Has-Been Heroes

Has-Been Heroes
63
Metacritic
79
Steam
67.284
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$19.99
Release date
27 March 2017
Developers
Publishers
Steam reviews score
Total
79 (255 votes)

Has-Been Heroes is a challenging, lane-based roguelike game of strategy and action, featuring a band of heroes on a quest to escort the King's twin princesses to school!

Show detailed description

Has-Been Heroes system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: (64 bit) Windows 10 / 8 / 7
  • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000
  • DirectX: Version 10
  • Storage: 2 GB available space
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knowbody07
knowbody07

HBH is an interesting take on the rogue-like genre.
Surface level gameplay loop is as follows: Assemble a party consisting of a rogue, a mage, and a warrior class character. Use the party to battle waves of enemies while traveling through a randomly generated map. Acquire treasure and spells to expand your options and power up your heroes. Continue until you either complete all of the stages or die. Use currency acquired while playing to unlock additional spells/items to give your future runs more variety and stronger options.

My opinion: This game looks remarkably simple on the surface, but hides an incredibly complex and strategic experience at higher levels of gameplay. Your strategy will change drastically within a given run as you acquire spells and items, and even the surface level mechanics can be mitigated or even ignored once you reach a certain level of power. Enemy spawns, map routes/events, and upgrades are almost entirely random, so each run is a very unique experience. Despite this, skill and strategic thinking will always play a factor, and in the time I've played I've never once felt that a run was unfairly weighted against me due to RNG (at least not to a point that couldn't be compensated for with good planning). The fact that you can pause any time between moves allows you to take as much time as you need to plan your next steps, and at higher levels of play you'll need the time as the field becomes a massive mess of enemies with a ton of different properties.

The payoff for good play is quite satisfying. Pulling off a big aoe or piling on a massive amount of damage to a single target feels great, putting together a near perfect setup is a ton of fun, and the massive variety makes it hard to get bored.

Give this one a shot! Just don't let your day get away from you :P

The DandyMan
The DandyMan

Looks Beautifull, Humorous Story, Core Combat Mechanic is a Clusterfuck

Zeromus
Zeromus

This game is super fun. A real brain burner, great difficulty, tons of unlockables for meanful progression. Currently lined up for game of the year for me.

ScoobyDoomyDoom
ScoobyDoomyDoom

I would definitely recommend if you enjoy difficult rogue-lite games! The combat system is able to feel both very tactical and fast-paced at the same time with its pausing system, and making it through tough battles is feels rewarding.

While there is a little bit of a learning curve to get over at first, I find there are always new strategies to try and new things to constantly unlock for future runs.

King Joshington
King Joshington

As all the other negative reviews, this game is not as good as it should be. The lack of information is a huge turn off and feels like an oversight. Seeing enemies with little symbols but having NO information about what they mean is maddening. Oh, well I see that it's "immune" ... glad I figured that out ALL BY MYSELF.

The big turn off for me is the knockback mechanic. Setting it up so that your no-damage monk knocks the stamina off, only to have the enemy take a paltry 2 damage and then go flying and being untargetable by the other team members is stupid. I felt like I could never get my heavy hitter to connect.

I get this is is supposed to be about planning your moves but it's too unforgiving and it's just too slow. The battles are tense for all the wrong reasons and just feel long and tedious.

Second game I've ever refunded.

Original
Original

I'm a big fan of rogue lites but I love this one in particular for the following reasons:

    • Fantastic art design and music.
    • Streamlined so you are always moving forward.
    • The games remembers items you've seen so you don't need to remember the details of every little thing.
    • Core gameplay that's stupidly addictive but still very interesting and difficult at times.

Overall this is currently my favorite rogue lite and nothing else comes close, a must buy if you are into this genre in any way.

Elix
Elix

Great Game =)
if u get how it works its alot of fun and will give u a good amount of hours per Dollar spend ;)

If u dont like repetetive games or games that are a bit harder, dont buy it, else get it as soon as u can ^^
10/10 would buy it at full price again

Awakening
Awakening

I cannot recommend this game to others. Pick it up on a sale later if you are interested.

I don't think the game is as hard as others are saying. I have beaten it twice without dying. If you get how the game works it's challenging but not hard. The game is extremely repetitive and lacks polish in many areas. The biggest problem as many point out is that you can't switch lanes at will, even when charaters are ready. And the controls for switching lanes are also annoying. There are many other issues like noticeable low resolution artwork in some areas, an at times overly clutered UI etc.

While I find the game enjoying in short bursts, I get bored after an area or two. The game is pretty much only made out of a series of repetitive battles. There isn't enough in the game to justify the price in my opinion. And I think the battle and leveling systems are not going to appeal to most RPG players.

Krick
Krick

Really good game, if you liked Faster Then Light I would defintly recommend the game then, + compared to ftl I feel exploration on map is supiror/ less punishing compared to ftl, and more strategies work, then the best strategy board enemy ship with a teleporter in ftl. Then again I haven't played ftl in ages.

Patyk
Patyk

Very good game if you don't want to be very engaged. You must focus on what you are doing but it's not very time demanding. In some cases (item picking etc.) controls are pretty sketchy but they are easy to get used to. Unlock system could be better, but it's minor thing.
Despite this few cons game has interesting mechanics and is very satisfying when everything goes good.

Skairen
Skairen

I played 4 hours of this game already and no matter what I can't finish one single run. Every single time that I have died in this game is because an unfair amount of enemies come at the same time making almost impossible for me to fight them back no matter the well I played or the objects and spells I managed to get one touch by a normal enemy in the boss fight....and I am dead. After playing 4 hours I felt no progress apart from my skill switching the heroes and let's be honest I play for fun not to be stressed, no more hours for this game I'm sorry Frozenbyte.

imuyloco
imuyloco

Very fun game, had a blast playing it even though it's too easy when you first start the game, beating it opens up a lot of stuff to make it more challenging. After I beat it the first time around I unlocked 72 other items/enemies/spells and that is barely scratching the surface of what you can get in the game.

This is not a game that a casual gamer type of person would enjoy I'd say, considering the amount of planning it takes to actually advance further into the game, you have to think about the next three moves you're gonna make before you even engage in a fight. Luckily there is a slow time feature that makes it slightly easier to plan out what you're gonna do next.

Example being the mage enemy that speeds up enemies next to it, taking it out first so your enemies will be easier to handle is a smart move or the suicide bomber ice enemy that you can kill who will freeze your enemies for you when it explodes next to them is a wise choice to make in a hard fight. This game is all about making smart choices and dealing with the random elements that come with it. Being able to think on your feet is a must.

You will die a lot considering the rogue-like nature of the game and not knowing which enemies will be coming next, among other factors such as which items you'll get and spells you'll be able to get from the merchants, everything is very random so if you like that like I do then you'll enjoy it.

I've beat it around 3 times or so, not too hard, not too easy. A fun little real time strategy rpg experience.

Etienne Zizka
Etienne Zizka

This is a great game. Best game I've played for years.

It doesn't hold you hands and respects your intelligence. At first, I thought it was too hard but I kept playing. After about 50 runs, I know think it could be harder and I wouldn't mind. Practice makes perfect.

I wish there were more characters to unlock but maybe that'll come as a dlc.

Noetherian
Noetherian

Incredible Rogue-lite game. Tons of content, every run feels different ... Everything that you would want from a Rogue-lite game.

