Eversleep: Lunistice Gaiden

Eversleep: Lunistice Gaiden
N/A
Metacritic
98
Steam
88.079
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
10 November 2022
Developers
Publishers
Steam reviews score
Total
98 (680 votes)
Recent
97 (93 votes)

Eversleep: Lunistice Gaiden is a 3D Platformer created with simple but fun gameplay and a cute PS1/SEGA Saturn inspired artstyle in mind. Take the role of Hana the Tanuki and jump and fight through her dreams!

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Eversleep: Lunistice Gaiden system requirements

Minimum:

  • OS: Windows 7 might run it
  • Processor: Yes.
  • Memory: 8999 GB RAM
  • Graphics: 3D.
  • Sound Card: Preferably with speakers attached.
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Tarofel
Tarofel

Very good game, especially for the price of $5.
With how the game starts I expected more of an ending, at least from the extra ending, but oh well.
Fun little platformer that took about two hours of my time. Kinda like a small linear Spongebob: Battle for Bikini Bottom with Sonic inspiration. A very enjoyable two hours.

♪RL
♪RL

Lunistice is a fun short little platformer. It does have a story, but most of that it told through notes as well as the game's intro. Other than that, you play a character by the name of Hana and go through a set of levels that are based off her memories. Complete with fun music to listen to, and a few tight platforming sequences.

Where the game shines is obviously the platforming. The game has a lot of room to find skips and everything else, while still moving pretty fast despite Hana's movement speed not being the fastest out there, she's still decently quick. For speedy boys out there some of the skips are a lot of fun too. My personal favorite to do runs of is 6-1.

The music itself is also incredibly good. A lot of fun to listen to. If you can buy the soundtrack off the composer on bandcamp: https://knasibas.bandcamp.com/album/lunistice-original-game-soundtrack. Or buy it on Steam, either or works.
In the end, this game is a steal at $5. A solid experience.

Starbit
Starbit

Great game to play if you have an afternoon to kill.

It's short and sweet.
It's a really low price.
It's simple to beat but challenging to 100%.
Has some nice, nostalgic visuals and music.

If you like 3D platformers you really can't go wrong with this.

Beta of Sokyodai
Beta of Sokyodai

I'm not going to lie, I saw a video review for this that mostly just showed off the fastest portions of the game in its B-roll footage, and that kind of gave me the wrong idea about what this was going to be. Nevertheless, this didn't disappoint once I actually got into it. I thoroughly enjoyed the time I spent with this game and I think that for only about five USD, you get more than your money's worth.

TeeJabs
TeeJabs

It’d be easy to say that this game controls tightly and is excellent value for money (which is true) and call it a day. It’d also be easy to say that this game celebrates the aesthetic and sound of Dreamcast-era mascot platformers (which is also true). If that’s enough to sell you, then this is $5 well spent. This a fun, quick game with enough meat on the bone for challenge seekers and I imagine speedruns will look really cool. As a commercial product this is an incredible deal.

I want to shout out some things that this game is not, because I think those also make it special.

-It’s not a game from 1999. That draw distance would not have been possible. This game is what you remember those games feeling like.

-It’s not dated. Just as it’s not a game from way back when, it’s not dating itself with any kind of meme or something that makes it feel like a 2022 game either.

-It’s not snarky. It’s entirely earnest in presentation and tone. I think it’d be easy for a game like this to wink at the camera and take potshots at old mascot platformers, but I think it’s better for not stooping to that level.

-It’s not difficult. At least not to reach credits. I like challenge but hear me out: I love Advance Wars. I wish more people did. When Wargroove came out and promised to deliver on that experience I loved it too, but I couldn’t entice many more people to get into those kinds of strategy games. Wargroove’s difficulty was calibrated for super fans like me, not someone who might be curious but inexperienced. Lunistice stands alongside older games as a good entry point to its genre.

I’ll always be down for platformers in this space, but it’s not hard to hook me. A lot of older games have a special place in my heart, and something that calls back to them will always be welcome. My very favorite thing about this game though is that it’s not catered to me. This isn’t a platformer for people who remember old platformers. This is just a good platformer drawing inspiration from the genre’s history.

Ultimately, one day I’ll probably forget about Lunistice. I’ve played a lot of games like Lunistice when I was a lot younger. Those games have deeper hooks in me. Too deep to be unseated. Still, Lunistice is a confident enough game that it doesn’t bog itself down in devotion to the past. This would be a great platformer to be somebody’s first. Lunistice won’t be an extremely important game to me, but I wouldn’t be at all surprised if it will be to somebody, and it’s definitely earned it.

stout.scout
stout.scout

Platformers and Jump'n'Runs are normally not my cup of tea - except for Mario/Donkey Kong in my youth - but Lunistices' concept made it super interesting for me. Especially as there hasnt been a lot of (good) games in the same genre recently.

The game itself is 100% recommendable for anyone that looks for a quick and fun game inbetween.

The level design is absolutely gorgeous, every of the 7 different worlds has its own style in graphics and music and each world has its own gameplay concept - world 4 being my personal favourite.

Gameplay itself feels really good, controls and camera are great and every reset I had felt fair to me. There are some sections that require a bit of finesse but overall I would rate it as a rather easy game you can just enjoy.

