古龙风云录

古龙风云录
N/A
Metacritic
59
Steam
62.182
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
1 December 2023
Publishers
Steam reviews score
Total
59 (7 855 votes)
Recent
56 (116 votes)

《古龙风云录》是一款高自由探索武侠单机RPG,玩家能与武侠群侠结伴而行,在充满江湖恩怨的世界里,自由探索广袤的大地图、体验丰富的剧情和全新的养成系统,最终解开当年回雁峰的谜团……

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古龙风云录 system requirements

Minimum:

  • OS: Windows7 64-bit
  • Processor: Intel Core i3-9100, AMD Ryzen3 3100
  • Memory: 6 GB RAM
  • Graphics: NVidia GeForece GTX 1060, AMD Radeon RX 570
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: Windows Compatible Audio Device
DLC
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Download 古龙风云录

You can download 古龙风云录 from this page. Content is not free and distributed on a paid basis by 心火游戏. Therefore, you will have to buy it before downloading it.

There are at least two options :

  1. download from official website — https://weibo.com/u/7824314603
  2. download from Steam — https://store.steampowered.com/app/2340650
Reviews
Write a new review
MXS
MXS

Good:
- Interesting quest/story line.
- Meridians system.
Bad:
- I hate that I cannot give at least my name for my main character.
- I bought that game to become a fighting monster, but now I just turning into Sherlock Holmes.

yedi
yedi

开了个头。 我是游戏发售一天以后才玩的。为啥推迟了主要是被那些差评吓得退却了想着等重大补丁以后再玩吧,但是最后还是选择遵从本心来看看有多烂。说说我的看法, 我也算是资深玩家了,评论说的音效问题我没有遇到, 打斗是有音效的只是没有配音。游戏是完全可以玩下去的。从游戏里我看到了河洛群侠传,侠隐阁的影子,是着实有进步的。视角一开始的确有点蛋疼希望后面可以修改。总的来说这盘菜被端上来的时候并不像是差评说的半成品顶多就是还没加葱花。 当然有些没葱花不吃也没有问题。 如果你是武侠迷,古龙迷,那这款游戏是可以大胆食用的。

theufw
theufw

What the hell is with all the bad reviews? I have played the last few renditions of this company's wu xia games. While they are different from the Path of Wuxia (ie can't name your character) but as a story driven gamer I love the game! Especially the open world concept after the prelude!

I can read chinese and speak it but I prefer to type my review in English.

游戏不错有武侠风。我是冲这个来的,不是配音,音乐。毕竟好久得不到这种回味了,其他游戏根本比不上。

xiaoyangins
xiaoyangins

I enjoyed the game until the forth chapter. You can see bugs, incomplete system design but the four inference scenes is attractive as well as several side story lines. Unfortunately the ending of the game is a mess so it can not be called as a complete game, I would not recommend any unfinished RPG games.

Yamahiro Senpai~!!
Yamahiro Senpai~!!

整体还算及格,能给个6.5分

画面:以武侠游戏来说,算中上了,8/10

游戏运行:整体还算顺畅,也没遇到恶性bug (一些过场运镜还是会有飘移问题,不过不频繁),7/10

主线剧情:前三章还行,后面两章内容太过空洞,结局明显是刻意为了可能会有的古龙2铺垫。6/10

伙伴剧情:个别角色存在太过薄弱,比如朱停,胡铁花。建议下个游戏削减伙伴至10以下,但单个伙伴的内容可以加强。其余角色可以以庄客等辅助npc登入游戏。建议参考Persona系列的伙伴好感和登入 6/10

战斗系统:建议提供自动战斗,跳过战斗等,后期战斗过于重复,而且缺乏团队经验分享,我的队伍基本从中期成型后,没变过。6/10

游戏节奏安排:本作最失败的部分,前中期就能挑战应该在后期才出现的高强度boss,导致后期的敌人强度明显不符和主角团的练度,以致最终boss强度不够,boss战毫无吸引力 3/10

stillalex
stillalex

Too many UI problems for a game released in 2024. I can excuse missing things like voice acting and graphics due to lack of a budget, but a nearly ancient UI isn't forgivable. Things like being forced to use WASD for a game that can be basically point and click, things like having to use the ESC button to exit menus instead of just clicking on an exit button. Clipping issues on stairs, a certain locked door can be clipped through, but leads to failing a mission. The worst thing is that the difference between amount of content in the first 3 chapters and the last 2 chapters is huge. Chapter 4 and 5 has very little content relatively. Weirdest thing is that there is a whole town that is only accessible in Chapter 4, yet has very very little content in it.

