Erannorth Reborn

Erannorth Reborn
N/A
Metacritic
85
Steam
75.056
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$19.99
Release date
17 October 2019
Steam reviews score
Total
85 (359 votes)

Erannorth Reborn is a hardcore sandbox Card Game with heavy emphasis on Deck-Building, Character Customization and Moddability. Create unique characters with distinctive attributes, racial/class skills and perks that affect your cards.

Show detailed description

Erannorth Reborn system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 x64bit
  • Processor: Dual Core CPU or better
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • DirectX: Version 10
  • Storage: 2 GB available space
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Creepy Freaky
Creepy Freaky

It's quite a fun game. Sorta like a mixture between an rpg and a deck builder. Very unique and fun! Lots to level up, unlock and play over and over with different combinations.

Church
Church

It's a decent game. Is it worth $20 with $28 dlc? hard no. The card mechanics are shallow. The gameplay was fairly boring and it feels like I've seen all there is to see. This game could be so much better. I know there are mods, but it should be better without mods. The cards and mechanics just lack imagination. Is it worth $5 on sale? probably.

adonis911
adonis911

Please bring back the art from this game.. it was so much better.. I wrote this review just to make my plea

Fouadh
Fouadh

Very satisfying gameplay. I like the ability to customize the character thru their items and perks, and the choice to wander the world or just do a gauntlet of strings of foes followed by bosses. It will make you think and have fun if you like deckbuilders where you need to plan how cards interact with each other and with different types of foes.

Jacklarooo
Jacklarooo

This game is awesome with potential for hundreds of gameplay hours. The developer is also super active in the community and that makes a huge difference with any game.

ahab
ahab

@raven: yep that helped thanks!

pedro.sapiens.sapiens
pedro.sapiens…

"This is the DARK SOULS of deckbuilding card games!"

Don't be fooled (like i did) by the looks of the game (modding is available that alters all enemy cards, characters and card frame). Under the looks there is a RPGish deck building, tactical, deep and diverse card game.

I was reluctant to spend 30 Euros on this card game (ULTIMATE Edition, base game plus 3 DLC) but after reading most reviews i decided to buy it. After modding it i started playing and till now i don't regret the money spent.

After trying "Slay the Spire" i got bored pretty fast (too shallow and repetitive), so i was looking for something similar but more diverse and deep. I found it!

This game can have any combination of race (13)/ class (18) / organization (6) each having its own deck of cards you can draw from, for a total of 1404 of unique characters! You can find 703 different enemies and find a total of 3991 cards.

At first, you'll say, WTF this is complex, but after reading and knowing the effects and abilities, it starts growing on you.

You equip weapons, armor, amulets, have a backpack and your character behave like in a RPG. It levels up and get points to improve characteristics, get perks, your cards level up upon use, change your deck on-the-fly...

At firsts, you don't know the characteristics of enemies you fight (only some resistances) but after fighting and defeating an enemy, next time their attributes, attacks, resistances will be known and appear on their character sheet.

There is a lot more to it, but i only start playing the game too.

You must spend some time first to understand the game, then...

PRAISE THE CARDS!

PREPARE TO DIE!

rahnauld
rahnauld

Complex single player deck builder. A ton of replay value due to so many different variations. Joining a faction adds access to new cards, and possibly access to an otherwise closed off city in campaign mode. Many different types of cards (equipment, limited use consumables, commodities, allies, attacks, buffs, heals, resources, conditional effects). So many different mechanics. Synergies affect the next card played that doesn't ignore synergies. Some classes and races use additional resources for using stronger cards. One class (dreamshaper) is totally different depending on which consort you choose. Many different enemy buffs, weaknesses, and immunities. Many different elements, debilitations, crowd control, and buff removers. Many different attack styles (7 deadly sins, directed attack, random attack, multiple targets). Many different modifiers (fury recasts on the same card play, sneak attack multiplies damage, multicast affects the n leftmost foes, etc.).
If you're looking for a simple game, you might want to look elsewhere. If you enjoy complexity, this game is a treasure trove.
The art style can be a bit ... gratuitous, but there is modability, so you could use your own art and share it with others.

Yodeano
Yodeano

Superb game. May elaborate further in the future. For now just buy it if you like deck builders.

viktumx
viktumx

Entertaining Strategy CG. Lots of race/class combo's. Variety of build options. Depth. Solid roguelike replayability.

Toffeyman
Toffeyman

An initially complex deck builder with some RPG elements. Difficult until you find a race/class combo that really synergises and then it becomes a lot easier. Some nice artwork and several nexus mods that boost the variety. Needs more narrative arcs and not more cards.

Gaist Heidegger
Gaist Heidegger

A fairly niche and overlooked title among various roguelike deck-building card-slinging games on steam, but this one is a little gem; there's a fair bit of a learning curve wrapping your head around the various mechanics and interactions, synergies, etc.--but the enormous degree of customization for gameplay and the wild variety of potential combinations of deck pairings make for a ton of different and compelling ways to approach it.

As long as you can look past the art and slightly rough edges, there's a great deal of depth and re-playability here between rogue-like gauntlet runs or longer roaming adventure and conquest modes--it's a pretty diverse sandbox and kit to play around with and tailor things to the type of experience and challenge you find most fun. I've been consistently impressed with just how diligent and persistent the developer has been with continually supporting the game with steady updates, content expansions and robust modding support for folks to have fun with--the game is a labor of love that wears it clearly on its sleeve.

hateburper
hateburper

This is exactly the type of game I want more of - single player deckbuilder, with campaign/upgrade/legacy progression. Dream Quest, Monster Slayers, Pathfinder ACG and the like.

The developer is clearly giving everything they've got. Incomplete list of its features include 3-4 game modes, a dozen characters, job unlocks, card upgrades, custom mod engine, multiple expansions, and a card count in the...thousands?

For better or worse, there is a ton of depth in this game. I have no idea how many keywords are included - is in the hundreds? You likely spend a lot of time looking up keywords in the sidebar dedicated to its custom tooltip/manual and even then - the combo/conditional effects pushes the complexity to "fuck it, let's play this one" levels.

My playtime is heavily inflated from leaving the game paused over a weekend - but I have played enough to recommend. I want it to succeed so that it continues to benefit from the developer's attention and improve the UX for casuals like myself :)

Plinxzenk
Plinxzenk

The OG website, that was taken down, was better in my opinion. They completely changed everything from the website game into a Steam card game. I tried to stick to it for almost an hour, but unfortunately, my small smooth brain can't handle how this game is, now, completely different.

