GODS Remastered

GODS Remastered
N/A
Metacritic
81
Steam
64.119
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$1.99
Release date
3 December 2018
Steam reviews score
Total
81 (167 votes)

Experience this true-to-original reworked classic Gods for the first time with improved controls and frame rate, with save points and an extensive soundtrack.

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GODS Remastered system requirements

Minimum:

  • OS: Windows 7 (SP1+, 64Bit version)
  • Processor: Intel Core i3 2100
  • Memory: 8 GB RAM
  • Graphics: Graphics card with shader model 4.0 support, 1GB RAM
  • DirectX: Version 10
  • Storage: 800 MB available space

Recommended:

Recommended requirements are not yet specified.
Updated
App type
Steam APP ID
628720
Platforms
Windows PC
Mac
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Janeiac
Janeiac

While I'm sad that the hero's butt doesn't look as good on the ladders, there is the option to switch back to classic butt mode. The game is as tough as ever but (and I may be misremembering) it feels like there are some quality of life improvements like no limits on continues and different buttons for each action.
While this is likely the 4th time I've bought Gods, I didn't feel the price was unreasonable. Devs need to eat too.

BigKahunaBurger
BigKahunaBurger

First and foremost, a massive thank you to the devs for remastering a blast from the past and one of my favourite childhood games. You guys rock.

Pros:
- Nostalgia through the roof; there is the option to play with the original graphics which effectively makes it feel like a totally different game to the remastered version
- Solid platformer even if you havent played the original, good balance of puzzles and enemies and not many tricky jumps
- Perfect casual game but also can draw you in if you want a longer gaming session
- Good difficulty balance; this was nails back in the day as there was no option to save and game over meant permadeath

Cons:
- As much as I love the new title song, there isnt the option (that I know of anyway) to listen to the original
- Limited replayability outside of the pre-existing maps; though there is speedrun mode, and the game has increased difficulty once completed (and who knows, the devs might make new levels one day?)
- Price *might* seem a bit steep for those not drawn in by the nostalgia; if you're on the fence or not 100% convinced, I recommend waiting for a sale

Bottom line - I love this game and having bought it at full price I regret nothing. I completed it in just under 5 hours and am still playing it...if nothing else, this is a really good game to just chill and lose time to. Recommended.

P.S. for the devs...any plans to remaster Magic Pockets? ;)

sha
sha

Accurate remake of the cult classic.
Pls. return the original music in the title screen!!!

I have faced crashes and unexpected return to the windows..

DrPrime8
DrPrime8

TLDR; If you loved the original Gods and you also want Steam Achievements, this game is worth it on a sale. If not, just play the emulator version as the remaster graphics are horrid and the base game is the same but made easier with saves. Only value is achievements, which I must admit I had fun getting, but no thanks to the "remaster" just because of the base game, which thankfully is still here yet untouched and as Bitmappy as the original Bitmap Bros classic.

I bought this and then got a refund because, whilst I LOVE Gods and it's nostalgic and all that, this isn't a good remaster... it's a squandered opportunity. All the guy needed to do was give a quick hi-res treatment to the beautiful 2D graphics and maybe a few other tweaks. The improved saves and so on are great, but what made Gods amazing was the graphics and the design aesthetics. The remaster 3D version graphics make me feel so depressed... and the improved frame-rate just makes the old skool graphics look unreal. So, what I did after the refund was I downloaded an Amiga emulator, played it for free on that and completed it again like I did back when I was 9. My kid think's I'm a hero and he loved the old Amiga graphics too. Save money or hope the dev sees fit to do a proper job. Also I saw in an interview the dev bought the rights originally to do a mobile version... I think that would be great but please leave the graphics alone mate. I wish he HAD made this a kickstart then he might have got some input from other Gods fans and then also wouldn't need to charge so much for a bad remaster.

**EDIT** Bought this game again cheap on sale. I will play it again, and update my review in light of the lower price and having had a few years to get over my disappointment :)

**EDIT2** OK so played a bit more with the game bough real cheap and I still fvkc1in HATE the remaster graphics, but now that I see them more I realise that this must be hurtful to the dev, who clearly (mistakenly) thought that he could improve on the original Bitmap Brothers design (essentially OBLITERATING Eric Matthews' design completely, with added offence by re-doing the original sound effects and adding HORRIBLE BGM). Some of the monsters are interesing in the remaster, but essentially the game looks horrible and feels wrong, like a totally different game.

