D-Corp

D-Corp
N/A
Metacritic
80
Steam
53.25
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$19.99
Release date
20 September 2021
Developers
Publishers
Steam reviews score
Total
80 (36 votes)

D-Corp is a couch co-op game for up to 4 players. Work together on tasks such as turret maintenance and harvesting natural resources while being under continuous attack by alien cacti!

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D-Corp system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 8
  • Processor: 3.7GHz
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRam
  • DirectX: Version 11
  • Storage: 2 GB available space
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Forge_Builder
Forge_Builder

I have only owned this game for 16 minutes and only played one round, but I know for sure this is a game to remember. I picked it up for the together steam sale, and it is just perfect. the art is stunning, the little brain snail thing is really funny, and the game-play is fun for me and my family and to play on a couple of off-brand Xbox controllers late at night, and nobody gets mad! remote coop, tower defense, and sentient cacti are never something I would have imagined working well together, but they sure as hell do!

Houoin Kyouma
Houoin Kyouma

way too short. completed all levels in less than 3 hours. the levels themselves are good, but feel gimmicky because the mechanics learned never will be used again, and mostly confined to 1 or 2 levels.

AnderssonKev
AnderssonKev

I've been fortunate to play D-Corp before it got released and it's been great to see how the game's grown and now keep growing! I would describe the game as "Overcooked as a tower defence", it's a fun experience with friends since you need to communicate a lot. Depending how you play it can be a loud experience (in the best way possible) :D

zaf
zaf

Not sure why this game has so few reviews!
Checked it out with my boyfriend and had a ton of fun. The tower-defense aspect is great, and while there's definitely a sharp difficulty spike after the first few levels, I really liked how the game didn't feel the need to hold my hand and explain everything to me. It was fun figuring out how to get through the difficult parts together and definitely gave us a solid sense of achievement. I haven't finished the game yet, but it's for sure something I'll be coming back to.

Also, the description says it's designed for controllers and that's true for sure, but they keyboard and mouse controls feel just fine! About as fluid and intuitive as you could expect.

S3im0n
S3im0n

its a nice cozy game difficulty ramps up pretty quickly and i soon noticed that i need more ppl to play this otherwise its gonna get tough haha but its totally doable alone also!

amidrealities
amidrealities

I played this game with my partner and it was awesome! perfect combination of overcooked and tower defense! A must play if you like these kind of games!!

ripper81
ripper81

This game combines towerdefense with an overcooked like gameplay. If you are able to gather up to four players on your couch you'll have a great time playing this title if you are into this kind of games.

Frogsong Studios also did a great job in supporting linux with a native gamebuild utilizing the Vulkan API which results in fluid gameplay and low inputlag.

The downside here is how the game handles online multiplayer. It relies completely on steam remoteplay for that, which can cause a lot of problems.

Since steam remoteplay is incomplete and partly broken on linux you might not be able to join a D-Corp session hosted by a friend, at least on Ubuntu 21.04 the controllerinput remoteplay overlay is broken on both clientoptions (Steam and Steamlink App) available. Hosting the game from linux does work but your experience may vary depending on network-/onlineconnection bandwith and stability. Since Steam Remoteplay doesn't allow to use videoencoding via VAAPI on linux with an AMD GPU you might also have performance and qualityissues caused by that factor. I hosted a party a few weeks ago. My friends that where joining the game liked it very much but they also reported a blurry imagequality and a palpable inputlag which is both not present if you play D-Corp locally.

Sadly the decision to go with steam remoteplay as the only option for online multiplayer will ruin this otherwise great game for a lot of potential players in my opinion.

007Mix
007Mix

The game is a top down tower defense but not the traditional tower defense since you are playing a character moving around on the field collecting resources yourself and picking up ammunition for when the turrets run out of bullets and you can hit the enemies to stun them temporarily, super fun and chaotic a times!

Played it with a group of friends, and it's is super chaotic and hilarious at the same time, we laughed quite a lot while playing it and sabotaging ourselves by throwing each other out of the map or into a group of enemies!

We settled into try-hard mode as well where each of us had a task with one keeping the turrets facing the right way and stocked up on ammo while others completed some of the special objectives and the last peeps harvested cactus to feed the grinder!

The levels later on gets a bit more complicated and difficult but they were even more fun, and we had a rage quit because we threw the level right at the end by accidentally throwing our friend out of the map instead of the enemy that was right at the grinder!

(We played via Steam Remote Play and talked via discord and it worked perfectly)
Would deffo recommend if you are looking for some fun Co-op action!!

DaveBot
DaveBot

Pretty fun with friends, can't do without the hats. Glorious hats!

Sihu and Lux
Sihu and Lux

This is a negative review disguised as positive review because the game is in early access and I don't want to hurt the overall review score.

It's a tower defense game in which all the cool things about a tower defense game have been removed and only tedious parts remain.
- Having to load ammunition constantly into the turrets feels very tedious.
- We keep hitting our turrets by mistake making them stop working, agggh, tedious again, why would you have a mechanic in which you can disable your own turrets?
- The turrets break very easily by the monsters.
- Far away ammunition dispensers.
- No voice acting, hire someone from fiverr and put some voice acting at least for the tutorial. You have to play while reading and that's tedious.

