Force of Nature 2: Ghost Keeper

Force of Nature 2: Ghost Keeper
N/A
Metacritic
82
Steam
78.312
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$13.59
Release date
27 May 2021
Developers
Publishers
Steam reviews score
Total
82 (1 737 votes)

Force of Nature 2: Ghost Keeper offers incredible adventures full of mystery, danger, exploration and magic. This game combines the genres of Survival, Sandbox, Action, Adventure, RPG, Strategy and Resource Management

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Force of Nature 2: Ghost Keeper system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1+ (x64 only)
  • Memory: 4 GB RAM
  • Graphics: Any graphics card with DX10 capabilities, 1GB VRAM
  • DirectX: Version 10
  • Storage: 2 GB available space
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Beetlejuice
Beetlejuice

Congrats on having combat and exploration more annoying than Valheim. Built a small "settlement" of fences and crafting stations before deciding to head off and figure out the next part of the story. I had to travel north to some light which led to the ghost workers, etc. The issue was, every 3 steps I took (quite literally), I was attacked by 3 foxes, 2 wolves, a bear, a warthog, and a handful of goblins. I killed them, took 10 more steps, and was jumped by a similar group. This happened over and over for about an hour before I finally reached where I was supposed to go. The ghost kindly teleported me back to the starting area (which is near my base), but to progress in my base, I have to find ore. But I'll tell you... after the experience I had just trying to walk to the light to progress the story, I have absolutely zero interest in even looking. The combat sucks, the UI is ALWAYS in the way, you're jumped by multiple enemies every few steps. They're easy enough to kill, but it's simply not fun to do it. I played 5 hours to realize I should have passed. Hopefully I save you the time and money.

The animal husbandry is just as mediocre. You "tame" an animal by simply catching it in a net, then lead it to a fenced in barn, etc. You feed it food, wait a minute, and it gives you milk, then you feed it food again, wait another minute, and repeat. There's literally no downside to not feeding the animal. I'm assuming the ghosts open up a dynamic of automating the process, but again.. the game has already turned me off. The whole game just feels like a higher resolution mobile experience.

Prawps
Prawps

I really do enjoy this game, but the grind is a bit ridiculous. The health and stamina regen is way too low, or making food/drink to counteract this needs to be made easier. It can take well over an hour or two to get all the mats to make some stacks of flatbread and wine and then you burn through it ridiculously fast. You get items that add 0.03 to regen? seriously, like 3/100ths additional regen. Gee thanks. Four of us are really enjoying the game, but we are going to quit as it is not worth the grind.

EDIT: I had originally give it a thumbs up, but the grind makes it hard to continue playing to see what else is out there.

Burnz404
Burnz404

this is the game you need, i've played the first one, the second is amazing, great progression and all around great fun! the bosses and crafting makes you lose yourself in it for hours on end. great indie developper and updates!

Kiergan Tyrloc
Kiergan Tyrloc

It's plain boring. Everything is auto controlled. Crafting, melee, gathering... it's feels like a clicker game.

amentij
amentij

Розміщювати прапор України поруч з флагом росії та ще й довкола сердця, Ви це серьозно? Це виглядає як плювок в обличчя Україням, бо вони не те що прапор, вони і народ цей бачити тепер нехочуть, через всі біди котрі він нам приніс.

Placing Ukrainian flag next to russian and wrapping around the heart?! Really? This is a spit into Ukrainian faces. We don't want to see nether russian flag nor russians themselves after all the war they brought to us!

Anna
Anna

Boy the grind is real. I generally don't mind grinding if the progression is worth the effort. Like in Graveyard Keeper, it was a lot of manual grinding to start, but then you could get zombie helpers. But this feels incredibly unsatisfying. It just gives you access to the next set of things, to slowly combat yourself through an area that gives you more mats, so you can get access to the next set of things, to slowly combat yourself through an area... there really isn't anything else to this.

I'm thirty hours in and roughly half way through the game. It was fun at the start, but now I am so done. Glad I got this on special.

No Pings!!!
No Pings!!!

It's ok.

As some other commenters have said, the combat is very simple, which is fine at early levels but gets old when you have to click on literally hundreds of wolves in later biomes. The crafting system is pretty nice.

VSlayer420
VSlayer420

Very slow start but runs smooth the world is kinda crowded with mobs and trees mostly still have a lot to explore tho but solid 3.5 out of 5 def good buy if its on sale.

Ragnar Sforza
Ragnar Sforza

Very good, a bit simplyfied version of surviving game. Not hard nor boring, just grind, craft and progress to new level of grind and craft. Funny tutorial, funny first ending, cool building and upgrade progressbars. No real stamina regen issues, despite of comments whining, just turn on brains and do some thinking of how to solve the issues, you have a bunch of recipes for that.

Jozhia
Jozhia

Easy to hop in and play with mates but lacks complexity

Can see untapped potential in base building and defense

Looking forward to updates and giving it a provisional thumbs up

jtotheessie
jtotheessie

i like. very nice. more pls. still can't figure out how to boss around a ghost tho. i stayed up until 2am playing this, that's a gold medal in my book.

Rikjaims
Rikjaims

Controls are a bit clunky, lots of farming, but its not too bad of a game overall. My wife and I enjoyed about 24 hours of gameplay through the story. Be sure to build an iron mine. We got close to running out. All in all not a bad game for a few days of entertainment.

Spydarian
Spydarian

This game is one that will definitely be a time sink as there is a ton of grinding. However it is polished and pleasing to the eye. The way the crafting is laid out makes sense as well. For example, making a copper ingot you must "mine" the ore, process the ore, then put that ore in a blast furnace along with coals and embers which the embers are made at the bonfire using sticks and the coal is made at the coal furnace using embers and logs. So there is a long but rewarding process to achieve 1 ingot.
Since the game is a grind this is where playing with friends is helpful and fun. It will definitely cut down the time required to accomplish things. It scratches the RPG itch with levels and a few abilities via a skill tree system. The game also does a nice job of easing you into the game with a relatively short tutorial on how controls work.

Tankstriker
Tankstriker

Give it some time, for all grinders out there, this is a nice game to add to library.
Get it on sale.
Got it for 8 dollars. played 8+ hours this review,and ill play some more !

Lovechylde
Lovechylde

This game is a lot of fun. Crafting, animal husbandry, exploration and a little bit of fighting, but nothing too hard. I enjoy playing it.

Yung Pro#9868
Yung Pro#9868

WASD keys are often glitched/broken, where you are stuck running left forever and can't fix it ever, game ends up being unplayable.

feet
feet

i can not state enough how much this was one of the games i have ever played, and most definitely the game of this hour
with every cheat possible and 2 people in coop, this was 9 straight hours of literal mind numbing, soul crushing, spirit sapping, will breaking grind and felt more of a chore than free mobile games

it's a real shame, this could have been a nice game if it simply sucked a little less
buy this if you want an immersive clinical depression sim

Jas
Jas

This game is what it is. You can spend quite a few hours grinding stuff, even building some pretty nice buildings, and levelling up. It can be enjoyed for the journey.

However, the story lacks quite a bit. Many of the crafting recipes simply do not make any sense and seem to have ingredients added just to make it more difficult. There is a quest journal but it doesn't continue throughout the game. Some quests are inferred that you should complete them, such as the tablet quest and the invisible man quest. It seems the invisible man quest is a requirement to get back home, which is the character's main desire.

There were numerous times I had to respawn the mobs in the beginning area just to have enough of the ingredients needed, such as leather and meat. Making potions involves using slider bars to increase quality, while everything else involves increasing the discovery table. No idea why this disconnect exists.

Other than that, the game was okay. I enjoyed it for almost 100 hours, which is certainly value for my money.

However, the devs need to step up their game and address the things I mentioned. Until then I would give this 3 of 5 stars.

PropagandaBinat
PropagandaBinat

My first review about the game was actually a positive one. But after hitting the iron tier in "Force of Grind 2: Ghost of the Willpower" my will got broken heavily. We were 3 players with huge grind and crafting experience. And from the bottom of my heart there is nothing how I can describe the discrepancy between the grind factor in valheim when you hit the iron tier to when you hit it in Force of Grind.

I mean we fought a war against every forest we saw because we tryed to build a huge base. And we were proud of all the land we cleared from ugly trees. But realising that this mindset wouldnt been enough to get to jade tier or what ever insane mechanic they would put after it was just moral shattering. I kept on watching the friend who has 10k play time in path of exile. And even he was insulting the game for being so miserably punishing for every step you do in the late game. Just to find out that the end sequence of that game is as bad as the tutorial.

Honestly. If you can buy the game for 5€ just do it. Believe me you wont regret it. But if you need to buy it on fullprice just dont. The game has huge potential. But the game design in itself lacks respect to the players.

supertazee
supertazee

Super good game with coop, yeah there is grind but when you start crafting something hard you can go to a walk for 1-2 minutes and after you get back the crafting getscompleted, it's good for your health too so its a win-win

Ramen
Ramen

This game is a blast. We are doing currently a 2 player coop gameplay and everything is perfect. The base building is top notch, the crafting system is logical and pure enjoyment. You are always upgrading your stuff and its feels like the base always improving. I can just compare this feeling to Age of Empire, you have stages, there is wood, cooper, iron, steel and we are currently at Jade. Every stage its feels like a whole new base. The combat is mid, but enjoyable, the talent system is a little bit blank but overall good. Sadly the magic system is bad when you do coop game, because only 1 player can control the orb at the moment, so you cant do something like 1 player heals, 1 player do damage. Overall this game is very very fun. 10/10

Aybra
Aybra

Very chill, unless your going after a boss or get too many mobs around you.
you have 1 helper with crafting but few things are automatic.
gather items, unlock new items/tiers, unlock new area, gather new items....and so on.
small city like builder too.
playing with a podcast/twitch going on too works to just zone out and grind :)

Kahlypso
Kahlypso

Not sure why others say it's grindy. The game is a lot of fun and has a very complex crafting system.

madmarcos25
madmarcos25

good game if you like grinding both the character and the base, which I do. 3rd person view takes some getting used to.

