Gleamlight

Gleamlight
N/A
Metacritic
39
Steam
23.228
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$19.99
Release date
20 August 2020
Developers
Publishers
Steam reviews score
Total
39 (102 votes)

This is a story of light - of Gleam, in a world of glass stained in darkness.

Show detailed description

Gleamlight system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • Processor: AMD FX-4350 / Intel Core i5-4460
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon R9 280X / GeForce GTX 760
  • Storage: 10 GB available space
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Mänyuäl
Mänyuäl

I found this nice looking game in the steam sale.
It looked very beautiful and interesting so I tried it.
The movement kinda nice, with you being able to cancel nearly all your mobility abilities, but not the platforming.
It is NOT a metroid vania. It is an action platformer.
You run through lots of corridors spammed with enemies.
In one of the screens you have to jump up small blocks while six enemies attack you through walls, sometimes diagonally.
The platforming is rather frustrating as you don't have coyote time (or very little) while jumping.
The game has barely a story and no dialog. The enemies are stupid and get stuck a lot of times. Sometimes it seems like they just give up and stand there looking at you.
It is very frustrating to play and you will die through a lot of bullshit.
On the other hand the bosses are surprisingly easy and I often first tried them except for one that was aggravatingly difficult for all the wrong reasons.
Overall the game plays more like a demo than a 17€ title.

JoSeBach
JoSeBach

I've bought the game to have my own opinion about it. It costs about 17€ but I've spent 3,30€ on discount and I somehow still feel robbed. I'm not gonna make comparisons with Hollow Knight since it wouldn't be fair, but I have to say this title is as hollow as fried air. From the top of my head (gonna edit with other points while going for the other ending):

Avoiding focusing on the plain issues with the main menu (new commands that get overwritten by the default ones as one replays the game; some options that lack sfx; simply uncomfy to navigate in; video settings that just sets the window size), there is no content whatsoever: uninteresting rooms (you cannot be serious to goodness to make the player walk a linear map TO MAKE THEM GO BACK JUST TO HAVE A BUNCH OF MORE ENEMIES THERE. This is NOT level design, let alone a metroidvania!), broken enemies, no story (let's be real: nothing transpires in the playthrough: there is no pathos in the bosses you defeat, they have no personality, many just have the same sprite), unclear and broken mechanics (istg it just praises tanking, it asks no wits from the players. also, losing life for just moving and double jumping is such a bs when you're just going for the other room, im serious), no replayability, ... there is nothing one would enjoy playing it, let alone to justify the prize (the first playthrough can take at most 2 hours. AT MOST, for 17€).
Forgot to say it but: another thing, however minor, is how, for instance, when one defeats a boss, you are stuck in place for up to 3/4 seconds with no animation that hints you're stuck (so ig that's a bug).
There are other things that, however minor, show the game was not tested and, hence, nobody cared to get the best game for a better experience like:
1. how tf can room transitions last so little? And the up-down transitions are so short one can just go back to the previous room because the player has to move to the ledge.
2. Also, when the game is in background, somehow it still registers the inputs (I play with the keyboard and even when editing this review I hear the game sfx doing things while I'm just tiping here).
3. Also there are no i-frames after getting hit.
4. The dark swords' attack (basically hk's greatslash) lags the game so much when hitting an enemy.
5. When falling down, the camera cannot keep up with the player's fall acceleration. This means that the majority of times a player can fall onto an enemy or an environmental hazard and keep going down and down, getting more and more damage.
6. enemies can clip in the environmental walls and floors. it's especially frequent in the last bossfight (bad ending) and some enemies such as "the airplane" ones and the "jump to pierce" ones (who played the game knows which i mean)
7. very very minor but: the enemies that crawl around the platforms just straightly shift when they get to a surface of a different angle. there is no smooth animation for it. while its very very minor, its still an eyesore
8. the "melt n spikes" enemies can melt and slide in midair
9. checkpoints literally in screen trasitions? like, come on!
10. about transitions: some, everytime single time, they play a noise, like a "locking/closing door" sfx
11. ambience music changes between area transition very very clearly
12. the credit music doesnt even last for the whole credit scene, my god

The only ups may be the artstyle (that is still not justified lore-wise, has nothing interesting gameplay-wise and at times makes the navigation really confusing, since one can't tell what's in background and in foreground and what can be broken due to no consistency in the room level design) and the bossfight song (which is seriously the only think I enjoyed, even if it doesn't fit with action scenes at all).

