Eternal Evil system requirements
- OS: Windows 7, 8, 10 (64-bit)
- Processor: Intel® Core™ i5-4460 or AMD FX™-6300 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
- DirectX: Version 11
- Additional Notes: HIGHLY recommended to install this game on your system SSD. This game is expected to run at 1080p and 60 FPS on low settings.
- OS: Windows 7, 8, 10 (64-bit)
- Processor: Intel® Core™ i7-3770 or AMD FX™-9590 or better
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM
- DirectX: Version 11
- Additional Notes: HIGHLY recommended to install this game on your system SSD. This game is expected to run at 1080p and >40 FPS on high settings. You can change graphics settings to improve performance.
Amazing game well worth the price, dark ambience, neat puzzles, excellent level design, all made by 1 dude ... hats off
To be honest I didn't have high hopes especially after trying some other Resident Evil inspired games.
However the game exceed my hopes! Obviously it has some bugs and there are certain things that can be improved but overall it feels like a complete game (especially considering it's EA!).
Looking forward to replaying it once it leaves EA :)
I had a great time playing through this Early Access phase of the game.
--The game itself--
Eternal Evil is clearly inspired by the likes of Resident Evil's survival horror. You'll play as a character who is investigating a murder which eventually opens up into a larger, end-of-the-world type of scenario. The story is compelling and despite some parts feeling incomplete at early access. The world's levels and atmosphere always feels empty, dark, and haunted. The music further immerses the player into the horror world that they're exploring. You'll occasionally encounter puzzles of various difficulties to solve, manage resources in your inventory, backtrack to different areas of the world to encounter new unlockable rooms, read documents that flesh out the story and lore, and encounter various enemies that can sometimes deplete your ammo count. All of these things feel familiar to an avid Resident Evil fan, but the first person perspective of this game and the vampire twist make things feel a little more unique and fresh.
I don't want to risk spoiling anything further than I might already have, so I will simply say that it kept me interested the whole way through. The story line is a little incomplete in a few places, but I'm willing to bet that more of it will be fleshed out before the game's official release.
The levels are well-fleshed out and designed despite some occasional visual bugs/glitches. Certain environments are DARK when they need to be. There are plenty of well-lit areas, but when you're exploring in an abandoned home in the woods, there isn't any ambient lighting to help you see. You NEED your flashlight which is thankfully always equipped and toggleable. You'll explore urban, rural, and underground locations, providing plenty of variety as the story continues to unfold.
You'll carry the standard survival horror weapon package: a Pistol, Shotgun, Grenade Launcher, Automatic Rifle, Magnum, and Molotov Cocktails. All of the weapons look, animate, and sound great. Their bullet impacts feel satisfying. I think that the grenade launcher's explosions can use a little more "oomph" in the sound department, but is otherwise serviceable. Ammo is easy to come by, and unless you intend to kill every single enemy without caring about how well your shots are taken, you'll rarely encounter an ammo shortage. Ammo does NOT sort into your inventory slots, so you can carry as much of it as you want and never be encumbered by it.
Most of the puzzles aren't too difficult to figure out if you're willing to donate the proper amount of time to think things through and sort out the hints that you've been given in the game. A couple of the puzzles, however, were quite difficult and time-consuming. The hardest puzzles include Greek mythology references and Latin text which you'll probably need help from your favorite internet search engine to fully interpret (assuming that I had failed to find an additional file or something in-game that interprets any of these things aside from 'the book'). On my first playthrough I only used the puzzle skip items once, and that was after ~30 minutes of trying to interpret that puzzle's pieces, sorting out which slot each piece should be organized in, only to figure out that I somehow had it wrong the whole time and just wanted to move on more than anything. Puzzle skip pieces are plentiful, but I do encourage anyone reading this to challenge yourself and solve the puzzles anyway- especially if you want the achievements.
You'll deal with ghouls instead of zombies. The average enemy is zombie-like in terms of their movement and behavior, but the twist is that every time a ghoul bites you, they begin to "transform" into stronger and faster enemies. A ghoul's 2nd stage will cause them to crawl on the floor after you at a fast speed; the 3rd stage will cause them to go topless (I used that word for a reason), buff up, and run after you. I never survived after the 3rd form to see if there is any additional transformation. To put it simply, an enemy will become more difficult to kill every time they hit you. You'll also encounter larger, stronger Mr. X/Nemesis-type enemies and bosses- at which point you'll be happy that you can run in this game. Stronger enemies have more advanced attacks. There is no shortage of enemies and enemy varieties to keep the player challenged throughout the game.
--Early Access issues--
Due to its Early Access status, visual bugs and glitches can be pretty easy to encounter. The first map you play in is in a hotel. This map is large and very asset-heavy; because of that, there's a small chance that you'll sprint into the next room only to find that its walls and floors haven't loaded yet, or you'll load into the map having to wait an additional 5-10 seconds before all the models and textures appear around you. After the hotel section of the game, I didn't encounter this problem at all. On occasion I would find a floating object sticking out of a wall or small gaps in the walls (particularly around doors), but these are easier to find if you're looking for them. The framerate will drop for a moment if you fire your shotgun at a surface directly in front of you, causing a group of particle effects to appear from the shell impact, but it's a borderline negligible issue as it only occurs for a second. It's clear that polish and optimization passes need to be performed on this game, and I'm sure that these issues will be tackled in the future before release.
As far as game-breaking bugs go in my entire 8+ hour playthrough, I think my game froze on me once after dying, forcing me to Alt+F4 and re-enter the game. Thankfully there are plenty of save points around, and it's not hard to pick back up from where I had left off.
Enemy AI is serviceable, but it can use some more polish. Enemies can damage you just by running into you without any attack animation playing. On multiple occasions I encountered a problem where I can't fire my shotgun while aiming down the sights at an enemy that is point blank in front of me.
There were additional characters that I encountered in the game who either never make an appearance ever again, or who I never knew existed and were suddenly inserted into the tail end of the game. Also, unless there was some kind of lore I missed or didn't pay attention to, there was a specific sequence that suddenly occurs near the end of the game that didn't make sense to me. These issues are likely part of a work in progress, and I look forward to seeing what the full context of the game's characters and ending(s) will be upon final release.
I'm not a huge early access person, but I'm very happy to have tried this game out. I was committed to playing the game all the way through to the end, and I finished it in two play sessions (8-9h). It's a passionate and ambitious project, especially because only one developer worked on this game which is very impressive. There is still a lot of work to be done, but despite the early access flaws, I rate my experience a solid 8/10. Can't wait to play the full version.
It's a pretty good game especially for how small the dev team is. It has fun puzzles and a good story. Gameplay wise it could use some improvements like it doesn't remember custom inputs when you close it, the controls for some puzzles make them hard to solve even though you know the answer and movement feels sluggish at times. Though don't let this discourage you from giving it a try. The visuals are great, the level design, weapons and sound design are very good. The variety in enemies is good and it's pretty cool that they get stronger if they feed on you since they are vampires after all. Some difficulty settings would be nice and the controls for the controller could use some optimization (holding for a weapon wheel instead of being able to map them to the d-pad for example would be an improvement). Checking your ammo instead of having a hud counter is a cool mechanic but I would probably have made the button for that the same as reloading but instead of a press it would be a hold of that button. Activating the aiming laser should be a toggle rather than a hold of a button in my opinion and other small improvements like that could really elevate it. All in all it is a pretty and a good game to play and it will keep you entertained for several hours.
Very fun game, a homage to several genres.
My constructive criticism comes down to the puzzles. Perhaps balance them out a little more, and for certain enemies certain difficulties can be better adjusted.
Best way to describe this game is expecting a really good sneeze that never ends up happening. Very disappointed after how promising it looked.
Edit to Dev: I have added a quick list of issues in the comments
Definitely Early Access, but a fun game even in its current state. Plays like Resident Evil 1 but in first person. Gunplay is solid, reloads feel and look cool, and ammo needs to be managed. "Vampires" (Zombies) come in a variety of types, but even the weakest vampire will evolve if it lands a melee attack, culminating in even the weakest enemy becoming a boss entity if you're not careful. There is some jank, but that's to be expected. Zero crashing or game breaking bugs, thankfully. If you can ignore some clipping, weird ragdolls, and other minor bugs, then I'd say you can safely buy and enjoy this right now.
If not, wishlist and come back in a few months.
I am honestly surprised at how creative this was and fun, yes many issues to iron out, but for the price its the poor mans resident evil 8 and welll worth it.
1. remove all the puzzles.
2. put all guns health and ammo for the entire game in the trunk from the start .
3. the first vampire should give us a set of janitor keys.. i dont want to run all over this dump like im the actual security .( room 202 is a good example .)
4. maybe im sick of these resident evil tropes after 30 entries and countless shame less clones too afraid to break the mold .
