FLERP

FLERP
N/A
Metacritic
86
Steam
75.01
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
9 September 2022
Developers
Publishers
Steam reviews score
Total
86 (322 votes)

Fend off hordes of enemies in this arcade tower defense roguelite with autobattler elements. Build up a team of powerful synergies and become unstoppable.

Show detailed description

FLERP system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64bit
  • Processor: 1.8 GHz
  • Memory: 1 GB RAM
Similar games
Popularity
Reviews
Write a new review
cassmuldrow42
cassmuldrow42

This game is fun. It's obviously going to be compared to SNKRX due to it's design style and overall gameplay. It's definitely not as challenging, and I think there are some balance issues. But overall, I enjoy it. It's finally starting to get to a slightly challenging place at NG+ 3. I think as I work my way up the ladder I will enjoy it more and more. It has excellent value for the price, and I'm happy I purchased it.

Swifteh
Swifteh

5/10. Can it suck my ass: Maybe. Went from 1500fps to 10 cuz of the sheer amount of stuff on my screen, much fun. Pretty fun not really much replayability since you're gonna get bored after a few hours but yeah who cares. Can i be arsed: Meh sorta

Cozzman
Cozzman

Had a bit of trouble figuring things out at first, it would have been nice to have like a tutorial or a Help page at the start menu to help me and others to get started and understand all the bits and pieces of this game, overall though it's fun, challenging and hard to master, I recommend this unique tower defence game.

noel.set
noel.set

It seems like the developer played SNKRX and noticed that it has a lot of similar elements to tower defense, then decided to turn it in to an actual tower defense game. Problem being, that the tower defense elements aren't good. There's no obstacles or wall building. But more importantly, it becomes too chaotic to really grok what's going on on the screen after only a couple minutes.

There might be the seeds of a decent game here, but as of now (version 1.1.3) it seems like a beta test.

SoulFlame9336
SoulFlame9336

Very simple and easy to pick up game for a very affordable price for when you just want to kill some time. I enjoy that the game uses basic designs but has very in-depth mechanics. I also enjoy that there isn't just one strategy that can lead to victory and that all different type of units serve different roles. Overall, this game is fun, 8.3/10

TinyTalkingNinja
TinyTalkingNinja

The game is a novel idea, but not all ideas are good.

The auto-chess economy mixed with tower defense doesn't work very well. It's not fun to wiggle your mouse around in a circle for 10 minutes to collect xp. Once you get your towers placed down you will just spend 15 minutes spam clicking reroll to get them upgraded. Not to mention the stolen art style.

I'm sure the dev meant well, but I cannot recommend this game.

BAR2
BAR2

I recently 100% this game. I like tower defence, and the roguelike gameplay fits in well, like a puzzle piece, I do think that it's kind of short, because so far it can be completed in half a day, and I got the game 3 days ago. Also it doesn't explain much to the player, but it is fun to discover things for yourself

GeeGee
GeeGee

Great game!
Please add an option, when paused, to disable the visuals of all attacks so I can see where my towers are and move them around better.
Maybe add some randomizers/buffs/and perks that are earned by a certain amount of dps or smth to keep things fresh?
Sandbox mode for testing?

schneed.
schneed.

It's good fun! Doesn't really have a ton of staying power but I enjoyed all 10 of my play hours.

Highly recommend turning off the optional flash and screen shake if you don't wanna get a little sick.

Archonwarrior
Archonwarrior

Very enjoyable game.
For the lack of a better comparison it's like a mixture of tower defense, Autochess/TFT and Battle Arenas (like Vampire Survivors).
Dozens of towers with unique attacks that can be upgraded 2 times, increasing their stats and on the final upgrade they get a very strong bonus.
Towers have a price range from 1-4 gold but the cost alone does not make the tower inherently stronger if your whole composition is not centered around the traits these towers have.
Multiple traits that allow for a decent amount of team compositions, although they vastly differ in strength and "playstyle".
Gold is not earned from Enemies directly, but they drop XP-Orbs. For every level up you get a set amount of gold plus up to 5 gold interest and every 5 levels you get to choose an item out of 4 randomly picked items that can massively enhance your composition.
Should you survive one game for more than 20 Minutes, you unlock the next difficulty (NG+x) which increases the amount of towers you can have but also the damage, health and resilience of enemies.
For every game you earn global XP, more the longer you survive, and for each level up you gain a skillpoint that can be spent to gain permanent buffs.

Finished the game (reached "max" global level to buy all skills and got all achievements) within about 6 hours, but considering the Price tag of 2-3€ it was absolutely worth it.

Confekt
Confekt

Ok game for the price. bit laggy after a while and a bit repetative, would like to see more content.

Kinda feel getting a feel for what towers to get can be a chore when you dont know what works with, so perhaps a tooltip of sorts when glow or number when u hover items to see if u get any 2 4 or 6 bonus.

its worth the hours u spend for the money.

MrFreakins
MrFreakins

A simple and chaotic little Tower Defense game.

The oncoming horde of beans getting obliterated gets so wild after a while that it's hard to see what you're even doing, but that's part of the fun really.

Cheap and entertaining!

game is hard
game is hard

It's okay for an hour or two (it took me two hours to beat the base game without any meta progression buffs). I've played SNKRX and other similar games, so it was fairly easy to figure out what works - someone with less experience might find it a bit more challenging.

My main dislike is having to constantly move the mouse to collect the XP orbs. It serves no purpose, just adds unnecessary wrist strain. Also, some towers and classes seem vastly superior to others. Lastly, it could use some information, especially about interest: how does it work and what's the cap. I figured it out quickly but, again, I've played similar games.

It's still a thumbs up due to the low price.

AgrippaDaRippa
AgrippaDaRippa

Of course we will all compare FLERP to SNKRX and, as of 1.1.4 at least, FLERP needs more meat on its bones to stand up to its inspiration.
Runs end up mashing reroll shop to build towers to test out a synergy. Why not let me spend more money to upgrade a turret I've already placed without having to wait for rng reroll?
For a tower defense, there are no lanes. Mobs come from all corners of the screen to the center, meaning there is not all that much you can metagame turret placement.

