Dungeon Rats

Dungeon Rats
N/A
Metacritic
77
Steam
71.274
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$1.24
Release date
4 November 2016
Developers
Publishers
Steam reviews score
Total
77 (528 votes)

A turn-based, party-based RPG set in the Age of Decadence world and focused on squad level tactical combat. Fight your way out of prison mine or die trying.

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Dungeon Rats system requirements

Minimum:

  • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
  • Processor: 2 GHz Processor or better
  • Memory: 3 GB RAM
  • Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better
  • DirectX: Version 9.0c
  • Storage: 1500 MB available space
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Anonymous
Anonymous

Love the game, Torque fucking sucks.

bocian
bocian

"These card-carrying members of the Molerats take their 'members-only' policy rather seriously."

[FeC] Urza
[FeC] Urza

5/5 game. really hard. makes u think. makes u play again and again. make a 2nd version of this and then charge 50 bucks for it. I would pay.

assterics
assterics

* If you played their previous game (Age of Decadence) and wanted more combat, then get this game.
* If you wanted to get any extra sliver of time in the world depicted in Age of Decadence, then get this game (story-wise think of it as a 10 minute read on the wiki about something that happened in the world while you were out and about in the main game).
* If you're expecting deep story telling and complex character development, give it a pass.

Main point is it's a great game if you know what you're getting with it.

Nobody
Nobody

This game is really fun. Specially if you liked the combat in Age of Decadence or if you just like turn based combat. It's not too complicated neither it's too simple -maybe it's just a little bit in the simpler side-. And the best thing about this game is replayability. Because, as you can guess, starting with diffrent stats and diffrent skills is really interesting. You can be an alchemist/smith/leader for your team, you can just be a maddog with 10 str and high critical strike, you can be a skirmisher, spearman, tank, or a jack-of-all-trades if you know the game really well.

Metagaming in this game is really fun-in my opinion-. If you played and enjoyed, for example an elder scrolls game or a witcher game, again and again, with the same choices, and maybe with even same builds, knowing exactly what is going to happen, or what most likely going to happen, then you will like this game too.

combat is percentage based. But really after you see, how putting only 1 skill level to something changes all fight or just by using simple poisons -btw poisons in this game is really strong, stronger than in Age of Decadence. but considering the creatures around you in this game, it's not that surprising that having strong poisons also except humans and, as far as i remember, only one monster can be damaged with poisons- or stopping your bleeding with a healing salve in a fight, makes you see things not that random or luck based.

Just try it it's awesome.

Xintract
Xintract

I have not played Age of Decedance (which is apparently this game but with "more of a story" according to the other DR reviews I read) so IDK how this compares or whatever but I found this game to be way too clunky to really get invested in.

When a game from 2016 is more awkward to play than fallout 1 it's kinda not good. At least fallout has a good story as well, like I say I don't know what the AoD story is like but I also don't really think I want to find out.

Sultan Assad
Sultan Assad

This game is a tactical turn-based RPG with a variety of weapons and attack types. It succeeds at creating a good basis for enjoyable combat.

It fails in that the game is designed to be frustrating--yes, /designed/ to be frustrating. As no stranger to difficult games, the problem with this game's difficulty is that is not instructive towards better gameplay. While good tactics will improve your odds in a particular fight, to succeed regularly you'll want to memorize the sequence of each fight (this requires former experience) or often reload and grind probabilities until you get the right outcome. The game can barely be "ironmanned" because of these shortcomings.

The game offers little healing in combat, and a finite amount inbetween--so your mistakes, or bad luck, carry into your future fights and if you exhaust your healing supplies, you will be unable to progress your game further. Wounded PCs are unable to turtle, yet will be targetted by the enemy, so their only chance to survive is to sit out the remainder of such fights.

Crafting is so useful that it becomes mandatory at the highest levels of the game, yet requires skill training--a decision that only subtracts from the experience, in my opinion.

It's difficult to downvote this game because there are too few like it, and I applaud the designers for creating it. However, I cannot recommend this game to people looking to satisfy the tactical itch.

JobanUr
JobanUr

Did I expect slightly more story or tie-ins to the AoD world? Yes. That said, I appreciated this tough as nails low-fantasy crawl for what it is. If you want diplomacy checks and a rich backstory for every grumpy bearded so-and-so in this dungeon, this isn't the game for you. If you like the idea of clawing your way out of the salt mines with a rusty dagger, hastily constructed ant-mail and the three arrows you didn't use killing said ants, this is probably your bag baby.

Jungle Boy
Jungle Boy

An overlooked gem of crunchy, hard-as-nails turn-based combat goodness in the cynical low fantasy Age of Decadence setting. While sharing a setting and engine, this is much more of a straight-forward kickin' ass and taking names dungeon crawler than the politics and intrigue of AoD though there's still some stat checks and choice'n'consequences to be found.

Saint Scylla
Saint Scylla

An excellent class-less tactical RPG. Mind you, there's no roleplaying involved here: the game offers only a mostly linear series of fights, though they're set in a rich world (see Age of Decadence) and a narrative which worked well with me - breaking out of a underground penal colony in a weirder, darker version of the ancient Roman civilization.

The turn-based tactical combat on a square grid is really the core of the game and works very well in my opinion thanks to the decent number of options available. Each type of weapons offers different attacks, such as Knockdown for two-handed hammers and Arterial Strike for swords. Each armor has its benefits and its penalties, such as a cap to your actions points for the heaviest sets. Crafting can provide very decent weapons and armors thanks to a system of quality of metals (bronze, iron, steel...) and a couple of modifiers to pick (lightened, hardened, serrated egde...). Alchemy gives access to some highly effective consumables: poison, improvised bombs, combat drugs and more. If you feel the difficulty curve is getting out of control, you should probably use the alchemy and crafting systems to make yourself some sweet new killing tools and get the upper hand again.

If you enjoy turn-based games, visit the Steam group Turn-based Tactics run by gamers for gamers to discover similar titles and discuss with like-minded fellows: https://steamcommunity.com/groups/tbtactics

Pika! Pika!
Pika! Pika!

This game is very different from Age of Decadence. It has far less story, but it is a lot more hardcore. It really offers a significant challenge at the highest difficulty levels, even for people familiar with Age of Decadence. It can be frustrating at times, but that extreme difficulty also makes it interesting. Of course there is no need to play it at the highest difficulty level.

I suppose I would recommend playing Age of Decadence first as it is less hardcore and provides more room to learn the mechanics. Without understanding some of the mechanics of Dungeon Rats, it might become a frustrating experience, but not in a good way. Keep in mind though that some mechanics differ in Dungeon Rats from how they function in Age of Decadence. Age of Decadence is a masterpiece as far as I am concerned and something I can definitively recommend.