I would recommend this game if not for the performance. The game have frame drop left and right, the game fps keeps dropping from 100 to 70 which gave me migraine after 2 hours. It has nothing to do with my pc because I tried locked it at 60fps with v-sync and it still drop where my lowest fps without v-sync is around 73.
Gameplay wise, the knife is too OP for normal enemy, you don't have to spend a single bullet for the regular zombie even if they hit you, they get buffed up but that's rare if you just do some practice, I guess that's the design because you are gonna dump a lot of ammo into special enemy.
I'm a huge RE fan if you can't tell by my profile but I still can't recommend this game until the game is more optimised which probably not gonna happen since this game is made by 1 guy.
Solid atmosphere but quite possibly the most clunky and obtuse puzzles I've endured since Silent Hill 3 hard mode puzzles.
So far I have 5.5 hours of gameplay. The game so far hits all those RE vibes I want while being a story of its own. I like the puzzles but above all I like the lore! that's what keep's me playing. The bugs I've encountered do not outweigh my excitement to continue the game and see how it is completely polished up on release day.
- A Happy Fan
EARLY ACCESS REVIEW
I enjoyed this game a lot more than I thought it would. The vampire twist on your standard "zombie apocalypse survival horror" seemed weird to me at first but I ended up liking it a lot - it felt refreshing and unique. The atmosphere, exploration, puzzles are all great.
Easily the biggest drawback of the game are the enemies and combat, most notably the AI pathfinding. The fact that even the non-sneaky enemies constantly snuck up on me because they made little or no sound (footsteps, growls, anything) was even more frustrated.
I am looking forward to playing another playthrough once the game leaves early access.
Great Game. I love the diversity of the enemies and combat. There are tons of puzzles in this game and its a true throwback to real survival horror. You can tell that love and care was put into this game because of the in-game files and additional details. Its a very good game and I cannot wait for the full release
This game has rough edges. It's an indie title, after all. The writing could use some English language polish, the puzzles are a bit too fiddly (in some areas), collision is sometimes extremely awkward at the edges of terrain, the maps is sometimes not as useful as it should be, the boss fights aren't super engaging (mostly just bullet spam), and there are most definitely all manor of janky moments.
The story is solid enough (despite the translation issues), with a surprisingly epic conclusion. The actual gun-feel is excellent. And the atmosphere is fantastic! I'm amazed at how well this game nails the most essential bits of the Resident Evil formula.
Ultimately, if you're a fan of RE and you enjoy indie titles, Eternal Evil is darn fine fit for you.
Enjoying the game so far! Good story and great mapping!
Hmmm still in early access so there are a lot of bugs. nothing really game breaking. But if your a fan of survival horror you will most likely like this game.
This game is a strange one, at first I really enjoyed this game. Seemed like the standard survival horror type game. Maybe the graphics look a little nicer than other indie survival horror games. There wasn't anything in this game that blew my mind, nothing I really "loved" about it.
Im just going to list the things I didn't like.
THE HEAD BOB. Its like the character is running with legs that are 10 feet apart, please get rid of this.
Some of the lighting was weird. Like things would be very brightly lit yet there is no light source.
To many post-process effects going on.
I hate how reloading moves the camera down, because if your walking or running while reloading your character will start running towards the direction the camera lowers when reloading.
Alot of the text-prompts don't make sense, im sure english isn't the developers first language but surely some of these can be more accurately translated with google. Like when picking up an item it says "You taken the key" or w/e.
The enemies being able to be moved after they are killed is kind of fun, but it leads to all sorts of weird bugs. Also they have very little weight, you can fling a dead human like 50 feet. Or a dead body will get stuck in an enemy moving towards you and it just starts bugging out.
There is no objective tell you what to do. In the 2nd part of the game, the city, you would finish w/e you were trying to do and load into a new area with no idea what to do or where to go. Like after the police station you are suppose to go to where the bad guy lived. All he says is "come find me my office is on the 2nd floor." And you are in a police station and have to go look for this guy with no idea what direction hes in, what building hes in, an apartment? a house? How far away? Which it ends up being the mansion, but is the player ever told that he owns that mansion? I thought it was a hotel? I dont need something to tell me where to go, but either tell the player what his objective is better, or give some sort of vague objective in the inventory screen or something.
So I just got to what I believe is the end of the game. About to fight the vampire boss. I believe there is no way for me to actually win. I just noticed a note that said something about a secret vampire book, or something back in the city at where Bryan lives. I believe you must go back and get the book but I cannot go back because there is an invisible wall blocking the main the road??
I used the skulls on the next puzzle in order to get the lever to fill the tombs with blood. Which I believe I would need that book to be able to solve normally. Which I also believe it must tell a way to kill the final boss. I've tried just about everything and run out of ammo and die. So that is a bummer.
The game has some things going for it and i believe that the creators have the love of survival horror however the biggest gripe i have is the puzzles and buggy enemies, its a small studio and some things can be forgiven however i have been a fan of survival horror since the very first re1.
where the puzzles come into it they have little or no context and the clues are just so vague its just silly and not enjoyable. This is what lets the whole game down for me sorry to say.
TLDR: Avoid until it is out of early access.
- Visually impressive
- Developer clearly has a love for this project and survival horror
- Clunk Controls
- No FoV slider (this is a game that NEEDS FoV control)
- Bad animations
- Bad Voice Acting
Game is very early but has a potential to it, my only issue is the steep price for extremely EA game, I'm all about supporting indie devs but there has to be a limit or levels of support like adding a supporter pack and such.
Buy this game on a bigger sale until it's finished, the dev seems to be a nice guy that genuinely works hard on it and cares about his project.
Good luck dear dev I will come back to your game when it's finished, hopefully it will be good as I think it will.
OK for the price but defo not ready . Ended up refunding. Will come back once it leaves Early Access.
A wonderful and beautiful visual horror game. The hotel in the beginning is what I would love to live in. The gameplay is very good. The puzzles are interesting. A very well worth horror experience. Well done.
Truly surprised at any negative reactions to this game. It's wonky but it's deeply Resident Evil. I've finished the RE mansion style campaign and I'm a couple scenarios into the RE3 style campaign. Guess there's opportunity for it to disappoint me but I just don't think it will.
The story is definitely not 100% - the text blocks you get are too long and the voice acting isn't great (but who cares - RE charm!). I still find myself digging in.
Based on the mansion campaign - yeah, the puzzles are too obtuse. If you get tired of them just use one of the skull items that lets you skip them. Part of the fun is taking out a single zombie (oh sorry - vampire) with the knife and then running back to the save room.
Kudos to the developer. NAILED IT. It's not quite as great as Nightmare Of Decay but it's close and in many ways it's more impressive - different priorities.
I get why people want controller support. This game is high level and needs more love. Might revisit this review after beating game, but so far it's a triumph. If you liked RE7 and can handle wonkiness, this game is begging you to give it a chance.
EDIT - Finished it. It didn't falter at the end, though I really wish it had unlocked something so that I could do another playthrough, though it appears that's planned eventually.
I am reviewing the Early Access version where the game is pretty much complete 95%, just has a few bugs to polish.
Game is Amazing, its like a Resident Evil FPS with vampires instead of Zombies, but they kind of act like zombies. 9/10 from me, when all the minor bugs are out Ill probably give it a perfect score. It really is THAT good.
+ The sound of the weapons are amazing on headphones, bullets hitting the walls and the shells hitting the floor. The weapons "feel" amazing and are fun to shoot
+ Highly customable gameplay, you can play with or without Save ink ribbons, and you can even start the game with an infinite ammo machine gun like an FPS shooter, this is an amazing idea I hope they keep this in the full version. Play like Rambo solving puzzles if you like!
+Most puzzles are well balanced, I could figure out around 90% of them myself.
+The variety of environments, level layouts, and atmosphere is outstanding.
- The cutscene voice acting could be better.
-Many pf the puzzles need more hints in game, they are too obtuse and difficult to figure out.
- Some enemies take too many bullets to knock down, especially the boss vampire in red cape
Just a great .... survival... puzzles... never know what is around the corner , must have a good sense of direction some jump scare.. and lashing game means that is it more than 30 minute more like hrs. if you do not cheat.
In short, I will give this game 3 out of 5, because it still in early access and have some bug. Story is about vampire bla bla bla. Gameplay is fine. Just the shooting part pissed me off a little bit. You died really easy, about 3 hit you die or critical life.
1. Last locker code for police station, I can't open it even though I find the code. The one that in the end of the road that required extinguish the fire. Is this bug?
2. In new game, if you choose to play Marcus first, after you arrive at the city after the train cutscene, the door is fucking close, I can't get out. Please help, let me out (っ °Д °;)っ Is this bug?