CryptidJo
CryptidJo

I had some good fun with another game from this creator, SNKRX. Unfortunately his game is not nearly as fun. Place your towers down, roll the shop until you can upgrade them, and... that's it. The choices of which towers to use isn't exciting, the rolls for new towers and upgrades aren't exciting. There's no challenge in trying to beat the game with certain builds (which is where a lot of my fun getting the first game to completion came from). Money felt practically infinite aside from the first few minutes. Very little room for skill expression, very little enjoyment in the core game play loop, no tension in the game play, not even much spectacle in watching the enemies die. I got every achievement in a little over 3 hours, and half way through I was already saying 'Whats left... oh. Get to level 20. How boring.'

🔥 rozmary 🔥
🔥 rozmary 🔥

Imagine a combination of a autochess with heroes chained to the ground and a roguelike autobattler with powerups and waves of enemies. Also you can't play forever but after 20 minutes you unlock a new difficulty level. Variability of builds included. The performance of the game also slows down after 20 minutes, and you will be playing in freezes but not too long because you will lose shortly. In any case, a good game.

Godlyvexx
Godlyvexx

I thought this would be like SNKRX, but I just didn't like it very much. It's extremely fast-paced, and there seemed to be no way to pause. Waves of enemies also came pretty quickly, so I was constantly rushing to buy new things and I had no time to actually read any of the text on my units or things I was buying. At that point it just felt arbitrary what I was buying, and if it doesn't matter what I'm doing, it hardly feels like I'm playing a game at all.

etothepii
etothepii

If you are used to SNKRX, you'll be disappointed.
It has the same graphical style, yet lacks the balancing and finishing touch SNKRX has.

The font is even less readable, making it hard to read anything.
Also, it is not as intuitive as in SNKRX, you do not see your synergies in a quick way. There is no way to pause. The numbers and units are cluttered with info that is not so relevant, making the relevant info less visible.
Can't recommend.

MikuSama
MikuSama

!!!!MASSIVE DISCLAIMER!!!!
This game is NOT, I repeat, NOT developed by the creator of SNKRX. This game basically copied everything about SNKRX's art and game feel and made it into a tower defence style game.

That said, that is not the reason I gave this a thumbs down. The creator of SNKRX has made the source code available for free on their GitHub so anyone can go in and use it however they see fit.

Now why am I actually giving this game a thumbs down? Well because it's boring, lacks QoL, and just feels like it was just trying to ride off the success of SNKRX without actually bringing anything interesting of its own. There isn't much depth to the game and there are classes and units that are clearly stronger than others and there are some that are just straight up useless. There is nearly no balance between all the different units and there are even low cost units that are stronger than similar high cost units. This is especially apparent with 3 and 4 cost units.

The game is cheap so there isn't really any reason to not just try it yourself but be warned, unless you are building warrior or inferno units, expect to not do well. Additionally the game is very poorly optimized and thus runs like shit after going for too long. If you have a potato computer you will struggle to run this game.

Finally, because of the nature of the game there is no real skill involved. SNKRX you had control over your chain of units and thus were able to move and reposition to dodge enemies and focus fire stronger ones. In this, everything is left up to RNG and bullet spam. Basically, just hit them harder and faster than they can hit you.

spartanmammal
spartanmammal

The game itself is a bit amatuerish and would've looked right at home 10 years ago on Newgrounds or Kongregate, and honestly probably would've done numbers.

It's your standard tower defense game minus the maze and with a couple of roguelite elements; the primary twist is that the shop only stocks so many towers and you have to pay to see more towers once you've bought them all, with the added twist that you can't buy multiples of the same type of towers and instead this upgrade that tower type instead. As you gain more levels by picking up the little tidbits that enemies drop, you get more gold, and higher quality towers in the shop.

Couple of annoyances; I think the level up mechanic could be a little less carpal tunnel inducing, possibly by decreasing the number of dropped tidbits as the game goes on and increasing the exp gained, maybe even make those higher exp drops have a different color or something. The game is also missing the ability to affect the shop rolls in some way; if we could at least affect type of towers we get in the rolls, it would make it quite a bit less annoying to make my build.

Overall, 8/10 for a 3 dollar game, and 6/10 for games in general. Overall amatuerish style and some annoying gameplay grips are the main thing holding back the general score.

AirButBackwards
AirButBackwards

Pretty good game. Fun, and simple. very chaotic

tips:
get solar knight fully upgraded. hes the goat
get the devil, too. also a goat
dont get any support guys until like your 3rd run, not enough space before that
pause if one of your guys die (late-run) and just replace him, you will need money

Vehn
Vehn

Game suffers from problems with visual clarity, presenting an overwhelming amount of visual stimuli that detracts from being able to make any informed game play decisions.

If you enjoy making arbitrary choices and having rainbows explode on your screen, maybe this game is okay.

Caino
Caino

Enjoyable. Quite difficult before you get some upgrades, but once you get that one god run everything else just falls into place. Currently on NG+3.
Would totally recommend to a friend.

Floormidabel
Floormidabel

There is actually quite a bit of content here. The next difficulty allows an additional tower, allowing exponentially more combinations of elements and strategy. 2,39 must be a joke, surely

bartok_the_great
bartok_the_great

Really cool game, I love the unit interactions & the different builds you can run. Great, minimal art and sound, pleasant soundtrack. I have played this for about 2 enjoyable hours, and for the price, I would recommend it.

However, I have some issues with the game that hopefully the developers can address with patches.

I think the player scales too quickly relative to the enemies. During my runs so far, I interact with my towers very little from around the 15 minute mark, all the way to ~45 minutes. I actually just sold my towers to die once I hit level 100, because I was bored and didn't want to wait for the enemies to approach my power level--it was unclear how long I'd have to wait for that to happen, as I had a zone of total control on-screen with a shadow/summoner build, and no enemies could arrive on-screen for more than a fraction of a second. I understand that this game borders on "idle game" genre territory, but there needs to be more to the idle game progression system if it's supposed to run for so long.