Sorry developer. I liked the OG better.
-Plinxzenk

hippy068
hippy068

I'm not sure if this game barely gets a passing grade, or is way beyond the pass mark. I'm not sure if it's intentional but balance in this game, well it just doesn't exist. yeah, there's alot of race/class/affiliation combinations to keep track of and balance, but they are the ones who put them in the game, maybe shouldn't have till everything had been tested. some combinations are a cakewalk, yeah i'm looking at you vampire/plaguelord, while others you need horseshoes up your @$$ to make it passed the 3rd level *cough werewolf/monk cough*. but this game always seems to draw me back. so many cards and abilities, prolly 1/4 of them i have no real clue what they do, and 1/2 of what's left i have a handle on them, but it's tenuous at best. (be nice to have a guide for morons explaining the abilities, as usually when i lookup one, i come away more confused by the description than i was b4 i looked). I'm not sure if this is because i'm an idiot, and it's plain as day, english isn't the developers first language so their wording isn't what is meant, the abilities are just that convoluted, some mixture of these, i really don't know. but when i look at my card and it says does 4-9 slashing damage, the creature i'm attacking (with no hidden abilities that i haven't unlocked) has no shields, and no ability that says it reduces any damage, only takes 1 or 2... well that makes no sense to me.

Horus Boyd
Horus Boyd

The game looks interesting. Unfortunately, it's unplayable if you don't have a 16:9 monitor as the screen gets cut off, so be careful when buying.

Shrooms
Shrooms

This is the best rpg-roguelite-card battler you didn't knew exists. I wish Steam had shown me this game way sooner.

ATL
ATL

I like and recommend the game but it has some problems my main problem is the grind since if i enter a place that says level 3 to 7 i almost always get the max level enemy if i am level 3 so it makes me grind the lower level place/dungeon that gives little Xp and another thing maybe i am playing wrong but it feels some classes or races feel weak at the start of the game one example is the human/mystic feels weak since is easy to die with no heals compare to the vampire/mystic that feels overpower at the start since it has many ways to heal damage and clears areas easy. Another thing i feel the game is missing is a story line i know the game main focus is Deckbuilding but since the game already has a RPG leveling system it would make the game greater or maybe it has a story but i haven't found it in the few hours i been playing. And one last minor problem for me is that if i want to unlock a race/class i need to do it in the main menu by using points i wish it was in game while playing since if i want to play another class i need to start again but i do recommend this game since it you can look past the grind the game is fun.

ObsidianBeard ( 。人 。)
ObsidianBeard …

The most mechanically deep Deck Builder game out there.
The modability is great, expanding the already many hours even further, and allowing customisation of theme and visuals, you can even edit the pictures easily yourself.
There's many game modes, I've barely even touched!

The only thing "missing" is animations or big VFX, this game is about the mechanics and not the visuals.
This game presents as cards throwing affects at eachother.

The "New World" mod is superb for high quality fantasy imagery and thematic updates to card visuals.

While Slay the Spire was fantastic, and the mods doubled the content and life span. this game will still have untouched content after I hit the same amount of hours (over 200hrs in STS)

There's a mechanic in the game to prevent the ever decking/infinite turn thata could be achieved in StS, after 10 cards in 1 round they start getting progressivly more expensive.
This means the continuous adventure modes shouldn't become broken due to overly powerful combos.

My biggest issue with StS was the lack of a continuous run mode with growing difficulty, so I'm really happy this game was made. It's a shame it's so hidden/unknown, it's an awesome creation.

Reviewed at 17hrs, just watch the hours grow into the 00's as time passes.

Wildeyn
Wildeyn

A great game, brilliant developer. Amazing complexity... you can spend months getting mastery of this game if you wish to.

If anybody is having trouble early on with doing well, try a pierce-based hunter, then a bludgeon-based monk. Undine and Runecaster, once unlocked, are awesome monks. Monks are extremely strong. However you go, finding a way to build up a strong "Defend" number each round is a major help. Without that, you'll likely have difficulty sooner or later. Also note that summons and allies cannot block for you. Their main use is to make extra cards for you to play, as far as I can tell.

Try to not have echo spells/skills that have synergy damage, because you'll end up hurting yourself and not quite knowing how or why. The thing with getting into Erannorth, in my opinion, is to find a solid race/class combo that allows you to accumulate some successes and unlock points and such.

ClickMe
ClickMe

Lame AF, requestin refund asap

penlin
penlin

There might be a good game here. But it needs a better Rulebook and/or Tutorial. I play a lot of complex strategy games, but I don't find this to be accessible at all. All of the materials in the Rulebook and Tutorial sound like they were written by a lawyer.

Raign
Raign

One of the deepest and most engaging card / RPG hybrids I have ever played. Well made and with clever balance that rewards experimentation of builds and combinations

Tearful_Dawg
Tearful_Dawg

If you want to play this game and have an instant understanding of how its thousands of cards function, you're going to have a hard time. If you approach this from the mindset of "losing is fun!" you'll have a much better experience. This game is not for those seeking instant gratification.

If you're even slightly interested, I recommend playing this game in conquest mode and sticking to a specific race/class combo until you've gained comfort in that pairing, and then move to a different one. As you become more comfortable with different setups, you'll become more familiar with cards in a gradual way.

Which isn't to say you can't just pick a random race/class every time you play, as you definitely can. There's a detailed glossary and thorough manual which are both easily accessible in-game, and the dev is extremely responsive in the forum. It's clear that he is passionate about developing this game--I'm opted into the beta, and there are frequent updates throughout the week. He's constantly reassessing the gameplay, and legitimately cares about community feedback.

Gameplay-wise, this offers much more replay value than any deckbuilder on the Steam marketplace. Unlike the others where you're selecting from one of a handful of archetypes, this game offers a sense of permanence, progression, and character growth. There is so much potential for build diversity that each conquest run is a unique experience - especially in the custom game mode I created where you start with the equivalent of a "sealed" deck - particularly as encounters and area rewards are randomly determined. At the same time, you may encounter mechanics that you don't fully understand, and that might result in a loss. If you like keeping your character around, you could create a game mode where you can reload after death. I prefer hardcore characters, so the mode I created allows for "reincarnation" of a character at a cost.

If you're looking for depth, replayability, and unparalleled character customization, this is a great game to try out.

dragontus10112000
dragontus10112000

i love the variety that this game offers over other card style games

Kear Darkfire
Kear Darkfire

Great game with a lot of depth.

JackSlater
JackSlater

I'm bad at this but I'm getting the hang of it :)

It's good, you should try.