Solipsistic Dwarf
Solipsistic Dwarf

For a survival crafting game it's quite linear, short and very easy with a boring, anticlimactic ending.

Mediocre combat and progression. The best part is probably just chilling at base, farming and crafting.

Compared to similar games this one is not nearly as grindy as others make it out to be.

I'll probably never get all the achievements because two require you to die, which I just can't bring myself to do intentionally in a survival game. Especially one that's so easy... You just don't die in this game.

Only 2.3% of players have finished the game, which I understand. This game doesn't do a whole lot to hold one's attention but overall it's a nice little game that's worth the price.

Barefoot
Barefoot

Geez... so I went back and forth on this about the rating. If there was a neutral rating, I'd have given it.

What I think of FoN2. It's not as grindy as a lot of people say, at least in terms of typical grind of fighting things to get loot/XP. Pretty much fighting everything in the game once is enough to come close to max level. There are enough resources that you don't have to respawn stuff to gain more. Rather, it's a crafting grind. If you've ever thought to yourself that you might like a blend of Diablo, Factorio, and Terraria, this is it, only it's not very good at any of those things, it's just a unique blend.

The combat is clunky. The magic system is pretty neat, but also clunky. The resource and crafting tree is enormous and pretty engaging, though pretty obviously coming to an end by the time you near endgame.

I guess... if I could summarize my experience with this game in brief, it would be this:

I enjoyed playing it. It has an obscenely strong "just one more thing, and then I'll go to bed" element to it, strongest I've felt in a long time. I was profoundly relieved when it ended. It baits the player into a second playthrough, and I'm not planning on doing that.

Overall, if you're bored and looking for something with a fairly high "hours played" to "dollars spent" ratio, and the trailer and screenshots look appealing, you'll probably enjoy it. If you're looking to squeeze some fun into your busy schedule, or seeking a life-changing game experience... this isn't it.

usheranchel
usheranchel

Too much much of a grind, like those crappy clicker mobile games, and first boss is almost unbeatable. No fun at all.

Old Dog
Old Dog

I want to like this game, I really do.

The visuals are nice, the mechanics are simple enough.

But it unravels very quickly.

You start off in a garage, and have to fend off a raccoon, and figure things out. Kinda plucky, a little frantic. The garage is really well detailed, too. Which hooks your attention. Unfortunately, the rest of the game doesn't have ANY of this feeling to it.

You're immediately teleported to an island, and it becomes exactly like pretty much every other "stuck on island, build stuff" game. I think they would have actually done much better by keeping it in an urban situation. You know, try something a little different.

ALL of it is a grind. And while I generally like construction games, as many reviews have pointed out, there's just too much. And zero way to search the recipes for the thing you're looking for.

The resources, by the way, are finite. Let me be clear. YOU WILL RUN OUT of resources. Used up all the iron, before you made an iron mine? You now get to respawn all the bad guys over and over, hoping to get enough scraps to get you by. Used up the trees, because you made a bunch of arrows? There are no more.

Some maps have interesting multiple stages to them. Some maps are literally a one way path to the end, and that's the end of it. Feels extremely unbalanced in world building. How do you have a map that has 4 stages, then a small map that only has one? Someone got lazy. Very lazy.

The engineering/crafting follows the pattern of a lot of these kinds of games and lacks BASIC SENSE. For example, you can later build iron/copper mines, after you have stripped the maps of their resources. However, these mines only have storage for one stack of mined goods. This is odd, given that at this point, you have chests that can store 20+ stacks. You HAVE storage technology. So why is storage on ANYTHING only 1 stack, at this point?

Another note on engineering: When you unlock a new tier of an item, say a chest, it has a list of materials to upgrade or build said item. You would think there would be a cost benefit to upgrading, since you're not building from scratch. WRONG. Apparently, to these idiots, "Upgrade" means "Replace the entire thing, so it takes the same amount of materials either way." Aside from saving space, it is literally never in your benefit to upgrade, rather than just build a new one, then recycle the old.

One YT review mentioned that most of the game play takes part in the base. This is 100% TRUE. Played with a few of my friends yesterday, and by our count, we spent 30 minutes working on a new map, and 2.5 hours back at base, building equipment, making food, moving things, etc, just to be able to do those 30 minutes. The ghosts seem like they're helpful, until you realize that if nothing is queued up, they will NOT help with any of the harvesting, gathering, etc. Yes, they have "Gather" as an option, but it's only to gather water from a well. Nothing else.

You will go through absolute piles of food. One of the bosses, will do about 1/3rd of your health per hit. Your food, even if it's the best that you can make at that point, will only recover about 1/10th of your health. And it has a cool down. So, you just run around in circles, eating tons of food, hoping to get a hit or two in, then repeat the cycle.

The xp bar is really bizarre, too. You go up a bunch of levels quickly, then all of a sudden, instead of 500-1000xp, you need 15,000 to go up the next level. It's like they said, "Okay, all these enemies are worth 5xp. But in this new area, they're worth 1000, so we need to make the XP bar really huge" We didn't bother getting max level, because the scaling was just absurd and would have required entirely too much grinding.

Overall, it really feels like there's different teams working on this thing, and they're not really communicating with each other. At all.

Edit: Beat the game last night. Some notes from my groups of friends. Spoilers ahead:
1. The co-op is extremely poorly implemented. The little spirit/fairy thing that allows you to cast spells can only be used by one person at a time. Don't bother giving mana potions to everyone. Give them to one person, let them handle all the spell work. Terrible mechanic.
2. Second co-op problem, is the damage scaling. If you attack a bad guy, solo, and do 15 damage, then have two friends show up, you would expect to do slightly less damage. At worst, 1/3rd damage, as it's now divided by 3. WRONG. Your 15 damage now drops to 3. And it's a hard number, not a percent. We tried to improve it, swapped from steel and jade up to all obsidian and it DID NOT change our damage at all. In fact, we could use copper arrows or obsidian, and still do the same damage. This is idiotic.
3. Most of the boss fights are just dodge, shoot arrows. There's no other mechanic. It's on par with an original Mario boss fight. Dodge, attack, dodge attack. YAWN. Oh, unless you count the fact that if you step out of the boss bubble even partially, the boss gets full health again, while you....do not.
4. The final boss was unanimously dumb. Shoot a zillion arrows, dodge. Don't bother with magic, or skills or really anything else you've put points into. They don't do enough damage to matter. Just shoot arrows and dodge, and you'll win after 10 minutes. Then you get a final-final boss, which you will LOSE unless you have unlocked all the ghosts. Which the game doesn't warn you about. Yes, you can reload the game, and try again, but it's just an extremely lame ending. So, there's your spoiler and warning. if you want the good ending, you MUST get all the ghosts.
5. All the decoration stuff was nice, but pointless. You can't interact with any of it. Once you put up the pallisade fences, there's zero point in upgrading anything, because literally nothing attacks your base anyway. Absolutely feels like they tried to say they have a bunch of content, but it's useless things. Oh, you can make several kinds of chair. Great. What does it do? Nothing, except use resources.
6. The "dynamic" weather serves no purpose. Why even bother show it raining, if the rain doesn't water the crops? No, really. It is raining. Why does that not water the crops? It doesn't slow you down, cause damage to anything, etc. It's purely a visual effect.

At $11, when we bought it, it gave us about 80 hours of play time. That's not bad, at all. We will absolutely acknowledge that. But before anyone gives them credit for that, this isn't 80 hours of content. It's 75-78 hours of tedious repetition, and 2-5 hours of actual exploration/fighting/etc. And a lot of complaining at how things don't make sense, or are just entirely pointless.

If you can, buy this at $5. Or even better, free.

Final note: Sure, there's folks who play these games, or any game for that matter, and say stuff like "I never ran into any of those problems" or "The game was really easy, I don't know what the problem is." Those aren't helpful reviews, any more than an athlete saying something is easy, doesn't help the average person.

Kizmar
Kizmar

Pros: I've enjoyed most things in this game so far. I don't mind the grind to gather, craft, and build. I find it rather enjoyable and relaxing. The progression of crafting is amusing and expansive.

Cons: 1) I'm not a fan of the random boss puzzles in this game. They are unnecessary busy work and aren't fun to figure out. Specifically the swamp puzzle. If they weren't random, you could at least get the answer online and get past it. 2) The only resource that I don't enjoy gathering is excrement (for real). It's not fun to keep that in stock.

Grey area: 1) You go through consumables like crazy to get your health and stamina back. Amusing to gather and make, but I wouldn't mind if they were a little more effective so you didn't burn through so many while out exploring. 2) You can press a button to pick up everything around you, but auto-loot would be even better.

Fraywind
Fraywind

Great survival game with flavor, good exploration, good progression, and great quality of life in controls and construction, and enough automation that playing doesn't feel like a chore.

Highly recommended.

Falloutpunk
Falloutpunk

This game is all about the journey. Don't expect too much storywise and the ending is mediocre... but I loved every minute of it. There aren't many games that keep me entertained for multiple hours in one sitting like this one.

If you are like me and you love to play something that keeps you busy while watching streams or videos, this is your game.
There is so much to craft and do. The pace is nice and once you feel like you need better equipment, you will be able to unlock the recipes.

The graphics and artstyle are beautiful (in my opinion) and my playthrough was bugfree. Since I played this alone I can't say anything about coop.