3. In Marcus part, searching for fuse in old cabin, there is a box in saving room. But I can't find the key. Is it in somewhere else but I didn't find it or... Is this bug?
4. In setting, for key mapping, it seem it will return to default after restart the game.
1. Can we improve the speed of swapping weapon, please please please
2. Hope developer can add setting like:
a) Toggle aim
b) Show crosshair or not (It means hope developer can add crosshair in this game, not some laser thing)
3. Maybe we can get some melee attack while holding guns? To push back enemies
If you enjoy motion sickness, this is the game for you.
Voice Actors: OK
A good reimagining of an earlier resident evil game.
(No blockers detected. Just issues that have work-arounds)
* "C" icon needs to be consistent with other interactive icons.
* Footstep audio seems delayed from actual movements.
* Maybe this is intentional, yet the enemies make very few sounds.
* On respawn, User settings are reset to default.
As a huge fan of classic Resident Evil since PS1 I would say this is a great game. I enjoyed it more that last remasters of RE2 and RE3. I am kind of sad you can stuck enemies in doors but since the developers are not big studio - at least i believe that. The content you buying is good if you looking for something like old nostalgia from playing RE1 and old RE2 and RE3 on PS1 :) and its still early acces so.. btw finished only first part yet. I am glad there are games like old RE and some bugs wont stop me from ranking it high.
If you can't get enough survival horror titles in your life this does scratch that itch. I finished the game on 8/7/2022 and as of now it is still being developed and it does show. The Jank is heavy here but in my opinion it kind of adds to the charm however there are issues with a few of the game's puzzles two in particular spring to mind [spoiler] the skull crypt puzzle (should mention skulls rather than just saying that they are immured i was looking at a few of the full skeletons for awhile) and the Knight puzzle in the hotel. [spoiler] However, despite it's flaws I had fun and was definitely worth the price of admission and for most of the work being by one dev. Good Job, and i Hope you continue this story (I love cheesy stuff) i was actually left wanting more when i finished the game!
Bought this during early access and although it's fun there are bugs and quality issues that need to be ironed out. The graphics, gameplay, and puzzles are good but issues like the AI, games clunkiness, along with some visual issues make it hard for me to play. The story so far is pretty basic but personally i don't expect survival horror games to have captivating stories anyway. I like the game overall but the lack of polish at this state is something to keep in mind if you're looking to purchase Eternal Evil. I'm going to recommend because i like it overall but i suggest waiting till the actual release.
Fire Resident Evil inspired game. Great puzzles and great map design. Soundtrack was very enjoyable and helped to add a great overall creepy atmosphere and vibe to the experience.
Some people may not have enjoyed the comic type of cut scenes, but I thought they were tasteful and a change from the norm.
Overall a great experience with little complaints. Taking into account its in alpha (whether a lot of improvements will be made or it is "in alpha" to have an excuse for the complaints), I would still say it is 100% worth the money.
WAIT UNTIL IT IS OUT OF EARLY ACCESS
The game is great, I love it, the graphics and the environment are perfect.
BUT, IT IS FULL OF BUGS AND GLITCHS.
Enemies getting stuck behind doors, or between things, that way it's easier to kill them. Like spiders, scorpions and zombies.
Character movement is somewhat annoying.
The music cuts off abruptly when you change rooms.
this game is highly recommended for survival horror players
Eternal Evil is a great and well developed game. It has satisfying weapons that are fun to use and have good detail. Eternal Evil has fascinating map design with a collection of puzzles that are fun and get you exploring. I found the physics to be satisfying and it helps immersion moving bodies, books and chairs and tossing them around. I thought the gore was a well done component with heads exploding and leg shots sending foes down to a crawl which adds tactical elements which I find fun. The best part is i am always left guessing what will come around the next corner and hearing foot steps in the next room gets my blood pumping while I plan which gun I will clear a room with. I liked the story and the comic book style cut scenes give you a breather between bosses and main events. Honestly the amount of passion and attention to detail beats many AAA survival horrors in recent years. Games are meant to be interactive experiences and EE really does that perfectly. The fact that one person developed this blows my mind especially when I walk through a really great environment or have a stand out interaction with an enemy. I bought this with no expectations and now I am thinking about the potential this developer has and am really excited for a full release. I really cant wait to see what the future holds for Honor Games.
This game was a positive surprise. For me it was abit of a slow burner, I wasn't really feeling it, first impressions were not amazing, but after 30 min to 1 hour or so it starts to take off and you begin connecting the dots, finding things. And it shows that this game has a lot of attention to detail and work put into it. The puzzles make sense, they make you really think but they aren't stupidly hard or convoluted, I loved the Knight puzzle particularly.
The enemies have scuffed moments but nothing at all that impacted the game very negatively, just enemies getting stuck on things occasionally, AI being weird. The graphics look really good, and the animations and things like that are great aswell.
I would this game recommend for anyone that enjoys survival horror games like Resident Evil, Daymare 1998, Tormented souls, along those lines.
As a person who has bad attention span, and low tolerance for stupid BS games that waste your time, and as a fan of classic survival horror Resident Evil, I have to say that I'm really impressed with this game so far.
I've only played about 2 hours, and I'm confident in saying this is one of my more enjoyable gaming experiences of 2022, this game is DEFINITELY scratching that classic, single-player RE horror itch, with cheesy plot and characters, inventory management, haunting mansion locale and limited resources really make this game fun and enjoyable. I quite enjoy its' presentation style.
Don't get me wrong, it's still in-development Early Access title: with enemies getting stuck in doorways and on stairs, player getting stuck on weird angles, thus having to revert to old saves, visual bugs and glitches, etc. Nevertheless, all the jankyness can be fixed and patched as the game gets more TLC, but what CAN'T be patched is good atmosphere, good horror vibes, good gameplay mechanics, puzzles, level design - all the things which this game thankfully does very well, for an indie title, in my opinion.
I'm really excited to see where this game goes in the future, and it definitely has my attention, unlike a lot of mainstream AAA games.
(Also this game has naked boob jiggle physics, I mean if this doesn't put it in top 5 titles of 2022, then I don't what does. They should definitely add an item that makes them bigger tho, maybe a post game unlock!!)
Wow ! What a f'n nice game !! The story is awesome and the gameplay too.
Here's the pros and cons:
-Nice survival aspect
-The possibility to ajust the difficulty of the game with ajusting inventory spaces etc
-The story is awesome and intriguing.
-Only some minor sound bugs sometimes.
That's it !! 8 / 10 game . Congratulation to the dev to have created that masterpiece alone (or mostly)
BUGS GALORE (Getting stuck to where your character cant move and having to reload. Falling through the floor in spots or phasing through the wall to end up under the map and having to reload. Weapons duplicating upon storing them in the chest. Having to remap key binds every time you close and reopen the game.)
VISUAL GLITCHES (Just some pop in and out of weird light flashes on objects all around the map. Happens so frequently that it does detract from the experience a bit.)
With that stuff being said I am enjoying the game quite a bit. The movement, gunplay, sound, atmosphere and graphics are all super impressive. I'm sure the bugs will get ironed out but even as of right now i'd say the game is absolutely worth the purchase.
Superb Resident Evil inspired first person horror game. Instead of zombies and mutations, you are dealing with vampires. Zombie vampires. The fact that this game has been developed by one person is an incredible achievement on its own. Highly recommended.
I have no clue how so many people have recommended this thing. It's utter dogshit. Please stay far away.
love the game so good you need to get it now
for fans of resident evil 7 and 8, great atmosphere and game mechanics. I really like it
It is very rough around the edges, but as it's in early access, that's understandable. Going to hold off playing it till it's more refined, but this early access title has a lot of potential to be a really great game. Voice acting could use some work in certain spots and could benefit from higher quality voice acting in the future. Animation needs some work. NPC damage effects needs improved as well. FOV needs some lower options. Hoping this game will turn out like The Forest did. I hated The Forest when it first released in early access, but years later, I tried it again and it became one of my top 10 horror titles.
This game is inspired by Resident Evil and other classic survival horror games, and it shows. It's what's great about it.
Definitely support the developer and purchase this early access title. Even if it's rough around the edges at the moment, it will turn out to be a great game when it's completed.
I was pleasantly surprised by this game. I saw people complaining about voice acting but it was much better than I expected. The music is great. Scenery is very pretty. Combat MOSTLY works fine.
There are only two real problems.
1- It's still massively janky and needs bugs fixing. The worst I encountered was enemies attacking me during cutscenes. Enemies also glitch partially through doors and that kind of thing. It's nothing you can't deal with with a couple of save reloads.
2- There are two endings. SPOILERS ahead:
One of them is essentially siding with the bad guy at the last moment, which of course means everything you did during the course of the game was essentially rendered completely pointless.
The other... The other ending is actually significantly worse. There is no good ending.
