Increlution system requirements
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 7 or later (64 bit)
- Processor: An Intel Pentium 4 processor or later that's SSE2 capable
- Memory: 512 MB RAM
- Storage: 250 MB available space
- Additional Notes: If your device is able to run a modern browser (Chrome, Safari, Firefox and the like), it should be good to run Increlution
Recommended:
- Requires a 64-bit processor and operating system
A great second screen micro then macro management game. New activities you unlock need to be micro'd for a while (usually 8 or 250-400 times) at which point they can be automated at a chosen priority level.
New chapters of game content come out every month or so.
This thing could probably run on a Nintendo Switch pretty easy as it has no fancy graphics beyond progress bars, a handful of icons and a scrolling log of story item progression.
It's only $3, and it's like a solid way to occupy your brain every now and then between calls at work.
Just don't get caught.
It's a fun interesting take on idle games. Each round lasts about 30 min or so. I do wish that there was more control over actions, as the shift+click doesn't really let you continue with the damaging action if it will kill you even though it says it will
Quite straightforward and nicely paced.
Finished current content, and really enjoyed it, actually. No real issues that I found. Just a pleasant experience.
Ended up taking about 7d of playtime, but for an idle game that should be taken with a grain of salt as "play" time does not mean you're at the computer.
Nice wee game if you like optimisation, similar to other games in the genre but with a lot of content. Demo gives you a really good sense of the game, so if you finish the demo and want more then you should buy buy buy.
My journey began only moments ago, but the first few places I visited seemed like a dream, played back to me by my parents' bedtime stories. In actuality, it was hundreds of my ancestors guiding me, pulling me through to the place I am now: A prison, many lands away from my ancestral home.
Our family's history is a tattered, extensive scroll, but I've never needed to look back to feel my ancestor's guidance in my Instinct. Most of my ancestors only made minuscule contributions, and a few have made great bounds. But each and every one stood on their predecessor's shoulders, as I am.
If I am not the first to escape this horrible place, I know that my child will. We will make it through each new gauntlet, I can feel it. We can all feel it.
It's very Idle friendly, but you have to progress to get to each idle point. It's not an infinite idler. But each time you go through you will progress further in to the game (story line building).
This game draws you in and doesn't let go. It's so satisfying to strive towards that next level of progression. The possibilities with this game are endless and I can't wait to see what's next. The game allows you to have an open ended amount of goal setting in the way of ***** (no spoilers). The replayability is literally forever. I constantly feel like I'm making progress and constantly feel like I can get FASTER! The drive to play is so refreshing in the state of pick up and drop games out today. This game deserves 100 more buys. I would buy it again 100 times over! Love it!
One of the most fun idle games I have played.
It's a a very simple concept similar to Groundhog life, Progress Knight or even Stuck in Time.
However, it has a very neat way of automating and great pacing, that makes it perfect for semi-idle gameplay requiring activity every 20-60 minutes.
I managed to clock 113 hours in just 2 weeks, and I can sometimes spend even two or three hours just watching the progress for fun, or looking for something to optimize.
It's a great game if you need something to run in the background that you can check every now and then. If you like to idle long periods of time, or a game that progresses while offline, this game might not be for you.
Fun and relaxing incremental game. People keep mistaking it for an idle game but you can't progress without being active.
Takes around 5 days play time to complete (the first playthrough) for the 9 chapters currently in the game with more on the way.
You have freedom to skip tasks or do things in the order you like, changing priority of tasks completed a certain number of times.
New game plus makes the game quite a bit easier and quicker.
Every time you do anything you get ever-so-slightly faster at it, and one of the most satisfying parts is watching in the bottom left how much quicker your current run is than the last one who got here.
Strangely addicting. The numbers just keep going up!
Constant concentrated catharsis and consequential choices.
You're going to die, but next time will be obviously and quantifiably better.
To the creator, well done, can't wait to see where the story goes.
needs patience but it's a nice journey
it's alright i guess
(besides the joke review it's actually a very neat and unique incremental game and i would highly recommend it)
This game is amazing, and worth its price. I wish I could refund so I can purchase it again.
Simple but complex incremental idle game, you do something, you gain exp, you die, you do the thing faster and unlock more, you die, etc...
The automation system is a bit confusing at first, but once you get your hands on it, it become a powerful tool, and a simple modification on it can change your whole run.
I recommend it for all incremental or idle lover, and for everyone with spare time. It is a masterpiece of idling I haven't seen since Antimatter dimensions or AI:TG.
This is a strange one. I finished up to the early access content, and many of the points made by other reviewers hold true: there is very little player agency.
You can make minor decisions that prioritize experience on one skill versus another, but for the most part this is an idle on rails.
I found it compelling enough to let sit in the background and do it's thing. There is a lot of optional choices or branches that are really in no way obtainable on a first play through, without a serious detriment to time spent, and one or two pathways where you get your multiplier weighted enough to give it a go, and folding in an early path that used to be impossible into your overall path.