I hardly see how some tedious things can be fixed because they seem to be the core of the gameplay. I love tower defense games and I felt very disappointed by this. We played for less than an hour and had to ragequit because it felt way too tedious and barebones.

Flintenfriedel
Flintenfriedel

D-Corp has everything to be a great couch coop game. It is very polished, has a fair amount of content and is quite challenging.

But there's one thing I absolutely dislike. The game is very much focused on stunning enemies with the pickaxe and throwing them into pits/acid. While it would be a fun mechanic to use a couple of times in a level, most of the level's we've beaten required us to constantly do this. Towers are more support units rather than doing a majority of the damage.

Additionally, most of the enemies attack the players and are very deadly. This allows only the foremost enemies to be stunned and thrown. But those are the enemies that have most likely already received tower damage, which is very frustrating, as the tower ammo is practically wasted if you throw the enemy in the pit anyway.

If the game would allow to focus more on tower placement/management, I'd love it. I would also accept the emphasis on "fighting" if there'd be more variety in attacking the mobs directly (e.g. different weapons). But the constant cycle of stunning/throwing is no fun.

Jtn
Jtn

I went into this game thinking it was a real tower defense game, but it ends up being basically like Overcooked. Instead of strategizing about tower types and placements with friends like you'd expect, it's mostly about multitasking between mining resources, whacking enemies, and platforming. The tower defense part mostly takes a back seat.

While this is still fun in a very casual setting like Overcooked and I'd recommend it in that context, it's best to manage your expectations and go in expecting a party game first, tower defense game second.

Agfct
Agfct

This is the kind of game i wish to give neither a thumbs up or thumbs down, some parts are good but in general me and my friends ended up scrapping this game (yes I know it took less than 1h to figure out we did not want to play anymore).

Just for the record, I love the overcooked games, and games like Moving out, Key We and so on, but i could not get myself to like this game. For those of you wondering: Yes this game is in that genre, first I thought of this as a tower defense game, but it is not.

As some others pointed out, a lot of the game’s difficulty comes from the frustration of bad controls combined with the other challenges that game like overcooked provides. I wish the game added more difficulty in other ways than limit you in terms of turrets and controls. Some pointers that is just frustrating:

- Filling the turret with ammo is challenging because you must throw the ammo into the turret.
- You might pick up the turret instead of the ammo because it’s the same button
- In general, you are picking up and throwing things a lot (not accurately enough)

It might be that there are people out there who enjoy a game where the difficulty comes from hard to use controls, but I am not one of those people.

ColdIV
ColdIV

Fun small game - best played with friends!
A few more level would be nice also some variation / choice with turrets could make the game even more entertaining.
I had fun playing it alone but since I am not someone to hunt all achievements it didn't take me long to "finish" the game.
At some points it wasn't immediatly clear how to complete a level - but for me that was part of the fun.

Mayonnaise Dad
Mayonnaise Dad

This game is way too frustrating and punishing, and there's no way to turn down the difficulty. The first two levels were dead simple, and the third level was suddenly impossible. It's a shame because this could be a really great game with a few minor tweaks.

My gripes are mostly just focused on the third level.

The mechanic of having to stun enemies and throw them into the pit gets annoying. Throwing enemies is clunky, and they often don't make it into the pit unless you take the time to aim. But you don't have time to aim because the enemies are tightly bunched together and the group stun from the tower only lasts about one second, so it's very likely that another enemy will one-hit you unless you grab and throw FAST.

Because enemies kill you in a single hit, you can really only stun and grab the enemy at the front of the pack. This is also the only enemy that your turret shoots, so you're often throwing a damaged enemy into the pit, making your turret's attacks wasted.

The most annoying thing is that enemies attacking your turret cause it to lose ALL OF ITS AMMO. There's just no reason for that. Make it lose some ammo for each hit, but not all of it. There's no dash mechanic, so going to get ammo to refill it gets more and more frustrating every time you have to slowly walk across the map to fetch ammo that will immediately be lost.

Has the potential to be an amazing game, except for this very frustrating problem.

therealstorey
therealstorey

This game still feels early access, I've never played it before but it feels underdeveloped. The tutorial was useless, one character would make the screen scroll without everyone, had to restart. Just refunded as it';s still clearly buggy.

Shelias
Shelias

It is fun! I can't wait to play this when my friends come over!

mai sakurajima
mai sakurajima

Nice game, very interesting co-op tower defence game
would be perfect if:
1. more levels
2. more mechanics
3. fix the problem where keyboard player and the first console controller would control the same character (P1)

Voidec
Voidec

Score: 9/10

Really fun co-op game that mixes tower defense with Overcooked elements. Highly recommend. To those that say the game is too difficult, if you use your brain it isn't complicated. Definitely should be played with at least 2 people.

Drupus
Drupus

It's a good game, but last level of the first world is bugged, after the first wave of monsters they stop spawning, when you break the bubble cactus spawn once and stop growing back again after you destroy them, making impossible to reach 80 scrap
Can't make it to the next level
until they fix it i can't recommend the game
(Edit) the devs fixed the game

Zageron
Zageron

Okay this is great Co-Op fun. Played with 2 friends on Remote Play Together and had a blast!