The soundtrack makes every world feel unique, while being not too opressive and letting the gameplay be the main protagonist here.

Overall, if you are into platformers and jump n runs, this is a must buy, especially for that price. It has been 2h for me on a casual playthrough, not collecting everything - you still unlock stuff after completion + there are secrets to get.

VexAce
VexAce

I actually bought this one on a whim cause I saw it on Twitter and it looked pretty cool. Probably the best impulse buy ever and that's not even me being nice, it's legit good.

Right off the bat, the presentation is excellent all around. The low poly art style is fully realized with nice texture work, models, and creative environments. Music is super catchy and fits the stages pretty well. I wouldn't call the gameplay super fast paced, but it definitely isn't slow. Hana's movement is tight, gameplay has a nice flow, and levels are well-designed. Usually each world throws in a new platforming mechanic to differentiate itself from the last like grind rails or rhythm-timed disappearing platforms. Thankfully it also does so in a way that doesn't feel too under or overused. There's a ranking system encouraging you to perfect each stage along with unlockables like extra characters that get their own bonus stage.

It's pretty short, but in a way that still feels fulfilling. 2-3 Hours on average if you're just beating it and up to 10 if you're going for 100%. Which is definitely good for just $5.

Clueless Fox
Clueless Fox

For its price it has quite a bit of character it is as the dev already mentioned short but for 5 dollars its really hard to say its not a fair package my biggest gripe being with the food level and even then that isn't a deal killer.

HyperGamer14
HyperGamer14

Lunistice is a fun little plattformer.
The gameplay is fast and fun, the flow of the levels is cool, the soundtrack is great and the story and lore are interesting, but a little unsatisfying. (mostly because it doesn't come to much of a conclusion imo)

Its price is very low for a game you can sink about 5 hours into with its normal playthrough, and even more with the unlockable characters, that have different gameplay.

Buy it, it's good.

TreyDL
TreyDL

Very fun little game.
Was always fun to follow the development on Twitch.
Also got it on Nintendo Switch. Both versions are running smoothly.
Great soundtrack (even when the music stages gave me some rage moments >.

SNESJW
SNESJW

This game has such nice feeling movement and the graphics give me so much dopamine. If you like the way it looks in the screenshots and trailer you should probably just buy it already.

Also PS: if you enjoyed the game, it is absolutely worth playing through the game again with the extra characters.

Skyebaron
Skyebaron

What Tinykin did for N64 era collect a thons, Lunistice does for 32-bit era platformers. A brief delight of a platformer thats well worth the $5 asking price. Great level design, cute asthetic and splendid soundtrack overshadow its brief runtime and puzzling default options like the lag feeling smooth turning.
This is retro platforming done right. It gives you the options to play it at 20fps, pixelated with a CRT Filter like the old days or an uncapped FPS, high resolution with a sharp aesthetic. No matter the options, its always fun to play.
An easy recommend.

Corv
Corv

An incredible amount of fun. Tight, well-designed, platformer reminiscent of the earliest 3d platformers, but with the wisdom and game design knowledge that have ensued since they've come out. Would still be criminally cheap at four times the price.

Eliaz85
Eliaz85

Best platformer I have played in a long time. I was looking for something fun with a medium challenge to tickle my old school platforming itch - and I stumbled across this gem! Tight controls, beautiful throwback feel, and a decent challenge (particularly if you want to S Rank!) Love love love!

monkeymatter
monkeymatter

Very fun N64/PS1 styled platformer that is short but sweet. I really enjoy the completionist aspect of the game where you collect coin type items to complete each level. Movement also feels very smooth. For the price I extremely recommend this game.

FurretTurret
FurretTurret

The movement immediately feels great, and the aesthetic and music come together really nicely. I love the vibe of jumping around broken fragments of places, just a little bit of a vaporwave or even Super Mario Galaxy feel there. It didn't overstay its welcome, and I might play through again even after 100% clearing it.

Solar Moth
Solar Moth

Game feels like something ripped right out of the PS1 with how it looks and overall controls. Hana feels really good to control in the world with every mistake feeling like it's your fault rather than fighting with the game. Music is great and the visuals are oozing with style. My one complaint is an issue of depth perception at certain moments where I can't tell if an enemy is in front of me or not. Not a major issue outside of faster sections where it kills all forward momentum.

Overall $5 USD is a steal for this game. It could easily go for $10.

zeliphlux
zeliphlux

For what's here, the game is worth WAY more than 5 dollars. Hana and the other characters feel great to control and the game never feels unfair either. I'm also a sucker for games that use crunchy pixels and polygons for their art style, so that’s always a plus. Short story short, get the game, it's pretty neat.

Earth Rock and Stone
Earth Rock and Stone

This feels like a sonic-like I saw in my dreams. It´s a nice challenge for a day where my body needs rest.
Replayability mostly comes from learning the levels fully and getting the collectibles and no reset runs. You still get S-rank doing the qualifiers separately.
I prefer the earlier levels, they´re more relaxing.

Banshee Neet
Banshee Neet

Absolutely check out if you have any affection for Sonic Adventure or Mario 3D World, as this game is like a marriage of those two styles while bring its own unique flair and techniques into the pictures. Also looks gorgeous and has the perfect soundtrack.

