Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
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Divinity: Original Sin - Enhanced Edition system requirements
Minimum:
- OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel Core2 Duo E6600 or equivalent
- Memory: 2048 MB RAM
- Graphics: DirectX 11 Compatible GPU
- DirectX: Version 11
- Storage: 10000 MB available space
Recommended:
- OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel i5 2400 or higher
- Memory: 4096 MB RAM
- Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
- DirectX: Version 11
- Storage: 10000 MB available space
After recent updates game is unplaeyble!!! I've played a lot, I¨ve returned to continue, but game still crashes!!! On Linux, even on windows, WFT??? I'm not able to play anymore... Developer, please, make some patch!!! Or I would must to curse you...
This is an absolute must-play for RPG fans. The first few hours can be a bit of a slog as you run around town trying to solve a murder. Trust me, though: once you start actually adventuring, the game is just... *chefs kiss*
The quests are great, the writing is great, the visuals are decent, the sound is decent, the character progression is great, the combat is amazing...
STEAL EVERYTHING. There is no consequence for stealing crap as long as nobody sees you doing it. Activate stealth to be sure, and hoover up all the junk. Weapons, armour, paintings, jewellery, smelly panties, it's all yours - the owner just doesn't know it yet.
Divinity: Original Sin (Enhanced Edition) a RPG fantasy turn-base combat control your party and get ready to explore dungeons ,cave and town find hidden traps solve puzzles along your travels
A great old-school classic like games such as Planescape Torment, Baldurs Gate II and , Icewind dale
you can use the toolset to design your own stories to make and share with other players through the workshop
recommend for RPG players who like these type of game
I'm not fond of the writing here and sometimes controlling a character sucks but it doesn't matter because I really enjoy this game
Just a quick first impression. I'm not quite ten hours in and I already like the game better than the second one. Yes, I'm backwards; I went for D:OS2 first. No Origin Characters and no stupid prison area start are a huge advantage to me because it makes you feel like you're starting the game with agency--playing the game you want rather than following someone else's plan.
I want to like and recommend this game, but overall I'd say it's not worth the time it takes.
There is a lot to like here. Party interactions, cool NPCs, some fun quests/stories, the mechanics are mostly solid, character builds open various options such as picking a lock or talking your way into something.
But my gosh, this game will not make it fun to do things. The starter area is pretty large, but the main issue is that each quest will not tell you how to proceed. The log will say nothing useful, and you have to talk to some other NPC, triggering the next step. Doesn't matter if you already spoke to them, or that no one said they might have more info. So you end up just backtracking through town 20 times to re-speak with all NPCs to find the next part of each side quest. It's really messy, takes forever, and makes the game less fun.
If there was either more in-game to indicate how to proceed sometimes, I'd probably have played a lot more. I've beaten both original Baldur's Gate games and Morrowind around 4 times. I enjoy a world that requires note-taking and exploration to find everything. But this game is a slog to walk through, not as visually interesting, and nonsensical half the time.
I'm hoping part 2 is better. I'll skip to that instead, while I pray that Baldur's Gate 3 isn't garbage whenever it comes out.
Amazing game so far, love the turn based combat, altho there's a little bit too much dialogue early on
If you want the RPG with the most skills, the most stats to consider, and a world that constantly makes
meaningful use of every line on your character sheet, this is your game.
Very well delivered lines of spoken dialogue with some black comedy and the excellen musical score
does wonders for the atmosphere.And while speaking of dialogues, every cat, rat,crab, chicken, and dog has
something unique to discuss with you if you possess the right talent (and the voice-over for all of these are very good).
Character models are bright and highly detailed, while the world is colourful and vibrant.
Enhanced Edition adds to the original game a lot of new things and doing it quite well. Even if you played the original game this one is easily recommended.
THIS.WAS.MARVELLOUS.
Looks like developers had put their hearts and souls into this project!
Highly RECOMMEND!
It seems like i like every aspect of the game, even tho I was previously sceptical about turn based combat mode.
The stroy is rich and unlinnear - even tho ur going towards the great goal, the little steps u take could be taken in pretty much any order.
The combat system gives u the opportunity to weigh your every move, learn ur enemys weaknesses and exploit them in so many ways.
The MUSIC - it really adds up to atmosphere. (tho theres one annoying track at the tavern...)
CRAFTING! Its so good it is there - and it is worth investing points in that.
What else...
I dk
Thats how a good game should be.
Too slow. I would rather play something faster paced, this is not bad, just for chill not for trhill
Now, before anyone jumps on this for sucking at the game, i have spent over 400h in Divinity 2 and beat it on Tactician mode on both PC and Switch- its amazing and I absolutely love the game style and how it all plays... however...
this game... Good lord... ever hit that point in a game where there is no better armour to find/steal/buy, no better spells to find, every avenue around you is >1 level higher and seem to hit like a freight train and you have to rez 3/4 of your guys after every fight that you BARELY won? Welcome to every moment of the early game (unless you drop the difficulty to newb). I dont understand why the early game is SO UNBALANCED- from the look of the % of players (on achievements) who get achievements past the first area, I'd recon many people drop the game due to this..
if you're into the Darksouls style of game where the developers literally try to make it miserable by making it unreasonably (and fun killingly) difficult, killing you in ways that just feel unfair, then you'll love this game.. otherwise- go grab number 2
Beware the Source!~
Overall Review: Works Well, Plays Well, Tons of Story. 4 Source Points out of 4
I'm new to the game (lev 2) but really like it! reminds me of Baldur's Gate. Lots to explore! It's a shame I can't take the NPC ranger because she is a hoot (raised by bears)...but I have a PC Ranger and Wizard (fire/earth). You should look at a character creation guide because some skills are more important than others. I basically Min Maxed but I took one skill that is purely role playing: petpal (but you could go with other skills). Use the alt key to find items on the ground because some are hard to see. You want crafting and blacksmithing unless you will take the NPC water/air mage like me. Oh, the items drops can be really random (the skill "lucky" helps but there are other ways to get it beside character creation). Sometimes you just want to reload to see if you get better item drops. Enjoy!
This is the greatest game ever made. I wish I could go into all the details, but even after you think the game can't keep being perfect, it finds a way to continue in its perfection.
I originally played this on xbox and found it to be frustrating and I never finished it. However, there was a recent sale, and I bought it again, here on Steam, and I looked at guides to make my life easier. And I still have to say it still frustrates me, but in a different way. The first time it was the difficulty of combat, and not really understanding the mechanics. This time its the total lack of direction. I start a quest and I immediately have to run to online guides to figure things out. Honestly, I like map markers, and quest logs that pretty much spell out where I have to go.
Otherwise, I'm having fun with it. The story is a little generic, but its typical fantasy world stuff, which is still okay, because it gives something to relate to. Once you figure out how the mechanic works, and if your willing to just have guides open the entire time, the game is pretty fun. If you likes Pillars of Eternity, Baldur's Gate, and similar isometric RPG's this one is still a winner despite the short comings that others might enjoy, as I have read opinions where people like little to no direction and tough combat. But easiest setting, and guides and your good to go.
Done. Loved it. Took me several tries, but finally made it through. Fantastic story, a bit rushed at times though.
Finally finished this classic gem.
I will begin with the tl;dr: You should not play this game if playing Divinity Original Sin 2 is an option. You do not need to play this game to play DOS2 and understand what is happening in that game. HOWEVER! You should play this game if you like DOS2 and want something slightly different, if a bit dated or just want to catch all the little references to it in DOS2.
I am in the later camp. I played DOS2 first, met Jahan, found out he was a character in DOS, and wanted to play it. Plus, I am one of those types of people who struggles to get into a sequel if I have not played through the first one -- no matter how disconnected. DOS2 is this game but with some much needed improvements, and is a better game all around. That being said, I really enjoyed my time with this title, and even before completing the first area I was no longer associating it with DOS2, and it felt like it's own game.
So how does it hold up? Objectively: It's definitely rough around the edges.
A lot of Divinity is inventory management, but without the use of a "Select multiple" option, I would often spend hours on that part of the gameplay loop.
>Go out on adventures for 2-3 hours, level up and collect loot until I could hold no more loot
>Go back to town
>Listen to the same NPC's say the same exact lines WAY too frequently. As it turns out, you WONT find a better cheese in all of Rivelon, believe me, I've checked. And once I could got the homestead with the little imps, and started going there instead of back to town, I really wanted to launch that imp ALL THE WAY straight into the void. (That particular line of dialogue was so grating that when I met The Watchers who were seeking to kill all of the Imps, I was genuinely torn between doing the right thing, or just letting them have the little bastards.)