Maybe the later NG+ tiers are better for this? But I don't really feel like sitting through multiple 30-minute games to unlock those.

Perhaps this game is about the ephemeral pleasure of creating a couple hilariously min-maxed builds, and then moving on.

But my personal request to the devs would be to improve the enemy power scaling to keep up with the player better, or to allow opting in to the higher NG+ levels without having to go through each one. Thanks for making a cool game!

Frank McFuzz
Frank McFuzz

Lotta people saying this game is kinda boring. I don't mind that. What I do mind are the places where this game strays from the appeal of auto-battlers; the kind of design that made SNKRX intuitive and fun that aren't here. Sorry; review is long because there are a lot of problems.

-The game is not played in rounds. Which means the shop never naturally refills - the bulk of the gameplay turns into rerolling the shop and hoping you get lucky.
-Gold is plentiful, almost to the point of not even considering it a resource, except maybe for rerolls.
-Units die permanently, and never respawn. Once you get a long run going, you don't remember what units you had except for the type. And like... When you max out a unit, you can GET that unit in the shop again, and it just buys a new one. So let's say you had 6 maxed out wind units, and one died, the easiest way you'll be able to tell which one you don't have is by looking at them all individually or popping out the side menu and cross-referencing, or you'll end up with a duplicate of a unit you already have. Ugh. Just prevent us from buying duplicate units - remove them from store circulation. It's a tedious, self-invented problem.
-You aren't shown when the shop will level up and can't pay for it to level up (which is in, like, every auto battler). I am sure this is the same every time but I couldn't tell you when it happens.
-"Defend as long as you can" games run into a problem - what if a player finds a way to defend indefinitely, or if not perpetually, simply for an extremely long time. There's a guy in the reviews who made it 56 minutes. That's a long time to play a passive game where the only interaction is clicking reroll.
-Enemies are colour coded. But you, personally, don't interact with them at all. So I couldn't tell you what any of them do or how they're differentiated.

If the game was played in rounds and had less gold handed out, and could move the units which would respawn each wave, I feel like I'd like it a lot more. It would make it a lot more similar to SNKRX but that's honestly a good thing; SNKRX's design is simplistic yet flawless.

Otherstuff:
-It's visually and audibly messy. I was running wind and I had to turn the sound off because the speed at which my units attacked was giving me a headache. And the screen shaking didn't help, jesus my poor brain :( There are options to disable this of course, but I've never needed to actually use them in a game before.
-Too much reliance on generic unit types. Fire, ice, wind are all generic elements, warrior, arcane, shadow all akin to SNKRX's classes. I like Mythical. But feel there could be more experimentation. Like I dunno, SLIMEY, they all deal slime based attacks like slowing AOE's or acidic damage over time. Took me 1 second to come up with that. You can literally have that I won't sue.
-Units can't be moved. Considering you get perks which can slightly change your gameplay, you may wanna move them. Like guardians. but...
-The dominant strategy is clumping the core with your units. They can be placed anywhere but there's literally no reason to place them further than a millimetre away from the core.
-You have to go into options to change NG+ level... I dunno put that '- NG+ +' menu next to 'start' where it says NG+1 or something, man.
-Main menu UI elements appear on the right when you click a button on the left. But the only way to close them is by clicking the button on the left again. Please put an X on these menus, you might find it superficial but it is easy, obvious, and universal to the language of computers.
-The meta progressions will have the gall to say "Might, 2 levels, 20% per level, (Max 40%)". Yeah I know I finished elementary school, I can do 20+20. This isn't a design problem but it might be showing the devs proclivities if he thinks so low of his players mental ability lol.

Let's end with some Positives:
-Good idea.
-Meta progression is, while not revolutionary for the genre, a good addition on thr SNKRX formula. I mean, attack speed and damage are like the only real winners here but it's still a good start.
-Game has a framework to be built on, as SNKRX was updated a lot in its opening weeks, so too could this game.

Also, I said "SNKRX" so many times in this review because the game makes no effort to hide its inspiration. If you don't want to be so closely compared to a game you're deliberately emulating, the least you can do is make some unique UI elements (or at the very least, take them from a different source lol)

I don't hate this, it's cheap and will kill a couple hours. But this game wears its flaws on its sleeves so openly that they all show themselves extremely early into gameplay, which is kind of a bad sign.

Egg
Egg

This game is about 1 dollar per hour of gameplay it has.
by my 4th or 5th run i had already upgraded all the outside shop stuff, and made pretty much the strongest tower combination I could.
Needs something to make runs feel different, it's too easy to choose the best few towers available then nearly afk for 40 minutes. Still, it's 3 bucks.

PC Barry
PC Barry

Played for 10 minutes as I struggled to read the text on screen and it may me feel dizzy. Had to end up reducing the resolution size, which made the text more readable but still made me dizzy. Please add an option to simplify the text and the reduce the size of the GUI. Feels way too in my face.

Henzo84
Henzo84

Not enough interactability past the... 13? probably closer to 15 minute mark. Granted, none of my two 20+ min runs have gone much further than 20 minutes, but that 7 or so minutes before I died were just kind of me zoning out to the "popping" sound of projectiles firing off.

Bit of a snooze. Still pretty alright for the $4.50 price tag however. Just some more options available past the early game would be nice.

Benjee
Benjee

re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll.

AndromedaFallen
AndromedaFallen

re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, re-roll, again.

ConfusedHorse
ConfusedHorse

Fun approach to a roguelite tower defense. Even though the game offers a huge variety of build options you're basically stuck with a single strategy late game which doesn't offer great replayability.

Edit: it's not that stiff, but it's still a lot of rerolling. Really enjoyed playing it!