Quality Gull
Quality Gull

As far as precision platformers go, Lunistice does things very well, it's cute and feature nice retro graphics, movement is enjoyable and precise, like, the simple fact that you can do a spin attack and a double jump in any order makes everything very fluid ! I liked the music too !

Really fun if you're into that kind of things, and on top of that, it's cheap, give it a go :)

Nutty
Nutty

Lunistice is a game I really, REALLY wanted to enjoy. A 32-bit Sonic-inspired 3D Platformer? It might as well have been made for me specifically, and that's something I really felt playing the demo. But once I got the full game and got to play the rest of it, that excitement turned to annoyance, then frustration, and then finally apathy

On the surface, Lunistice is a fine enough game. It looks great, runs great, has decent music and controls, and all of that should lead to something great. But for this game, none of that matters once you start peeling back the layers.

Something that makes itself readily apparent once you get to the 2nd or 3rd world is that there really isn't a lot to this game. Now, for something that's trying to be "retro" like this, that normally wouldn't be a problem. Hell, one of my all time favorite games is Sonic 2, a game that's pretty damn simple and to the point. But Lunistice takes that a step further by having no boss fights, no story outside of the opening and ending cutscenes (and the optional journal pieces), and hardly any enemy variety. All the game really has is just a bunch of levels. Yeah, those levels can be played and replayed to get higher ranks, faster times (which you aren't rewarded for), and different experiences with different characters. But there's nothing outside of that

And since there's nothing outside of hte levels, you'd think they'd be polished to a fine sheen, but they aren't. In fact, the longer the game goes on, the more just plain unfun mechanics it throws at you. Balloons with wonky physics in the 3rd world, rhythm sections in the 4th world reminiscient of Beep Block Skyways that are overly punishing, grind rails in worlds 5 and 6 with some of the worst hit detection I've ever seen, and disappearing platforms in the final world that disappear FAR too fast. All of these and more just serve to make later levels far more frustrating than fun, especially if you're going for 100% Ultimately, it's because of this frustration that I gave up on 100%ing the game, and it's this frustration that killed it for me

Like I said, Lunistice is a pretty game with fun controls and fun music, but none of that matters if the only thing the game has to offer, those being the levels, are just unfun. I wanted to love this game. I wanted to see the fantastic 32-bit platformer that everyone else did, but I just couldn't look past the glaring flaws

4/10. It's a notable first effort, but it's too rough around the edges and has too little to really offer

Nipah~☆
Nipah~☆

The best retro 3D platformer I've played in the past decade.

It's short, but at $5 it's pretty cheap. Honestly I would have easily paid $10 or $15 dollars for it. If I had to describe the gameplay it's like a cross between Sonic and Crash but it controls better than both imo. The demo does a good job of telling you what you're in for.

My time as of this review is 2.7 hours but this was only my first playthrough without getting all of the collectibles or completing levels with a perfect score. Regarding how much additional content there is: After you beat the game you can replay the levels with a couple of new characters with different movement + their own unique final level.
So that's enough to last you maybe 7-11 additional hours if you're a completionist. Factor in a couple more for achievements.

The game is great for replayability and I can't wait to 'jump' back in, 10/10

TerraBl4de
TerraBl4de

Absolutely wonderful little game. Solid controls, amazing level design, no backtracking for collectible, you can get everything in one go if youre good. Enjoyable music and colorful retro-style graphics. Even if this game was 10$ instead of 5$ it would stil be absolutely worth it. Is good.

Two Gun Moomin
Two Gun Moomin

An alternate universe Sonic game for the Saturn, with the key ingredient being that it's good instead of bad. Short and sweet with a lot of replay value. No-brainer for $5

Nitpick: The lack of texture warping and fog makes this look a little too clean for its 32-bit aesthetic.

Mightymidget95
Mightymidget95

I wouldn't recommend this game. The controls are very floaty and slippy, you could land on a platform and just randomly slip off for no reason. Also it's a bit glitchy as you can just go straight through certain objects like rails next to edges which should stop you from slipping but don't. I think this game was purely made for speed runners only and any one looking for a casual experience should definitely give this one a miss.

tylersticka
tylersticka

Lunistice really surprised me. The levels are fun and varied with plenty of secrets, the 32-bit aesthetic is well executed, and the soundtrack is very catchy. But more than anything, it feels really good to control. I'd recommend it to fans of Sonic or Spyro the Dragon.

sly-garf
sly-garf

The game nails everything it sets out to do. The gameplay is fast paced and rewarding to master. I'm tempted to go back and get faster times per level. The player has a great amount of air control, meaning it's easy to get wherever you want to go. The player always runs, but the addition of a walk button is a great choice; It gives an extra layer of precision toward landing tough jumps.

Each of the main "Dream" are fantastic, with my favorite being the fifth. Each has fantastic music, gorgeous aesthetics, and unique level gimmicks. The unique platforming you do from level to level help keep the game fresh and fun.

KING
KING

This game came up in my daily discovery queue and I am glad it did. It is an excellent game in every way. It is super polished with great movement. Old school creative level design and perfect soundtracks to accompany each level. I would have gladly paid more for this experience as you can tell a lot of effort went into this game. I have nothing bad to say about it and I highly recommend you least try out the demo!

