Dwarf Fortress

Dwarf Fortress
93
Metacritic
95
Steam
95.243
xDR
Our rating is calculated based on the reviews and popularity of the game.
Developers
Publishers
Steam reviews score
Total
95 (23 255 votes)
Recent
91 (237 votes)

The deepest, most intricate simulation of a world that's ever been created. The legendary Dwarf Fortress is now on Steam. Build a fortress and try to help your dwarves survive, OR adventure as a single hero against a deeply generated world.

Show detailed description

Dwarf Fortress system requirements

Minimum:

  • OS: XP SP3 or later
  • Processor: Dual Core CPU - 2.4GHz+
  • Memory: 4 GB RAM
  • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space
Similar games
Norland
Norland

Indie, Simulation, Strategy

xDr: 0.00
RimWorld
RimWorld

Indie, Simulation, Strategy

$31.49 xDr: 93.53
Popularity
Reviews
Write a new review
SofaKing1337
SofaKing1337

If you've ever looked at the original and said "That sounds really cool, but I just can't wrap my head around it.", this release is for you. Dwarf Fortress has never been more accessible from a game play standpoint while still being just as weird, deep, and wonderful as the original. Grab a drink, strike the earth, and remember, losing is fun.

e.g.andor
e.g.andor

This game is a legend that inspired Minecraft, Rimworld, and countless others. It is the deepest game ever made. It features in the Museum of Modern Art in New York.

The Steam version is streamlined and has a far superior UI compared to its free counterpart. I can't wait to see people spend thousands of hours on it; many already spent decades.

Just get it. Watch a tutorial.

shadowclasper
shadowclasper

A corner stone of the entire colony-sim genre, the origin, the original, the OG that separated the Sims and Space Colony from games like Rimworld and Gnomoria.

For no other reason you should pay the frankly insulting price on this title. 20+ years and a lifetime of effort has gone into this game.

ShoNuff
ShoNuff

Tried and failed to get into OG Dwarf Fortress so many times over the years, wasn't strong enough. New UI version releases and it immediately steals my soul. 60 hours in and I'm only scratching the surface. I've had settlements razed by goblin sieges, I've accidentally flooded down to cavern level because of stupid hydro-engineering attempts. I had were-opposums attack in the night and be killed by a three headed hydra that appeared on the scene, only to itself be killed by a rampaging herd of elephants that I had successfully bred but unsuccessfully tamed. My current fortress is at an all-time high of 230 residents, my library is getting raided by thieves daily, my dungeons are filling up, and I've just routed magma into a pit to build rows of blast forges in the deep. I've got an entire z-level dedicated to endless branching tombs, and a forgotten beast is wailing in the cavern. Be right back.

moomoo
moomoo

For me, this is the father of Colony Sim and so much more. The free version was hard to learn, UI was intimating and the only way to convince myself to play it was with a standalone mod called LNP (Lazy Newb Pack). This version is so much easier to learn. The ''basics'' are now so much easier to get trough, but believe me, the complexity is still here. Be ready to play alongside some YouTube/wiki tutorials. But the learning process is so much fun extremely satisfying. Losing is fun and so is earning. For 40$, a masterpiece like this and with devs that will never abandon it, I would 100% recommend this game.

Why.
Why.

It's clear how this game spurred on the creation of an entire genre of colony simulators and mining games. Dwarf Fortress' complexity dwarfs those it inspired by orders of magnitude; a system so complex that it's rare you feel even a facsimile of a sense of control. However, the sense of scale this generates is one of the ways which the game makes you feel like just a small part of a vast, organic system.

This is nothing like what you have come to expect from a video game. You are not the focus, the main character driving the story, or even in control of the game in a traditional sense. You don't play Dwarf Fortress; it plays you. The story you find simply happens to you and your fortress as the consequence of a thousand interlinked systems.