CroftyWofty
CroftyWofty

This game, for me at least, was a huge list of letdowns with very few positives:

First of all, the font choice is abysmal, it's heavily pixellated and looks overly compressed rather than an artistic choice; the 0's and 8's are very similar and could be mistaken for one another at a glance; it is very unpleasant to look at especially for more than 20 or so minutes at a time - not to mention it comes across as quite derivative of SNKRX.

Screenshake and flashing enabled by default, I managed to play with them for about 3 minutes before it felt like someone was punching the back of my monitor. Also, whenever you mouse over anything, or click your placed towers, there is a huge wobble effect that isn't tied to the disableable screenshake that becomes obnoxious quickly, especially if you're quickly mousing over everything in the shop to check what they do.

There is no way that I could find to view the perks you've picked up during play, so if you forget what one of them was you're just stuffed. Similarly there is no way to check enemy details, like a bestiary; or a way to check (in game, I didn't look online - It should be built in IMO) the list of classes available in the shop, and what they do.

The perk selection screen freezes the rest of the game, which means if you level up to an increment of five while you're looking at a tower's on-click info you won't be able to see exactly what towers you've placed until after you pick your perk.

The game isn't amazingly optimised, and if you aren't clearing the screen instantly past the 20 minute mark, and even a little before then, the performance begins to suffer quickly, and you soon see halving or quartering of your framerate - which also seems to be tied to how fast the game runs.

It is also very loud, this might be a personal thing: I'm glad the game starts out at 25/100 volume, but this was already quite loud. I had to turn it all the way down to 5 (yes, you're locked into 5% increments) *and* turn it down to around 1-9% in my windows mixer. The early game is quite quiet, but once you get to the end of a run the sheer number of effects begin drawing on each other and it gets loud fast.

Finally, once you start losing there is literally no way for you to recover, unless that's the point? If you lose one tower because it was poorly placed, or had bad enemy spawns, it will begin breaking all of your synergies so much that a second, third, and rest of your towers will follow all within about 30 seconds.

All in all, i'm a roguelike-lite fanatic - is this worth the £2 or whatever it was? Yes, sure. But its definitely not helping itself with its many flaws.

Bee
Bee

I loved SNRK but in comparison, FLERP is crap.

Since SNRK exists, there's no reason to play or buy this.

It's exactly like SNRK except more restrictive, smaller feeling, less content, no skill needed, and just kind of feels like gambling each run.

Shyla
Shyla

my favorite part of this game was when the solar knight said "it's flerping time" and proceeded to flerp all over the ueein nyoughs

MaTyKyNg
MaTyKyNg

Just as always this dev keeps geting better with his esponential ideas. Recomend it for players that loves the incrementation games nwith a little touch of combos and strategies.

For the dev i have little recomendatios if you i will apreciate to implement:
*make position important maybie som objects in the scene coud give yo expirience over time by having units close to it
*clearify ingame hoy it works and how money interest works
*make power upgrades the hability to be more upradable with money (same as SNKRX)
*show whitch tower is influencing each type of units because is dificut to remember wich one gets arcan or wind in the middle of the chaos.

and i LOVE your games please keep getting better.

hawdo
hawdo

game is pretty okay, balance has some issues and it can get boring if you do not already enjoy this sort of game. 6.5/10

your mum
your mum

very cool, fun music and pretty standard gameplay. takes some experimenting before you can really start winning though, but is very satisfying when you do.

ktj
ktj

Fun autobattler with a lot of influence from SNKRX (which isn't a bad thing).

Fairly easy, I was able to hit the 20 minute mark on my second try.

Worth $3 if you like the genre.

SkyWolfSilver
SkyWolfSilver

Chaotic. stressful, and fun. Lost my mind playing this simple game and I loved it.

10/10 I don't want to find my mind

Zythaa
Zythaa

Definitely worth picking up, Teamfight Tactics mixed with Vampire Survivors and abit of Bloons Tower Defence, i had alot of fun with this one. Interested to see how the game evolves in the future, it definitely has potential.

SyrusAlder
SyrusAlder

Its not bad. If you like SNKRX then you'll probably get a few kicks out of this one.

That said, its value is definitely represented by its price point. You'll play it for a few hours then probably forget it ever exists.

whiterobot10
whiterobot10

If you're looking for a deep and interesting tower defense game, look elsewhere.

If you're looking for a cheap and simple game to keep you occupied when you have nothing better to do, it's perfect.

Smart Fridge
Smart Fridge

Pros:
-Tower Defense and Roguelike mix which is fantastic

Cons:
-You have to keep moving your mouse around which I really hate, I want to think and buy units instead of moving my mouse like a monkey, I want a game to relax not to move my mouse like a crazy maniac.\

Suggestions:
-Turn buying and selling into something that I can primarily do at the end of the round.
-Don't turn me into a Mouse Moving Monkey to get the blue things on the ground.

Notes:
-Some other reviews have mentioned that units permanently die, which is obnoxiously bad for the experience, make them die for the round and then live in the next one, like SNKRX.
-Reviews have also mentioned that this game is obviously inspired by SNKRX, which is NOT a bad thing! The reviews that don't like how it borrows from SNKRX should learn more about the creative process. I am not even going to argue if this game should or shouldn't make it obvious that it's similar, all that I care about is one thing: Is the game fun or not?

AND: The developer of SNKRX approves of people using the assets of his game https://github.com/a327ex/SNKRX/blob/master/LICENSE
And is an absolute GIGACHAD https://www.a327ex.com/posts/authorship/

Worth the price. I am not going to refund because I expect this game to be updated, also, hello Developer foolsroom :)
Don't rush things or get too anxious or too sad because of the reviews, you did a great job and you have a great foundation, keep going Developer foolsroom!

TL;DR: Don't recommend unless you like moving your mouse. I will check the game every week because I really want to recommend this game.

DudeBro
DudeBro

To start, the game is good. I have, though, a couple of problems with it.