However, what really sets Has-Bern Heroes apart is the unique combat mechanics. It took me a couple fights to get the hang of it, bit once I did, I absolutely loved it. I have never seen anything like this combat system. Check out a gameplay video on YouTube, to gets sense of how it works. The thing I love about combat is how how they mashed to create a ton of interesting tactical decisions, while still having battles that feel fast-paced.

I strongly recommend the game! Easily worth paying full price for it!

TheDarkOne
TheDarkOne

Unique turn based combo-centric combat is very orginal and fun while still being difficult. It reminds me of FTL in many ways.

vergessen (´◉◞౪◟◉)
vergessen (´◉◞౪◟◉)

I like this game very much. It's easy to play but hard to master. Like in Isaac you unlock the harder enemies by playing successfully, so the game adapts to ur learning speed. Also you will discover some hidden aspects, like swapping lanes after attacking to backstep enemies (but beware of burning enemies that ignite ur char in the process).

I suggest trying this game and just refund it if the playstyle doesnt suit you. i Also suggest using a controller + Mouse for tooltips

DiscoCrash
DiscoCrash

Apparently the devs of this game got drunk and said "hey i know, let's make a game so unfairly difficult it just makes no sense whatsoever why it would be made in such a way."

And they just rolled with it.

This is almost undoubtedly the most unfairly difficult game I've ever played. I am dying on the first battle -REPEATEDLY- because you simply cannot hope to keep up with the sheer number of enemies thrown at you at once. At first I legitimately thought it was one of those situations some games give you where you are SUPPOSED to die...but nope. It is on purpose.

It's a really fantastic game idea, and one I actually really enjoy. But the unfair difficulty has made this game unplayable, and I'm really sad I went over the refund grace period.

Elvi
Elvi

If you are fan of rogue-likes and/or surprisingly deep tactical combat, you owe it to yourself to get this, BUT you do need some patience, as it will take some time to learn how things work and just how deep the battle system goes and the game is absolutely brutal as far as tolerating mistakes goes. Think you can just take on that random trash mob without paying attention? Well. It was nice knowing you!

Reminescent of Darkest Dungeon (and I mean that in the best of way, why I love DD), altho replace horror with comedy, dark animation style with Frozenbyte's characteristic charming animation and the DD combat system with pretty unique and new 3 lanes based real time battle (but with frequently used pause button) based on characters with very different abilities swiching lanes rapidly and very frequently to dispatch various types of enemies with the strengths unique to them.

Frankly, this game may seem simple and unfairly hard at first, but the tactical side of the game goes way, way deeper than it may seem at first and eventually, when you learn the ropes, it will become more akin to playing a chess game, as it's mostly about planning ahead and positioning than anything else. I do apperciate that.

On the rogue-like aspect, I think this one is done right, as you always open up new things, even when you get murdered horribly, but especially when you "complete" the run you start, the game opens up more and more. On that note, the difficulty of this one is really brutal, so do not even try unless you are okay with something like 10+/1 W/L scenario (and yes, you get new toys even after you lose).

Sidenote: Very intuitive, easy and comfortable to play with M+KB and controller alike. I feel like I should say this after some experiences recetly.

Nirrudn
Nirrudn

A challenging strategy game that requires lots of thought behind every action and choice. The game is self-described as a rogue-like, but I would say it's a lot more strategy than that. I've put about 20 hours into it across multiple platforms, and unlike most rogue-likes I never really felt the random nature of the game defined my success or failure. I've always been able to work with what I'm given, only failing one run because I stupidly burned myself to death.

The core combat mechanic revolves around stamina management and lane-swapping your heroes at the right times, and if you don't understand this, the combat will seem excessively tough. If you pay attention in the tutorial and things 'click' for you right away, your first 2-3 playthroughs will be relatively easy. Simply sending your party to attack whatever is in front of them will always lead to failure.

The game rewards taking the longest path possible, but punishes backtracking by only allowing you to backtrack if you have candles to light the way. Planning your route through the map is a pretty crucial step, and one you should give a fair amount of thought to. (as an example: most of the routes shown in the screenshots on the store page here are terrible, with numerous map nodes, and therefore potential items & spells to help you, missed)

The initial enemy variety is low: you'll basically only see skeletons or plants until you have a few successful runs to unlock more enemies. Even as you unlock more enemy types though, like zombies or elementals, the vast majority of your opponents will be various types of skeletons. The various skeletons do act differently and require differing strategies and characters to overcome, so this is only a minor issue for me.

Similarly, the initial item variety can be pretty bland. Most items will just be +HP or +damage. Adding stats, while useful, isn't that exciting. Sometimes though you'll get some really neat ones, like elemental immunity or a chance for your next attack to be a guaranteed critical, and those can really alter your strategy. The spells are usually always exciting to get though, no matter which ones you find.

I was very hesitant to get this game, because I tend to dislike rogue-likes. All said and done, this is more about strategy, and I like the game enough that I've purchased it twice: once for PC and once for my Nintendo Switch to play on the go.

Remcycle
Remcycle

A nice tactical game. The game shines when you get passed the learning curve at the beginning and begin squeezing the most out of your team of heroes. Other reviews already mention everything else so I'll just contribute a thumbs up!

The Immortal
The Immortal

Pretty unique and fun gameplay. Worth a try.

lancer
lancer

we need chinese!!!
we need chinese!!!
we need chinese!!!
we need chinese!!!
we need chinese!!!
我们需要中文!!!
我们需要中文!!!
我们需要中文!!!
我们需要中文!!!
我们需要中文!!!

Mingzhi2000
Mingzhi2000

Good idea.
Bad performance,I mean the 24 fps lock

mintmodify
mintmodify

Great game but harder than many game.
You need to take a deep breath every stage.
game it's repeated but it change a little bit every game, make you can play repeatedly with not boring. For me it a lot of fun.

^4Desmond
^4Desmond

Can't stop playing!!!!

IT'S F. AWESOME!!!!!!!!!!

HoneyNut Scooter
HoneyNut Scooter

Amazingly detailed and deep startegy game. Don't believe the negative reviews.

NyuBomber
NyuBomber

At first I feared the game would feel repetivive, but what ends up happening is that the itnricacies of mechanics, enemy types, hero attributes, items, spells, and map elements creates constantly compelling tactical decision-making.

Topped off by clean cartoon art and good music.

I do think the dialogue could stand for sounding less stilted, but that's a minor complaint.

Small but Evil
Small but Evil

Wow...quite possible the worst game I have ever played.

Lacariña
Lacariña

Es algo divertido pero dificil... practicamente es posible morir del todo en la primera pelea... y si avansas mucho y te mueres a volver a empezar el juego de 0%... a mi parecer solo por eso se vuelve aburrido sobretodo el echo de que no hay continuedad en el juego

JohnnySox
JohnnySox

This is Has-Been Heroes, a rogue RPG game where you go on an adventure with a band of heroes to escort a pair of princesses to school, all while destroying an army of undead soldiers. Who knew escorting princesses to school would result in an exciting adventure?

The Good:

The gameplay for Has-Been Heroes is different. For the most part, it reminds me of the video game “Texting of the Bread”, which is a spoof to the video game “Typing of the Dead”. Now, don’t worry. This isn’t a typing game.

