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Release date
10 January 2023
Steam reviews score
83 (12 votes)

Two years following the Second Great War, the Osirian Empire wrestles with finding a new ruler. While each faction sees a different future for their people, decisions are made by strength, not through ideals, and only the dead have seen the end of war.

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Gjallarhorn system requirements


  • OS: Windows 7/8/10 (32bit/64bit)
  • Processor: Intel Core 2 Duo or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Storage: 2 GB available space


Recommended requirements are not yet specified.
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Good game so far.
Bugs: Clock and Log options reset to default after every cut scene
and map change.
Lock pick does nothing and freezes when Manual is selected. Roll works.

Character moves a little too fast even with dash off.
Will add more as the game progresses.


This is a preliminary review from 7+ hours of gameplay so far. I will update it as I play.

World - 8+/10
Progression - 10/10
Difficulty - 8+/10
Story - ?/10
Sound - ?/10

------ World: 8+/10 ------

Choices - Right from the start of the game the world presents a lot of choices with different options which utilize your stats, skills, or just logical decision making. There are a lot of interactable NPCs and objects in the game.
World skills - There are a lot of world skills such as Taming, burglary, fishing, charm, herbology, knowledge, mining, stealing, and woodcutting. These come up a lot when exploring the world. You can gain them via stats, usage, in game events, etc.
Rewarding boldness - Early on you face some tough fights. If you lose the story still continues, but if you win you gain fame and change the story and conversations as a result. I love having these optional and consequential tough battles adding some dynamism to the game.

------ Progression: 10/10 ------

Progression is this game's best attribute so far. It is a mix between D&D/pathfinder and a JRPG. Between race, classes, skills, attributes, gear, and augments there are a ton of ways to customize your character right from the start of the game. You don't have to worry too much about making a bad decision since you can freely swap classes, skills, gear, and augments whenever you want. The only permanent choices are race, biography, and attributes. The game stats are similar to D&D stats with armor, attack, saving throws, etc.

Classes - There are 10+ classes in the game. You start by choosing one of the base 3, but can switch to the others whenever you want. You gain job points through combat or world skill usage. You choose skills by spending job points. Other classes are unlocked once you gain enough job points in a class.
Skills - You can use the active skills from two classes at once. Additionally you can equip passive, equipment, or support skills from any class however there are limited slots.
Techniques - Techniques are essentially feats in D&D. However I wish there were some more interesting feats. They feel a bit basic to me.
Gear - There are 15 gear slots, so a lot of room to play around with.
Augments - Augments are gems which can be slotted into equipment slots and provide some bonus. With 15 gear slots and potentially multiple augment slots per item, that is a ton of customization.
Attributes - Attributes are freely chosen by the player in a D&D like fashion.
Race, biography, class masteries - More customization, although there are only two races.

------ Difficulty: 8+/10 ------

Difficulty levels - There are 4 difficulty levels so there is something for everyone. Playing on core I felt that it was tough, but not too tough. I died sometimes, but often felt it was my fault.
Tough optional fights - There are a lot of tough fights you can optionally work hard at winning which I love and I feel is far more important than difficulty levels themselves.

------ Story: ?/10 ------

Not far enough to comment

------ Sound: ?/10 ------

Not far enough to comment, but the initial music is nice


The game is fantastic. It has minor bug for example the weird tree monster turned my Deemos into a small reptilian creature and he never turned back into a human. But he recuparated his human skill so i don't complain. xD

That being said. The game is basically D&D mecanic meets final fantasy turn based combat system meets tactical RPG job switch/mastery system and all of it is great and well done. I have a feeling i'm gonna play this one a lot.

Do understand ''Specially if you play with core rule'' D&D can be ruthless. This is a D20 system and if you love being a mage you will have a really hard time early on and the good magic class are further down the job tree.

Either way i loved The Great Gaia and i love the direction taken with this new entry! Have a good day everyone. ^-^

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