I've yet to do the good ending but I did the bad ending and istg the "broken credits" and "broken menu" scenes are so edgy because they are not justificable. Nothing and I mean nothing in this game suggests meta content other than those scenes, really. It's not like Undertale and Deltarune and Oneshot where the entity of the player is acknowledged as actively involved in the game's events. Not here. This just tells me that Gleamlight tries to be alternative for the sake of being alternative, without the effort of being it.
When I have the will to check the true ending, I'm gonna update the review.
But one thing I have to say regardless is: developers please, please , get your game tested before release and after major and even minor changes, please please please.

P.S.: ah yea and credits are unskippable, why? also i cannot believe so many people were involved in the localization like dude, what was there to localize? the achievements and the main menu? so much written content /s

MamaBiff
MamaBiff

This game was rather underwhelming, I don't know if I got the quickplay version or some short version but I played it right through to credits in what 3 hours? I hope I am missing something and stumble upon more gameplay I have missed.

Silencio o Rebeldía
Silencio o Rebeldía

It looks like a metroidvania, it plays like a metroidvania, it WANTS to be a metroidvania… but it is not a metroidvania.

It is a strange game. From the fact that you gain new abilities from defeating bosses to the dungeon-style levels where you have to find the glorified red button (over and over again) to open doors, it seems to me that the devs had a metroidvania in mind but didn’t understand the key elements that make these games fun; exploration, progression and new abilities.

The combat is the cardinal sin; surely one of the blandest, most boring button-smashing games you can find, your character doesn’t do anything but monotonously swing his sword; there’s no combos, no jump and smash attack, no shield to defend yourself, no ranged attack and not even a health bar!

Truly, it feels unfinished. The art is good, the name is catchy and some of the movement abilities you gain later on (by the point everyone NOT achievement-hunting has already stopped playing the damn game) are kind of fun, but its repetitive nature and uninspired combat don’t do it justice.

I guess I’ll go for the achievements and forget about ever playing the game. Too bad.

Gee_Pike
Gee_Pike

5/10
This is arguably great ideas executed poorly.

The art is beautiful. The main character is charming enough. There is a “multiple endings” system that is kind of interesting. For the title menu and boss fights, the music is great… the rest of the game is bland and silent. But despite growing up playing tons of basic platformers without much story/narration…unfortunately this one just felt bland. Credit where it’s due, there have been QoL improvements since I first tried this on PS. But, fair warning… if you go for the trophies, this game becomes tedious fast. I’ve played the game front to back, back to front, rinse/repeat afew times to get all endings… took a couple hrs. Final trophy? “Die 100 times” If it takes about 5min to die each time, that’s 500min / 60min= 8.3hrs. …. Uncool.

I’m sure they won’t see this, but total credit to the artist on this one though… I’d love to see their next project!

Khan, Son of Nàin
Khan, Son of Nàin

Even though the trailer looked a bit blant I thought to myself "Why not" and gave this game a fair shot. The game style is similar to Hollow Knight but here stops the comparison. With boring level design, a lot of enemy spam and a battle system which encourage face-tanking there isnt much to see in this game. I really like the art style but after the third boss and the poor level design I gave up and refunded the game. It feels like the game isn't even halfway finished. The developers should have polished the game more.

rex
rex

Incredibly lackluster. 6/10.

It's impossible to not compare this to Hollow Knight as it's obvious where this game's inspiration came from. My major gripe with the game is the combat. As it is, you leech HP from enemies with every attack. This was an incredibly bad move by the developers. It is quite literally impossible to die as long as you spam your attack. I cheesed through the first boss without moving at all and the 2nd was more of a goose chase than a challenge. Gleamlight also lacks any sense of purpose for the player. You start in a cave and move left to right, killing enemies and jumping around along the way. There's no explanation about the lore through either notes or NPCs. The premise for the story is that you get punched/mugged by a crystal guy and you now have to chase them. No context at all. Even after killing the first two bosses I found myself asking who are these people and why am I killing them?