You can still play the original game, but it's essentially that... no dif from the very dated pixel graphics of the original. I would pay a lot more for the ORIGINAL graphics given a vector treatment so they look the same but smoother. That's what a REMASTER would mean to mean.

So, I stand by my original review. The ONLY reason I bought again and will continue to play is for the steam achievements. If you are a sad person like me and like the cheevos, this is worth a few dollars if you were an ex-Gods master. Otherwise, use an Emulator or leave well alone. Sorry, Robo.... I wish we loved Gods for the same reasons. You butchered it with your eviscerating remaster.

Hamakei
Hamakei

Ups:

Well, it's Gods, which is still a fun game. And at least this is a way of buying it legally.

The increased framerate is very pleasant and a lot easier on the eyes than the original.

Downs:

Oh, boy. First of all, the "remastered" graphics are an absolute abomination which make "Bejeweled" look restrained. As usual, the graphics are clearly designed for a mobile platform with far too much chrome and lens flare. What was wrong with simply keeping the original style but in a higher resolution? The "remastered" version also constantly plays music in the background for no particular reason.

Even when playing in "classic" mode, there are quite a few differences between this and the original game. Some are very subtle that only serious fanboys would notice, and others fundamentally change the way the game works. You can now carry four items at once. Why? Don't know, but it changes the dynamic of puzzles like the mosaic. There are far more health potions just lying around than before, which make the game FAR too easy. The character behaves totally differently when encountering a moving platform. Ladders now "feel" very different, with much smoother granularity. Plus, jumping off the top of them seems to be completely random which way he'll go. Weapons seem far more powerful than in the original game, slicing through everything without trouble even if you don't upgrade. Bombs don't destroy traps like in the original.

The shield DOESN'T protect against the dragon for some reason.
The Level 3 boss hitbox seems about twice as big as he is.

For some reason they've decided that you need FOUR different "use" keys - shoot, lever, inventory and confirm. Guess those people playing on their one-button joysticks all those years ago must have been struggling, huh? There is no option to make it behave like it should.

The inventory system is now a horrible mess, requiring several finger-tangling combinations to drop items, rather than just down+fire like before.

You're not allowed to rebind the direction keys.

There is no way to switch off the pop-up scroll hints and bubbles that litter the levels.

Unlike the original, you don't respawn where you die. Instead you respawn at "checkpoints" decided by the designer, which you're not privy to the location of.

It's possible to get stuck on Level 3 World 3 if you only collect one of the vessels before going to the right.

The Level 2 World 1 "Many lives" trick doesn't work any more.

The achievements are kind of interesting, but I feel like they've been assigned by people who don't actually KNOW the game. For example, the game rewards you if you defeat the Level 1 Boss WITHOUT using Lightning Bolt. However, you get an achievement if you DO, not if you DON'T, even though that would be harder to do.

And most frustratingly, they fixed the spelling of "CHRYSTAL" :(

Notice I didn't mention the theme song? Tough. It's not coming back. It was licensed from an actual record company back in the day, and to get it again would probably cost more than the devs paid for the game license itself. It's not like it plays throughout the game or anything. You'll cope.

Fake News Fredo
Fake News Fredo

Really halfassed remaster. Controls are very clunky, language settings do nothing,
you have to Alt & F4 to end the game. Feels like a lower than low effort cashgrab.
Not worth the asking price, not even close, maybe for 2 bucks.

asg2ki
asg2ki

No need for long review. This game brings back old memories in a beautiful new shape. Awesome graphics with the real feel of the old days.

tim.doherty
tim.doherty

Definitely worth buying if you played the original in the 90s!