Felt a bit like a slap in the face. I enjoyed the game but those endings ruined it.
Very cool game with cool Gunplay and cool puzzles !
I was really eager to try this, But within the first few moments I was encountering glitches where enemies couldnt attack me and I couldnt attack them either. Tried a fresh install and kept having the same issues.
Visually it looks great, not a big fan of the comic book cutscenes but I did like the overall look.
I got a refund, however I'm gonna give it some more time and revisit it again in the future. Best of luck to the Dev team, yall did well, it just disagreed with me and my system I think.
A gigachad Vampire ripped his shirt off with his muscles, sprinted at me Terminator style and ripped my heart out. Pretty fun game, rough around edges sure... worth the $20 and has the same feel as the older Resident Evil games where you have limited inventory slots and lots of puzzles. If you're impatient and dislike puzzles, you'd probably not enjoy this, they are somewhat time consuming. Not overly-hard, just takes a while for the dots to connect in your head. The enemies are noticeably weak but has huge potential to punish you if you let one bite you which makes them a constant threat.
Actually good, more good then ass at least. Love the chunky shotgun feel and aiming was pretty good. I love the edgy sonic tier storytelling. Did you guys know that Alucard backwards is Bigbootybitches? Also I love the office chair physics, that was impressive. Epic_Creeper103 just said hello in chat for the first time, just wanted you to know.
Graphics Good, Gameplay Good, Sound and Music Good. Hey, that's 3/3.
To be unironical, this might be in my top 10 games of the year, not that this year has been partiuclary good but for being such a small dev team this was pretty cul. Btw this game is better than the Quarry. Wow that game sucked.
I rate this game Cringe/10 Vert Giid
Just purchased Eternal Evil and I'm loving it. the developer has done a phenomenal job with this game it's a gem a diamond in the rough with a little polish and lighting adjustments and controller support this game will go a long way..definitely not refunding this game if you want to play using a controller then go into big picture mode then click on eternal evil go to manage game click on controller configuration then click browse configuration at the bottom of the screen after that go to community then select one of the two configurations available then apply and your all set it will only take 2min
controller dont work properly with game half the buttons dont work when playing ,
they dont tell you that before purchase it should be noted ( mouse and keyboard play ONLY )
you cant change input buttons for controller, and the buttons they have set for controller half dont work .
there is no update for ( xbox controller )
THE GAME LOOKS COOL BUT LACK OF CONTROLLER SUPPORT
i dont wanna play with mouse and keyboard anymore thats so 1999
It was a lot of fun, but clunky and unpolished in a few areas.
Definitely feels like a first person version of the older Resident Evils.
Game felt it was the right level of challenging for the most part.
Occasional jump scares didn't feel super cheap
Save system was pretty generous and needed cause some encounters were kicking my butt for a bit
Voice acting cheesiness is great
Inventory system is simple and well done (Safe room/boxes, backpack upgrades, etc.)
Graphics are pretty decent for the most part, it is indie so I couldn't complain
Legit liked exploring and getting lost in the areas the game provided
2 very distinct areas to play in (big hotel and a city with a police station).
Animations go from decent to barely there. Like getting caught by enemies is... awkward, and it happens often
No controller support, and general usability/accessibility is lacking
Buggy FPS animations when doing a lot of actions at once (reloading, healing, menu nav)
Late game armored enemies don't seem to die to anything else besides a shotgun?
Translations are OK and understandable but there are some typos/mistakes throughout (I honestly kind of enjoyed seeing them haha)
I would recommend as long as you can take a decent amount of jank. I will play it again on full release to use the currency system that isn't implemented yet.
Lots of potential. Zombies are bullet sponges, and once you've been grabbed, you're donezo - but I like that. Far too much ammo lying around, however. Within the first hour I had around 200 pistol rounds.
This game is alot of fun, I am just far too stupid for some of the puzzles
only an hour in and I find myself super impressed. It definitely captures the survival horror tone its going for, while paying homage to the greats. Jump scares so far are actually tasteful, while the over-all aesthetic is creepy. Combat is super smooth and responsive. This is scratching an itch for me,
Pretty enjoyable so far. But still rough around the edges, the movement is a little floaty and you can sometimes get stuck on the environments. Some of the enemy animations are a little stiff as well. You can sometimes fire your weapon during cutscenes and for some reason swap to a weapon that you are already wielding. Only 1 and a half hours into the game but I'm still going to recommend this game for any RE fans. I'm sure the devs are still working on and improving this game since its still in EA. Keep up the good work devs!
good RE style clone. Some of the bigger enemies are a bit janky but hopefully stuff like that improves
Pretty alright. The introduction to the story in a form of comic strips looks cheap in comparison to the whole game and doesn't really explain anything, but other than that - pretty cool.
game still needs a lot of development..
Sure, the enemies look a bit goofy and often find themselves getting stuck on things, but overall this is a surprisingly good survival horror with a fair amount of challenge. Great environments, interesting enemies and some tricky puzzles.
If you can ignore a little jank here and there, you'll enjoy this.
очень слабо для 2022 года, графика разочаровала. реализация сырая, даже тексты не отформачены под листки на которых типа "написаны". довольно слабая поделка под резидент эвил, прям совсем слабая. Единственное - дробаш прикольный по стрельбе, остальное - шляпа.
I about an hour into the first chapter of Eternal Evil, and for a game that is literally just into early access, I am very impressed, normally there is more like, pressing issues to figure out with these titles, however, the issues im having are more, mild in comparison to what I think the game is going for. Frankly, I would like an FOV slider option, however, the games atmosphere is claustrophobic with the low FOV, so it could be a decision the dev made. I also would like the shop, because I have been collecting most everything I seen so far. I am playing with interactables not glowing, so it makes a bit more immersive of an experience combined with the lack of a hud, and having to look at ammo by actually stopping shooting, it makes it so it rewards ammo management, all around survival horror staple gameplay, with good to look at graphics, I am excited to see where the game goes. I recommend in the games current state, to fans of the old, and new resident evil games. Not necessarily the action horror ones, more of a combo of the new first person ones, and the old ones gameplay/aesthetic choices.
Just started playing the first section of the game, really liking it so far. The old school horror vibe with inventory & ammo management, the resident evil sort of vibes are great. I love this sort of game, can't get enough of that, I'm excited to play more.
I'm really liking so far the enemy design, it's unique, just in the first part the vampire creatures get enraged and crawl around creepily. Also liking the weapon design and reloading animations and level design is great.
Some things to improve on for early access, mainly is enemies getting stuck on things, especially getting stuck in doorways and being a bit awkward with their pathing.
The game is pretty big and challenging. Took me about 17hrs to finish it. I didn't expect it to be this hard, but it's a good thing, makes it more fun. I don't like how AAA adventure games are so easy that anyone can beat them. This one requires you to think. If you don't like challenging puzzles, hard to kill enemies or scared of arachnids, then this game is not for you.
-Good graphics. Nice environment designs. Pretty UI.
-Nice and unique story. It's a serious dark plot with some twists which includes two protagonists. Each has his own campaign.
-Uses comics for cutscenes. I guess since it's a single developer it's a better solution than wacky animations.
-Good feel of weapon with its animations and sounds. Also a variety of weapons.
-Unusual enemies. First they are slow and wobbly, which makes it harder to shoot, then they can morph into faster and more dangerous enemies. First time it happened it was really scary.
-The music reminds me of old RE games.
-Excellent optimization. Runs smoothly on my PC.
-The ending... Just WOW. It's worth a good movie. It was unexpected and amazing.
- Buggy. Nothing super serious. Well, it's early access, hopefully it will be fixed. I will try to tell the developer about them.
-Some unorthodox UI controls when you open a chest to move items. You can't drag and drop them with your mouse, have to press Spacebar.
-Enemies get stuck in doors, can't go around an obstacle or freeze after attacking me.
-Couple of puzzles I didn't like. I could use a pass on them, a metal skull, but wanted to see how it is solved, took me some time.
-Wish there was more interaction with the objects. You can grab a lot of stuff, more than in most games of this kind, but then some of the objects you can't. And would be cool if you could break glass and vases and throw objects at enemies. Maybe I'm asking for too much.
For early access this version of the game has a lot to offer and I hope that most of the issues will be resolved for the full release. Really impressive stuff for a solo dev.
Randomly found this game whilst looking for something to tie me over until the next resident evil comes out. This game is awesome. Has a real creepy atmosphere akin to RE games. The mechanics are very similar to RE7 which to me is a good thing.
It also has 2x characters to play through the game with. Cant wait to see how this game evolves. Great work team.