Lastly, considering how many famous characters Gu Long novels have, there are so many who are missing from the game. The lack of 丁鹏,铁中棠,谢晓峰,花满楼,萧十一郎,西门吹雪,公子羽,傅红雪,方宝玉 is quite unexplicable, when many lesser known characters were included.

I would only recommend this game to others who grew up with 金庸群侠传. Maybe even Gu Long fans might be disappointed.

X<--Mr.Pudge------>X
X<--Mr.Pudg…

Just way to much dialogue to read. In my four plus hours of game play. I think I spent around 2 hours on reading alone. It's just not fun when you are forced to read instead of playing the game. Either way, the game "Wandering Sword" is way more fun and simpler

BladeMaster
BladeMaster

1小时体验:很古龙很河洛 先好评为敬
============
10小时补充:看起来是给河洛粉/武侠迷/古龙小说读者定制的 正好属于三者 一个字 值
【无脑】喷对白文案的都是没看过古龙小说的煞笔吧? 没看过原著不要紧 好歹别拿无知当个性 本作称得上是完美还原古龙风格 你不喜欢瞎凑个勾八热闹 回去看你的龙傲天修真小说去 这盘好菜不适合你
============
25小时补充 隐藏元素丰富 战斗系统瑕不掩瑜 另外特别提一点 每次重大剧情过后仁义庄里主要队友对白会全部换一遍 可以看出很用心 有点轨迹的感觉了 另外 我25小时才在第二章开头 大部分时间在探索做支线传闻 目测没100小时玩不通 量大管饱好评

weitzin224
weitzin224

河洛每一款游戏我都有买,这款古龙真的一言难尽,为什么简单的事情要复杂化,就战斗时候走位就想正常的战旗游戏那么走位不行吗?搞什么乱七八遭的,升级了血量和内力不自动回复?然后自己的武功招式使用后敌人周围起火还能把自己烧伤了?我不靠近敌人我怎么打?我靠近敌人被自己的招式烧伤????河洛???你有病吗???玩到非常不顺畅,真是一言难尽,怎么游戏一款比一款的差,战斗体验感和游玩感非常差,然后玩了半个小时又来更新吐槽了,真的你们做游戏不带脑子的?那个密室门有机关就算了,一点提示都没有?我是误打误撞第二次就开到机关了,但是你们真的一点提示也不给??4位数能有很多中变数的哦,懂你们经营困难,但这也不是每款游戏越做越差越不带脑的借口啊!

Feral Cat
Feral Cat

No English language yet. Played the game in original (Chinese) language.

Been a few days and a few small mini patch that did't fix much. Still a lot of bugs, crashes and did not see any respond from developer. Should not be a full release game for sure.

"Gu Long Feng Yun Lu" is a Chinese Wu Xia (martial arts and chivalry) open world game with tactical combat. Yet to play far, not sure how open world it is.

I usually will play a few hours before review. But the control and the camera angle is very frustrating. Players are allow to move with "WASD" but not rotate with "Q and E", no setting for that and camera angle can't be change too. Basically control or hot keys can't be change at all. Rotate camera will be with mouse only, you can point and click to move around too. Maybe can just play with mouse right? But nope, when you enter your inventory or map or whatever menu, to exit or close it, players have to press "ESC". No "X" anywhere to close with mouse click.

No voice acting yet, no character customization too. The character don't even blink their eyes, during one of the first cut scene your MC basically stare at you like you owned him money.

Story is kind of lazy. Story started off with hundreds of martial artist getting lure to a place, rumors to have a sword manual or scroll named "invincible sword". In English "invincible sword" sounds alright actually, but in Chinese "Wu Di Jian" ”无敌剑“ sounds very dubious, something a kid will name when they are messing around. Yet hundreds of people are lure there and fight it out for a rumor? with such a dubious name?