Tarn and Zach deserve the recognition. Something of this scale and complexity, even if it looks so simple from the outside, is just impossible to produce on a AAA schedule regardless of astronomical budget. It's clear that Dwarf Fortress is a labor of love spanning a lifetime, and the boost in accessibility through the Steam graphical update is a paradigm shift. If you're looking for a game with infinite replayability, whose community will absolutely never die, you've found it.

SubTerra
SubTerra

This is one of the greats. The new UI and controls are a fantastic update to a monster of a game. If you like rimworld, and have a tolerance for a bit more obtuse mechanics, then this is your game. When the main drawback to a game is that it's so deep that its intimidating, I can't imagine giving it a pass.

Justin Time
Justin Time

I love love love this game. The steam edition is all I dreamed of for years after not really managing to get too deep into the original one. it really makes me strive for perfection every single new Embark!

FadeMeUpScotty
FadeMeUpScotty

Dwarf fortress has long been one of my favorite games of all time. I first stumbled across it a long time ago while browsing the Arch User Repository for games to download (out of curiosity) I saw dwarf fortress, and thought "huh, that sounds interesting" and installed it, I was hooked practically immediately. I was astonished that for so long I had lived completely unaware of the existence of this game and it's long storied development. I'd introduce this game to other people as "It's the best game you've never heard of", followed up with "it's arguably the most complex simulation game EVER made." I've clocked countless hours on the original version of dwarf fortress, and am ecstatic to play the new one. I genuinely couldn't believe the fact that the rebuild has finally been released, and although at first surprised by the price tag, I paid it immediately because Tarn more than deserves it. I'm so happy to see new people falling in love with the game I've loved for so long, and look forward to hundreds of hours of striking the earth and seeing whatever absurdity ensues.

Thanks Tarn for such a fantastic, and creative game.

NuT-N-NuT
NuT-N-NuT

Definitely get this if you are looking for a base building "game" or just love games with physics and simulation goodness in them. It is basically Minecraft+Rimworld on steroid and it is 3D(multi story/z-level fortress). This is the game that inspired Minecraft and Rimworld in the first place.

No other game will come even close to the "whole world simulation" found in this game(beside purpose built simulator like flightsim/simracing and the likes). The game is legendary for a reason, the complexity in the simulations involved is ridiculous, 34 hours in and I feel like I'm barely scratching the surface of what is being simulated. Once you get past the early learning curve and begin to understand what is going on on screen, you will really start to get the appeal of it. (used to be learning CLIFF but I think this version is MUCH better now with UI and proper graphics, you will still need to watch a lot of tutorials though for the more complicated mechanics)

Gameplay wise it is a rogue like base-building game(that can be 100s hours long depending on how successful your fortress is), you can of course load older saves when you "lose" but generating a new world and experimenting new fortress designs is a large part of the fun in this game.

Kiwi_Mosin
Kiwi_Mosin

If you like rimworld, you will love this. If you have ever attempted to do rimworld but medieval/fantasy, you are going to be fully absorbed into this game, never to be seen outside your home ever again.

This game has been in development since OCTOBER 2002. 20 god damn years ago at the time of this review. The previous version is pretty hard to get into, the graphics and controls are kinda crazy. But now with mouse support and graphics, it is a masterpiece. The game isn't a soul-crushing impossible survival colony game like rimworld, where it gets harder and harder until you lose. It is a fully fleshed out fantasy world sim. You might get killed by a dragon in your first week, or maybe you will build a kingdom that stands for 20 years and lasts for centuries after that. The combat system is amazingly detailed, the way that the dwarves do their own things without being explicitly told every step they need to take is nice. But being able to go in after you are done with your fortress, and read through all the crazy shit that went on, both inside and outside your fort, is unbelievably fun. Seeing how the world reached the state it was in is an experience of it's own. The music deserves it's own entire review essay. In a sentence, it is a masterpiece. I am unbelievably excited for adventure mode to come out.