Edit: I voted for this game under the award of outstanding visual style!

LanusFoxea
LanusFoxea

Very fun and captures the same gameplay and essence of a 90s platformer. Graphics are spot on to capture that 90s feel but with a twist of modern day. Perfect game to chill with and to vibe to while listening to the music.

Blodyavenger
Blodyavenger

Lunastice is a simple and wonderful 3D platformer with great controls, fun gameplay and great visual style. It's a game you'll hardly put down once you start playing it. And it's CHEAP, even too cheap for what it has to offer, GRAB IT ASAP!

Sharky
Sharky

We live in a world that horribly misunderstands what a game is. They think it's bigger, badder, and grander. Spending billions upon billions for the best graphics to wow investors and often forgetting the core of what a game truly is.

Lunistice gets it. It understands what a game is more than any triple A blockbuster corporation ever could. It's fun.

What a silly concept right? Fun is such a subjective term. I mean a lot of triple A games are decently fun so what makes them fail on a fundamental level compared to Lunistice?

Soul. Love. Passion.

Indescribable things and yet here they are in Lunistice. Nothing feels hollow or without reason. Mechanics I was skeptical about in later levels stepped up for course 2 and showed me they had reason to belong. Nothing felt like it was put in just because they needed to check off a spreadsheet list. It feels fun. It feels refreshing. It doesn't try to be anything more than what it should be. It knows what it needs to be and who it is.

In an industry that tries for all of it's might to crush competition and squeeze out the heart and soul of anything for an extra dime, this game shows that all you need is a good design and love to make something special.

It genuinely brings tears to my eyes that I can really still feel the same love I felt when I was a kid today. Thank you A Grumpy Fox for reminding me that there really truly is hope that passion and purpose still exists out there in the industry. I look forward to what you give us next.

Daiyousei
Daiyousei

I tried out the demo for about 10 minutes, and that was all I needed to fall in love and purchase it. Honestly some of the most instant fun I've had playing a singleplayer game in awhile, enjoyed every second of it. Visually charming, controls well, soundtrack bops, level designs are super cute. Easy recommend at this price for anyone who loves platformers. Also should be Steam Deck verified, because it was perfect on there.

Ostrich
Ostrich

A fun, challenging platformer that takes elements from the classics. Such as spin attacks like Crash, Rail grinds like Sonic and jumping puzzles like Mario. It's short. But there's decent replay value. There are 3 characters to play with (after beating the game once). Each character changes it up a little to keep it interesting. You can't go wrong for $5. Also, it runs very well on the steam Deck.

ArashiS9
ArashiS9

The game is really good if you like 3D platformers. The limited graphics make it feel like a DS game, and I really like that. The controls feel really nice, as do the levels. The isn't much I have to say outside of that, aside from me wishing there was bosses/more enemy variety. But outside of that, really solid game.

Melwing
Melwing

A very well crafted 3D platformer. I have to be careful with these because a bad camera = motion sickness for me, but this is pretty smooth. I've had a couple of slippery-ness issues jumping onto a few small platforms, but that's probably my terrible reaction time not the game.

Great music, great graphics, great options, super cheap price. 100% thumbs up

MAGNETIC DOG
MAGNETIC DOG

It's such a pretty and charming game that emulates the style of late 90s platformers so well, it's just too bad that I happen to be absolutely terrible at it. I still love this game though, it makes me feel super nostalgic because I used to watch my older sister play games like this when I was a little kid.

Fawndue
Fawndue

Simple, solid platforming. Nothing more you could ask out of a platformer.
Well done to the dev, you did great! I 100%ed Hana's story and was a blast to get all the S ranks and collect all the secrets. I look forward to your next project.

Gren
Gren

This is absolutely without any doubt the best true-to-form platformer I have played in years. Functionally and aesthetically it is pared back to just what makes the genre fun. It pulls off the Saturn/PSX era visual styling superbly - really feels like a lost Sega Saturn game.

My family and I sat together passing the the controller back and forth taking turns like old times. Before we knew it, the game was over and we still wanted more. Here's to hoping!

Luke
Luke

There are a multitude of positive reviews already, so I can only chime in and highlight some of the best things again:
- really well done "rail sliding" mechanic
- speeding through the levels just feels nice. Better than most recent Sonic games
- controls are absolutely on point
- impressive feat for a single person developing the game

Dextrose
Dextrose

Really great while it lasts. It's a five buck game so you can kind of expect the scope to reflect that but the game is both fast, fun and fluid with how it controls and the level design. Having some sweet tunes on top of that helps a lot as well.

Professor Icepick
Professor Icepick

Lunistice feels like the kind of game that some enterprising developer might've released on the Saturn, had they known that there was never going to be a true 3D Sonic game on there. I absolutely adore the low-poly visuals, which almost have a vaporwave quality to them, the soundtrack is exactly what I'm looking for in video game music and if you're willing to go for all S-Ranks, it lasts a remarkably long time for a $5 game. Definitely worth checking out for anyone who enjoys 3D platformer.

badyherz
badyherz

This game is pretty awesome. And I love that you can replay the game as different characters.
The platforming can be really challanging at some points but it's still fun. I love the art style and the characters themself. They all look so beautiful. I only wished the story part could've had a bit more, because I was really interested in the world building. If you like a challenging, beautiful, 3D platformer this might be somthing you wanna play.