Play a bit more and more strange and silly it gets.
First fight you gets to choose weapons with spear as one of the option, "click" spear and NPC refused to let me choose it. NPC yada.. yada.. about weapon reach and his height and what not. So whatever man since hes's a kid, choose sword as my weapon next.
Enter combat and use a AOE fire attack skill, cool jumping attack skill and after landing surrounding area will burn and caught fire. Cool right? except after landing, MC will be in the middle of the fire and burnt together with the enemy. That's the only skill you have too, at that point of game. Seriously not sure whats behind the logic, especially that early on in the game.

Hard to continue, and kind of disappointing. Since He Luo Studio is a very experience company. It's 2024 but a lot of design don't make sense, be it Ui, Control or game mechanics. I understand it's not a big company, so im not going to mention the stiff graphics.

lemon.meerkat
lemon.meerkat

玩了四个小时觉得还不错
至少算不上骗钱,很多差评盯着缺点说未免太hater了
内容很武侠很古龙,侠隐的战斗方式加上河洛的动静刚柔加点,还不错
说没配音的,侠隐河洛也都没有啊,确实这方面没啥进步不过也没退步,不至于这么怒火中烧吧?
借鉴了天命奇御的推理,至少也说明在学习别人的长处了。
然后优化,我玩的时间不算久可能不能代表什么,不过我电脑很普通,也没出现啥过热的,也没碰见bug
有一段对话运镜确实头晕,不过就那一段后面也没这种了
写这些只是希望热爱武侠的玩家不要被那些差评劝退了,还是值得一试的,如果真不好你再退款也行
我自己差点就被劝退了,所以就留点个人意见也供大家参考。
祝大家不管玩啥都游戏愉快,不喜爱也可以退款愉快,少一点没必要的戾气

玩到快40个小时追加一下评论,很上瘾,主线都没舍得推太快,支线都很不错,故事讲好了,古龙风格也很地道,是很有魅力的一个江湖。虽说不是一个类型可能不好对比,但个人感觉隔壁赵云传远没这个好玩都那么多好评,对这个游戏太不公平了。我这四十个小时才玩第二章,赵云传30个小时就全成就通关一点支线都没有。古龙真的值回票价。武侠迷真的不要错过,放心入手。

ThunderBrett
ThunderBrett

The game's voice acting hasn't been officially updated. That's why I'm not deep into the game yet.
I don't want to get halfway through the game and have to start again because the voice acting has been updated.

I've had a cursory read of the reviews on Steam and have noticed that some of the people who don't recommend this game are doing so because of the script of the game.
For the developers, I have a suggestion.
In the Steam product tag of this game, you can add the tag "Otome". This can provide a psychological basis for those who are new to this game before playing, and this game may not have as many negative reviews.

This is, of course, only a suggestion.
After all, if the developers really do this, it is estimated that the reduction will not only be the negative reviews.

nfcv2005
nfcv2005

暂时给个合格吧,后续再看。
先说还行的方面吧
战斗还算可以,虽然是古老系统,但玩起来还行。有点新元素(破绽,地形什么的)。难度也有一点(除非跳级打)
剧情选择性至少到第二章还算可以,虽然很多影响不大但趣味性还是有的
能加入的角色多样化还是可以的。
升级系统,锻造什么的都还算中规中矩
大环境包括地图等也还算及格
说问题吧
音乐的衔接怪怪的。这个很难想象2024了还有新游戏会搞砸的。一般音乐都是加分项目。古侠就感觉有时候bgm出现很奇怪,就是过了剧情音乐应该停了或者换了但是没有。还有就是音乐大小,环绕没设置好的会耳朵被震聋。这个还是期待优化一下。
最大的问题还是故事和文案。什么无敌剑典有点幼稚,其实古龙有时候是不取什么漂亮名字,冲突原因也很直接。但放到2024做游戏要串联作为主线就有点单薄了。就感觉网上那么多爽文都没那么幼稚。
还有努力靠近古龙文笔的简洁文案,相信很多人看不懂。一段剧情2-3句很短的话就过了?虽然本心是理解的,但游戏中演绎的很差。还有猪脚无数“我知道了”感觉放在现在很多人都get不到,只感觉刷酷。这点可能有配音会好很多能用情感演绎古龙小说的韵味。
故事把古龙中人变成队友的剧情也有点。。。扯。没什么情节,就我来帮你吧的感觉。
画面。。怎么说呢。。有点失望。。也没太在意。毕竟这方面要求不高。立志传都玩的很开心。不过还是得提个建议,都2024了,这画面和前传基本差不多,看看恶人谷那石头的切面,下次出游戏真得有所突破了。一直吃老本会一直被贬低。不过这个也优化不了了。
黑屏什么的个人没碰到。有些地方明显优化不好,但可以忍吧。
猪脚捏脸个人倒是不觉得很大问题。鉴于真么多人说了还是建议开放捏脸放名字吧。
暂时没通关,不知道多周目有什么,估计没有?所以这方面也得多考虑
总体来说接受了那些画面,音乐问题,后面上手玩总体还可以。