Dungeon Rats can present an extreme challenge, but it is also rather satisfying if you manage to overcome those challenges. Personally I enjoyed it, but it is not for everyone. The game focuses mainly on combat strategy and at the highest difficulty levels your faith might at times also be in the hands of the RNG Gods (which admittedly is not always a good thing).

What Dungeon Rats and Age of Decadence have is a very good combat system (without magic) that does not by default give an edge to a specific weapon or armour over others without taking into account a broad variety of other factors.

johny.front
johny.front

I honestly think that Dungeon Rats is better compared to AoD (tons of Roman / Barbaric gear, interesting dungeon setting and mobs). It's challenging yeah, but it feels good after each battle. I like that ancient Roman feel mixed with a bit of technology. (Sandalpunk?)
The only thing lacking, is the story and the quests from AoD.
I look forward to the next game from Iron Tower!

MrMuse
MrMuse

How Bizarre, I actually prefer this to Age of Decadence. Good Turn based stuff - just make sure your starting character has 8 Char (unless you are playing "solo" mode).

duncan_macleod08
duncan_macleod08

Dungeon Rats is a very good tactical combat turn based game. I would highly recommend it to fans of any turn based tactical combat game. All in all exactly as described it's no where near anything like age of decadence story but it wouldn't be fair to compare the two as the one had a lot more time and money put into it. Dungeon Rats for what it is id easily give a 4 out of 5 stars rating if it was on amazon only con i saw was it's a very minimal story more of a pure combat based tactical game which there's nothing wrong with that when the combat plays as great as it does in Dungeon Rats.

ottosiegl
ottosiegl

This game is quite fun even if it can be quite hart on the higher difficulties (you die a lot).
I like the setting in the world of "Age of Decadence" and that the conversations with other people give you a few details of the outside world.

All in all a decent game for this price.

Arrowkill
Arrowkill

If you like tactical games that are challenging and sometimes border on nearly impossible to play, then this is the game for you. I have restarted this game a couple of times because I just failed to do what I needed to and it has been fun and rewarding.

However, this game lacks a story and is just a slog of combat. Personally when I feel a need for tactical combat, I will come back to this game and try to hit a few more of the achievements. Then when I most likely die and have to start over I take a break and come back for my next round of combat.

Honestly the fact that it is all combat and no story is refreshing. I don't have to sit through cutscenes or read story stuff, I can just power through to the next encounter. I play it like an arcade game where I try to beat my last high score and that is why it works for me.

BRANTMAN
BRANTMAN

This is Age of Decadence with a slightly different combat system and minimal story or worldbuilding. If you want Age of Decadence combat and don't care for the rest, this is a good choice.

Butter
Butter

It needs to be said that this game is not Age of Decadence. There is no pacifist route through Dungeon Rats (although you can gain an advantage through dialogue here and there). If you didn't like AoD's combat, there's a good chance you won't like Dungeon Rats.

However, while the combat here is very similar to AoD's, it's strictly better. The addition of companions, and more enemy variety, keeps it interesting throughout. Dungeon Rats is pretty hard (I had to turn it down to easy, and that was still harder than many games on their highest difficulty), but it's not unfair. You have to utilise your full toolkit; ignoring consumables and crafting isn't really an option.

If you haven't played a lot of turn-based tactics games, this might not be the best starting point. But if you want a challenge, you absolutely can't go wrong for this price.

Neilz
Neilz

Less story-y and more combat-y than its predecessor, Age of Decadence.

If you liked AoD combat but found grinding through story/text boxes/that hilariously difficult early-game combat, you might want to try this.

Also, you now get a party of folks to control, rather than just 1 guy and sometimes NPCs that'll do random, sometimes beneficial, things.

This means you can experiment with weapon combinations more easily, having one guy run crossbows, another guy running spear, one guy running swords, etc etc.

Quite nice, although like I said, not a whole lot of lore going on, just that you are a prisoner in the AoD world and must break out.

prasejednomalo
prasejednomalo

A tactical box of chocolates. Meaningful character development, well thought-out battles, a fair and dedicated developer. And it's a bargain. Get it!

BrennanTate
BrennanTate

As much as I liked the idea and parts of Age of Decadence it was far to arbitrary and badly balance to stick with. Perhaps it suits a group who have a desire to spam sections (well almost all later sections) of a game but to me it became a wasted time bore.

I had hoped that the clearer focus for dungeon rats would produce a significant improvement and to start this looked so. Now about 50 hours in the same old same old boredom and need to spam and spam engagements for the "perfect" run due to silliness in the set up (or if you prefer shoddy balance) is back.

Fortunately I got this on special. But for a great set of possibilities it's a sad let down.

The question now is do I bother even looking at your Colony Ship Game ??

Свет во Тьме
Свет во Тьме

1.The art is beautiful
2.The story and occasional events/interactions feels smooth, non-repetitive and polished. The game has exploration potential
3.Combat is fairly balanced for a hardcore tactical rpg. Most brutal exploits from AoD had been removed
--Note--
Something needs to be done with [edit] Solo Murderous Psychopath mode. There might be some meta builds but in general the concept is a bit absurd to begin with. DR is a party-focused tactical rpg. Half of the content and gameplay potential is tied to party members. Dialogues, interactions, combat movement and diversity, survival aspect of the game - all of this works properly IF you have a party. The game is designed that way.

Without a party the game feels too empty, even for a hardcore experience. You just cut through the game - that's all you get. While it is a bit epic and fits nicely with the setting (you don't usually explore slave mines with some big fancy D&D party, you do it alone, like a true macho, enjoying the views, caving some skulls in, etc.), it quickly gets tiring and boring.

My point is Solo MP needs more content, on earlier stages of the game.
P.S.Oh, and please do something about the powder pots

Phart
Phart

Turn-based combat that makes sense! Light weapons, long weapons, heavy weapons, different types of armor, it all makes sense and has its use and place. Key to winning a fight is changing up your tactics, aiming right, and using the best tool (weapon) for the job. A gem for turn-based tactical combat fans like me.

bunz
bunz

doesnt seem like a bad game but it has glaring issues with it's fumbling control scheme
reminds me of much older rpgs you can get nostalgic for, but for the wrong reasons

mouse_tran
mouse_tran

Not fun ... No easy to control to play

c4rnivean
c4rnivean

High randomness, punishing difficulty, and frustrating enemy mechanics.

No resting, so winning fights still can lead to a game over if you take too many hits along the way.
Needing to spend skill points on weapons with no respec means that you can't change weapons and tactics, you're locked in to your choice from the start.
Enemies have things like massive numbers, all poison, unlimited arrow spam that you can't.
And all the usual stuff like targeting the weakest character, permadeath, resources don't respawn etc.