I gotta say. This game is everything I've expected, so far. It's fun, dark, atmosphere is creepy and the best part, you CAN start with an unlimited ammo / no reload assault rifle, which makes your playthrough so much easier. It's optional, so you don't need to start with it, but I'm loving it. Thank you dev. You are a genius. I love love love it. :)
Edit: Finished the game and wow. I'm in awe of it. It's so damn good, but difficult. A lot of the time, I simply couldn't know where to go, so It took a lot of my time. Still a wonderful game. Thanks devs for such a masterpiece.
First Impressions: https://www.youtube.com/watch?v=Ywa0KSuCjAI
Liked it so far, but it needs some time, bug fixing and jankness removing. The whole "physics" thing doesn't work in favor of the game in my opinion, as well.
Getting stuck when you open the door, chairs jumping around the room, corpses shaking, etc.
The environment looks very reminiscent of Resident Evil and and so do the other mechanics (saving, the item box, etc.) this has the potential to be an interesting survival horror game.
almost 3 hours in. For an early access game i see a bright future for it!
When I played the demo, I was blown away by the graphics and animations, not to mention, the old familiar feeling I got when I played RE Classics in my childhood. It's been so long since I had enjoyed playing a shooter survival horror game like this.
The only issues that I would like to address to and hope that the dev fixes are the lightning and ragdolls.
I think the light and shaders need some work to make the environment look better. Some objects and walls have a shiny dots bouncing from them that is either too saturated or not needed.
The ragdoll however, has given me a few false jump-scares. I killed the vamp, walked out of the room, and when I went back and opened the door, the door pushed the ragdoll so hard that it made it look like it's standing as if a new enemy has spawned. Imagine seeing that while running through corridors where you have already cleared lol. It was kinda fun and something to laugh about (in a fun way, not bad way)
Anyways, I know this is the work of a solo indie dev, and I appreciate the passion put in making this game. Therefore, I'm giving it 10/10. If you like survival horror shooters (limited ammo, limited health, monsters swallowing your bullets, backtracking, puzzle-solving, etc.) then you should give this game a try :)
This game has some good mechanics for early access. Before anyone bashes the game keep in mind, it is early access. The point of reviews for early access are to help the Dev's to improve the game. I have played the game for a little bit and I will say work still needs to be done and some stuff added but over all it is not a bad game for the price. I will admit after about my fifth time dying I gave up for the night but let me explain why. When you shoot the zombies/vampires (that is what they look like) the effects are good but they can be enraged and turn more vicious and move faster if you don't kill them right away. That being said, I think the Dev's need to add a "struggle" button, something to give you a chance to break their grip on you, also when they do get enraged they run underneath you and it makes it impossible to kill them before they kill you. The game does have a resident evil / house of the dead vibe going on and I like that. Another tip, save often and frequently, you need to since you will die a lot. Another suggestion for the Dev's is separate the money you pick up from the inventory, it is a pain when you are trying to pick up money but because your inventory is full you can't. Also, add more slots for inventory. I know you can check the box to add those slots before starting the game but I think just adding two or three more slots will go a long way without having to check that box. It is my personal feeling, but checking those boxes in the beginning makes me feel like I am putting in cheat codes and not experiencing the game as the developer intended. Overall it is an interesting, nostalgic and spooky title. I will continue to play and get more comfortable with it and I look forward to see what the Dev's add and change. Give it time and let the Dev's work their magic and I think when it is said and done you will end up with a nice, solid title.
So i bought this game, played it, and sadly requested a refund. I will say i dont have any issues with the game play aside from a couple small nit picks but i think the game play is solid and despite the lack of details in the story, i was pretty much on board with it, i actually liked the comic book style opening. My issue with this game is the current state of its optimization. Frame drops, stuttering, enemy behavior, etc. All basic things that im sure the devs can hammer out once the game leaves early access. unfortunately until then i really dont want this title just sitting on my playlist and id rather keep the $15 for now. I have plans to buy this game again once the rougher edges have been worked out because i can see that this game clearly take inspiration from other more well known titles, which is a good thing, and i think this game will be a really nice title once its been cleaned up. However for now, i dont think i can recommend this game yet because of the performance issues and the price tag. Even though i bought it on sale at 25% off, i still feel like thats asking a bit too much with the game in its current state.
def no were near ready its very rough around the edges
A very rough gem, pretty obvious. But there's passion behind it. And I love the shotgun.
But still the jank can be really infuriating sometimes, mainly with the enemies. They can just glitch out of existence then teleport right next to you. Then they jack up from sucking your blood, get Greek God bodies and one shot you. And the knife being borderline useless doesn't help much either.
So I recommend playing using shooter mode to counter the jank. Call me a noob if you want, but I had much more fun with it.
While this game definitely has the "small firm indie game" feel to it it does quite a lot right by way of using clean storyboards instead of cutscenes, introducing some "slow to react" inertia based movement, creating an immersive atmosphere, etc.. I'm eager to see where the developer takes this game and how they grow the franchise.
Don't expect a $120 AAA title and you'll fine you get WELL more than you $15-20 worth from this game.
It's not too bad so far. Needs a bit of optimization but otherwise it's good.
This is an awful low-budget clunky first person indie horror game that is not scary at all in my opinion. This game in it's current state is extremely rough and needs a ton more development. The fov is WAY too low with no way to adjust. This combined with forced headbob caused me a great deal of nausea. Zombies in this game are also major bullet sponges taking at least 4 to 5 headshots to kill and there are no difficulty settings. Zombies also constantly kill you during the lengthy reload animation. Controls also do not save and some controls are hardcoded and cannot be remapped. There are also frame rate drops no matter what graphic setting, pop-in textures, and the camera movement is jerky and not smooth at all. This game also takes up over 30 GB for some reason, most likely due to the fact that it is not properly optimized. Overall, I cannot recommend this game.
Just finished the game and wanted to give some thoughts on the matter. The game is great I will say that to start off if one just wants to know if it is good or not. The first section is similar to Re1 in that it takes place in a large building (in this case a hotel) with Ghoul's (Vampire's) similar to zombies who were more or less turned by contaminated water. You solve problems, find people as you go along also caught in the nightmare face off against animal creatures and find various supplies weapons, item box, etc. The first main character feels like a Chris like character. the 2nd part with the 2nd other main character is closer to an RE2 feel but only for a bit as you enter the police station and gas station. However it diverges much more after that and all these sections are fantastic anyway for the most part. You have various options when you start the game on how it will play out, for example I wanted an old school RE feel so I chose to only be able to save with ink bottles (which is like limited ink ribbons) meaning no ink, no save. I also chose not to have infinite ammo or anything. Having played it like that I feel like this is the harder option which is unfortunate as I didn't want a hard time, though this is more satisfying in the end. Using the options I chose there were times I simply had no ammo and had to find ways to cheese out a win going knife only nearly, luckily there were ways to do that and unlike many a survival horror game the knife was actually very useful, saving me on many an occasion. I would suggest to do what I saw many doing and go for the any time save option and the unlimited ammo weapon (I believe it is just one weapon you get unlimited but I didn't do this option) as it will save you many a frustration. The puzzles were fun but a few were brutal and had me stuck for so long however the game has skulls one can easily find, with this if your character has found everything needed for the puzzle but you cannot solve it you can use the skull you found to complete it still, so be sure to be on the look out for them if you are stuck or just want to move on. The 2 main characters are great. I actually preferred the first character but the 2nd you will play with more. The level designs are fantastic for the most part and vary from hotels to different buildings in an area of town. There are some janky features like weird distorting Ghoul bodies or how they get caught under you so get dragged, however I found the looks to be very good, I particularly like the Sefar and Saron voice like characters. Sefar just looked menacing and his voice was creepy as hell and he will often pop out of no where like a Nemesis like villain trying to chase you to hell and back. I enjoyed the story for the most part however I was disappointed in what ultimately became of the main characters unfortunately and the consequences of whichever ending you choose (this game as some in game decisions). I liked the final boss Saron a lot cool design, look, was nice to have a tiny puzzle like thing in the fight and I like how Saron tries to reason with your characters and revealing the evils of humankind particularly against Vampire's. Alukar kinda came out of left field though I did like him a lot except what he forced Marcus into as I felt that should have been his choice. I feel that Cross and Hank could have been done a little better especially the scene with him and Marcus first meeting in game though the one file was a very nice touch. Cross felt like a major player in all of this but kinda went high and goodbye at the end which was also unfortunate as Marcus leaves him to go find and face Saron and Sefar also comes and goes very quickly though I hear more endings will be added. While this may seem disappointing there was a ton good about this game despite this. Characters whatever the complaints above are overall fantastic, from enemies like Sefar and Saron to Cross' story, Hank and Marcus to Alukar, they all stand out in the story. The atmosphere of the game was great even when I felt frustrated and was going to stop playing I would make progress to something new different and cool to explore, find or kill and just find myself continuing. Here's my overall take on the game, if you like survival horror this is a great game to get and they did a fantastic job for with what little they had it's quite impressive, also with the various helpful options the game has there's a ton to help people to well just have fun, So what is there to lose really? Great characters, designs, atmosphere, cool exploration, backtracking, puzzles and enemies with lots of options people choose let's you play how you like and it helps a growing group to boot. Now with that out of the way since this review is on early access I will give a few notes on specific parts I think could have made for a better experience which will go into spoiler territory. I feel like the forest area was very unpleasant the blue coding all around looked cool but made it way to hard to see anything, by the time I see a boar I tend to get wacked first for example and was probably my least favorite part because of it though luckily short. More ink with save books would have been useful also in the game, a few times I stumbled upon a save but had no ink bottles around to save however at the end they gave me a surplus which was appreciated but not as much needed at that point. Also towards the end of the game I was desperately in need of ammo, I think one more supply to help take out the armored Ghouls would have been more helpful perhaps one right in the beginning of the last area in the Crypt (I almost went fully knife only run). The Grenade being a one shot then a reload and having so few round to find was also a disappointment. I liked the enemies a lot, though when they run at you and especially bulk up this can really break the pacing of the game and they do a lot of damage so can be detrimental luckily these happen very rarely. Some post game unlocks would have been nice (though I hear more weapons are coming) maybe a weapon for beating it once in each various decision option you make, this can give the game more replay value and make the choices even for the player more important than it already is or beat it multiple times or the multiple endings to unlock the weapon. Overall however I am quite satisfied with the game. I did have some glitchy things but nothing that repeatable except in the last section of the Crypt, for some reason I would get this glitch where if I go through a loading door sometimes depending on the weapon my character would have his hand up as if aiming (no weapon shown) and the laser sight pointed. Also I left some enemies outside of the Hotel as Marcus at the end, when it was time to head to the Crypt and the scene loaded after getting out of the hotel immediately I would get hit by 1 or 2 Ghouls and almost insta die until I get a lucky load where they are further away. Another weird glitch I would continue to have are some weapons doubling, like I had an extra Shotgun appear in my box in the forest section, I could add it to my inventory but when I wasted ammo it wasted it for both similar how it does with the various handguns and magnums. Another thing that was annoying is how the money sometimes gets added to inventory, I feel this should be separated as it will do so when clicked on in the inventory itself, easier and simpler to just go directly to my earnings instead of inventory. Besides these (with the weird enemy distortions and bodies being dragged) the other issues happened maybe once or twice and were very minor.