yedi
yedi

开了个头。 我是游戏发售一天以后才玩的。为啥推迟了主要是被那些差评吓得退却了想着等重大补丁以后再玩吧,但是最后还是选择遵从本心来看看有多烂。说说我的看法, 我也算是资深玩家了,评论说的音效问题我没有遇到, 打斗是有音效的只是没有配音。游戏是完全可以玩下去的。从游戏里我看到了河洛群侠传,侠隐阁的影子,是着实有进步的。视角一开始的确有点蛋疼希望后面可以修改。总的来说这盘菜被端上来的时候并不像是差评说的半成品顶多就是还没加葱花。 当然有些没葱花不吃也没有问题。 如果你是武侠迷,古龙迷,那这款游戏是可以大胆食用的。

北京汤老头儿
北京汤老头儿

Pro:
-这很古龙
-角色对白符合原著不OOC(感谢河洛给我一个对味的楚留香)
-各个cp发糖。
-很多梗,比如沈浪“束湿成棍”还有“被遗忘的孩子”之类的。
-立绘在众多古龙衍生中算很贴合角色又很好看,大爱宣太的图
-音乐一如既往在线
-有努力尝试去做开放世界和自由度
Con:
-赶工感,尤其是新出的语音,不知是否台语会更合适。
-为什么只有女角能送礼QAQ
-想要QE转视角。
-想要批量删除存档
-人多之后敌我真的很难分清
-只能上阵4人有点难受
-铁心兰呢?
==============================
双厨狂喜。

jumpingdeer
jumpingdeer

这游戏并不像首轮评论上说得那么不堪,我也是发售当天就购买开始玩的,这里首先澄清以下几点:
1. 目前为止进入游戏正常,没有死机,没有闪退,没有恶性bug;
2. 我个人对程序优化没有研究,不过就我1660 super的显卡跑中等画质都不觉得卡顿,那3xxx,4xxx跑起来应该是小case了;
3. 3d建模和场景虽然不是质的飞跃,也比河洛群侠传细致多了,特别是人物和小地图中的物件,不过穿模和衣物过于钢板/铁桶化的问题确实是有滴;
4. 游戏的确加入了推理系统,但相比较天命2来说要简单多了,至少目前遇到的推理线索都是在一个场景中;
5. 我不认为ui有什么严重问题,需要改进的都是小事,比如点击后自动装备饰品至首个空格就如同武器一样,感悟界面能够缩放到可以看见全5个感悟标识;
6. 音乐也是见仁见智,我也不认为有什么槽点,反而是挺有古色古香的,也能够随着剧情起伏而有所变化,也许是古龙的小说大多比较黑暗,所以没有太多的柔美;
7. 之前还有人仅因为不能给主角自定义名字就差评,请问你们是又穿越到金庸群侠传里去了?最近玩的逸剑是一部很不错的武侠类游戏,主角名字也不能自定义,你们怎么不去差评它呢?
当然,有些玩家的评论还是很中肯的,比如:
1. 配音!全程配音显然不现实,就连不少的日式rpg都是重要情节使用,其它的比如支线任务就敷衍。虽说制作组提到一周后要加入战斗语音,不过我还是想建议至少考虑在游戏的: a)开始动画,b)第一场战斗的对话部分,c)所有主角的回忆,d)所有英雄每次升级的独白,e)每位英雄交谈的第一句,f)每次推理的结论部分,g)当然还有主角的口头禅“我知道了”加入真人配音;
2. 鼠标右键和esc!为什么鼠标右键可以在战斗中取消人物/招式选择,却不能用于跳出很多界面呢,而一定要用esc?
3. 剧情!就我目前玩到的来说,总体还是挺有意思的,只是因为线性主线,有些地方感觉比较牵强,有些地方感觉有点摸不着头脑,这一点我在游玩时间更多的时候可能还会进一步修改说明(我对大多数古龙作品不熟,只玩过绝代双骄和楚留香传奇);
最后一点是我自己的,4. 立绘!重要人物的立绘其实是做得挺不错的,而且同一个人也有不同神情的立绘这点该点赞!不过我从来都认为,只要是有名有姓的npc,就应该有属于自己的独立立绘,绝不共享