Graphics and soundtrack are fine on their own. Enemy appearances quickly get repetitive but the backgrounds still look nice, and while you'd never intentionally listen to the OST, it fills the game with white noise well enough.

Overall, Gleamlight just feels uninspired. Despite the initial criticism of it being a Hollow Knight clone I wanted to give it a chance and now I've ended up thoroughly disappointed. If you just want something to tie you over until Silksong releases, I still wouldn't recommend playing this even if you plan on refunding it.

sleepy toad
sleepy toad

Summary

There's no real reason to spend money on Gleamlight when even the most mediocre platformers on steam offer better content for a fraction of the price. It's clunky, poorly designed and generally a slog to play through.

It's Very sad to see a game i was looking forward to fall flat on its face like this.
There's not much to like and much to complain about, so i'll separate this into categories.

Graphics

The game looks fine in screenshots, but in motion you realize the animations are very rough.
The environments look pretty good, but they tend to hide stuff they really shouldn't (enemies, switches, spikes...).

Controls

Unresponsive and clunky. Inputs will sometimes not register and some things are completely unintuitive (you can't drop through a platform unless you stand completely still). Your attacks are frustratingly slow as well.
The game overall is easy, since every attack you land regenerates some of your health instantly. It's hard to die unless you get combo'd by a bunch of enemies, which will happen in some areas.

Sound

The music is forgettable and somewhat repetitive but it fits the game's atmosphere well enough.
The sound effects, however, are weak. Enemies make little to no sound, despite being bulky machines.

Length

You can get your first ending withing the first hour of playing. You can then replay the game in the opposite order (going from the end to the beginning) to get a second ending. Once that's over, you can delete your save file and start a sort of new game +. I assume doing this also yields new endings and likely new content, but i could not be bothered to check .
It feels kind of insulting for a nearly 20$ game to recycle its entire world and make you go through it in reverse only one hour in. That's something NES games would do, and that trend died with good reason.

T4coTV
T4coTV

I very much liked the artstyle, music and atmosphere of the game.

But unfortunately I feel like there was not enough time put into testing/polishing.
There are several blind jumps that will lead you into spikes (which you couldn't have know were there)
Some enemies just bugged out for me (one guy got stuck and I could just kill him, and in the flying robot bossfight, some of the smaller flying things just spawned in the air without a hitbox and didnt even move)

I was hoping that the later areas of the game would have more diverse/difficult puzzles (which there were a few really good puzzles that got me thinking for a bit!), but was shocked to see the credits roll after just over 1 hour of playtime.

My final verdict is a 4/10, which unfortunately means I can't recommend it, especially for the price.

G
G

This game looks, sounds, and feels like a flash game made in about 2007, the only issue is your paying $20 for it. To be fair I have not gotten far into this game, but that is because I don't think it's worth my money or yours so i'm refunding it. If it looks interesting to you, WATCH someone play it.

Lisandra
Lisandra

This game doesn't have a tutorial or introduction, so you basically just jump into it.
The level design is pretty basic and you don't have a sense of purpose, you just exist leeching enemies out of their gleam. I found it boring.
But the worst for me was that it says on the store page "full controller support" but I wasn't able to reasign buttons because the game only shows a keyboard configuration.

ShadowKnightW
ShadowKnightW

I'm going to be the outlier on this review page. I do recommend this game HOWEVER, I recommend it if you go into it without expecting HK 2.0 or a sequel or anything at the same level and polish as it. So far I played roughly 2 hours and got to the end of the first major boss. I will highlight my thoughts.

It has a beautiful soundtrack and art style. The setting is nice and feels dark and mysterious.

However its UI and menu is clunky as hell. It tells you and explains NOTHING. Which is both a pro and con. Some mystery is fine, but not knowing what the new attack you learned is can get annoying. The aiming of swings is off and you don't hit at angles you'd expect to. and be prepared to die a lot, but there is no penalty.