You'll end up loading game every time they score a crit because you can't just rest it away, which really breaks up the flow of the game. Fully half the encounters in the game had me rolling my eyes as they pulled out another stupid unbalanced mechanic. This game isn't worth wasting any more of my time on.

çar
çar

As a fan of The Age of Decadence I really enjoyed in this game. Despite it's mainly combat oriented game the lore and dialouges are placed well enough to make AoD fans happy.

Due to weapon skills differ and different builds changes how you play this game the replayability value of this game is high. My only complain would be, ironman run is borderline impossible as you need to memorize what to do in certain combats. The game is really good, I celebrate Iron Tower Studios to create a tactical combat game like this in a short time.

If you are fan of turn based combat, you'll like this game.

ToggoStar
ToggoStar

Nothing but tactical combat - and I love it!

Issyphisay
Issyphisay

I really enjoyed my time in Dungeon Rats. Delivering the same combat system as Age of Decadence with some quality of life improvements, I enjoyed experimenting with builds and trying to create the perfect solo psychopath. The encounters were challenging but well-tuned, providing a sense of urgency in each battle and encouraging planning and thoughtful use of resources. Some battles were poised between life and death, but incredibly satisfying when you manage to get it right (with sometimes a little help from RNG). It's got the feel of a dungeon crawler, but it is a highly focused tactical combat experience. If you want to focus more on the tactical combat of Age of Decadence, I would recommend this game.

It's really about experimentation with the different weapon types, party composition, and alchemy/crafting. This game succeeds at providing a high level of challenge while rewarding the strategic player.

Letande
Letande

In the year 2001, Interplay released Fallout Tactics: Brotherhood of Steel (not to be confused with the action game called Fallout: Brotherhood of Steel for Sony Playstation 2 and Microsoft Xbox). Unlike the games from the main series, Fallout Tactics wasn't made by Black Isle Studios (which will go bankrupt two years afterwards and leave their post-apocalyptic series to “it just works” guys, the ones who just love making crappy DLC and selling you mods). It was made by Australian company called Micro Forté a-a-and... let's just say that people weren't excited. The thing about Fallout Tactics is that, despite the fact that nobody ever promised that, people expected Fallout 3. So, when they've got somewhat basic Jagged Alliance 2-like something instead... well... you've got the idea.

And that's what's sad about Fallout history (well, aside from “it just works” stuff that is). See, where Brotherhood of Steel for consoles was pretty bad, Fallout Tactics was a totally fine game. Sure, it wasn't a proper role-playing experience. And sure, it wasn't as great as Jagged Alliance 2 (it's kind of fun how no matter how many times people try, JA2 is still the best game in the series, but that's the story for another day). And yet, it was totally fine for what it was. And today, when we live in “it just works” times and b**ch about what kind of bags we've got in the collector's editions more than we b**ch about the fact that the games they sell us are utter garbage, today, when you look back at Fallout Tactics, you can't help but wonder “what we were thinking back then?”.

But wait, why am I telling you all that? Obviously, this isn't Fallout Tactics review. Did I finally went completely cuckoo? Well, the answer is no. Not yet. At least, not completely. The thing is – what Iron Tower (almost said “Iron Throne”, hello to all Baldur's Gate fans out there) tried to achieve in Dungeon Rats is pretty much what Interplay wanted from Fallout Tactics. Dungeon Rats is a spin-off of the game called The Age of Decadence, with pretty much all the content removed to focus on one thing – the tactical combat.

Again, pretty cool idea on paper. But the problem with Dungeon Rats is that... well, let's just admit it, even though The Age of Decadence sure had some really great things about it (personally, I gave the game a thumb up in Steam), it was no Fallout. It was true about pretty much every aspect of the game, and it was sure true about the combat. No matter how you look at it, the combat in The Age of Decadence was way too basic and had that cheap aftertaste of those crappy low budget TBS titles nobody likes. You've played the games like Ascension to the Throne and Guardians of Graxia – you know what I'm talking about. It was tolerable, but mostly because battles were not the main thing.

Now, in Dungeon Rats it's quite a different story. Talking about story, by the way. You're a prisoner and a slave (hello, Piranha Bytes, we all love your timeless masterpiece). You're at the very bottom of the pit and should work your way up, level by level. The sanctity of this place has been fouled, but there's a lot of fresh meat around, so... Yeah, yeah, you sure noticed what I did here. And I didn't do it for nothing. See, unlike TAoD, Dungeon Rats is full of small and cheap references. No, seriously, I have no idea why, but instead of trying to keep the original atmosphere, the guys decided to play Magicka here. And, like the combat mechanics, it feels pretty cheap.

In other words, Dungeon Rats is a game with pretty much no story. A game with Gothic-like motif and Diablo-like level system. A game, in which there's nothing but some basic cheap turn-based battles (seriously, there's no even trading, even though there is some basic crafting system). A game with no world map and only a few small floors, on which there's almost nothing to explore. A game that you probably won't beat in two hours only because of the difficulty and the fact that animations take some time (thankfully, you can change that in options).

Does it worth it? Well... the price isn't that bad. I mean, they ask only $8.99 / £5.99 for it. Pretty sure all of us Steam users can spend the price of a single PEZ dispenser on a basic turn-based game. The question is – why? With the setting and the atmosphere ruined by cheap references and dull jokes, with everything but battles completely removed and with battle mechanics being as basic as you remember them being in The Age of Decadence? It just doesn't worth your time. The best thing about The Age of Decadence was choices. Iron Tower should have either keep them in here, or heavily improve the battle mechanics to make the “tactical spin-off” thing worth it. As is, Dungeon Rats feels lacking, dumb and leaves you with a pretty bad aftertaste. Dixi.

Manson
Manson

Good party turn-based tactics with RPG elements in Age of Decadence universe. Must have for tactics genre fans.

Ichimoku
Ichimoku

I have a lot of fun, If you think this game is difficult and punishing, try the age of decadent first, learn the combat mechanic. I think I will play over 100 hours and would not bored yet.

Dungeon rats is recommended for those who like AOD and want to have more combat and a companion systems. We need more classic RPGs like this, looking forward to playing colony ship.

Rix
Rix

I really liked Age of Decadence combat, but I'm very disappointed in this game.

Since economy aspect of the game is basically removed, you have very limited resources at your disposal - which means that bad RNG early (you win but with big losses to hp or consumable items), will fuck up your game late.

So if enemy hits you with crits many times in an easy combat, even if you win - you must reload to not waste that much hp.

