First Feudal

First Feudal
N/A
Metacritic
74
Steam
68.679
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$19.99
Release date
8 April 2021
Developers
Steam reviews score
Total
74 (492 votes)

Become a real medieval feudal lord: start with a small village and build it up into an enormous impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps, and even lead your loyal peasants into battle.

Show detailed description

First Feudal system requirements

Minimum:

  • OS: Windows 7 or higher
  • Processor: Core 2 Duo or better
  • Memory: 2048 MB RAM
  • Graphics: 128 Mb
  • DirectX: Version 9.0
  • Storage: 600 MB available space
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boboanderson
boboanderson

This is the only game I play when I drink.

I love it so much. Being involved in the gathering/crafting/combat and at the same time telling the peons to do the same . Super satisfying.

Cordyceps
Cordyceps

25 hours of sitting on a chair only to get stunned the first time joining a difficult fight and killed.

10/10, best chair simulator on steam.

FalconerHG
FalconerHG

First Feudal is like a simpler Rimworld in many ways, except for its greatness. It's ok, it will entertain you for a while, but there are glaring issues, mostly involving combat, that made me put it away. Probably indefinitely. When archers on walls just stand there being slaughtered without firing back - every time and even when the enemy is right under their nose hacking away at the gate - then you know something is terribly wrong. There are some interesting mechanics here, but they don't redeem the game.

TNA-[23rdNYV] Pvt. Gordak
TNA-[23rdNYV] …

Addictive survival builder sandbox with battles, really enjoyed playing it with friends. If it was easy I wouldn't play it so much!

PsiloCybinPC
PsiloCybinPC

The game all round is pretty good, it's just annoying playing as the lord, I have no idea how to deselect him and I just never want to use him. I get it though, when things are not working correctly this is how to get things done, maybe just fix your game so you don't have to play as the lord ? The ability to drop items when things get full and collecting wood would just be slower with no tools, ect.

Redneck Philosopher
Redneck Philosopher

Offline playtime. tl;dr version is that it's not medieval Rimworld which I was hoping for. Not a bad game in of itself but not what I wanted.

Karo
Karo

1. The progress felt slow and the tech tree choices were weird. Your men will sooner know how to make a copper weapons, than how to build a simple dirt road...

1,5. ...but that choice is linked with the intended way of play: rather than build a village, you should build a castle. Game doesn't tell you that. Instead, it makes your life harder for playing how you want and not how it was designed do play.

2. Sounds and music desings in FF are memorable. Because it's painful to hear them. You'll need to open up the build menu fairly often and the sound of cutting wood, that accompany that action, will drill into you ears - same with every other sound for opening menu tabs. When your character get tired, you'll hear very very creepy and loud breathing. The music does not match what happen on the screen and it's just plain bad. If you can ignore all that sound and music choices, or play with your own music, good for you.

3. You probably will find something valuable in this game and a few hours of fun, because gameplay is not horrible.

4. Although there are some questionable game choices - like, when you get to know fishing, you can build a fish traps. But they work only on the whirlpools on the water. It should be also build one tile next to land, so your builder and fisher can reach them. But the whirlpools will not always spawn next to land tiles. In my game, they spawned on the middle of the lake.

5. Fighting with the bow is useless, just don't pick it up. It's too slow.

6. I also wish there was other way to illuminate the buildings than building campfire in the middle of a room. And maybe some other decoration options than a pile of rocks. But that's just me.

7. Don't pick up the map with the mountains - you cannot get through them, you cannot mine the way to other side of the hill. The same goes with the river maps - you cannot build the bridge. Half of my map was inaccessible, because it was on the other side of the mountains. I didn't know this, when I started play.

Overall, if that game was on early acces, I would reccomend to wait for relase, because I would believe this game has a big potencial. But it was relased in 2021 and I don't think it's worth the price.

Timmy the Tooth
Timmy the Tooth

It's not a complete waste of time, but at the price point ($20USD) it's not even close to worth the cost. There are some silly design decisions (pottery research is way down with iron, cellars must be built indoors or could be struck by lightning like other storage, simple roads come after metal tools/weps, etc.) If you can get this one on sale for $5bucks (75%off) it is probably worth picking up to check it out. I can't really see this monopolizing much of your time when there are SOOOO many better options out there in or below this price point.

Gundies
Gundies

Good co-op game. The UI is a little wonky, but it's otherwise fun.

John snow
John snow

good game slow at firstbut once you get going it good

PeyoteCoyote
PeyoteCoyote

Like others have said, similar to Rimworld, just less to do.

HoloMazer
HoloMazer

it´s worth to buy it , but when you haven´t a tactical mind it´s hard for you to survive long on the default settings.
However it makes fun to play and it´s good to come down

Respite
Respite

Fun, and works on my crappy vacationing laptop, which few things do. Great game for those budget PCs

Akipuff
Akipuff

It's a nice little settlement management game but I think it should have more things in it. Like, female settlers would be nice. And an easier building tool would be nice too.

Tyrownious
Tyrownious

constant crashing with no fixes tried several times and gave up on the game to wait for a while but never gets better don't recommend

Gasten
Gasten

very fun builder with lots of updates!

Nelgoth
Nelgoth

Good game. Well supported by the developers, fun mechanics for village maintenance, and a good tech tree. The game does a good job at creating a need to make new buildings and maintain a good stock of resources. It is a great balance between defense and constructive building.