So, why the comparison? Well, how you attack the enemies in this game is that they all have stamina bars along with health bars. All your heroes can attack a different amount of times and in order to destroy the enemy that is the undead army, you’ll need to remove their stamina, which varies depending on the enemy, and once you’ve done that, you can do damage to them.

This game does require strategy to achieve effective combat. You can pause the game at anytime to carefully map out a strategy against your enemy.

The Bad:

During your adventures, you’ll find a variety of Items that you can take for your heroes. When you find items for the first time, you won’t know what benefits it’ll provide until you pick it up, or purchase it if you get it at a shop.

This leads to the problem that I have with these items, the fact that you can’t exchange or give them to another hero. Some of these items have benefits that’s better suited for a different hero and as mentioned before, when you find an item for the first time, it won’t display the benefits until you obtain it. Because of this, there’s always a chance that one item you pick up will not benefit the hero who got it and can discourage you when such instance happens.

The Ugly:

The first time that you’ll play Has-Been Heroes, you’ll notice that it will take a while to get used to the controls. I only played from the controller, so I can’t say if the keyboard & mouse is either complex or simpler.

From the perspective of the controller, all the buttons have a usage and if you want to go far in the game, you’ll need to know what all the buttons do, and trust me, I’m still not used to the controls after 15 rounds playing the game.

I think this is a fantastic game & should be looked at for those that are curious. As mentioned in The Ugly section, it might take you a while to get used to the game controls, but once you get past that, it should be a great experience the rest of the way.

James Vagabond
James Vagabond

What a frustratingly fantastic game.

So, you control a party consisting of three classic heroic archetypes: a rogue, a wizard, and a warrior. Of course, as usual, they have a quest to complete, but the game's token story is of little interest.

The core of the game and its main strength is a very robust combat system. The battlefield is divided into three horizontal lanes, which can only be occupied by one hero at a time. One hero and however many opponents are there, that is. Your heroes aren't chained to these lanes, though, and after one of the them finishes attacking, you'll be given a chance to rearrange the formation as you see fit.

Here's the catch: before you can damage the majority of your opponents with physical attacks, you'll have to break through their defenses which are represented by a number of "stamina blocks", which, from what I've seen so far, can vary from 0 to 50. Rogue is able to strike three times per attack, wizards strikes twice, and warriors are only capable of delivering one strike. Note that "overkills" (such as striking three times when your opponent only has two points of defenses left) create very underwhelming outcomes. Now have fun juggling your heroes. No, seriously; it's surprisingly fun.

Then you have a bunch of other factors to consider. Each hero comes with their HP and damage stats (for instance, wizards tend to inflict varying, but always pitiful amounts of damage in melee, although there is one notable exception), certain traits (faster spell recharge, lowered melee cooldown...), and a predetermined spell, which is an ability you can activate whenever you need it, assuming it's not cooling down. And between battles, as you explore each level, your heroes will be gaining items that provide passive effects, as well as new spells, which at the very least provide some additional firepower and/or utility and at most drastically change the way you play.

So, as I've said: a very robust combat system. For me it's an undeniable strength of the game, its core component that makes the whole thing enjoyable. Sadly, it comes bundled with a pretty frustrating drawback: when you start playing the game, you have absolutely no idea at all what the RNG is going to throw your away.

Maybe you'll be able to get a powerful spell without having to fight a single battle beforehand, which will make the first level a breeze and turn the first boss into a pushover, paving the way for a prosperous playthrough. Maybe you'll find a trio of unlocked chests, which will provide a fair gold boost, some candles (a resource you have to spend if you wish to backtrack while traversing the map, which may sometimes be a very desirable move), keys (another resource; you use them to unlock chests, although not all of them require unlocking), and maybe even an item or two if you're particularly fortunate. Or maybe nothing of the sort is going to happen. Maybe there are locked chests all around without any keys in sight. Maybe you got a level that is very tough to traverse without missing a number of points of interest which may easily be vital, and the list of possible misfortunes goes on and on.

Maybe it's going to be smooth sailing for quite a while. Or maybe everything is terrible, and the game just got harder for no good reason.

I suppose it helps that whether you win or lose you make some progress: you get new spells and items for next playthroughs. Sounds nice, but there's a problem here: all items and spells that you haven't seen so far start out unidentified. Yes, it's possible to predict their purpose by looking at them. Sometimes. It's sensible to assume that a wizard probably isn't going to benefit from getting what seems to be a warrior's helmet, and the same can be said about that hefty hammer. Chances are that an executioner's mask is going to be most efficient if given to the rogue. But what, pray tell, am I supposed to think if the item in question is a frozen piece of toast or what seems to be a leech made of wood? And how is that spell different from the other spell? How was I supposed to get that a spell which grants a complete immunity to damage for a bit of time is represented with a fist icon? In the end what we have is a dubious mechanism that creates a needless complication, one that only goes away after you bump into it.

So far I've played Has-Been Heroes for 30 hours. During the first 3-4 hours I've rapidly descended from being impressed by the game's design to being incredibly frustrated with it. That was partially my fault, I suppose: should've taken a break and returned later instead of getting more and more tilted with every unsuccessful attempt, but hindsight is 20/20 and all that. After I finally managed to pass this hurdle, the game became way more enjoyable: I became better at it, a bunch of additional and helpful content was thrown my way, I got a new hero to play with, and so on. There's still at least one milestone I haven't reached, so I'm pretty sure I'll be continuing playing the game. Even if the process is not unlike hugging a cactus. One that you really, really love or at least want to love, even despite the fact that no amount of affection can dispel its pointy spikes.

I strongly suspect that if there were numerous levels of difficulty offered within the game (the current one not being the easiest one, mind you), Has-Been Heroes would become considerably more accessible and less frustrating. Sadly, no dice. At least not yet.

If you're ready to fight an uphill battle, then I think Has-Been Heroes has all the chances to deliver and end up providing a truly enjoyable experience. Otherwise I don't really know what to say, because while I do believe that the game deserves attention, it may rather easily turn out to be more torturous than it ideally should've been. Tough call.

chandl34
chandl34

Very addictive, strategy game.

Sasquepola
Sasquepola

Poor gameplay with poor interface. Much less fun than the gameplay videos. Avoid it if you can.

RoutineRetter
RoutineRetter

Like every game, this game has some good and some bad points.

Let's start with the things, it does right:
#1 combat system: So much fun. It feels fresh to beat down the enemies' stamina.
#2 characters: A lot of different characters. Right now I have unlocked 11 different characters and they really feel different. There are 3 classes: rogue, mage and tank. You have to choose one of every class. With every sucessful run you unlock a new character. Although it is sort of stupid that you only unlock new rogues after the 7th successful round.
#3 graphics: I like the comic style.

Flaws:
#1 randomness: As it is a rogue-like game every walkthrough is sort of randomly generated. The maps are always a bit different. There a different spells, different way points and different enemies. (edit) Which is not a bad thing. But buying spells is something I really hate. You can not really choose the spell you get. You pay and then you get any spell whether it really helps you or not. You only know the element of the spell before buying. (edit end)
#2 repetition: Although it is rogue-like the enemies stay more or less the same and certain areas have certain bosses. The enemies are mostly skeletons mixed with a few ghosts and zombies (and others).
#3 difficulty: In some runs you really have bad luck, with spell vendors, spell gamblers and enemies which freeze you an entire battle. You can be really skillful and still die because of a bad luck streak. You will repeatedly see the game over screen. I won 7 games and lost 39 games. And a game can last up to 3.5h. Extremely frustrating, when you loose at the very last boss , which btw summons other bosses.
At the beginning you will have troubles with the combat systems as it is sort of new. When you know how to fight this game will get a bit easier, just to become harder and harder after every successful run (more enemies, more areas).