First, when I saw the game I thought, "Hey, the snkrx dev released another game, nice!". Bought it. Played it. Checked some reviews after and saw that this is not even made by the same guy. So the game looks EXACTLY the same but is made by someone else.
Also the game is really lacking in the department of "Auto Battler features", like upgrading shops or waves or anything. Also like someone else said, you really dont need any human input after 15-18 minutes which makes the game pretty boring.

In the end, the concept is really good but the dev needs to seriously update the game because there is a lot of wasted potential here.

Selma Lagerlöf
Selma Lagerlöf

Very fun game!
The variety of towers makes it rewarding to experiment with different combinations.
It took me a few hours to unlock all achievements and upgrades, and it was enjoyable throughout.

A tutorial or some info about what all icons mean would have been useful, but it doesn't take too long to understand them all.

cVoid
cVoid

100%'d in 7hr so pretty short game but was fun, worth buying. Feels like it's *almost* to a point where there's enough depth with unit interaction to be worth replaying past that but not quite there.

Fluvf
Fluvf

Big color, number go up, neuron activation
A fun way to kill time!

My only "complaints" are:
- The tower positioning mechanic feels a bit redundant. Their exact position is ultimately meaningless. I feel you could achieve the same with a (hex?) grid. Maybe.
Now I find myself wasting time trying to place them pixel perfect around the core.
- Multiples of the same unit do not count towards the class buffs. I don't know if this is a bug or a feature. If it's the latter, it should be communicated to the player somehow.

Florida Man
Florida Man

great price for how fun it is, has replayability as long as you are willing to experiment and try new builds. as you get further into the new game + modes the enemies get more difficult but you get more towers leading to further flexibility and stronger combos.

'Araturo
'Araturo

Ayo?! is SNKRX-like now officially a genre of games? I sure damn fucking hope so, because yeah these are great! This game is fun!

HighDensityLipo
HighDensityLipo

Quick Description:
-FLerp is fun for a few hrs, but starts to feel a bit repetitive and one dimensional after a bit. It's clearly heavily inspired by SNKRX, which is ok, but I wish it would have made a few more changes to really help this game has a true and firm identity. It basically turns SNKRX into a tower defense game. I'm happy w/ my purchase, but I'm not sure how much I plan to play this in the future.

Consensus:
-Middle of the Road Game (Tier 4 and makes up 25% of my reviews). I think that the price is right at $3 for this tower defense/VS-Like hybrid. If you are a fan of SNKRX, add it to your library and have fun for a few hrs.

GhostEclipse
GhostEclipse

This game is great if you love tower defence meets auto chess, however it still needs a lot of work and features, like more tower classes and more variety.

It's a very simplistic game, and gets harder from ng4+ but it is still fun, albeit finite until it gets boring, I honestly believe the game should have a wave based system instead of time, or at least have it be a seperate gamemode and the time one being called Endless for example.

I will recommend it for now as I believe people should try it out, the negative reviews are definitely true, but if you're like me, you want to hope games like these get a whole lot bigger and better, and thats what i'm hoping for too.

TL;DR: its fun, addictive, strategic, but can get boring fairly easily since there isn't too much in terms of features and gameplay, however worth it if you're into auto chess synergies [like in Teamfight Tactics] and tower defence, then try it out!

Ryaninja
Ryaninja

Dev updated the game, so I'm updating my review!

Really fun and chilled, as even when things get hectic you can still pause and move towers or go buy upgrades etc. You only need a mouse for this game, keyboard isn't really required if you don't want, so is easy to play on the sofa with a wireless mouse. The music is really nice, I often turn down the music in games, but it fits really well and most of the time I don't even realise it's playing.

The game could use a bit more info being displayed, just to satisfy us data nerds. Here are a few things I'd really like to see in the game:

- A list of towers that you can expand and click on by name, perhaps grouped by tower type. It's often very hard to see your towers and to see what you already have you have to click on each tower individually. I'd like to see more detail in the tower analysis and include the DPS of each tower for example.

- See through backgrounds on the menus, particularly when you click on a tower to see what it is and more details about it. You often have to close various display windows to see the tower you've clicked on. Alternatively, smaller info boxes. It would just make things a little easier to view.

- More towers. There are a good amount of different towers, but wouldn't we all like to see more? :) Perhaps one or two custom slots where you could build your own tower and customise it's abilities/type/etc would be really cool.

- Perhaps an interest model that keeps on giving even past 5 gold, so you'd really have to choose whether to save even more and some extra stuff you could buy, like additional powers that cost a lot of money.

- A toggle so you can only see your towers, sometimes it's a pausing game to find towers or see what you have due to so much destruction going on! Or perhaps all the effects on screen vanish while the game is paused?

Overall, for the money, this game is easily worth the price, I have been enjoying playing it and looking forward to future updates.

´´Mimind´´
´´Mimind´´

best tower defence game I have ever played

little bit difficult
take a lot of practice
but is fine 8/10

cheese
cheese

combining synergies is so fun :D i like summoner the most, seeing the little purple ppl run around is rly cute

vicvicvon
vicvicvon

If you like tower defense games, or autobattlers, then for $2.99 this is well worth it.

It isn't perfect. The lack of breaks between waves and inability to pause or even slow down time really stops this from being a strategy game and more of a "just throw everything down and hope for the best" kind of game, especially on the harder difficulties. I also feel like there could be a few more perks to choose from.

But again, for the price, if your just looking for something to suck a few hours out of your life...you won't regret this purchase.

Krispycheez
Krispycheez

Has potential, but is not as good as SNKRX, or many other tower defense games, currently. Too much time is spent swirling the mouse to collect xp (This is NOT fun, please remove this!) and rerolling due to the ridiculous amount of money you can accumulate.

Suggestions:
Have waves that are more coordinated, and give the player an indication which direction which enemy types are coming from before they spawn. As others have said, the best strategy seems to always be just clump your towers right next to the core. Adding upcoming wave information gives players information they can use set up towers not just right next to the core.
Exploding enemies. This is yet another way you could discourage players from clumping all of their units together. Tbh, these may already exist and I just didn't realize it, since it is very difficult to tell what different enemy types do.

