Foresight

Foresight
N/A
Metacritic
75
Steam
49.5
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$2.99
Release date
28 November 2014
Steam reviews score
Total
75 (16 votes)

Redefining Strategy in RTS with Foresight.Win epic battles with wits, not dexterity. Foresight automates typical logistic chores for you reasonably so that you can focus on the battle instead. Create your armada and destroy your enemies with strategy!

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Foresight system requirements

Minimum:

  • OS: Windows XP
  • Processor: Intel Core 2 Duo E7500 (Wolfdale) or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 compatible with Shader 2.0 support
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: DirectAudio 9 compatible sound card
  • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.
Updated
App type
Steam APP ID
315080
Platforms
Windows PC
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EFLOW
EFLOW

Not a fan, the voice acting makes it unbearable and the slow moving menu's pretty much drive the nail deeper. The game itself functions fine, the game play is smooth but all in all if it was lets say 50% faster in the menu's, 25% better graphics, 30% less like an old Linux game and 100% better in voice acting this would be a real gem.

Shade
Shade

the good :
+ Its an RTS with ok graphics (Older Graphics)
+ It has a general feel of a futuristic world using the cut-scenes between levels to give you a little background etc.

the bad:
- Voice acting is still HORRIBLE
- For some reason Alt-Tab doesn't work properly , it might force you to close and re-open the game if you want to continue (Sometimes the mouse seems to not appear after you use Alt-Tab)
- This time i couldn't even pass level 2 it was when i found the controls didn't seem to work - i couldnt create a fleet even after finding out what controls to use
- Missing important information like how to create a fleet (it tells you to build 5 gunships in level 2 but doesn't give you enough resources - when you try to build , it says you have to create a fleet - but how ? , had to figure it out on my own)
- After playing the game for a few hours i noticed the "i" button on my keyboard stopped working - i did a system restore with the only change being forsight un-installed (i literally did nothing else)
and the "i" button started working again - i have no idea why , maybe the devs would want to take a look at this
- Its also missing things you would expect in a game like tool tips when you place the mouse above the unknown resource that looks like a star - command points (what is it , how do you get more of it etc)

Overall its an ok game , it has some nice ideas like officers controlling fleets etc
it does remind me a little of Conquest: Frontier Wars - an older game i used to play
it still has issues and i still cant say its a great game - needs more work , but the devs do seem interested in what fans have to say
in improving their game - that alone might convince you to give it a shot

nezdeshny
nezdeshny

Very poor graphics
Inconvenient operating menu
Looks like this game is 4-5 years old

Sima Marlin
Sima Marlin

When Foresight first launched I wouldn't have recommended it based on my first impression.

What seemed like unfinished product with clunky ui proved to have more dept than I thought, being unrefined to modern tastes but not unfinished.

Ever since then game has improved weekly, problems that are posted are getting fixed and improvements that make gameplay clearer are being added.

I have reported numerous things about this game and I have noticed they all get fixed in matter of days.

Foresight team doesn't seem to be afraid to do major changes either to not just to make their game sell, but to make it really good.

While I write this review the game still ways to go, but it's the kind of game that grows on you when you give it a chance, improving along the way.

More about the setting : http://foresightrts.com/introduction/

Lets get this party started.

I have prepared three different secments : Interesting, meh and the " "why oh why" section.

First interesting stuff:

Fleet system with levelling commanders

Commanders gain passive abilities when their skills improve and they have their own AI personalities, such as defensive,competent, intelligent.

- You have fleet bars with information in them, allowing you to use all your number keys for buildings and scouts while focusing larger groups to fleet F-keys.

- Fleets ask for units and post suggestions: like " requesting five fighters or want to go sector x" , you can just double click to approve them.

- Killing fleet commanders hinders your control over them. You need either main hero or alive commander to control fleet.

- Ai controls fleets in combat automaticly hitting their strongest targets and based on commanders personality either flee like chickens or take it like a man.

- Commanders can die and will try to escape to other ships when they are losing.

Unique take to scouting.

- Every ship has limited detection range and larger attack range... because this game has detection units.

- Scouting is vital. Scouts allow you to shoot farther and recon new areas and secure sectors as beacons.

- Dormant mode allows wide area fleets scans. You know what I mean when you try it.

Weaponising resourses

- You can use stuff like gas clouds as minefields.

Factions

- UNC ( United Nations Confederation ) is an anti tecnology faction that uses " safe" tecnologies as railguns and missiles, being the " standard" faction. Asia based.

-SS ( Slavic Sirerians)"the aliens" : Use chemicals and bio weapons ( yes chemicals and bacteria in space.) Are mostly male and somewhat ....manly. Slavic based.