Although it has its flaws, I really like this game. The difficulty is ok for me, but it might be too hard for the non-hard core gamers. Even dying after a few hours did not stop me from coming back again and again.

Buy it, if you like hard games.

Barren
Barren

I was nervous to buy this game because the reviews were good, not great. It seemed like people thought it was unfairly hard. It's become one of my favorite all-time PC games.

If you like and are decent at turn-based/pause-time strategy games, like I do, this is a game for you.

The game is not unfair, at least 40-50 hours in. It's challenging, but is easier and more fair than, say, Xcom or Darkest Dungeon.

Pros: Dozens of powerful amd enjoyable spells and items. Unique characters. Fair combat that packs a punch (think Darkest Dungeon). Good, persistent rogue-lite elements that reward you through character unlocks and spell/item discoveries.

Cons: Don't play for the story. The desert map music is terrible, but overall the music is decent.

Takes notes from games like Darkest Dungeon in terms of combat, Binding of Isaac in terms of sheer number of items/spells, and FTL in terms of map traversal. The unique element is the lane swapping, which is fair and cool once you get the hang of it. (After every attack you can move every character into whichever lane you choose.)

9/10

Marilynn
Marilynn

I'm glad I didn't buy it on Switch... Can't even finish a single level.

VG Purist
VG Purist

Pretty addicting roguelike game! I will have to say that I actually passed this game up the first time around because of the price tag. I do recommend that you pick this up but at a good discount.

There are 12 heroes in the game and the majority needs to be unlocked. Each one of them has their own unique starting spell and perk. The only dubios thing I can say about this is that you can't necessarily swap the group ups however you like. There needs to be the rogue a casting/dps class and then another tank/damage class and that's it.

There are a lot of spells and items to find and unlock!! You must first unlock the spell/item and then when you find it, you never know what the heck it is until you purchase it. This leads to unfamiliar yet fun playthroughs each time you go through.

https://youtu.be/PMOcJIBkpT4

Overall this is what a roguelike should look like. Easy to play and understand yet loads of things to discover and die to.

Kitty Pow Pow
Kitty Pow Pow

When I started playing this game I was instantly hooked. Easy to play, hard to master. You command three heroes who each have a number of attacks. The lower the numer of attacks te higher the damage. The enemies have stanima which plays out as a shield for one attack. Match the amount of attacks with the stanima and you'll the stun the enemy. After a hero attacks in a lane, you'll be able to place another hero in that lane to attack there.

These are the basics but I learned something new every time I played the game. Luck has a role too to make each game feel a little different.
I would recommend picking the game up in a sale. Paying the full price seems a little excessive for a roguelike.

Lyrion
Lyrion

Too random to be fun, game frequently puts you in situations where you will die no matter how good you are.

Frock
Frock

Gaming isn't difficult its just unbalanced and misleading. The game is not fun.

Lord Douglias
Lord Douglias

Never mind the critics - this game is brilliant!. Reminds me Might and Magic-Clash of Heroes which is another very good puzzle - battle game on Steam, but Has-Been Heroes has better graphics and the lanes are sideways rather than up and down on the screen. Its a Rogue-Like with emphasis on the "Like". What is random are the paths across each map, items and spells which vendors sell or you find in chests, enemies you will encounter along the way and boss at the end of each level. Your school girl charges will collect the souls of defeated enemies and win or lose at the end of each run those souls will unlock new random items, spells, enemies, bosses.

Winning the game the first time only required that I beat two maps and their bosses, thus a new Hero, The Bard, was unlocked. The next victory required beating three maps. Now I need four maps to win. The perks and the difficulty ramps up with each new run. This is a unique system in my experience and that can be said for all aspects of this game - unique!

At first I thought the game was a bit to simplistic to hold my attention for long, but I changed my mind on that. The combat is simple but with a great deal of strategy involved. It keeps you coming back for more.

Mauer
Mauer

I was wary of buying this game at first because of all the reviews saying it's too hard and the RGN too punishing. Finally decided to get it on a sale, totally worth it.

The RNG is not insane, sometimes you'll get maps where you'll get less than optimal spells and items or won't be able to buy stuff until later, sometimes the battles will be way harder than others in the same level, that's about it. I think the point of the game is for you to make the best out of what you get each run, not try to always follow the same optimal builds.

The game is not extremely hard, it seems to me some people just don't bother learning how it works or reading the item descriptions, or looking at the clearly labeled enemy resistances. I don't know, it's pretty straightforward tbh.

kungfunorton
kungfunorton

This game is awesome. I play it in the morning while sipping coffee, and in the evening while sipping whiskey. Strategic roguelike you can play over and over. And it's the only roguelike that I've enjoyed that's held my interest past a few hours of play.

Creamus Maximus
Creamus Maximus

It's a challenging and punishing rogue-like. Most of the complaints here seem to be from idiots who are complaining that it's too hard or that you sometimes get bad RNG, but that's just how rogue-likes go. If you know what you're getting yourself into, it's a great game. This game is fun and original, yet challenging and requires some thoughtful decision-making once you get passed the fourth or fifth boss. Every run feels unique due to the insane amount of spells and items you can get, not to mention the roster of unique heros to take along with you. Yes, it's true, some runs feel like the odds are stacked unfairly against you but personally I enjoy the feeling of taking on a overwhelming challenge and the feeling of accomplishment when you end up surviving through it.

TL:DR It's a good ass and original game, but it gets difficult so if you're a pussy that hates a challenge and just wants to win every time don't get it lol

illundreal
illundreal

First off this is going to be a game you're going to "get" and love or you probably won't like it at all so take the negative reviews with a grain of salt.

The game is challenging, but it's not as hard as some other games. Personally I find it a lot easier than games like enter the gungeon which rely on more aiming and reaction times where as has-been heroes is more of a strategy game. Once you get a hang of the combat it's incredibly fun and addicting. In fact it's one of the most fun and unique turn-based combat systems I've ever played.

The enemy variety is a bit lacking but you unlock more enemies as you progress through the game and it's not about the type of enemies as much as how you manage to deal with them as they spawn. If you make misplays it's easy to become overrun and die.

Some cons of the game: For a roguelite the loop length is long. A full run through the game can take you 3+ hours so dying that deep in can be frustrating, but you can save and quit at any point and continue later. There's a lack of in-game explanaton of some important mechanics which can be really helpful and not-obvious.

Pirate Life For Me
Pirate Life For Me

Good Puzzle/Strategy roguelike. Bad reviews feels like due to poor marketing. I don't think people know what they are buying. Not a bad game at any rate.

george
george

Has-Been Heroes is a roguelike game with strategy elements.
Its story is barebones but that doesn't matter as its main selling point is its gameplay. You control 3 Heroes with different characteristics and you kill enemies that come in 3 lanes with attacks and spells, as seen on the screenshots in the store page. This may seem simplistic but it isn't. On the way to the final boss you navigate the map where you can go to several locations and meet various merchants (Spell and Items and buy what they sell), Treasure Chests, Altars etc, strengthening your Heroes.