(never played the first one btw)

Skrayder
Skrayder

Honestly, the game is super grindy, and I wouldn't recommend it for solo play - but it's actually great fun on co-op with other people. The game has a good progress feel, so when you finally grind out all the materials for whatever it is you need it feels very rewarding and helps you along the way. The bosses are pretty tough, especially on solo play I'd imagine, but once you get through them and you progress through it's still great fun. Definitely recommend it for co-op if you like grindy games where you can just turn off your brain and go chop some trees or mine some rocks for a bit :D

Hellzblood
Hellzblood

was fun until the second boss, suddenly becomes hardcore mode, and you realize its just keep unlocking the same things with other names and colors.

Huntsman
Huntsman

Great game, poor Video Settings.

Don't uncheck VSync.. as that at least does limit your FPS to the Hz of the screen, on the other hand if you do uncheck that.. well 700-800FPS and an extremely hot GPU. Playing the game took close to 800W to play on my pc.

Feels like New World, with their GPU debacle at launch (uncapped FPS).

Nicolλs
Nicolλs

Still too slooooooooooooooooooooooooooooooooooooooooooooooooooooooow but this time more interesting

qozjay
qozjay

Game has only been out for just over a year and it's already dead. 107 hours of trying to find some type of work around for the bugs that are in game or having to do a full restart hoping your previous game was just glitch bugged. Then you figure out that the game has lots of accumulative bugs. I can't even finish the game (Ive completed half the game (up to just starting 3rd portal) and can't get any further. Dev's final notes...
Jun 23
It has been quite a while since the last update has launched, but today that changes! A lot of things have happened around the world that forced millions of people to make adjustments to their plans, including our team. The process of working on updates - multiplayer included - was therefore indefinitely suspended.

Conker90
Conker90

I wish I could forget about it and play it once again for the first time! Absolutely brilliant and really nice to chill with. I totally recommend playing it. :)

datnefc
datnefc

This game is loads of fun. You can tame animals for your farm (cows, chickens, goose, sheep). Harvest a wide range of crops, You can make juices and cooked goods. Gather resources without worrying about your tools breaking. Win, win. You can upgrade your tools, weapons and armor. There are all sorts of benches to place down. Did I mention puzzles to solve, baddies to take out and quests to solve? Overall, good game. The graphics are good. Keybindings can be changed to keyboard. W,A,S,D... or if your familiar with Lost Ark settings it has that too. It is top-down and you can change the camera in any direction you choose.

Fisch050
Fisch050

I have finished/beaten the game in solo mode. I enjoyed it a lot. I have played coop multiplayer. Due to the war in Ukraine, which is where the developer lives, multiplayer (MP) was delayed for a while, but development has restarted recently. I hope he and his family stay safe. I have not had any issues playing MP.

You can set a few settings, like do monsters re-spawn when you quit and re-enter the game. Set to no for an easier game. Do you want an extra row of inventory. Set to yes for a slightly easier time. The slightly larger inventory means less running back and forth.

This is a game that promotes crafting. Spend the time to craft the items, and the game is doable. The first hard boss is the islands boss, but I found him to be not much worse than the mountain boss, and about the same as the final boss.

I thought the game was well balanced. If you build out the materials for each area, then you can beat the area. If you don't, well, good luck. The game is pretty forgiving if you craft up items ahead of time. Also, it's a great game for crafting. There are a LOT of items you can build. And you can really go nuts decorating. You can plant flowers, put in decorative hedges and gardens, build furniture, build mannequins, and more. Also, the houses look pretty nice.

I found a couple of areas a bit grindy. The swamp. The second area in the mountains (I won't say more to avoid spoilers). I think the swamp may be the hardest level, and I grew tired of it. But, I did complete it. So not so tired I quit and didn't complete it. Even in that level, it was still fun.

I recommend the game. I found it fun.

Ge4ry223
Ge4ry223

good game! worth the money! have played with a friend from the beginning till the end.

GameGlitches
GameGlitches

Great Game...hella fun...
The ending kinda sucked...long story short, u dont get off the island...lol...alive...

BreadGar83
BreadGar83

I've been waiting for the multiplayer update before playing this game. Let me just say we weren't disappointed. There's a lot of depth to the crafting, the combat is pretty simple, but the crafting/gathering loop makes up for it. It took us about 45h to complete

Эллина
Эллина

Outrageously. On the very first screen of the game, a heart with the Ukrainian and Russian flags tied around it was inserted. Are you in your right mind? Go to the scene of the murder and tell the mother to make peace with the murderer who has already killed the first child and still continues to kill her second child in front of her eyes. Shame.

catttalyst
catttalyst

Play it if you just want to chill, grind stuff, build your base, listen to animal sounds.
Stay out of it If you want interesting combat, loot and quick progress.

Pros:
- visuals, music and sounds, very chilling
- a lot of stuff to build and research
- built stuff can be moved, very useful when growing your base
- diverse environments

Cons:
- combat: basically just 1 attack (skills are mostly useless), health and stamina regenerates so slowly no matter if in or out of combat (you need to constantly use consumables)
- poor loot: basically only materials, dont expect better weapons, armor
- enormous grind, almost no automation, you have to collect everything, craft everything (and there are tens of items)...
- boss battles are very hard, dont even try them until you upgrade your stuff to max
- only 1 save? what if save gets corrupted or what if I want to redo my progress, try new approach?

Flux
Flux

I really like this game, it has such a rich crafting aspect, where you don't need to do too much tedious work, but need to really craft more and more the later the game. Also levels, dungeons, really cool !

Tolan Grimm
Tolan Grimm

This was a hard call for me at first, but there are some things to know that make this game a super-mixed bag.

Firstly, this games feels like a mash up of The Forest, Portal Knights, and Diablo, complete with bright color palette, lots of little cute insects flying around, etc. etc. I mention The Forest because some of the structures and buildings are very similar to theirs. And the Island hopping, crafting and upgrading of crafting assets is torn directly from Portal Knights. The isometric layout and combat are reflective of Diablo.

Secondly, I have am extreme tolerance for grinding and mundane, repetitive tasks, and even so, there are times when it's so damn boring in this game that I was nodding off to sleep.

The grind is truly beyond excessive: to whit, you will need thousands upon THOUSANDS of strands of rope in the early going. I spent more time in my playthrough so far just crafting rope than I have exploring the island you start upon.

The story is meh so far as it goes. The graphics are good for an indie project, the music jazzy and unobtrusive, Controls aren't bad, There are a few improvements in gathering (One button grabs all materials), and the game doesn't hold your hand.

Well, since I wrote this review I've played another 32 hours and well . . .

My first thoughts, that this game is mind-numbingly boring was . . . me being kind. And I can no longer recommend anyone buy it for any price. It's not terrible, but there ought to be a warning for those that do consider buying it: Never Operate Heavy Equipment after playing this game!!!

Jokes aside, this good looking game fails on execution. As another commentator pointed out, there are some really excellent systems here that make sense for a collection and survival game. The problem starts early, though, when you first start building your home base. This game takes the break, gather, and build gameplay loop to ridiculous lengths, such that if you want to craft a copper ingot you have to make a certain number of embers out of a stick, then take those embers into a charcoal burner (which you have to build) with a log, and make charcoal. Then, take the charcoal to the blast furnace, and, if you have enough embers left, insert those embers with the charcoal and the refined copper ore (yes, you can't just stick raw ore into the blast furnace, you must process it first!) into the furnace. This seems like an easy gameplay loop. After playing for a bit you then realize that that loop will be repeated constantly until you can move further into the island, after which you're back at your base spending literally hours crafting and refining just to get the tools to get started.

Each time (like Portal Knights) you open up another area, you must upgrade. One cannot even enter the third area WITHOUT upgrading your clothing. The progression goes from Stone to Copper to Iron to who knows? I stopped playing during the Paradise Islands level because I was so sick of this gameplay loop.

Enemies do not respawn unless you want them too (sleep in a sleeping bag to make that happen) so if you're in need of a certain material that is only a drop, you'll have to endure the entire area respawning, which can be just as boring as the gathering loop since combat is so basic, with none of the great touches that come with Diablo, or Dungeon Siege.

I spent more time watching "Shameless" with my wife while waiting for crafting to be done than playing this game.

I bought this on sale so I'm not too upset. But this was 46 hours wasted that just makes me shake my head.

garywilmott
garywilmott

i would highly recommend this game it has it all rpg building crafting gathering farming mining survival. its like valheim and boulders gate had a baby and this is the end result. you cant get any better than that.

gnarlyCrone
gnarlyCrone

This is great game for anybody who likes to take their time. You advance slowly and spend a lot of time crafting and updating and then crafting again. Enemies can be quite difficult but you have the option of turning off respawning. There are 10 different biomes, each in a different location that you will not be able to access until completing a previous location. You are able to create teleports which helps a lot with quick travel.
The biggest problem I have had is that I have been unable to find a way to delete built items that are in the wrong place.
Other than that, I find the game fun.

DoctorSpunky
DoctorSpunky

I sincerely enjoyed this game.

Heavens
Heavens

Others have said it better so here's my short version:

I tried multiple times to come back to Force of Nature 2 and i am no stranger to ressource management / farming games but, despite being well made this one is really monotonous, bland, linear, overly grindy and ultimately boring.

Jordaal
Jordaal

its a cool and user friendly game! go get it!

7thsojurn
7thsojurn

THIS GAME IS LISTED AS ONE OF THE TOP FIVE POORLY REVIEWED LIST OF GAME OF 2O22!
TRUST ME THE FIRST GAME WAS WAY BETTER IN GAME PLAY AND COMBAT AND VIEW AND IN ALMOST EVERYTHING, DON'T BUY THIS GAME! UNBALANCE AND FRUSTRATION IS ALL YOU GET!
So i got the game for my son and the controls issue like key for quick change able like the mouse wheel was not a thing and made the game more frustration to play and anger with how poorly slow the character would run compared to the enemy and all the added ability's seem useless and they to was on so many keys it was a joke to even play the game with out just getting overly upset to continue to play.
After about another 8 or so hours it just become so unbalanced in everything and hard to recommend the game it has an ungodly amount of things to do that after quit a bit seem to become more of a pain to even continue to play.
The funny thing is the first game was way better balanced and yet had some control issue that you could deal with and the camera is sh@t in this game as well the mini map is forever in your way and to large and you cannot move it. I cannot say this enough it may have a lot better controls but all of it is useless to use with all the other issue. BIG THUMBS DOWN FOR ME.
REVIEWED BY: SteppingStone gaming site!