Trapp Daddy
Trapp Daddy

Good to lose a few hours in now and again.

It is also updated fairly often.

azureblaze4
azureblaze4

really bad ai, the ai keeps saying there's no where to store items when there are barrels assigned for that item with a storage of 2000.

The ai can also glitch out from this even after removing the items from their inventory, they won't do anything until you refresh their asigned job roles switching it to something else and back.

The events are very dull and most of your time is spent remaking tools because your peoples tools apprently break like after 3 swings.

99% of this games content is replacing your units tools they break every minute.

Soldaritus
Soldaritus

At this point the game needs a lot of work namely the villagers only do something once. After that all they do is stand and tell you they have nothing to do and there is no space. If the game needs you to follow a script it doesnt tell you and good luck figuring it out.

Wegadin
Wegadin

An excellent 2d feudal colony simulator. The tech tree gives a good sense of progression, and the management is quite fun!

K-Fed
K-Fed

Honestly I really wanted to like this game, but the micromanaging required is insane.

Universum
Universum

Overall, I recommend it, its a fun game.
Its still has alot of issues.
-You can't remove floors placed under buildings and walls without destroying the buildings.
-AI pathing has issues with roads, they will not use roads you place picking shortest path instead, with roads shortest path is not the quickest.
-The builder IA will only grab 20% of needed resources to build when 100% is available and its has plenty of storage space, its a pain when he is doing a far away job and just wastes time.
-Where there are roads you can't place doors, there is no bonus speed for floors so it makes sense to have them in buildings but building looks terrible.
-The walls are wonky, the games grid based but walls are 1/4 so placing walls gets messy as the game tries to work out how to place walls, walls should be grids, there is no point to having them 1/4 size, you can't place anything in the saved space so everything just looks off.
-If your removed a curved road or wall the walls/roads around it so not correct themselves to account for the bend not being there, so you have to remove them too and rebuild them as straight roads or your walls/roads look weird.
-When placing floors after a building is placed there are sometimes spots your builder can't reach to place floors so then you just have this permanent resources required notice where the floors are and there is no way to remove it as, there is no way the builder can build it and there is no way for your to remove floors other then destroying that entire section of the room.
-If a villager does not have anything do your get absolutely spammed with notices about it.

I'm sure there more stuff im forgetting, yes this game still has alot of kinks but iv played it 18 hours so clearly im enjoying it. Also as far as i can tell there is no end game, its just get to the end of the skill tree then close the game.
Just to note Early Access means nothing to me anymore, if your selling your game for money im going to judge you as a full release. Its a close call with all the bugs and issues but im still enjoying it so, its gets a thumb up from me.

Einar
Einar

This game for me took a wee bit time with a few restarts to get comfortable, enjoyable.

The research progression is a interesting take... Research system is based on being active by having crafter's, cooks etc. Like for example ya gotta chop wood and make planks to move on and get knowledge to build wooden beds and walls, floors. At first i didnt like the concept but it is a different take to research.

The In game Encyclopedia is very useful, helpful.

Would i recommend this game in the current state? Yes i would. Give it some time and it grows on ya.

I am looking forward to new updates, and content.

AkkiGinryo
AkkiGinryo

It requires thinking, ideals, and just organization.

baldspice
baldspice

A fun colony sim. Can be slower in the end game but very fun

hauk70
hauk70

In more than a year, an update came out with a bunch of languages. Do not spend money on nothing

Meerschaum
Meerschaum

Fun if you like the micromanaging squad-level base-management genre. Some missed opportunities in the interface department for streamlining and organization, but it's hard to put my finger on where - the interface is solid. A little counterintuitive, but the quest chain will lead you towards the right path.

Overall, a solid little game that isn't as slick or evocative as Rimword, but still fun. Get it if you're a fan of the genre.

Lord Comissar Alexer
Lord Comissar Alexer

Interesting Survival-Colony Sim with an nice soundtrack. So far i can recommend it for those who are interested in such games.

Insanitycoma
Insanitycoma

its an interesting concept and captivating to say the least though i would like to see a few changes when it comes to the person spawn rate during late game

badnesso
badnesso

I'm giving this game a thumbs up because is original and finished. I experienced no bugs while playing and found the player toon neat in that your equal to the enemies and your own guys..your character can equip gear and chop trees but at the end of the day your not out their slaughtering hordes. Its similar to other colony sims and is generally very basic with a small limited map that requires some resource management so you dont over hunt or chop all the trees. Other than that the gameplay felt dull the whole time. Nothing I did felt rewarding and mostly it was just about getting prepared for the next wave of baddies. Which enter and attack in a train style mob so you just build like its a tower defense game and push them into narrow hallways.

Originality 6/10
Graphics 3/10
Combat 4/10
Base Building 4/10
Crafting 5/10
Finished Game 10/10

fallimar
fallimar

Fun settlement builder. Not too bad on the learning curve and customisable difficulty.
Responsive devs, reported a bug in the evening and it was acknowledged and patched by morning.
Could use a few tweaks, resource management can be a bit janky sometimes but it's early days.

If you like old-school graphics with solid gameplay, give it a go.

Elstine
Elstine

I've come back to this game quite a few times, there's something rather enjoyable about it and it took me awhile to find what that is. I believe it's quite simply hope. There's a lot of potential to this game to be something truly great - there's a solid foundation. With a bit more TLC, there could be a great deal of complexity added to this that'd make it work many many hours of playtime. At the current state, it's an advanced idle-clicker, I'd say. Where I currently am, I essentially do not have to get up unless my peasants forget there are 4 barrels for wood, and they refuse to place it in there.

