Fortune the Fated

Fortune the Fated
N/A
Metacritic
0
Steam
0
xDR
Our rating is calculated based on the reviews and popularity of the game.
Developers
Publishers

To unlock ancient spells needed to defend the galaxy, can you navigate fantasy quests, noir cases, heroic competitions, dystopian worlds & space heists?

Show detailed description

Fortune the Fated system requirements

Minimum:

  • OS: 7

Recommended:

Recommended requirements are not yet specified.
Updated
App type
Steam APP ID
2173270
Platforms
Windows PC
Mac
Linux
Similar games
DLC
Show all DLC
Popularity
Reviews
Write a new review
Keller
Keller

It's been a while since I read one of Sergi's books, and so I thought I would try again.

I will not be trying a third time.

I'm here to choose my own adventure, but Sergi isn't interested in what I want, or what you want. You're told who you are, what you do, and what you think, sometimes breaking to be told who someone else is, what they do or did, and possibly what they think, and what you think about that.

I pushed through to the end to see if the story being told was worthwhile, but there isn't even a story here, it's just the first two or three chapters of one, with an extensive codex of fanart and literal links to his other works that you can totally buy and check out so you get full understanding of Sergi's sprawling product line aka the Sergiverses. I cannot recommend doing so to anyone.

If you, like I, were drawn in by the prospect of having meaningful choices or agency in an engaging story, you will be disappointed.

Ruffled Owl Saloon
Ruffled Owl Saloon

No.

If you've read any other story by the author, you know what to expect here:

* Choices that don't matter (at least the author stopped insulting and punishing the reader for picking what he apparently deems the 'wrong' choices) and instead the story just railroads on with no worthwhile differences.
* Flat characters that seem to solely exist either for exposition or 'diversity' (put into airquotes because the 'diversity' is checklist-y as humanly possible, all these characters are there to tick off a box instead of being part of the world and narrative. It feels very exploitative on top of feeling pretentious and often ill-informed)
* As this is another story not set on Earth, there's a lot of juvenile keysmash meant to look like cleverly made-up sci-fi terms/names.
* Lots of self-indulgent passages that feel like the author expects the reader to declare this the greatest story ever.
* Likewise lots of 'guilt-tripping' the reader when the reader does NOT buy any of the pointless DLCs.
* Pointless DLCs that are by all means scams. They do nothing for the story as of now (keep in mind, this story is only part 1 of a duology) but the stats-boost they provide will either mean nothing or will be mandatory, turning optional dlcs into pay-to-win. Also the third DLC is literally just 15k words of one of the authors non-interactive fics, bringing the total wordcount down to about 120k words with code.
* Talking about wordcount: The wordcount (which also defines the game's price) was given as 138k on the forum. However, there is a lot of bloat-code, aka things that up the wordcount without adding anything to the game. Scratch all that and you are at around 100k if not less. Meaning the game would have been a lot cheaper.
* Furthermore, don't let the filesize fool you: It's only one of the 'larger' games because the author added in 'trading cards' (as seen in some other games of his before) with graphics.

Plotwise it's... nothing new either:
You are, once again, someone with outstanding superpowers (reality warping, by all means), who for some reason seems rather widely despised, but you turn out to be some sort of chosen one. The worldbuilding again makes little to no sense. How come neither you nor anyone else knows how your powers work, despite you being at this school to train people with superpowers to be able to ward off a looming attack of totally-not-the-borg? Oh, but I jest, because only 1 or 2 scenes (depending on how you wanna count, it's really just a few short pages) AFTER declaring NO ONE, Not even you yourself knows how your powers work... the text informs us that, ACTUALLY you know exactly how your powers work. And that they are 'like' reality warping, but not really they are more like... reality warping. (The world-building is just a rotten MESS) Then you get to travel to two very bland adventure planets to search for someone/something, which puts you on the galaxy's Most Wanted list.

In short: This is everything so many people have come to expect from this author, and less.
If you want to play any superpower themed games, there are better ones in the publisher's library. I recommend Fallen Hero, or the first Superlatives game.

PS: Also: the 14 achievements I got? Those are from just clicking next (don't worry, I did play the game thoroughly on my phone, so all the points of criticism are there). As it has become the author's practice, achievements are not given for actually doing something interesting, but feel just there to get people to slog through the game several times.

EDIT: Editing this in because I feel these might be some important additional points to some people:

1. The prose is not just dry and bloated, but also repetitive and oddly formatted. Weird page breaks that do not add any form of tension or suspense, information being repeated just one or two pages after being given, ad verbatim at times. The prose feels like a disjointed collection of notes.
2. So many instances that feel as if they exist solely to address common criticism in the most oblivious/indignant way possible. It's hard to tell if the author is mocking criticism or if he thinks this is actually a good way to address it.
3. In a similar vein, and alluded to in the original review: There's, as usual, a LOT of elements such as game mechanics being haphazardly made a thing in-universe, and they are as grating as usual in both execution and description.
4. There's a general baffling factor to wordings and terminology. People have previously criticised the author's tendency to write as if he's constantly throwing darts at a thesaurus and refusing to look up what the word actually means. (Any academic reading this, I apologise for the minor flashback to whatever atrocities you had to witness grading papers that tried so hard to hide their copy-past-y-ness with search & replace). Personal top-candidate for taking the cake in this one is the author's use of 'powerless' to mean 'humble and heroic' and 'helping others with your powers, trying not to cause undue harm'... how is that powerless?
5. As usual, the author not just forces you to have a sexuality, he also, again, has that choice come in the form of a character your character absolutely has the hots for despite meeting them for the first time.

Edit End.

EDIT 2: People deserve another, very important spoiler:

Not only do your choices not matter, you CANNOT win unless you play a very specific build. While nothing new from this author (see the whole railroading and punishing the player for straying from his 'golden path' ) this one really gets obnoxious:

A games main objective in games like this should be obtainable in a couple of ways to allow for the player to 'choose -their- own adventure'. This 'game' does no such thing. If you haven't maxed out 'destructive' your mission WILL fail. No matter how well you played things, if you don't have the stats the author things right, you're screwed. Also some other stats that have to be exactly like the author envisions, but the forced destructive stat takes the cake.