Chylok
Chylok

Gathering, exploring, fighing, puzzle-solving, skilling up, base building, farming, raising animals, fishing.. frankly, there is so much to do that it's hard for me to list. At times my OCD, with trying to maximize progress versus time in-game, is in overdrive.
For the price - you cannot go wrong! A solid and fun game.

nezza
nezza

Shallow, shallow, shallow...
Sort of fun at the start but that wears thin pretty quickly. Combat is rinse repeat, crafting is monotonous.

swordsister
swordsister

It kinda kills me inside, while a cow I just tamed by the help of few sticks and a bit of rope happily resides about crude but comfy barn shack I just build for her, but me, an adult female half the size of a cow, in order to build a roof over my head need to discover magic, meddle with supernatural elements (ectoplasm), cross two biomes and then find iron ore and then and only then can finally craft a wooden floor.

Priorities, people?

Holyexecutor_BG
Holyexecutor_BG

For an older guy like me this game was a tremendous joy. Yes - it has a lot of grind and a lot of work, (and some frustrating recipes). But for me it was fun to play and couldn't stop for several days straight.

Baked_Sweetness
Baked_Sweetness

A lot of grinding but super fun and entertaining!

ODIN
ODIN

Let's start off with what everyone else has said, its a grindy game. Not a little bit... A lot! You have to grind for the materials to grind of stuff before you start the grind. That doesn't seem to make sense I know but after a few hours you'll understand my description doesn't come close to describing the true nature or the grind!

If your someone like me that doesn't mind a grinding your butt off then yes the game is worth it. But other things in this game are a bit well crap... One the combat is always the same. second the grind does get to you after awhile and you need to take a break from the game. It just breaks your soul at some points. The other thing that bothered me is you are unable to make a shelter elary game but can make a barn and animal houses so your live stock can get out of the rain and watch you stand in it. You littery cant even make a shelter of any kind. So you'll end up standing in all kinds of weather like a doofis while your live stock laughs and points.

After saying all that the game is fun if you can live with the grind, the only thing that could make this game great is if it was opened up to modders that could fix some of these things. Still worth a play IMHO

Scardough
Scardough

It's fun and addictive but it's so grindy.
If you like grind, this game is for you.
The world is incredible lifeless, but looks good.
You can build protective wall around you village but nobody will attack.
After nearly 50 hours the grind has almost defeated me.
From now on I continue only because I want to see the end.

But there are value for the money and in the beginning the grind is fun.
So I give a thumb up!

Ardamus
Ardamus

A friend and I played this and the biggest downside for us was the combat. It is very dull and not enjoyable. Getting to each new tier of items also feels like a grind without much reward. All your doing is trying to get the next set of gear so you can do the same drudge through another zone to get the materials to allow you to defeat the next zone. Rinse and repeat. We quit about halfway through after reaching the third portal zone.

Mejamman
Mejamman

Games is pretty fun and pretty difficult to figure out but i would suggest anyone to try it out my only complaint is the stamina regen rate is extremely low and will run out fairly fast if you arent careful when you're out exploring. I only have 3.2 hours of play but there will be many more to come. If i had one suggestion for anyone who is wanting to play co-op will be the best way to go it will make thiings a lot faster.

Gladewatcher
Gladewatcher

Why would you limit players to this wonky camera angle?

True Voltage
True Voltage

It's an enjoyable game that combines your typical "find resources with base building game" with RPG adventure and puzzles. Pretty enjoyable

Stern28
Stern28

It kinda seems unfinished and lukewarm

Wolendov
Wolendov

This is the game you think of when you see a fake mobile game ad with gameplay that you know is not going to be what you get when you install the app.

It's a long grind, with a lot of inventory management and a lot of recipes that needn't be as convoluted as they are. In a sense, there is a lot of artificial padding. The game is very upfront about wasting your time.

When you first start it's going to seem extremely daunting but the objectives list helps you tackle each obstacle until you get the hang of it. It's the right way to hold someone's hand, it doesn't impose itself on you once you're out of the tutorial but it's there if you feel you'll need it.

There's building, which is fun. It uses a grid system which is nice. But you don't get access to what you need to make a base of operations until you're well into the second zone. You'll be camping out under the stars for the foreseeable future, with every crafting bench you can think of haphazardly strewn across the plains right by your side.

This game is clearly much better enjoyed with friends, because who wants to do all these chores by themselves? It's Animal Crossing without fishing and bug catching. It's Dinkum without an economy. It's Diablo II with fewer flashy abilities. It's Runescape with slightly more of a grind.

But is it fun?
No... It's FoN.
FoN2, to be exact.
FoN2: GK, to be precise.

As horrible as the sound design in the trailer is, the soundtrack of the game is pretty relaxing. And the environments really are as diverse and pretty as they appear in the trailer. Sadly the game feels unfinished. So unfinished, in fact, that I was surprised it's a full release and not in early access. This game would benefit a lot from continued development, function refinement and some minor system overhauls.

Apart from any criticisms mentioned above, my biggest gripe with the game is that whenever you open your inventory, a 2D model of your character is going to be right there, naked, intensely staring at you. Even when you put clothes on your character the 2D model will always be in their underwear. It's too late for me, I have already become the gay and left my family. My children are begging me: "Please daddy, just play as a woman." but no. I have stared into the finely toned abs of the male physique in this excellently drawn art piece for too long. I must leave my family and join the navy and find my try purpose. Plugging holes below decks and plugging holes below d***s.

Rollasoc
Rollasoc

Having played the first game and getting around half way through, I was expecting more of the same with Ghost Keeper, but was surprised at the improvements.

Being able to turn off respawning creatures on every re-open was a bonus, though I had to manually respawn creatures in some areas a couple times to get enough resources. This does have the downside, that once you build a base on the first map and clear out the creatures, you don't really ever need to defend it.

Crafting is interesting with many things to make and many resources to combine. Maybe too many things?

The bosses are interesting and it is nice to be able to run away, until you figure out strategies to defeat them.

Each area is very different and interesting.

This took me 73 hours to complete. The last twenty were a bit of a slog as I spent more time resource gathering and crafting than exploring, but it was never boring.

The good ending seems a let down. But I was happy it was over!

Not sure I have the time to replay this, but I will go back and finish the first game.

153
153

a great excuse to upload your unity project on steam

Munsta
Munsta

While the gameplay mostly excellent, with few bugs, I cannot recommend this if you are to play with friends.

There is a magic system and ONLY ONE PLAYER CAN USE IT. (And or you can alternate and cuck each other). Even for the sake of story, I cannot approve of a game that doesn't let everyone experience a game to it's fullest.

NextJen
NextJen

The co-op is MUCH better than FoN1. My friend and I played 5 hours today, with no glitches or searching for network. We ran into that with the earlier game. The graphics are nicer, and we really liked that we could create female characters. The gameplay is better than the first game, with options we like such as keeping labels on all the time, and changing our movement controls to suit our needs. Also very nice that almost everything you built in the early game required a hut that cost a lot of materials. It was way more grindy than this game. We're making good progress without feeling like we did so much, but progressed so little.

Mercur
Mercur

its very simple easy to understand the mechanics of the game and great content i didn't play the first game ill do it in the future maybe but i recommend for everyone that loves a good open world survival game

Ch4nn3lle
Ch4nn3lle

Even chickens fart in this game 10/10

MrHerzog
MrHerzog

~ DIFFICULTY ~
🔲 My 90 year old grandma could play it
☑️ Easy
🔲Normal
🔲 Hard
🔲 Dark Souls

~ GRAPHICS ~
🔲 MS Paint
🔲 Bad
🔲 Meh
🔲 Graphics dont matter in this game
☑️ Good
🔲 Beautiful
🔲 Masterpiece

~ MUSIC ~
🔲 Bad
🔲 Not special
☑️ Good
🔲 Beautiful

~ STORY ~
☑️ This game has no story
🔲 Like playing Temple Runners for the story
🔲 It's there for the people who want it
🔲 Well written
🔲 Epic story

~ PRICE ~
🔲 0$
🔲 Underpriced
☑️ Perfect Price
🔲 Could be cheaper
🔲 Overpriced
🔲 Complete waste of money

~ REQUIREMENTS ~
🔲 You can run it on a microwave
☑️ Average
🔲 High end
🔲 NASA computer

~ LENGTH ~
🔲 Very Short (0 - 3 hours)
🔲 Short (3 - 15 hours)
🔲 Average (15-50 hours)
🔲 Long (50-90 hours)
🔲 Extremely long (90-110 hours)
☑️ No ending

~ FUN ~
🔲 I'd rather watch paint dry
🔲 Hard to enjoy
🔲 Repetitive
☑️ Actually pretty amusing
🔲 Ride of your life

~ REPLAYABILITY~
🔲 It's a one-time experience
🔲 Only for achievements
🔲 If you wait a few months/years
☑️ Definitely
🔲 Infinitely replayable

Kicia
Kicia

You have to like crafting. Lot of crafting and lots of changing gear after having it for few minutes. I would recommed it.
Not 100% my style, but for sure game would find a lot of fans. There is small amount of guides for this game, so you will need to think a lot. :)

justinlukesmall
justinlukesmall

great game i just wish they had a way that if you own the first one you could move your stuff over the the next title like a reward for playing the first game you get to keep some of your stuff in the next title

spyder.web
spyder.web

An amazing game, and one which I am thoroughly enjoying. I loved the first game which I played and completed many times, and this sequel is even better. I am currently in the swamp area.