EnilaDep
EnilaDep

I really enjoyed this game and the levels have a lot of replay value to them.
The three playable characters are great and I enjoyed how each level was built around their different abilities, I also like the use of characters from other indie games in addition to the main character.
I think this game is worth the asking price and am excited to see more from this developer.

Corny1799
Corny1799

Earlier tonight I was scrolling through the platformers category for a game to possibly buy. And I saw this game pop up there and it had a cute furry looking character on it's cover. And that made me click on it curious to see what it is. Because yeah I'm a furry so what. So anyways I saw that it had a free demo to download so I downloaded it to try it out. And instantly I was sold on it from the demo alone. So after completing the demo. I was like yeah I'm buying this game. Best $5 you could spend on any game in 2022. The game is fun. I love the platforming. The retro look to it. And how even though it looks like a Sega Saturn game. The gameplay and controls play and feel just like how a game today should be rather than janky 90s stuff. It's amazing and plus you get a lot of game for $5. I highly recommend anyone to give this game a shot.

Smellysmeagle
Smellysmeagle

The best 4.99 you can spend on video games in 2022.

A very cute, fun and addicting arcade platformer with a good soundtrack.
Short and snappy, overall the game took me 2 hours to beat but I'll be putting some more hours into it to get every S rank.

Though it is a short game, it's grading system for how you've done on a level is based off of how many collectables you pick-up alongside your number of deaths, so it is super encouraging of you replaying every level to unlock the extra content.

If you like colourful games like: Nights Into Dreams, Toree 3D (Unlockable character in this game btw) or Mario 64 you'll definitely love this one.

For a year of work the dev has made one fun as hell game with a great level of polish and they should be really proud.

it's cheap and fun.

o.fredes
o.fredes

This is a near perfect combination of Mario and Sonic. Graphics-wise, is a feast for 90s gaming, reminding us a lot of the Sega Saturn and PlayStation. Very fun, very beautiful, very cheap. Just buy it

The Other One
The Other One

I don't have nostalgia for "a game like this" but it's really fun even without that! Although it only took me around 3 hours to complete the game, there's plenty reason to go back through and 100% all the levels.

CoolDan
CoolDan

this game pretty much gives you the worth of its price ten-fold just from how good it is in terms of quality and quantity of the content you get, each part of the game doesn't drag out for too long, never lulls, controls well, sounds good. it even has the drop shadow that newer platformers use so you can actually see where you're going to land (this is a weird thing to mention but it is unironically a game changer)

game good. buy game. big value

aluraune32
aluraune32

a fun, clever game!

really well balanced, main routes are not too hard and no penalty for dying means optional challenge sections for collectibles don't feel punishing and terrible like in so many games. plot is nothing to speak of but who cares, it looks great and plays great! love how every stage looks, and each one has fun gimmicks

SoshiPlayZ
SoshiPlayZ

It's not a bad game, it's not that good either. You can easily beat this within 3 hours. I love what the game offers... but I wish it had more things like boss battles. You don't need a story to make a good game or voice acting for that matter.

I just feels like alot of elements are missing. I know it was made on short time and it's impressive for whats been done. I think the world 6-1 and 6-2 seam kinda bland It's just a montain with wind mechaics and annoying platforming parts E S P near the end of 6-2. It wasn't hard I just kept messing up the secret path.

I was hoping there was a lava world or a snow world with ice physics... but atlas we don't have that. I would only buy this if it was on sale... If you like games that look old or play like mario galaxy then go for it. I really liked the final world and wish the game was more like that near the end.

Serelia
Serelia

A pure joy to play. While not very long, Lunistice is an excellent example of quality over quantity. Had this game come out in the era it's so inspired by, it would've been a instant and massive success and held onto the same long term fans as Sonic or Mario. If you hold any Nostalgia for early 3D platformers you would be doing yourself a huge disservice by skipping out on this hidden gem. It's only 5$ and feels like the perfect antidote to modern gaming lazy annual releases and battle passes. This game isn't trying to make a ton of money, It's trying to be a great classic game. And it succeeds wonderfully.

Anarchs
Anarchs

A cute game that you can just enjoy and relax. Thanks to the lack of time limits or penalties for deaths. Or you can take a bit more seriously and go for the 'S Ranks' (no deaths + all collectables). Plus the great retro art style, impressively tight controls and fitting soundtrack.

If the screenshots and trailer have you wanting the game then their isn't really anything here to dislike.

A game that is definitely worth the price tag.

yifan.tan02
yifan.tan02

I just love this how this game perfectly executes what it sets out to do. It's a level-based 3D platformer, with levels designed to be replayed for better time, getting collectibles, and no death (like the Toree games if you've played those). And it just executes this so well! It controls and looks great. Every 2 levels, the game introduces brand new mechanics and a different level theme! The levels generally have set pieces and optional paths for high tier collectibles! It really exceeded my expectations.

Astinkylittlething
Astinkylittlething

So, going off what I have learnt from inside the game only, this game was made by a twitch streamer with help from several other people, & the goal originally was to make a game in about 30 days, but then decided to continue improving and adding to it.
I didn't realise this when I bought it, my brain was just like "Ooo! platformer- BUY".