>Spend an hour crafting EVERYTHING I possibly could, and organizing it.
>Send to Jahan, Send to Jahan, Send to Jahan, Send to Jahan, Send to Jahan, Send to Jahan, Send to Jahan x100
>Send to Wolgraff, Send to Wolgraff, Send to Wolgraff, Send to Wolgraff x100
>Takes about an hour of just "Send to X" "Send to X" "Send to X"
>Put on the best gear
>Sell it off
>Clear the task bars, and re-organize those next for another hour
>Click and drag, click and drag, click and drag, click and drag, click and drag, click and drag
>We all done? Good.
>Adventure for a few more hours.
That's the loop. It might sound tedious, and it WAS. But the story is not overly convoluted, and it keeps you interested. And organizing the inventory is very satisfying, as well as crafting different things. So I didn't get bored of it, but it sometimes did take the whole play-session just doing that one thing and not having adventures.
All in all, I give it an 8/10 when compared to DOS2, and a 6/10 when played as any other game. It loses two points over DOS2 for it's clunky controls, and the tedium of the inventory management (which in DOS2 is no joke either, but in this game it takes twice as long). and loses 3 points when seen objectively because the fun game play elements come at a significant sacrifice of having to deal with that, and 1 point for that EFFING IMP WHO SHOULD FLY STRAIGHT INTO THE VOID, BECAUSE SHE CAN FLY STRAIGHT INTO THE VOID, AAAAAAAAALLLLL THE WAY UP.
If you have any problems in life, you must first ask yourself; would it still be a problem if you had thrown a fireball at it?
Great RPG. 9/10
You may think that I need to elaborate more, but if you like what you see in the trailers and gameplay I assure you that... YES, is that good... and a 9 is there just for formality, because the sequel is much better.
DOS2 is my favorite game ever... I also beat DOS2 before starting this game.
DOS2 is better in pretty much every aspect, that being said I'm still finding this game really enjoyable. It still has the same depth of tactical combat I loved in the second game, the story is decent, not as good as engaging as 2's. But that's not stopping me from enjoying what this one has to offer. A deep combat system, that really keeps me on my toes. The locations and enemies are interesting and well varied.
Overall in comparison to DOS2, this game is still amazing, and you can tell Larian gave it everything they had. Do not pass up this one if you're on the fence after playing through DOS2 first. just get it, im 46 hours in and I have zero regrets.
The last boss fight, the one you slog towards through about 60h of the game, hoping for a good payoff, is an escort with incredibly stupid, usless, and glassy NPC that everybody targets and if it dies it's game over.
That is all you need to know.
Solo might not be that good, but in coop it can be great fun to discuss your next steps in a battle. Rough around the edges and towards the end a real slog, but still decent enough.
Haven't finished, but good story so far. Good gameplay. Would highly recommend to all RPG/RTS lovers out there...
I made a horrible mistake. I played Divinity Original Sin 2 before I played this game. DOS2 is better in EVERY single way. However, that doesn't make this game bad. It is just that EVERYTHING is more difficult to do, drawn out, convoluted. I am not enjoying the story and it doesn't have the weight that DOS2 has. We are using a mod to make 4 players possible. There are 2 main characters instead of 4 so we had to make due. I know I will never play this again when we finally beat the story, but I will play DOS2 again...many times.
Edit #1: I am having difficulty continuing this game. I made it 30+ hours, but the thought of 20-30 more is hard for me to want to slog through. I am just reminded more and more the longer I play of how much better DOS2 is.
Edit #2: I tried to finish the game, but I would say I have 20+ hours to go and the slog is just too much. I launched DOS2 and there is no way I will ever come back to this.
One absolute positive about DOS1 is the music.
I mark this as a recommend for two reasons:
1) If you haven't played DOS2, play this first. It is enjoyable despite my grumbling.
2)DOS2 makes you aware how good of a Developer Larian studios is. They literally perfected everything that was wrong and changed the things that didn't work in this game, going from DOS1 to DOS2.
Bottom line: If you have to pick one, pick Divinity Original Sin 2. DOS2 goes on sale for somewhere around 15-17 USD. Only pick this one if you can get it for cheap or are looking to complete your personal Divinity collection.
There is a bit of a learning curve if you havent played other CRPG's before. I watched a few "beginners tips and tricks" videos before starting my playthrough. After 20ish hours Im getting the hang of the combat. The exploration is rewarding, quests are interesting.. not much hand holding. Im enjoying myself thus far.
Yeah, so I've had this game in my library a while, and, while looking for a new game to play, I decided I would play it. I figured I would enjoy it, especially after having enjoyed Pillars of Eternity, but I had no idea it would rope me in as much as it has. I mean, I'm finding myself not eating because I'm so absorbed in this game that I don't notice how long it has been. Needless to say, I'm enjoying myself and I would recommend. I look forward to beating it and playing the next! Side note, I would also recommend trying to have more self control than me and not skip meals.
A very good game, But a much better one playing in co-op with a friend!! a bit too long in my opinion but the world, characters and gameplay are well worth it (especially the latter). Worth buying on a sale, or full price if you have a good friend to play co-op with!
Larian dont miss.
Amazing wacky writing on story quests and outlandish plot points, blended with odd but wonderful companions and NPCs. The multiplayer decision mechantics are fun too and i realy enjoy the rock paper scissors perswasion system, gives a losse table top feel to the interactions.
Ofcourse the battle and strategic gameplay the later title is famed for is also found here with introactive envrioments and bringing oil barrels with you for emergencys being a valid stratagey.
Na minha opinião é um RPG que se destaca principalmente pela mecânica divertida e inovada. O sistema de controle de ambiente funciona de forma incrível. Me diverti muito fazendo estratégias e jogando dez vezes o mesmo combate no modo mais difícil. A história é boa também, mas realmente não é o ponto forte.
Battle system is annoying to say the least. If you liked Baldurs gate or Icewind dale this game will be annoying. I dont mind turn based, but this is just stupid. You cant select starting order, you cant really do anything you would in a real party based combat situation. Characters start battle so far out of the action, which makes no sense because they see the action before it begins and often run backwards to form a formation further away from the enemy then they already had before the game decided it was combat time. Archery sucks, its so easy to accidentally click off the target and then your character runs next to them and you dont use the turn the way you would have wanted to. Really poor. I prefer the whole select your decision and confirm, rather than an action based click system inside a based system (makes no sense). Voice acting is cringe and way too much dialogue that its completely pointless - over the top and just nonsesne. Just get on with what you have to say. The game is made for teenagers and looks like the love child of World of warcraft and buldurs gate. You can only have 4 characters in your party - what is the point of that in a fantasy game. I didn't expect too much, but I got so little. Couldnt play for more than an hour - but really wanted to. Loved Icewind dale and Buldurs gate. Loved Avernum escape form the pit. Big fan of dragon age origins (hated dragon age Inquisition). Big fan of X-Com enemy unknown. Just couldnt handle this game. Not the way I want to lose myself in a fantasy world. Maybe its a generation thing.
I have spent over 300 hours on this game and the classic version since it was released. It may not be as good as the Sequel but it's still a solid 95% rating.
Highly recommend
IMHO better story then the 2nd, although gameplay and customization without mods was better in the 2nd one.
This one is most certainly worth your time.
it's a good game, no crpg fan in his sanity would give it thumb down.
however, the game has some serious flows which bothered me during my whole playthrough
1. story is dull and unengaging. this is just generic fantasy story which awoke 0 emotions in me.
2. combats are cool, but after Bracus Rex and until the last battle i didnt encounter serious challenge and this is on tactician (hard) mode. Party gets seriously overpowered too soon.
3.interface and controls are... well, not nightmare but could get some upgrade for sure.
4. the balance between puzzles , battles and exploration contains too much puzzles and exploration. for my taste at least.
still, as you can see , i put 150 hours of my life in it and going to play the sequel. just be aware of the things (on my opinion) arent perfect.
A great game. I don't know how I have missed it before.