All and all, a good game and I hope more people give it a try so the developer can have some more resources for it.

Lurgen
Lurgen

This is a pretty good game, especially for a work in progress. Think RimWorld with Feudal in place of sci-fi. There is a lot of micro-management involved early game, and the building options are a little clunky but it feels about right to me. The challenge is variable, with a good slider-based difficulty system so you can pick and choose how brutal it will get (and yes, it gets stupidly brutal later in the game).

I have big hopes for this as it develops.

bored_o_mir
bored_o_mir

I found this game after exhausting many other "colony sims" that I truly loved and enjoyed (Rimworld, Oxygen Not Included, Factorio, etc). This game is different, but similar, with related gameplay and much less polish. I enjoyed this game and thought it was worth the money, but I found some aspects really annoying. This is expected, given the "early access" state of the game. :)

I kept a list and didn't see another way to provide feedback, so here it is:
- QoL: Can't move buildings or copy settings from one building to another. This means lots of manual re-creation of build orders or storage configurations. Similarly, no "pipette tool".
- So many typos and instances of bad grammar. "stripes" instead of "strips". "commet" instead of "comet". "equiped" instead of "equipped". etc.
- Animals don't breed fast enough to maintain their numbers. Even with full feeding troughs, full science tree and some of the infinite upgrades.
- Throne says that you "do not starve". You do starve. Your hunger just doesn't decrease. If hunger is already at zero, you starve to death on the throne.
- Arrows don't get sold by the trader, even when configured to sell and not in use by hunters?
- Why can't the player's avatar use the trade tent directly? The feudal lord should be able to do all the things the peasants can.
- Event pop-ups during trade configuration reset all the pending changes.
- No control over the types of food that the peasants eat. This means that they might eat the unprocessed materials instead of the combined, cooked goods.
- The items overlay in the top right is convenient. Please make it sort when things are added/removed.
- Can tree saplings only be looted/purchased? Where do they come from?
- Gepetto achievement was awarded WAYYYyy late. Not counting planks correctly?
- It'd be nice if I could report these as bugs with an in-game interface, instead of via my review. :)
- There is a perf that "smears" decor from the surrounding tiles. This is shown on the overlay, but isn't reflected for decor items that you're hovering and about to build. So all my built flower beds show a radius of 5, while my hovered ones show 4. This makes optimal planning hard.
- Woodcutters don't seem to chop any trees at all when you restrict them to "big" size trees.
- Why does wine go bad after 120h = 5d? Shouldn't it get better with time if anything? :D

iavatus
iavatus

Early Access, definitely room for improvement. But good, enjoyable, well worth the price and time. Same vein as Rimworld, Oxygen Not Included, etc. Having broad command of a group of underlings, but direct control over one, is interesting.

And how many games let you yell Bloody peasants! at the screen, when they do something stupid/inconvenient/get eaten by a wolf (see inconvenient)?

Wenju
Wenju

Early access game. as it is now, can't recommend, but there is definitely the potential. Let's hope the devs keep working on it.

Razghul
Razghul

Fresh concept. The settlement management in iso perspective is fun while directly controlling your "lord". Much more complex than it would appear from the screenshots, very active developer answering player requests in the steam forums. Thumbs up ! This game would deserve alot more attention than it gets. Only downside for me is the low frames per second cap due to engine limitations.

Shanty
Shanty

So it's like a Dwarf Fortress / Rimworld type of thing?, But set in feudal times?.... But you've got a main character to roam around as for/as yourself?

Either way, i'd say the thing looks promising from what i've seen of it, albeit perhaps a bit unpolished here and there..

I mean, Who doesn't love Dwarf Fortress / Towns / Rimworld types of things?? No one, that's who!

Rathunter
Rathunter

This is a typical early access money farmer.

Unready since many years, lack of content, balance and usability. Of course, there is no effort to change this from developer side. Instead, they add more languages to increase their farm size.

If you want to spend money to be their lifestock: go ahead :) I will uninstall it now, because I gave it a try for to long to hand it back.

REEEE.org
REEEE.org

Good game, graphics aren't the best but don't ruin the game for me, I wish that actual mods would be supported so people could add whatever they want. Overall this is a really good game! Reminds me of Rimworld in a way.

I haven't played this alot, but I've gone through probably 3 attacks and built a house for sleeping in before stopping. The updates make saves unplayable so that's kinda sad, so I wouldn't overly play this until it's out of early access. Still amazing!

Sturmtiger
Sturmtiger

Despite being in early access game is pretty developed. Still you can find some bugs, glitches or errors but I was really surprised.
At first game was... strange? Didn't see anything like that in a long time. I loved option to be part of village, it's really interesting and allows us to use specific strategies.
We can take part in battle when raiders attack our village but we have to be careful because we can die like every character. I really recommend it

Sawedoffsob
Sawedoffsob

one of the best survival city builders I've ever played.

will edit and make this longer in the future.

AxeHunter
AxeHunter

Fun little micro-manage town builder. Not overly complicated and satisfying to replay.