Tulsan
Tulsan

If you liked the first Force of Nature you'll enjoy this one. It's a grinder in somewhat similar to Graveyard Keeper, but the story isn't as good. And sometimes I'm not sure what to do next. But it is intentionally that kind of game.

bythehandofgod
bythehandofgod

This is so awesome I love it but catching those tame chickens and all animals hard. lol I own first love it hated movement but would like you to make this new game controller compatible soon. Awesome job all.

dudtrisha
dudtrisha

The first FoN was my fave widdle game, but nows I has new game to plays!
Similar to first version, with a few new bits and thingies and stuff. Still has the cutestest graphics.
I never did killed a bunny in da last gamer, and now I not find wabbits here anywheres. (Phew!)

peterfendermusic
peterfendermusic

Fantastic game, most enjoyable game i have ever played !!!

The Most Dangerous Noodle
The Most Dange…

I loved the first game but there were many quality of life issues, so many of them have been fixed for the second, its so much nicer to play.

Ren
Ren

This game is a very solid survival game. It takes away a lot of the annoying features like enemies constantly respawning and destroying your base (you can change that via sleeping bags though), hunger/thirst and micromanaging BS that can get tedious in survival games. That's not to say that there isn't a grind, because there is. A huge one. One of my complaints is how long it takes to be able to construct shelter. I'm 14 hours in and I have yet to discover iron working which leads to construction. Dunno if that's because I'm progressing really slowly or what, but you'd think at least basic shelter would be available towards the start... Comfy diablo survival game. I recommend.

Pothros
Pothros

Well made sequel

Force of Nature 2 does what a sequel should do, it keeps the good thing while improving and adding quality of life to others.

The Good

+ Very resonable price
+ Same great crafting system with different tables and building that are upgraded as you progress in research.
+ Customizable difficulty. Do you want a punishing grind with hard combat and monsters that respawn each time you start the game or a chill experience with simple combat where you only have to clear an area once. It's up to you.
+ A more contained world. FON1 could easily get TOO big with your next objective being miles and miles away through jungle, forcing you to spend hours and hours grinding mats and building satelite bases in the various biomes. FON2 improves that by containing the world into a couple of different themed zones accessed via a central portal hub as you progress.
+ No grinding monsters for stupid gold coins to level up!
+ The game remembers that it's single player and keeps the grind at a tolerable level. No need for a guild gathering mats for you like some other games.

The could use some improvement

- Resource Management. Resources are finite, eventually limiting you from going TOO build crazy. A way to replant trees or gather pelts without having to clear the starter zone again would be nice.
- More shelters. The first game offered some basic huts fairly early. Here you'll be standing over your crafting table in a dark thunderstorm for quite a while before unlocking housing.
- More decoration. Missing the first games ability to build cobblestone roads and the like in your settlement.

Overall a good playable hours compared to money spent game.

epicjonay
epicjonay

It is a pretty decent game though combat isn,t the best it is not the main focus which is crafting consider it only if you like crafting cause the grind is heavy.

kayaktographer
kayaktographer

This game is very addictive, keep wanting to expand my settlement to get the next wave of tools and upgrades.

Tommy Smith
Tommy Smith

TL;DR: This is nice continuation to Force of Nature - or I should say, remaster. I enjoyed it like the first game, but in a different way.

Enjoyment: if you like crafters, some management and making nature your b..., you will like it.
Replay value: good.
Visuals: pleasant
Audio production: very good
Grindiness: yes, that's the point here.
Difficulty - easy to very hard - uneven

Can you play it without playing first game? Absolutely.

Like I said, it is a kind of a remaster, It changes some things, though. In the first game you had an overwhelming feeling of being alone. No one to speak to, no one to help you. You, your crafted tools, and small piece of land hidden away from preying monsters. Every step you take could be the last. But you were close to the nature. It's like when watching Youtube videos of a certain man in shorts, building huts from clay and straws, making stone and wooden tools, every stick could be something new. It was exciting, yet calming.

In Ghost Keeper, you are not alone, sense of being completely left out is gone, since you can interact with ghosts. Game feels less "wild", and more "organized". It has certain management aspect to it, now, and more crafting options - most of them very similar to the first game - and is, well, longer.

Is it is grindy game? No more than starting a fire with two sticks. It's far from grindy in a sense that most modern P2W games are, there is just always something to do. Grindiness is mostly up to you, though. If you're crafty, sly and don't care about how it all looks, you could probably get away with tenth of things I've done to finish the game. If you're hardcore completionist... Gods, have mercy on your soul, because the task of cutting every tree, mining every stone deposit and building nice homestead is well within your reach... and yet it will take days.

I'm halfway, by the way,

In terms of audiovisuals - sound production is top notch, music is relaxing, yet engaging, it's one of those games you don't turn volume down to blast your own music... it may even come in handy (hint, hint). Graphics are simple - not photorealistic, you know you're inside game world. Engine is modern (It's Unity), and assets are generally good quality - they work, and are pleasant to watch, and this is all that matters. Author makes good use of visual cues, and really took all the experience he learned while making the first game to enhance the fun.

Do I have complains? Sure, I do. It's obvious that some recipes were altered forcefully to use ingredients that are in short supply. While you're unlikely to run out of stone and wood, metals are precious to the last one ingot, but there are ways to get more by virtue of melting scraps and loot. But, some are really limited. Things like mussels, apples (no more planting trees!), gems, are finite. Everything for potions is virtually guaranteed to run out before you zero in on the excellent quality. So, yeah, I wish we had more freedom in crafting. And some recipes are super strange, things like cement use GMO'ed potatoes... why?

Another is very uneven difficulty level. Earlier levels, Especially mines and tropical islands, are (almost) the most difficult part of the game... And mostly because dodging is impossible. First game made fighting exciting, you could mark and withdraw, here animations are solid, and they force you to take the hit. There is rolling, but it has 10+ seconds cooldown. Nope. Later enemies are trivial, all of them are slow, and as long as you lure them one by one it's just extermination. On the other hand bosses are... insanely difficult. It's not only you're fighting with the boss, but also with yourself. They need concentration, calmness and focus. If you start to get angry - stop fighting and try again later. They are unforgiving. Game does not prepare you in any way for them.

Last complaint I have is angle of view. I really, really wish you could change it to more horizontal. I have widescreen monitor (21:9) and I basically went trough whole game sideways to have any decent change of seeing 'forward'. Well, that issue was present in the first game too... But Artem finally relented and added new camera angle. We will see how it goes here.

Yet, despite above complains, I really enjoy this game, and they playtime will keep ticking.

earlscomputers
earlscomputers

Game Sucks, Boss are to hard. Making this game not fun but a struggle that you cant win. Boss 2 will stop you in your tracks. I have tried for 4 weeks after work to beat this boss. Went on the net to try to find out how to beat it. Cheat engines came up. For 19 bucks they will help me beat the Boss. Strange right? Did they make it so hard so they could sell a cheat engine?

Games Should Be Fun..

This One Sucks...

Earl..

Mellie64
Mellie64

better than the first one Play the first one before playing this one!

Greeksayz
Greeksayz

Force of Nature 2: Ghost Keeper offers incredible adventures full of mystery, danger, exploration and magic. This game combines the genres of Survival, Sandbox, Action, Adventure, RPG, Strategy and Resource Management.

An exciting and mysterious world will open before you, filled with unprecedented creatures and dangers at every step. You will have to gather resources, prepare food, build houses and constructions, grow plants and create hybrids, tame and care for animals, craft clothes and weapons, fight enemies and bosses, touch the world of magic, solve the mysteries of the Force of Nature stone, restore the balance of power and find a way to get home.

Gwanh
Gwanh

I liked the 1st one a lot, so I enjoy this improved version very much. Only thing is the lack of guidance sometimes, especially when you don't have quests anymore and you're not sure what to do next.

bryaninlisbon
bryaninlisbon

Great follow-up to a great game. Leveling and skills make more sense, and the research and crafting trees are deep and complex.

HEHEHATE
HEHEHATE

While I haven't gotten far my initial play through was enjoyable, albeit some what confusing i guess. Monster quests seem far from the outreach and it really takes away from implying initial base building tactics. Defenses, Traps and other party members would be nice, but the premise is here for a promising title. Maybe I'm just not far enough to get the big picture as I've less than a day on my runs so far. Looking forward to picking this up again in the future.

Tonyml88
Tonyml88

Controls are bad, tutorial is a confusing cluster. Needs controller support. Find the screw driver, ok cant pick it up. No thanks refund requested

elStrages
elStrages

Hard but rewarding. Definitely worth a try.

Sliyver
Sliyver

i enjoyed the game . very addicting

Codin
Codin

Although gun at the beginning it gets really tedious and repetitive. Crafting and Building takes forever (dunno who had the bright idea to make crafting take ages to artificially prolong the game life.. )

Combat is extremely simplistic and boring. There are throngs of enemies and you are always running back and forth to cook food to be able to get past the next mob and so on..

And i m not even half way though the game (just discovered iron).
Doesn t hold half a candle to games like Factorio, Satisfactory or even My Time in Portia (same concept, way nicer implemented).

MrTLbear
MrTLbear

Not recommended. kind of boring game. Running around for resources and more resources. Dont see the fun in that.

MikeNishimoto
MikeNishimoto

Grindy as hell, just as how we old-school gamers love it...

vacalpotan
vacalpotan

It's 100h later and I still haven't been able to finish this game. Honestly, it got old and I'm not carrying on. Shame, because I really wanted this to be a complete adventure.

Anyway, it's 99% gathering, crafting, farming, building, and 1% adventuring and combat. This is fine, it's what I wanted and enjoyed. When multiplayer is out, I will buy it for my brother and revisit it.