Things I liked:
- very well voice acted
- jokes from devs
- well written characters
- different locations
- enough tweaking and variation to build your characters
- until mid game the story is not obvious and is at times mysterious
Things I didn't like:
- crafting is not user friendly and it wasn't clear until the end what the blank skill scrolls are for as well as other ingredients
- Loremaster skill felt more like boring / chore than interesting mechanic
- Split between blacksmithing and crafting was unnecessary. It would be better to have them merged into one
- I had 2 fighters and 2 mages in my group, but the loot I kept getting in the end game was in 90% of cases for dexterity characters. It felt a bit off and unrewarding
- AI a bit stupid. Especially when it picks a character to put a buff on. Putting fortified on my mage and not my melee? And similar cases
I'm no longer eating right, sleeping enough, hitting the gym, or seeing my girlfriend. Had off work the last 4 days, and all I did was play this game. I'm not even finished yet. I heard the second one is even better, so that's next. Then I'll hit Baldur's Gate 3. My life has basically been stolen from me, but at least I'm enjoying it!
If you like tactical rpgs and a slightly goofy humor at times...you are in for a treat. As a lover of all games tactical (FFT, Disgaea, Tactics Ogre) this game was right up my alley. Some of you might remember a WW2 tactical rpg called Silent Storm, wherein you had AP to move around and attack and it had environmental effects (could blow up walls or windows, etc.), imagine that game with a fantasy setting and more environmental effects and you have Divinity. Divinity 1 and 2 are easily two of my favorite games of all time.
Very strong gameplay with a unique a creative challenge to it. I have much more console experience with this gem. Combat system is amazingly unique with a decent challenge and a constant risk for failure even when plans are well setup due to the chance of an ability not being guaranteed to always work on an enemy. Elementals are fun and are all different models one of my favorite spell types in the game I really like the direction they went with this system. I strongly recommend this game if you were not a fan of DOS 2 but enjoyed the abilities/concept. The sequel is pretty much worse in every aspect aside from spell variety and with a larger budget I'd hope you'd have more variety. Thankfully in this game that wack armor system combat isn't here to ruin all build diversity.
Spent 80 or so hours on an honour mode playthrough, proceeded to get insta wiped in 1 second from a trap.
10/10 I ended up finishing honour mode in like an hour or two using barrels.
Divinity: Original Sin - Enhanced Edition is a pretty good CRPG with a pretty decent storyline. Alongside great polishes to the game, its unique charm and varying mechanics makes this a recommended play for any RPG fans. But that does not goes to say there are no bad elements found in the game, which can make or break your playthrough, patience is truly needed to complete this game, as only 905, including me, out of 7547 steam players have reached the end. That is only a meager 11% at the time of writing this.
Pros:
-Pretty decent storyline, dual protagonists adds a bit more depth to the gameplay mechanics
- Appealing graphics for its time
- Great animations
- Good varying RPG mechanics
- Great varying/amount of loot and character builds
- Ridiculous yet charming voice-acting (The VAs over at Larian definitely have a bit too much of the good green weed)
-Satisfying conclusion
- Good amount of quests, with great quest quality
Cons
- ALT TAB-ing out to refer to a guide or video will be a common occurence, this applies to a lot of CRPGs, but this game definitely takes it to another level
- The dungeon puzzles in the final 6-8 hours are stupidly tedious
- Insta-kill traps, Larian's favorite sick joke, sometimes kills the pacing of the game
- Full attention is required at various parts of the game, for instance, if you did not spot an important quest item to loot (it never highlights that is a important quest item), prepare to get progress halted, until you figure it out. A simple color highlight for progress related items could have been beneficial
- Shallow companion quests with not much depth, they are likable tho, and charming
- Inventory management can be a pain at times
There is a lot of good to be said about this game and not much bad to discuss. This is one of Larian's early steps to making a very polished and enjoyable game before establishing themselves as a powerhouse in CRPG game development. If you have the patience to stomach and tested by some of the minor quirks and inconvenience this game throws at you, then get ready to be rewarded with a fairly satisfying CRPG.
The writing is great (mostly) and the quests feel rewarding. I liked the 'no hand holding' attitude, but you will most likely have to google some things because of it, unless you are a masochist.
At some point I lost interest in the main drive of the story, it was just plain boring to me. I didn't end up finishing the game, it just refused to end and I had lost an item earlier I was supposed to pick up. These things combined just killed it for me.
I'd still recommend it to a friend, just with a grain of salt.
Awesome game lots of puzzles and great environment interaction. Might have to look up a few solutions, but absolutely worth the time to play.
It's good. Definetely worse than DOS2 in pretty much every way, but still fun. Something about it just feels clunkier and slow, but still fun to try all the new abilities and such. I see a lot of complaints about the voice acting, but it seems the creator's intent was to make the game very goofy in certain ways and it seems to hit fine to me
I took a random talking shell and then sold it for profit even though it begged me not to sell it
After that i stole a talking head
Then I risked my life to help a local street cat bang mayor's cat
I accidently killed a guy working in morgue while investigating murder
I got teleported to a bathroom where mayor's daugher was taking a bath just because some guy who can turn into a cat was spying on mayor's cat
Everyone in this city wants to bang mayor's cat
I encountered a ghost of a dead man sinking ships just because he thought his wife cheated on him
I found ghost of his dead wife
I snitched on him and then watched them break up
10/10
very rough game. it's filled with obnoxious ill considered details that constantly slows down the game. for exmaple if you don't click far enough away, game character will slow walk instead of run, but game won't allow you to zoom out far enough to click far enough. Skill/spell animations are super slow, and you have to re-cast many toggle spell after every combat. the list goes on the on.
despite all this. it's a suprisingly engaging game. The story is interesting. exploration is rewarding. The RPG "build your character"aspect is satisfying as well. This game feels like it's made by really dedicated amatures
ok! as someone who played DOS2 first! This game is not as good, its clunky and it difficult at times for no apparent reason! but the story is very very good and i would even say the story is better then DOS2, but the gameplay is not, still a great game though and i recommend playing!!
This is one of the top 3-4 crpgs I have played - love this game!
I almost ... 99.9% never ever finish games that I start.
I play them for a couple of hours, weeks then I lose interest.
So it with great pride that I award Divinity: Original Sin the award of "First Game Played to Completion in my 37 years of gaming".
Right now I am pondering whether to play it again to achieve all the achievements OR to head straight to Divinity: Original Sin 2.
Play it. You won't regret it.
Best multiplayer crpg I ever played, Larian are at the top of their games.
Play this game. More importantly, play DOS2.
One of the single greatest games every made.
So in my little project to play all Divinity games in their chronological order, this is the first one I started with as it's the furthest away in the timeline (with the exception of Dragon commander)
Once I finished this game, I moved on to Divine Divinity, and I have to say that even though the gigantic gap between those two games, this game absolutely fits perfectly.
The story is obviously amazing, I have yet to encounter a story by Larian that was bad. I am not a super big fan of the rock paper scissors mini game of thing when in dispute with an NPC or your companion, but it did grow on me as I continued playing it.
Overall, I love this game so much I own it on both steam and Xbox, highly recommend it to anyone who enjoys reading books, or playing RPGs.
Beautiful visuals and music, combat is great but everything falls a part in the last chapter of the game. It turns into a gauntlet of enemies. If I wanted endless waves of enemies, I would have rather bought Diablo.
This game makes my eyes bleed...in a good way.
I keep coming back to replay it, swearing to myself I'll make new and better choices. But I am weak...so very weak.
One of the best CRPG. Go go Larian! Bought twice =)
I played DOS2 first, and enjoyed it so much I went back to play the original. I wasn't disappointed!
I thought it was a well-made crpg. For anyone new to the genre as well, the character customization has some depth to it, but it's not as cluttered as many other titles, so this could be a good game to start with if you haven't played any crpgs before. The way different magic schools and effects interact are also a nice touch. For example, you can destroy an ooze barrel that creates poison gas in the area, if you then use a fire spell on that cloud, that gas will explode and do damage. Similarly, you can create puddles of water and then electrify it with an air school spell and so on.
I liked the puzzles and traps in this game too, since they have more originality than many of the standard 'step into this red trap box area and trigger a spell' that many crpgs do, which can get tedious after a while when overdone. The different map areas are quite big. The story was interesting with several twists, the dialogue and characters also involve a variety of accents and funny light-hearted parts.
I'll show you a trick: Look! One, two, three, and... now your name is Freddie! Amazing, isn't it?
I love the graphics, the turn based battles and the story. You might miss enemies spawning at random, but I actually like having a finite number of enemies. A few things that do annoy are the way that you interact with npc's and if you're playing with a friend the game does get a bit glitchy sometimes, but not enough to render the game unplayable. We've played the game for 51 hours now and it's thoroughly enjoyable.
Wow, just wow. Has some flaws like the lack of tutorial, the overcomplicated crafting and blacksmithing system, but an amazing game nonetheless.