Every floor has an entrance and exit, it has spots you respawn at if you die. you will die because you cant see your health. Some things will kill you by touching you and the next time will hit you 100 times and you wont die. Each floor is the puzzle, you find a button to hit or thing to kill to move on and open the end door. It is fun, however you have to treat it like its a puzzle/platform with some "I want to be the guy" challenges (aka that floor will fall and crush you, but you don't know it until it does). I do find it fun in its own way and I hope it gets some love and polish because I see the potential in it to be good with some tweaks and updates.

Its like Dr Thunder to Hollow Knights Dr Pepper; its not as good side by side, but if you are thirsty it still is nice to quench your thirst and doesn't have any less merit as a drink because it took some inspiration from another.

So in conclusion, if you go in with a certain mindset its fun but just janky at times. Hopefully the Devs will fix some of that and make it hit the potential I am sure it can hit with the right love and care

UPDATE 8-22-20: Today I went to play after not for a few days and my save file was gone as well as my in game achievements. :/

A Flyin Coconut
A Flyin Coconut

Had this game on my wishlist, appeared to be a cool 'Hollow Knight-like' platformer so I was looking forward to it.

Played through the game, but the credits rolled after the 3rd boss, I was confused and almost refunded. However, I loaded my save again and there were about 6 additional bosses after the first set of credits.

The boss design wasn't bad, some of them were kind of frustrating. Also, trying to get back up through the last area again after reloading your save is very frustrating. Graphics and OST are nice. The combat isn't bad, but I wish there was a little more to it. It's hard to recommend this game for it's story, since it's veryyyy passively told with no dialogue.

In my opinion, this will be a good game to speedrun. If you're looking for some boss fights and platforming, this game will do nicely. I think $20 is still a bit much due to only having 9 bosses and reused areas, but I'd definitely recommend picking this one up when it's on sale or if the price gets reduced.

Update: A few days after launch we have found additional endings, secret areas, and several hidden bosses. This game offers a fun experience trying to get all the achievements, but afterward it's even better to speedrun since there's no dialogue to skip through, just platforming, boss fights, and multiple endings to run for.

siminadar
siminadar

The art is pretty, but this game is pretty boring and unintuitive. I wouldn't waste your money.

DrTeej
DrTeej

I played this game thinking it would be a good MetroidVania style game - as I really enjoy those. That being said, I received absolutely no dialog whilst playing. No information as to what was going on - or even a point of anything.

This seems like a cheap knock off of Hollow Knight.

Additionally, magically, my save data is gone from the game and I can't even continue where I left off. So... Yeah, I'm good on this.

MagpieBoss
MagpieBoss

Gleamlight is a silent game. No one talks to you, the game itself does not tell you anything. But learning the mechanics comes with easy after exploring a bit and there is great forgiveness with the death system. We can always come back.
The game is not bugged, there are very subtle hints and what to do and here is mine to you all:
The credits do not mean the end. And neither does "delete".

While the music was beautiful maybe more tracks could have helped the game, but honestly, after finding the ending and the True Ending, I am left with satisfaction.

This is not a rip off. Gleamlight is its own game, its own story, and definitely its own mechanics. I will definitely revisit it in the future to get the rest of the achievements.

Thank you so much for creating this experience!

Szmerk
Szmerk

This is the 2nd review of the Steam Redlight series, a series where I purposely seek out negatively or controversially rated games on Steam to see if they're as bad as the Internet says they are. It's accompanied by a video review (Spoiler warning: that talks about a significant "final" boss) that can be found here.

In summary, I can’t recommend this game, mostly at the concern of its price point. I’ve encountered a game-breaking bug that reloading the game doesn’t fix, and I don’t really have enough of a desire to restart the game from scratch to possibly get past it. While this game is absolutely not terrible, it’s a hard pass at its current pricing of being a $20 USD game.

