Gods Will Fall

Gods Will Fall
N/A
Metacritic
51
Steam
31.5
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$24.99
Release date
28 January 2021
Developers
Publishers
Steam reviews score
Total
51 (45 votes)

The gods’ torturous rule over humanity has lasted for millennia. Bent on cruelty and suffering, they demand to be served with blind worship through an oath of fealty pledged from every man, woman and child. To those who don't submit to the gods’ will; a slow and merciless death awaits.

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Gods Will Fall system requirements

Minimum:

  • OS: Windows 10 x64
  • Processor: Intel Core i5 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 460 or AMD equivalent
  • DirectX: Version 11
  • Storage: 7 GB available space
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Gangleri
Gangleri

Gods Will Fall...
Where do I begin?
Some say they beat this game in 4 hours. How? I tried for 9 hours and gave up after 6 bosses.
The combat is unbelievably clunky and feels bad, especially the parry move (you can't block in this game, so have to rely on the clunky parry system). The dungeons are empty and pointless, you can't find anything in them except the same enemies over and over again. Sometimes there are items to find or traps to avoid/use against enemies, thats it. Oh and the bugs... two crashes, visible developer messages during the loading screen, the character getting stuck in the level geometry or insta-killed by bosses. The graphics look kind of nice on the world map, boss models have ps1-level of quality during cutscenes and look just bad.

ifi
ifi

It's not as bad as most of the reviews say it is... but it is janky as fuk... takes some time to get used to.
Also the keybinding in options is pretty bad, but manageable.
Really punishing damage system, but on the other hand, dealing shit ton of dmg to bosses also feels nice.

If it's on a good sale, it's worth a try because the bosses have some nice cinematics to them.

TaliaTheHybrid
TaliaTheHybrid

I bought this on sale and even that feels like I paid too much, I remembered enjoying this back on the day playing it on Xbox but clearly I remembered wrong, you have enemies with attacks that go for like 4 or 5 combo, you can't target enemies so oftentimes you'll try to swing back at the enemy and completely miss then they beat the hell out of you. I found it easier to just spam light attack as someone with a hammer who even had a skill for more parry window rather than actually try to parry the enemies. I also learned if you Alt F4 out of the game because of having to go take care of something or something coming up, you lose your warrior, so you have to be ready to put a decent amount of time in each bosses arena because you only have the options in game to abandon warrior, which even if you Alt F4 instead of just restarting the arena it abandons them and you lose them to the area. I died almost 4 times as the person with the hammer and the skill for a longer parry window because I'd try to parry but instead my character would just dodge past the enemy and they'd beat the hell out of me. The combat could be so much less frustrating if you could actually target an enemy so your character doesn't swing very wide of them when you're trying to fight them ESPECIALLY when more than a single enemy aggroes on you.

Skolokiroptera
Skolokiroptera

This game is not for everyone, right off the bat that should be known. It can come across as repetitive fighting your way across each of the god's realms to get to them, and losing a warrior (or all of them) can get you stuck in a really hard place in a play through and could spell the end of a run. That said, if you're okay with those issues, then you may enjoy Gods Will Fall.

There's a good deal of RNG involved with the warriors you have resulting in no two runs ever being the same. Some may have special bonds with one another, meaning if one is killed or abandoned the other will be affected negatively, however if you send the latter in to save their friend or sibling, you can gain positive traits as a result. Other characters will have a fear of a specific god, and if they can defeat it, then he or she will become stronger having overcome said fear; alternatively failure could take everything out of them even after being rescued by another warrior. Stats can be gained or lost seemingly at random intervals, and special skills can be gained by the warriors as well, making it possible to snowball hard. A character I had was this big gal who overcame her fear of one of the gods and went on to become stronger and stronger and stronger, eventually punching half of the bosses in the game to death with steel knuckles in a few hits trivializing levels that most of my other warriors were quite challenging to play as.