10/10 good game, price is kinda high but it's been free for decades and the dev has skin cancer so cut them a break.

bongotastic
bongotastic

Having played this game a long time ago, I couldn't come back into it until the Steam version came out. The UI has quirks, but the balance is definitely on the PRO side as it is way easier to access all that information I knew existed but was gated behind keyboard command I didn't know nor care to memorize.

Maltiez
Maltiez

This game need several years of debuggind and ui reworking to be somewhat comfortably playable.
Some crucial features dont wotk entirely (burrow as example), some work in unobvious and unpredictable manner. Ui in general is inconsisstant, unobvious, have no such features as drag select or just moving text cursor in text fields. Player constantly need to go to the wiki (that is still outdated) to decipher sparce info that ui provides.
As for the game: aside all the old known bugs and cheese, it is very eazy and simplistic, unless you actively try to make it harder. It is very eazy to make pefactly defended and fully sustainable fortress even without cheesing and using exploits. Player need to make conscious decision to be able to loose, or just dont know basics of this game and colony sims in general.
So, in conclusion: this game needs a lot of time for its' developers to fix ui and a lot more time for mod developers to bring intresting chalange and diversity.

omnipresent laccaria
omnipresent laccaria

My militia captain slayed a werebear and the succumbed to werebearness themselves and killed the entire rest of my militia. Even once he was no longer transformed, the militia was no match for him he was simply too powerful. I exiled him and a cat went with him.

bezter
bezter

Played the tutorial and got a basic fort going. Dwarves wanted a place to drink so I dug a channel from under the river to make a pond, hoping to install a well. Entire fortress flooded due to water pressure. Highly recommended.

Glaive Silver
Glaive Silver

I was worried I was going to get addicted to Dwarf Fortress again after breaking the addiction a couple of years ago.

Oh how right I was... someone send help, please, I can't stop killing elves and bathing the world in magma.

Forlorn
Forlorn

Masterpiece. Insane learning curve but if you thought you were good at ONI or Factorio then this game will put you to the test.

Highly recommend this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2899235556

Irenicus
Irenicus

I've been playing this for over a decade. It is my favourite game. I'm an ASCII purist, but the new graphics are slowly growing on me. The soundtrack is perfect. I'm still getting used to some of the UI changes - if they bundle the classic version with this Steam release - it would be amazing. I'm happy to see so many players are actually trying the game now that it's on Steam.

Wildkatz
Wildkatz

ïlun kinem!
ub bel durad dënush tashem ar amur.
locun urdim onol igër ducim ar sebsur.
matul ódad evon shedim zoz lêgan noval.
legon vúsh lam rath thol umom äs sirab gatal -
ub bel durad dënush tashem ar amur.
locun urdim onol igër ducim ar sebsur!

STRIKE THE EARTH!

Salterium
Salterium

I have played this game for the past 10 or so years, the amount of detail they have put into this is insane, adventure mode is wonderful, though it's not out as of the writing of this review, I look forward to it immensely. the gameplay has been cloned dozens of times over the years, and inspired a good deal of decent games in other genres. If you like games like Oxygen Not Included and Rimworld, you'll probably like DF. It plays differently, and certainly lacks some of the polish you'd expect from games of today, but it's been in development for close to two decades, and is a labor of love. I'm sure it will get more polished over time, and is already more approachable than its previous iterations (though I'm sorely tempted to find a mod to get the old ASCII text graphics back)

a couple of cons, the new music I feel lacks the charm of the original, and some of the mouse controls are still too difficult, but it may be I'm just so used to the old keyboard controls. The combat can be a little gory and overly descriptive, but that can be a pro for some, a con for others

This is a game where losing is half the fun, and you'll certainly need the wiki, even with years of experience. if that's your thing, you'll love it. if not, give it a try, it's still worth it

PropWhisperer
PropWhisperer

One of my dwarves died by standing in the drink stockpile and refusing to drink.
One of my dwarves died because they got sad that someone took their favourite bucket.
I dont know what Im doing, and I love it.