There are a few things worth stating that initially annoyed me.
1) I remember the original DOS game loaded nice and quick. Having to wait so long is annoying, especially when I turned the graphics back to the original version.
2) The controls are just different. I grew up with 4 arrow keys and space bar to do ALL the things. Having different keys for jump, shoot, open etc means you know what you want to do from muscle memory, but you'll jump down a hole, or jump into an enemy. The first hour or two isn't fun. But if you relearn you will get past it. I would say out loud "I want to shoot" then remember what I bound that to and got it. With another hour I was fluid again.
3) There are a few gameplay changes, eg letting you store 4 objects instead of 3 plus needing a free space. It can feel you are cheating a bit.
4) Yeah the music isn't there (licencing), but I grew up with PC speaker. The proper song sounds crap to me compared to the PC speaker versoin.

The good things.
1)Its the real game and has had input from one of the original makers.
2) A chance to get it on Steam, play on Steam, earn Steam achievements!
3) An excuse to go find all those places you never worked out how to get to, or maybe once got but wasn't sure how to do again.
4) Speedrun mode of trying to do the game in an hour! Quite possible but you want to know your plan.
5) Being able to save your game means you can do a bit, and come back to do that 2nd and 3rd play through.

At the end of it all, those things that initially annoy you, you'll forget about them as you throw your knives, axes, mace etc, collect those rewards, those keys and try not to set off those traps. Knowing how to get to all those cool power ups and then actually doing it is a big buzz.

NdG
NdG

I likes the effort to revive such a wonderful game. The effort is overall descent but I was hoping for a different result.

It's amazing to switch between old and remastered during gameplay. However, the "old" version does not have the feeling of the original. I've played gods in Amiga, PC and SNES and I'm not getting that feeling. This is mainly due to the timings and control not being entirely faithful.

I didn't think I would be bothered by the lack of the original soundtracks, but I kind of am :(

The remastered graphics are a clear improvement but I feel that the producers have a different interpretation of what the fewer amount of pixels wanted to convey than I do. It's like poetry in that sense :) I expected a lean muscle guy with war scars and a heavy snappy step, that hunches a bit to convey an engagement readiness. Instead, I'm getting a bouncer-like figure, who looks fat rather than strongm with polished armor and walking tall, almost ignorant. I'm ok with the monsters. I'm not so OK with the levels. For me anything in the form of super-resolution would suffice.

Wrt control, in its simplest form, this is a single button game. It would be nice to get that back! I did like the modernization though, my father won't :)

Rivereyes
Rivereyes

This is the early 90's classic, the way you always remember it in your geeklord dreams. A perfect example of a tasteful remaster, highly recommended to fans of the original.

shawzy007
shawzy007

Epic remaster. Played this game to death with my father as a kid in the 90s on the Acorn Archimedes. Ive since bought this for PC and the Xbox One. Nostalgia at its best. Very well done to the developer

peter the wandere
peter the wandere

my Nostalgia bone was itching when I found out they remastered this, I had to have it since this was one of my favorite games on my old Amiga 500. The graphics are awesome, I am only disappointed they changed the classic song that made it epic every time you returned to this game. Other then that this is still as hard as I remembered and I still enjoy playing.

xu^
xu^

modern remake of an old Amiga classic, as a bonus also has the original gfx mode at the press off a button while playing.
Sadley it doesnt have the great music but due to rights and permissions the dev was unable to get the rights to use it again for this remaster.
Updated controls make it much more playable than the original's push up to jump method.
great sound and gfx and if you are or were a Gods fan, this is well worth a look.

CharlieLima79
CharlieLima79

First Impressions

I remember Gods being a hard game. Enemies coming in from different directions, switches that needed to be flipped in correct order and combinations, keys to finds, and chests and doors to unlock, it’s a game I simply couldn’t beat as a kid. In spite of all that, I thought highly of Gods back in the early 1990s because it was the most awesome looking platform action game for the PC.

In the years that followed that decade, my attention gradually shifted more to adventure games and first person shooters. All the while Gods remained unbeaten and mostly forgotten. Seeing the game being remastered for modern systems reinvigorated my interest in it. Yet, I went into GODS Remastered with some trepidation. After all, Gods is a product of early 90s, and games like it generally don’t age well. It would take a lot of work to remaster it well.