Mice-stro
Mice-stro

don't even think about getting this on a computer worth less than $1000.

good game, bad hardware, opens in command prompt.
(beats elbub by actually HIDING the command prompt window)

Greenspottedeer
Greenspottedeer

Its Simulation medieval era game that you play as king, Not be too technical I can't tell if your male or female so character you choose now throne, ahead of time, or sword.
Which is tech boost.
Reasoning there research involved every chop of wood and mine you get research points.
Same for using machines...it adds to point of research.

I played this game lot because very relaxing. I don't mind playing it.

two ways to play quick start or custom start. Custom start up you can make your game better to go deal.
quick start makes you choose your name and then play. While custom start you can choose bigger map and other means.

Like: I still like this game,
Dislike Merchants arrival if they could arrive by cart -welcomed by ruler or killed off. (loot yay)(no boat arrival)
scout from other villages are still considered bandits. there no means normads or new villages if there is big map?

Wild animals/farm animals aren't feral critters like horses, or deer.
Herbs and that sort thing yet - I still wait for villagers learn herbal know something in old days a thing.

Personal opinion: its still some phase where bugs are being ironed out.

williamstalker51
williamstalker51

The game is cool but it has alot of polishing and quality of life improvements to go.
-Your dudes just seem to quit hunting and cooking despite the avaliable resources and tools. you're just strolling along and suddenly you have no food. You got the tools. the animals, no food, your dude's just standing around. there's no explanation. I've been having to manually do all the hunting.
-Need to have more options for work. some dudes I strictly want doing things, once those positions are filled I just want to place orders, I don't care who does it.
-The item stacks need to be alot higher, having to build 20-40 chests gets old. stacks need to be 100 on the low end, 1000 on the high end, or the option to be infinite.
-the roofing needs to be more user friendly. It's too strict, takes too much precision to manage a building.
-Laying around in bed all day to get things done is getting really old. I should be able to arrange things without laying in bed. my opinion is that anything outside of work and fighting shouldn't cost energy.
-Again, the energy system in general is too low. you hunt a cow, go to bed, move a chest, go to bed, chop a tree, go to bed, mine a rock, go to bed. what exactly can I do and not be required to sleep a hole day? If I just wanted to sleep all day I wouldn't be playing this game. I would be sleeping.
-Need some options in the menu. some of us will want to sleep, want stamina, eating, etc, then you got those like me who works constantly, I just wanna play and get as much done in the few hours that I got before bed. Then, some of us want more fighting, like myself, then you got the creative builders, they don't want enemies.
-more improvements need to be made in the defense area in general. when you got swords and armor your dudes need to just use them. I got an armory going on and my dudes always attack with rock axes despite their settings, what's more is the stuff they made is in their inventory. they are choosing farming equipment over their weapons. you can't pick dudes out to be warriors because you need people to build the town. so instead people are assaulting your town and you're going thru trying to switch everyone at the last minute. this needs to just be that way. Towers and things like that need to be availiable at the beginning, and better versions or more defense buildings are unlocked over time.
I have alot more things to say but I don't want you to think I'm insulting the creator. This is a good game, I'm still playing it, I'm just trying to provide constructive criticism to help the development of the game.

Billey
Billey

It's a relatively simple small-city builder w/ a reasonably understandable tech tree. Minor nitpick, but happiness is difficult to manage until you've advanced in the tech tree -- but thankfully that stat doesn't seem to matter much yet

White Tiger
White Tiger

OK I got this on sale and started playing and it was kinda interesting because it was new. But it just is lacking in so many areas that I soon began to get bored. No no your going to play it some more might get better - I said. Made it through the copper age and it was the same thing over and over and over and over again. It needs more interactions, more events, different looking people with unique qualities, something to build for - housing that doesnt show rain going through the buildings, statistical information about what bonuses do exactly. It needs so much more its been slapped together and I hope their not finished. In the short the game is boring after about an hour of play. Nothing like rimworld or some of the other games ive played. It says modding available so I thought I'd check to see if someone made it better (usually how games works now days) the only mods available atm are language mods. They are even too lazy to make languages for themselves or too low budget. Sorry guys you get a 1 out of 6 in my book.

Thegoodone-Qc
Thegoodone-Qc

I like this game a lot, but new player have to be prepare to a lot of grinding, i failed couple of time because i wasn't prepare for winter but it make it more interesting because of the challenge.

nex
nex

a colony sim with impenetrable indie charm and the novel ability to get up and go do stuff yourself

i like it

disclaimer: i also like linux on my desktop and pineapple on my pizza

Smilin Overlord
Smilin Overlord

This is a very fun survival city builder similar to Banished but with combat. Very similar to Rim world as well but easier to survive in. Very fun!

chronosphaenon
chronosphaenon

Game is too early on development yet. Went for a refund, but will keep it on wish list and buy again later.

WoodenBear
WoodenBear

game will randomly freeze sometimes... need to reboot the computer... I do not recommend it for now it needs more work

OffByOne
OffByOne

TLDR: not bad game but could be much better. Game design is hard. I hope some modders improve it in the future.

The game itself is colony sim, a mix between "Banished" and Rimworld with "use to learn" tech progression.
There are very few events: bandits (very common)/caravan/wolf. And none of them are an issue - you can fight or sell of one of serfs - there are no real negative consequences, you get next one soon, for free.
I guess villagers are the biggest issue. You don't have as many as in RTS games, where they are expected to be disposable. And yet they feel like drones, with 4 bars for hp/stamina/food and happines%.
At least in beginning the construction and crafting is snappy but it bogs down with more complex production chains - even if you are getting new serfs as fast as you can.
The tech tree is split in ages. I don't like the idea of advancing "ages" in year or two, in very small village. It looks some techs are split in separate tech without good reasons (sheeps + cows). And others are there just to make numbers (copper weapons). I think I would prefer regular tree and more buildings unlocked - only depending on available resources. And maybe some tech that can only be bought or gained by recruiting outsiders. Also merchants/caravans carry perishables like bread - it is weird.
The games is not that difficult - the all you need to know to play max difficulty game is: you can destroy stones in desert, before you can make pickaxe.