As far as difficulty is concerned, other reviews vastly overstate the effects that RNG plays. Roguelikes need to balance RNG with deterministic outcomes and this game does it sufficiently well. While at first i thought the game was poorly designed after understanding the game mechanics i realised that it is actually very well designed. RNG dictates which items and spells will be sold to you, what kind of enemies will appear in combat stages and to a constrained degree the amount of damage your Heroes deal. This manages to keep the game fresh as each playthrough feels different from the last. I played about 50 hours before i felt saturation. That is more than AAA games manage to achieve.

Progression wise, when a game is over, either Victory or Defeat, new items and spells are unlocked. At Victory a new Hero is unlocked and after you unlock all the basic Heroes you can try to unlock their other skins by beating the game and opening the final chest with that Hero. The new Hero skins usually have more powerfull stats than the previous ones and a different starting spell. That gives each subsequent playthrough greater variety.

The strategic element appears in the positioning of you Heroes (you can switch them around every time one finishes a melee combo), the timing of your spell usage, which Hero picks which item, which Hero attacks which enemy and so on.

For achievement Hunters: This game will take about 100+ hours for 100% completion.

Some hints for the game:
Give the +% increased critical hit chance items to the Rogue, the +% increased melee damage to the Warrior and the +% decreased spell cooldown items to the Mage. The +10 melee damage items go for a case by case choice.
Try to at least get Fire Immunity to all 3 of your Heroes (the Pill items do that, like Red Pill and Blue Pill). If you can get Fire and Poison Immunity you will usually be set to win.
Don't swap the Heroes with drag and drop like the tutorial suggests. Instead use the mouse wheel. Trust me it is far far better that way and less strenuous for the fingers.
When 1 of the Orbs fills with souls of defeated enemies, use it immediately so the Orb empties and new souls can refill it (I mean immediately, like pause with right click and cast a spell even while souls are flying towards the Orb. If the Orb is full the souls trying to enter it will go to waste. DON'T let that happen)

I fully recommend this game but advise you to check the guide section to see some mechanics because the tutorial is a little thin on info.

[TI] Ajf151
[TI] Ajf151

This game starts off fun, but falls off hard. Every time you win, the number of maps you need to finish to win the next time increases by one (up to a limit), making runs take longer and longer as you play. At the end of every run, you unlock more items and spells to show up in future runs--a standard roguelite trope--but the increased library makes everything feel weaker over time. Getting a spell of a specific type that is strong in one hero's specific spell slot gets less likely. Getting a strong spell combination or a cohesive item build gets less likely. You would hope that the power creep would offset that loss or that mechanisms within the game would allow a player to circumvent it, but neither really happens.

Roguelite progression games like this are usually built around leaving the player with a sense of progress at the end of each run. Even if you didn't beat a new level or get much farther than usual, at least you gained some resource that will make the next run better. The promise of future advantages satisfies the player's sense of accomplishment. In Has-Been Heroes, the balance is swung the other way, at least after a while. Every time I finish a run, I worry that I'm making the next one harder--even when I get to the end and "win." It's a frustrating feeling.

Still, the game is worth a few bucks for the fun you can have before this dread sets in. The characters are well-stylized, the combat is engaging and tactical, and the item and spell systems are interesting and fun to explore. If you don't mind leaving a game unfinished, this is a good choice. If you're a completionist, I'd stay away.

sfjohnson78
sfjohnson78

The game is enjoyable when RNG doesn't interfere. Unfortunately, RNG interferes too often. The negative things that occur because the maps and encounters are random:
- Not enough enemy battles to actually earn money to buy upgrades.
- Not gaining candles at all so you can't go backwards on the map, ever.
- Never getting a key for locked chests.
- Battles where there are very few enemies and then battles where you get absolutely overrun.
- On a difficult battle your heroes lose stamina only to never encounter a stamina camp to recover it again.

It isn't that the game is too hard. It can be difficult at times but when RNG interferes it isn't hard, it is impossible, and that takes the fun out it when no matter what you do there is no way to win the battle.

VoidInsanity
VoidInsanity

This a duo review of sorts as when I originally bought this game on release I ended up refunding it, I just couldn't get into it. The games tutorial is pretty much non existent, lots of things are unexplained and many useful mechanics that can be used to make fights easier are not unlocked yet. It was very frustrating, I saw the potential which is why I bought it in the first place but at the same time it felt like a cobelled mess where I was at the mercy of the RNG spawns as to how much progress I made.

Fast forward to the first sale this game in back in june, I decided to pick it up again, give it a second shot after finding some footage explaining the mechanics, how certain synergies work but more importantly, I experienced the tutorial this game lacks and unfortunately still lacks. After finally understanding the main mechnics and how fights work, everything suddenly clicked. I have since completed the game and are on the endgame grind to unlock all the alternate characters and rest of the games items/spells of which there are loads. This game surpasses Binding of Isaac in terms of loot that can and will be acquired.

This game is a mix of many ideas and mechanics and combines elements from many genres old and new and the result is very overwhelming.... and then you unlock the rest of it. Similar to binding of issac you beat a level and then you go onto the next one from a choice of two and once you beat the final area, your next run is now one area longer, unlocks another new school of magic and new room types that can spawn in each area. Every time you kill enemies in a run you get souls and souls will unlock new items at the end of your run for the next run regardless of win/loss.

How you progress through each area is similar to Darkest Dungeon. The map of the area is randomly generated and the objective is to get from the left to the right to the boss room onto the next area without going back the way you came, similar to the classic game Snake. Every time you go back down a path you went, you need a candle, go back without a candle is instant death so you need to plan your route to maximise hitting as many rooms as possible with as little backtracking as possible, in order to win fights for gold, buy items/magics at shops, etc. If you try and make a mad dash for the boss you will likely hit a wall either then or later due to being underpowered, the mistake I made when I originally bought this game.

The meat of the game outside of that is the combat which is a mix of early era Final Fantasy such as Final Fantasy VI, The old 80's arcade beer sliding game Tapper, the Roguelite crazyness of something like Binding of Isaac and magic combos like in Divinity Original Sin.

It is as overwhelming as it sounds but put simply - You have a party of 3 heroes - The Rogue who hits 3 times with medium attacks, the support who hits twice with weak attacks and a heavy hitter who hits once strongly. Enemies will slowly walk towards you down each lane, similar to Tapper each with a Stamina bar corrosponding to the number of hits they will block before their HP bar can be lowered. The idea of the combat is to hit them equal to their total stamina to stun them, then beat the crap out of them to either kill them or knock them back down the lane. You can pause/speed up the combat at will and Combat is like a puzzle where you need to work out what enemies need to be prioritised first in order for them not to get hit.

After you attack a lane you can swap lanes with another hero (what the game calls the 1 in 1 out system) in order to achieve the above and you'll need to manage your attack cooldowns and positions of your heroes to chain stamina breaks to kill enemies and stay alive. Sometimes your hero is in the wrong lane and you'll be forced to make a bad attack to switch or tank a hit but that's part of what makes the combat so engaging. In addition to this elemental damage bypasses stamina and allows you to take out enemies directly which can come from item effects or from one of the many spells you can find in the game.