Not sure how I feel about the game itself, I was more interested in the story and observing the gradual change of time per action that resulted in forward action, where one insurmountable task was suddenly easy, and it was the next task that was seemingly insurmountable, repeat, repeat.
I don't think I will do any new game + runs, but I think I will let my save rest as is until the game is fully released. A strange, but not poor, investment which reaped some enjoyment with little interaction required.
None of the choices I make matter in any significant manner. Most of each game loop is getting back to where you were, pressing a button and then waiting the remaining time to slowly progress on the next automation. Repeat this several times. Congrats, you unlocked 1 more automation.
Rather fun incremental to have going on in the background. The NG+ mechanic adds in a lot of extra playtime into this game
If you like to watch progression bars get full this game is for you.
10/10 would play again, and again....
Worth the very low price tag, but there's not really any skill required (apart from a few strategies) and it's all waiting. I'd prefer it if there were more bonuses that applied to every life
Also achievements would be good
Progress bars, the game. If you enjoy idle games that involve letting something run and occasionally peeking your head back in to click a few things, take a look at this game. This isn't too fancy, but does enough as a simple opportunity to optimize things that doesn't require a lot of direct attention unless you want it to.
If you don't enjoy idle games... Well, why are you even looking?
I love idle games, but typically not idle games that require active playtime to progress. This game is an exception. A lot of content and it's rewarding progression system keeps me coming back. Plus I usually play this game while playing another game or watching a show.
Holy cow. This may be my favorite incremental game ever. Absolutely incredible.
Pro :
• Increase addict part satisfied.
• During a game, you can choose different way.
• Game got update content (2 since demo the third is in progress)
• Dev listen opinion of users (several bug update after major update, ask opinion on some change of current game)
• Already ng+ part to help us to waitbefore next content.
• The reward of ng+ can be choosed and it will impact your game style so change it.
Cons :
• The idle/active part is frustrating. At start is mainy action to do but after you start to unlock automation, then you wait several minutes for next active part. It's can be too short to do other things than require time and too long to stay in front of game. Read news was the best during those idle part (a book/watching something can make you out of emotional state needed to appreciate it fully).
• The discord is mainly used but there are toxic people on it. They can aggress other if distinct view is expressed. The moderators don't seems to react even in some serious case. I suggest you to use it to have formula and participate on Dev poll about game improvement but avoid ng+ community.
• The people that added roguelite in tag of the game. Ng+ bonus gameplay changes do not make it one.
Pro/cons : I'm waiting the next chapters. But I know this time is used to have less possible bug and a good equilibrium for the game progress.
A fun game, reminiscent of Idle Loops. Good for fans of incremental games. There are some moments that drag a bit, where there's not much to do but repeat the same thing for a few generations to overcome an obstacle, but there are often opportunities to tweak your actions to improve your results, and apply different strategies to maximize your gains.
Unlike most other idle games, you will not progress much--if at all--without actively playing the game. A single generation tends to be around half an hour, and you must interact by the end of each generation; only the earlier parts, which you've already completed several times, are automated. As you progress and complete a new action in several runs, it too becomes automated, so you can focus on just the newer content on each generation. A nice mechanic.
There's quite a bit of content already--nine chapters so far, which took me about 7 days of play time to get through once.
Believe it or not, this is my game of the year. Really looking forward to the full release. Such a great concept and execution. An "idle" game that has meaningful progression and is interactive and fun to play.
Number Goes up, Brain secretes Dopamine
Is not an idle game, it is a good game, but do not sell it as if it were.
Very slow, not really idle because you have to constantly manage it every few minutes. So its slow, boring, and not idle. Truly sadpanda
It's fun to switch priority levels at different times of the game to try and optimize your play through.
This game has no right being this addicting!
Look, if you are in the mood for a partly idle and incremental game, this is a very good one. Sure, it's not free like many you can find both on steam or on various websites, but this also means there's no micro-transaction necessary to make the pacing decent.
...or at least not yet.
try the demo first, it will likely take you around 7 hours to reach the end of it. If you like it you can but it then. That's what I did.
I had a wife prior to purchasing this game. Now that I am single I can dedicate even more time to it. I do miss my wife though.
The game is fun for the first playthrough of what is currently available. Took about ~300 hours for me. The only real disappointment is the NG+. I tried to restart in NG+ but the small buffs you get just don't make it interesting enough to go through another 300 hours (or maybe 280 with the buffs). I don't see a problem with NG+ being even more powerful, even 2x as much as run 1 since another ~150 hours of gameplay would be more than enough.
This is literally a baby sitting simulator. You just click something and the game will do it and once it's done it'll need your attention to do the next thing. Yeah there's automation and it'll start doing those things for you but you'll also just keep hitting walls and progress just slows down until you're literally chipping away at it with a plastic spoon. All you have is just a small window in the corner that tells you the story as number go up and that's it. There's no intricate engine or interesting gimmicks, it's just bars that go up. I've given this game long enough and I just can't stomach it any more.