Now that I'm aware of this, I have a much better idea of what I think of the game.

I... don't like this game.
That's not to say it's bad! considering the development of the game and its pricing, I would bet many people would be happy enough with the quality they are getting from this game, just not me.

Minor spoilers, & I'll cover the parts I consider big spoilers.

So, brief overview:
This is a retro-style 3D platformer where you play as some tanuki named Hana. You go though many differently styled levels, with 2 stages each, and attempt to collect paper cranes, avoid weird creatures & get to the end, in order to get a higher score. The game is fairly quick to complete, taking me 2.5 hours to get through.

World & Platforming
The level designs are very cutesy & retro-looking, though can appear very scrambled if you look at certain sections of them, which may lead to some people getting lost or confused. With how fast-paced the game can be at times however, you may not notice this as much.

The platforming, depending on the stage, can be very fun & unique. As you enter different level designs, more small mechanics are introduced, like beach balls to bounce on, or geysers that shoot you across the map. Despite appearing unimportant, they help diversify the stages, giving players more to focus on & preventing them from tiring from the game.
One of the best things I think the game introduces is mechanics that change the entire rhythm of the platforming.
For example, the cake stage (whatever it's called) uses a beat system with follows the beat of the music. Platforms will turn on & off, knifes will pop out the ground, & rolling pins will roll across the ground, all depending on the beat count. This was one of the biggest factors that kept me interested in the game.

However, this game does not keep up this diversity and begins to become somewhat repetitive.
For one, you will only ever see 4 types of enemies on all the stages. They will be the only other obstacle in your way, other than the platforming. They do not change the way they move or interact with the environment in any way.
I would've liked to have seen some change in what I faced as I was platforming to give me a bit more of a challenge as I went on, though I did not see this.
Two, many types of platforming mechanics are reused (which is understandable & OK if implemented right), such as the grinding on rails mechanic, speed up runway, or random purple boosters.
This is an issue, as most stages are provided only a couple additional mechanics to make up for this reuse. leading to them suffering from repetition. Additionally, these assets may not fit the design/feel of the stage. Random purple boosters in the sky can be odd to look at & use in any level.

Player Character Mechanics
You play as the character in 3rd person, with a camera that has the vertical axis partially locked.
Immediately this is annoying, as it can be hard to identify where you're going if you are going up a vertical climb.
This can be fixed (slightly) in the camera options by turning off the vertical lock setting, though you are still partially restricted from looking up, but not so much when looking down.

You have the ability to attack, jump twice, & attack in the air to gain a small amount of height. Other than that... you can hit a button to walk slowly. This works completely fine with how the platforming levels are designed, I never had a single issue with these mechanics when used in the game's levels.

You have 3 hit bars, which go down when hit by the enemies or some world hazards. I believe this is unnecessarily big, as the enemies you face are not strong enough to be able to hit you 3 times before you defeat them. I've only ever died once from losing health this way. Implementing a way to reduce ( or maybe even increase) this would've been a nice addition.

When you lose all your health, you restart at these gateways that act as respawn points throughout the stage. you don't run out of lives, but you do lose your score at the end of the stage. I would say that this is for the best. I would probably lose my mind if I only had, like, 5 lives.

Music
I would describe the music as upbeat & dreamy, which slowly becomes more action-packed as you go up the levels. I would consider the music one of the game's biggest strong suits, each piece of music fits its stage perfectly. It complements what the game is trying to achieve very well.
I especially like what was done on the 2nd melancholy level. It starts off... pretty creepily silent, but as you do certain actions in the level, parts of the music begin to show themselves. If this didn't start off silent, and was used maybe as a way to encourage playing better somehow (like ramp up as you collect cranes), that would be an A+ mechanic to me.

Big spoiler ahead, be warned.


Plot
Through the gameplay, you play as a cute tanuki in a adorable pixelated world filled with goofy creatures that roll & sit around, with beautiful music which accompanies everywhere you go.

So would you say that a dark underlying plot about some 'moonfall' apocalypse, joining a recon unit & creating some project to save the world would fit this game well?

No?

Well the game developers thought that that's EXACTLY what this game needed!

As you go through the stages, you can collect parts of Hana's name, like in Donkey Kong, which allows you to collect a key at the end of the stage, which can be used to unlock a file at the end of the next stage (once you get all parts of her name in that one).
You can then read the file from the level you got it from on the level select screen.

The contents of the files references some person joining a recon unit, 200 years passing, their leaders sucking at preventing the world from ending, & a bunch of other terrible stuff compared to the cuteness of the actual game...

The only reference to any of this is at the very start of the game, where you get some "IN A WORLD" sounding narrator talking about some project, & the very final level.

The other levels hold no gameplay that could tie in to this story whatsoever.

It is just completely unnecessary. I would've preferred if it had been entirely left out. If you're gonna do a twist narrative compared to the presentation of the game, then tie the gameplay into it. An example of a game that does this well is DDLC, where it begins to lean heavily into the underlying plot, making it the entirety of the game's 2nd half.

It felt like I was missing 90% of the story when reading, too. It was like it was an inside joke or something. So much plot for no reason, it was as if it was referencing another story/game.
Hell, maybe it was! but I have no clue!

