.. sigh). That's all there is to it, I've seen this in a dozen or more mobile apps, making it unclear why this is on Steam at all.

From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.

The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it.

This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all).

Regardless, for all intents and purposes Cosmic Leap might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps.

These technical defects push this game below acceptable standards for any modern PC game.

You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Cosmic Leap has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for starting the game, but less than 7 percent of players bothered to get that far. Less than 1 in ten gamers even bothered to launch this even though they own the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.

Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 7 percent of players bothered launching the game. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.

Cosmic Leap is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.

RatBassTurd
RatBassTurd

This game is extremely fun! and has a cool concept! i havent beaten it, or come close to beating it, but i love it allready! its a really awesome game for being 2 dollars, and is extremely fun in general. i highly reccomend this, and i hope to see it get even better within the future!

logansface
logansface

So logan bought the game and played for like a minute, then died, tried again but failed, closed it and died in real life by falling off of Earth.

It was good.

Brain Specialist
Brain Specialist

I am writing this review after "only" 50 minutes of playtime. "Only", because this is a very fast game, where levels should be finished in under 10 seconds sometimes. So 50 minutes is a looong time for playing this game and feels like 5 hours or so.

Whether you are looking for a few minutes of distraction or want to try a speedrun after mastering all levels forth and back, this game is well worth its small price.

Pro:
- Each level is more or less easy to win, but hard to nearly impossible to master
- I like the school grade measuring system for level success. Makes you want to try it "only one more time" ;-)
- the retro-modern, cathode-ray tube, 8-Bit, pseudo-3D graphics
- Support! The game creator/programmer was able to help me with a specific technical issue within hours. Double plus LIKE!

Neutral:
- the storyline. Not every game must have one. This one fits into the overall game look and feel, but I would not have missed it if it did not have one.

Cons:
- when playing for a while, the music may get a bit monotonous. This is my personal experience, which may not be applicable to other players.

[removed]Cons: - possible issues with screen resolution in full screen mode. Unity does not remember the set screen resolution. This is a Unity platform specific flaw on some systems (like mine, unfortunately) for which the programmer cannot be blamed for. Windowed mode works fine, so this is no real issue.
[Edit Mar 24th: solved. The game creator reactivated the Unity config screen which allows to set fullscreen in the correct resolution. Again: double plus LIKE!]

ProofreadFire
ProofreadFire

The game concept is really cool. The controls are alittle wonky but you get use to it. The price point is great for what you get.

http://steamcommunity.com/sharedfiles/filedetails/?id=654859455

Lunya
Lunya

Stupid game.
The control keep inverting all the time, each planet is divided in four sectors, and each sector invert the controls (left is right, right is left), making it impossible to acomplish the levels. Make it ONE direction only for the controls, regardless the point you are on the planet.

Pookalookie
Pookalookie

Fun and keeps you entertained. Does make you want to get upset and throw stuff but it's all cool in the end.

Mr.Angry
Mr.Angry

The concept of Cosmic Leap seems pretty simple at first, all you have to do it jump around a bunch of planets and make your way towards your getaway spaceship while encountering several obsacles and enemies. I would not recommend this game for people who lack patience as you will end up punching the table many times thanks to unresponsive controls. Over time I somewhat got used to them but they are very difficult to master. This game poses a real challenge if you decide to complete both objectives (finish a level in time and collect all the coins within). There are also a couple of bugs where the game freezes upon opening Steam Overlay and when you fiddle with the screen resolution. On the other hand, Cosmic Leap has impressive visuals and undisturbing but yet good soundtrack. Also, try and find a steam coupon for this game if you can. 7/10

YAAASS GURL!!
YAAASS GURL!!

The controls suck. It's a crapshoot whether you'll stop, move clockwise, or move counterclockwise. And this is one of those games that requires precise timing of controls. So that's kind of a big deal.

The tougher levels just give you more obstacles and less time to react to them, and a single mistake means restarting the level. So it feels less like skillful maneuvering and more like memorizing which buttons to press at which time. More frustrating than fun, IMO.

It's also really short, but that's understandable at this price point.

Aron
Aron

This game is really awesome.
Its really fun for all Non-Gamers aswell as Gamers.
This Game is challenging and really tests your gaming skills.
This game is just the right choice if you're looking to do something in your past time.

Spockus
Spockus

This game sucks. There is a plot so bad that the game would be better off without one, glitchy gameplay, finnicky movement and controls, and the ending is literally the game telling you to go back and do all the levels that were presented as optional in the beginning just so you can get 1 extra character. Yeah, normally I wouldn't have spoiled that, but you should know the junk you are getting into before you play this.

Lena The Plum
Lena The Plum

I can't be mad because its a dollar, and I paid a lot less than that with a coupon. I thought this game would be really fun but to be honest the controls with a mouse/keyboard are horrible. I have yet to try this with a controller if compatible and might if I remember in the near future. If I do, I will be sure to update my review with what I think about that aswell.

Peppermint Swirl ♆
Peppermint Swirl ♆

Ehh, it has such good potential, but the controls are kinda broken. This has the potential to be a really good game if it wasn't for the controls; and it needs to be a little bit longer. It was kind of fun, though; but it's not worth the 99 cents imho.

Jow
Jow

I got this game for 8p and have gained all of the achivements. Do not spend anymore than 10p on this game, it is not worth your time and money.

Instead go and play Fidget Spinner Simulator

PhantonGualteriØ
PhantonGualteriØ

Cosmic Leap

+ Play through 100 small levels that will test your reaction skills

Time your jumps from planet to planet, avoid the obstacles thrown in your path and blast off to safety with your rocketship!

Leãonnard
Leãonnard

Great game, simple but challenging,
100 different levels with increasing difficulty.
Works great on controller.