Note: my game time is inflated by around 16 hours - I let it run in background and forget about it.

Ian
Ian

From when I played it, it got boring real fast. But heres hoping it improves.

^Apothecarian^
^Apothecarian^

Don't waste your money.
I try to plays this game to make it worth every coins I spend but it leave me with bad taste.
The game heavily rely food and crafting grinding make it suck. Like hey you want a 'steak' to make fill your hunger? In real life 1 or 2 slabs of steak can belly of grown man to full.

However, in this game you kill a whole bull just to get 9 raw steak meats but worse- when you try to cook a steak it cost 5 raw steak meats. In other word, the whole bull you just kill is Not even worth 2 steak slabs and even if you have 3 cooked steaks- no even 5 is not enough to fill your hunger.
When you have many people, they steal all the food that you need to survive. I had 3 animal hunter and many farmers with the farm and crops area more than 1/3 of the whole map still not enough to feeding everyone.
The game trick you to thinks that crafting is easy, but no, the primary part might be common and easy to find but their support component are the real dicks here. And as you progress into tech tree it get harder to make stuff like require you to make 200 bow archery to level up the tech branch but to make each of the bow you may need oil and specific type of string/rope.
Also know that you can't make metal tools right away as soon as you get metal ore from mining, you need to craft a tons of ingot before you allow a production of copper tools. Then more grinding just to get bronze ingot, and more bronze ingot grinding just to allow a production of bronze tools. And then here the dick move here is there no ore vein or location spot, it RnG from using pick axe on stone mining. And when you or the npc mining will lose stamina quickly that ofc understandable but so as the food/hunger that spend to recharge the stamina.
Can you guess what happen next? Everyone want food, and more mouth to feeds.

If you thinks of keeping low number of your npc then you will be overwhelmed by raid enemy, and their equipment will be better than whats your team have. I haven't lost yet, but I can say that if you do- don't blame yourself in this game, the game is unfair and robe from you from the basic of crafting from the start.
Kill a mature ram (male sheep) just to get 3 meats, bruh, YOU CAN'T COOK EVEN A SINGLE STEAK TO FEED YOURSELF.
Dear DEV, please chop your fore arms off and try cook both your fore arms like steak in a grill then eat it to see if you still hungry from your fore arms steak. If you still hungry dear game developer try cook and eat your own brain next.
Srsly, wth- the whole ram can be salvage just 3 to 4 meat, and use 5 meat to cook, FIVE meat just to get 1 cooked. Where other 4 meat? Evaporated? Don't waste your time making multiplayer if you can't even make the crafting right.

conradcolt
conradcolt

First Feudal has more depth/strategy than you'd think at first glance.

R1
R1

Great building game. Having a lot of fun solo ; but can't wait for the multiplayer options.
I love the simple approach. lot's of fun.

Stoned Fox
Stoned Fox

This game surprised me with how good it is. I tried it out once and kind of lost interest - but I'm glad I made a second attempt. Once you get through the tutorial, you have a good grasp on how the game is played. It is a lot like a simple version of Rimworld, but where you play one of the characters directly.

A very unique and fresh take on colony style games.

smaragdos1985
smaragdos1985

Playing as a single character in a top-down management game is extremely tedious. The UI is also poor, game play is not very intuitive, and the music that is playing is just baffling.

MidnightToker
MidnightToker

There are much better colony builder / management style games than this one.

I just cannot recommend. Ive tried several times to get into it but each time was more boring than the last attempt.

The overall design and layout feels dated with no "indie" charm at all.

Its been in early access for many years. There is simply no reason to buy this steaming pile of poo of a game.

leilanilad
leilanilad

I like this game and would recommend it to others.

Venom Snake
Venom Snake

While this game needs a little more polishing and tlc, I do not regret the time I have spent in this game, and will not regret the future time I will sit and enjoy this. If you can spare the change to help this team out I'm sure this game can grow. 7/10 would starve with ~30 sheep waiting to be slaughtered again.

JustSomeDude
JustSomeDude

It could have been a great game, but it just feels so empty and limited. The mods are a joke, that is just lazy development having the community make translation mods and only translation mods.

ioci
ioci

The game is on EA, so instead of Pro/Con lists, will comment about what's Promising/Issue
Promising:
- Graphic is getting better from time to time;
- Forced tutorial quests is now removed;
- Devs update frecuentely

Issue:
- When in combat, all fighters seem to have no collision at all, making the combat ends too soon since all melee attack seems to be doing AOE damage.
- Game progression is bad. Loot from high evolve enemy is way too good. But if the enemy evolve rate was set to default or lower, then the enemy will only come in very small groups.
- Trading requires too much micro-management.

Freyka
Freyka

Don't recommend it at it's full price. If you really wanna get it wait for a sale.

Lucky
Lucky

Nice little game, very addictive. Worth every penny.
The endgame with many crowded fights is a little confusing.
But for an early access game it's good balanced and mostly bugfree.
Recommended!