Zaab
Zaab

Good game. Needs more people playing it.

sokchondro
sokchondro

One of the best card games out there

Wald Uber
Wald Uber

This game is amazing. I don't do much of card games, but I gave this one a try on a whim and the depth and breadth of the designer is quite good. I started playing and it was a couple weeks before I could put down an indie card game and give a couple of the new AAA super games a try like Cyberpunk. And I am still coming back for more Erannorth Reborn!

wordmunch
wordmunch

the game play is great -- the UI is terrrrible. There a couple mods that improve it, but its still kind of confusing. Also, the quest mode is where the game shines IMO. If you stick with it, it really is a solid, deep game.

blackclove
blackclove

tl;dr: terrific single-player roguelite card game marred only by rampant sexism and steeper learning curve than most card games

What's Good: Lots of species and classes to unlock that each play differently, with tons of cool opponents and game modes. Build a character using D&D-type stats and then fight battles, collecting cards to build a winning deck. You can add/remove cards at will provided you have at least 20 in the deck, making it never a bad idea to pick up extra cards.

What's Bad: Every time you meet a woman in the game, she is a teenager posing in her skivvies. No excuse for that in 2020. My favorite? The "hag" is a young 30-something still in skivvies. As a roguelite, occasionally you will run into a group of four enemies that all cast vulnerability on you and you'll suddenly take 300+ damage and die. I rarely lost to mobs otherwise.

Yami Yugi
Yami Yugi

This is one of the most confusing recommendations I have ever given. This game checks some boxes very well, and in other ways totally misses the mark. This game delivers EXTREMELY WELL in the character creation area, giving an enormous variety of choices. As the game progresses, your deck rapidly begins to change and become unique, And there is also a fairly good perk system that further enables diversification. so in that way the game has an enormous amount to offer. These dimensions of customization are the best thing about the game. If that is what you want, for the love of god, buy the game. However, there are some downsides: First, equipment is somewhat boring, and for most builds there is just 1 weapon that outclasses all others by the end game for your build. This is in stark contrast to how many choices you have in the rest of your build. Second, the enemies are very boring and 2-dimensional. They have a portrait, a damage range, and some resistances/affinities and that's it. seriously. the world/level progression also is fairly dull, amounting to encounter -> random event -> tough fight etc etc. If you're torn after this review, buy the game on sale. I cannot stress enough how much the character progression gives you options in that regard. It is all the rest of the game that has downsides.

Draken
Draken

Yeah, well... this is more of a neutral review then plain bad, but im leaning more on 'bad' side though.
A bit of spoilers below, so don't read if you don't want to get to know at least some parts of the game that are obviously broken.

What can I write here after 25 hours and beating game on adventure mode and conquest?
Game is hard? Sure it is, because most of the time when fighting against nodes that match your level you will be fighting against bunch of enemies that will screw you in one or two turns if you don't kill/cc them fast enough.

Game is fun? Well, if grind is your thing then it is fun, because to bring a tier 10 card to its full potential you need to use it more then 550 times. Heck, finished adventure mode and then conquest with all optional challanges and treasure hunts and get it only to lvl 4-5 our of 10.

Game is balanced? Not really, you need to either build your deck with shinenagens of synergy boosting and ampifications (both terms raise the power of other cards, either next or all in this turn matching the element), or play 'Order of the Light', knight all permament companions you get your hands on and raise their stats to the cap. There are other ways of boosting followers power and health, but if you're playing in adventure mode if you don't want to spend most of your time extending the timed out companions, its best to focus on permament ones.

Is the world well crafted, with good lore and representation of it in events and quests? Not a chance, the lore entries are just half a page of description of races and classes. Even when clearing the last boss in adventure mode/conquest, you still don't know who, what and why that freaking gate was open and why you had to kill some boss character. And also, don't know if it helped close it down! Not even one page of lore saying that you saved the world, just a score... the exact same score as when you die.

I see a cosmic amount of untapped potency, like, adventure mode could be much more interested. To join a faction (to use its card) you would need to first find it, then do them quest or ten, etc. There are no quests, just normal nodes and challange nodes. There are also treasure nodes, which are just challange modes with additional chest at the end.

All zones are pretty much the same, you can either: fight, fight elite stack, find a merchant, find a chest, find a campfire, find a quest (which is like one of the ten, same for all zones, which get boring really fast), find dead adventurer to loot.

To tell y'all truth, I was mostly interested in card game in open world, because I played the old 'Magic the Gathering', Etherlords and other similar games a lot and this one just looked like something that would allow me to do so, with great depth.

As it seems, the game is shallow, even though there are literally thousand of cards, what you use is always what your race/class/faction is boosting because leveling cards is so slow that you usually just go with overpowering resistant foes anyway. If you cant, you die.

Equipement system is quite confusing, it seems nice on paper - equipment cards are cards that are used in strict order on round start. The problem with that is even if your last card supposed to boost next card multicast and burn, for some reason it doesn't work. Even if its the only equipment except weapons that you have. I've read the game guides and in-depth guide a few times, and I still don't know why it doesn't work. It just doesn't, bam. It's very, very confusing.

On top of that, some cards are just plain better then other - which apparently is how you're supposed to beat adventure/conquest game modes - you can 'farm' cards of other classes/races/organizations at random, usually getting two or from the pool of 18. And available cards in nodes are randomized every game. So good luck going with common sense - you can get necromancy cards in holy sanctuaries, and holy cards when exploring graveyards. Only merit is that you can preview the rewards before going through it...

So in short:
- If you're looking for a good, well build cRPG, with interesting world and actions being represented by cards, IT'S NOT IT.
- If you're looking for a card game where you need to abuse game mechanics to win every encounter above beginning levels, then IT'S IT.

RedRabbit
RedRabbit

Smart, deep, HUGE! rougelite, way biger and deeper then slay the spire or monster train (not as easy on the eyes though)
take a bit to learn all the kinks but after you do an entire world will open up to you

have fun.

SoulMan
SoulMan

This is one of the best deck building games I've played on PC for mechanics, depth, and player options. Mixing light RPG mechanics (stats, class, race, adventure mode, factions) with a deck-builder was exactly what I've been looking for for a long time and this game has hit pretty much every note for me. There is a lot of depth in the gameplay that I would rate up there with the likes the Magic: The Gathering or other complex CCGs. There is also a mountin of replay value as each race/class or class/class combo can play in different ways, and if running in the sandbox/adventure mode can provide hundreds of hours of entertainment. The developer (1 person) looks to be active in the community, providing guides, youtube tutorials/let's plays, and is good at updating the game. Also, if for some reason you don't like any of the settings in the ~9 different gameplay modes, there is the option to make your own custom modes to play. And for the really adventurous, modding the game is an option, both easily supported, and fairly straight-forward (dev has a few guides on how to do so).