If player could trade like in AoD, then maybe every consumable/hp used in a fight wouldn't feel like a huge loss.
Not running from hard fights do not feel as rewarding as in AoD.

MjrKuffenbach
MjrKuffenbach

Good little spin off to great AoD. Challenging fights are (almost) all you get here and it's fun.

Darth_SHAKER
Darth_SHAKER

As bastard and unforgiving as Age of Decadence, but only with fighting. This game also blocks your progress, but this time with healing items instead of skill and atribute checks. Is kinda frustrating in a linear only-combat game.

I find this game less interesting than Age of Decadence. But if you liked the combat system (wich is pretty good imo) and you like to play the same fights over and over until you come fresh and clean from them (because is the only way of making progress in this game), you will enjoy it.

MrBrut
MrBrut

Good party-based tactical game, a spin-off of fascinating Age of Decadence. Interesting stats and skills to play with, good weapon selection, nice posthumous text depending on which opponent killed you (if they manage). There is an achievement Stranger in a Strange Land. Read the Heinlein's book if you haven't. Really a good read. Also read Generation ship and be prepared for the game Colony Ship.

Darkurthe
Darkurthe

I want to like Dungeon Rats as there are some great things about it. The combat engine is great, there are lots of options. The flip side is as the game is a railroad with the developer like in the game DR is based in (Age of Decadence) chooses that you play in the manner they want rather than choices being interesting. You will , in essence be stuck with whatever path you choose at the start. There might be some replay value here, but honestly the difficulty is such that you may not want to play through.

What the game boils down to to a series of combats with interludes of crafting. Some of the combats are linked, so you have to press on. The problem is that if you expend too many resources or a follower dies you have to reload or start over. There is no path forward but the one the devs set. You will play it 100% their way or not. It only gets worse the deeper into combats you get. Some of these scripted combats are fun though.

I think there was a missed opportunity here to have some branching and making choices matter. About the only choices you have is to fight now or do something for an NPC and fight later. Railroads have more choices.

The RNG in DR is bad, which the devs firmly believe, mistake for difficult. You see it in their other game The Age of Decadence. Often it is nonsensical or hopefully dealing with mechanics we don't see. You'll be doing a lot of reloading and if you get in a terrible spot some console commands to do things like healing or re-specs. This may be the worse thing about DR.

This is double so when many of the scenarios are very much "play the way we designed it with no variance or lose." Because even if you play it the way the devs wanted you'll lose thanks to overkill on difficulty and missions requiring optimal results... which is thwarted by RNG.

Truth be told, I wish I would have played Dungeon Rats before The Age of Decadence, it would be a good primer... though the feel for the setting really is not there, but for combat it would have been helpful.

Do I recommend it? Yes... though very conditionally and about as minimally as I can. For the gamer who likes tactical combat and a challenge (along with loads/console commands) this is a fun little game that they threw together between projects. For fans of RPG's or deep story telling, this should be a pass. For folks bothered by wonky RNG, steer clear. What holds the game back is chained missions and a need to start over if a character dies because the mission is insta blocked.

FireBorn
FireBorn

My laptop was going to burst while playing this game. I have only experienced this while playing Shadow of Mordor on highest graphical settings. But here, on normal, it was enough to increase fan speed of my GTX1080 to the limits.

McGamerson
McGamerson

Dungeon Rats is a spinoff of "Age of Decadence" which strips away the branching storylines, most non-combat skills, and non-linear progression. This isn't necessarily a bad thing as it leaves a lot more focus on the combat. However, the combat was not, in my opinion, fine tuned well enough to warrant its own game. Some things remain unbalanced from the original such as bombs remaining a 100% hit chance while dealing around half your health in damage and having a 75% crit chance causing extra damage and a knockdown that can combo into more guaranteed damage. They're not as much of a problem in AoD since they're rare and many of the fights involving them are avoidable but in Dungeon Rats, 90% of fights are unavoidable. This and other design choices lead to some very dry and laborious gameplay. "Oh. my bomb didn't crit and now one of my only combat viable companions has just permadied? Guess I'll reload this fight for the 20th time." Some people like linearity but this just doesn't have the same polish as expected for a linear experience and even some procedurally generated ones. One final note, the UI is serviceable but riddled with flaws such as being unable to see the names of the items when you're decomposing (scrapping) them and literally being unable to read all of the stats an weapon has since the text gets cut off at the bottom without a way to scroll. There's some good things about this game but I just wasn't enjoying it and can't wholeheartedly recommend it.

SonofaGlitch
SonofaGlitch

I actually think this game is easier to recommend than its developer's earlier title, The Age of Decadence.

This is a VERY dead simple set up for a game: a series of Turn-Based Tactical Battles with your own created character and whomever you pick up along the way against a series of escalating combat scenarios set in the low-tech post-apocalyptic pseudo-roman world of AoD. There's a plot here, but it's as threadbare as the rags your character starts with, and it's not really the point.

Mostly, this game proves that the combat of AoD would have been a lot more interesting if that game let you command a party of characters, rather than just one person. Since that's what you're doing here with the same set of mechanics (except many of the changes made here in Dungeon Rats were ported over to AoD after release as I understand it).

That means that to review this game, you're basically reviewing the combat system of both games. And it's . . .fine. It's not all that complicated, and should feel very familiar to anyone used to older tabletop or Turn-Based Strategy RPGs. There's nothing novel about it, but there's nothing terrible about the systems either. They work.

The main differentiating point here apart from other games of this type is really the difficulty and brutality of the systems. You're going to die a lot and win by narrow margins when you do, while having to manage your meager resources that you slowly accumulate as you go on very precisely. The AI pulls no punches, gives no quarter, and generally you're looking at slowly gaining ultimate victory inch by hard-won inch.

And if that's what you're looking for, then I highly recommend picking this game up some time. It's a lot better if you've played AoD, as otherwise some of the references aren't going to make much sense to you, but the main thing is that you know what you're getting into here, which is a very difficult Turn-Based Tactical RPG that doesn't give a fig if you have to reload a save file 1,000 times before you beat it.

blackvoid
blackvoid

I've played this first in 2016 and just played it now again after they did some balance tweaking.

It is basically something similar to old Ultima Underworld dungeon crawler tactical turn based strategy with RPG elements in the Age of Decadence universe.

First of all, the default difficulty (murderous psychopath) is for people who are ultimately familiar with combat system of AoD. It is RNG based and when they say "you will die a lot", they mean it.

There is no shame in dropping difficulty down a notch to normal if you new to the system and just want to enjoy the game.

All that said, it's just an absolutely linear dungeon crawler, there is exactly one fork in the whole dungeon. There are some stat checks, charisma for followers (3 checks) and con and str for some unique items (3 checks).