Weapon variety is pretty great, allowing you to kit out your men and women with your choice of swords, spears, axes, javelins, gauntlets and more, each with different ways to utilize them from one another as well as different levels of quality. Depending on what you prefer, you may want to equip your slower and beefier warriors with something powerful and on the stronger side such as a great mace, while a more fragile but quicker character might be better suited with a pair of hand axes to facilitate quicker strikes and dodges, experiment to find out what weapons synergize the best with which fighters.

Level design is decent, with some being pretty straightforward, and others having unique contents that cannot be found elsewhere, for example, one level allows you to forge your weapon to a higher quality level than is possible normally in the game, while another may grant your warrior new skills for free. Human cultists can be pretty samey as an enemy type, but they come in unique varieties in certain levels that show up no where else, as do some of the bigger monsters, a couple of which I believe only appear once in their own level as well which is quite unique. Items as well as lore are scattered around and can be a godsend (pun unintended) if you're lucky. The bosses themselves are all fairly well designed, unique and fun to fight, only two of which I personally found to be frustrating. A major component of the game design is that the bosses health is tied to minions within the level, so the more of them you kill the weaker it will be once you fight, or you can try and sprint past everything and fight a full HP monster at the end, which leads into another key aspect to the game's design; every run, some bosses have more health than others. This is part of the randomization to keep each run distinct from the other and there is no way of knowing which until you've entered into a level, not too bad when you're familiar with each god's move set though.

Lastly, the sound and visual design. The game is dripping with character. The game manages to combine a rather goofy stylized visual design with horror elements perfectly. Each level which is in essence a 'hell' where the god reigns, stands out visually and gives you clues to what you'll eventually be facing at the end through the design elements along the way, with the style of recurring enemies matching to the god's abode as well. Most of the bosses are pretty freaky and often give off either a bit of a Lovecraftian or a dark fairy-tale vibe for something that is loosely based around Celtic mythology. Music, ambiance and narration is haunting and elevates the players experience well.

Personally, I'd recommend getting the game while it's on sale, it's good, but can be fairly short for a single play-through. It's worth picking up the Valiant Edition for the three extra levels and bosses, who IMO have some of the best designed levels and one of the most unique fights at the end.

DATAm0d
DATAm0d

Guys. Come on. The game is unplayable. Not only is the walk cycle infuriatingly slow (this MUST be a bug........ right???), the enemies that jump down in the first dungeon glitch out and go to Narnia. Every time. Then you're stuck in a soft-lock because you can't "press R2 to do a heavy attack," on an enemy that inhabits a different plane of existence. No bueno, boys.

Will swap to a recommend if this is fixed in a timely manner.

Hazyerbak
Hazyerbak

No support for basic mouse controls? No.. just....no.

Mawthra
Mawthra

REGRET WILL RISE
====================

I was really looking forward to this game, but... sadly it's a let down after playing a bit (keeping an eye on the return window). Combat is straight up clunky, crazy inaccurate and extremely repetitive. Exploration is pointless as the levels are largely baron outside of the same 3-4 enemies over and over until you reach the boss. Once you enter a dungeon, there's no backing out (from what I see) until your whole crew is dead, so if you enter a dungeon with a boss that has a health bar that spans the screen 2 times over, you can't "abandon dungeon", keep your warrior and come back later without permanently losing crew members, you either walk away from it with fewer warriors or you keep grinding trying to get to the boss to revive your fallen members until you're out of warriors. It's a cool concept on paper, but in practice, it's just the tedium of it smothers the fun factor. It doesn't help that the dungeon music is a drone-y loop that will put you in a trance (not in a good way) while you do the same thing over and over.

The PC release is also severely lacking. Steam Input doesn't work with the game, will make an Xbox One controller not usable. On the loading screens, you'll see messages like "Insert Developer Statement" (not verbatim). No Steam Cloud, no Achievements, etc.

The nicest thing this game has going for it are the visuals, but everything else just fell short for me. While playing it, I was really getting some Necropolis vibes from Hairbrained... another game in a similar vane with a cool visual style, but ultimately a mediocre experience. Also, if you've played another semi-recent Deep Silver published game, Windbound... expect about that level of quality here.