ApartmentPig
ApartmentPig

fun tower defence with some decent depth. Some more importance on positioning the towers would be good. Also turn off screen shake for later levels

ziggo12710
ziggo12710

if you played SNKRX, you would probably like this game.
its a SNKRX tower defence but no real skill needed. very chill but still gives you the serotonin you want/crave

The Divine
The Divine

very fun game, and easy to understand. If you fail to enjoy this game, you are retarded and should kill yourself.

Hershall
Hershall

Great Game, I don't like that you stop getting items after level 50, but other than that, the only things it needs are more units, and a way to ban units from your buy pool would need to be added if the number of units increases allot.

DePhoegon
DePhoegon

Honestly a cheap & honestly solid little game that's 100% able
It's Not the hardest little game, but it's not dumb down either. X}

A great game for every so often virus looking creature slaughter town X}

Knoxx
Knoxx

First of all, this definitley needs an Epilepsy warning. After 10 min of a run, its just flashes all over the place.

This Game is quite Simple and definitley worth the small price. Its something you can play if you need some down time, or if you have 20 min to spare inbetween. The runs all go about 20 min max, with about 22 min for the absolute max (theoretically it probably goes to infinity, but after 20+ min you will get overwhelmed by enemies). The Game is basically finished, and I didnt encounter any bugs.

After I understood how the system works and how to do builds, I blazed through the New Game+ up to NG+5.
NG+5 is the last NG you get a Trophy for, and I wanted that trophy. However NG+5 is incredibly hard. It took me about 5-6 Runs to finally get NG+5 done, and I almost got the 22min too.
Even though there are thousands of objects on the screen, the game handles perfectly. The first stutters I had were at NG+5 right at the end.

The only wish I had playing was, a pause button, so I can change my units with more ease (could also be a slow down or something). After like 10-12 min, its hard to find the Units you want to exchange due to all the flash effects.

Apoch Weiss
Apoch Weiss

Flerp is a simple, yet punishing tower defense title. Defend the core by spending gold you obtain from leveling up (or utilizing certain units that have the ability to add more to your stash) to upgrade and reach level three on each. As you progress your store ranks up, offering stronger allies you can swap out the starter/weaker ones with. You also earn experience to rank up and obtain coins to spend in the upgrade menu that offer permanent additions like armoi and strength.

That said, the primary goal of Flerp is to stay alive at least twenty minutes. If you're fast enough and can find a working synergy within the ever growing horde filled chaos to stay alive that long, you are then greeted with a new game plus that offers an additional slot to include one more member of your team, not to mention an increased difficulty. The achievements stop at new game plus six, but there's more ahead. Good thing too as the minimalism and frantic gameplay coupled with colorful, flashing combat really makes this title as addicting as it is easy to just pick up and play a round or two any time.

Pimothy
Pimothy

A single attempt is all you need - gets boring really quickly. I stopped caring 10-15 minutes into my first game. Tried a second game and just couldn't engage with it anymore

500g hakket oksekød
500g hakket oksekød

This looked so promosing, but even though it's stole so much from SNKRX, it never comes close to be a fraction as good.

-Unlocked NG+ on first attempt
-Had all towers upgraded by level 30
-Died at level 68, so I didn't have to do anything except pick up XP and select new items for the last 38 levels
-There are different enemy types, but they don't feel different and I never learned what half of them did, as it was not visibly apparent
-SNKRX was difficult even at the initial difficulty in the beginning and you wanted to explore all units and the various compositions, but I have no urge to do that here, because the gameplay feel so simplistic and boring (and here I'm comparing that to a snake game :D)
-No urge to attempt at NG+ for the same reason as above

Do not expect to enjoy this game, just because you love SNKRX and think this looks and plays the same, because it doesn't.

It feels a bit silly to complain so much about such a cheap game, but I guess my expectations were just way too high, when I saw how much it resembled my favorite cheapest game of the year from 2021.

Ithaldir
Ithaldir

Cheap, entertaining, well made, game.

It's not the deepest game in the world but I wouldn't expect dozens of hours out of a 3 dollar game.

The Denogginizer
The Denogginizer

I'd say it's "fine", for $3 you certainly get your money's worth, but you are not really getting much depth in game play. There are strong parallels to SNKRX, but the different genre (tower defense vs snake auto-battler) makes the same formula not work as well.

The good:
- Good tower variety
- Fun to watch the chaos unfold

The bad:
- You can't see upgrades once you select them, so I forget what items I have
- You can't view your current roster to know what upgrade to buy
- There is very little strategy, in SNKRX you know where enemies spawn, and enemies have particular types, so you can dodge and attack the way you want with positioning yourself. In this game all enemies come from all angles all the time, there is no way to plan ahead or approach a battle with any tactical depth. A tower defense game gets depth from terrain, building mazes, and comboing towers together. There is no way to do any of that here.

All in all for $3 it's fine, I'll be interested to see if the gameplay deepens in the future, since I love SNKRX, but it's very shallow in FLERP so far.

h3.
h3.

Yeah so this takes the good of the autochess element of SNKRX then tries to flip the genre to not much success in my opinion.

In terms of the tower defense element there isn't really a reason to build in any other pattern except a ring or cluster around your base? Which immediately makes a whole part of the game seemingly redundant. What would be the point of spacing anything out, you'd just be concentrating your fire less? Each tower could just be a new weapon type you equip to your base & it wouldn't have any meaningful impact.

Ontop of this you've got leafblower simulator thrown in to keep the player occupied moving the mouse around collecting exp drops whilst all your towers attack in bright flashes. This is enough to give anyone eye strain & make them not be able to stomach playing for long. This honestly feels deserving of a special 'terrible combo of game mechanics' achievement that Steam could award to devs.