Ichzilla
Ichzilla

the game has come along way since i bought it, and continues to improve. while the learning curve is high (on par with say dwarf fortress) the satisfaction of every minor success makes it quite enjoyable. even when you play on 200% hardcore mode and only survive 12days

if you enjoy hard colony managing games without having to boot up DF classic, you cant go wrong with First Feudal.

Los
Los

This is a great little management game with some interesting changes from the normal formula which i've enjoyed quite a bit

Heinyken
Heinyken

I like it! But a note: there's a lot to "look past" to enjoy. If you can't look past the janky graphics, slow pace, clunky UI, and weird systems, you won't like this game.

But if you like building colonies and want to experiment with a new take on the genre while you take a break from RimWorld or Prison Architect, I think this one's perfectly fine.

๔รﻮ_Shadak
๔รﻮ_Shadak

So, First Feudal is now out of EA, but is it finished?

No. I bought it back in...dunno. Back in EA. It looked promising and given some time and love it could be a nice game like RimWorld or Factorio. It actually feels a bit like a hybrid of both, but with RimWorld being the bigger influence.

For a EA game it had an okaish feeling.
UI is odd, but not totally off.
Some qol things are missing, but you can work around. (eg. managing storage is quite...uncomfortable)
Graphics are...you either like it or not.
The music is actually nice, but it lacks variation.
Difficulty has quite a broad range. Using the right settings you can always create a game challenging you but not destroying you (a thing I missed the most in RimWorld)
content is okay, but it lacks the endgame. You can always build a fortress of some kind. but after that?
Nothing bad for an EA game. As I said: good promise.
Also from the technical side it is stable, no bugs as far as I see them.

But now it is out of EA and...it feels not like it is ready for an 1.0.
So many little things, which could be implemented better. Smoother.
It feels like it had to be released. There is the promise for more development. But why the release now into 1.0? Why not first develop what is still more a pain then a good feature?
I don't want to accuse anyone of anything, because I have no reason, I just have doubt. It smells a bit and that's why I argue to be careful.

So in the current state it would say yes to buy it, if it would be an EA game. It would show a lot and EA is like investing in the promise you see in the moment
But for a 1.0 game, this is a no. Don't buy it. Maybe on a sale. But there is too much EA feeling in this release...

maybe this will change

wahyudil
wahyudil

A city builder game like Rim World but you can control your character to do anything including combat.

I'm in!!! non stop

maybe this will become my game of the year ...

EdK
EdK

I had low expectations of this game but it was very good.

Razorthorns
Razorthorns

This game could have had potential but instead is just pure aggravation. Why?

The npcs are about as bright as a blown out light bulb during any kind of fight. One guy will always suicide charge while the rest won't even bother to attack until he is dead or almost dead. At first I though maybe they didn't have gear or something so I tried again making sure there were tons of extra gear. I even made an outer wall with only one door to dumb things down for them. Same results every single time. The group commands work sometimes and sometimes they don't. I mean this is just pure lazy programming.

It can be ignored at the beginning but as the npc attackers aggressively get stronger in tech these sloppy mechanics are super frustrating.

The other aggravating thing about this game is resource management. The filter for storage is really clunky and doesn't work well. You should be able to add several items to the filter but all it lets you do is add one item or accept all. Considering that you need multiple resources to craft things it's just endlessly frustrating. Then you can't even set a limit to how much of a given resource you will acquire so the next thing you know all your storage is used up by something you only need a little of and it won't even let you destroy them to make more room. It's like you can really tell the makers of the game never actually play games and just want to make some cheap crap and push it out.

The good news is that if the developers actually get off their lazy buts these are all things that could VERY easily be fixed. But I doubt they ever do.

The tech trees are interesting and the game has potential. I can't recommend a game that is made this sloppily though especially at the price.

MrSplat
MrSplat

I actually like this game alot, been wanting a game like this, Know theres some probley out there but this game really is fun to me, challenging but also very entertaining. like that you get a character that you can level up.

Alleykat
Alleykat

Lovely little game! After over 300 hours in, I can say this game is thoughtful as well as entertaining! It seems a little grindy at first, but after a few restarts and figuring out sorta how things work, It's not so bad getting to where you want to go! However, it does take a while and requires some patience. There are goals to end the game in which you have a choice, one, or all to win, it's up to you! I would say this is not a weekend game to be finished in a few hours though. I do enjoy the mechanics and the graphics! I do however, only have one problem and/or complaint about the game, well two actually, and they both concern the map. Firstly, there is no map preview, so you have to actually start the game to see what map you are going to end up with. If you don't care for the current map, you have to go all the way back out and restart another game. Secondly, once you find the map you like, the placement of the main starting square is very limited due to trees and/or crops. Plus where you place your start square, is where it's going to stay, as it can't be moved. I am thinking that if the trees/crops could be demolished with the placement of the start square, it would be much nicer and easier to start. The fact that the placement is permanent would not be such a problem if you had more choices to begin with. Other then the problems with the map, I can see playing this game over many times with very few problems.
The tutorial equips you with the basics but some of the end game processes could use some more explaining, such as the autonomous things - still haven't quite figured out how they work. I have noticed that the devs are very active answering questions, so probably just have to ask in the forums if you have a question or a problem. All and all, worth the price! (edit: Oh, and forgot to mention, there seems to be only male names active in the game - tsk tsk!)