In short, not worth the initial asking price... I may check it out again later once it's on sale and has some patches to fix things up.

Jay Clouds
Jay Clouds

Controls felt sluggish and the game is too easy
also a BAD PC port

onlyJohno
onlyJohno

This is a port from console game. This is definitely NOT meant for PC play.
The controls are super wonky; basically unplayable with a small keyboard. The tutorial is pretty crap and you cant skip it. Honestly, this game would be better if they updated for mouse/keyboard place instead of making it generic as F.

12 minutes in and the game was just unplayable with a TKL keyboard. Especially since it requires not only WASD but JKL to attack - crammed spacing.

For the price IT IS NOT WORTH

nuiben
nuiben

Gods Will Fall gives an unfavorable first impression. The gargling voice-over in the intro made me so uncomfortable I had to mute my volume, there is a Vsync bug which doesn't like when you have that setting turned off and makes the game unplayable, and keyboard gameplay is awkward and clearly not the way this game was made to be played.

That being said...when you configure your Vsync to on within the game, ditch the keyboard for a controller, and forgive the things Gods Will Fall does poorly, there is a surprisingly pleasant experience waiting for you. This rogue-like dungeon crawler challenges you to venture from lair to lair searching for boss battles that do actually feel challenging and rewarding (but sometimes frustrating). Your band of adventures consists of eight randomized adventurers with randomized relationships and back stories, this mechanic sold the game to me but while it presents an interesting storyline dynamic, it rarely feels exciting and doesn't create interesting gameplay variation outside of stat boosts or debuffs.

Behind the rough edges visually and in gameplay design is a charming rogue like with decently tight (controller) combat that feels fair and punishes button-mashing. Gods Will Fall leaves a bit to be desired and doesn't hit hard on the ideas that make it unique. You can't give the player randomized heroes with distinguished looks and unique backstories then expect them not to wish they had the ability to customize details about those heroes while XCOM exists. Combat is limited to a few styles of (melee only) fighting styles and doesn't introduce any meaningful abilities or unique effects to spice up the gameplay. Imagine if you could roll a band of adventurers where one of them has electric elemental abilities which have a chance to paralyze, another gets a specialized groundpound with AOE, and another has a vampiric self-heal that comes from back-stabbing enemies. Then imagine you pull weapons from a starting stash and have to assign weapons, armor, and items to fit the hero it best fits. Those changes alone would assuredly keep me playing for another 20-30 hours. My point is to say is that I've seen games do things similar to what Gods Will Fall is attempting, and do it better. [XCOM, Darkest Dungeon, Massive Chalice]

I wanted to be the contrarian and leave a positive review on this game, but while I'm not done with the game, I personally cannot recommend the experience I've had for $32 (why did I even buy day one DLC?). I might be tempted to say come back to this when it gets better, or when it's on sale, but I have no idea what Deep Silver's commitment is to making this game memorable in a sea of rogue-likes.

pyroglacial
pyroglacial

The controls feel clunky for a fighting rogue like game. Everything feels really limited, like it was a demo game project made by a few college kids in their senior year of game design class. Maybe this would have all been fine if it was $5 but not for something over $20 worth.

TheMrRyj
TheMrRyj

The game is a little short, having completed my first run in 5 hours, however I really enjoyed my time in this game, the atmosphere and world are excellent and unlike some of the other reviews here I actually found the controls to be just right once I got used to them. Look forward to more to come and seeing where this game goes.

Pyre
Pyre

Wait until fixes come through, as well as more interesting roguelike mechanics.

The idea that this game could be called Roguelike in its current state is laughable. The only element kind of like this is that you get random(meaningless) items, and random(meaningless) characters and traits.

Brackhar
Brackhar

Overall, I enjoyed my time with this. If you take it as what it is, an indie beat 'em up with a pretty great art style, I think you'll have a good time. I personally found the game to be rather easy once I got accustomed to it, so the main "hook" of the game, the evolving storylines, had little ultimate impact on me.