All this story serves to do is provide filler to keep the player tied in. It also fails to provide an adequate ending to the story you're provided.

The last stage is about the character trying to remember who they are, in some entirely white platforming level. In the end, you enter some portal, and it then shows where your character woke up at the start, and the character is no longer there.
THE END.

That's dumb. I hate it.

So... why do I recommend this game?
Well, this isn't EA, It's a very small group of indie creators who work an additional job. All of what I have criticized, although relevant (according to me), is expected from the group type that made it. They should be proud of what they have created & have encouragement & help to be able to continue making new & improved games.

Ok, out of text. Thanks for reading all my bullsh-

Quickhand413
Quickhand413

A really fun little game. It controls really well, lots of vibrant locales, and if you go off the beaten path to get everything a level has to offer, you'll start to get the feeling there's something under the surface at work here. Gave me similar vibes to the Toree series, but with stronger graphics and more expansive levels. Took me just under 3 hours to fully complete the main story. Only real gripe here is there's only 3-4 enemy types across all of the levels, they started to get old after a while.

Turns out this is secretly Toree 3, you can play the entire game as the funky lil' duck once you finish it with the main character! 10/10

CyberKaku
CyberKaku

The gameplay feel of the Sonic Adventure games mixed with the classic blocky low-res graphic style of the PS1 era. The result is so charming and adorable, it's hard not to have fun with it.
You run through colorful stages, collecting items (and some secrets if you explore the side paths), and bashing enemies until you reach the goal. How fast you can do it depends entirely on your skill, since the controls are simple and easy to grasp, and the layout of the levels (save for some of the final ones) is entirely in view, so you always know where you need to move towards.
The only complaint I have (if you can call it that) is that sometimes you can slip when landing on the edge of a platform, or when you need to move away from the edge, but give a step towards the edge before moving in the opposite direction. But that's something that happens in most platformers, so it's hard to blame the game.

A solid 9/10, must get if you're a platformer enjoyer.

Microsoft Office
Microsoft Office

Simple-but-satisfying platforming. Not terribly difficult, but still has a handful of perilous situations.

Story isn't too in-depth, but provides just enough intrigue in a "less is more" sort of way.

Only a few hours to complete, and delivers a good amount of solid gameplay without overstaying its welcome & getting too stale.

Charming low-poly style that is quite refreshing to see (full game has hi-res option, if the pixelization is bothersome). Delightful music. Good variety of venues to keep things visually fresh.

I really appreciate that this game has a demo; more games ought to do it. Definitely worth the $5 for the full game if 3D platformers are of even the slightest bit of interest to you.

CheatFreak
CheatFreak

Lunistice is an indie 3D platformer with mostly linear stages, very refined game design, very tight controls, a respectable amount of replayability, and a pleasing low-poly aesthetic. I highly recommend it, it's entirely worth the 5$ asking price. Full Review Below.

In Lunistice, you play as a tanuki named Hana, traveling through stages in a world of dreams (or something like that).

Hana moves with the complete 360° of the analog movement both on the ground and in the air. She can jump, double jump, and perform a spinning attack. She can also spin attack once after leaving the ground, either after or during jumps. Spinning at the same time as starting one of her jumps makes you perform an extra high jump. This is best used in mid-air with her double jump, generally, but in truth, there's a sort of proportion to how the jump arc works based on the amount of time between the jump, her direction and velocity that results, and when you execute your spin. Spinning and jumping at the same time will maximize immediate height in the jump. However, spinning in mid air further out from the last jump will typically just slow Hana's fall slightly, allowing you to gain a bit more distance sometimes, or give you some hang time to move above a platform while in the air. The full 360° analog movement and complex air movement are the bread and butter of this game's mechanics, and make controlling Hana an absolute blast, and it opens the levels up to some very creative shortcuts.

Every stage has two acts, and in each act you have 3 main objectives. Firstly, you can collect all of the floating Origami Cranes, of which there is usually 100 or more of. Second, you want to beat the stage with as few deaths/resets as possible. At the end of a level, you are given a rank on both of those based on how well you did, which are averaged together to give you a rank for the level overall. S being the best, and D being the worst. If you want S ranks, you need all of the cranes and 0 deaths. That's right, you'd better get good. Luckily, for the not yet so good, every act has plenty of checkpoints and you can pause and return to the last one you touched anytime you want.

Lastly, in every act there's also 4 letters you can find that spell out "HANA", found on hidden or slightly out of the way paths. After collecting them, an extra section at the end of the level beyond the goal area will appear, allowing you to collect either a Key in Act 1 or a Note in Act 2. Doing this is not part of your rank, but completing these does offer some insight into the game's plot in the form of readable email logs.

In addition, every stage tracks your best completion time, meaning- for replayability, you can challenge yourself to beating your own best times, something every Sonic fan probably is familiar with. Also, on replayability, the game also features two additional playable characters, each with quirks and unique mechanics, I won't go into details here, but this is another boon for repeat playthroughs.

