Distortion VR

Distortion VR
N/A
Metacritic
0
Steam
0
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
9 September 2022
Developers
Publishers

The world of Distortion exists in a Cyberpunk mega city in the near future. It is a world where technology is being abused and the citizens are being controlled by thought from birth. What's real is uncertain.

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Distortion VR system requirements

Minimum:

  • OS: Windows 10
  • Processor: Intel i5-4590 equivalent
  • Memory: 8 GB RAM
  • Graphics: GTX 970 equivalent
  • DirectX: Version 11
  • Storage: 60 GB available space
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Tony-Setä
Tony-Setä

I have seen alpha state games that had more polish. Weapons just randomly drop from your hand and reloading is ridiculously bad. Enemies are completely wooden with AIs that just stand there shooting at you or run towards you. This game was unplayably bad.

DeLeonic
DeLeonic

Refunded, which is not something I ever do. I respect and am sympathetic to the challenges of small dev team and/or modest budget. Action was repetitive - main strategy seemed to be shooting them around a corner while they couldn't hit me - but the environments really looked so great I was alright overlooking that and playing along at first. After several levels I got to the streets, where the instructions say to find a person with a green dot. I couldn't find the person. I tried interacting with every person in the street, none responded to anything, unless there's someone I didn't find at all. Using Quest controllers for PC VR I couldn't figure out how to open the menu in game (despite seeing menu on the side of left hand watch, ignored attempts to press, hold, or orient it in ways other games do), so I had no way to quit properly or save. When I next tried to open the game to give it another shot I found the progress hadn't been saved, there was no way to continue from where I left off, meaning= I'd have to replay those same levels again before trying to get unstuck from the street level. At that point I concluded this wasn't yet in a shape ready to be charging for, or perhaps not if the only controllers available are Quest used for PC VR?

phil
phil

Despite a chaotic beginning (too many bugs, unrecorded progression) the game is now stable and the progression in the game becomes interesting. The gameplay remains basic, the AI is sometimes static, beta and other times in full rush. Some levels are aesthetic and others not. But for less than 20€ the title remains pleasant even if it presents a repetitive approach.
My video here :
https://youtu.be/V0w5NGa8Lb8

Malgré un début chaotique (trop de bugs, progression non enregistrée) le jeu est désormais stable et la progression dans le jeu devient intéressante. Le gameplay reste basique, l'IA est parfois statique, bêta et d'autres fois en plein rush. Certains niveaux sont esthétiques et d'autres non. Mais pour moins de 20€ le titre reste plaisant même s'il présente une approche répétitive.
Ma vidéo ici :

https://youtu.be/V0w5NGa8Lb8

Badmouth
Badmouth

Yeah, this just doesn't work at this price. Almost no meaningful options, absurdly inconsistent reloading and no thought at all for left-handed players. Repetitive, clunky and just not fun.

Warmotor
Warmotor

Pros: The graphics and art style are ok. Can't speak to the story as I didn't want to keep playing. It's a $20 game that feels like a $20 game, it might entertain some people for a bit.

Cons: There is no options screen in-game. The options in the starting area are VERY limited. The smooth turn rate isn't adjustable and is painfully slow.

The grip angle on the pistol is wrong, and again, not adjustable. Loading your mag takes a lot of movement, causing the touch controllers to bump into each other and drop the mag - you have to slide one past the other or roll your wrist. The slide on the pistol locked open on an empty mag only about half the time, between the issues loading it and the abysmal turn rate it made combat frustrating.

There is no indication of your health (that I could see), you'd think this would mean regenerating health like Contractor$ or MW or something, then you turn a corner and get hit one more time after a lull and die. Overall the whole package just lacks polish, the two levels I played lack variety, the combat wasn't fun and the game lacked really basic quality-of-life features that are expected of VR games at this stage.