I'm leaving unhappy, but it has to be said that the game is, for the most part, excellent. It's just too long and the dev made a very bad call when he/she gave us relatively little copper and iron, which is needed for everything, while we have insane amounts of sulphur, which is absolutely useless.

s4ndm4n2006
s4ndm4n2006

i will be honest, there is a lot to like in this game but after awhile you'll realize that the amount of grind in it is overboard and it needs to be dialed back to a reasonable level. I am enjoying it to a point but tbh if it were more reasonably balanced with regards to resources, i probably would put a lot more hours into it.

On the plus side the crafting set up and building is really good. I enjoy the exploration also.

I just can't recommend a game that I know after awhile i am going "this is exhausting " with regards to the grind and probably the only reason I stop my sessions.

I will see how it goes but for now if I could give it a 5/10 i would but steam doesn't allow that so not recommended for now.

RevMaillet
RevMaillet

Fun survival gameplay and a definite improvement on the first one.

Scorpio197935
Scorpio197935

Fantastic Game would recommend 9/10

kip
kip

I loved the first one, and am enjoying 2 just as much! A fun, relaxing game to play both solo and with friends

Strix2049
Strix2049

I was a big fan of the first one and enjoyed the second. The detail and programming is very well executed. Few dozen hours and still no bugs in sight.

However, I don't remember the first one being this annoying. The sheer amount of buildings can get overwhelming. This felt a lot less... streamlined than the first. Gear and action always felt well against me even when i turned down the difficulty. If you're going to make it so i get swarmed by mobs Diablo style, then at least make me be able to withstand that swarm and fight back diablo style.

I've yet to beat the game. Just started the last portal and i feel like i need to take a break and play something else for now. I was really on the fence about making this review either positive or negative, but it *just* makes it under positive.

6/10

shellafee
shellafee

I really want to like this game. There is a ton to do. The game is very grindy witch i like. At some point you will run out of iron rocks to mine. From that point on you will have to kill monsters that drop iron scrap. That in itself is not a problem if you are clearing a zone. The problem is you will need a ton of iron for all kinds of things. you will will have to "clear and area" 100's of times that is just to much. If they fix the lack of ore nodes it will be a really good game. Even after 81 hrs. of play. i am not mad i got my $15 i think out of this. I just can not spend another 81 hrs farm for iron.

HLL.RO | JaJe
HLL.RO | JaJe

I haven't played much but I give a like for encouragement. This game looks promising with new updates.

Phraxas
Phraxas

I really wish there was a middle ground for voting yes or no to recommend this. I am ultimately voting no only because I think it would help would be purchasers more than a yes vote. I did get quite a few hours played this and was really close to voting it up, but in the end I just don't want to finish this game.

As everyone else is saying that doesn't like it, it is EXTREMELY grindy. Yes, there's exploration of a procedural world.. of which nothing is different in a zone from anywhere else in the zone. Once you've seen water, a tree, the resource they want you to gather, and like 3 or 4 monsters, you've seen the entire map. You will fight creatures, eat food, move a few steps, fight the same creatures, eat the same food, move a few steps.. and repeat until out of food. You will then go back to base and spend the time to regrow and produce all of the same food then go out and do it all over again.

This game is not difficult at all. It is tedious. I died once in the entire game and that was only because I forgot I switched my health food to a different slot.

The more I think about it, the more I dread finishing this game. I got to about where everyone else quits - the second stage of the swamps. Once you hit the first stage of swamps, your joy will plummet. Once you hit the second stage of the swamps, you'll just be done.

This is NOT a survival game. You can stand for hours on end in one place and not suffer any consequences. The survival tag should be removed completely.

purrrfictkitty
purrrfictkitty

its fun and there are alot of things to do

Wayne Anderson
Wayne Anderson

The grind is so utterly repetitive and boring. Each biome is constrictingly pathed and filled with 1-3 diff types of enemies that come at you in easy yet mind numbingly boring waves for hours. Nothing interesting along the way at all, just wave after wave until you finally get to the end of the Biome for a boss or puzzle. Only interspersed with bouts of painfully slow and dull mining of ore.

The base building and crafting is diverse and interesting so theres a lot of potential here on this side of things, but it drowns under the hours and hours AND hours of grind and minimal and simplistic storyline. I've played a million survival or crafting type games, I usually enjoy this shyte. But I just don't understand why this one gets positive ratings.

Saelwinn
Saelwinn

I am enjoying this game more than many other games I have played lately! If you truly love crafting games this game has it all!! Trust me you wont be bored in the least as there are so many things to do! I plan on gettong FON I in the future as I hear its as fun as this one is. ^5 to the DEVS on this game you hit the ball out of the park! Well done! I look forward to more of this type of games from you, you know what it takes to make these games enjoyable!

Vakola
Vakola

A functional, but completely soulless experience. Game does nothing to present players with reasons to do anything, nor provide an interesting narrative fiction the player wants to explore and learn more about.

Wankru
Wankru

Okay, I put off buying this game at first due to the uncertainty I felt with the game and its "ideas" out of the gate. I just purchased it and played for 2.5 hours, and while I say I am incredibly addicted to Force of Nature 1, this one presents a few challenges. The first and most annoying and challenging part of the game is that you can't see very far in front of you so much unlike FoN 1. I am not a fan of the camera angles or the movement of the character. I feel the graphics are sub par compared to FoN 1, which is disappointing. If you could take the graphics and the character movement etc. and include all the ideas and improvements that you incorporated (for instance animal husbandry) and put them all in FoN 1, it would be the best game ever hands down. I'm not sure I am going to like the "ghosts" idea of the game, but I guess time will tell. I find it also weird that there is no option for the character to have a shelter, but the animals get theirs with a TON of rope....I mean a TON OF ROPE. Maybe we could cut back on the amount of rope one needs to build a fence, similar to FoN 1. Okay, I get it, I keep repeating FoN 1 and it's great everything, but really, compared to FoN 2, I think if the devs just added all these components to FoN 1, the game would far surpass what it already is. In my opinion FoN 1 has some problems as well, but I like the character movement, the options, etc. Spin in the animal husbandry and some of the neat upgrades from FoN 2 and you have an excellent game. I also wasn't a fan of losing my entire saved file when the new update came from FoN 1 and I have had to restart.

To the devs, keep up the good work and add a tilt feature to the camera such as in FoN 1 so you can be more first person and the game will improve triple fold. Early out of the gate, it is a promising game and I look forward to the updates to come.

-Ripper-
-Ripper-

Lovly game...
Good basebuilding.. sweet graphic... much better then nr 1 of same game...even there was short time btw the 2....

Amyrlyn
Amyrlyn

This one is different. It has a learning curve, but once you get past it, it becomes quite addictive. I do recommend it.

Corvus
Corvus

Nice relaxing crafting/gathering game.

Nucleear
Nucleear

Boring linear grind and forced story.

BaronBelmont
BaronBelmont

Awesome game in every way! Most definitely recommended for all crafting / resource gathering / RPG fans!

CCNinja89
CCNinja89

I hope this gets online/server multiplayer that would make this game really great!

hansd
hansd

I purchased this game because I liked the first version. This is completely different, and they should have stayed with what worked. The game only uses about a third of my screen (I configure it for 3820X2160), the rest is dark space with a menu bar in bottom right (why???). I did not like the gameplay and am requesting a refund.

pettifordl
pettifordl

better color and more things to do

Antares
Antares

Overall this game is enjoyable, however a lot of time is spent doing repetitive tasks.

Timmah!!!
Timmah!!!

I've played for at least 38 hours at this point so I'm sure I've gotten my money's worth
AND YOU CAN TOO! Just call this number in the next 12 minutes to receive your special incentive gift
package! Callers are standing by...

ღKalfaxღ
ღKalfaxღ

I like the game, but not too big a fan of the canyon puzzle.

i like that you can teleport back to base instead of walking back all the way.

i enjoyed the first game a lot, and this game builds upon it.

the only thing i'm not that fond of is the crafting as it's a bit limited.
i have yet to complete the game, and haven't really explored large parts of the map yet since i keep having to go back to restock on food or to empty out my inventory, and since i haven't done the canyon puzzle, i'm not sure what that will unlock, but i found a cave which i've been exploring in the canyon. the problem is that my inventory fills up before i've reached the other side a few times, so i've yet to explore fully. i feel like some of the crafting takes too long, so i spend a lot of time in the base even tho i'd rather go explore more, so unfortunately that's something i feel is a setback. also i feel that i'll run out of resources like apples pretty early, i have not yet ran out, but since i can't plant apple trees or plant apples somehow like i do with grapes, i think eventually i'll run out of the apple juice.

making wheat is okay, i use the seeds to make bread but the wheat that's left is for animals, and right now i just have too much of it, so i have to keep making chests to keep it in, and it's quite tedious since i feel there aren't enough items to craft with it. i know you can make fertilizer with it, but saltpeter is better so.... yea...

anyway, still enjoying the game, but i get a bit bored in the base and feel it's a bit too micro-managing in the base.
i like the exploration and will try to get to the good parts as shown in the images of the game.
i enjoy that the ghost can do stuff like grind the ore for me since that's really tedious.

this is a long game and in my humble opinion i think it's worth the money if you liked the first game.

solid 7/10.

Karma Drak
Karma Drak

I'd really like to give it a 'meh' vote. The game is already solid and interesting thus my positive review, BUT it's missing so much stuff that gets boring really fast because it feels lonely, it feels empty and repetitive.