Introduction

In Gleamlight, you play as an unnamed protagonist (Gleam?), who comes across this sword that bestows color upon thee. Once that happens, the adventure begins where you do damage to things and jump on and around things. That’s unfortunately all you’re going to get in the story category, because the developer has opted to express the story completely silent. While I can make up theories in my head, I just don’t find enough discernable information to concoct anything of interest.

So let’s talk about the good and the not-so-good.

The Good

    • The soundtrack is easy to listen to.
    • The environmental art is really great to look at.
    • Some of the enemy designs are nice; some are refreshingly unique, some of them are funny, albeit a good majority of the enemies just have a quirk, and once that’s figured out they’re not really a problem going forward.

The Not-So-Good

    • While I did praise the enemy designs, they do re-use a boss in three separate instances and the boss has no pattern or phase changes. They summon a different add, but that’s not really unique. When the game has about a dozen bosses, this means that a fourth of those bosses aren’t unique.
    • Combat is vampiric - meaning if you hit the enemy, you steal their life and vice versa, which is notated based on color depth. This means that there’s not a lot of technique involved in fighting -- you just need to hit the target faster than they can hit you. This sums up that combat is somewhat shallow
    • I’m not sure if this game is meant to have platform puzzles - but there’s only one in the game that I can recall that has some teching requirements. That however, was the only one I experienced, and I wouldn’t consider myself a good platformer in any capacity.
    • Because of the lack of UI, I was unsure when I obtained a new ability and had to resort to looking at the keyboard / controller menu each time I defeated a boss to see if I gained a new ability -- kind of disconnecting, but a big deal… but this is the not-so-good section, after all.
    • Spoiler: Pre-credits on first run-through ]the game has a pretty interesting pre-roll for credits after defeating the Dark Being. If I didn’t read another review that said I should reload my save to continue playing, I would have absolutely thought that that was the end of the game. This shortcoming is because of the lack of UI / dev communication.
    • Spoiler: Game-breaking bug at a specific boss on the second run. After fighting the heavy-summon toxic-gas boss (they don’t have names mate give me a break) I found out my character was bugged and couldn’t die. This is significant because the toxic gas is supposed to kill you. Even after restarting the game and beating the boss again, I wasn’t able to get past this bug, and my progress was halted.

The End

Alright, time’s up - hopefully you can understand why I can’t recommend this game, but I don’t think this game is terrible, it just seems overpriced. There’s definitely a layer of polish that might be missing as I wish there was some better animations for the protagonist and maybe a little more variety in jumping / landing / action sounds (all originating from the protagonist) because a $20 price tag is a little hefty for a 2D platformer.

Did you like this written review? Watch the video review (Spoiler warning: that talks about a significant "final" boss) which does have some different coverage not talked about here: https://youtu.be/cKqLv-WqTDA

yudE-
yudE-

it will easily win The Biggest Disappointment of the Year Award... Complete Trash. not even more.
Only design looks amazing, but only that.
Let me tell you this:
Game starts, no story in the game, ok whatever. I checked the controls from settings. What i'm seeing? only jump and slash button. Really 2 button. Just 2.. After some 15 minutes, you are getting Dash. Being 3 ok.
And game finishing at 30-60 minutes, really? really? you gotta be joking.
And you are opening game again, and this time playing the game exactly backward. The 2nd phase. Ok.
But exact same location. Only bosses a little different. (by the way bosses too easy).
You are getting infinite jump, double jump, and big slash ability. ok Fine.

There are RT LT Triangle at the gamepad too, all is empty :) no use.
No secret rooms, no puzzle, no hard enemies. no upgrades, no level up, just no. There is nothing in the game. Its like Flappy Bird.

☆ Sir Dw ☆
☆ Sir Dw ☆

The only good in this game is the art style. I waited like a minute or two in the beginning and no Instructions to tell me have to freaking press a button to pick up the sword. This game have no story and no instructions, every time you gain a new skill you have to guess what is it. Seriously? If i didn't accidentally press the LB button, I don't even know I've dash.

2/10 for the game.