Each time in Divinity:
-Regularly saving before each new location and after each battle
-By the sweet of my brow, defeat the boss
-Start looking for loot forgetting about savings
-"Haha cool, what is that thing"
-This thing blows up my whole squad to hell
Totally recommended
Do you really want to play this game? Yes you do. this is a classic RPG with good made combat/exploring/immersion balance. go and spend 70+ hours on this.
Forever loving this game, 4th playthrough and love it!
This is an rpg with a rich environment and an engaging story that is enjoyable for hours. I recommend this to any rpg fan out there.
Good battle mechanics, interesting story. Talented voice acting even if they do get a bit long-winded and dramatically poetic at times.
Although this game seems like it'd be completely up my alley (particularly since I adored Divinity: Original Sin 2), I have yet to make it very far past the character creation screen, despite multiple attempts across several years, because the female armor design is just so absolutely godawful that it puts me off playing altogether.
Its a great game if you like the genre, reminds me of ice wind dale back in the days ,I did lose my save file due to a bad save decision so after 40 hours I didnt really want to get back into it, if anything I suggest keeping mltiple saves so it doesnt happen to you if you get stuck on a fight.
As a huge fan of baldurs gate seriers, I do not enjoy divinity. At first I thought it was cool cause it had a nice appearance. But as soon as I left the city, and fought my first undead. I noticed the game is out of balance damage wise. The mobs had up to 8 enemies in them, each higher level than all my characters. Each enemy had an effect on them such as poison, electric, or wet. Not just that, but they do insane amount of damage to your group, to the point is not fun. Another issue I had were mines in the ground that you cannot see. If you hit one, someone dies. You cannot rez them unless you have a scroll with you. The game would be very fun if it was balanced, but sadly it is not. The whole source stuff is kinda stupid as well. I mean "source" really? You couldn't name it something cooler? Or even more interesting name? I mean source sounds bland. Source hunters....stupid concept and name. I had high hopes for these games, I even bought the bundle with all 3 games in it.
frustrating to play tbh, some bugs and balance issues ruin the game
A few bugged quests, but a great game nonetheless.
Turn based combat, awesome abilities without feeling OP, awesome class combos, beautiful music and scenery, in depth stories. EPIC!
Can not be played blind. You have to read guides and "prepare" every fight and/or minmax everything. From your build to what you craft, etc.
It's also extremely buggy: items disappear constantly, items get dragged while you have only clicked them once.
A real shame that it is this much of a slog because the humour is pretty good and the story was alright.
Lots of choices and good dialog and voice acting. graphics are pretty nice too
Steal. Steal. Sell back to owner. Steal again.
Pros:
- Turn-based combat can pause, relax and think. Very enjoyable, no rush
- Can save at anytime. In a convo? In a fight? Divinity allows you to save anywhere, anytime.
- Good graphics with good optimisation
- Many ways to cheese a fight. If you don't want to git gud but still want to play on Normal cuz your pride won't allow Easy, you can still win fights easily
Cons:
- Puzzle answers are sometime very hard to get so u'll need a guide often
- No quest marker so sometimes you won't know where to go next
- Plot is good but storytelling is bad
-Some fights are hard if this is your first time playing a game like Divinity. My first time also. I played on Normal and the only fight where I need to cheese was the last boss.
Overall: 7.5/10. Decent. Might not be for you if you like fast-paced combat
A great RPG, sure to take several hours. Despite having a "logbook" instead of a "quest list", the game has a spectacular story. I recommend playing with a friend.
I played DOS:2 before playing this game, and while DOS isn’t as good as 2 it’s still a really good game. It was a bit rough going from the new to the old, but after a few hours it was second nature.
The combat is good, though a little rough at times. My friend and I both enjoyed the opening area the best, but the other zones were serviceable to good. This is only 2 player, so if you and a friend enjoy turn-based combat and expansive RPG’s give this a shot.
A very painful and perverted pleasure.
I dropped the game and returned to it so many times, eventually finished it and was absolutely satisfied.
199 hours spent.
Very unique experience of a game. Loved it
I played for 4 hours straight when I first got it lol. Very easy to get lost in this fantasy world. Very addicting.
This game seems obsessed with making me use traps and putting breakable terrain everywhere. I don't like traps, and checking all these containers sucks. oh ofc there is weapon durability. It sucks
No one has many friends as the man with many cheeses!
Larian studios is consistantly making fun and memorable games. I would recommend their products to every RPG enjoyer.
First thing that comes to my mind when describing this game is that it has soul.
The love that the developers have put into this game shines throughout the entire experience.
If you haven't played this diamond of a game. By all means start on it.
Since the writing of this (2022), the game has aged very well.
Jesus christ this has to be one if the best ROG's ive played in the last few years! 10/10 recomend it, no questions asked, just buy it and enjoy a few hundred hours of it!
Cool CRPG! Great story with many twists and turns, also great worldbuilding! The turn-based combat was very fun and pretty deep.
The game is very open; with loads of solutions to solve the different problems. Some systems I didn't even use, perhaps there's too many systems in there?
The only cons I have is the difficulty curve and the financial aspect of the game. The game starts out pretty challenging, which is nice. Only from about 30% in my party was quite overpowering, except against a couple of bosses at the very end.
Same with money, from about 30% in I owned more money then I could spent. So I always was able to use the very best gear available at the time and I never ran out of points, arrows and other supplies.
By Zeus' beard, this game is taking over my life. I had completely forgotten how gripping games like this can be. I love turn-based combat, and the story is pretty engaging, if a little formulaic. Combat for the most part is pretty varied, with a wide range of spells and weapons. Certain areas of the game feel a little bloated and repetitive, but it's normally balanced well in terms of time and challenge. I'm a little disappointed with the crafting system in the game, but overall, it stands up incredibly well after all this time. Although at this point, I'm guessing most people will just go for D:OS 2!
Coming from DOS2 DE, it feels quite the same but tactician mode is alot harder, maybe because I have this mod (Epic Encounters) that 'balances' tactician mode, some fights (as dual lone wolfs) can take up to 15 minutes, which i love!!! I'm 32 hours in, and still haven't left the first village :D Ofcourse I'm the typical completionist, who has to explore every inch of the map and do all side quests before moving on. But all of the main and side quests are so fun and intriguing... Like i said, playing duo Lone Wolfs, being a tank 2h up front and a high Dex Archer at the back. It's not as op like in dos2 de but that might be because of the mod (makes npc's smarter, they actually heal their brothers and try to go for my archer/ highest dmg/ squishiest first). If you loved dos2 de, you'll like this!!
"the game doesn't hold your hand" AKA terrible progression and quests. You can't leave the first city till high enough level or you get clapped. Thankfully the game tells you not to leave yet. What it doesnt do is give quests that you actually can complete for decent XP with no combat. Sure theres a laundry list of quests but 80% of them can't be completed till you leave the city. Cheese and potion chug your way to tedious unfulfilling victory. Maybe it gets better but I quit at 14 hours and level 4
This game is redonk.
That being said, be ready to consult we guides for crafting, abilities, and such because there isn't a ton of in-game explanation.
The original sin that started the rebirth of crpgs. Paved the way for the amazing sequel, and allowed the studio to produce Baldur's Gate 3. If you are a fan of crpgs, this is a must play in the genre.
dnd as a video game that can bee played solo, plus the story seems good so far.
A vivid entry into the cRPG genre
> "think out of the box" gameplay with Turn-Based Combat
> Exploration is rewarded
> voice acting keeps you engaged
> Neat puzzle sections
> Tactician difficulty not impossible even for people who are new to the genre (such as myself)
Very fun, lore-deep game. Mechanics are excellent and there are many different ways to play. I wish they had more portraits though.
One of the best turn based RPGs in the last decade. Absolutely riveting!
Found myself reloading all the time because you just want to try out all the different consequences and little changes your actions make. Also crushed a boss with the classic heavy barrel with the internal weight of three galaxies.
Classic more or less slow paced party rpg with loads of decisions.
Buy it on sale.
This is a great turn-based fantasy RPG! Very fun solo or split screen! Mods abound! Woop! It can be a bit challenging, but quite worth it nonetheless.
Super isometric play with character development, level up decisions are fun and all round D&D play.
Take an already fantastic IRPG and make it even better. This is an absolute MUST PLAY
10/10
Compared to the DOS2 this has a better story and worse combat. Main reason for combat being not that good is the RNG aspect of DnD. DnD rules works better on tabletop and it should stay like that. I can always quickload if I lose a fight because my 90% chance to hit attack misses. This was changed at DOS2 to make the game more consistent which also makes it a better video game. Some might say otherwise but don't believe them those people are annoying gatekeepers.