Eternal Evil shows some promise and for old survival horror fans I would at least recommend you give it a try but there needs to be a few changes and updates before I could give this a thumbs up for everyone. There are a few too many bugs and simple issues that need to be fixed in the meant time.
Some of these issues include no real way to rebind controls, weapons flailing around when you turn so you have no idea where you're aiming, dying after cutscenes end if there is an enemy nearby when the cutscene started, exploitable AI and finally no quest objectives, no helpful map markers and no button prompts to highlight key story items on important interactable objects. Also the puzzles are oddly complex so your progress will come to a complete stop killing any atmosphere or tension that was building up
I will still give Eternal Evil a thumbs up on Steam but it is more of a neutral review in reality. Once these issues are addressed then there is no doubt that I would recommend you give this game your time and money.
For my Full Review of Eternal Evil check out my video here: https://youtu.be/PImT6CJy_Zc
I streamed this game for close to two hours, and decided ... to not refund it!
While it may be rough around some edges, the game is great and I actually got spooked once or twice, which is kinda rare for an indie horror game. I had no problems with the graphics, no frame rate drops and everything worked smoothly, no bugs so far. You are also able to adjust some aspects of the game at the beginning, making it more and/or less challenging. Best part of the game is that you are able to throw corpses and other assorted objects around.
The only negatives I can really think of are the following:
You can't adjust Sound Effects, Music, Voice, etc. separately, but I guess this will be fixed with coming updates.
The enemy AI regarding doors is a tad faulty, as some enemies do not like to wander into the next room (or in case of a certain surprise enemy, they disappear back to their spawn point).
Speaking of surprise enemies, the strangest one was a giant black scorpion, which felt incredibly cartoonish. The big attic dweller felt less cartoonish, maybe because it scared me once it plopped up on my screen.
That being said, this game is definitely worth the money so far and if the developer doesn't abandon it and continually updates it, it might be one of the best games out there.
P. S. If the developer reads this, my biggest wish for the game would be that the thrown objects cause damage to enemies, meaning you could kill a ghoul with a thrown book. Pwetty please UwU?
Anyways, if you found this review helpful, maybe so we can enjoy this game together, link is on my profile
Why can't the iron door under the crane get in?
I broke down
Plenty of genuine jump scare and terrifying moments. Would whole heartedly recommend this game for anyone trying to scratch that survival horror itch.
The premise: Rich bad guy tries to create Vampires, but makes zombies instead. The game uses Unreal Engine 4, & while the graphics are good, hopefully they'll be better optimized in the future. You can start as one of two heroes, Hank or Markus. Hanks story feels about half the length of Markus', & takes place in a hotel similar to the mansion in Resident Evil. Markus starts off in a forest, right after a brief visit to a gas station, similar to Resident Evil 2. Instead of cut-scenes, the game uses "Max Payne style" graphic novel panels. I hope these will also be optimized in the future. For me, the best part was having the option (checkbox) to start with a MP40 with unlimited ammo. There are quite a few puzzles, & some of them were really difficult, but I had fun playing the game. Looking forward to seeing the finished product.
Right now, this game isn't worth it. Initially playing it shows a lot of promise and potential, but the longer you play the more you discover the difficulty all stems from constantly being cheated by the game and a sloppy lack of calibration.
- Item bugs. It doesn't start to happen until you get to campaign 2, but a lot of items seem to be glitched or bugged. Prior to this point in the game, money would automatically be added to your total, but now some stacks of Euros are added to your inventory instead and have to be used. I've watched streamers just throw these into storage thinking they were bugged and broken. This segment of the game also seems to duplicate the shotgun in your storage, and has several items, (several keys, wrench, etc) that are not discarded after they're used, but seem to have no further purpose.
- The controls are sluggish, switching weapons is such a tedious effort that it defeats the point of quick slots. Too many animations are uninterruptible, causing the weapon switch to fail. Sometimes it ques excessive hits of the weapon keys so you end up drawing your weapon, going through the draw and cocking animation, only to start putting it away while you're getting wailed on.
- Reload animations cannot be cancelled. This is especially nonsensical and debilitating for the shotgun, and tragically reloading is still faster than switching weapons.
- Guns have a weird bug where you can handload an extra round into the breach, but it forgets this when you switch weapons, so my shotgun will constantly go from 7 rounds back to 6. Either fix it or take it out.
- Some enemies, snakes especially, can backspawn faster than you can turn around or draw the right weapon to deal with them.
- Enemies are invulnerable during certain animations, such as feeding on corpses, but you can't tell right away because it plays the usual hit animations. Wasted a lot of shotgun ammo this way.
- Tunnel vision is a big problem since you can't adjust FOV.
- Rebinding quick slots doesn't seem to work, and can result in you accidentally using up a healing item.
- Too often ghouls will spawn right behind a door, allowing them to instantly latch onto you for a cheap hit.
- Getting stun locked by attacks is common in tight enclosures (which is most rooms in the game) or in the open against larger enemies. When that happens you're just shit out of luck and pretty much dead.
- Enemy animations are awkward and difficult to read, and they're usually too fast to get more than one shot in against safely. This kind of detracts from any real skill and just comes down to luck since you can't tell if they're going to block before you fire off some rare ammo, and often end up wasting it. Other times they perform charges that clip right through impassible terrain to reach you.
- On that note, the grenade launcher's blast radius seems to be too large to ever use safely. The only area I've ever been able to fire it without being in the blast radius is the main lobby, but the awkward invisible barriers around the railing and banister of the stairs or some weirdly coded trajectory calculation sometimes makes it detonate right in your face.
- When you get to the Forest the map is almost useless. It really offers you nothing more than a vague direction, and shows a lot of open traversable ground and pathways that don't exist.
- Doors will automatically close on you when enemies spawn into a tight space, leaving you with not enough time to react or space to maneuver.
- The game does a poor job of warning you about environmental hazards. There's an electrified area that you can pass through, but then becomes hazardous behind you without warning after a boss fight begins. The game doesn't tell you this until you try to back into it again and take damage, at which point it can result in you getting immediately cornered and killed.
- Items don't seem to show up on the map. I spent hours running around the hotel because I forgot where I saw the stupid rope. All the keys doors require seem to show as the same one instead of their correct versions too, so that was annoying.
- Spots you can interact with are hard to detect because the blend into the flatly designed background and sets that look like they're untraversable, like the spot in the city you use the bolt cutters.