5/10 as it is

pearbiter
pearbiter

After [spoiler] the cowboy stuff, you'll grind. You can beat on yellow ore in the mine, which is set up like the desert above. The crates and barrels may drop boards and nails when you smash them(are you sure that this isn't Zelda?). Fight the NPCs in the mine, the ghost will on teleport you if there are no enemies nearby. I went overboard and industrialized my base camp.

xCagedMind
xCagedMind

This is a fun game you can easily get sucked into, with the peaceful atmosphere and simple crafting mechanics.
ALTHOUGH, the stamina and health regeneration are awful! when you do any short of harvesting your stamina will deplete to zero quickly. If you want to try combat be prepared to sit and wait for your health and stamina to regen. at a snails pace. I have easily spent 10/22hrs of game play standing still watching my bars inch to full. Now you can eat food to help this along, but the cooldown between when you can eat again is 7sec. which is a lot when you take into consideration you only get 20 regen. over 15sec.
Basically, this game would be fantastic if the devs reworked the stamina and health mechanics, it makes the game almost not worth playing.

ILLMEAT
ILLMEAT

Why am I just finding out about this game now?

rlaing131
rlaing131

Really cute, fun game. It's just like Force of Nature 1, but they've added more stuff. It reminds me quite a bit of Valheim, but a little more cutsie (and no co-op). You basically start off building a campsite and farm area, and just keep expanding on that, exploring the world and making stronger/better gear for yourself.

As for the controls, there's really nothing wrong with them... they're just very different, so if you're switching back and fourth between games, there will be that minute of disorientation where you have to adjust. Otherwise, the controls are easy to learn and they work efficiently in the game. I honestly think it's nice to see developers trying different things.

My main gripe is that I wish it had co-op. For some reason it just feels a little lonely as you build your little house farm but have no one to share it with. And yes, the camera angle is a little annoying, but it's pretty easy to forget about it after a few minutes.

nibutani
nibutani

-Its a nice little game, sometimes maybe a bit slow.
-had my fun from beginning to end, found no bugs (which is a welcome surprise), no crashes or anything.
-it feels really polished and everything has a use

if u like a chill grindy game, i recommend it

-=[SATY]=- DrkAngl }>√ile<{
-=[SATY]=- Drk…

Fun game, can't wait for Co-op and would love a little more details to the story

Severian
Severian

While progression is a wee bit too linear for my taste and it lacks controller support, it does rise above those minor nitpicks and is quite a lot of fun!

=oOkash= >
=oOkash= >

It's a decent game for people who are into crafting / base building games. That being said, there are some problems. Some recipes are overcomplicated and require too many resources forcing you to spend way more time on crafting than neccessary making it a bit annoying at times. Active skills are kinda awkward to use and rather uninteresting. Combat is very simple, just point and click, enemies are weak but there are hoards of them so you are getting swarmed all the time.
The worst part is that I have locked myself out of progressing because I crafted all my pelts into leather and used most of it. I didn't know I can build a bed and sleep in it to respawn animals and now I don't have any pelts to build the bed nor any leather to craft dynamite needed to open passages in the swamps. There are still monsters to kill there but they drop next tier rough pelt which doesn't help me.
I would still recommend the game for anyone who enjoys this genre.

Mushuukyou
Mushuukyou

It says open world but it's pretty linear.

Degan
Degan

Very in-depth with crafting and recipes. Almost too much, but not quite, yet. It is also pretty linear. Get "this". Start "this". Each area is pretty much the same. Fight "these". Get "this". Discover "this". Build "this". Not too bad a game, though. A lot of potential, and only $16.

luscus
luscus

AT THE BEGINNING OF THE GAME IS KIND OF FUNKY, BUT IF YOU STICK WITH IT AND GRIND A WHILE IT GETS PRETTY GOOD

Jimbo
Jimbo

I enjoyed the first game and I had no idea that this was in the works! I am very happy with this sequel. It takes what was enjoyable about the first one and expands on it. It is a slow paced but very enjoyable game.

Yahadie
Yahadie

I love playing Force of Nature 1 when I need a mellow game to play. This game is a great chill game and I also love the fact that I can play as a female. The graphics for this game are so much better than FoN 1. I can build, craft and/or fight some baddies.

I have just a couple of suggestions:

    • I would love to be able to scale the mini map, it takes up a lot of screen space
    • It would also be nice if the camera could have a 3rd option to be set to always follow behind, I don't mind rotating the screen but it would be nice it if it did it for me.
    • It would also be nice if the map had cardinal directions, and you could have an option it where the map did not rotate when the camera rotate (ie north is always north)

Athayus Quan
Athayus Quan

Great little game, lots of fun, lots to do, great price, having fun learning everything organically :D

diamondofwood
diamondofwood

Short version: Easily worth the 16USD full price, but not quite as fun as the first game.

Long version: Force of Nature II: I See Dead People is a good expansion on the original, with tons of additions. The main weakness is the slog to get to the second half of the game, when you can use magic. That's where you actually can get some fun out of the combat.
You again are stranded on an island with nothing, build some crude weapons, raise some crops, start a camp. Then you explore the island and find a bunch of portals, which lead to a new map or maps, and a boss fight. Progress is very linear, and most of the maps are too, although you generate a different world every time you start a new game.

Pros:
-- Looks fantastic. Textures, enemies, lighting, effects and animations are very well done.
-- Base building is way deeper than in the first game. Buildings are modular, and you can make furniture and lights.
-- Re-spawning enemies is optional. This is a huge improvement. You can clear a map, then get it's resources when you want without having to fight through hordes of enemies. Conversely, if you need a resource that certain enemies drop, you re-spawn in that map, and go to town on them.
-- Once you get to use magic, the combat really gets interesting.
-- WASD movement has been added, but I suggest letting that go. It is changeable, but deep in the game, I think you'll agree the default (point and click on the ground) is still better.
-- Massive variety of enemies. And if you don't hate spiders and snakes now, you will learn to.
-- Crafting tree is enormous. Could be a con, because you spend a lot of time making stuff, but if you like crafting in games, this is your jam.

Again, good game, recommend, but there are a lot of, um, "immature" gamers. People who insist that a game sucks without multiplayer, for example. Who am I to argue? Mass Effect, Deus Ex, Hitman, Elder Scrolls, and Fallout have all been huge failures because they don't listen to the public. So some of these annoying issues might be game-breaking. (Also, devs are working on MP. hooray.)

Cons:
-- My number 1 complaint: you get swarmed. Enemy AI is super-sensitive. You engage one and 8 more show up to kill you. Your only option for most of the game is to run and gun. Tanking may work, but it didn't for me. Once you get magic crowd-control becomes manageable, but that comes late in the game.
-- There are 5 upgrades of weapons and tools from the stone you start with. On my last play-through I was 20 hours in before I got to the first upgrade.
-- Once you start upgrading, you barely use your new weapons and armor before they're obsolete.
-- The top-down view is just awful when exploring, because you can't see what's around you.
-- Resources are either overly-abundant and useless or non-existent and necessary-- Iron is mined from only one map. It's used to make iron, steel, jade and obsidian(4 of the 5 upgrades). On the other hand, wool, which you can farm at your base, is used to make burlap. Burlap stops being used about halfway through the game.
-- Unforgivably idiot puzzles. One is impossibly complicated, and another is ridiculously easy, but forces you to travel through the same 3 maps for an hour to solve it. There is a third one on the starting island which I think has absolutely no reward.
-- Nothing is explained well. I've watched youtubers play this, and none of them has figured out that they can move the magic orb with the mouse cursor. That's not stupidity, it's poor explanations, and it's a running theme.
-- Some sort of lore was added to explain how you got here, but it makes Harry Potter sound like Herman Melville.
-- Forced Tutorial? Forgivable, but if you already know how to use a mouse, it seems a little demeaning. Maybe show something useful.
-- Boss fights induce rage-quitting. Not really the game's fault. All you need to know is KEEP MOVING. They're not as bad as they seem.

So, bad combat, then good combat. Good, deep crafting. Excellent base-building. Hours and hours of gaming. Other than the restricted camera position, all the changes from the first game are welcome. Good fun for patient people.

Catbones
Catbones

This is a great survival/crafting game, I played the first one, this is even better. This is a very enjoyable casual game.

Honovi
Honovi

A LOS QUE LES GUSTO LA PARTE 1 ESTA LES VA A ENCANTAR... EL JUEGO ESTA SUPER BUENO Y ENTRETENIDO DESDE EL INICIO, YO NO PUDE COMPLETAR LA PARTE 1 PERO SI ESPERO PODER COMPLETAR ESTE... XD

Zenaphyr
Zenaphyr

Enjoyed the crafting complexity and the motivation to build a larger base. Clicking on enemies to attack can be a bit tricky, but certainly not enough to stop me playing.

Splashing8
Splashing8

Ugh. This game is a bit of a grind, which is not a surprise when your character needs to craft items. But what really ticks me off is trying to defeat the Pirate boss (the 2nd boss in the game). You have to have 4 hands on the keyboard to feed yourself (timed between bites) food for health and stamina while you slooooooowly run in circles to evade the boss who is chasing you with a sword and a musket!... and canon fire from pillars on the perimeter firing from all directions, - all at the same time! You can barely get a shot off from a bow before you have to eat to (sloooooowly) restore health. My guy has died countless times and each time he dies - some of his inventory gets dumped!
If I wanted to be this aggravated, I'd go stand in line at the local driver's license bureau.

💎anabata💎
💎anabata💎

Freaking awesome game if you like to build a home and manage a ton of work benches, farms, animals, and items galore!!! 100% worth every penny.

vixens_phoenix
vixens_phoenix

its okay but, not as good as 1st game. Sorry for spelling errors. 3/10 here are my biggest disappointments:

Edit: only playing this game still to get my money's worth out of it. maybe rating will change later if things change.