The foundation is there, the autochess elements, there are lots of classes & can see where swapping out defenses for better ones with stronger synergies later on has legs to it. This is likely heavily carrying the game as the actual roguelite autochess elements ARE deep, interesting & gives you plenty to explore with a little meta-progression to boot.

But the actual game here that this mechanic is built up onto just doesn't feel like it comes together well.

I had a lot more fun yoloing around upgrading a snake than I did with this. I really wanted to get into it & explore more of what the game had to offer, but the combo of the flashing of your attacks & the need to collect all the xp with the mouse.. playing just honestly felt more tiring than fun

Fvshi
Fvshi

pretty fun minimalistic tower defense
the gameplay is nice but it gets pretty repetitive
i had fun trying different stuff but you can literally beat every difficulty with the same build that is not even hard to get if you find out the 2 op towers
still worth it sice it's pretty cheap

yadelah
yadelah

Very fun! Bit of an information overload at the beginning but i've already reached NG+3 and plan to keep going

PobaGaming
PobaGaming

Chill, low-stress game to spend a few hours to 100%. (6 Warriors + 5 Mythic + 4 Support is the easiest and most satisfying build you can make.)

dontnormally
dontnormally

tl;dr: None* of the things that make SNKRX great are here.

This looks like the dev downloaded the source code to SNKRX and made something else. That appealed to me, but the gameplay is basically nonexistent. You wave your mouse around to collect experience and you make a couple towers.

*it looks like SNKRX, which is cool.

JohnAdams1978._Y2K@hotmail.com
JohnAdams1978…

Very swag game, sadly after 20min you cant see anything on your screen due to the sheer amount of everything on the screen.

#swag

Greggory Morb
Greggory Morb

This game is pretty good. Its not that complex. You put down towers and try to survive. I liked experimenting with each alliance. It didn't take me too long to get a good try out of every alliance. A new alliance or tower type would be nice, but its a good few hours of fun and worth the small price tag.

MONK3Y
MONK3Y

If you like SNKRX you'll probably like this too. If you buy this and do like it I suggest you try SNKRX as well.

yxiaozzz
yxiaozzz

I wish there's a a neutral for review.

It's a cool little game you get about 5~10 hour, then thats it. It's poorly balanced and have no other mechanic besides reroll for towers you want. Once you had a couple run to try all the combination you want to try, thats it.

Kaal
Kaal

Less of an autobattler or bullet heaven game, more of a shopping simulator. Becomes significantly less fun after the first ~5 minutes.

Stepford
Stepford

if you liked SNKR, you'll love this.

basically the same thing with the classes, upgrading, rolling BUT tower defence and much more "real time", as in constantly spawning enemies instead of waves and less slowdowns.

Karp Paul
Karp Paul

So much stuff going on screen. Pixel units kill pixel enemies. Pixel enemies kill pixel units. Pretty good for its price.

TopJimmies
TopJimmies

If you liked the visual effects and strategies of SNKRX but didn't enjoy the action portion then this game is for you.

ShacoLannister
ShacoLannister

Writing this review as the game runs in the background... good idea, but not enough to actually do. This is my second run and my team was set at 15 mins, I'm at 30 now and all I've done is watch the screen as things run, and swapped a couple units just for fun. And I haven't touched the meta-progression yet, so unless that adds a lot of difficulty I'm struggling to see how to keep with it.

Besto
Besto

TFT Mixed with Vampire Slayer.

Tower Synergies buff in unique ways to improve tower output

great Idea and well worth the price

BuGeceKafamEkmekli
BuGeceKafamEkmekli

Nice game to kill time.

The things that can improve the game;

Having a panel on the side, such as damage panel, that shows the status of the units and can use to buy and sell the units.
Changing the location of the information panel in the middle of the screen before purchasing the units. While reading the article, we are missing the game.
Personal opinion; It would be better if the color of the gold and exp bar in the game was a gold color. Gold text is yellow but gold itself is a different color.
In terms of game design, the importance of Unit placement can be increased. I just didn't feel like it mattered that much where you put it right now.

Kazas
Kazas

Great game, in the style of SNKR.

Kinda hard to win at first, I always died on around 20 mins.
Would recommend to reduce the win time needed, because 30min is a lot and the player doesn't have anything to do at that point.

Bendigeidfran
Bendigeidfran

Great idea, well executed, needs more meta progression though. As it stands if you haven't unlocked enough perks you're unlikely to survive long enough under the newest NG+ mode to actually gain another unlock which means you either replay lower difficulty levels which you know you can beat easily, or you replay the later ones knowing full well you won't win and you'll unlock nothing for your time so you just have to grind until you get a perk point. A game like this should be encouraging you to incrementally improve, you should get slightly further every run, but you don't because you so often unlock nothing. If levels were tuned to be handed out faster, the cap on perks was raised accordingly, you'd make smaller improvements faster even though the net power gain was the same, and that would feel more satisfying.

Hoxy
Hoxy

Fun for a couple runs, and for such a low price. Only thing I wished for was more clarity: maybe a units info book in the menu and a pause where you can still reroll and buy units. I found myself deciding what class I would build before the run and just sticking to it because I don't have time to read every unit in the shop while playing and staying alive. Also love the art direction, I'm a big SNKRX fan :D

bikedog
bikedog

I think auto-battler concepts don't really mesh well with higher paced gameplay. Generally, with an auto-battler, the appeal is to theory craft cool builds and unit combinations, which requires taking time to consider your options. FLERP doesn't provide enough choices, nor space to make what choices there are, for it to feel like much more than an idle game.