Pale
Pale

The Game lives trough its artstyle and music. That said i wanna talk about gameplay and achievments and yes i got all of them done. On the first playtrough the game is ok it features an easy to understand concept of getting to the next room. The comabt is compared to other games repetitive weak but still unique in the way of enemies and the player healing when they damage each other. Playing it to the first end took we about an hour and some people might conclude the game here saying thats it but if you reenter your safefile after the credits the game continous. Now the player simpy goes back the whole game again while more and stronger enemies are appearing. Im honest playing that was kind of boring cause i already had the kill achievments so i could just rush towards the "final" boss which is actually pretty easy to fight after this i had the apocalypse ending done. Here i also did not know how to advance further and finding help on the internet proved to be pretty challenging too. But after some research i found out that now i have to do a "pacifist" run which means playing the game again without killing an enemy. If this mission succeds a secret passage gets opened which brings the player to another enemy spam section and afterwards to the true final boss. After defeating him in an i would say average difficult fight the player returns to the start once more and is able to free the child to trigger the good ending. All that said it was pretty annoying to experiment with the keyboard in order to find out what abilities i got after the boss battles i mean some help from the game would have been nice but the games description says it wants to be like that so i can not really judge it for that. Next would be the controls while they also were on an average level and sometime took too long to realize the input (that mosly happend when i wanted to turn around). I also want to quickly mention the 100 deaths achievment which i found to be pretty annoying i had to farm it after i had everyting else because i just didnt die enough. Another negative thing would be the spamming of the credits occuring an minimum of 3 times troughout an 100% playtrough.

After all i would give the game a 4/10 when it comes to everything together i just expected more playtime (i had 4,6 hour btw) and stuff to do as well as challenge for a game of this price category the game would be pretty ok if it was in an 5-8 buck area insted of costing solid 17 bucks

I hope my review was helpfull lovely reader

Teacher Harry
Teacher Harry

In my view, people tend to be a little too hard on this game. Sure, it's not perfect. But when you look more deeply at the game, there's a lot here that is pretty cool. While the animations could use some work, the art style itself is quite nice and atmospheric. And I thought that the mysterious story worked well, too. It's interesting to see a game that leaves as much open to the player's interpretation as this. Lastly, the soundtrack, while generally subdued, creates a nice ambiance. All in all, I'd say to check this game out if you're interested. I got it for $9.99 on sale, and it was worth it.

mushroom
mushroom

Fantastic Art !!
Mediocre game...

Posau Osilac
Posau Osilac

TLDR: I recommend this game

I'm not sure why this game has mostly negative reviews. I think it's a pretty good game, and I would definitely recommend it to other players.

I found Gleamlight because of a YouTube video that was saying NOT to call many games (Gleamlight included) Hollow Knight ripoffs, and I decided to take a look at Gleamlight because the art style caught my eye.

The art style is beautiful, and I love the stained glass theme that the developers used. I like when the enemies die, they shatter into pieces.

Also the use of color to indicate health is a great touch, and I love the fact that it was added so a UI wouldn't be needed. Without a UI in the way, you as the player are able to better immerse yourself into the story and the combat

The combat is great most of the time. The life steal mechanic makes bosses a nice challenge, and adds a nice way to remove item drops. I do find some enemies particularly annoying to fight, but that is most likely just a lack of skill on my part.

Also, I can tell this game is meant to be played through more than once. If you play through the game one and only one time, you will miss out on a fair amount of what Gleamlight has to offer.

BerserkCashew
BerserkCashew

1.5hrs long if you take your time. The abilities unlocked had no rhyme or reason, and 2 or 3 of them are completely pointless. There is never any direction, or indication as to why you are even progressing. If this was a demo, it would be a 3 out of 5, but since I paid for a full game, I feel like I've been left empty handed.

Zyneris
Zyneris

Honestly not sure why this game is rated so poorly. I will agree that it is not a metroidvania and should have that tag removed. But for an action platformer, it's quite enjoyable. The game itself is pretty short even for going for both endings. The art is absolutely a dream to look at. Music is pretty good as well. The game does make the assumption that you'll play it a second time and maybe that's off putting for some. But I could tell at the end of my first full playthrough, I'd be playing again to unlock the rest of the game. I've played other games like this, so it's something I'm familiar with.