MR. Bubby
MR. Bubby

Very 10/10 especially after figuring out how to stop the no warning CTD errors. I imagine this will be fun for quite some time. Adult child simulator is stressful and rewarding. Also dwarven children are not to be trifled with, I had a 4 year old murder my surgeon and survive drowning and attacks by bushtits. Just don't think about the long term trauma they will have and it's fine.

Squinz
Squinz

I found out what happened to the Dwemer.

My fortress gets raided, I call everyone inside behind the drawbridges. I realize one of my rangers is stuck outside, and without thinking I lowered the drawbridge... on top of her. I raise it again, expecting a bloody mess, but nothing. No hole in the ground, no body, nothing. A week later I get an alert: "[dwarf ranger] has been missing for one week." No evidence of her existence except the memories of her now-melancholic family.

10/10 would send my dwarf to the shadow realm again.

Foxel
Foxel

It looks like I came across a stair bug right in the first tutorial. Built a stairway down, but there is no stairway up on the lower level. And the game does not allow to fix it again.

After some searching in the web i am not the only one with this. I used the stair system the wrong way but the interface allows it and breaks the game.

Affi
Affi

I built a whole fortress and it was good. And things were good. And things were right.

But then I chopped down a tree that opened up a pathway into my undefended farms through a hole in the roof and when the goblins came they left no prisoners.

This is horrible. Get it.

Zaxsin
Zaxsin

Insanely complicated in the best possible way. Tried learning this game when I was 10, and 12 years later I'm finally picking it up. The beauty of it often comes from moments when you need to pause the game and read through the logs for a couple minutes just to understand what is going on.

PLEASE ADD THE FULL LOG LIST!

chaos.overlord
chaos.overlord

They did it, those absolute maniacs actually did it! They took the most intricate, beautifully complex game of all time and made it playable.

There are still lots of quality of life updates that can/should be made but this is an astounding accomplishment and I've been having nonstop "fun" since it dropped!

rayvn03
rayvn03

I've played Dwarf Fortress since 2010. This is one of the best things that has ever happened to the game. I'm so glad that Tarn and Zach took this step. They'll be set for life, and we benefit from the new UI, graphics, etc.

Drellgor
Drellgor

This is the update I've always wanted for Dwarf Fortress. Even with the newbie mod pack the original was too hard to get into cause the GUI was just terrible. I remember not wanting to deal with certain things cause it was too much of a hassel. Now it's playable and a joy. There's still room for improvement IMHO but it's night and day. I'm happy to give my money to this team. I hope they continue to make Dwarf Fortress better. And more focus on the GUI too :-)

For those who don't know, this is the game that RimWorld, Gnomoria and many others were based on. It's a Sanbox where you take some dwarves on an adventure where they attempt to build a fort. Except everything eats dwarfs and goblins, orcs and other monsters love to siege dwarfs. So there's lots of death and losing... I mean FUN to be had :-D

Grimdor
Grimdor

I highly recommend this game but be warned this is no a simple game. From what I gather from how the game was played before the update it has been made easier to interface with for those new to the game. However it is a game that is designed for you to learn from past mistakes. I am 15 hours in and after 12 hours of working at "starting" my dwarfs out the way I felt was right to progress father. The maps are crazy, not to mention trying to figure out where to build. I suggested watching some videos on Youtube even before thinking about buying just so you can see how epic this game is.