Simply a masterpiece of gaming; THE best RPG I've ever played (and I've played a lot in my time!) The music is what separates this from Divinity II, the composer from the first game sadly passed away and was irreplaceable. The music in this game adds a level of immersion the way Divinity II's soundtrack couldn't replicate. People complain about the story and writing of this game, but I actually think this game had the superior writing style & story - never takes itself too seriously and is a lot of fun to experience.
Definitely a recommend, especially in a coop situation. Unfortunately scrolling text is broken, but that has been the only major annoyance. Not the same play style as DOS:2, but easy enough to pick up after playing for a while.
If you're a fan of CRPGs like Baldur's Gate, play this.
The enhanced sin of the enhanced divinity for my enhanced private parts
I was a little reluctant to play this game because while I really really loved DOS2, I had heard that DOS1 was not as good. I have to say though that I am really enjoying playing this game and I've already sunk ~30 hours+ into the game with the intention of continuing to play. If you enjoyed DOS2 then I would give DOS1 a try. Well worth it in my opinion.
Отличная игра с отличной атмосферой, кучей шуточек и всё это под божественную музыку Кирилла Покровского =) Всем рекомендую =)
Quite funny at times (even years later I still remember "Greetings moneybags, ready to empty your pockets ?" that made me blow water through my nose), but pretty shallow and unengaging. I remember vaguely saving the world, and a meteor shower spell, but nothing made much of an impression.
Exploskeletons are in it... 10/10 Love those guys. ♥☺☻ ♥♥♥
It's a good start to get into these kind of games. Not so basic but easy to learn at the same time. I think it's definitely worth it's price, especially on discounts.
>trying to figure out where a dead body went
>ask the dead guy's dog
>"I don't know, might be these four people, get me something of theirs to smell"
>get panties from one of the people
>"Don't recognize that smell"
>I put the panties on my character for a buff
One of the best games ever
Not quite as polished as Divinity Original Sin 2 - but when you've played DOS2 so many times you're sick to death of Fort Joy, this is a nice change.
Layback have some have some tea and play.
My wife and I played DOS 2 first and enjoyed it, so much we thought we'd give the original a try. Boy were we pleasantly surprised to find how much better DOS EE is!
The developers clearly had a blast making this game and it shows.
Very NICE. 2 is less janky tho
I adore this game. I place it up there with the Witcher 3 and Red Dead Redemption 2. It's just that good.
This game is good, but not great.
Gameplay: Gameplay, for the most part is fun:
Combat is an enjoyable time, although there are times when I would click an enemy to attack, but instead, I would just move next to them wasting my AP. This would be incredibly frustrating. Due to unintended inputs enemies would sometimes get the advantage due to this and turn the tide of battle in their favor, forcing me to lose or load my most recent save. Speaking of:
SAVE OFTEN. This game does have auto-save functionality; however, it is not often. I have lost as much as 90 minutes of progress because I put my faith in the auto-save functionality in the beginning of the game. Luckily, the game still held my attention well at this point, so it did not drive me away from playing.
There are skill distributions in the game and depending on where you invest your points you can buy different sets of “class abilities.” All skill book types are useful in combat I have found. However, Scoundrel is borderline necessary for solving some puzzles. In fact, most puzzles solutions are: Split the party, have someone get over traps and remain undetected (Scoundrels have two abilities, one that makes them invisible and another that makes them float over traps and hazards), then use the teleporter pyramids to teleport the rest of the party past danger. It was underwhelming how often that seemed to be the solution.
Role-playing interactions: This is the biggest failure of the game for me. To settle disputes with NPCs, the Source-Hunter you are controlling, must engage in a game of Rock, Paper, Scissors. It is immersion breaking, it’s bad, it makes your choices feel like they do not matter because RNG can force you into combat or lock you out of ways to complete certain objectives (there is always another way). Worse, in the last section of the game there are two NPCs arguing and suggests to the other they resolve their dispute using Rock, Paper, Scissors. The first NPC basically asks: “What kind of moron solves their problems with Rock, Paper, Scissors.” - heavily paraphrased. It seems they were self-aware, made a joke, and kept the system in place. Odd, but whatever.
The Story:
The main story starts out interesting, unfortunately after it unfolds into grander stacks is when it becomes less so.
I like all the secondary party members and their stories. In fact, I think they are more interesting than the two primary protagonists you create.
Small things that add up:
Even when you hold down ALT and can see everything on the screen, hunting for switches in rooms is a nightmare.
You must get every Star Stone and Blood Stone to open the final passage of the game. There are instances where you can befriend some NPCs and skip completely over their blood stone, only to have to go back and kill them after befriending them. Why give me the ability to befriend them in the first place if their loot is REQUIRE!?
The final stretch of the game dragged on for me. When I got inside the “final dungeon” I saw what the puzzle was and just googled the solution to save my sanity.
Verdict:
Despite all its flaws, this game is worth playing. I recommend playing it, because mostly these were just nitpicking from me, but deal breakers for others. It is a fun game, but I hear 2 is better.
Divinity: Original Sin is not a perfect experience, but it sure is unique. It's a grand adventure that rewards those who are patient enough to wade through some of the less polished aspects with incredibly rich dialouge, a huge world to affect and explore and much more besides.
I keep trying to play this thing but it seems to go out of its way to stop me enjoying it
Personally, I think this is way better than D:OS2. Very fun, good challenge (especially at higher difficulties), and I love the class interactions and combos. Also really think they did well with the rogue class in this game and social gameplay (including speak with animals).
Easily 60+ hour to beat and 100+ hours if you're trying to do it all.
Good replay value to try other comps / ironman mode.
PC is probably best system given mouse/keyboard and strategy nature.
Character development can seem complex (if you want tips, the guides are very helpful), and becomes much more expansive about 15-20 hours into the game. If you need more help, check out a guide. Personally, I think the different builds are a plus.
Overhyped
Story is nothing special, choices nonexistent, elemental interactions are mostly inconsequential, character building is very basic. Replayability is basically zero. Oh.. and you're going to get lost on your next steps constantly, be ready to check a walkthrough
One of the greatest CRPGs available for purchase. Pretty much a perfect recreation of a genre that was long dead. If you enjoyed baldur's gate you'll definitely enjoy this game, and if you enjoy this game but haven't played baldur's gate go play baldur's gate as well.
Can be kind of tricky, good puzzles. Combat is fun
I have really enjoyed playing this game. Can be challenging at times but it is very rewarding.
After 30 hours I wrote a negative review and now after 50 hours I change it into positive.
The tactical battles are fun and superior to any other turn-based games, including Pathfinders.
This game really makes you think. If you start thinking that traps stop being challenging and become sadistic, think twice and you will find an exquisite solution based on teleporing pyramids, telekynesis or smth else.
Great fun coop, little clunky by today's standards. Noting deal-breaking. Great story
Well. I can now confidently say that I have played through this game fully and I enjoyed most of it. In this game you get to gather party members and customize your party to your liking. No matter if you play this alone or with a friend, you get to discuss your decisions with your companions, AI and the other player as well. The turn based combat is amazing and intricate, making you plan every move to the T.
You play as a young Source Hunter, whose job is to rid the world of those who use the foulest of magics. The journey starts of as a simple murder investigation, but unravels to a worldwide disaster that affects the very fabric of time and space as well. It is up to you and your companions to save the world. This game really impressed me and kept me hooked till the very end. The story is really deep and immersive, even though there are parts that are very obvious and predictable. "Yet another basic Fantasy world" they say. Well yes, and? It has been expertly crafted, which is all we can ask for these days, as fantasy worlds pop up left and right. Rivellon is just original enough to make it interesting, even though it uses some common tropes within it's world.
The game play is very, very tactical, and some fights can last up to forty five minutes at times. Positioning, making sure you use potions and spells at the optimal moment, making sure you are well prepared for a fight; all of these points play a key role to success in this game. One single mistake can make you loose the battle and your companions. A lot of the game is based in dialogue as well; If you aren’t one for reading massive amounts of text (or listening to them), then you will probably want to avoid playing this game, as there is a butt load of text and dialogue to be found.
Graphics and visuals are absolutely fantastic! Lighting is so good and models and spell effects are fantastic. There are many areas in the game that are immersive and feel like they have been lovingly made, making sure every little detail looks good and immersive. The special effects are particularly gorgeous to look at and never get tiring. Sound effects and music is also usually great. Sure there's one or two tracks that aren't suitable, but almost all of it is pleasant to listen to and some are particularly lovely.