theufw
theufw

What the hell is with all the bad reviews? I have played the last few renditions of this company's wu xia games. While they are different from the Path of Wuxia (ie can't name your character) but as a story driven gamer I love the game! Especially the open world concept after the prelude!

I can read chinese and speak it but I prefer to type my review in English.

游戏不错有武侠风。我是冲这个来的,不是配音,音乐。毕竟好久得不到这种回味了,其他游戏根本比不上。

rocsage
rocsage

相当人性化/开放性的设计。

三十小时出头了还在第一章,因为我通过打野把同伴都刷到三十多四十级了。
这是个什么概念呢?角色自带招式都练出来了,大致就是个十里坡剑神的样子。
不同的是原版仙剑里新手村的怪就那么点经验值,那位大佬是用命在肝。
而本作不同,大地图上有四组野怪分成好几个梯队,堆高的两组在推了他们的水晶之后还有升级版的余孽,永无穷匮。
越级打怪时升级飞快,相应也困难些,但也不至于像巫者3里面有种蚍蜉撼树的无力感。

这和工作室前作的火影式伪白丁开局不同,主角一开始就摆明了是顶级侠二代(虽然没有血缘关系,但按照江枫视江琴为兄弟的模板来看也说得过去),自带/快速获得强力装备/武功在剧情上并不显得突兀或是滥强--楚留香、方振眉、陆小凤、李寻欢,篇幅内不也没有成长史么?

大地图上有四散的秘籍,但也不需要地毯式搜索,因为洛阳附近有个人可以提供大致方位按图索骥。由于现在生活节奏变快、网络通讯发达,这样的折衷更加符合现状。

另外就是武学不再有经验值这个概念,获取之后直接满级(启动心法需要天赋点,但天赋点是通用的,可以说是即插即用);这样一来一旦获得适合的招式或是心法可以立马投入使用,相当安逸。

个人最喜欢的是天赋树、心法、加点和自带技能的组合,主角之外的人也有较高的可塑性。由于我没怎么玩过新版河洛群侠传不好比较,但以朱七七为例,我自己玩的是增幅流,但是高闪避剑客、控场流应该也可以。说到可行的丰富/多样性,有个不得不提的角色就是朱停;按照剧情来说手无缚鸡之力,但战力相当可观,而且也不是像新绝代双骄2里苏樱那样的“大人,时代变了”--首先有独有的机关兽可供驱策,其次天赋树专门针对机关类配饰有加强,从而让角色能够既在不依赖消耗品的前提下保持强力,同时又在一定程度上可信。

Mycophobia
Mycophobia

Review at 10hour mark, will edit as I progress further:

Whilst I usually wait until having beaten or spent god knows how many hour tl'ing a game before reviewing, the recent review bombing makes me feel important to try my best to give a more fair review of the game in its current state, I may revise my opinion further as I play more.

Heads up I am not too familar with Gulong's work, having mostly done Jinyong stuff before, so I am going in mostly blind to the lore and characters.

古龙风云录, which I guess can be translated to Tale of Gulong to go with earlier heluo title (and I'll use this name in the review) is at core a traditional CRPG, it is most similar to Tale of Wuxia Pre-Sequal. Where there is a linear story line, but open world to do a fair amount of side quest and exploring. Please do note unlike Tale of Wuxia and Path of Wuxia, there is no persona style time management/character growth management aspect, this is more like an old school rpg where you explore map and interact with NPC.