The task of remastering this classic title fell on the shoulders of Nils Hammerich, co-founder of Robot Riot. He reportedly coded the game and created the graphics by himself. Thankfully, he also had support from Mike Montgomery of The Bitmap Brothers, the original developer of Gods. Sound of Games provided the game’s audio. This very small development team, for better or worse, made GODS Remastered a reproduction of the original as much as possible.

What GODS Remastered Did Well

Fans of Gods can play GODS Remastered with the original VGA graphics, which still look great today if you’re into 16-bit pixel art. You can toggle between this classic presentation and the remastered one with a press of the F10 key. Being partial to our hero’s flowing yellow plume on his helmet, and his classic shredded look, I played the game with the original graphics most of the time.

The remastered version features more detailed background art. Trees and mountains made outdoor scenes more vibrant in the City level, and flowing lava added to the ambience in the final level in The Underworld. While the classic version has simple sound effects and lacks background music, the remastered game features richer sounds and a soundtrack as you play.

As part of remastering Gods, Hammerich incorporated autosaves, infinite continues, and resuming playing at the last save point. While I do miss entering passwords to skip levels, his updates made the game more accessible (i.e. easier). They definitely gave me more than a fighting chance to beat the game! Other than that, GODS Remastered plays pretty much exactly like the original. Longtime fans will probably appreciate it as it preserves most of what they like about the classic title in the first place.

What GODS Remastered Could Have Done Better

While I appreciate the clarity and depth the new graphics provide, the overall look is dated and still pretty boring. The graphics, some of which are 3D models, look like they are from the late 1990s, are predominantly brown and grey, and look almost too shiny. These might have been intentional artistic decisions, but they also seem contrary to the idea of remastering the game for modern times.

While Hammerich was respectful to the original designs by the Bitmap Brothers, I wish he had taken some liberties in his recreation of the monsters and backdrops. First, both could have used more colour. Technical limitations in the 1990s might have restricted the total number of colours of the 256-colour palette used, but this isn’t as big of an issue in the 2010s.

Similar can be said for the backgrounds. The original game might have used the same several tilesets throughout, but the remastered version could have introduced more variations to the setting. For example, the walls of the Labyrinth can get bloodier the closer the player gets to the Minotaur. Not only would that heighten the game’s intensity, but it’d help establish how menacing the Minotaur is.

Despite that, I feel Hammerich’s reinterpretation of the hero is too different from the original. The classic hero looks and walks like a goon, ready to pulverize any enemy that comes his way. In the remastered version, he doesn’t appear as intimating, and moves like a robot. It’s not a horrible look, but it lacks personality. This is one area I wish Hammerich had stuck more closely to the original vision.

In fact, I would have much preferred GODS Remastered be redrawn in the style of the box art created by comic book artist, Simon Bisley. Updating the original sprites with colourful, high-definition ones that look like his artwork would give the game a more stylish and polished presentation, while acknowledging his contribution to the classic game. Capcom did something similar with Super Street Fighter II Turbo HD Remix back in 2008, and look how awesome it turned out!

What GODS Remastered Did Poorly

GODS Remastered is basically the original Gods game with significant visual upgrade. Hammerich kept the original game’s mechanics in the remaster. Yet, Gods is close to being 30 years old, and many of its mechanics are very dated by today’s standard. For example, the hero can’t run, can’t attack while crouching, can’t attack in other directions aside from your left and right, and can’t see enemies and death traps beyond the edges of your screen. Jumps are also floaty at times, and moving platforms for some reason don’t actually carry you to places, but require you to walk with them as they move. While these limitations were tolerated, if not accepted, in the early 1990s, they aren’t so much in the 2000s.

So for Hammerich to not create a remastered version of Gods with modern game mechanics is a huge missed opportunity. Even if you disagree, you have to wonder why GODS Remastered is so bare-bones. Where is the gallery of production sketches, box art, and print ads? If those are hard to come by, a retrospective piece on the game, or interviews with the original designers at Bitmap Brothers and with Simon Bisley would be great as well. If not, some production photos and notes of the remastering process would be interesting. Yet, there aren’t any of these extras in GODS Remastered.