PCichigo
PCichigo

First of it kind to have multiplayer

I play a lot of colony simulation game in this genre like, Dwarf Fortress, Gnomoria, Founder's Fortune, Foundation, Oxygen Not Included, and much more. Not once in my mind that this kind of game can have multiplayer features.

Sadly, it's take a lot of time for worker to build up one building, and a lot more time to grind one resource. That's why you won't see a lot of screen shot in this game with big city like Minecraft. So far, I give this game a thumb up because of multiplayer and the other mechanic is working fine so far.

Cthulhu Girl
Cthulhu Girl

Major Pros:

    • Option to interact with the colony as a character
    • Lots of crafting options

Minor Pros:

    • Multiple win conditions
    • Unique advancement tree

Major Cons:

    • Limited replayability

Minor Cons:

    • Graphics were not my style
    • "Mini-games" for self resource gathering were annoying
    • Combat could've been more tactical

Quick Recommendation

I had a good time with First Feudal. I liked the concept of having a real character in the game and being able to contribute to the well-being of the colony. I loved all the crafting and advancement options and enjoyed chasing the three different win conditions. However, I didn't see a lot of places I would've made alternate choices and thus felt the game had limited replayability for me. Combat was also a bit of just throwing units at each other and waiting for the better equipment to win instead of something more involved. I also wasn't a fan of the resource gathering "mini-games" when the player wanted to get hands-on and the graphics and stiff top-down animations weren't my style. I recommend First Feudal to players looking for an easier colony builder, especially if they're interested in the mechanic of controlling a character in the colony.

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In-depth Review

First Feudal is a colony building and management simulation where players take on the role of a small feudal lord and grow their colony. Players assign jobs to peasants, keep them happy to recruit new peasants, and manage resources, advancements, and trade for their colony. Players can also get up off their throne and help the colony with resource gathering, crafting, and combat. Being able to move around and contribute as a character is one of the more unique aspects of First Feudal. Players are still bound by their attributes, stamina, and gear like other characters, but particularly in early game combat or bringing in the harvest before the winter, the additional person makes a big difference. However, for wood or stone/metal gathering, an additional "mini-game" is introduced for the player, allowing them to hit certain locations for bonus resources. I actually found this tedious and rather annoying and would have preferred to think about other aspects of the colony while I was working.

First Feudal boasts a lot of crafting options. There are a ton of different types of armor, allowing players to make different protective vs movement tradeoffs as they advance in technology. Cooked food options are also abundant, allowing players to combine nutrition types and shelf-life benefits to fit their production chains. Peasants gain additional bonuses the more diverse their diet. Advancements are made not by researching, but by using technology already found. Gathering enough of a metal and working it on a forge leads to unlocking chainmail of that type, crafting that chainmail leads to platemail of that type, etc. This progression felt more natural and allowed for progress in multiple areas at once. After all connected research has been unlocked, continuing to work in an area gains points that can be spent on separate rewards such as reduced time sleeping, improved animal breeding change, reduced movement speed penalties from armor, etc.

First Feudal has multiple win conditions introduced to the player after surviving their first in-game year. These are Military Victory for conquering the four neighboring factions, Scientific Victory for completing three of the highest tier upgrades, and Economic Victory for building a production line and mint and producing 1 million gold currency. I originally was aiming for a scientific victory, and along the way defeated two of the four factions for fun, but ended up reaching an economic victory since it was faster. Players can keep playing after reaching a victory condition, either to reach others or just keep playing endlessly. Despite the multiple win conditions, I didn't really feel I would have done much different in another playthrough so the replayability was somewhat limited for me. After the early game and getting a production system up and running, I found a lot of the game to be waiting so I opted not to continue playing for the other win conditions.

Despite one of the win conditions being a military victory, I didn't find the combat to be very tactical in First Feudal. Players couldn't control peasants to do much more than grab their weapons when enemies arrived and then tell them where to stand or who to focus. There was some ability to kite or try to pull injured peasants out of combat, but most combat seemed to be decided by who had better equipment. To that end, players can customize what kind of armor and weapon each peasant should equip, but I often found it best to let them wear whatever they wanted as high-quality light gear could often out-stat normal quality heavy gear. Similarly, it was sufficient to manage what equipment was kept in stock and try to keep a diverse range of weapons rather than microing what type of weapon was best for each peasant's stats and making sure one was available for them. If peasants can't get a weapon when called to arms, they will idle around the town square and not try to defend themselves, even if they currently hold tools with damage values. This is particularly problematic because event dialogs will compare the number of people and tier of equipment, without taking into account whether there is enough of that equipment for all the people. A run is automatically lost if the player's character dies, which can make trying to participate in combat stressful. After the early game, I usually found myself only getting my character off the throne to interact with traders or occasionally to help with bottlenecked crafting.

Wüstenfuchs
Wüstenfuchs

it´s a nice little game, the first playthrough is guaranteed fun and its worth the money.
i just don´t think you will get more than 2-3 playthroughs out of this (for now)

dev is still actively developing though

Bort
Bort

Has a Rimworld feel but it's not freaking Rimworld... rimworld this, rimworld that.... enough. This is it's own game, it's entertaining, lots of content (could always use more), and didn't experience any bugs/glitches. Controls are great and customizable. You can really customize your game to how easy or hard you want it to be with a lot of diversity inbetween. I wouldn't really listen to the reviews comparing it to every game under the sun because this is it's own game.... and it's fun, gosh darnit!!!!