There was a few points that I wanted to bring up, that weren't all that great and kind of made me want to just stop playing. The dialogue choice disputes were very annoying when playing alone and were quite tedious. If an AI is set for a character, they will try to enforce decisions whenever they can. This is a problem because all disputes are settled with a game of rock-paper-scissors, which is ultimately a luck based game of choice. Sometimes the decisions were substantial enough that if the dispute was failed, I was forced to load a previous save, to get the choice I wanted. I learned quickly to save before dialogue when doing quests, so I was always prepared.
Another point that was pretty useless to me was the crafting. Crafting was an unnecessary mechanic which resulted in my inventory getting filled up with crafting materials which require a lot of extra management. It felt like crafting was shoehorned in because it was popular at the time and it wasn't thought out completely.
Taking all of these points into consideration, I do think the game is very good and I would recommend it for sure. Just be ready for a lot of back and forth, and repeating and reading.
Epic sandbox rpg. I love the freedom of builds and playstyles the game offers. The humor is a nice touch as well.
An amazing rpg with loads of story and mischief. Lots of options for customization and builds for characters; you can go for amazing mix builds with magic and melee to have skills for every situation. One of the few games where all the characters are voice-acted to give complete immersion while you are playing. It gives so much life to the world as you go explore through dungeons, caves and castles. A MUST PLAY GAME FOR ANY RPG LOVER.
I wish I could give this game a positive review, but unfortunately, I don't have enough Action Points for that.
DoS 2 improved on the combat and multiclassing, but this is a fantastic and immersive game that every fan of the genre should play!
I've tried, my GOD did I try to like this game but I honestly can't get past the first town and the dying immedietly to the zombies outside.
The dialogue is long-winded and padded out with poetic monologues and analogies that despretely tries to remind you that you're in a fantasy setting with fantasy-based colloquialisms.
Your first main quest is to solve a murder mystery but it has you running from one end of the large town to the other that takes a good minute or 2 to get from one side to the next, it's suffercatingly tedious, I just can't stomach it, only to engage in combat again and brutalized by the undead...no.
Play Diablo or Balders Gate instead.
Great CRPG, the first two hours or so are quite hard, but once you acquire some starter gear and a grasp of the combat mechanics it really kicks off and sucks you in.
The story is so-so, compelling enough to keep you enganged. What really shines here is the combat; each encounter feels like a little puzzle, especially in the beginning.
Would buy again.
Expected a battle game with some puzzles involved, but actually got a puzzle game with some battle involved. The developer's intentions were nice, adding some puzzles to rpgs adds some variety, but I think they went too far with puzzles - one after another, after another, after another...eventually I'm just tired.
I play this game a long ago, but it still feels like a new game
If you are looking for an adventure game with a good story, and RPG-ish choices, for 1-2 players, then look no further. Keep in mind, it's old school, so the graphics are outdated - but you don't play this game for the graphics anyway. You play it for the story, which is solid enough. 3.5/5.
Рекомендую играть только с друзьями или знакомыми!
I liked the plot, but I wish it would auto save before each fight.
Has some fun mechanics, but that's where the fun stops. The writing is abysmal. The Voice acting that one is exposed to is horrendous. The general design is far more cutesy then the loose plot would have you believe. Everything you put on will be terrible looking and to top it off all gear is random.
Ultimately falls very short of anything great when it comes to CRPG's, but still has something to offer those that maybe have never played the genre before. Divinity 2 is clearly the better game and it's apparent that the devs learned from their mistakes with the first game. Fun times in coop can be had.
I'd say I kinda like it. 7/10
Pros:
-good combat system
-decent graphic
-decent story
-lot of replayability
-fun crafting system (but bad ui/ux)
cons:
-lot of minor bugs
-sacred stone village is such a bummer
-too much unnecessary poettttiiiiicccc dialoggueee' voice
-annoying dungeon puzzle (especially the small tiny switch, I need to increase my monitor brightness & contrast to help me find the little dot switch)
-Zandalor (I wish I could kill him)
The characters and setting are interesting but the story is hard to follow and un-engaging. I kept thinking I had accidentally missed quests but no that how that game was meant to be. Combat was really fun and the game visually is really pretty.
100% achievement
very fun game
Game: 6\10. Generic fantasy.
Battles: 10\10, especially if you with clever friend, then this game really shine.
Great crpg, over all rpg. I get lost in it for hours.
Great RPG. Highly recommended if you liked DOS2
Spend more time attempting crafting recipes than actually playing the game 5 stars
Good gameplay, horrible quest system. If you like possibly missing out on things because you didnt do something in a very specific way, this is the game for you. If you don't care about any story bits but want good rpg gameplay, this is the game for you. There are many great spell / skill synergies between party members, allowing for a lot of fun situations. Just don't get in it for the story if you're the type who wants to do everything. You can of course follow a walkthrough to fix the horrible quest system, but at that point you will lose some of your immersion, so it's more of a bandage than a cure.
Pros:
Has light humor
Literally anything you can do and think of is possible just try it
Playing coop makes a huge difference of the experience
A lengthy game worth every penny
Cons:
Story was going crazy near the end but I get it
Glitchy after some years but constant saving prevents problems
Ending after my 100 hours could have been lot more juicer but it wasn't bad
Personal:
I Think this game was a fun, great, DND like adventure and playing it with my friend who never tried such game she had a blast. I can recommend this to people who don't know squat about turn base DND style games it will get them interested for sure. Lots of content and hours of things to do my only hate was walking place to place repetitively even if there was fast travel i would say 30 hours was just walking looking for things. I enjoyed every bit of the comment remarks and fun fights i give this game a 8.7/10 must try before the 2nd one which sadly overshadows this. Check out Baldurs Gate 3 too!
Great crpg
I would recommend original sin 2 over this one but this certainly isn't a bad game
Finally left the first town. Only took me 10+ hours. Recommend.
Having now played D:OS 1 and D:OS 2, I can say that the formula and game systems work well; I'm not sure if any of it was inherited by Baldur's Gate 3, but the foundation is good all the same. This game isn't I think as good as D:OS 2, but it's good enough if you've got 60-100 hours sitting around.
Pros:
- Design two characters, not one, and listen to their banter. Because you have two characters, one or both can take the Lone Wolf talent and you'll still have 2 or 3 characters to finish more easily.
- Conversations between your characters add extra skill ranks.
- There's a crafting system that allows the generation and improvement of every piece of equipment on-level. Happily, unlike the base level-scaling settings of D:OS 2, you really don't need this.
- There are endlessly deep 'crafting backpacks' and you can easily make more if you need them.
- Beautiful world and simpler environmental effects. As such, easier map load times.
- The game starts the fun and pleasantly different skill system seen in D:OS 2. Though not all combat skills have the same number of Novice, Adept, or Master skills they're all useful. Unlike D:OS 2, there aren't hybrid skills or Source skills, so don't look out for them.
- Good voice acting. I still love the silly beach crab songs.
- There's a giant, carnivorous, undead Weresheep. You should pet it (and later, get its wool).
Cons:
- You can customize your gender and appearance, but not your race. That doesn't appear until D:OS 2.
- The ability thresholds required for equipping above 10 level gear are really quite extreme, upwards of 15 in Strength, Dexterity, or Intelligence. You don't have that many loose ability points to spare, even if you swap out for some extra ability points later on at the re-spec demon.
- You can craft loads of stuff, but most of it is mostly unnecessary. If nothing else, the number of grenades and arrows you receive, the biggest category by far of 'useful' finished items, should probably exceed your ability to use them even before you want to make more.
- There are a few very frustrating, mostly-invisible buttons and levers that are required to progress the game. These require high Perception to spot, but you typically have to be right on top of them to do so - and even then, you may have to pixel hunt to find them.
- Charisma fights that are literally rock-paper-scissors. This can be off-putting to some. These conflicts aren't entirely random, but they can feel like it.
- Never equip an Air Wand unless you're very, very careful about how you use it. It's far too easy to screw over your own team with one of these.
Tips:
- You'll need up to 5 ranks in Blacksmith, Crafting, and Loremaster by the end of the game. You can get this through gear, and one Talent allows for a free +1 to the first two categories.