VoidisVoid
VoidisVoid

I've only played a little bit of the game, but I've gotta say, all these other reviews about controls being an issue is BS, just plug in a controller and you'll be fine, the game is entertaining and the combat is smooth. I've killed my first 2 Gods, my one worry is the game is going to be too easy and short but otherwise great game

Edit: I was correct in my assumption that the game would be too short, I very much hope they plan on adding a lot more to the game since I did enjoy it, but for how short It is I think the price is a bit high.

The Archive
The Archive

In many ways the work of a critic is easy, we risk very little yet enjoy a position over those who offer up there work and themselves to our judgment. The world is often unkind to new talent and new creations and rightfully so in this case. You would think that 0.7 hours is not enough time to fully determine if a game is good or bad. In this case it is quite the opposite. I was plagued with having to play this game trying to give it a shot and just further cementing the sad truth that this game is the worst budget to gameplay ratio on Steam. I have never once in my life taken the time to say my hatred of a video game in a review. That changes today. This is one of the worst games I've ever played and my friends and I were chatting and making jokes while I was playing. Usually that can make even the worst of games feel fun. We can't tell if the bosses are harder versions or easy versions. If you choose a hard one then you automatically lose a character. They also change with every different game. I guess it's meant to be hard like Dark Souls 3 or something but it doesn't give you anything to build off of. This is just the tiny minuscule amount of the terribleness of this horrid game. I fixed the controls with a controller but it doesn't do jack crap because the movement and attacks are terrible. You get locked with any attack and if you miss once it's over. I try to be kind and not give only negative reviews on games but I just can't for this. A mistake was made on every single aspect of this game and it really shows.

Danger
Danger

Game is like a darksoul but your lives is your party of vikings... so if you are bad ...you die alone.
9 on 10
difficulty is very high for the bosses.
nice colorful and dark dungeons
The LORE is deathlike pretty good
-------
I got a few surprise in the game.... it's AAA

yetizomb
yetizomb

the game is ok but dodge and parry are the same button why is that necessary. i pre-ordered was disappointed immediately

Hive tyrant JC
Hive tyrant JC

I will say this right off the bat this game is definitely not for everyone. This is not diablo don't play if you cannot stand losing or think this is a simple button masher. (WARNING: This game was designed for a controller, although it is not impossible to play with a keyboard it will take practice, dont hesitate to reconfigure the keys to something you are comfortable with)

The basic premise is you have 8 randomly generated warriors and 10 gods to kill, to kill one you must choose one warrior to control and traverse the dungeon of said god and then face him in combat, be warned once inside there are only three endings. Victory, capture or death. The catch however is that on each playthrough the strength of the boss will vary each time, the boss that was super easy in your first playthrough might be the strongest in the next one, worst of all you have no way of knowing until you send someone inside and once inside there is no backing out.

The abilities of the gods will not change, their health and damage will and you will encounter much stronger variants of that gods follower.

However, there is a silver lining. If your warrior dies to a normal attack or a fall he will simply be captured andcan be released by beating that god. So sometimes it is best to abandon that warrior for now and come back when you are stronger.

Each playthrough will most likely not last all that long if you know what you are doing but this is the kind of game you play over and over again.

What makes it worth playing over and over again? The stories that can develop from your warriors.
See each warrior has their own skills, stats and history. Some of that history can be hidden until triggered or might be visible from the start.

For example when you approach the lair of one god one of your warriors might reveal he has a fear of that god (lowering his stats) or he might have a serious grudge against that god (instead getting boosts). Some warriors might reveal to have a debt to one currently trapped and will be eager to attempt a rescue. This game is also big on overcoming the odds, if for example one warrior is afraid of a god sending him in will make the fight tougher due to his debuffs but should he emerge victorious he will get some nice bonuses that can help later on. (Due to him conquering his fear)

So what are the stats of the warriors?
-Vigour: This is your health, the higher it is the more damage you can take. (You will normally startwith max health unless certain events dictate otherwise)
-Strength: Bonus damage added to your attacks. (Gets used up with each dungeon run so use it wisely)
-Skills: The individual skills of each warrior and what they do.
- Weapon and its level: What weapon the warrior wields and what level it is. (1-5)
-Speed: Dictates how fast the warriors moves.