All the good aside, my only main issue is that the UI isn't always super clear or straight-forward (i.e. the first time I visited a town and hit the minimize UI button, I couldn't figure out how to re-open the town UI... later on when watching one of the dev videos, I saw him use a small button that was added to the combat log to access the town UI... things like this need to be more clear up front). Also, as a side note, I love that the deck builder allows for a pretty deep level of filtering, but there needs to be more UI elements or at least better documentation on how to use the advanced search string options, i.e. things like 'Show Deck&&not::Ally'. I read about some of these in patch notes and saw them used on a video, but don't remember ever seeing them mentioned in the players manual or in game (I may have missed it if they were).

At the end of the day, I'm really enjoying this game and can't recommend it enough to anyone who enjoys a good deck-builder and doesn't mind the quasi-NSFW artwork (I don't care, but some people can be more picky about things).

Keith
Keith

I only found out this year how much I like deckbuilders and I've played a number of great ones. I really liked Slay the Spire and Monster Train for a while but I hit progression road blocks with them where it didn't feel it was worth the grind to try and advance any further. I'm still playing Trails of Fire some but not as much as this game. 52 hours in I feel this is the best deckbuilder I've ever played.

The depth of this game is incredible; I feel I could play different combinations of races and classes for a long time and it would stay interesting. One might think that with the depth there would be bugs and lack of balance. But it is a very stable game, it looks great, lots of depth with tons of replayability. Responsive developers that stay involved and it's modable. The UI is not as intuitive as I would like but it is fine once you learn it. I wish there was a mode between normal and ironman difficulty but I assume ironman will be fine once I learn more.

If you're researching this game just buy it and don't make the same mistake I did and not pickup the DLC in a bundle. Two thumbs way up.

Killer Rabbit
Killer Rabbit

Fantastic gem of a deck builder combined with the character customizations you'd expect from an RPG. Right at the start, the game provides you many options to customize the game rules, game mode, difficulty / challenge, and length. You can run the gauntlet mode where you have to beat x bosses or an adventure / sandbox mode that allows you the freedom to explore.

Unlike other games where your deck is locked, in this game you're allowed to adjust your deck on the fly, which is so awesome!

When starting out, you choose your organization, race, class, allocate attributes. Depending on the game setup, you might have a basic set of cards for that race/class or maybe you draft cards or choose from a random set of 60 cards. As you gain levels you'll unlock new cards. As you gain perk points, you can unlock new abilities or options that unlock new cards. As you explore you'll find new cards. Equipment that you find or buy also become cards or provide bonuses. Cards also have levels and as they're used can get better.

So as you can imagine, you're going to accumulate a large variety of cards and begin rethinking your strategy, identifying combos, try out different equipment. In this game you can do that without being punished! Unless of course you choose poorly and die in the process. However, depending on the game options you chose, you can spend some tokens and revive to continue... or be reincarnated another day from the hall of shame (technically it's the "Book of the Fallen").

I absolutely love the ability to experiment and adjust course in the middle of the game if I find some awesome cards.

There are a few things that you should be aware of going into this game.

First, it's all card battling with different nodes that may include a town, merchant, campfire, chest, events, or combat (normal or challenging). In adventure mode you can travel to different locations, choose different areas to fight. However aside from that, there's no overarching campaign or story that you're taking part in. So if you're looking for some additional narrative beyond your own imagination, you're going to be disappointed.

Second, the learning curve might be challenging for some. As a new player to the game you're going to be exposed to a lot of new information, keywords, rules, etc. As you unlock more races and classes, there's going to be new cards, new abilties, new keywords. There is a useful rulebook within the game. It's not flashy, but it's functional. You just have to make sure you use it as not everything is clear in the tooltips.

Third, there is room for improvement in the UI (what game's UI is ever perfect?). Sometimes I did find myself frustrated with not being able to view the information I needed. Not being able to lock tooltips and click on keywords to open the rulebook, which would have been nice. The layout of the information isn't ideal (word wrap vs. distinct lines -- but there's a mod for that). However YMMV as there are times I'm not the quickest when it comes to learning new things.

Fourth, it does come with a mature content warning that there's nudity somewhere. I have yet to see any nipples in my game, but supposedly they do exist! Unless nudity simply refers to the word nudity?! I'm not going to debate the merits of mature content. However I do know that this is a touchy subject for some and it's unfortunate that some people are going to skip over this title because of it.

Anyways, if you made it this far, thank you for reading my review. It's rare that I write this much in a review but I'm really enjoying this game and wanted to share my enthusiasm.

Bart
Bart

Had about 6 hours of fun. I found it a nice experience, but not super exceptional. It would be great if card effects would be displayed easier. It's not always clear how certain effects interact with eachother.

Ragnog
Ragnog

Well designed and executed program. Learning curve for the cards is good. Plenty of quests built into the main program with several upgrade modules. Downside to this game...its boring...really boring. Another area of tremendous frustration is the escalation of enemies, in multiple series of challenges, that become seemingly impossible to beat on a "normal" setting. To be honest the more I play this game the more I just want my money back.

Trozak
Trozak

I have owned this game for quite a while but have been intimidated by its complexity until recently. There is A LOT going on but after playing through the tutorial a couple times I finally just jumped in. Even if you don't understand how everything works at first, it does work in a 'common sense' fashion and is very forgiving at the easy setting. And now that I'm getting the hang of the more basic interactions of the cards, I'm having a ton of fun with it. It is nice to be able to experiment at the easy setting without worrying about getting destroyed by mis-played combos. And kudos for the vast amount of content...so much replay value with all the different races/classes/organizations. I'm really glad I finally jumped in!

Adrius
Adrius

There's a lot written about this game's flaws already that I don't care to recapitulate. Let me instead try and sell this game to players similar to me. Players who try just about every deck-building game on the market. Deckbuilding nerds if you will.

You know that feeling when you discover a new card and you go "Hmm, interesting. This could go with that card, or THAT card. OOOH" and you start theorycrafting in your head like crazy and planning the next run? Big smile on your face?

I've played this game for 220+ hours now and I STILL get that feeling. There is so goddamn much to discover and try it never ends! As far as deckbuilding goes this is second to none in my opinion. I'm also absolutely certain it will put off a lot of players because of the obvious flaws, it did it to me at the start as well. But if you really love deckbuilders you owe it to yourself to at least try Erannorth. It truly is a gem, flawed and jank, but still a gem.

CHOO CHOO
CHOO CHOO

I found the writing and setting too generic and uninteresting. YMMV.