Caution for those PC players like myself. It will play on any PC but the large the map or the embark you select the more large you will have. The older the computer you have I would test the waters as it were. Just FYI I have a 6 year old gaming desktop, it was top of the line at its time, and it seems to be doing fine with some minor lag on largest map with largest embarkment just so you all have an idea. However I have yet to build a big base so this could change when I start filling in the map, which I do think might happen. (Should it happen I will update this with more information)

Numbers
Numbers

From the same director of Two Girls and One Cup, Two Guys a Dream:
The antecipated sequel that keeps doing much with little (except time).
Should you buy it? Probably
Will you hate it? Definitely
Will you eventually love it? Oh dear, you can't even imagine
🍷🗿

ps: If this shit doesn't win Indie Game of The Year imma uncle Geoff a visit, me and seven dwarves.

taman
taman

I've been following this game for ~10 years, and always loved the idea of the game, but just kept bouncing off of it.
With this update, it's now so much more approachable, and I'm really glad the creators are getting paid well for their years of hard work.

zaza596
zaza596

game is very fun and has lots of content. there are definitly some rough spots, and the performance can be low even with a high end PC, but the game is very fun and satisfying at the end of the day. If you have never liked colony games or more relaxed games, you may not like this. but to all who have at least played and somewhat enjoyed other colony sims this will probably be fun.

never played the game before the steam release, starting to wish I had now.

HogMassive
HogMassive

I've played this game on and off for nearly half my life. It's depth of storytelling and the intricacy of the simulation are unmatched in the genre. The biggest problem remains the occasional bug or quirky mechanic, as always, but with the new graphics and the somewhat improved UI the game tells its stories with all the more clarity.

This is a masterpiece and cornerstone of its genre. A piece of video game history. Highly recommended.

Vanguardj
Vanguardj

This game is the personification of the gulf between art and industry. Modern, triple A games are made by an industry and some times with enough capital and by exploiting the right talent they come out impressive. This game is the magnum opus of an artist seeking to culminate their vision of what a game could be.

Infinity out of 10, it is what most games wish they could be.

Sniggles
Sniggles

I started on Dwarf Fortress's ASCII version, but while I didn't find it impossible to play, I did find it difficult to parse. I would often find myself missing things just because I couldn't interpret the graphics quickly enough. Many grow used to that over time, and I probably would have too if I bashed my head into it for long enough, but I had other games to play and a hope that tilesets would evolve and improve over time. They sure did.

Dwarf Fortress is not a perfect game. DF's spiritual son, Rimworld, does a lot of things better--largely because it was designed from the ground up to do those things better. Rimworld has better influence from temperature, better colonist clothing management and far superior military management, just to name a few. But Dwarf Fortress is its daddy for a reason, and it's telling that DF can have thousands of tracked bugs and yet, bar a few problem areas, play as a largely bug-free experience. When there's so many interconnected systems and features running both in broad sight and behind the scenes, thousands of bugs becomes a drop in the bucket as compared to the systems that are running smoothly.

There are problems with the Steam version. It lacks tick-by-tick speed, many logs are truncated or omitted entirely, and for some asinine reason the design has seemed to focus so heavily on mouse management that it's been made impossible to use keybinds in certain circumstances. It needs work. But it's starting out from great footing, and if there is one dev team I have confidence will truly correct these issues and only improve the experience over time, it's Tarn and Zach.

tylo
tylo

I last played this game about 16 years ago. It is much, much easier to dig into now than it was back then. Most of the enjoyment of this game comes in the form of the way their simulation surprises you. If you play cautiously, things can seem a little dull. But spending that dull time can be very important as your dwarves do not come to you well trained (unless you're lucky).

Slick McFlick
Slick McFlick

I am posting this for recognition of issues, rather than to say the game is bad: it certainly isn't (if you couldn't tell by the hours I've put in to just the steam version so far). The game is in a worldly different state than it once was, with an actual interface. It's like comparing Windows to bare-bone Linux. Game runs great, plays great, and a lot of the new features make it more enjoyable. In all honesty, I love the game to bits, and I will say that every single positive review has substantial merit.

That said, there are flaws that stem both from the original version it's based on, and the new system it's running on. What I'm talking about aren't things that are 'issues' inherent to the game like "omg it's so hard!" or "why is the game so complex???"; I'm talking about things that could and in all honesty should have been fixed, either with the new release or years past.

PLEASE: If you have solutions to my problems, or there are workshop mods already out that I've missed that solve these problems, comment them. I will be very happy.