Kinson
Kinson

Great for CO-OP and very much like Rimworld. Loving the play with my wife.

Firathmagi
Firathmagi

Though it feels a bit skeletal content wise and there are still some bug it certainly has the level of completion and polish thats difficult for indie games of the genre to accomplish.
It is certainly at the level where I would recommend buying it even at full price

TheChemist
TheChemist

Let's get this out of the way: Rimworld this is not. If you're looking for that experience you're not going to find it here. Your peasants are expendable and the game isn't about fulfilling their needs. There's an abstract happiness value, but this only really influences how fast new peasants arrive.

Outside of that, the game is lacking. There is not much to do. The UI is basic an unfriendly. There are a lot of quality of life features missing that make the game tedious to play. Also, for a game that seems to be centred around combat, it's very poorly implemented.

If you like this genre of game and can get it for under $10, you'll probably find it worth the money, but beyond that, it's just not good enough.

Beetle
Beetle

Lot of good ideas like science system, but game itself is not finished at all.

Endless Walker
Endless Walker

Impressive ideas, horrifying UI, not so friendly tutorial (this I can deal with, but not UI). Rimworld you are not, but a distinctive medieval builder game.
Make UI your first priority devs. I will be back after that could happen. Had to stop playing by now since I have no interest in spending all my time on trying to open a worktable or chest. Besides, try to make more buildings & items, a bigger outside world (like rimworld, yes, but u aint rimworld), richer story and setup, balabala. Surely, that is after a better UI is developed.

FractalizeR
FractalizeR

Great game! It's just new so too few events are available. Mid to late game is a little bit repetitive, but good anyway.

kezthezek
kezthezek

It's a colony management/crafting/tower defense mash (in that order). Does neither exceptionally well. But considering it's pretty inexpensive I think it's worth the money.

markjm261
markjm261

like the playing and building,

Mr Moo
Mr Moo

-Early game is fun, despite some UI eccentricities. But by mid/late game, once I've got decent automation going, I'm literally just throwing resources away because I have too much stuff and don't want to keep building yet more storage or waiting for a trader to sell it. (Playing on "normal" 100% difficulty.)

-Storage chests get hit by lightning and catch fire seemingly every time it rains, unless they're indoors.

-Eventually you get to build barns, which should solve most storage problems.

-Except they too catch fire when it rains, because apparently a barn needs to be built inside another roofed building!?

-Weird science (tech) progression tree. For example, you can't build roads until your people have sufficient experience in either fishing or beekeeping!?

-But aside from some weird tech tree issues, the professions system and crafting works pretty well.

-What makes this a big "No" for me: Popup events with no warning that steal mouse clicks and force arbitrary decisions. There I am, about to click on some planks of wood to move them into my inventory, when a popup box suddenly appears over the area I'm clicking on. As a result, my click goes onto a dialog option I didn't even get to read, and I'm whisked off to attack another tribe, with no chance to confirm or undo. (I always play on Ironman, so can't reload an earlier save.)

Bad design, and I can't see me playing more unless it's fixed.

Shame, because I had some fun in spite of the oddness, and I feel like there's a good game here fighting to get out. Just needs some balancing, testing, and better implementation of goals / events.

GoliafRS
GoliafRS

Играбельно, но есть куда развиваться.

gsx600fk1
gsx600fk1

Great game to sit back and relax to.
Easy to pick up, much to learn, many different playstyles to try.

Spartix
Spartix

I love this game!!! I'd rather play this than rimworld for sure!! alot of QOL features! cant wait to see what they add to it down the road!!!

Stormblind
Stormblind

3 hours into First Feudal.
1800 hours in Rimworld.

So far, I think I prefer First Feudal?

Shurik
Shurik

I bought this a long time ago, never really played it. It did not seem finished enough.

A week or so ago, I started playing. So far amazing but now with new update. I can not play more then 5 minutes before it crashes. No fun.

A.D.Mynx
A.D.Mynx

Only Beta-ware never finished, way not worth 15 bucks

Toodixinya
Toodixinya

TLDR; Barely recommend. If you're looking for medieval Rimworld, this isn't it. I bought it with a gift card I got as a Christmas present. If I had paid out of pocket for this, I'd probably be upset with myself since it's overpriced.

You control the leader and colonists arrive over time. You give them a primary and secondary job, set tasks for them to complete at benches, and they do their jobs. Research is unlocked just by them doing their jobs. Combat is as basic as it gets, there's no strategy to it, you just walk toward the enemy clicking the left mouse button, and your villagers don't follow you closely when rallied for battle making them not very helpful until you've engaged multiple enemies with your leader.

The best part of the game: The choices that occasionally pop up are kind of neat. Interesting at first until it's not.

The worst part of the game: The Workshop only supports localization mods. A game this lack luster will suffer from not having actual mods to bring out its potential.

Is it a terrible game? No. It plays fine and all of the basics are there. But it's outshined by every other competent colony sim on Steam. With the workshop being limited to localization mods, it probably always will be.

Sarah a.k.a hoboben
Sarah a.k.a hoboben

Imagine if Dwarf Fortress was easy to play

SuperMekichan666
SuperMekichan666

Manusia Cebol pada Brantem ngerebutin Kerupuk nasi uduk

onceUponAStrawberry
onceUponAStrawberry

really good as a chill builder game, fights are just too weird/buggy
solid 30 hours of enjoying the game!!!