I'll have a more detailed analysis of the game below. While it has its flaws, I do think it is solid and deserve a TL, Hopefully enough Eng player gets interested to get a TL going.

Plot/Writing:
Argubly most important part of an rpg game, this game has a fresh take in being in many ways more like a detective story, where you try to uncover the mystery of an event which lured most powerful martial artist to fight for a mysterious manual, which ended with none of those who went coming back. The writing style is quite different, but I do really enjoy the idea that you are almost a wulin detective.

The writing is pretty solid in most parts and does a good job to make someone not familiar with gulong like myself understand the world setting and characters, there is no time where I felt lost because I havent read the original works. That said, if you are totally new to Wuxia, some concepts and character motivation can seem a bit weird.

Seeing I haven't gotten far enough, I don't think I can fairly review the plot right now, but suffice to say it has kept me interested, and many side quests are fun and interesting too. (One particularly memorable one basically have you go do what is basically underground rap battle in ancient chinese)

Heads up there is no character customization, the MC's personality and more importnatly his identity has a important role in the story. Whether you like it or not is up to personal taste, but just keep this in mind. There are some choices in conversation, but they are mostly "in character" for MC.

RPG Gameplay:
Nothing new here, standard level up to get stronger, learn new skill either through level up and skill books from various sources. The open world is not massive, and its mostly just a zone to wonder to find hidden loot, bandit camps, and various location for side quests. The main story is linear, though you are free to explore and do side quests. I am too early to confirm if there will be major, meaningful plot branches, though some side quests can definately end badly or fail.

As you progress main plot, the world progresses and new character, quest etc appears, but even at start there are some higher level enemy and locations you can visit if you want to challenge yourself or farm levle, get skills or new companions from side quests. The scale is nothing compared to something like say, skyrim, but it does a fair job giving you side content to do.

Unlike say, Hero's adventure or taiwu, there isn't a lot of side activities that isn't a side quest. There are enemy that walks around map, unique bounty bosses and resource to gather (which you just walk around and click, which can be used to make/upgrade various gear and potion in a very simple crafting system). The amount of side quest is fair and most maps have some hidden treasure and secret to encourage exploration.

There are romanceble female companions though as I am still relatively early in all I can say its that its seems similar to PoW, where you level up affection by gifting, and at each threshold a event/quest triggers to advance the relation.

Deduction:
This is probably the most unique thing for a Wuxia RPG, a fair number of important quest includes a deduction phase where you have gather clue and put them together to reach a conclusion, you can also get the wrong conclusion if you aren't careful.

These are decently written, and if you enjoyed something like phoenix wright I think you can likewise find these deduction enjoyable to figure out. However, many clues are hidden in the scenes and it could be frustrating to locate them at times since they are not always obvious in the environement, and you could end up spend time walking around.

Combat
If you have played Path of Wuxia or Tale of Wuxia, the combat is essentially the same with some added mechanic such as terrain tale, a stance bar that you can break by attacking from specific direction a certain number of times to incapcitate enemy. The combat isn't amazing for a turn based rpg, but it is not bad either. With all the added system game is perhaps still a bit on the easier end, but you now have more skill slot open to you when compared to the previous game, together with a talent tree to fine tune your builds.

Party/Character Development:
Unlike earlier heluo game, this game revert back to a standard level up and allocate attribute/talen point system. This is simple but the talent tree is quite expansive and some perks interesting (those who have played hero's adventure will be familar with it). Each talent tree is also unique to the party member, so that is pretty neat, and they also have their own unique move set they can learn from leveling up.

In addition to skills, there are "mechanisms" which are unique accessory slot item that give you more unique and situation skills, ranging from an AOE bomb to a mechanical chicken that can act as a shield to restore your stance. These are cool down based so you don't have to worry about hogging all your consumables (though potions remain consumable).

Martial arts are grouped into Fist/Sword/Blade/Twin Dagger/Polearm/Throwing, though there are skills that are also not tied to a weapon, like a roar attack can be learned by anyone. MC can learn all skills while each NPC party member is limited to one. Each party member does have a unique moveset they can learn from level up and a unique signature skill to keep them distinct, which you can fine tune by teaching them more skills via skill books. There are also inner styles that can be learned that provide special buffs if your character's talent point allocation meet their requirement.