NEW-VERSION FLAWS:

- No alerts. Like what the hell, burrows are clearly not enough when under attack. No Fikod, I don't want you to haul that mudstone boulder to that paved road that hasn't been finished for two years, I'd rather the goblins not dissect you. Old game had alerts to force all dwarves to drop what they're doing and go to a burrow.
- No tightly-closed doors. It's miserable having to deal with endless hordes of creatures either getting trapped in cages or just waltzing into my fortress from the caverns. Old game had tightly-closed doors to prevent wildlife from opening doors.
- No position-assigned rooms; i.e., can't declare a specific office to be for the manager. Normally, it would be a rare and minor inconvenience. Instead, you have to reset the Captain of the Guard's office, dining room, and bedroom every time they go on a mission. Old game let you assign rooms by position if desired.
- BAD selection options. When you're trading, having to individually click every item is miserable. I want to be able to hold and drag. I also want to be able to click the NAME of the item without going over to the box on the right. Old game was a lot worse, but jeez guys designing selection UI is not THAT hard.
- More BAD selection options, this time for dwarves. Why is it sometimes I can click on a dwarf's face and it pops over to the dwarf, and other times it does nothing? Why is it that the old game let me search for names of dwarves, but I can't here? Might I add with that last point; holy HELL is the justice tab miserable for searching for people to interrogate OR to convict.
- Grievances with the UI as a whole (not that old one was much better). I needed to custom scale a lot of things to fit my screen properly, thankfully a one time thing. Removal of the step-by-step time for watching fights go down is an annoyance; I hope it makes a come back.
- No announcement history. There's a giant list of things that happen on the left side of the screen; it's way better than digging through announcements. Now, though, I don't even get to look through what's already happened if I already closed it.
- What's with auto-pause? The game will pause to inform me that I'm being invaded, but will unpause the moment I close the announcement.

Tbh, my flaws with the new version are a lack of certain quality-of-life features that even the old version had. Maybe my memories are of the Lazy Newb Pack, but I'd argue that there are issues that stem from a lack of attention to detail (i.e., some UI flaws) rather than anything else. There's a lack of adventure mode, but I'm sure that'll come in due time; it's a big feature of the old game, and one I'm sure they're dedicating a substantial bit of time to. That said, there are smaller features from the old game that should be here that simply aren't.

AGE-OLD ISSUES:

- No manual cleaning assignments. Why can't I tell the dwarves to clean up mud from a water spill? Why do my pens have wine spills (which are inexplicable in the first place) that cannot be cleaned up?
- Using the in-game map. I will say, I LOVE the new map, it makes a lot more visual sense and navigation is far more streamlined. But come on, limiting the zoom to be 100 squares wide? And NO search functionality for specific sites? One of my dwarves is apparently missing at some location that I cannot find, and I've triple checked nearby and farther settlements. Could def use improvement.
- Organization struggles. There's 30 different ways to throw a corpse in a pile, yet I have NO way to automatically throw away any clothes that are worn out. Rotten objects aren't automatically thrown out, and that's on top of dwarves randomly doing things like taking out meals and leaving them in their bedroom to rot in the first place. A lot more automation (or at least options for it) would be appreciated.

I think my biggest qualm with the original game has to do with the above-mentioned organization. The breakdown of stocks is nothing short of miserable; can't I have some "bigger picture" trees? When I want to look for clothes, EACH individual item is shown in stocks: socks are one PRIMARY group (not a subsection), leggings another, gloves yet another. Then when I click on those, it organizes by material: llama wool, wolf leather, pigtail cloth. Why can't I JUST click on a clothes tab, maybe select clothes type, and then have options for how it's organized (if I so desperately want to order by material, or maybe by quality or how worn-down they are)? When I want to look for my food, I have a tab for my unorganized meals, plants, meats, etc., but also one for barrels, which I CAN'T make exclude other types of barrels. I'd much rather have options for HOW I barrel things, and then for organizing the barrels in a menu when needed. Stuff all of X into one barrel, then all of Y into another, then all of Z. Maybe all of the bone crafts into one bin, all the clothes into another, and so forth. It certainly would help when it comes time to trade; the only 'solution' is making a dozen different stock piles for every type of good you want to separate.