I personally think that AoD is a much better game overall, but Dungeon Rats is a good spinoff for people who liked the combat in AoD.

Delknar
Delknar

This game is too difficult on easy. You get zero rations on the second level and cannot heal yourself. There is also a reload glitch with the crossbow. Instead of having 4 attacks you only get 1 and then it says you have no ammo when there is plenty of ammo. This game is a waste of money.

azubkov
azubkov

The game started very catchy and promising just to end up in a very frustrating manner for me. I was playing on "normal" level and found the game to be very sour and unbalanced for the following reasons:
1) No tutorial with some very basics of the game just to explain how to invest your points to keep the game more or less balanced; no good explanation for affects of crafting and achemy creation options or how it really works, etc.
2) While on this level the fights supposed to be more or less equal, the player is almost always at disadvantage.
3) And though this still might be OK and fun and challenge, the game cheats on you: like after you win a hard battle and the only option the game leaves you with is to restart the whole game over because it might be impossible for you to heal your party's wounds. This is because the food and healing roots are so rare and you can not even buy it because you can not sell your extra inventory (some of which are simply useless).
4) The experience points rewarded after fights are not sufficient to keep the game balanced.
The final verdict is: the game on "normal" level is nowhere normal or fair. No fun!

pixelsnprints
pixelsnprints

it is both simple and complex. really fun tactics, story, and character customizing. I also love Dark Souls, Legendary Heroes, and Diablo for reference.

Psykeyz
Psykeyz

Easily worth the price. I hope more games like this get developed in the future.

Dungeon Rats could be described as an old-school CRPG. Similar titles would include pool of radiance ( PC version ) and temple of elemental evil. Im a bit more of a fantasy lover, so I prefer a more magic and supernatural abilities, but overall this game is alright.

A few bugs, a few click issues and poor visual design, but nothing worse than $60 titles released nowadays. Give it try if you like turn-based combat, customization and RPG exploration.

haggis777
haggis777

Its very much hack and slash as promised. It is some what frustrating that if you pick the dagger to start out with your doing 2 damage if you hit and it seems like death from a thousand cuts vs. the guy with the sledge hammer who hits ever time just about and kills them. On I'm a nice guy its still very hard and I died a few times. I like the cave system, and I like the crafting and inventory paper doll system, very Ultima ish. Overall worth the 3.00 I paid for it and more.

Kaaboose
Kaaboose

Do you know what Dungeon Rats reminds me of most? The Fallout games from the late 90's but with a primary focus on combat.
Personally I've been after a game like this for ages and couldn't be happier to find Dungeon Rats.
More modern gamers be warned:
The difficulty is high, the interface a tad cluncky and the story almost non existent.
If you want a solid non nonsense Tactic Battle game this is for you.
Also, I can't enough of the death animations. Another thing I miss from Fallout.

mytbt08
mytbt08

Yes it is JUST Combat. Silly little guys ...Turn Based...Okay Graphics...Hack and Slash. Ahhh feels so good!
LOVED IT!

FemelleAlpha
FemelleAlpha

Fan of the AoD universe, I thought to myself: why not test this crawler dungeon?

Let's go!

What to say: we feel the inspirations of AOD, same combat system with an immersive universe.
You learn very quickly to be reasonable (I tried solo and easy mode), I quickly ran out of RATIONS and POTION (with alchemy thoroughly). So I had to load an old save game.

And even being REASONABLE, I did not succes the last fight. Too bad for me, I miss the achievement ... :( :(
In short, I will try again in a few weeks the adventure with companions.

The advantages of the game
- We finds again the universe of AoD
- Artifacts make your brain burrow
- You have to increase the stats intelligently.
- The game is rather long (20 hours for me) and for this price, it's really cheap.
- I like the graphics and the music.
- It's a crawler dungeon and the levels are quite varied.

The -

- I have the impression that solo mode does not benefit from the dialogues, but I think it is to take advantage of the replayability.
- Maybe add more different creatures.

In any case, I spent 20 super hours of play. When I see that triple AAA at 70 € whitch annoys me after 5 minutes ...

In short developers from IRON TOWER, plz take my money and continue to make me travel.

I had to appreciate less than a dozen games in my life, I tested 2 of yours and I am already addicted.Of course I will buy your next game.

Greetings from France
https://www.cultureunderground.fr/test-dungeon-rats-sur-pc/

Oneironox
Oneironox

A game for fans of The Age of Decadence. Here, there's less emphasis on roleplaying elements and more focus on the brilliant combat system.

itlol
itlol

kurtlar vadisi in ancient mines

teamjimbo
teamjimbo

Dungeon Rats is a party-based, turn-based RPG featuring fighting with rudimentary weapons (no magic), a nice crafting system, and some potions/bombs. The game is heavily focused on the tactical fights, with limited story-telling. Apparently it is from the Age of Decadence universe, which I have never played myself.

Pros:

    • You can play this game with a party of 1-4 players, with experience split between all (i.e. a few stronger characters or many weaker ones). I like this flexibility.
    • I like the approach of defining 90% of the main character's primary stats at start-up, as it accurately mirrors the brevity of the affair, as well as serves as a refreshing change of pace to games where you go from a Level 1 weakling to a god. This isn't to say you don't progress during the game, it is just a bit more measured.
    • Crafting and alchemy were well done (with the exception of needing to backtrack).
    • Ability to strike different body parts, with different chance-to-hit and outcomes added great gameplay.
    • You can get this on sale super cheap.

YMMV:

    • Minimal story. All fighting. For a game like this, I found the level of exposition perfect. If you came into this expecting a branching story line from the AOD universe, you will be disappointed.
    • Chance-to-hit mechanism can be frustrating. No one likes to whiff. I guess that's just how this game is set up, but I would have preferred something a little gentler in terms of RNG.

Cons:

    • Inability to pick up materials you cant use yet was frustrating. Led to a lot backtracking.

This game turned out to be a really great gem for me. The character set-up and crafting blended perfectly. The mood and theme were great, despite the limited story. The game-length was perfect (~20 hours) and lent itself to a second playthrough (which is the ultimate compliment I can give a game). If you are up for some brutal turn-based, party-based fare, I give this a high recommend.