- NSAU ( North-South American Union) : Is high tec faction that uses beam weapons, shields and .. this one was new to me check it out : Portable power generators AND mobile resource harvest buildings. America based.

Zone based space travel

Fleets use wormholes to travel splitting all maps in to sectors enabling tactical attacks from multiple sides or really nasty choke points.

You should REALLY read the story about why there are wormholes close to earth: http://foresightrts.com/wormhole-anomalies/

Background story and progression

Background story itself is good, but its presentation..

- You live on humanity's own mess up pile, they nuked their own planet, messed up space travel in worm hole experiments and fight against each other in the progress.

- Read background story before you play the game, more of the stuff makes sence then. Voice acting being one of them.

MEH aspects.

How the story is told. Is a huge potential meh

Some of the charecter commendaries are confusing and then there is voice acting. There are tons of negative comments about it and it can "Sound" atrocious.. least till you bothered to read faction backstories from the web page.

- UCN is mostly asian based none of them have native english its just common language.
-Slavic Sirerians have intented slavic accent.
-NSAU , well they are english. If you want to hear english : check out NSAU

Voice acting actually was on most part design choise, also I heard from Jeremy that most of the voice actors were Volenteers, this is a small budget game after all. (update : He changed pug's voice now ! )

The Artificial intelligence

You really either hate or love this.

I got my ass kicked when I commanded everything myself. I had to learn to " let go" in mass fights and let the ai do its job. It's not clever enough to start entire sector wide campaings with blizzard level of magnificience but its good enough be left to handle mass fights IF you do not order them too much.

I have seen ai do stuff like
- Cautious AI commander abandonts its fleet and runs.
- Clever one focus fired enemy commanders down
- More ruthless one totally ignored defense positions and just blew generators to kingdom come.

Then again I also saw this : " Requesting attack to sector x" .. my OWN base was on that sector.

Music and sounds

Mostly background style music on neutral level, not something you'd want to burn on your harddrive and listen as separate ( As example age of wonder's sound track), don't expect that, and the music's and sounds are good.

Graphical presentation

Apparently game was made by choise somewhat simplistic, to allow larger fleet fight. This means there is not much eye candy.

Nor eastern eggs, nor cards. Stuff like that is on works.

And now the "why oh why"

User interface

I will first state that this is on rework apparently next patch. Currently its complex.

- Makers made the keybindings based on their own localisation, this resulted some farts like: repair key being altgr + 8 for eu player .

- Creating fleets and assigning advisors is clumsy.

- It's hard to remove units from fleets and to add them to other fleets.

-Fleet view at times doesn't view fleets but instead your main commanders face.

And small stuff like that.

I want my skip button

While they already added options to skip things there is no way to skip in game cutschenes yet, and seeing them half dozen times on retries can be a pain.

You can't skip end and defeat score screen either.

Steam ui hates this game

Standalone game works fine, but run it in steam you have issues like game crashing on alt tab.

Multiplayer needs work

Multiplayer is somewhat complex and well, de syncing on large games.

Simple design makes game bland

Not much to explore in this game, it focuses on execution and battles so the space is just full of small stars, not much debris asteroids or things like that.

Polish in clarity needed

Some things are hard to pick at, fleet locations, ally locations, you have to access minimap manually instead seeing it all the time but this is on works.

Tutorial sucks

But can be skipped !

Summary :

Foresight is a space game placed on era where humans have nuked earth and ruined space travel with wormhole experiements, telling story of Thomas Locke UNC commander who will see quite a bit duing the game.

Game is simple on the eye with decent sound score and good but optional backstory accessable from webside along with three fairly different factions and playstyles, that relies on semi ai controlled fleets that can be used to fullest in zone based combat areas.

While having lot of potential, it currently suffers from few ui optimisation issues as well as background based voice acting.

The game itself doesn't have fatal bugs.

As the game is now I'd give it 67/100 but it has potential to be 75-80 game and it will be, the dev's are very active, contact players and discuss their ideas openly. Give it a chance, I did and I don't regret it.

IПVIƧIGӨƬΉ
IПVIƧIGӨƬΉ

This game has potencial & future.
I'm testing it right now and stressing all its possibilities on graphics in 'Options' Menu.
Currently i am using the following special steam command lines when launching the game:

-freq 35 -refresh 35 -fullscreen -w 2560 -h 1440 -32bpp -dx11 -64 -high -aspectratio 16:9 -norestrictions

Monitor resolution set in 2560x1400 makes the space combat simulation much better and gorgeous.

Arkannapolos
Arkannapolos

This game looks decent. It accually reminds of the old good days of Sci-Fi RTS like some comment said.
And it keep updating and improving. I am glad to find this game and enjoy it. Hope it will be better and better.

coldarray
coldarray

Well about 20 hours in and still enjoying the missions so gotta recommend based off that alone.