The downsides for me are the following:
- Dreadful controls at times
- 0 recovery window after getting attacked
- The price for such a short game
- The world and its lore could need expanding to make the story actually a story

Despite these downsides, it's still an enjoyable game if you get it on sale like I did. It's not like HK and it's not worth 20$ for it's length. But the game does offer an experience that is worth putting a few hours in if you need something to play.

Kaseladen
Kaseladen

Just wanted to give my 2 cents, Game is lovely has some chill music. Certainly get the repetitive complaints but overall its a cute little game.
I hope the devs keep at it!

Rwn
Rwn

I didn't sink a lot of time into this game as can clearly be seen and that's for a reason.

This game could be good, it could be amazing even. but it's not.

I want you to take hollow knight and now strip out the meticulous attention to detail, the entire story, the enemy AI, all of it. that's kind of what this is. If they had gone for a different art style to help differentiate it from hollow knight then maybe it wouldn't feel like such a mediocre game,

As it is all I can do is compare it to hollow knight and this isn't it. not even close

Reyos
Reyos

Some of the choices made for sake of being artistic were pretty bad for the game itself. No lore exposition, which is pretty bad for a metroidvania game, and I got game "complete" in under an hour of play where the game just turns around and makes you go back through the same thing but harder in reverse.

The mechanics are not very well explained anywhere, the only reason I know the enemies are supposed to be some kind of ghosts is because it's what they are called in the achievement, and the enemies feel forced with the platforming, the difficulty curve is forced not something enjoyable.

It's not a good game, and even though I got it 80% off I may have overpaid.

VeilOfArda
VeilOfArda

Yes. When it first came out Gleamlight had its problems. Since the major update its actually a joy to play. Sometimes its good to give things a second chance

Drool.jpg
Drool.jpg

this is the shittiest game i have ever fucking played in my life please remove this from the fucking store there is no goddamn way this costs 20 dollars normally

mikegonzalez2k
mikegonzalez2k

The trailer made this game look good, but sadly it isn't worth getting.

Clunky controls.
Horrible game mechanics.
Lots of buggy movements especially during boss fights.
Health system is pointless.

pmag
pmag

So it's been a bit since I played this game (and refunded it) I believe I got it for $5 (its $3 on sale as of right now)
Anyway I ended up getting this game on sale because I saw all the bad reviews and wanted to wait until it seemed worth it. It was not. Maybe get it on a 90%-99% sale. The game was janky to play and the camera wasn't the best. There was a few times where the screen didn't show something that should have been shown, like an enemy or spikes. The animations are somewhat weird too.

I really wanted to like this game because it looked pretty and its obviously inspired by Hollow Knight which is a FAR superior game which is $5 less than this game at base price.

Kyuujuuichi
Kyuujuuichi

Controls are slow and unresponsive. It makes playing a chore and the charm worn out real fast.

swarm101
swarm101

Wow, i'm pleasantly surprised! I of course found this and immediately though of Hollow Knight with the charming protagonist and the beautiful landscape. As soon as I started playing this It occurred to me that even though it was very similar to hollow knight, it also had some major differences that took a little getting used to. At fist I was a little afraid that I had wasted my money on a cheap spin off, but I quickly realized that even though there are a few bumps along the way this game has had lots of time and effort put into it. The game does need some fine tuning, but overall it was pretty good and quite challenging!
(Also this has seriously got me hyped for silksong! Can't wait! But seriously, Thanks for the great game!)

DjUnikardo
DjUnikardo

This game is beautiful, kinda quick to play. You gain health every time you die. BUT THE DIE 100 TIMES ACHIEVEMENT IS BUGGED. So if you wanted to have a quick game to get 100% then this game is not it until they fixed the issue. Ive been killing my character for the past 5 hours after getting every other achievement and haven't gotten the die 100 times. Lovely game would not recommend for 100% runs

Cavou
Cavou

Underrated little game that, while very limited in scope, does offer some unique ideas and moments that made it worth it for me. Just don't go comparing it to a masterpiece like Hollow Knight, because this game isn't trying to be anything like HK.