Final Thoughts

GODS Remastered is an example of how challenging it can be for a developer to a remaster an old game. It’s not easy to decide what original ideas to keep, what to update, and what to discard. While some fans would like the remaster to stay as true to the original as possible, other would want to see it transcend what the original had achieved. In this case, the developers chose to stick to the original as close as possible.

Yet, Gods is a relic of the past – wonderful to those who grew up with it in spite of its flaws, interesting to retro game enthusiasts, but too dated for many young gamers. The fact that GODS Remastered retains pretty much all of the original’s imperfections means newcomers – young or old – may have a hard time enjoying it as much as I did. Although I had fun playing this game, I can’t help but feel it’s a short-sighted endeavour that could have been something better and bigger.

That being said, I will recommend this game. I do so only in hopes that some young, inquisitive gamers, who aspire to be game designers, will play it and be inspired to properly remaster/remake Gods when they grow up. I may be close to retirement age by that time, but at least I’ll have all the time in the world then for that trip down memory lane.

Chief_Engineer
Chief_Engineer

I used to love this game so much as a kid! And the fact that you can change from the modern graphics to the old ones with a single button while in game, is just amazing!

durian
durian

+
it's GODS
switch between original/remake anytime
remake has good graphics
the new title music is EPIC - they captured the feel of "into... the wonderful" - even better than the original

-
gameplay has aged

gibgun
gibgun

Happy I'm able to play an all time classic with better framerate and a controller, but the remastered graphics are truly hideous. Thankfully they can be disabled mid-game similar to Halo 1 Anniversary.

Little things that would be relatively easy to fix:

- The use of the stereo channels is pretty odd and it would be nice to have an option to disable this weird audio effect.

- The mouse cursor never disappears. Such an easy fix I'm sure

- D Pad on Xbox Controller only works for left/right but not up/down.

Again, glad that a classic got put on Steam but it deserved a remaster with the level of effort and love that matches the original release. 7/10

ClassicBlunder
ClassicBlunder

Overall, good. I have two issues with the remaster. They seem to have changed the intro song. The original "Into the Wonderful" was part of the nostalgia for me. ...and more importantly, you cannot remap the movement keys. Arrows only, no ASDW. As a developer myself, this seems like a pretty basic feature.

DLABIGDADDY
DLABIGDADDY

I've played this game back in the nineties on a real Amiga A500. I loved it back then and this remastered version plays just the same as the original. Robot Riot did a superb job and I would recommend this game to anyone who likes platformers.

MartinLeo78
MartinLeo78

Remastered version looks very fake and original version looks too dated.
Regardless, such good memories!

frostwork
frostwork

As an old Amiga gamer, I also loved "Gods" from the mighty Bitmap Brothers.
It was hard to beat, but I managed it, and it was an amazing game!
For my taste the remake is excellent adopted to modern times:
- nice (togglable) graphics (tbh I exclusively played with the modern gfx and liked them)
- some minor weak points fixed (f.e. picking up items is simplified, and you can restart from last save point)
- perfectly matching controls (the original requires very precise controls and the remastered version does as well - I wonder if the devs of the remastered version even had/used the source code)

If you liked the original I'm pretty sure you will like the remastered version. Using the savepoint loading option it is easier than the original, but time moved forward, and you often don't have the time anymore to play through the original version
(I wished it would still be possible, but seriously, what does get better these days?).

During to the multiple re-loads of the "classic", the theme title kind of branded into my mind and I must admit that I prefer it over the remastered theme.
Thanks for reviving the Gods experience! :)

TwistedHelix3
TwistedHelix3

Nostalgia to the max.

Got No.1 ranking on ultimate warrior leaderboard in a few days - glad my lever/switch memory from a child stayed with me.

The game is great for nostalgia. If you are coming into this new - you may like it, but compared to todays' games, is likely too short, and too clunky. This is a graphical remaster only - it is a 1991 game with 1991 AI mechanics, which while impressive at the time, is basic today.