Knight_Of_Tech
Knight_Of_Tech

Flerp is a simple game but one that i could play for hours. The way the game lets you think you've got a good combo only for one wave to kill one tower, then the next to kill the other. You watch your dreams shatter as even if you have the perfect defence its going to slowly break you down and make you cry. 11/10 would play again. Infact i'm playing it right after i post this review

Kaiser
Kaiser

Concept is neat, but it could use some polish to be great:
- Far too easy, I've ended my first run at 33:52, level 67 and a grand total of 1134 gold. I left the game auto run by around the 20 minute mark where my team was fully maxed out. My advice here would be lowering the overall XP gain since you can stockpile on gold so easily.
- Simplicity is good, but it doesn't hurt the game if some instructions are showed right at the beggining like what are the hotkeys and how the game plays out.
- There could be some incentive to try out other builds, even if something has simple has achievements for having maxed out classes
- Altough there is an option to spread out the towers, it feels pointless compared to stacking them near the core since that is much more effective. Perhaps add some sort of benefit to towers the more far away they are from the core.
- The screen shake can go really hard. I know there's an option to toggle it off, but it shouldn't shake at all when chosing upgrades.
- The screen transition is nice but it doesn't fully cover the screen (at least at my resolution, 1366x768 )
- The Cloud Knight's attack particle is a white box, I don't think it's intentional.

Overall I think Flerp has alot of potential and I hope it can get some updates and not be left in the dust.
Also the soundtrack is pretty nice!

unblock me
unblock me

dont bother
after just 3-4 minutes your build is complete and all you can do is stare at the screen and wait for enough gold to mindlessly roll for level ups
0 strategy, 0 planning, 0 interaction outside of the shop turns this into a very inane slot machine simulator (and theres so damn many units (that all feel the same) that you have to roll so much it doesnt even feel good to roll)

Xx6Sniper_Wolf9xX
Xx6Sniper_Wolf9xX

This game is pretty fun! Unit synergies are satisfying, you can make a lot of choices about how best to craft your team, and the NG+ levels allow for even higher levels of play. I'll say there are some pacing problems, as by the end of a run you're probably maxed out and just watching your team destroy the map for a while until inevitably being overwhelmed, BUT it's a lot of fun getting to that point and kind of mesmerizing to watch your team annihilate things for a bit before starting a new run. THERE IS A PAUSE BUTTON, you can pause and take time with your decisions, just look in controls. This game is deeper than it looks, don't let your first couple of runs make you think you know it all. Give it a try.

Skin_Eater
Skin_Eater

Very fun game updates and more content and this can do very well.

Serelia
Serelia

Controls.
Tab: Toggle Shop
Q: Damage stats
W: Pause

S+
S+

Very fun little game, well worth the $3 price tag if you are a fan of auto battlers or tower defense games. Scratches that itch for just blowing up huge amounts of enemies on your screen super well.

Miner49r
Miner49r

Honestly pretty fun for a bit don't get me wrong but the game needs more updates to be worth the price. As others have said after about 10 minutes of making your build you basically wait around for the 30 minutes to be up, and the game doesn't even end after 30 so you have to manually delete or your towers or wait longer. This game needs more towers or a fast forward option or something more to be worth playing more. I'm sure this game will get better over time but as it stands out its best to wait for it and save your money for another game. Additionally there should have been at least a bit of a tutorial as it was weird to just jump into the game.

rdbx
rdbx

My stance on this game is in the middle. I like the concept, art, and general design, but the gameplay loop boils down to this:

1) Pick a few starter towers to not die, maybe you'll get a couple units of the same type, but it's not important
2) At around the 8 minute mark, you're likely settled on a primary unit type for the run
3) Reroll the shop hoping to find duplicates of your tower to slowly upgrade them
4) All of your towers get to level 3 at roughly 18 minutes, then you just sit and watch until you die. I had my NG+2 run make it to around 55 minutes, meaning I didn't make a single input for nearly 40 minutes of a run (granted, this was on patch 1.0.1, but my current NG+3 run on this 1.0.2 patch is at 38 minutes and isn't showing signs of slowing down even with the scaled difficulty 1.0.2 offers past the 30 minute mark).

It's neat to watch, but I don't see myself playing more of this after I've completed the achievements. A nice deal for 3 bucks, but not a very lasting one.

Ekallo
Ekallo

Not amazing by any means. I found myself bored after an hour or so.

I was initially worried since I didn't want to support something that looked to have stolen assets but the SNKRX dev retweeted and is supporting this game so that's fine by me.
https://twitter.com/a327ex/status/1568661598298075137

sworded
sworded

Not much to do. Set down 8 towers and wait for 10-20 minutes

gs3rr4
gs3rr4

The game becomes quite hard after 45 minutes in NG5+

SAWMILL SAWMILL SAWMILL SAWMILL
SAWMILL SAWMIL…

The game is fun and satisfying. The sound design is also very satisfying. I hope more gets added in the future, right now you can probably play a couple hours and experience everything. Looks like the dev is updating and hotfixing it though. I know many people have compared it to SNKRX, and if you like that game, you'll like this too. All in all, great concept, hoping for more.

Rahmiel
Rahmiel

SNKRX But tower defense with arena survival aspects. What is not to love?

Fke
Fke

A fun little casual game.

I would have liked the graphics a little more clean (not pixelated) but for it's price, a joy to play.

bwarbwar
bwarbwar

Just played for two hours, never had a clue what was happening 10/10 will play again.

Chisa
Chisa

Really fun, addictive game, great for those who love watching numbers go up/upgrading units type games. Gives me team building vibes of Teamfight Tactics as well as the survival element of Vampire Survivors. Highly recommend for only a few dollars!

\_Cuts´n´Klo_/
\_Cuts´n´Klo_/

I really love SNKR and this new type is fun too, but actually just for a half hour...

Iam missing 1 essential things:

Its the feeling of, managing the game, of being envolved.

In SNKR you have to move around, thats what the game feels alive.
Here you can just look around and wait and roll.
And it feels like, you don´t have the time to change your setup.
You have to sell in real time, that means youre weaker for a various time.

My Solution / Idea:

Every time the upgrade appears, the game is in pause mode.

You should use this pause, for rearrange your setup without the real time pressure.
Like between the waves in SNKR.

This would give everybody the opportunity to keep the game alive and changeable while playing.

I really like the game style and the new idea, but actually i wouldn´t buy it, because its to boring after a short time.

Maybe later...
Keep going Devs!