Overall: 9.0/10

SatreJR
SatreJR

Its a good game. You can have a party of 4 dungeon romp. Well thought out skill point learning. Turn based tactical combat D&D style. Different weapons, specialized attacks that are AP rated for unique damage. Attack legs to cripple any dodge attempts and use a slash attack to create bleeding damage, or cleave his head to knock him on the ground. That kind of thing, you have those choices to make.
Its pretty common in this one to create a less than optimum character, attribute points in the wrong place and you are kind of painted in a corner. So a restart after 4 hours game play mightbe required if you hit a brick wall, but that's OK, its part of learning the game. One piece of advice: with this game you have to economize your healing. Need to restore 20HP then use the 20HP healing salve, need only 7HP then use food. Never waste hit points when healing as healing plants are limited. There is more than enough, just don't waste. Anyways its a different game in that there is no spell casting, just alchemy based potions, enhancements, and explosives that are crafted from raw materials you find. You also get to craft fancy weapons as you gain skills and raw materials.

Anonymous
Anonymous

Did not enjoy it, too hardcore for me, if you have to cheat just to survive then its not balanced right for casual gamers. Maybe include a wider range of difficulty settings, one that eliminates permadeath? Would ask for a refund, but Steam flatly refuse if you play more than 2 hours, watch out for that, it includes 'idle time' or AFK, as they say

Natronosaurus
Natronosaurus

It's one of the few games I have not returned during this sale.

ThunfischGott
ThunfischGott

Excellent combat only spinoff from the Age of Decadence systems.

First off: This game could still be entertaining for you if you dislike AoD. I am not too fond of AoD, and I quite liked Dungeon Rats. All it borrows from that game is the good parts, namely the setting, lore and combat systems.

Dungeon Rats is a pure tactical fighting game with some mild rpg elements inbetween the fights. It plays a lot like older Fire Emblems where you are pretty much thrown into fight after fight, which you need to win with minimal losses to not ruin your savefile. It is a stressfull game, but very much beatable. There are three difficulties, and the highest difficulty is roughly comparable to the highest difficulty as XCOM. It never gets as insane as Fire Emblem when it comes to unwinnable fights, which is good, those game can be quite over the top on lunatic.

The fights themselves and the progression systems are all there is to this game. You fight, spend your skillpoints, loot your enemies, maybe lockpick a few chests and gather a few herbs, do forging and alchemy to get ready for the next fight, die, reload, win, repeat the cycle. Its a very enjoyable loop and the game has enough content while similarily not overstaying its welcome. The game takes a good 15 hours with moderate replay value.

A few beginner tips: Do not try a solo run on your first playthrough, it is a lot easier on those to get stuck. Do not take any of the three bums around the first campfire as companions unless you need to, they are too weak to pull their weight on high difficulties and siphon skillpoints away from you, as xp is split between the group. If you want a noncombat skill on your main character crafting is better than alchemy, since crafting governs lockpick.

The fighting itself is excellent. Wonderfull balance and deeply tactical. Attacks feel like they have impact, and many fights are won on razors edge. The system has a slight tendency to lead to reload bullshit, since getting your tank crit with stat damage on the first turn is still a death sentence, but it happens a lot less than in AoD.

Slight Spoiler:
If you do not kill a named enemy with a Crossbow you can recruit her later. She is very strong.

Heavenly
Heavenly

Amazing game made by amazing develipers

DaceIre
DaceIre

Love the combat system, love the setting. It was great to play around in the World of 'Age of Decadence' again. Wish the game had some mod tools. I think it would be fun to make your own adventures using this system.

Sarmento
Sarmento

If you want an unfair game, with poor graphics and generic history this is the game for you

Nominal 1
Nominal 1

Excellent turn base RPG. This is not for the impatient or easily frustrated. My play time does not reflect offline play. Dungeon Rats is a thinking man or woman's game. I have The Ages of Decadence too. Buy the bundle it is worth the money.

grarrmcgrarr
grarrmcgrarr


*** W A R N I N G ***

THIS IS A VERY NICHE GAME: BUYER BEWARE

*** W A R N I N G ***

I think that's a big enough sign. Ahem. Hi. Are you here because you're an RPG fan? Watch out. This game is missing depth, plot, polish and a degree of balance at higher difficulties. A few delves into the community pages show this is claimed by the dev's to be by design, and having played Age of Decadence, I 75% believe them (and about 95% think THEY believe it). They know how to write plot. not necessarily great plot but certainly functional plot - but it is missing from this ALMOST entirely.

So who could I possibly be recommending this for? For the EXTREMELY NARROW niche to which the game is aimed. The people who just want to balance their character sheets, craft their builds and perfect their battle strategies. Do you hammer the skip button as soon as a cut scene begins, screaming 'NO ONE CARES' until you get to the fight? Does the idea of doing side quests or making morale choices give you night terrors? Does the term 'Role Play' in RPG mean the role you play in the combat sequence rather than roleplaying a character with a personality and nuance?

THEN YOU'RE GONNA LOVE THIS GAME.

EVERYONE ELSE SHOULD STAY AWAY.

This game isn't for me. I'm having very little fun pushing through and I'm only doing it out of deep, deep personal character flaws, no sane person should endure this if they don't meet the above niche. In fairness I only bought this game as part of the AoD bundle. Think of this as the reheated left over vegetables from the full, satisfying AoD meal the previous day...

I AM being severe in my language. Not Unfair. The blurb for this game is not misleading, but it is VERY understated when it says the game is focused on squad level tactics. It is ALL that the game is focused on. Micromanagement of consumables, squad balance and tactics. Save your resources for the battle two fights further on rather than the fight you're in. Sure, you have bombs and acid and boosts NOW.... but will you get any more before the fight that REQUIRES them in the next stage?

I tried to play this on the hardest difficulty and on iron man. I got out of the first 'level' but ran out of characters and resources for the next level. Eventually I relented on the iron man and spammed that F5 key after every remotely successful combat.

I can't give this a thumb down because there IS a specific targetted audience and they will love this fanatically. For them, big thumbs up.

For the rest of us RPG fans, ignore this and play AoD.

Thee Hoeletariat
Thee Hoeletariat

The developer, for one reason or another, decided that healing items should only be available for the first third of the game. While you can still get 20-40 rations after defeating a faction boss, this is not nearly enough, regardless of how you build your characters. I definitely enjoyed the game until my 5th consecutive fight starting under 10hp with no way to heal myself. At a certain point, there's just no amount of skill that can overcome this. The game has a strictly linear design as well, so there's no opportunity to search out more plants to make healing potions. There are less than 25 total, all of which before the halfway point. If not for this problem, the game would be a 9/10.

Hythlodaeus
Hythlodaeus

A niche of a niche... of a niche.

You shouldn't play this unless you want to play this.

Red Wyrm
Red Wyrm

Best description of this game is Turn Based Dark Souls.