Hedgehog1990s
Hedgehog1990s

8.5 / 10
A pretty short, but really enjoyable action platformer from the Bitmap Brothers. This game has cool action gameplay, tons of secrets that gives this game great replay value, and it has some great bizarre creature designs. It's probably a bit too easy once you got hold of stronger weapons, but it's still playable. It's great that this game can allow you to toggle between old school and modern graphics and sound effects. The original version had great graphics, sound effects and atmosphere for its day that still has a cult following (the Clint Eastwood gun like sound effects are funny, but still worked for this game). The updated graphics in the remastered version looks really good with nice music, but (as usual with remakes of classic games) the updated sound effects are very weak and generic. And I wished the game developers expanded the game by doubling the length of the original so there's more to do. Nevertheless, I do intend to return to this game in the future for the harder mode.

shivak
shivak

Like the classic. I don't care much about the new graphics or audio. A bit sad that they did not include the original title music. With classic graphics the gameplay is just so amazing. Also classic graphics are just sooo good - everything is so readable. A must play for any aspiring game designer - it's just sooo tight all around.

Danger Dave
Danger Dave

I tried to like it but this remaster came across as half baked, at best.
The new graphics, sound, and music do not suit the game. Besides, the controls are horrible. I like the ability to switch between old and new graphics however this remaster just isnt that good.

Anonymous
Anonymous

This game is actually one of my all time favourites, an action puzzle platformer taking on the myths and legends of ancient Greece, which i owned on the Atari st and super Nintendo. This remaster hmm, i like the save state and that it works in steam glitch free, the new graphics though, our guy turns from old style Greek god, to modern style Greek builder and the pixel art work is just gone, so i would heartily recommend that this game is played with old style graphics, which are so beautiful.
other thing i noticed less noteworthy the title music, its ruined, i hope an update fixes it i would like to hear in to... the wonderful.. again.
I totally recommend this game, its a beauty, and worth buying, but the remastering does this game no justice.

Megamix
Megamix

Very poor remake IMO I still Have my Amiga 1200 and play this on it, even the old GFX mode looks bad next to the original I expected that using a 4K monitor TBH
Plus point if you dont have a Amiga but had one in the past you may find this enjoyable for short time, never did anything for me.
you can improve on perfection and that was done in the 90`s on the Amiga.

B0NTR4G3R
B0NTR4G3R

Classic mode on Amiga is what I kinda remember, update adds little. Only for the classic players, It was great in its time; those colours sprites and dual 8 bit blitter on top of each other. Either way the time is over and this isn't much. SORRY not. Recommended to those sad souls.

nitramyar.rm
nitramyar.rm

A really bad port from the excellent old Amiga game. For me it's impossible to play correctly with the updated graphics, since none of the gems or bonuses can be collected, or even the required keys. It will only work using the old graphics, and I can do that online for free. A waste of money.

WooShell
WooShell

I've sunk hundreds of hours into the original GODS back in the 1990s, and found this gem here while searching for a copy to run in dosbox. This is probably one of the best remasters of a classic 90s game that I've ever played, it still feels and plays like the original, but it looks so much better. And it's still just as hard as it always was. High recommendation from me.

Radiant
Radiant

I love the original, but this port is just plain bad. The controls are floaty and unresponsive, the "dance track" on the title screen is completely out of place, only half the controls can be remapped, and I immediately ran into a bug where loot dropped by enemies keeps floating and cannot be picked up. I'll go check if I can still buy the DOS original somewhere.

DanVanDam
DanVanDam

I remember playing this game on a Sega Genesis. Thinking to myself "Jesus what a challenging game". I completed on the platform after playing it off and on over time. I see plenty of people down below mentioning horrid controls, then mentioning the Amiga. The C-Amiga for its time was a amazing home computer with dazzling music, sound, and graphics. Let us get that out of the way, before they assume I am downplaying it here. However playing it on the C-Amiga's keyboard was a chore. That is why a lot of people ended up buying the joysticks or controllers. Because you would be in the loonie bin after smacking your fingers across the keyboard then. Before controls were practical/better mapped out now.