But to go into alittle more detail Foresight is a fairly good Space RTS with base building and Fleet management like you would expect of any decent RTS. The Factions are fairly different from one another which is always good and the way fleets are handled by hiring commanders to.. well command them is an intresting change from what im use too. Plus the game does seem to be getting updates and bug fixes, updates that are indeed expanding and improving the game which is of course always a good thing as well.

So all in all i'd recommend Foresight to any fans of the RTS genre. Especially fans of Space RTS games.

CommissarBRO
CommissarBRO

A great game by a great developer who is constantly taking Feedback from his customers and improving the experience in a manner I've never actually seen. Think a mix between Warcraft III's Solar Conquest Mod and Star Trek Armada II and a few other RTS's that combine to make Foresight! Plus you've got a fully fledged out campaign featuring a ludicrous amount of missions each more difficult than the last. I literally cannot wait to see what else comes from this dev!

Bansh
Bansh

So far, so good. Has a feel of Empire at War about it and the fleet commanders while still pretty basic are a very nice addition.

The Good:

Fleet Commanders.
Fleet supply lines.
Combat expands beyond Rock Paper Scissors while still allowing unit counters.
Lots of mission variety so far.
Skirmish.

The Bad:

UI is a little clunky at first, takes some getting used to, hotkeys help once you've started to memorise them.
The voice acting, I've been told this is to be improved though.
Mission 5. ARGH.

All in, a fairly good RTS with some interesting elements. The Dev is also highly active with the players responding to all comments, feedback and concerns. Still in active development also, always a plus.

Blitzwing
Blitzwing

Foresight: A Space RTS, with Base build, Armadas and Commanders.

Well you can compare this game to such classics like The Outforce or Conquest: Frontier Wars and Starwars Empire at War.

You do build in Space a Base , collect Resources like in C&C and can jump to other systems like in Conquest: Frontier Wars. So the map is separated in sectors like just 4 to. 20 or more.
in each sector you can build a base to collect resources and they all are connected with wormholes.

You have 3 Factions here, 2 really on energy like in C&C, so no energy no turrets power and slowly production, the other is unique, they need blood banks. Not enough blood and you units start to lose Hit Points.

Units are like in Starwars Empire at War. So you can build from small scouts to huge Capital Battleships.

The Unique idea is here you must place fighter and bombers in bigger ships to move them around, like the Protoss Carrier, but you build them in Shipyard, not on the capital ship.
Lots of Corvettes, Gunship and other support ships are here too.

Well best part is the unit limit, to increase this you must get a "Fleet Captain" on a ship, that you can assign ships to him. So you have like limit for 10 units, Assign them to the captain and now you can buy another 8 units and so on.

So if you loose a Fleet Captain you have like 18 Units and cant buy more units. Because you are with 8 units too high by the limit. Pretty interesting mechanic in my Opinion.
In most RTS its just some kind of house that is placed somewhere randomly. Here its you fleet commander. Story is challenging and interesting, the AI is like in Tiberium Wars, the game itself feels like an Space C&C.

You can by the way choose here the Tech Level like in Red Alert 1 or set the Amount of Start Resources. Like in Starwas Empire at War you can increase the game play speed, yes you have game speed controls here.

For this game I can put my Hand in fire, an extreme good AAA Indie RTS game.

Lydia XIII
Lydia XIII

Well this game is a nice one, sure its not a graphical juggernaut, but its still a fairly interesting game. My main issue with it is that less than 3 hours in I had several bugs, my game crashed twice and at one point my main ship was frozen, couldn't move or anything during the 3rd mission when I tried to get it repaired at the allied shipyard before heading back to Earth, so yea its not perfect, the gameplay is nice enough, but the developers have to check out again for bugs, because its getting pretty annoying having issues and having to restart some missions all because it crashed or bugged. Still I'd recommend the game, in particular when nicely on sale, but otherwise I make a mention that saving often might be necessary until the issues it still have got corrected.

El Presedente Avii
El Presedente Avii

The game is great! But just an FYI, as of 3.14, if you have a gamepad/xbox controller plugged in, the mouse will not work. I spent an hour on the bug forms with a dev trying to figure out what was wrong. I honestly felt bad about wasting that nice persons time. Get this game!

ullrthehunter1989
ullrthehunter1989

Um, I'm in Level 2 which is basically the 1st real level of the game, and already it lets me go through 1 warphole, but once I gather all the resources from this area, I still can't go through the other 2 warpholes leading elsewhere, even from the map thing. I've tried everything, and there is no explanation as to how to open warpholes? It's like I'm just stuck. I don't get it.