H4ml3t
H4ml3t

A game with a lot of depth and customization, I came for a Deck-builder game and ended up for an Hardcore sandbox RPG, delicious!

chazdonelson
chazdonelson

Love this game honestly but then out of no where the game just stopped working for me. Assets sometimes don't show which leads to situations where I can't proceed. Very frustrating problem to what is a great concept of a game. Adventure mode is the best game mode by a mile. Half the Character races seem meh, and I wish some of the cards where cheap or that the higher tier cards where more diverse in there power levels

kalmacin
kalmacin

The most in-depth deck builder ive played, and ive played a few. Lots of classes, lots of races, lots of game modes, lots of possibilities.

Omnideth
Omnideth

First off, this game has a mediocre to poor UI/HUD.

Secondly, with a little more polish this could potentially be the best Roguelike card game ever made.

This game is a beautiful blend of Magic: The Gathering, Slay the Spire, ARPGs like Diablo, and Dungeons and Dragons. The majority of the game plays like Slay the Spire with the complexity of Magic the Gathering. Again, the layout and the user friendliness are both subpar, but once a run starts after you've made your character, you are going to have a blast.

ANDS!
ANDS!

Lets get it out of the way: this is a fantastic game. It is best described as Magic the Gathering meets Path of Exile. Yes it is a deckbuilder, but it is a deckbuilder with the rules system of a fully fleshed out table top CCG. That point is I think where the negative votes (at least a good number) come from: you are more than likely NOT going to see everything the game has to offer from doing the tutorial or a quick run in casual and are almost certainly going to be frustrated with the games mechanics if you jump right into the harder modes. It will take a few runs in casual (which are short and and easy) to possibly see all the mechanics and keywords and get a feel for the flow of combat and the per-run progression.

That said, if you can make it past the initial learning curve, you will begin to see just how good the game is. As an example: I started out as a Vampire/Mercenary (I thought I started as a Human but oh well, Vampires are cool). The casual run was pretty easy, however jumping to a Normal run you start to have to make serious decisions regarding deck composition and character progression - did I mention you can level up your character with attributes and skills (talents)? Well you can. You can also "equip" your character with gear that has per-turn benefits (like, the next spell grants +1 Defense or the weapon you have equipped gives you an extra copy to use each turn). I started to realize, in this run, that I wanted a more Bleed focused deck and started to pick cards and manage my deck around this theme. Yes, you can add or remove cards from your deck just like you would if you were playing against different people in MtG. You aren't forced to have ANY card in your deck for a run and can manage it as you see fit, going for as small (or as large) a deck as you want. When I realized this the depth of the game really jumped out at me. I've only got four hours in the game, but it is immediately obvious how much mileage you can get out of the game once you start thinking about all the different kind of deck combos you can come up with.

The game has a good number of modes from traditional "fight increasingly harder enemies" to an Iron Man mode to an Adventure mode with increasingly harder ruleset to a sandbox mode where you just roam the lands picking a fight.

There is one negative about the game and it absolutely is a huge one: the UI is dog ugly. It honestly reminds me of the MtG: Online user interface (not MtG: Arena) where form doesn't just follow function. . .it's miles behind. All the information you need to be successful in the game is there, but after putting together a game with this much replayability, the developer (I think one bloke) kinda just went with what technically works. Not a big deal as you'll learn how things work, but one can only wonder how much better the user experience would be with a more polished UI.

Despite that, this is a fantastic game and should be at least tried for anyone who likes deckbuilders.

Zedronar
Zedronar

Too many semi-naked attractive females. Can't concentrate on the actual game :D

Dart
Dart

This is a rare gem.
Incredible replayability and HUGE amount of content.
If you don't care much about graphics and like card rpg-roguelite - this is your game.

Bobby Dodge
Bobby Dodge

Really interesting deckbuilder. A lot of depth, a ton of replayability. The dev is super active and very responsive.

Scarlette
Scarlette

Game is pretty fun, though it gets a bit keyword soup at times.
Some words and triggers aren't even in the codex to look up, but you can usually get context clues to what they do.

Doesn't have much of a story, or overarching storyline, which is unfortunate.
Lots of mini-encounters that may give you /some/ lore, but those are almost throwaway.

I'd probably rate this... 7/10.
-1 for not everything being super clear, and having to dig through stuff
-1 for not having a super cohesive story beyond just playing for the fun of it
-1 not having great animations, making it hard to stream/watch others play this.

Allbase
Allbase

One of the best Singleplayer-Deckbuilder-Games out there!

I play it since there was no DLC available and I always come back to it, especially when a new and always great DLC comes out. Updates are coming regularly. This game is clearly a labor of love!

Variety and complexity of classes, cards and mechanics are unmatched. Yes, you need to learn a little bit when you first enter Erannorth but the game will reward you with pure awesomeness.

Look at the pics to see if the art style is your thing. I really like it. It´s sexy and horrid at the same time. ;D
If you like the genre, you have to try Erannorth Reborn! You will not be disappointed!

Amazing work Spyridon, please keep it up! I will always be a fan. Kudos!

Biggus Dickus
Biggus Dickus

You can sink so many hours into this one. I needed a good deck-building rpg I could play touch-and-go due to life/kids. This one has a lot of complexity/replayability while also letting you save and quit on the fly. Multiple different modes/difficulties. Tons of races/classes (make sure to get DLC). Mod support. Overall, it hits a really nice sweet spot in the genres. Definitely worth the money. If you're on the fence, wait for a sale and you definitely won't regret it. The way you can play around with different class/race combos and tinker with skills took me back to my days as a kid playing with the same big pile of random legos and never getting bored.

kafkahigh79
kafkahigh79

What's happening in this damn game?? Hell if I know!
So the first hour of this game is gonna fill you with rage, as you struggle to understand the terrible interface and rules. But once you get through that, it seems to be a very solid game. I'f you're really into deck building games, then this is a must. I'm looking forward to trying the expansions. Hopefully at some point the devs make another version of this with a cleaner hub -- it would be unstopable then.

Xaninthael
Xaninthael

The screenshots put me off, not gonna lie. The UI and character models weren't really doing it for me. But the other reviews talking about extremely varied character builds made me say fuck it and gave it a try. Absolutely zero regrets. This game should set the standard for the genre because no other rougelike deckbuilder has this much build freedom. Also really like the card leveling mechanic, i'll get some cards and be excited to see what they can do when finally maxed out. Then there's the 10 or 13 (can't remember which atm) different game modes to choose from. This game is a serious hidden gem, absolutely buy this if you're on the fence.

i_nive
i_nive

Large variety of cards and tactics.
Works flawlessly on Proton.