I popped on this version of the game, and toggled between the new graphics and the old graphics. Aside from seeing the character float a little bit hopping to ladders, he handled about the same in the new mode, as he has in the old pixel version. I practiced a little bit with both versions of the game has to offer. Feeling no difference. Aside from enemies behave more aggressively and quickly in the new version. So It is old man syndrome if something does not go right if they moved about a certain way. It is nice with the options to toggle both new, and old. Clicking in R3 on my Xbox One gamepad, with no issues. I grew up around the same generation of the others and I at least felt the controls played fine, aside from that fore-mentioned jump floatiness, which can be addressed if you swap to old mod fast if you cant get to a ladder correctly. Maybe I am a jerk yank or something, but this version is great!

KrudlerTheHorse
KrudlerTheHorse

I commend the attempt at recreating the original. It might be semantics but I think it is a little deceptive to call this a remaster. A remaster is original content being updated to work on modern media and hardware. This is a complete remake and it shows in key areas.

My complaints are in two main areas: input and difficulty. For input, I found "skitterish" movement, floaty physics, double-input and input queuing bugs. For difficulty, they have removed it completely from the game. You are immediately powered to max with no effort, nullifying the point of strategically chasing upgrades and hoarding scarce money for the store. Spamming shots is way too easy which removes the very threat of enemies, and no longer needed is the gamer art of mastering the rhythm and timing of shots. All in all the difficulty is completely neutered here. Add save points and it's over, my fellow grey-hair gamers.

I can't say you won't enjoy it. But if like me you think you'll buy this and get an experience similar to the original GODS, forget it, you won't. This game isn't much like the OG except cosmetically in some ways.

Psyringe
Psyringe

This is a remastered version of a classic 16-bit action/puzzle platformer from 1991. It will be removed from stores on March 27th 2022 (but of course remain available to you if you bought it before that date). It will probably be on sale several times until then - currently it's 90% off, and at that price, while the base price is a bit steep for such an old game, the discount makes it a steal for fans of retro gaming.

In GODS, you play a warrior trying to achieve immortality by surviving a challenge of the gods. The story is however completely forgettable, it's just a backdrop for the gameplay.

Gameplay is very slow compared to modern platformers, but that's not necessarily a bad thing. It favors a more methodical, planned approach over pure twitch-based action. There are also lots of small puzzles involving levers, as well as many secrets to discover. The puzzles are mostly based on trial-and-error - you are meant to try different combinations across multiple playthroughs and eventually find out which levers help you and which make things harder (e.g. by spawning a trap). Some levers have to be used multiple times, or in a certain order, or within a certain time frame, so the puzzles aren't too easy. To find the secrets, you often need to find hidden switches while also fulfilling other conditions such as being at full health - finding these conditions requires trial-and-error too, though you can usually find scrolls that give you short hints.

You'll also want to memorize when and where enemies spawn, as that can happen right next to you, but it usually has an obvious trigger such as reaching a certain location or pulling a lever. Remembering the level layout is also recommended - while the maps are fairly small, the camera is very zoomed-in compared to other platformers, and there is no way to look ahead in any direction.

You can find multiple weapon upgrades, heal yourself with food, and also use treasures that you find along the way to buy new weapons or food at shopkeepers. This means that you can adapt the gameplay to your preferred playstyle, which I always found nice, as it wasn't a standard feature back in the days.

The game comes with updated graphics (which look okay, but aren't great), but you can switch to the original pixel art at any time. Most players seem to prefer the original graphics, but I actually tend to play with the new look, as the pixels look very crude on a large monitor. The game was definitely good-looking for 1991, but of course shows its age now.

This remastered version does not include the original's iconic title track "Into the Wonderful", but the replacement "Heaven to Hades" captures the mood and spirit of the original.

Movement controls are sadly fixed to WASD or arrow keys (plus Enter to confirm selections), but action keys like "shoot", "jump", or "use lever" can be rebound. Graphics settings are limited to four presets and a resolution selector (with just 3 settings for me). There are separate volume sliders for music and effects. No other settings exist.

Contrary to the original, this remastered version autosaves at certain locations and lets you resume gameplay from there after losing all your lives. (I vaguely remember the original having a password feature to start at later worlds, but I may be mistaken, it's been 30 years.) It also adds achievements, leaderboards, and a speedrun mode - generally this looks like a pretty polished remaster. I've seen some people with very good knowledge of the classic complain about things like "the cooldown after your shots is too fast" or "you can only play through all worlds 3 times in one playthrough", but I can't tell whether this is correct, and it honestly does not bother me anyway.