- You'll want to find and keep a Mortar & Pestle, Shovel, Knife (not Dagger), Pickaxe, Hammer, Scissors, Buckets, and an Axe for later crafting use. Cooking Pots can become on-demand Mobile Kitchens. Once crafted, both Magic Needle & Thread and Magic Ink & Quill are re-usable items.
- Always collect empty potion bottles. You don't get them back once you drink the potion.
- Barter, Charisma, Leadership, Lucky Charm, Telekenesis, Lockpicking, Pickpocketing, and Sneaking are all nice, but not actually necessary. If you get any of these, pick up 2 ranks in the first three and call it a day.
- If you're not going to build up the ability to use a high-level weapon, don't invest ranks in the skill. The exception to this would be a metal shield on a wand user, with Strength requirements of 6-7 or so, as the Shield Expert skill nicely blocks attacks.
- Don't rush skill books or money generation. More will come later on.
- Do use expendable resources like scrolls, arrows, potions, and grenades. They can be crucial.
- In the first 5 levels (L1-5), you get 1 skill point; in the next 5 (L6-10), you get 2 skill points; in the next 10 (L11-20), you get 3 skills points. Skills require the next rank to acquire (e.g., 2 > 3 costs 3 points). Don't fret about one or two misspent skill points, you won't even notice them later.
- Do specialize in your combat skills as this opens up better Skills as well as additional Talent options. Getting a rank 5 in Man At Arms, for instance, can allow you to remove any defense penalty from flanking.
- Elemental shielding skills are highly useful, both to remove (and block) the associated status condition and to prevent some damage therein. Absent these, attacks can re-impose the condition multiple times as part of the same action, doing the 'initial' poison (etc.) damage multiple times this way. Don't ignore these.
- Summons, any summons, help a lot as they can do some damage. More importantly, they can distract opponents magnificently well, even low-level summons.
- You can re-spec any of your characters mid-game at the End of Time. This can be done multiple times, but each time you must re-buy (re-learn) each of those character's skills.
- The Talents of Morning Person comes highly recommended for any front-line fighters, and Five-Star Diner for the rest of the team. Both are amazing at healing and you'll need the in a fight.
- Taking the Pet Pal Talent makes the game far more fun, and provides in-game hints for tough situations.
The lore and main story is nothing special, i am gonna be honest here. Crafting is over complicated - most of the crafting items you wont need at all, the invenotory managment is pretty poor, and the whole identification system is completely useless and surely not needed, imho.
But the combat system, the freedom and the almost endless options it gives to the wicked mind of the player, is truly amazing, huge props here to Larian Studios.
Money well spent.
Good job Devs.
One of the best RPG's I've played.
The good:
• Outstandingly well designed and fun turn-based tactical combat
• Terrain and objects matter in combat and you can interact with objects to affect combat
• All abilities feel different and impactful
• Fun skills you don't normally see in CRPGs like telekinesis
• Character creation and leveling is simpler than most CRPGs but choices feel more interesting and impactful
• The game engine performs better and load times are faster than Kingmaker and Deadfire, yet somehow the graphics in Divinity are better than those newer games
• Very cool skill interaction combos and synergy
• Fun character writing and dialog
• Voice actors really dialed it up to 11 and obviously were having fun
• Beautiful art style
The bad:
• The crafting system is poorly designed and unusable without a wiki. Hundreds of recipes, unclear which items are craft ingredients or not, no crafting menu, lack of descriptions about what you're crafting, takes hours to craft a full set of items, but late game crafted weapons are better by far than the best loot drops.
• You can miss entire dungeons or fail quests if none of your characters have Perception 15, which isn't really possible to get until late game unless you spend all your points in it on one character, nor does the game ever indicate in any way that 15 is the magic number that unlocks lots of secrets.
• There are skills that let you examine enemy stats, get better random drops, barter with vendors better, and craft. But only the party member with those skills can do those things. So that means you need to only ever search containers with your Lucky Charm character, send all your unidentified items to your Loremaster and click several times to identify and get items back to the right people, and only ever buy and sell with your Barterer. Very tedious and annoying.
• Random skill bonuses on gear is very annoying. You need to swap equipment constantly. Equip your Lucky Charm gear every time you search a container, equip your Barter gear every time you interact with a vendor, equip your Loremaster gear every time you identify items, equip your Crafting gear every time you craft, equip your Perception gear to search for traps, swap back to your combat gear for fights. Very annoying and tedious.
• Natural gear progression leaves substantial gaps. The only way I was able to fill those gaps was to go back to the starter town and check every vendor every time I gained a level. Otherwise at level 20 half my gear slots would still have level 10 or lower items in them. Annoying and tedious to backtrack constantly like that.
• The plot is pretty stupid and doesn't really make any sense. Luckily, the writing is very funny and the voice acting is entertainingly over the top, so the dumb plot is easy to forgive.
• The puzzles in the final dungeon don't make any sense and I don't see how someone would figure them out without just looking up a walkthrough.
The good in this game far outweighs the bad. Larian makes the best modern CRPGs I've ever played. The developers' top priority clearly was making the game fun above all else. Combat in this game is among the best designed and most fun I've ever played in any RPG ever, rivaling even non-RPG tactics games like XCOM. There have been so many times I was playing other RPGs and thought to myself after the 40th tedious combat in that game, "wow, Divinity was so much more fun than this game, despite all its flaws". The beautiful bright art style, the bad writing, and the phenomenally comical voice acting really come together to enhance the fun. The character building is simple but always leaves me feeling like I made interesting and impactful choices, which is fun! If you love turn-based tactical RPGs and you haven't played Divinity: Original Sin yet, you're missing out. And if you like it, check out Larian's newer games, Divinity: Original Sin 2 and Baldur's Gate 3, which just improve on this already great game.
This game is gold, after years of RPG games with only pause option and combat being real time this turn based model is truly something I have been craving for. I took some for me to obtain this game but it found it's place straight away.
Perfect game, never ever miss it
The only complaint I have so far is the early game is EXTREMELY difficult and confusing and it can be frustrating for some people to the point that they may drop the game. But if you can push through and continue on the game gets much better and the payoff is worth it
Perfect game. Any RPG fan should, at least check it out, on discount, it is almost free.
I cant believe it! i didnt play the 1st part first
A Great Game, Great Story, Great Atmosphere, Great Animation!
9/10
I played this game after playing through the sequel Divinity Original Sin 2( Which you should definitely check out because it's just as good if not definitely better than the first game) So I am coming into this series out of order and fresh.
Regardless this game is still of high quality like its sequel and deserves your time and attention. Larian Studios are a fantastic Developer who pours so much into their RPG's and it shows from the product itself.
Fantastic character creation and progression (at the start you or a friend create two separate characters each or if playing solo you have two characters to do with what you want to in character creator), great class flexibility, and though the story is not as engaging as the follow up it is still a fun and entertaining ride.
If you can pick both this game and the sequel up together trust me it's money well spent. Though a word of warning if you are not a fan RPG's or games with a bit of challenging gameplay then steer clear because this game can be unforgiving at times.
Catch you next time fellow Source Hunters
Big fan of the older Divinity titles, but this one didn't do it for me. Found the combat system limiting and continue to have to search for the trademark humor.
The story really good, all the skills and the way they present the story is really good. What interesting me the most is how they make us as a gamer choose anything freely. It is my first time play this kind games and I really hooked!
very disappointing; to say the least
Extremely fun to play alone and with friends, really enjoyed the entire story and the NPC interactions and character progression. Also loved the world and everything in it! Motivated me to buy part two (and never get past the first island there :()
Hilarious dialogue and enjoyable turn-based CRPG combat. The stat system is a little strange and takes a bit to wrap your head around compared to more stereotypical systems in other CRPGs, but overall the game is very enjoyable.
How long to beat completionist time is misleading, almost played 2 times as long and still haven't completed the game, it is fun though.
Brilliant RPG especially if you can play with mates as well!
Story did not capture me.
Explored areas become completely deserted after passing through them, no random encounters, nothing.
A design choice for sure, which just fails in my view. Will not pursue the series or the studio with further titles, their way of designing crpgs just does not resonate with me.
Great game for RP lovers. Great tactical depth. Expect to savescum your way out of tough fights.
Events can start happening off screen, and if you don't walk in the right direction they can also complete without you even knowing there was an event there.
While this game technically supports local co-op, it's not well designed for it. For example: There are a lot of dialog trees and choices, and both players can be off having their own conversations with NPCs, which doesn't really work. If you're thinking of buying this game for local co-op, I'd strongly advise against it.
The game isn't well supported. The game technically supports Linux, but without some Google tech and support from the community it wouldn't even run.