This leads to my biggets gripe with the game so far, skill books cannot be used to teach multiple character 1 skill, and character exp cannot be shared, made worse because Your party get massive early on, with at least 9 character you can recruit halfway through chapter one. Furthermore, some fight must be fought with specific character on the team, this means you are forced to rotate your roster from time to time. (Fortunately, I havent noticed any main plot that requires a specific party member)

Graphic/Music
The art and graphic is quite beautiful, especially the character arts are probably the best Heluo has put out. The move sets are about what I'd expect from PoW, though some move have unique camera work and are quite cool (sadly i dont think there is a way to skip moves atm).

Music is adequate but I don't think the track are nearly as good as some PoW tracks which adds so much to a scene, or are just good enough for me to listen on their own.

Bug/Optimization
There are a few instance of bugs for me, nothing game breaking except one that caused a side quest to fail (fixed by reloading and talking to a different NPC first), and 1-2 CTD. I have no issue with lag or frame drop though I note the map loading time is quite long when you enter a large region/world map, some time taking a minute.

draass
draass

I really like Wuxia games however there is a recent trend of including all these "investigations" gameplay into wuxia games the major one being "天命奇御二". I did not enjoy this type of gameplay.

Also the main reason i play Wuxia games is to enjoy gaining power, martial art skills, legendary inners etc. A sort power fantasy, however in this game i dont get that feeling. Skills not feeing powerful enough, lack of options when it comes to skills (1 character only has 4 - 5 skills max) all contributed to this negative feeling. I think it felt more like a mystery, drama story at its core while in a Wuxia backdrop so the Wuxia theme becomes not the main focus. Perheps this is a main feature of Gulong stories (i am not that familiar with this writer) however this is again something i did not enjoy.

In terms of story and side quests i found alot of time it is overly complicated and convoluted. Actually the story is not that complex but the way it was written made it complicated for no good reason. It didnt add to the game experience at all at most of the time i just wanted to finish it and move on to the next quest. The characters were decent to good but i just could not get into the story.

Open world features were bare minimum, i really enjoyed the open world features from 河洛群俠傳 however this does not compare and i think is a step down. Combat was ok but as i mentioned above the limited skills for each character really made it difficult to enjoy. My first negative review for a Heluo game.

Porche
Porche

This is a quick review on the game.
I strongly recommend this game personally, except that there are some cons you should consider before buying it.
Pros: Good graphics. No bugs that affects the game play. Good story. Many skills to be learnt. Overall great.
Cons: Only supports English. Not enough endings. Does not contain all Gulong characters.
There are other pros and cons but these are the most important ones.
Overall score: 8/10 (for people who can read Chinese only)

damonzpl
damonzpl

刚玩完恶人谷的部分,小分支细节其实做的挺好。特别各种小传闻任务,安排的挺合理的。
其实大概能明白关于内容方面的那些差评的点在那。河洛之前的作品精神本质是金庸体系里,侠之大者,为国为民,而且对白方面是直给的。说人话是,大部分都是爽文类型,因此代入感强。作为受众来说,他们更偏好于从零开始的武侠世界拯救全武林乃至国家类型的。
然而古龙的作品并不是这样,大部分时候按照现在的话来说,就是你爱我我不爱你导致的各种烂事,然后加个套子在外面,显得装逼。其实从以前新绝代双雕就能看明白。所谓你死我活,就是那些摆不上桌面的事情。古龙的作品另一点,就是典型不说人话。大家的对话为了逼格,就经常出现“你来了?“”我来了。”“你竟然来了?!”“我来了!!”……这种一旦脱离环境渲染,就特别傻逼的对话。第一部分师姐的便当领的我两眼发黑,那对话实在是太古龙了。
河洛这次确实做到了还原古龙的世界观。但正因为如此,就跟当年古龙的作品一般,好看但不讨喜,最后变成了小众作品。其实我觉得真正能解决这个问题,就是要新瓶装旧酒,抛开古龙破碎的世界观,套进更让人喜闻乐见的金庸小说故事的框架中,这样子受众才能变广。