The weapons (the damage per hit doesnt change for weapon type)
-Sword good: all rounder in attack speed and keeping mobile
-Dual weapons: Fastest and most mobile weapons, can interrupt attacks to dodge but has little in the way of knocking enemies down.
-One handed mace/axe: A bit slower than sword but deal more damage when striking downed enemies (can only be hit by jumping heavy attacks)
-Two handed weapons: Slowest weapon in the game, big wide swings excellent when multiple opponents are clumped together. Has the most powerful heavy attack but requires a short charge (dont recommend using)
-Spear: Longest reach in the game, excellent for keeping enemies at a distance before they get close.

The gameplay (Strongly recommend you do the tutorial to get a feel of the game)
You play from a birds eye view centered around your character. You must navigate the dungeon to reach the boss killing enemies as you go (Strongly recommended as the boss health will decrease based on how many servants you killed making it easier, however, 2 bosses break that rule). The larger the bosses health bar is the stronger he and his servants are.
There are some environmental hazards whether they be falls or traps and fire but the biggest threat will be the servants. There are two types the vassals and the creatures, vassals are the human ones that can be grabbed and knocked down, creatures are much stronger and cannot be knocked down and stay stunned for a lot less time but only appear in the stronger gods dungeons. Once you reach the end of the dungeon (which never changes in structure, only enemies and loot spawns) the god will be faced in a boss battle. Fall and you must send another warrior in and go through the dungeon again. If you lose in the dungeon unless killed by a trap or a deadly attack (marked by a red glow before the attack, if they die to that they are dead dead) then your warrior is captured by that god and can be recovered if you defeat that god.

You can bring up to four different items with your warrior (which can be found randomly during the dungeon run so going in pockets full will prevent you from picking up more items), some are a means of offense or a stat booster. Some serve a more special purpose. At the end of the dungeon run all collected items will be added to the inventory to use in another run, aswell as a random assortement of weapons of varying levels. You can give those weapons to your warriors whether it be because its higher level or you do not like the weapon the warrior is using. Some body types cannot use certain weapons, for example the thicc characters cannot use dual weilding and swords but only they can use two handed weapons)

To recover health outside of using items you must deal damage to the enemies health or parry and attack. This will stock up as blood lust in the slots of lost health, the more you have the more you gain on the next strike. However, taking damage will take off part of it and it decays outside of combat. Activate your roar to use up all you stored bloodlust to recover it as health, also if you have stocked up a certain amount of blood lust before using it can confer short bonuses to you. (Meaning you can activate them only when sufficiently wounded)

Some enemy weapons can be picked up and use as normal weapons but will break after several uses or be thrown at an enemy. (Hardest part is aiming diagonally with the keyboard, recommend trying to position yourself perpendicular to your target)

You can also jump and will need to do so in certain areas.

You can also dodge, your character will leap in the direction you choose and have a brief window of invulnerability. Dodge into an enemy right before their attack lands and you will parry, leaving them stunned and generating a good amount of blood lust (Works on bosses staggerig for a brief second, there are no unparryable attacks in this game). You can dodge into a stunned enemy to grab and throw them in the direction you choose (whether it be into a pit for an instant kill or into another enemy) or strike them to deal extra damage with that attack. (Parrying and dodging are key to winning the game and will need time to master)
Holding the dodge key will cause your character to begin sprinting, taking a hit while doing that will knock you down.