Each of your heroes starts with a spell and has 4 addiotional spell slots which you can use in combat to turn the tide of battle and you can combine their effects for devistating results, it is almost identical to Divinity original sin in that regard. Fire + water makes steam puddles to greatly slow anything in it which can greatly delay a lane, wind spells knock enimes back down the lane, Ice freezes enemies stopping them in their tracks and letting you attack their health directly. Wind on a frozen enemy slides then into the next enemy in the lane, stunning both on impact. You won't start with all the elements unlocked but you'll unlock one each time you beat the game. In that regard the game has an excellent learning curve as each run introduces new rooms, enemies and an element until you have the complete set.

I could go on but there is a ton of depth to this game, too much. If you are into your Roguelites, want a challenge and like turn based strategy RPGs of old this game is for you. If you like Roguelites in general and are a completionist sort this game is also for you. This is one of the most interesting games and innovative games I have played in a long time.

ThanatosX
ThanatosX

It's a lane based real-time side scrolling brawler RPG, with pause for turn-based combat actions, inside a rogue like shell. Play it, it will kick your ass.

goview
goview

Coming back from time to time to this game.

It is really nice looking, has an simple but awesome line-based fight and movement mechanic.

The free expension added lots of new stuff (even the 3 chars from Trine 1-3).

It is a little grindy, but i don't care at all!

Zjyslav
Zjyslav

It might look like a dungeon crawler, but it's basically a shape matching game, but instead of shapes you match your heroes' fists and swords and knifes and whatevers with the enemies' faces. It's extremely fun to hit enemies with just the right amount of attacks, swap your heroes around and cast just the right spells to defeat hordes of fun-shaped skeletons. You don't notice when the time flies by and difficulty rising with each victorious run makes it constantly challenging.

Modjo Jojo
Modjo Jojo

Enjoyable at first than gets a little boring and turns in to grinding after awile but it is worth to buy.

DiablosDungeon
DiablosDungeon

Those looking for a challenging rogue-like will love digging into this one.

The graphics are on the simple side and the controls aren't perfect, but once you get the hang of it, it's a lot of fun.

The micro-managing here is real, so expect to PAUSE A LOT. Every move needs to be weighed and calculated. If that sounds like your cup of tea, then you'll love this game.

davidchenx
davidchenx

Overwhelmingly positive, the game is a genuine work of geniuses, worth the price. I won't mind buying the upcoming DLC ( if there is a any ) for the price of the original copy of the game.

-PRECAUTION-

Do not buy this game unless you are mentally prepared.

It will be extremely difficult to not play this game for at least 3 hours a day of your precious life.

Wnyke
Wnyke

Great Game if you have the patience to learn it.

Soundtrack: 3/10
The Soundtrack won't really stay in your head for days, still doesn't hurt the expierence. I'mk not sure how many soundtracks there are, but as far as I've heard, the sound aspect of the game is just lacking. Move that soundtrack bar to 0 and put some great metal soundtrack to enhance your expierence.

Graphics: 7/10
While the art style isn't really impressive, the game sticks with it perfectly aside from odd choices like the "last boss" which has a rather weak design to be a boss. Sadly most of the enemy variants are skelleton based, with some costumes, which doesn't help to distinguish them apart.

Story: 2/10
No Story at all, get the princess to school, that's it. Which is not bad for a Rouguelike.

Gameplay: 9/10

-Learning Curve: +2-3hrs
Ok the gameplay is solid, sadly there are some bad choice (IMO).
(neg)1. The prologue does not include or even talk about some mechanics, like backstabbing, status, and most important items. This makes the game learning curve so long, where many players will never even past the first hour, combine this with the fact that the game is challenging and you end up scaring people off.
(neg)2. Descriptions are unclear, most of this comes from the fact there are no tutorial or instruction of how status condition works, so to this status you add the fact that there are combo conditions that may help you, or hurt you if used incorrectly, you are on your own.
(pro)3. The prologue teaches movement and basic controls which are good enough to start playing and learning through exoerience
-Mechanics: 9/10
This is the great part of the game
1. Attack by selecting a character and pressing the attack button. This will make the character perform an Attack to the first enemy they encounter on the line they are in. When the attack is over the game autopauses for you to do another action, or unpause and return to the normal position.
2. Switch character to other line, select a character and then a new line you want it, the characters will switch places. This can be done during pause time so you can arrange your attack order accordingly.
3. BackStabbing (Not mentioned) When your character goes back, if an enemy character is onthe line while going back it will be hit, I have no idea how the damage is calculated, but my guess is a 20% of the current character attack. Anyway there's more, if an enemy is stunned, if you backstab him the stun meter will reset so it will be stunned for longer.
4.Stunning hit the enemy to drop stamina exclaty to zero and it will be stunned. If the enemy is hit while stunned whe stamina will drop by 1.
5.Spells, each character has their own set of spells and spell slot, and spells are not explained ever until you have them, then you should use it cause you have only some idea of how it works through the desccription.
6. Orb, killing enemy will get you money and orbs, orbs can be used to cast a spell without waiting for a cool down, which adds a liitle more strategy to the game.
7. Combo status conditions, which may even backfire because you are suceptible to poison and burn (prevent this by using any spell that soaks on your character)

The first hour you will be pausing, mistaking rows, discoverying some spells/effects/status and enemies. If you can get past this breaking point you may end up enjoying the game a lot. It has RPG elements, along with strategy positioning and action.
Sadly there are some design flaws that comes because you cannot remmap buttons in-game, and the location of the interface, which constantly forces you to focus on your spell cooldown because you need to know which spell your cursor is on. The spell cast target selection is weird too, I after 40+ hours in still have target issues when my I waste my spell on the wrong target.

The Gameplay concept is truly interesting, but how it is performs hurt it a little.
If you like strategy/RPG/puzzle this game is for you and you will enjoy it. If not, you can give it a chance, but remember the learning curve may very agresive and you may end up thinking it is a waste of time.

Elindos Phar
Elindos Phar

FIRST IMPRESSIONS FEEDBACK

The GOOD
* Nice cartoon visuals
* Nice map layout
* Light-hearted theme

The BAD
* The combat mechanic is boring.
* Combat is turn by turn but rather on a "tower defense action" layout.
* On a regular basis, you must use a character to break shield and another to strike. Problem is, to do that you must drag and drop characters from lines, and it seems you must do that very often. The user interface to do so feels really boring.
* The game looks like it could be played with children, yet the combat mechanic does not even fit with that purpose.

I can't recommend this game because it is not adequate in gameplay.
The mixed tower defense system, with character lanes and switch, is boring.
It cannot compare positively to the very large game offering we have elsewhere.

Of course, as I mentioned, this is my first impressions feedback.
Bad enough to leave the game, sadly!

bnw_mong5
bnw_mong5

unsmooth to play and you cannot swap line of ATK freely.
the story is so poor, it's about 3 man bring 2 girls to school across the forest.
You have to click every sub stage in a map to move after you kill all monster.

EclipsedHusky
EclipsedHusky

So, first off! My hours are a bit boosted I tend to leave games running while I end up busy.

Game wise. The game is good, but dayum, just got my 6th win, and I really feel like the game could use a lot of quality of life changes, a lot of just plain tweaking too.