It has just enough plot to give you a reason to go from A to B but with brutal and unforgiving combat in between. It's a tactical RPG that's heavy on the tactical and low on the RP, but sometimes I want a game that focuses more on the turn-based combat (X-Com, Gladius, Fallout 1&2) than reading a novel between fights (FFT, Divinity: Original Sin, Age of Decadence). While all of these are good games, Dungeon Rats is far more the former than the latter.

In short, I like it for what it is and don't dislike it for what it isn't. If you want this combat with tons of plot and character choices, go play Age of Decadence and see what happens when this developer really stretches its legs.

413x
413x

Bought this title knowing it was all combat. I thought it was a very unique way of exploring a mentioned-only location, that you only would have known of, if you spoke with a specific character, I think his name was Cassius. He spoke of the trials of the underground... and being able to experience it was really cool.

If someone buys this because they failed to read that this title is different from AoD, they need to put more points into INT.

cherman22
cherman22

Tactical RPG focused on combat.

Really enjoyed it!

bamdorf
bamdorf

1) This is an interesting turn based CPRG and there is plenty of interesting stuff to do, plenty of challenges (note: I think most people would do well to start on Easy (nice guy) and play several games to just get a good feeling for how things work.
2) on the down side the mechanics are difficult to figure out and can be frustrating. Easy enough once you know, but the game doesn't tell you how. For example, how to load crossbows and bows? Do you get a clear idea of how much ammo you have left? That's just one example, but in RPG I like to play an archer, so it is kind of critical. There is a tutorial, why not flesh it out and reduce the time spent spinning your wheels figuring it out.
On the whole I have to recommend, but it is a bit of a steep learning curve that is totally unnecessary. Certainly worth the price when it's on sale. (Do people actually buy stuff when it's not?)

makau
makau

I find it hard to believe that anyone could have misunderstood the nature and purpose of this game. I, for one, appreciate the effort, time and dedication it took to build and produce DRats. I do think it’s time for the GIANT disclaimer to get toned down. Simple enough to just make it clear in the Steam headers as to what the game is all about. You see fan and producer comparisons in descriptions all the time… AoD like… FTL like… rouge like. Iron Tower and the staff do a great job and it’s always been my understanding that a lot of game studios are proud of their product if for nothing else but the completeness and polish regardless of how it is received by the purchasers. DRats is a good product, take pride in it and continue on… maybe put some form of reward in your next production for those that did purchase and play DRats… maybe descendants of the DRats on the colony ship… avatar, armor set, you know something for Drat players to take pride in during screenshots and such.
Keep up the good work… illegitimi non carborundum

Riles
Riles

Probably one of the more challenging turn-based games I have ever played. I enjoyed it quite a bit though.

damionjack
damionjack

Not worth the $3 or so I paid for it.

Tyler
Tyler

I tried REALLY hard to like this game. Unfortunately it doesn't hold a candle to Age of Decadence.
- A punishing recourse management game that doesn't allow much diversity of builds
- Grindy, with boring filler combats (e.g the insects at the start)
- Insane RNG reliance to progress
- Encounters make no sense whatsoever (e.g being ambushed from behind despite clearing the area beforehand and no possible physical access due to the bridge being "cut")
- Lots of balance issues, Bombs in particular.

Zanzoken
Zanzoken

I'll keep it simple. If you like RPGs and haven't played The Age of Decadence, go play it first. It's excellent.

If you've played AoD and liked its combat system, then get Dungeon Rats. The developers did a good job adapting the AoD system to party-based combat, and the encounter design in this game is consistently great. The result is a fun, challenging, turn-based beat 'em up that is well worth the price of admission.

CINDER
CINDER

Great hardcore turn based combat. Same system from age of decadence as a standalone game with a story that stays out of the way or helps push you forward into combat. Can't go wrong as long as you have patience and determination.

󠀡󠀡󠀡󠀡󠀡Vim󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡
󠀡󠀡󠀡󠀡󠀡Vim󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡

While I absolutely loved the devs' previous game, Age of Decadence, this is like that game (an absolute gem of a CRPG I can't praise enough) with everything but combat stripped away. Now, that's not necessarily a problem by itself, as the combat system is excellent, but the game so deliberately stacks the odds against you at every turn that even when you're at the peak of your power, you have to desperately grasp for every possible advantage you can get. A lot of builds, even with a lot of the customization stripped away from AoD, just feel straight-up not viable, and you can find out 5 hours in that oops, you cannot possibly win. Compare this, again, to AoD, where the starting town was a short but brilliant section of gameplay that showed you what stats you needed to value for what you wanted to do, and if you made a poor decision about your build, you lost maybe an hour at the absolute most.

I'm overjoyed to see more of this world explored- albeit briefly- in what little story we get in this game, but this plays more like some kind of half-baked internal test build for the combat engine than actual game. I fear that the wrong lessons may have been learned from Age of Decadence. I know this is in a different genre, but I beg you, if this game sounds appealing whatsoever, play Age of Decadence instead. It is a better game in every possible aspect.

That said, I'm interested to see more from these devs, and I'd love to see this world returned to.

whistler
whistler

Amazing tactical dungeon crawler, not only very challenging but also with a story in Age of Decadence world.

escher255
escher255

Overall, a decent little tactical combat game in a Roman empire fantasy setting. (no magic). But not a lot of depth. You start at the bottom of the dungeon and fight your way out in a set increasing difficult scripted fights, recruiting companions on the way (or not). Fairly liner, and also has an element of resource management. Available resources are fixed, so you have to determine what of your very limited high damage resources (fire, bombs, drugs) do you spend each fight so you can get through and take the minimum amount of damage (healing is also a limited resource). Minimal story, just enough to get you to the next fight. Some variation in character development, but not a lot of viable ones.

Biggest downside is that the tactical element/limited resources conflicts with the RNG nature of the game. Fight starts, big bad has 3 attacks with 35% chance to hit. All three hit, your dead. 2 Hits, might as well start the fight over. 1 hit, well decision point... do you go on, or try for a best result. Bottom line, The good tactics can still go south by being screwed via a late bad RNG, while sometimes you breeze through a fight you have been struggling with up to that point via the dumb luck of everything going your way. So expect to fight some fights multiple times not just because you died, but because you took too much damage and need to do better to preserve healing.

Bottom line, I feel like got my money and times worth in the $8-10 range, Difficult, but not impossible (I played on the "middle level" Tough B**ard setting.) Still, not one I'm likely to do much replay on.

Abu Antar
Abu Antar

Really cool tactical, turn-based game. It's very combat focused, so if that interests you, it is worth a buy. It can be brutal, but it feels really good once you beat a hard encounter. You can either boost your charisma and bring party members, or just build a very strong character and go solo. You won't be using magic spells, but rely more on weapons like swords, bows and so on. You can coat your weapons in poison, throw fire bombs, or use nets to hinder opponents from attacking you.
That the game uses an action point system is something that I prefer, instead of the "move+attack on your turn system".