SilenceThrone
SilenceThrone

I'm the kinda gal that's a sucker for a good card game. Add in some rogue-like elements, and a fantasy setting and I'm completely taken. That being said: This game is amazing. The sheer variety of things you can do, and the depth of the systems is astounding.

This is not even mentioning how customizable all aspects of this game are. The fact the developer is a super helpful and approachable person, and the amount of care and love you can tell was put into crafting this game. I highly recommend trying it out if you are a fan of card games, rogue-like elements, and even RPG's. It mixes all those things gracefully.

The_Substitute
The_Substitute

I enjoy these types of card simulation games but this game is just...meh. Artwork is geared toward teenagers and the mechanics are incredibly convoluted. From the screen shots it looks like it has a lot of potential: card synergies, character customization, storyline - but it's all so...clunky. Seriously, I wouldn't consider this game unless you're incredibly forgiving. Playing a game shouldn't require this much work.

Dark Young
Dark Young

Do you like D&D/Pathfinder/etc? Do you like card games? Do you like the deep customization of characters? Do you like replayability to uncover new edges of challenge? Yes, you do.
This game is a hidden gem. Totally worth its money and your time.

lochinvar1
lochinvar1

I'm only 20 hours in, so I may revisit this down the road. For now, I'll just sum it up.

Setting aside the cheese-arific art (mods fix this element), EB is a rich, complex, and damnably addictive experience.

Update: 100 hours and I've barely scratched the surface. So many cards to unlock, so many ways to play the game. Heck, there are so many variations on the base game rules, I can see this on my most-played list for years to come. I've unlocked every race/class and experimented with several, but most of my 100+ hours has been logged on getting two characters through the base sandbox campaign and a little bit into Conquest+ mode.

One bit of advice--install a mod or mods that convert the vanilla art. Otherwise your eyes will bleed. The conversion art mods actually look pretty nice.

TL;DR: 100 hours is merely dipping one's toe in a vast, deep game experience. 5/5

boho
boho

Deep, complex, and lots of fun. Somewhere between Magic the Gathering and Dream Quest (recognize the OG) or Slay the Spire.

Disrupts some of the "givens" in the genre to great effect, such as allowing you - sometimes almost requiring you - to edit your deck at any time (even in the middle of combat, though it comes at a time cost).

The card art is pretty bad when it comes to humans/humanoids - specifically, they're all awkward screenshots of Poser 3D models. It's definitely a missed opportunity for a real graphical artist, though player portraits are actual well-done artwork that's a nod to the beautiful work done for Icewind Dale. We can only hope all the waxy uncanny valley Poser 3D models are eventually replaced with similar work, but in the meantime there are multiple graphical replacement mods in various styles (from minimalist to deviantart) to make the nightmare fuel go away.

eMagix
eMagix

This game needs proper tutorial and in-game tooltip mechanic. Guide like tutorials are never gonna work. I'm so confused even if wanna try the game.

Loso3svk
Loso3svk

Wonderful and deep deck builder RPG. It has very steep learning curve but it is incredibly fun once you start to understand it. Also the developer is very passionate and active in forums. Already looking forward to the next project that is in works, sequel.

WUBRGER
WUBRGER

A little overly complex at first, but if you can get past that, this is a fantastic addition to the library of anyone who enjoys card battlers

ALMIGHTY ZEUS
ALMIGHTY ZEUS

At almost 50 hours, I feel compelled to review this game.

If you like deckbuilding games, this game gives it to you in spades. Pick a race, a class, choose your poison (game type) and go to town. It's either a running list of bad guys to beat up, a running list but with more choice, or adventure where you go around a map at your leisure, as well as a few other modes that I haven't tried yet.

The moddability on this game is intense and amazing. I may give it a try, as the developers have put out a ton of awesome references on how to do it.

Note that as of this review I am playing the base game - the expansions look amazing, but I want to take my time here, but as-is? An easy suggestion for purchasing.

telstar
telstar

No autosave. Really, in 2021? Refunded.

SkylineOdeum
SkylineOdeum

I'm surprised I didn't review Erannorth Reborn until now, I've certainly gotten a lot of enjoyment out of this game. It wasn't until I was doing a review for Tainted Grail that I looked back to Erannorth Reborn Cuz I really wanted the open campaign type game play in that game that I've personally only ever seen gone in here.

If you're new to the genera of rouge like deck builders, you start out with a basic deck and you build it up along the way. Each time you complete a run, win or lose, some of the experience carries over to make subsequent characters a little better giving you more of and edge and a sense of progression.

If you're a veteran of these kinds of games (Slay the Spire, Night of the Full Moon). This offers what you expect, less of an emphasis on the survival and scrounging aspects (as you can freely swap in and out cards) and optimizing the best of what you have available. This is kind of refreshing when you want to just have fun with a streamlined desk or just want to change things up on the fly. Course it can really spoil you, as each card you isn't really a long term deck changing commitment anymore.

Where this really shines and sets itself apart from most other deck builders I've seen is they have (in addition to the standard one shot or three shot runs) a game mode that lets you explore and map, visit different missions and town more or less freely (higher difficulty settings require doing a bit reputation grinding before towns let you in). It is very basic, there's not much in the way of NPCs and the side quests aren't more than a few instances long, but it's nice to have the traditional longer campaign adventure RPG experience with deck builder for once cuz I have yet to see this in any other game. And yes you can save multiple deck types for different situations, so I almost feels more like a Magic The Gathering type RPG in the open game mode than a conventional rougelite deck builder that the finite run modes feel like.

There's a lot of classes and cards for their respective decks, as well as equipment and consumables so there's a lot on offer in that regard. However can be a little same-ly, which can be kind of understandable as sometimes the different classes just need their own versions of the basics. But when things like damage spread for the cards are all uniform (min damage is for the most part half of max damage) and there's not much in the way of high-powered combos (there are still some). Cards still will work better with some cards over other, especially the way the synergy mechanics work in Erannorth, but I haven't really found them all that exciting. Some of this might be by design as given you swap in and out your cards more freely in this game, it might make the game too easy if you easily to have those high powered carbs combo options readily at your finger tips. One of the other small things I find with this game, is I really settle in with a preferred play style, a favored race and class, hard with this game as some of the classes I really don't find anything compelling in their base decks and strategies have to offer.

All in all this game gives you both the rougelite as well as conventional TCG type deck builder experience in the various modes the offer so if you like one, the other, or especially both you can get a lot of mileage out of this game. It's top notch for letting you set up the type of game you want to play.

ALLEn32321
ALLEn32321

incredibel good card battler, mean it took me few hours to get bored of slay the spire, trust me this one will challenge you

Khor
Khor

It`s definitely a sandboxy mess, but a very good one at that!