It sucks to say, but Dwarf Fortress could learn a thing or two from Rimworld when it comes to fixing a lot of the issues I've mentioned throughout: particularly with organization. A better readout of stocks would be a great start. Maybe even assigned outfits. Generally speaking, a better readout of what the current needs are in the colony would be deeply appreciated; I'd like to be able to see that the colony is running out of socks, or of bedrooms, or of anything else. I'm not saying DF should become RW, not by any means; they're very different games. It's just that I'd rather DF have an even better start for its new life in the modern age.

Keji Goto
Keji Goto

Start a fortress at the base of a volcano. Things go well for the first year until a 33 year old dwarf and his 4 kids move in during the spring. Shortly after the youngest son pushes the oldest son into the volcano in a fit of rage after being bullied constantly and developing an intense hatred of others. No one seems to care about the child murder that just happened and things continue on just fine.

That is until the ghost of the dead kid came back and started haunting the father. At first the father was depressed and constantly terrified but after a day or so he got over it and didn't care in the slightest. Just went back to work and ignored the ghost.

Everyone around him, on the other hand, cared very much about the ghost that was always hanging around and terrifying them with ghost antics.

As everyone slowly got depressed from the burned ghost kid they started drinking and partying more and more until it was all they were doing and none of the chores were getting done. When the alcohol ran out that was when the killing started.

Terrified and sober dwarf after dwarf turned on their fellow dwarf all while the ghost kid wandered through the base observing the murder and mayhem being unleashed cause no one knew how to deal with a ghost kid. No one was safe. Well expect for the father. Who just kept right on working and minding his business without a care in the world knowing the plump helmets would be ready soon so they could be pressed into alcohol.

When all that remained was the father and ghost of his dead kid I knew there would never be another group of migrants showing up looking for a new home.

10 out of 10.

Furet_lamoukate
Furet_lamoukate

This game is brilliant and the steam version is a perfect way to jump into it.

I played dwarf fortress back in 2012 and I loved it back then. Learned it, had fun with it, had some really fun stories and understood that this game was something else. But, after some time not playing, it just felt too tedious to go back and learn everything back. Tried in 2016 or so, again in 2020 when covid striked but I never found the will to learn all the basics again and to fight with this unfriendly UI. I sticked with Rimworld, trying to satisfy that itch but it never felt quite like DF.

Then, after impatiently and hopelessly waiting for the steam version to drop, december 6 came. I first convinced myself not to buy it right away because it was not the right time financially speaking but that itch got to me and I bought it.

And god, was I right to buy it. This version is not without flaws, I agree with that, but looking back when I learned classic DF (playing with a youtube video, learning step by step how to do things) and looking how today I can just play and have a good time right ahead, it is just a real pleasure. I can finally play without feeling like I need to do chores by re-learning the keybinds etc.

Seeing how the steam version sells and get popularity just feels right as it is, for me with 22 years of gaming as a main hobby, one of the best games ever created. No game made me felt this much emotions or got me so invested. No game as ever made me feel as if a world was living and I was taking part in it. This game finally gets some of the the gratitude it deserves and I'm really happy for it.

I can't thank Tarn and Zach enough and I really wish this game continues to sell, spread and show the world how amazing it is.

Strike the earth !

emomrelephant
emomrelephant

I tried to play this game a few years ago because this genre of game is my absolute favorite and this is the best of the best in that genre, but between the text graphics and the lack of mouse support I couldn't get into it. I feel they have really given this game the visual polish it deserves and it is truly incredible to play now. The brothers deserve every penny they get for this masterpiece. Hall of Famer.