Caligula_V
Caligula_V

Wow, this is really difficult game! You want challenge for 1 USD - then get this game!

skaudus
skaudus

I loved Age of Decadence's combat system, and this game is exactly what it said on the can. Tactical combat in the AoD world.

It's harsh, gritty, no hand-holding, yes tactics. RNG is there for you to overcome it. Ideally your strategy should be robust enough so that randomness is a non-factor in your playthrough. That can be difficult, since the combat system is very complex, but it's complex in an enjoyable, albeit masochistic way. My only real criticism is that most fights involving bomb throwers are a source of "bad RNG". For some of the fights, your code red priority is to kill them before they can throw any bombs. If you play solo, you might not be able to do that. If they do get a bomb off, due to the way the bomb system works, if you get critted your run is over. If you were playing Ironman, tough luck.

For me, the most enjoyable difficulties are either Normal Ironman or Hard non-Ironman. Strikes the best balance between allowing for tactical mishaps and actually being challenging.

EDIT:

I have finally beaten the game on Murderous Psychopath Ironman. My proudest gaming achievement ever.

Apostole
Apostole

Very hardcore game, could only finish it on easy mode, wich is the best option if you want to enjoy it... imho.

Punisher [B.T.G.]
Punisher [B.T.G.]

Dungeon Rats sounds like a word play that could easily refer to the players as much as the characters. It's basically the opposite of The Age of Decadence, since it's full of combat and not only that, but very tough for first time players who don't know what they're doing.
Set on the same world as AOD, i'd say this for those who are looking for a challenge in a turn based rpg.

Thicktoot
Thicktoot

I found it bare bones, dry, clunky, and ugly. Time is better spent elsewhere.

Kritix
Kritix

This is a very good game. Its also a very hardcore one.
Before family and kids made me a casual gamer i would have been all over it, as it is now, i was not able to finish it as i was getting too little progress in those short whiles i got for gaming and that frustrated me a bit. But thats my problem not the game.

Seriously, do not go into this if you do not like hardcore games or you gonna cry

Arkangel of Mono
Arkangel of Mono

More of a game of figuring out how the developers want you to play it than it is about having fun or coming up with your own solutions. Better to spend your time on other games that are actually fun.

Hayden
Hayden

Fun game but very linear game with a heavy focus on combat with minor RPG elements. Solo and Ironman modes can be both difficult and fun especially when done at the same time on hard.

Pink Eye
Pink Eye

Excellent game. Has everything that I love about video games. Combats that pushes you around silly, thus requiring you to learn the encounter in order to succeed. When you think a fight is too hopeless it's probably because you're missing a key component! In example, focusing a high priority target down. Or maneuvering around the field in order to get the foothold against the enemy. The game also features some really well designed mechanics to bite into. I spent hours thinking about my character build or party composition. How the builds will synergy with each other, et cetera.

The progression in this game is so satisfying. You start as a rag tag group of dungeoneers armed with rags for armor, crude weaponry for arms. Eventually, as you fight your way tooth and nail up levels, gaining better resources. You're able to outfit your little posse with military grade equipment - so, so, satisfying when you progress through crappy rags to actual armor. It felt both well earned and instilled a sense of achievement within me, seeing my group become stronger!

Of course, we mustn't forget the music either. It's a complete joy to listen to the game's beautiful sound tracks. Ancient Factory had some awesome tracks. The final fight against the enemy had amazing tracks as well. Never a dull moment, honestly. For me, Dungeon Rat's music rates highly up there among Ravenloft: Stone Prophet's OST.

If you haven't already played this and are on the fence. Please give this game a shot. It's very much worth it!

Old Raver
Old Raver

Really cool tactical, turn-based game. It's very combat focused

Party based rpg turn based tactics and fight your way out of prison mines

uanime5
uanime5

This game has 2 major problems:
1) Very linear.
2) Massive difficulty spikes.

Thus its very easy to get into a situation where you don't have the equipment/skills to survive an encounter and cannot get what you need to survive as there's nothing else you can do. Also in easy mod you shouldn't need to use heavy min-maxing to complete the game.

yefurui123
yefurui123

The problem with this game is the hours you waste reloading and reloading battles to avoid lucky attacks (crits) by enemies which will kill you instantly and to deal lucky crits yourself. These hours are wasted without any progress whatsoever. Moreover, you will most likely run out of healing mid game, and then you are simply stuck and have to start a new game. I had to cheat in healing supplies to avoid losing my savegame due to this ill-considered game design.

The devs want to uphold their reputation of making super hard games without realizing that this game would have been much more successful with reasonable difficulty levels (and less luck involved).

Play at easiest difficulty unless you have time for countless senseless reloads!

madh
madh

My review is really old and being made in light of Colony Ship's release, but positive feedback drives development decisions and there weren't so many reviews for this simple yet fun tactical game.

What is it: a linear "battle mode" based off of the AoD engine where you manage a party of slaves as they attempt to free themselves from their subterranean toil. The focus of the game is on tactical, turn-based combat, and is meant as a platform for players to experience high difficulty engagements without being distracted by story.

If you're into diving into mechanically well thought out games, this could be for you. If you're looking for a rich story with numerous inter-weaving threads, this won't be for you. I very much enjoyed it.

wmooney1984
wmooney1984

A short but interesting old school rpg. I got nearly 13 hours of fun out of it. Even at full price of $5 I think it is well worth it.

Mathe - ValiantKnight
Mathe - Valian…

For less than 1 euro, you can hardly be too harsh in your review.

I found this game quite fun, but limited in many ways. With more thought behind it and more polish, this could have been a very good game.

Agent Orange
Agent Orange

It's like masturbating with sandpaper, painful but ultimately satisfying.

razvedchiki
razvedchiki

equip murmillo/gladius/scutum and start making your way through the mine ala spartacus style!

Lekter
Lekter

Hardcore combat game that does not baby-sit anyone.

+ You can make the wrong choices and have to start all over again.
+ Thinking, reading and resource management are essential
+ Easily a modern classic in indie turn-based battle gaming

- Graphically it's 4-5/10 mostly
- Some stuff seems totally not fun, e.g. does 10 charisma give you like anything?
- Also there could be some indicators on picklock levels on chests. How do I know if investing in crafting is going to pay?

Anyway I would recommend this game very much. I had genuine fun beating it solo.

xxFionAxx
xxFionAxx

- So fun to play, rating 90/100

Junior
Junior

Nope. Stop when it gets infuriating, believe me. I wanted to love this game, instead I ended up hating it.