Over all, I have to say the idea is cool. But, by the time you beat the game 3-4 times you'll probably hit a really big "difficulty" wall which are Ghost enemies (more so Ghost bosses!)

These baddies have to be under a status to even be hit, on top of having their armor (stamina) elements work a bit weird though.

honored cur
honored cur

See...I am not sure what to make of this...I was excited for this, and I figured it would be rouge like but it also felt like there would be more of a story and more character. It says I played for 2 hours but it felt like 6 hours. You die a lot, and got to restart you got three characters but if 1 dies YOU LOSE. That really bothers me given that the concept was to protect the princesses...which honestly...are useless...they hold these orbs to gather the enemy souls and if you get 20 in one orb you get a free spell...which almost NEVER happens...even during boss fights despite my best efforts I never seemed to get enough kills in that one battle.
The game relies a LOT on RNG...and not in a good way I never feel like I am getting stronger, and when you beat the big boss, your only thing is YAY YOU UNLOCKED A NEW CHARACTER! and no contuniation of the original story, now it could be I got to unlock...what all 80 heroes to see that? but it took 2 hours to unlock 1 guy, and after I got him the game got HARDER I felt like I was being punished for winning, it wasn't a "oh now to the next level" no it was a reset the campaign and start a new game where you MAY use the new guy, hell idk if its random but my new guy wasn't even that helpful and the fact that all my abilities that were VERY useful before were all gone just disapointed me.
I REALLY want to like this game, but it just feels wrong...too much RNG, each session feels too long for a rogue like, it feels really slow when progressing in campaign and the battles can be a bit overwhelming quickly...It just hard to feel like you are winning or progressing with this game, and other rouge-like games i've played do.
This game was really disapointing and I am glad i got it on sale, it feels way too unfair for a twenty dollar game

fuzziestwolf
fuzziestwolf

Has-Been Heroes is one of the most charming roguelites I have ever played -- and I've played a lot! There's a dizzying array of items and synergies matched only by BoI, individualized characters with personality matched by none in the genre, and a simple to learn/hard to master combat mechanic that provides exuberant highs that make you feel like a genius and lows that make you feel like a geniune moron.

Not only that, but the developers gave us a huge free expansion that, honestly, I would have felt satisfied paying $15 for.

HBH is on my top ten list of best indie games of all time.

Rin D. Pryde
Rin D. Pryde

Don't let the first 1.5–2 hours fool you. This game just does very poor job of explaining many important mechanics and locks away most of the content. But after the first successful run, which is not that hard, Has-Been Heroes opens up in all its addictivenes.

It's a mad, but very compelling mixture of rogue-lite, Plants vs. Zombies, puzzle game, deckbuilder and Magicka-like combination of different elements. Sounds crazy? Damn right! But it works together perfectly.

joden`
joden`

Got this game on sale and can definitely say it was worth it. I just started playing a couple days ago, but I find that it's easy enough to get into. Great game if you're waiting for queue times.

sdrawkcabton
sdrawkcabton

Has-been heroes. Well, I've apparently played a lot of this game. It is quite fun for quite a long time. There is a lot of content here, and the battle game is pretty unique and entertaining. It takes a few hints from mobile or web gaming with the lane-based combat, but instead of being a fluffy cash grab, Has-been heroes provides some real depth. Sure, sometimes you'll get just straight up jacked with a bad fight for the spells you've managed to get (or just get Herald of Gales and lose, because he's bullshit), which is really the only downside to HBH. sometimes, you die to RNG. The hallmark of a great roguelike is the ability to see what you did wrong and do better next time, or understand what you need to do differently. However, it will be many, many, many hours before you will see this. You see, the unlocks that you get increase the range of things you can get, and for the vast majority of the game, the unlocked stuff is limited enough to be balanced. But once you've completed the full game and gotten the true ending (spoiler: there are 8 zones), you'll have unlocked so much stuff that it actually becomes more likely that you'll fail just due to getting bad luck and only getting crap spells.

Still, there's a LOT of fun to be had here before that frustration comes in, so if you're looking for something a bit different from most other things out there, it's a game I'd highly recommend.

ktj
ktj

Fun lane-based rogue-lite with an interesting premise (playing as a band of retired heroes)

George
George

Decent game. The gameplay is tight. Difficult, but interesting.

fabioecco
fabioecco

This game's combat system is weird af.

Phantom
Phantom

Its fun, its probably something I will continue to play...

However, its just RNG... very little skill past the first hour it just becomes did you land on the items that make you OP? Yes, win and progress. No, I got tons of items but not any absurdly good ones? Boss wrecks you. No, I didn't come across a ton of random fights to get gold, didn't come across any good items, and then its boss really wrecks you.

mintminded
mintminded

Hard game, sorry i need to compare to binding of issac. It might sounds unfair but this is my review.
Imagine the plants versus zombies and you only have 3 lanes, and what ur heroes can do is limited to items and spells, also u need to go through like one million times of failure before u everntually move to next stage. The hordes of skeletons is non stop but too bad you dont have the correct spell(s) to deal with these kinda rush. Guess only way to play the game is to pray that u will get certain spells only. For those who love this game i salute you... and all the best.

Come to think about it it is like a strategy tower defend game. Oh gosh i actually fall for this kinda rogue-like trap. Give me back my time.
the gameplay is slow with all the walking and pausing in between stuffs. which would be nice if can have the turn off setting to speed things up. i took so much time to played so many times, and it is quite tiring to play a game like tat with the impossible completion/ending. i got all the money and keys and candles, but i cant get rid of the items tat is useless. Maybe this is called a special feature in some other world, but im playing a game not making life choices. After i realized the game is trying to not letting u finish, that is a bad user experience, I think this is one of the bad features of game design.
Mayb i shd reconsider my love for rogue-like game, casue this game is definitely doesnt give me the satisfaction of playing a typical rogue like game, it is draggy, me feeling stupid and defeated and after few days of non stop studying the game and try to beat it, i finally was brought to my senses, so goodbye and good luck.

TEKnowledgy
TEKnowledgy

Meh bit slow and boring for $20, buy it on sale. Don't be surprised if you fall asleep due to bordum. For $20 you could do much much better. i got it on sale and glad I did. The idea seems ok, but once in combat haha what a joke. I didn't really find the game very entertaining to be straight about it. I believe I would have enjoyed it more if it would have been a traditional turn based game, rather than what it is. While it is turned based, it is more timer turn based. Your char attacks then in 4 or so secs that char can go again, while the enemies just move slowly towards your chars per lane. For the short boring time i played i never seen an enemy attack, i just took damage when enemy got to me on that specific lane. Aye i guess if you new to gaming you'd probably enjoy it, but for a 34 years gaming vet this is just repetitive boring nonsense that i regret spending my money on. Just another game to toss into my ever growing junk bin.

feel it break
feel it break

To make it short it is pretty dull after a while, or unfair ... however you want to name it

I won't describe how the game works, I guess you already know .... it's a rogue like "dungeon crawler" with a ton of costumization ..The thing is, you could make every playthrough unique ... with unique characters and unique items (there are PLENTY), but whatever you chose, there are some bosses which cant be defeated without specific builds

so f*ck all the costumization the game offers, it's worthless

such a stupid problem, which seem to exist all too often with games that pretend to offer limitless opportunities & approaches

One X
One X

The blend of puzzle and rogue-like elements work surprisingly well here, leading to a fun, addictive and deep gameplay experience.