All in all, the game was just frustrating.
At first it looks like a good game, but after 15 hours of playtime you can get teh downsides. Don't pay the full price for this game.
Just go play Divinity: Original Sin 2.
The game is full of bugs and glitches that absolutely ruin progress. Critical items that disappear or can't be picked up, quests that get locked in the end game because you accidentally murdered everyone in a library in the first act, the scaling is weird throughout the game because you need to emphasize willpower and bodybuilding in order to not be stunned/frozen/petrified/knocked over literally every turn in some fights, but you also need to put points into your dual handed/one handed/bow/crossbow stat so you can get some more damage out, but you also need to put points into crafting/loremaster/blacksmithing since your armor and weapons disintegrate in the middle of every fight. The power scaling even with lone wolf on just feels bad. Don't bother putting any points into lockpicking because it's very rarely useful and drops on pretty much any piece of armor, but DO bother putting all your extra points into perception. If there's ever a puzzle that you can't figure out, the answer is perception. It's always a 4x4 pixel button in the wall that only shows up when you hit 14 perception after you've rubbed your face on the wall for 20 minutes. On lone wolf it seems like you're spread incredibly thin and have super tight margins on what you can/cant/shouldn't take in order to still have a decent time.
There's a critical character in the final fight who stood at the beginning of the map and just screamed about how powerful they felt, which probably would have made the fight possible, except the God of Good or whatever just sits in one spot and you have to babysit her the whole fight and for the first time in the entire 80 hours of gameplay you DON'T get mobbed by every enemy on the field: the good boss does and also refuses to heal herself. Or move. Or have a decent debuff.
The vendors refresh on every level but very rarely ever had anything worth picking up, I personally went into the last fight at level 20 with some level 12 boots on because nothing ever dropped that was better.
The game either doesn't do a good job of explaining the time cloth or we skipped over it or we forgot, because we got to the final door that requires you to eat 12 or 16 bloodstones and we had to spend a couple hours backtracking and using the ones that we had in our pockets on the off chance we needed a full heal (would have been dope as hell in that last fight but no, can't have any half decent healing can we).
The first act was good. The second act was where the story started to lose me.
The quest log is the worst quest log I've ever seen, and very rarely helpful if you're stuck.
Seriously, just go buy D:OS2 and call it a day. It's an improvement in literally every aspect. We were probably spoiled by playing it first but the only thing we liked more in this game than in its sequel was that you weren't locked out of the old act locations, which isn't even something we ever really did.
If you are coming from Divinity 2 or Baldurs Gate 3, expect a pretty rough game, though very well done when considering the circumstance of the studio and series at this time. If you enjoy coop CRPGs then Divinity Original Sin 1 is for you (assuming you've already hit up 2), the combat, characters, quests and general world is pretty entertaining, though the overall story is pretty basic. The fights were pretty fun and strategic, with a much different focus in this game compared to 2, and you can see how this created the foundation for the comparative masterpiece that is Original Sin 2.
Ultimately, since the link between Original Sin 1 and 2 are pretty minor, I highly recommend you try 2 out first because of the superior story, world, graphics and combat system (mostly), to better experience what Larian can offer. From there, Original Sin 1 simply exists as a very janky extension and foundation for 2, if you do want more coop adventures.
If you played divinity 2, play this game
Often overshadowed by it's predecessor and masterpiece (for good reason) Divinity: Original Sin 2, Divinity: Original Sin EE is still a fantastic product from Larian that started the Original Sin formula, and its something I highly suggest for anyone interested in checking out the Original Sin games, or if you are coming from Original Sin 2 (like I did) looking for another game like Original Sin 2.
The main thing I noticed with this game in comparison with its sequel is that its much more extreme and there's a lot more power curve. You'll find you start off (maybe a little too) weak and as you venture through the much brighter, more colourful world of Original Sin 1 Rivellon, you'll find it's definitely the same Rivellon you may have experienced before albeit it considerably more light-hearted and comedic.
But its not before long when you figure out the formula of the game to be a lot more CC focused and you'll find elements are a lot more crucial to winning battles, it gives the player a lot more incentive to utilise elemental surfaces, grenades and consumables. (which I enjoyed far more than Original Sin 2) which makes for a nice change from 2, you'll start growing noticeably stronger as the game continues.
In turn, (especially in the later game) this causes spells and abilities to feel a lot more impactful and capable of turning a battle around in a U-Turn, which isn't necessarily better than it's sequel but I definitely enjoyed it all the same, it just took me longer to reach this level and to actually understand what was possible with the spells.
Another great piece was the character interaction, due to the game having 2 characters from the beginning, they are already hard-programmed to compliment each other through interaction which makes it feel much more alive, entertaining and it introduces a very lovable duo to follow as the two of you have banter between each other as well as make decisions with a personality system that allows extra stats to be gained through agreement and disagreement with your cohort. Asides from this, the characters generally felt much more entertaining and fantasy, with a lot more quips and voicelines to accompany specific spells that are cast. Definitely one of the strengths over the lack of interaction between party members in Original Sin 2
Though the game does possess technical limitations in comparison to 2, it can easily be excused as I am right to believe Larian was much more of an indie company during the development of this game, as they were co-developing Divinity: Dragon Commander alongside it as well.
You'll also find the story was definitely lacklustre, but it wasn't glaringly terrible and is still a good piece to accompany your characters journey through Rivellon.
All in all, I enjoyed the change up and though it was hard to start out with, once you establish your character you'll find yourself to be enjoying it a lot, and though it doesn't reward your imagination as much as 2 did (due to technical limitations, particularly with the teleport) it still rewards it plenty. I definitely recommend pushing through the early part of this game to enjoy the gem which is Original Sin EE, whether it be your first or second Original Sin game.
I can really recommend this game. It has a fun turn based gameplay and also the stories are really unique and humorous. Besides the main quest there are many side quests to play and other hidden treasures to find. To experience the full gameplay one should scour the map thoroughly to find hidden things.
There are also plenty of cool spells and ways to play this game, which allows you to solve some of the puzzles in different ways or fight as you want it.
The only downside of the game is the huge micromanagement if you are a single player. You have to decide for 4 characters how to equip them, teach them which kind of spells, level up attributes, select skills, select how to specialise each character and sorting the inventory.
But all in all, it was a really fun game! definitely worth buying.
Enjoyable game.
Finally finished it offline.
Has issues i didn't care for, but given that i'll probably never play it again... well, that's fine. probably an 8/10 when i'm having fun and a 5/10 when I'm pissed due to plot holes.
Archers are the thing that tears just about everything apart.
This works great on Mac Pro M1 Pro 16"!
Overly complicated quests. Very often you don't know what to do next and can get stuck for hours. You can miss a small switch and get stuck. Quest markers are almost nonexistent. Stupid puzzles that are tedious and annoying. Prepare to get stuck very often and have to keep referring to guides to figure out what to do.
Sights & Sounds
- Characters and designs are all pretty good and blend well with the setting & aesthetic
- The music is certainly memorable. Some of it is catchy, but a few songs will get lodged firmly in your mind (especially the tavern theme. You'll see what I mean)
- For a strategy game, the isometric perspective is useful, but it's worth zooming in every now and then, or you'll miss some of the nice artistic detail put into this game
Story & Vibes
- At first, I really loved the story. It was a cool murder mystery in a fantasy setting with a lot of twists and turns
- Unfortunately, after the cool part, there's still 40 more hours to go
- I didn't actually beat the game. I got very close, but lost interest when I got to Hunter's Edge. The game really does drag on
Playability & Replayability
- Your enjoyment of this game is highly dependent of your enjoyment of strategic turn-based fights
- Even if, like me, you think just think they're fine, you'll get tired of them. You have to have a passion for this type of game to complete it
- Probably not coming back to this one, but I'm interested in giving D:OS2 a try someday
- Honestly, I think I would have finished this game had I started it on the easiest difficulty to progress more quickly
Overall Impressions & Performance
- The game ran extremely well. Didn't encounter a single frame drop or audio stutter
- No crashes or bugs either, but check other reviews. Some people did run into issues
Final Verdict
- 6.5/10. If you don't mind a story that really, really takes its time and like turn-based gridless strategy fights, you'll probably love this game. Even if you only thought it was okay like myself, it's still a really good bang for your buck
Only better crpg than this is Divinity original sin 2.
At first it seemed clunky, I didn't care for the perspective and not being able to zoom out very far.
But as I've played it works OK, and I'm enjoying the game. I dreamt about playing last night, so...