The Beyonder
The Beyonder

Erannorth Reborn has a ton of replay value. The fantasy theme and flavor is good.
Using card abilities and mechanics has a learning curve.
Game can be as easy or difficult as you'd like it to be.
Not as polished as other games this type but still enjoyable to unlock things.

Sir Slush
Sir Slush

There are things this game does well, and I enjoyed it enough to put 72 hours into it and bought the dlcs... but in the end, I can't recommend it to most people.

Let's start with what it does well.
Erannorth Reborn is a much greater game than the sum of its parts - though these parts, as I'll detail later, aren't very good themselves. It's greatest strength is that it very carefully balances the aspects of a card game and an RPG, providing a bevy of stats, perks and equipment bonuses to strongly impact your gameplay without making the deckbuilding feel useless. It's just as important to manage your deck as your perks, and leveling up is usually exciting because it unlocks new perks or cards that can help you refine your strategy.

That said, I'm afraid that's where the positives end.
In terms of the actual deckbuilding itself, you're in for a pretty generic set of cards and effects. You do have a variety of status effects, but aside from determining which enemies are resistant to them, there feels like very little difference between stacking bleed vs poison or covering an enemy with vulnerable statuses vs. increasing your strength. On top of that, all of the cards and mechanics scale linearly and there are no X-factor cards. A card will always do X healing, damage, defense, or status, with the occasional multicast thrown in. The difference between a good card and a bad card is how much X is and how much the card costs, and whether that cost is something you can frequently pay.
In Slay the Spire (to use the genre-defining example), a large number of cards provide some X-factor. Take the Silent - you have a card to double poison, apply poison every turn, turn your hand into shivs, retain your block between turns, and cards that manipulate your deck - and that's just off the top of my head. There's nothing in Erannorth that will dramatically change your strategy, and without artifacts to individualize a run, it starts to feel samey very quickly.

As for the RPG mechanics, the actual leveling mechanics are acceptable, but that's more because of a genre-wide lack of imagination than any special effort on Erannorth's part. Perks and stat points serve to keep the player on roughly the same power level as the enemies and to provide for interesting choices, and to an extent they do just that. Most of them are straight buffs to the already-linear damage, defense and status systems, but a few unlock other cards. They make enough of a difference in power to feel useful, which I'll grant is more than some RPGs can say.
Unfortunately, all the other trappings of an RPG vanish here. The game is essentially storyless; there are maybe a dozen "event"-style interactions you can come across, with very little difference between classes and races in how you interact with them. Please forget interesting characters or dialogue - the best you can hope for is a character portrait and a useful ability as a Hearthstone-like summon.

The art is... going to be individual preference, but I find it a bit too risque even for schlock fantasy. It goes beyond the occasional embarrassment and into straight-up annoying sometimes.
Lastly, the combat itself can still be interesting on a tactical level, but only until you get used to how it works - again, the cardplay is very samey even across different classes and races. What's more a shame is that the combat visuals and audio are pretty unexciting, and don't help to sell the fantasy that Erannorth is trying to be.
I will watch to see what this developer comes up with in the future, but they're more likely to be "wait and see" titles than instant purchases.

Eresh
Eresh

To all of you card geeks out there, get this game! This is a treasure trove of goodness waiting to be pawed upon. Due to the number of card effects the game has, reading of the in-game wiki (available at all times) is needed in the beginning to really understand how the cards play out.

And man does this game have content. Mechanic over mechanic fitting together like a glove. Many small RPG-like elements are added to the character and cards to build up the power necessary to take out the run bosses (levels, stats, perks, equipment, backpack items...). You start the game by selecting a race and class combination, which gives you two unique card pools to choose from (every class and race has a unique pool). And as there are about 10 races and classes, the number of combinations and synergies do mount up.

As a downside to the UG nature of the game, the enemy portraits are quite horrific. But that basically is the only complaint. Maybe by buying this the dev has money to replace the current ones with some proper art?

robertbeausoleil
robertbeausoleil

Rediscovered this gem again a few weeks ago. Grabbed the expansions and have been addicted for the past 2 weeks (105 hours in 2 weeks). Love the detailed character creation and development. Game play is typical turn based card play, but there are lots of well varied cards and play styles. Challenging but with a lot of different difficulty settings everyone can find something suitable for themselves. Win one run, and start your same character and deck at any higher difficulty. I only hope more people find and start playing this game. No major flaws, and lots of positive reasons to play.

Happy Dead Guy
Happy Dead Guy

Like card games?
Like Roguelike unlocks?
Like fun and enjoyable art?
Play it.

HexaGun81
HexaGun81

I like card-battlers but this one is utterly unpolished in SO MANY aspects.

- Audio : ALL sounds in this game are AWFUL, and it's not even a matter of opinion. No human on this planet would enjoy the audio experience in this game.

- Animations are either AWFUL or non-existent. You can't feel immersed in the story/gameplay with such static visuals.

- UI : it really feels like that's what the UI looked like in pre-alpha and they never changed it after that.

- Gameplay : Most cards are uselessly bloated with effects / triggers / conditions... doesn't enhance gameplay experience. No innovations at all. Just "more of the same".

- Difficulty : Absolute failure. I played on normal and I swear to god, I won 10+ battles in less than 30 seconds EACH by right-clicking any card I had in my deck without looking at any card description at all. Try it, it works.

- Character customization : I liked it (STR, AGI...), but that's 1% of the playtime. Also, I went from level 1 to 3 in ~10 minutes, but it felt like leveling up had no impact on the gameplay at all.

- I have absolutely NO EXPLAINATION AS TO why this game has 80%+ positive reviews with such horrendous gameplay immersion and off-the-mark difficulty balance.

- This game doesn't have auto-end turn, even when you have 0 cards / 0 action points left.

Misery
Misery

I think this game needs more exposure. It's very deep and extremely well done. Tons of cards and tons of synergies. I'm just scratching the surface.

The gripes are the artwork of course but grabbing the mod to change the card art fixes that. It's also a bit clunky. I wish there were better card effect animation but I can get past that because of the amazing gameplay.