- The writing and voice acting are pretty atrocious. I assume it wasn't made in an English speaking country, but it's still pretty cringe to endure. Still, this is a minor complaint that I could overlook if it didn't seem to bleed over into puzzle clues as well, but at least it's still better than Daymere.
Overall, the game does a good job of bringing out the nostalgia factor that reminds me of Resident Evil, but it constantly punishes you for not being able to tell the future. I found myself getting frustrated and angry more than I was having fun after the first couple hours.
On a minor note, I gave the custom settings a quick whirl and the options for the infinite ammo SMG and greater ammo drops should probably be different options. Either one of those by themselves kind of renders the benefit of the other excessive and unnecessary. The amount of extra ammo spawned is also pretty excessive. Extra ammo is one thing, never running out of ammo is a bit much.
Amazing game, a successor of old Resident Evil games. If you're a fan of the original RE 0-3 then you will enjoy it. Still has some minor issues but overall nothing serious, especially considering the whole game was mostly done by 1 person. Hopefully by the full release it all will be handled. Can't wait for this to happen.
It's alright, streamed it with a couple buddies and that was fun, it's janky as F*CK, but still fun and the puzzles are actually decent. I still got to beat it, but i recommend it if you like RE/SH survival horror.
Update -So finished it and this game is some decent stuff, the story is pretty corny at times and the comic book cutscenes could be better, but for the amount of people that worked on it, I'm impressed, first of all there's a lot of bugs and glitches from you or enemies cliping through walls, and enemies just having terrible pathing at times, it can be generally overlooked because it just fun, also the 30hours they originally said it takes to beat it's not even close, I was able to beat it in about 10 hours. (mind you I had some friends help me figure out some puzzles) but I could've probably beat it faster if the game didn't crash or break on me as many times as it did, but I push through, because like I mentioned previously it's just fun.
Honestly just buy if you see it on sale or you're trying to scratch that Resident evil itch.
I will say, this is a very well done game. idk what engine it's made in but it feels pretty nice as far as mechanics goes. The textures are a bit odd and feels like Unity level PBR textures but I can accept that. As a major fan of the classics such as Alone in the Dark, Resident Evil 1-VC and RE4, Silent Hill 1-3 I can say that this game pays homage to those amazing tittles so well. The voice acting is kinda corny but I like that cause it takes me back to Wesker in RE1 "DoNT OPeNnn ThAT DoORrR" So far highly recommend this game and give it 10/10 so far. The Puzzles are challenging which erns it a solid 10/10 in that aspect. Only thing I have an issue with is the collision on static items such as chairs, and getting wedged behind doors trying to pass through some of them. Also accidently clipped my self through a wall with a door, idk if anyone else has done that but it gave me a good laugh, again some iffy areas in the game, also would recommend removing the nude zombie vampire models just to make this game Twitch/Youtube friendly or at least work on an option to remove/replace them seeing as Twitch has had a stick up their butt for some reason against smaller streamers and nudity in games.. Would love to see this game get more light shined on it.
This game is not perfect, it is janky, it is rough around the edges but holy shit is this game excellent for being developed by primarily one person.
When i reviewed the demo i thought it was already impressive but having seen the scale and scope of the early access release (that does feature the campaign start to finish) I'm so blown away, i would even say its my favourite game i've played all year. I hope the community grows and support for the game continues to ensure a true survival horror classic in the making.
Currently playing and loving every second of it! A few minor glitches but nothing even close to game breaking. The game looks gorgeous, the vampire zombie things are always dangerous (3 hit kill) and those snakes, the little nightmares! The worst thing that has happened to me was extremely bad lagging after my first death but It did fix itself shortly after. This game is clearly inspired by the recent resident evil games and its awesome! Can't wait to see what the developer has planned next!
Here's a game play link of the first hours or so of the game - (https://www.youtube.com/watch?v=HE094c2PFFA)
Very great experience despite being in early access, enjoyed the atmosphere, design and gun play from the game butt the enemies are where i feel it lacks the most. The base ghoul is too slow and easy to dart around I believe if their animations could be more clunky like they stumbled or hobbled faster, it would be a great way of breaking up your aim to re position or distance yourself but at this point it feels like you are not in immediate danger, and all the super monsters either appear and are in your face or run on screen with little notification of their presence apart from maybe the super ghoul which hisses. Overall its a positive experiences apart from some bugs, the graphics are nice, the story is not out of this world but i really enjoyed the concept and comic frame style they choose instead of still images or a bad cut scene
the movement is not good at all, but my main issue is the dmg needed to kill the monsters. at the start the gun is amazingly awful in that you need to spray them in the head with your already limited bullets, and when trying to use the knife you cannot do enough dmg before you are killed.
个人给予这部作品 7.5/10 分，属于“推荐游玩”的范畴。虽然这部作品的工作室只有几个人，但给玩家呈现了一部剧情自洽、背景故事丰富、解谜完整并且枪感不错的第一人称冒险游戏，游戏的玩法和视觉效果都和《生化危机》比较类似。个人认为这是在游戏荒中比较难得的优秀小品，喜欢《生化危机》系列的朋友都可以试试。
very unfinished. also, the second story with the gas station sucks
Much better then RE3 Remake in every way shape and form.
Lackluster (Intro) Story, odd Main Menu, Controller Rumble can't be turned off (personal thing, ignore if it doesn't bother you), Laser Pointer Mechanic not working correctly, weird Enemys that are way too tanky and can become basically unkillable after biting you twice (going from Regular -> Crawly Boi -> Buff Vamp ripping out your heart) without the Game hinting at it (yes, the Description says "evolving Enemies" but not in an immediate sense, think Resident Evil style) and somewhat wonky controls make this game a little rough.
Aside from being a little bit of a Negative Nancy here, there is definitely a start of what could become a good Game. I like the Run Customization Option and the Setting itself is also not bad.
However as of now, i wouldn't personally recommend it.
I might come back to it once it's more "refined" since i do love me some Survival Horror Games.
Best of Luck/Wishes to the Developer
The game succeeds in creating a Resident Evil esque environment, but completely crumbles upon your first interaction with an enemy. You'll quickly find out that using and swapping between weapons is a abysmal, the enemy AI is non-existent, and close-quarters interactions with enemies are a buggy crapshoot.
The R.E.-like exploration I found nostalgic and somewhat enjoyable, however the puzzles in my first hour were annoying roadblocks rather than cleverly satisfying challenges. The voice acting and sound in general are awful. I recommend my fellow RE lovers to either steer clear or be prepared for a very unpolished mess and a potential waste of $20.
Fun game, it's obviously in early access with one developer. There's bugs and some jankiness going on but like I said before it's fun. The lore reads well too with some tough puzzles. Anyways, I cannot wait to see what the developer has in store for it in the future. Who knows, maybe they can start hiring more talent in the future if they profit enough to make this game into what they envisioned it?
A gigachad Vampire ripped his shirt off with his muscles , sprinted at me Terminator style and ripped my heart out.
Pretty fun game, rough around edges sure... worth the $20 and has the same feel as the older Resident Evil games where you have limited inventory slots and lots of puzzles. If you're impatient and dislike puzzles, you'd probably not enjoy this, they are somewhat time consuming. Not overly-hard, just takes a while for the dots to connect in your head. The enemies are noticeably weak but has huge potential to punish you if you let one bite you which makes them a constant threat.
really well made Horrror Fps shooter
i hope more Levels and weapons will come out for the game and more modifications for the weapons but other it was really good took me about 6 hours to beat
This game was really fun, I can't wait until the final release. The game reminded me of a mix between Resident Evil and Cry of Fear, both excellent horror games. The puzzles in this game were quite good and challenging. The environments of the hotel, the forest, the town, and the crypt were all pretty cool and spooky in their own ways. I for one really liked the mix between the classic horror environments of the hotel and crypt with the more modern and open environments of the town and forest.
The game does have some work needing to be done on fixing some of its elements. On the minor side, there are quite a few typos and/or variant usages of words. For example, one character is referred to as Cross, but in a document or book in the police station, he is referred to as Krause. Knowing German, I was able to make the connection that Cross and Krause refer to the same person, but I imagine many people will not know that. There's also a point in the town where you're told about a safe that is in Suite 18, but the voice actor instead says Suite 16. I forget on which document this typo is, but there is a typo of "vapire" which of course is obviously supposed to be "vampire". The only other typo I can think of is that one of the main characters, Markus/Marcus, would have times where his name is spelled Marcus with a C, and other times when his name is spelled Markus with a K. So, this was a bit inconsistent.