1st game pros 2nd game cons

(1st) can get iron and MOST (not all) other needed resource from start
(2nd) cant get any ore without right biome

(1st) imps drop copper coins and gold player can use
(2nd) imps just drop junk

1st) 3rd camera person can aim bow looking from behind player
2nd) top down view ONLY shooting bow

1st) hoards of monster ONLY near force of nature shards
2nd) unexpected hoards of monsters at random and claustrophobic induced play after fist stage

1st) CAN PLANT APPLE and most other TREES at about lvl 10
2nd) I'm on lvl 9 still have not seen option to do

1st) i can make at least a straw bed and rock home at lvl 5
2nd) i gotta do WHAT?!? all this? and still have not done!

1st) i can tame low lvl imps using chain net to help fight
2nd) the ghost does nothing but help you craft,build,repair

1st) plenty of logs and trees to cut BESIDES near your base
2nd) not really enough trees anywhere or option to plant

1st) plenty of claws, bones and pelts
2nd) not enough of these are dropped imo

1st game Cons 2nd game pros

1st) enemies attack pallaside fences/ gate
2nd) enemies do not attack pallaside things

1st) scarecrow is decor
2nd) scarecrow stop enemy spawns in a certain radius

Overall: get the first game and not this one because i cannot recommend. The ghost was helpful to teleport me home in a tight spot but, i should not have been in these hoardy claustophobic situations and I've died many times just TRYING to go home. (AND I can actually "see" telltale signs with looking in 3rd person on 1st game and plop a gate down anyway) 1st game is a LOT better, more ROOMY, and a little more balanced imo.

Patrick
Patrick

I liked it but it may not be for everyone. I played the first one and liked it, and bought the second because I was looking to play this specific type of game where you build your base (and craft) at your pace and go on adventure when you feel so, and that the combat system lets you run away easily if you need so. Yes there is grind, but I don't mind. I wouldn't say its the game of the year, but it filled my need.

An Angry Turtle
An Angry Turtle

According to the devs, in the discussion forum, the game's multiplayer we've been promised and waiting so long for has fallen to the ZOGs. Russia's attempt to liberate the country of Ukraine from the evil tyrants has been blamed for the delay. So, we pretty much won't be seeing it, it seems.

crazycare4
crazycare4

Love the game. This is officially the first game that I am nearing the end, have only the last boss to kill. I usually get bored and don't finish most games I start, I do however go back to them and play more but this is going to be the first game I finish. lol I am bound and determined to finish it, I've loved almost every aspect of it except maybe the grind but I don't really like grinding. Definitely worth every penny

jiinas
jiinas

Simple game, when on the more easy modes is a harvesting and building game. good for casual players that generally like carrot and stick games with minimal fustration.

Shonack
Shonack

I love the grind of it. It's not especially hard, not yet anyway.
Start with nothing and get better loot and machines as you go on further into the game.

I have played 23 hours at the time of the review, and I must give it ⭐⭐⭐⭐⭐ of 5 possible

sevidra
sevidra

Amusing for what it is, up until they change the mechanics and go from 'everything is easy unless it mobs you' to 'you can't kill this without tricking around the timing, be super-good and super-twitchy to do it' - at this point (Pirate boss), I gave up on the game. It's not worth the effort and annoyance with so many other good games out there.

Jean
Jean

Many great upgrades compared to the first game:
The content is much richer than the first one.
Graphics is way more beautiful.
The camera is now freely rotated and zoomed.
The waiting is less tedious and more rewarding.
Turning off the automatic respawn of monsters is also a good thing.
Solving puzzles to unlock helping ghosts is great but needs to be explained clearly in the game.
The music is chill and fits perfectly!
Thank you to the developer for the continuous effort to make their game better and more satisfying.

AwfulCitizen
AwfulCitizen

I bought this game because Crytivo also made Universim and that is one of my favorite games. I have been playing for a couple of hours, but it's 2:35 am and I can't seem to put it down. It reminds me a lot of Dysmantle, but it's a nice little "Survival Light" game, that you can also play in a two-player co-op form. I still havent gotten far into the game but so far the crafting is a lot of fun and well detailed.

HZ Walldasher
HZ Walldasher

Charming and relaxing, has potential. I will also slightly exaggerate here to get my point across.
I played with enemies taking and dealing more damage on.

My issue here though is the "loop" of the game and the pace. Its very slow and the combat kind of feels very clunky and old. Inventory Management here is quite abysmal in my opinion! And I like games like Factorio.

So the loop: Gather, eat, research, build, craft, wait, fight, eat, level up, repeat.

You will eat a lot, energy and health wont regenerate enough on their own. You will also wait a lot. While a few crafts can be left alone, you will have essential crafts that cant. For example ropes are required en mass and only you can craft them by hand (there will be companions that can also progress anything, build or craft, for you). Just like raw materials need to be gathered by yourself and you need a ton of them too.

You have to do everything in order to progress. It technically stops you as soon you get deeper into the mine as everything is dark, so you have to get a torch.

You get like 3 slots out of like 12 of the same item to build something. The numbers keep rising and the different materials too.
Here, craft a basked with 6 slots that takes essentially 3 bushes, 4 full cropfields of linen which you then have to manually craft into ropes and now you can get rid of some items.

The game itself seems to be aware as it also gives you the option to grant you 8 inventory slots if you want (why is this even an option? Without it really is hauling items around like crazy)

You will end up with a crapton of workbenches. Each workbench does something different and it requires other workbenches in order to craft something at its place.

So well what about looting and leveling?

Its an afterthought so far. I havent been further than mid-way through the dark mine, but heres my experience as a melee:

Pack 3x 50 baked potatos and 3x 50 grapes and eat them one after the other to regenerate health and energy.

Enemies see you before you see them. The only way you can prepare yourself is by hearing their idle-sounds.
You can kite, but your character will automatically try to run back to the latest enemy that hit you as soon as you stop walking. And there will be a lot of enemies. You will see yourself fight more and more enmies at once the further you go. All you can do is whack them with your stick.

They told me something about learning magic before going out there, but nobody taught me magic so i suppose i am not supposed to have magic before the mines?

Animation-Lock is everywhere. You can not cancel attacks however skills are instant (I havent really tested dodging for kiting but id rather eat than make it more complicated just to kill one enemiy).

Overall, i basically just let the game play itself and force-feed my character food to keep alive and even function.
With the increased "difficulty" this just drags on big time.

Combat is more of a number-game. Your equipment versus their stats.

Leveling?
Eh, yeah. You can "choose" what to upgrade.
Health, stamina, accuracity, crafting speed, building speed, resistance
then also skills: Defensive stance, critical hit, berserk, sprint and dodge.

Stance basically increases your armor so high you only get 1 damage. the duration is enough to get 2 hits in.
Critical hit just increases your damage dealt (except to ressources, but blockades work)
Berserk increases your attackspeed.
Sprint... movmentspeed
Dodge, very awkward roll thats very slow and has no invincibility-frames.

Theres also magic but whatever.
All those skills and passives have level requirements. Essentially you get to upgrade 3 things per level at once.
The requirements basically make you always upgrade everything above there (except focussing on accuracity, crafting and building) where i even get 1 skill-point left over every 3 levels (so i can put that one point into crafting or building).

Kinda defeats the point for me to even have this as there is no choice to be had so it could essentially also just not exist that way in my opinion.
Its Early Access, i know, there might be more stuff in there, but to me that train has departed in this case.

What about building a base?
Well, after 14 hours I still havent found Iron to research as I spent all my time completing and gettign every item in the game up to that point to get myself a torch just to get greeted by 10 packs of monsters in the mine questioning myself what im looking at.

Conclusion:
I shouldnt have played the game in "hardmode". The game still says I can turn it off, though I am too stubborn for that. Whoever does give the game a try should take the increased inventory space.

The combat is nothing to play this game for so far.

Force of Nature 2 definitely excels in atmosphere and how relaxing to feels. The colors are just right, the graphics are pretty for the game.

But it is tedious.

Would not recommend even for people liking survival / Basebuilding and isometric RPGs.
Maybe recommending this if you want the isometric RPG to be from the 80s

Slightly_Unethical
Slightly_Unethical

Unremarkable in almost every aspect. Zero meaningful story, lackluster base-building and unimaginative skill system. If it were a mobile game, then yes; I would recommend. However, this is PC and I cannot in good faith recommend it to anyone at full price. Not to say I didn't enjoy certain parts of it.. The ability to make (when unlocked and sufficient mats) a teleporter in the 5 different zones is pretty cool. I also rushed the game, because I made the mistake of thinking there was endgame activities. Not at all the dev's fault, just my RPG brain in overdrive. I probably should not have rushed it, but hey, ARPG/ARPG Survivals are all I play. I'll still be watching the dev team for future games because this did show promise. However, it did not satisfy my itch. Overall a 4/10.

Arsat
Arsat

First...
I haven't found a bug yet, which means a lot.
It's extremely refreshing to buy an indie game that isn't immediately smothered in bugs, even though it's already version 1.0.

Now unfortunately for the negative... Grind grind grind

Which is often not annoying in the game but just as often unnecessary.

The trailer mixes too much ingame with cinematic. To be honest, I don't like it.

At the beginning you are guided on the right path by quests... Unfortunately, that ends with the exploration of the next world. You could at least give hints there...

All in all... a 7/10... great idea. "bug-free" but there's more to come.

Jehan
Jehan

Yes, verry much so worth the content for $11 on sale. Even full price the game is a huge step up from the first one, lots of content good to play with the significant other or a friend or 3. Lots and lots to do with progression on buildings tech etc. Pick it up you wont regret this one. 4 player co-op.

vixen451
vixen451

It's a great game, I love the fact that it's more of an isometric view as I can't stand playing 1st or even 3rd person as I'm unfortunately very prone to motion sickness. I would however would have liked to have seen more story immersion because without it the grind does become very boring after a while.

Sassa
Sassa

I really enjoyed the first one, but this one is leaps and bounds above it. What's even better is I get to play with my hubby on co-op. Reminds me of Tree of Life (another great game). There are so many features here that I love that I wish all games had. Definitely pleasantly challenging. 10/10