Although the strength of the bosses varies with each run their attacks remain the same, so for first time players there are 4 I recommend keeping for last.
-Karnoccus (Very fast and mobile boss that hits hard)
-The one on the very bottom left.
-The one right of Karnoccus. (Shes the only dedicated ranged one and can be difficult if you have gotten a good hand of dodging.)
- Ogmios

In terms of the easiest for the fight itself I would go with Morrigan. She is straight forward. She will stay in a guard position as she approaches you and will break out of that stance to attack in melee or ranged, her feathers will be on the ground either because she threw it or because you hit her in guard stance enough. When she is going to throw an attack either dodge and counter or throw her feather in her face to stun her. She flies briefly too.

Geriiy
Geriiy

Controls are dogshit tbh. If you sell a game that practically can't be played on mouse and keyboard, at least make it somewhat easy for people to know. Won't even try and criticize any other aspect of the game until it's PC friendly.
Honestly just market it as a console port so no one will be surprised by the lack of options available.

Zibo
Zibo

Definetely not as bad as reviews say. Most and for all, default control setting is absolute madness. You cannot bind attacks to mouse buttons, but with help comes AutoHotKey and after doing that, game becomes completely playable.

One could expect more weapons variety and maybe some reusable skills on your peeps to make combat more interesting, but after all it's acceptable. People say it's hard, but I didn't notice - you can replenish your HP easily during battles and your characters can gain silly bonuses to statistics.

As a fan of souls-like combat I recommend to try it out on sale. There's a chance you'll like it, despite of current ratings.

Fion
Fion

Really awesome game! I loved the visuals, the combat, and although some weapons with their own fighting styles are difficult I loved them. Having your characters possibly die also made the game even more satisfying in beating each god and realm. And one of the most loved parts of the game is each new game all warriors you have are completely unique and different.

The really only negative I have from this game is it's to short. Which makes me rate the game about 9/10.

BruciePocketSocks
BruciePocketSocks

Took me 30 Hours to get all the achievements.

Squaller
Squaller

The game looks pretty good, but it MAKES you to play with control. This game "LOOKS LIKE" to Dark Souls, however there is no way to lock the enemy that makes you fight with the wind while the enemy blows you up.

AeroFunk80
AeroFunk80

First off... I have played this game quite a bit, despite what Steam shows. Got it for free on the Epic Store. However, I wanted to purchase on Steam and do a proper review since I see this game is struggling. I did refund it but continue to play on Epic.

I tore this game up in my first review, but after forcing myself to stay committed to it, I've grown to enjoy it quite a bit. Keep in mind, it is frustrating with some clunky combat and difficult game play mechanics, but you'll eventually develop a strategy and realize this game is much easier than you initially thought.

WARRIOR SIZES & WEAPONS (+1):
You have three types of warriors: lean, average, and large. This determines your warrior's speed. Lean is, obviously, faster, while large is much slower. You also have various weapons each hero may wield: spear, sword, mace and ax. All of them have dual wielding options except the spear. While this is nice, you'll eventually realize that spear is the way to go. The range and damage make it a pretty OP weapon causing the other three to really fall short. Sword is OK and the heavy, larger weapons are pointless and annoying to use (especially on a large hero).

ROGUELIKE? (-1):
It doesn't feel like one. Yes, if your entire party dies, you must start over. Problem is... when I think of roguelike games, your character/party slowly advances, learns new skills, and abilities with each playthrough. You slowly unlock new dungeons, paths, bosses, and features... Gods Will Fall does not contain any of this. When you die, you just start over and play the same (after so long) boring game. I think the developers wanted to create a roguelike game but failed in doing so. This would have been better to simply be a single player adventure game. What they have is fun, but that gets ruined with their attempt at "souls" difficulty and a failed "roguelike" experience.

COMBAT (+1):
It isn't amazing or anything jaw dropping. My biggest complaint is the fact you can't lock on to targets. You sometimes find yourself flailing around, not even hitting anything. This is especially frustrating when facing multiple enemies at once. Parrying is also weird. While most games make parry and dodge two separate mechanics... this game makes them one, which I'm not a huge fan of. To parry an attack, you must dodge toward the enemy at the right time, and this feels broken at times. Attacking on an incline is also glitchy. You end up swinging through the terrain, under the enemy, instead of connecting with your target. This is easily overcome by just luring them back a bit to a more level playing field. Overall... combat takes some getting used to, but it eventually becomes easy to master, especially with certain weapons, and was quite enjoyable in time.