The puzzles as I said are good overall, they require thought and most of the time there is a document or piece of lore that you acquire in the game that can give hints or help you out. That said, the only puzzle which was unclear to me was how to forge the broken sword back together. There is no document about its existence at all, so I had to guess when doing the puzzle, and because there was no information about smithing or the sword, I kept wondering if I'd missed a clue or if I was even doing the puzzle right. This also came up in the police station, there are 4 lockers you can get the combinations to, to acquire bonus items. One of the lockers seemed unopenable though. I found all of the codes, but the locker labelled D did not match the last code I found, so I could not open it. Did the officer behind the burning trash in the back alley have the wrong code? The officer's code paper also did not list a letter for which locker it applied to, unlike all the other code papers.
I think perhaps the last thing that I can recall in need of fixing was a strange glitch I got in the hotel. Upon entering the suite where you get the lockpick (yes, the suite with the lady with big bazookas on her chest haha), once I entered the suite, I could not get back out of the room. It was as if there was something invisible blocking my path. I could not resolve this and ultimately had to reload my previous save. I only got this glitch once, thankfully, but it made me worried for the rest of the game if I'd get stuck again.
Storywise, I think the game is good. Though, I do hope the final version will expand the characters more. We never got to really know anything about Jane despite meeting her twice. We only ever saw the scientist guy twice as well. Who Cross is and why he's a bad guy is left too much for the players to infer from game documents, so it'd be better for the game's exposition if more was done in gameplay and scenes to establish why Cross is a bad guy or why Hank has the immediate instinct to go to the hotel to pursue him in the first place. Additionally, the relationship between Hank and Markus was left unclear, and I think it'd really enhance the game if we got much more background and understanding as to who these characters are. E.g. who is Hank? What motivates him? How does he know Markus? How does he know Cross? Does he have any hobbies, or a family, or something? Same for Markus, who is Markus? What motivates him? How does he know Hank? Where is he from?
The reason I ask these character questions is if I think of other established horror games, their characters often feel more developed and personable, we can identify with them. For example, Harry Mason from Silent Hill - we learn in the first game all we need to really know to identify with him, he's a writer, he's a widower, he cares a lot about Cheryl, he's not trained in combat, and he's a bit silly. So, maybe just sprinkle in a couple of fun finds in the game like items or documents which give a little more personality to Hank and Markus, maybe a photo of Markus going hunting, or a email sent to Hank about the possibility of a promotion. Just random ideas from me lol. I think anyone reading my comment will understand what I am trying to say here, that the characters of the game need more identity to them.
I guess that is all for what I have to say. I really enjoyed this game and look forward to its final release, and even as the game is now, I'd definitely recommend it to other horror gamers. I can only imagine the final product will be even more impressive, building on top of what is already amazing so far.
You can see your leg when you look down 9/10.
I played this game in a "Demo-Like Experience" due to it being in Early Access. As such, my review will be based on only a small portion of the Hotel Level. While the full game is playable in Early Access, I purposefully limited my playtime to properly experience the full 1.0 Release in it's finished state for the first time. Yes, first impressions matter more than second time playthroughs.
This game got me intrigued. It has big potential, simple as that. The developer has the right idea and has managed to implement the gameplay mechanics with good intentions, albeit the current state of the game is still janky. Let's get into The Good - The Bad - What Can Be Improved.
- Right off the bat, you can tell this is a "Resident Evil-Like" game with ammo being severely limited and healing items being EXTREMELY rare. Infact, healing items are a little too rare.
- Environments look absolutely STUNNING!
- The exploration and backtracking scratches that Resident Evil itch and it does a good job at doing so. Finding keys to unlock doors to progress further is well done and it has a sense of "I wonder what's gonna be behind this door".
- Zombies behave a lot like Resident Evil zombies. Sometimes they will go into this "crawling" mode which makes them even more deadly and dangerous to fight against. They can also do the "fake death" mechanic from Resident Evil as well.
- Environments are lit up just right. Having played some more recent games that claim to be "survival horror" but completely mess up the lighting by making every room pitch dark, this game does the opposite and does it well.
- The limited ammo, while being punishing, damn it feels good! I found myself constantly running out of my pistol ammo and that's not a bad thing. It forced me to conserve my pistol bullets and use the knife more often, leading into this high risk, high reward scenario where I'd end up saving my pistol bullets for the zombies that went into that "crawling" mode I mentioned.
- Enemy variety is pretty high, ranging from zombies to snakes to scorpions to rats to crows, and probably much more as the game progresses.
- Not a lotta games do this, but I liked how you're able to interact with props and ragdolls around the game. You can grab anything that's an active physics object with the C Key. While adding nothing to the gameplay, I like this feature, it enables me to interact with the environment more. At one point I found a lamp that I could pick up which emitted a light source of it's own, leading me to think a cool section where your flashlight can stop working and you end up having the grab a nearby lantern or lamp to light up the surrounding area.
- The extra settings when you start off a game are a very, VERY nice addition. While I love old school survival horror, I never liked limited inventory, even back then. It's just extra backtracking for an item when I'm full. The game presented me with an option to play with an already increased inventory from the start, making the game a lot more enjoyable and accessible to me. There are other options as well which will definitely suit other players to make sure they enjoy the game the way they want.
- Would I have preferred 3D rendered and fully animated cutscenes? Absolutely. However, this isn't a AAA game with a big budget, it's an indie title developed by mostly 1 guy, so I can't fault the game on this. The comic styled cutscenes remind me of Max Payne as well, they get the job done. It's better than making "Resident Evil 2-Styled Cutscenes" where characters just idle around with the occasional animation playing as they say their lines.
- The "Skull Skip" items which let you skip puzzles is a very welcomed addition as well. While I'll try to avoid it as much as I can, after all overcoming a puzzle has a very satisfying feel to it, if I happen to be stuck for 3 hours in the same puzzle it's just not fun anymore. The skulls are a very nice option for these cases.
- The voice acting is so cheesy, it nearly falls into "The Bad" category, but it also reminds me of Resident Evil 1 so I've placed it here instead. There's this one section where your "definitely not Chris" protagonist says "Are you kidding me?!" and you can tell the voice actor tried his best to sound like Chris but it ends up sounding extremely goofy instead.
- The game doesn't shy away from nudity when it's necessary for the section.
- I have not played the town level yet, but judging from screenshots, it's something that looks very good and I wish the game would've scrapped the hotel level for more town levels instead. Not saying that the hotel level is bad, I just prefer the hotel location less than an actual town, it gives off major "Silent Hill" vibes.
- When zombies grab you, it's hard to tell if you're meant to be pressing Mouse 1, E or spam both. In Resident Evil, you'd be able to spam the controller buttons and the protagonist would visibly appear as if he was fighting back the zombie, while also resulting in you being able to shove the zombie away sooner.
- Taking damage overall just doesn't feel "punchy". The rats and snakes attack you just by "being near you", it's as if you're playing a NES game where enemies damage you just by touching them. They also attack you way too frequently and fast. The grunt your protagonist makes everytime he takes damage also feels "off".
- Swapping weapons takes way too long. You can also "swap" into the weapon that you already have equipped. While this may be intentional to increase tension while fighting zombies, you're able to sprint away while equipping the weapon 99% of the times, defeating the whole purpose of creating tension.
- The story didn't really stand out to me. Granted I have to finish it but the opening didn't grasp my attention.
- The game is very light on horror. I'm not saying to make the game "pants-sh*tting, Silent Hill-like horror", but the atmosphere can benefit greatly from more spooky sections.
What Can Be Improved:
- Healing items are a little too punishing with their scarcity. I practically only found them in Safe Rooms. If you combine the fact that some enemies damage you way too quickly, more healing items need to be present around the game. They can also be changed from a chocolate bar or water bottle into something more, y'know, "medical". As cheesy as it is, a chocolate bar magically curing zombie bites is a little too much, even for Resident Evil standards.
- It's easy to tell which zombies are doing a fake death and which zombies are properly dead due to fake death using animations and dead zombies instantly ragdolling which leads me into my next point...
- Ragdoll physics can be improved further, they look janky and unfinished at the moment. I'm not saying the fact that you can interact with the ragdolls themselves, that is fine. They just need to look better and less stiff, I think Unreal Engine 4 already comes with premade Ragdoll Physics which do the job well enough. Animations instead can be made less "animation-y" and more "limp-y" while still being an animation to make it harder to tell which zombies are fake dead and which are properly dead.
- While I didn't mind the FOV as much, an FOV slider would definitely go a long way.
- The weapon viewmodel can clip through world geometry if you're staying too close to it.
- Rats and Snakes being able to shove wholeass human-sized ragdolls takes you outta the immersion instantly.
- Item pickups can be made slightly more visible, maybe by adding a faint glow around the model, similar to Resident Evil 4.
- Multiple zombie models have clipping issues with their clothes.
Like I said at the top, this Early Access build shows some big potential. I hope my feedback helps the developer to better improve his game and I'll eagerly wait for the 1.0 release. I look forward to playing this game when it's properly finished.