意味ちゃん
意味ちゃん

It looks like it is for playing with 3D glasses, but other than it everything is good.

Diego
Diego

Wow, this is my first review. I've never been so annoyed by a game to be worth complaining about until now.
This game has the most frustating controls in all my library.
Simply put, the game is about running around small planets, either clockwise or counter-clockwise BUT if you hold the stick to the direction you want to go the player will keep stopping and running and stopping again. That's because some genius decided that it was a good idea to have the player stop the character when flicking the joystick to either left or right.
So, if you press "left", the character runs clock-wise, if you press "lef"t again the character stops. so if you want to change direction you have to press "right" but be sure to let go right away or the game will think you want it to stop going right because you keept holding "right". Makes sense right???? WTF
It feels this game has NEVER been tested by ANYONE. Any human creature the ever played a platformer would be disoriented with a game that doesn't allow you to hold the joystick in the direction you want the character to go.

THIS GAME IS POSITIVELY UNPLAYABLE

CorvusCorax
CorvusCorax

Cosmic Leap is a great little adventure game whose voxel art approach to graphics and arcade-type sounds give it a retro feeling. Essentially, we move (jump) from one planet to another only to reach our spaceship. Along the way we can collect coins and if you are quick enough you can also jump into another rocket ship!

You can collect characters beside the different spaceships. It's all about timing your jumps carefully; it's one of those games that requires some patience on your end but it's well worth the trouble. I checked the developer's website and video games are not his major profile but are rather considered "sideline projects". Have fun and blast away!

BARF_FACE_9000
BARF_FACE_9000

Cosmic Leap's simplistic approach and minimalistic graphics are interspersed with varied, fun character designs and levels which often change up the base gameplay. For example, on one set of planets warp points are scattered throughout the level, which you have to jump into to hop out of on the other side before running into spikes which will kill you, while on another set of levels you control two characters simultaneously and must get both to safety in the escaping rocketship located somewhere else in the level.

Cosmic Leap's controls definitely take some getting used to, however I didn't find them as cumbersome as many others in the review section. That being said, I used a controller (Xbox One USB) as the game recommends.

The game's simple, initial mechanic of "rotate around a planet and time your stopping and jumping to progress" is pretty straightforward. Your character continues to move forward clockwise (or counter-clockwise) around whatever celestial body they are currently on, unless the player opts to stop their forward momentum by making them stop completely or move counter-clockwise in the opposite direction around the object they are currently gravitated to. Say you jump from a planet to an asteroid before jumping to another planet, the character continues running forward and rotating around the planets (or whatever) as soon as they land. The character will continue running forward if you don't choose to press the opposite direction on the joystick to "stop them in place" before either pressing "forward" again or "backward" to make them go clockwise or counter-clockwise, which can be a little awkward to interrupt sometimes.

This isn't such a big deal in the earlier levels when the game isn't throwing too much at you. However, in later levels where you are having to stop before running headlong into massive skull creatures rampaging on their own path along the same planet or matching your character's run to stop and go between lasers being fired from flying saucers overhead, it becomes more challenging as the game progresses. While some may find this annoying, I thought the challenge progressed in a pretty natural way to keep me interested without becoming bored.

Cosmic Leap doesn't have a ton of depth, with much of its replay value coming from seeing what characters you can unlock (by timing your run through a level to reach and jump into a rocketship that's flying by somewhere during that stage before it's out of reach.) By doing this, you unlock a deluge of characters from Skeletor-lookalikes to Dinosaurs to Cosmonauts, with a similar variety being offered in various skins for the rocketship you have to reach. All of the characters control the same and have no spoken dialog or abilities, but they each have their own funny personality conveyed through their design and I was always excited to see who I had unlocked next.
Cosmic Leap's sound design and music added a lot to my enjoyment of the game, embodying electronic / upbeat background music with retro / 8-bit style sound effects, from the rumbling engine of your spaceship to the oft-heard jumping sound effect and the crumbly, lo-fi sound when you meet your demise.

I was skeptical this wouldn't be one of those cheap, quickly-thrown-together simplistic titles that I play for a few minutes then never bother to boot up again when first seeing its screenshots and limited gameplay, but I'm glad I gave it a chance as its frequently-changing levels and constant character unlocks (in addition to its enjoyable music and funny overall gameplay) kept me coming back until I had at least completed the game, which took about 2-4 hours depending on how many levels I churned through without running into one that gave me trouble. Some of the levels can be difficult, but if you're into having to figure out patterns on your platformer and looking for one with a colorful, chill style Cosmic Leap fits the bill.

space
space

Fun, 10/10, but if you worry about trading cards (me, 6.89/10)

Itohiro
Itohiro

As a binary answer, I do not recommend it, but it reaches borderline acceptance .It is polished enough to be considered a good game, and for the price tag you may consider buying it. Besides, it does not take long to complete it with all achievements. However, its controls are clumsy, or at least non-intuitive, and despite the developers' willingness to fix them, in the end you might become more frustrated than amused.

✪ KR4Z3R!
✪ KR4Z3R!

The earth is 4.6 billion years old and we managed to exist at the same time as this masterpiece.

SecOps
SecOps

Stars received: 3.7/10 _ Note: v.5 [0.0 to 1] = personal impressions

[0.5] Controls & Training & Help
[0.3] Menu & Settings
[0.4] Sound & Music
[0.4] Graphics
[0.6] Game Design
[0.3] Game Story
[0.4] Game Content
[0.5] Completion time (level/game)?
[0.3] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII

Game description key-points: sphere runner and hopper, get all coins ;)

Overview:
unusual and funny looking game-play, frankly a puzzle consist in finding the right time to jump and leap.
Retries are good thing to master the right timing for a jump

DBuckley
DBuckley

Simple game... worth a dollar or two. Not fun enough to recommend, though.