EXPLORATION (-1):
Well, there is none. You start at the beginning of a dungeon, slowly walk through, fight the same, repetitive enemies, and then encounter a boss. Along the way you find minimal items, and I have yet to discover any hidden areas, secrets, or puzzles. You'll encounter quite a bit of pointless open space. You are rewarded with several items and weapons at the end of a dungeon (if you defeat the boss). That does help, but the game is still lacking quite a bit here.

STORY (-1):
While the narrator and telling of the story is unique, it's just not that interesting. The gods are mean, you seek revenge, kill the gods... it's been done before. The characters have no personality, aside from a few snippets of, "Claude thinks dungeon is scary. Oooooo... spooky god. -3 Vigor." Some of your heroes will also gain stats to avenge a fallen comrade or become scared when someone doesn't return. Aside from that... there isn't really anything overly interesting going on in terms of story or character development. Which I find odd, considering you have a large party throughout the course of the 10 dungeons. I ended up giving this a negative because once you beat the game, there really isn't an end story, either. No final boss. You defeat the 10 gods, great job, roll credits. Very boring.

CHARACTER EQUIPMENT (0):
Occasionally you find a shield while exploring and a couple items, but that's about it. You will discover a few weapons if you beat a dungeon that you can disperse among your party, but there's no armor or accessories. I find this to be bland considering the style of game this is. I would have loved to see helmets, shoulder pads, and additional armor you could equip to your party, with their look changing along the way. This would have helped you feel like your warriors were advancing and becoming more powerful as they defeated each god.

LEVELING & CHARACTER ADVANCEMENT (+1):
It's pretty simple, and you don't have much control over it. No experience, leveling, skill trees, or way to choose your warrior's abilities, but your entire party does gain and lose stats (vigor and strength) based on whether you defeated a god, died, etc. Each hero will also gain positive or negative buffs to their stats based on whether they're scared, encouraged, or simply want to avenge a fallen comrade's death. This does make it pretty simple, but also unique and interesting.

CHARACTER & LEVEL DESIGN (+1):
This is, for me, where the game really shines. It's so beautiful to look at. The character models look great and move very well. While combat can be a bit clunky, the movement of each warrior is smooth and feels natural, making combat a little less buggy feeling.

MUSIC & AMBIANCE (+1):
I absolutely love the music and way each dungeon delivers an ambiance that really immerses you into the level. From low thumps to high pitch squealing, there's some really unique sounds that really draw you in.

BALANCE (-1):
It feels broken. At first, the game is exceptionally challenging. You have to devise a strategy and figure out how to take on each dungeon and master the different types of weapons and warrior sizes. You will, likely, need to do several playthroughs before you figure all of this out. However; once you defeat your first god, you'll earn some rewards and equipment. Your party starts to become more powerful, and the dungeons get easier and easier. By the time I cleared four bosses, the other six were a cake walk, and the game was too easy. There really wasn't a point where this game felt well-balanced.

FINAL VERDICT:
At first, I couldn't stand this game, but after playing it a few times, I started to really enjoy it. Yes, I did eventually beat it. Once I learned how to play and developed a strategy (took me about 5-6 playthroughs) However, I still feel this game deserves a thumbs down. There's just too much negative to give it a positive review. Is it worth the full price? No, not at all. If you get it discounted or free (I got it free on Epic)... it's worth a play. It isn't horrible... but it's so terribly unbalanced and easy now... it gets boring very quickly.

DLC:
I actually got the DLC to see if it added any extra challenge, and it does not. The bosses are simply too easy. Once you get your hand on some steel or refined weapons (which isn't difficult)... you become a god yourself and just do way too much damage. The gods actually look great, and they do some unique move sets, but you kill them so quickly... you don't really get to see anything. This game is incredibly unbalanced.