FullMetal
FullMetal

This is addictive!

As someone who doesn't enjoy many rogue-like game this one was a pleasant surprise. At the beginning the controls might look odd, but after 3 or 4 runs they'll feel natural as breath. Although it's tagged as RPG, I'ld say this is more a puzzle game, since controlling the enemy stamina and your spells CD at the right time are way more important than upgrading your heroes (may only complain here, since some runs you'll get awesome spells and itens so you'll destroy the bosses without sweating, and other runs you won't even be able to beat a regular battle - that's my issue with most rogue-like game.. s**t randomness)

Overall an amazing title even at full price, but it's easy to grab it at 50% off or more.

LoveAlotBear
LoveAlotBear

I mean.. it's a decent game.. the problem is you have to beat it to unlock stuff.
I'm on the 5th completion, and I am getting REAL sick of playing this game just to see what else is there.

Hestitently saying YES to this game.

Lokahiou
Lokahiou

Great game. At start i was a little down because i thought i will do a campaign or something and i will watch a funny story or something. But its a great casual game mainly, you can play small turns like 20min games. Its not easy for sure. Has many locked items which is good because you manage to learn easier how to use what you have. So its a game worth its money for sure

DSapsan
DSapsan

Boting clicker with a drop of tactics.

von Boomslang
von Boomslang

One of my favorite rougelikes on the market. Well, in this case it's more of a... tactics battler with roguelike elements, but my point remains. Quite a few rather unique gameplay mechanics certainly doesn't hurt!

ShinraV
ShinraV

One of those games that you can play pretty much play forever if you enjoy the gameplay loop. The battle consists of enemies attacking you in 3 different lanes. You have kill them by switching the party members position and utilizing the various spells one acquires throughout the playthrough. Progression is through nodes where the resources gathered in fights is spent on spells and items. I had enough after playing it through 6 times, but as I said it can be played for much longer.

Meles Meles
Meles Meles

Has-Been Heroes is so fun and so well designed that you almost forget you're doing math.

And that's about the highest compliment I can give anything.

I Was Stacking Cake
I Was Stacking Cake

I love this game, despite the need to grind at times.

Cam
Cam

I love this game. It is not as action packed as other roguelikes out there. It is more of a strategy game than an action game, testing your ability to weave spells, abilities, attacks, and items together to overcome your opponents. You can pause the battles at any time, allowing you to analyze the battlefield, and this is a key accessibility feature.

The random item and map elements are interesting and refreshing. The layers of these random elements with other progression systems in the game keep it interesting and fun. You unlock new maps, bosses, playable characters, items, etc with every new iteration. Although not uncommon within this games genre, this game does it *well*.

The music, sound design, art, and overall aesthetic of the game are very fun to listen to and look at. This is a well polished roguelike strategy game that has its place in any gamer's library who enjoys these genres.

RedWormCharlie
RedWormCharlie

I have no idea why I keep buying Rogue like games, I suck at them, and mostly hate them. This one is one of them, I hate it. I also hate tower defense games too. So this is a double whammy of a game type I hate. I played for hours, never made it past the first level cause I keep getting slaughtered by the boss.

I'm sure that people who love rogue like games and tower defense will absolutely love this game. I can see all the elements that people will like about both genres. The story seems cheeky and fun, and I would love to experience it, but games like this never have a ultra easy mode for people like me who suck at these types of games.

gusgusem
gusgusem

Hi there, although it is kind of early to review this. I feel like I have to, because in my opinion it is worth a better average rating than it currently has.

The combat system feels really new, and well ballanced. I have beaten the game twice so far, and yes it gets harder every time afterwards. But it gets more interesting also. I think it is the way of the game to ease you in its more complex game combos for later. It is not that hard to learn the game, although I understand why some people complain about the tutorial. It is not the best, but ok though. Like in many rogue likes some runs are weak, others you feel overpowered, there is rng. But I can't say this early how ballanced it is. No complains so far.

For me, the game design is well thought, the combat system really fresh. And I love rogue likes... so an awesome game so far. At least check a video review before ignoring this game. I haven't played anything similar before. I think it has lots of potential, I will come back to this review after I've played some more.

Eulersgold
Eulersgold

This game is very hard, and at first may seem unfair. It's not a game I'd recommend to most friends. But, it's actually really easy to pick up and improve, and it's so much fun to play.

At it's core, it's a very simple resource management game with RTS elements. Okay, that's a terrible way to describe the game so let me explain. You have 3 heroes, each with a specific purpose. 1 hits for 1, 1 hits for 2 and one hits for 3, at least as far as I've gotten, that's essentially how it works. The enemies have various stamina requirements, as do your heroes, and if any hero dies, it's game over.

So you make decisions based on who can get the stamina to zero without going over, and then you strike the enemy to permanently weaken them. You also have spells that help out a lot, and should be used often. You can buy more and buy items that help your characters get stronger and improve their HP, although HP is really not that important in the long run (you can get one shot by a lot of enemies no matter how much health you have).

All in all this makes for a really fun and addicting puzzle, rogue lite, rpg that's hard to master, but easy to learn.

It could be better certainly. Some of the items aren't really that different from others, and some of the spells seem to do more harm to your party than to enemies, but you all in all I'm a big fan of this game. Now if you'll excuse me, I need to get back to playing video games.

Carry_Potter
Carry_Potter

One of the best games I've ever played of any genre

mikejp21103
mikejp21103

good game, first played it on switch, takes some getting used to but this is fun

Splendet
Splendet

O jogo é muito bom, mas ele tem um pequeno problema: a curva de aprendizado dele é meio estranha.

De início é um pouco difícil pegar o jeito, e por isso ele parece MUITO mais difícil que é de verdade nas primeiras vezes que você joga. Depois de completar o jogo umas duas vezes, porém, ele já parece muito mais fácil até que as primeiras vezes, bem leve.

Como cada partida dele dura pouco, dá até pra jogar uma vez, ganhar ou perder, sair, ir fazer outra coisa, voltar e jogar mais um pouco. De início eu achei ele muito difícil pro meu gosto (eu gosto de jogos fáceis), mas decidi insistir mais um pouco e ele ficou realmente muito mais simples.

dyson14444
dyson14444

Disappointed to learn i paid for this game. I dont think it was installing properly either, even with re-installs and verifying game files it didnt seem to work right.

Controls are really clunky, with dragging and pausing and lots of clicking. Its not very fun and so far seems easy other than the sheer amount of work you have to do.

The game wouldnt let me drag around my heroes half the time. I had large black squares all over the place instead of a background. Im giving this one more go to at least beat the prologue, but at this point it feels like a generic mobile game.

Madscience
Madscience

An underrated roguelike. Its metacritic score is criminal. As with most roguelikes, you have people downvoting it as too easy *and* too hard with ~2 hours played. If you're into roguelikes you'll know to disregard that sort of review.

It's not a perfect roguelike for sure, I think the unlock schedule is too slow, but there's a deep and unique combat system that you can get as technical on as you like, lots of corner cases to exploit, heaps of variety, and crunchy choices to make.

Kal
Kal

A fun roguelite that plays like a puzzle. The gameplay might look confusing at first, but it's actually pretty easy to grasp in the end.

Play it on a controller though.