Moving on from gameplay, Lunistice deliberately has a very low poly, low resolution look- emulating something you'd expect from a Sega Saturn, PlayStation, or Nintendo DS. Unlike those systems, however, it targets widescreen at a rock solid 60FPS, even on the Nintendo Switch port, and this buttery smooth framerate contributes a lot to game feel here. It also has a pretty solid, albeit, not super memorable soundtrack. I wouldn't call it a weak point exactly, on the contrary in fact, it fits the game very well- I just don't think I'll be listening to any of these tracks outside of the game. So, musically, it's pretty good, but not outstanding. The game does have a story- but I've been deliberately not talking about it. It's very minimal, and it's best left unspoiled I feel.

Overall, I love Lunistice. The game is fast paced, mechanically rock solid, and incredibly fun. As a veteran to 3D platformers in general, I can definitely see influences of a multitude of other mascot platforming games in this game's design, but this exact blend isn't something I've ever quite experienced before, and it really leaves quite an impression. I really hope to see more 3D platformers from this developer in the future, and I'll no doubt be revisiting this game many times. Both on PC and on Nintendo Switch.

I can't recommend it enough, it's absolutely worth the full asking price of 5$. Frankly, it's so good, it could cost twice or even thrice that and it would still be getting a glowing recommendation from me.

arronfowler1
arronfowler1

Well worth the £5 spent! The gameplay of this game is so addictive. If the developers take the time to make a fully fleshed out sequel with more levels - and boss fights - I feel they will have a 9/10 indie game on their hands. So far, I can only dish out an 8/10 for this game because the length is a little too short, but overall it is a charming platformer with a lot to love about it.

Graphics: 9/10. Those Sega Saturn style pixels in HD are beautiful.
Gameplay: 10/10. Addictive, fast paced, and insanely fun.
Sound: 7/10. Nothing really stood out, but nothing really feels like a stinker.
Length: 7/10. Roughly two hours long on the first playthrough, but the replay value on this game is through the roof; Lots of highscores and rankings to beat.

Crazy Box
Crazy Box

Extremely tight, short, fun and beautiful looking 3D platformer. Well worth the price - though it only took about 12 hours to 100%, and that's because I'm bad. Solid soundtrack. Amazing visuals. Tight, simple controls. More of a platformer than a collectathon, though I'd play an entire game made like the secret bird character's final stage.

SechzehnPferde
SechzehnPferde

What can i say that hasn't been said?

Lunistice is plain and simply a whole lot of FUN.
With Jump n' Run GAmes for me personally, its all about the flow of the Gameplay and the controls.
The only other Game that gave me the feeling of "Yeah, this feels right" is Super Mario 64.

Its hard to get more quality entertainment for 5 bucks than with "Lunistice"

Ramelteon
Ramelteon

I prefer 2D Platformer. But the guiding for Collectibles in this Game and the balanced difficulty is extremely engaging and quite fun.

I can only comlpain about two things.
1. the Pyramid Enemys chasing you everywhere..... I mean it is a good design choice. But I just hated them :/
2. The fact that I have to jump of some waterskating rails and to stay on some to get launched.... My Brain never got used to one or the other
(Yes I focus on the bad too much)

But overall it's a complete fun and inspiring Game
9/10 even without Foxes

yardleyart
yardleyart

Very cool game. I love this art style and I'm glad to see games that aren't all about super hd graphics.
This is an incredible value for just $5. Its fun and pretty to look at. Who could ask for more out of any game?

PurpleXVI
PurpleXVI

I feel a bit bad giving Lunistice a negative review, because I really don't bear it any ill will and it has a lot of good things going for it. A chill soundtrack, nice visual design, clearly a good deal of love put into designing it, etc. but... for something that brands itself as a casual and relaxing experience, it makes me have a death grip on my controller. It's like EVERYTHING has ice physics, and every second platform is slanted at an angle that makes movement physics on it act just a bit unfamiliar, and every drop is an instadeath reset-to-checkpoint.

I don't feel like every platformer needs super precise physics and controls necessarily, but I feel that if you have controls like Lunistice's, you should also be a bit more generous with platform real estate and maybe have pickups(cranes, really, just the cranes, are there even any other elevant pickups other than the letters and the other letters?) have a slightly greater "magnetism" radius so I don't need to be dead-on to grab them.

I found Lunistice to be a stressful platformer to play, personally.

Kefa
Kefa

I'm having a blast. It runs on the Steam Deck right out of the box at 60 fps without any issues whatsoever. I'd suggest turning off the "smooth turning" option in the setting though as it makes the make feel more responsive.

JONES
JONES

Good game. I have zero nostalgia for this sort of thing, so my opinion isn't being swayed by a pair of rose-tinted glasses. It's just a good platformer with tight controls and a great sountrack. Plus, it's five bucks. Stop reading this and buy it.

Brudisious
Brudisious

very fun platformer.
very fluid responsive controls

only odd thing i can criticize is the "rail surfing" sequences. there appears to be a tony hawk style lean system that you have to keep a small notch inside of a bar. however this doesn't seem to affect gameplay. you can just ignore the leaning/tilting of the character in these sequences without consequence. you dont fall off at all... i think the only noticeable thing it does is give a minor speed boost in those sections, otherwise you can ignore it

Spooky
Spooky

This is a really fun, if short game! Really tight mechanics, wonderful atmosphere and beautifully designed levels will definitely keep your attention all the way through. If you enjoy platformers (especially fast paced ones) you'll have a damn good time with it. If it was 10 USD more expensive, it'd still be worth every single penny. Hope to see more from this dev!

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