I hope his next game is even better but I think I'm going to sink a lot of hours into this

GuruUnknown
GuruUnknown

I bought the game at first and it was quiet enjoyable, after having bought the expansion packs one by one the game got only better with each of them. I would recommend the game especially you can do a few turnes in between things.

lordnivek1
lordnivek1

Best deck building game I have ever played. Mix of deck building, RPG and rouge lite. Tons of replayability with all the combinations you can make. The combat (playing cards) is fun with many ways to build your deck/character.

huntervole
huntervole

Good game play mechanics. Decent graphics and a lot of fun to play

Tensa_353
Tensa_353

a lot of meta progression and build options and not to mention mutiple unique game modes that change things up

Drucifer
Drucifer

Erannorth is a bit of a snooze-fest. The game just isn't challenging once you understand how to play. Compared to Slay the Spire or Monster train there's no urgency or intensity to the fights, if you build your character intelligently you either never get hit or instantly heal back all damage dealt to you, while your attacks one-shot most enemies. Maybe if the game didn't make you start at the lowest difficulty things would be different, but as it stands I played through 2.5 hours and I can't imagine that it ever becomes interesting. I think there is just too much complexity in the mechanics to create a balanced game, there are a ton of different status effects, damage types, resistances, special conditions... I think to make the game playable the devs just put the odds firmly in the player's favor. Again, maybe that changes at a higher difficulty, but to unlock those I'd need to replay a single character over and over, breezing through the game until it becomes a challenge. That's just way too much of a slog for me.

weregamer
weregamer

I was a little leery of the concept but after reading several good reviews I gave this a try. It hits a nice sweet spot with a lot more role-playing and choices than something like Monster Train or Slay the Spire, without hours of watching your character(s) run through scenery like a AAA RPG. I've been playing it as a break from Wrath of the Righteous, and I'm finding it hard to put down.

Werotan
Werotan

One of the best tactical card games out there.

TechnoJedi
TechnoJedi

In the time I have into this, I enjoyed playing this. I didn't feel forced to grind while at the same time the game kept a fun purpose for playing again and again. Certainly this is a Easy to Play, Difficult to Master kind of game without being unfair to the player.

Supergoober
Supergoober

It's a decent deckbuilder game. I'm enjoying it and will most likely purchase one or two of the DLCs soon. I don't know what the frick I'm doing but it's fun!

ardlz
ardlz

so so so good!!!i know its complicated and the learning curve is steep but once you get the hang of it. you will have so much fun. there are a plethora of options!! this is a theory crafter's heaven.once ur done with the base game, there are tons of mod to explore. including a visual mod that really makes this game looks amazing. kudo's to the amazing modders out there.

Murmudamus
Murmudamus

The gameplay leaves much to be desired. The pure technical details of the engine is quite impressive but this would only be enjoyable 10 years ago when interfaces for games were much less evolved.

richard.petit2
richard.petit2

[Edited after developper response]

I don't like how the save system works: you can only save between events, and so does the autosave. If you decided to grind lieutenant missions, make sure you move to next event before quitting the game.

The game gives you the option to grind the missions the lieutenant offers, which can be repeated nearly endlessly (95% chance to find an encounter, and if so, you'll be able to launch a mission again just after assuming you have 10 AP to do so). I had the impression to bug exploit my way through the game. Keep in mind that it is a singleplayer game, so you are free to add your own rules to make it feel more balanced and rewarding.

Overall, I found the game pretty messy and very repetitive. I'll keep playing it some times, I think there are some interesting ideas there, and maybe I just could not find the proper way to enjoy my time as of yet.

MythrilSword
MythrilSword

Great replay value, I do find myself wanting to try out as many of the race/class combinations as possible.

Izzy
Izzy

One of the deepest roguelikes ive played in awhile. It can be a little overwhelming at first, but if you take the time to learn the mechanics a very impressive roguelike that will give you a ton of playtime.

Really nails the feeling of a bunch of fantasy races/classes too.

bobagadush
bobagadush

Easily the least informative or understandable tutorial I've ever seen. Simply telling me what the different icons on the screen represent would be a good start. Perhaps defining some of the game mechanics. I found this more tiring and less fun than the textbook I was reading before I tried playing this to take a break.

I requested a refund after less than 20 minutes.

Beaghan
Beaghan

I don't play a ton of these games that use cards but I've played a few. I also don't usually do a review when I've played a short time. In the short time I can see that this is interesting enough to warrant a positive review based on what I've seen and the current price mainly. The game play can be a grind if you don't switch up class/race combos but you are rewarded more to keep playing the same ones. You have to unlock races and classes after the few of each that you start with but they aren't difficult to unlock. It's difficult enough to keep you on your toes but easy enough that any tactic/strategy fan will grasp it pretty instantly. Normally I play games that require huge time investments, 50+ hours per play through at least, and I need to put an hour or two into something else once and awhile just to keep from getting really frustrated like when I lose half my brothers in Battle Brothers or lose my castle in Bannerlord, etc.. I don't think it's a game you'll play for 40 hours in a week but if you like it you could probably sink 100 hours or more in it over a year or two. Not a bad investment at the current price of around $7.00 U.S.. I have seen no bugs or anything negative in my short play time and I don't expect there to be many if any do exist. So for these reasons I felt it was worthy of a positive review already and maybe a friend will want to grab it on sale. Feel free to comment if you agree or disagree or have a question.

The Incredible Mr. Satan
The Incredible…

There is a lot going on in this game, there are hundread of cards and skills and passives, but after you go through all that, you notice how empty it just feels. All the cards and classes feel the same, after the initial excitment it just feels hollow.

If I had to narrow it down to a single word, then I would say that this game feels very cluttered. Too many cards that do the same, almost no cards that take your strategy to the next level, and then --on top of it-- also the fact that cards have level and experience and you have to grind them by playing as often as possible. At some point this starts to feel like work.

Lastly I want to comment that there are some other weird things going on. For example, why does my hero get more vulnerable to fire after I master water magic? Shouldn't it be the opposite?

Based Cringeman
Based Cringeman

The assets are almost all laughably bad, comments comparing them to cheap 3d porn games are not missing the mark, but the card game part seems fun.

Encrypted
Encrypted

A lot of complexity for what ultimately felt like a shallow experience.

Complex: There are a multitude of keywords that require reading index entries to comprehend. There is a layer of rpg stats that map to buffs (card draw, action points, and damage buffs). Lots of cards have minor conditional effects, and synergy buffs (+1 dmg if this, add +1 dmg to next card played).

Shallow: After reading through everything to understand that my char needs a bunch of agility and willpower to have enough action points, and a bare minimum int for hand size, and then picking one of the other stats for damage buff. After figuring that synergy buffs (+ effects to next card) are better with multicast cards (copy x times). I won a run that paired a stun synergy with a large x multicast card. But that was 9 zones comprised of dozens of battles that were basically identical with bigger numbers. And events that were exactly the same in zones 1 and 9.

Spaz
Spaz

Basically it's like advanced Slay The Spire. Tonnes of cards with different uses and modifiers. Each game seems like a little story in itself. Are you a grog-swilling braggard who throws empty beer mugs at his foes? Or a sly necromancer who raises her foe's corpses as willing allies?