The game ran smooth and stable for me and I didn't notice any bugs. I've seen reports in the forum about pickups not getting picked up, but this worked without problems for me.

I'm happy to have found a faithful remaster of another Bitmap Brothers classic that I enjoyed a long ago. I recommend it to fans of retro-gaming and slow, methodical platformers with puzzle elements, as long as you don't mind trial-and-error gameplay.

Trufas
Trufas

Yeah, it certainly does feel like playing an old game...

Worth buying before it gets removed from the store

Rommel
Rommel

[H1]Tʜᴇ sᴀᴍᴇ "Gᴏᴅs" ᴏғ 1991, ᴡɪᴛʜ ᴛʜᴇ sᴀᴍᴇ ᴍᴇᴄʜᴀɴɪᴄs, ʟᴇᴠᴇʟs ᴀɴᴅ sᴇᴄʀᴇᴛs, ʙᴜᴛ ᴡɪᴛʜ ᴄᴏᴍᴘʟᴇᴛᴇʟʏ ʀᴇᴅᴇsɪɢɴᴇᴅ ɢʀᴀᴘʜɪᴄs, ɴᴇᴡ ᴍᴜsɪᴄ ᴀɴᴅ ᴛʜᴇ ᴀʙɪʟɪᴛʏ ᴛᴏ ᴄᴏɴᴛɪɴᴜᴇ ᴀғᴛᴇʀ ᴅᴇᴀᴛʜ ғʀᴏᴍ ᴀ sᴀᴠᴇ ᴘᴏɪɴᴛ.

Wacky T. Bobcat
Wacky T. Bobcat

i cant belive it took me until now to find this wonderfull gem =( i buy it in a heartbeat as soon i find it today i remember play it a lot as a kid and now looking it up with cool looking gpx is just a wonder a must buy if you are into plataform puzzle games

MISTER BONK
MISTER BONK

FOUR YEARS and the key bugs STILL havent been fixed on the fifts level. Impossible to get very far.

Rei Johannes
Rei Johannes

This game is total waste of money. Levels do look like original if you choose to play them like that and sounds are nice too. But 99% of the secrets are not working: 9/10 of the buttons are doing absolutelu nothing and secrets are not opening. Game is bugged but devs are doing nothing to fix them. No response to emails, nothing.

I will not buy any games from this developer.

Edit 3.4.2022: steams sayd At the request of the publisher, GODS Remastered is no longer available for sale on Steam.
Looks like instead of fixing all the issues of this game developers decided to quit all together and leave peoples like me who PAYED MONEY FROM THIS GAME. Proper way would have been to serve the customers by fixing the bugs but instead these people decided to abandone all the the customer with the problems _they created_.
Big negative to Steam too for back stabbing customers. This is not helping customers like me to trust Steam.

wrb41977
wrb41977

Old school game. Has somewhat modernized graphics, though you can switch to the originals. Decent enough if you know what you are getting into.

Pong [Linux]
Pong [Linux]

Well, I thought a lot about given thumbs up or down because of one single thing ... but first: yes, the game plays like the good old Amiga version back in the good old home computer times. Of course you have to switch to the retro visuals to get the warm soothing feelings from once upon a time. :-) Great, isn't it? ... ehm, not really. Because this one "little" (rather biog) thing is missing: the original soundtrack! Man, I used to start the game just for the title screen and listening to the great music ("Into ... the wonderful ..." waaaaa! :-) :-) :-) ...). But exactly this great soundtrack is not there! The have some modern version of it but it is not nearly as good as the orgininal!

Please, devs, give us not only retro graphics but also retro music!

UnholyBlood
UnholyBlood

Its an honest retro remake.. but sorry its just too damn hard and just feels clumsy. Far too easy to die. I mean come on hes a spartan after all!

Raav
Raav

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| The Truck of Approval |||""'|""\__,_
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RobRazorSL1
RobRazorSL1

Gobsmacked that its so accurate
Gobsmacked they took it down.
Gobsmacked people say its broken cos they cant solve a 30yr old puzzle...