Incremental goodness, satisfying progress bar filling.
Nice progression system.
It's simple and relaxing, but not a lot of depth. There's more choice now with the new chapters and end-game content, but still nothing really impactful. Might be a good thing though if you're tired of all the complexity in the other loop-based games
Nearly 900 hours in, still haven't finished, though I'm going for (mostly) full automation. It's worth full price for sure. If you like incrementals that have more active time than "true" idlers, this is your bag. Work from home? Perfect, get this now. Don't work from home? Set a run up, go do your stuff, and come back to the stuff you haven't automated yet.
Did I mention that I recommend this game?
After playing this game for way to many hours my comclusion is that it is the game equivalent of re watching The Office over and over again. It's a great background task while watching netflix or youtube and is one of those things that gives you a sense of accomplishment and renewal every twenty minutes.
Definitely designed for people who have to much time on their hands and not too challenging unless setting yourself certain goals.
I'm excited to see what future updates bring as I am at least now invested in the background story that exists.
Don't buy looking for "fun" this is the game equivalent of a damp cloth on your forehead on a scorching day. Relaxing but interesting.
The balance between idle and active playing is rather good;
looking your stats going up and you doing things quicker and quicker every time you reincarnate is very satisfying;
enough space for making strategic decision, especially in late game (after chap.5).
Can't wait for the full game!
Great game, definitely my favorite of the "idle loops" inspired incrementals! Perfect mix of idle and active. The game is regularly updated, it actually has a cohesive story unlike most incrementals, and with the addition of NG+ I've gone from maybe 250 hours in this game to however many I'm at when you read this review!
One of the more refined incremental games out there; ad-free and well worth the price of admission. It satisfies every itch that idlers are supposed to scratch, without feeling like you're forced into a tediously-active playstyle. The "progress stops when you have no active/automated tasks" gameplay decision is admittedly a bit of a controversial one that runs counter to what most incremental games utilize, but for those who want something to check in on during queues/loading screens/rendering waits, it functions perfectly.
This game has helped me become a successful business man
Increlution is wonderful. I love the concept and the execution of the groundhog day loop, and steady feeling of progress. I wish more games like this existed for me to spend money on.
One of the best idles out there
-5 year idle vet
Soon enough, not even god could stop me from traveling across every continent with a rapidly build boat holding at least 13 different houses made out of an random collection of resources, killing dragons and titans with an lumpy, un-smelted iron stick, mastering how to hunt animals without a ranged weapon, causing deforestation with my bare hands, all within the span of 20 minutes
Get the game, its a very nice game that can be a relaxing little thing you have going on if your tired, or a game to fully optimize with factorio levels of management, depending on how you want to play, and its not even fully out yet, it can only get better, cause according to the dev, only about a fifth or sixth of the game is made
It's a pretty good game I think
The numbers go up. The more you make them go up, the faster they go. Good numbers. Well done.
Different take on idler, worth checking out.
I wasn't really awaiting much from this game at first but it turned out to be quite incredible.
It's an idle game that you keep in the background and check every now and then to give a few orders.
Each run is usually between 15 and 30 minutes and since you can automate each part after doing them for a few runs (usually between 5 and 10 runs worth) you only have to play the laqst bits (unless you want to play it yourself of course).
One of the fun things is that unlike most games where things just keep increasing in length, your runs stay relatively constant in length.
The levels all give multiplicative increase, meaning that a single level of increase will mean the same actual increase (1% for the permanent levels and 5% for the ones that reset with the run).
Similarly the "energy" that determines your run is a health decay that increases multiplicatively over time (+25% per minute).
Of course you have some ways to mitigate that decay but ultimately the game is balanced in such a way that the runs don't just extend forever (at least until you reach the end of the content).
The story is not exceptional but it is only covers one run and is good enough to give some context to your actions, which is a plus compared to many idle games where you do things just because it gives you bonuses to progress.
I don't know why, but there is something with this sort of RPGs that always excited me, the minimal graphics is an aspect I am fond of, just seeing progress bars and buttons tied to actions is thrilling. It's an abstracted version of what you would do in any other "fancy" RPG, presented into its purest form. Management Perfection. Not to mention graphics can't get old if there are none.
I sometimes have this moment of clarity while playing other games where I'm realizing what the game is really about, "go there and kill 10 wolves" is not just killing 10 wolves, with the padding of having to walk there, walk to gather stuff to make potions to fight more, it's 90% not killing wolves and 10% killing wolves. But not there. There you click and you do, no padding, straight to the point.
This is a game that respects my time, and I respect this game.
Very interesting core concept, I'll give that. A continuous decay that you have to battle against is definitely a creative space that could and should be explored more when it comes to incremental games.
However, when comes to the gameplay, it feels like Increlution in its current state is currently the worst of both worlds of active/idle gameplay. It tries to do both and fails.
For an active incremental game, there's too few meaningful decisions player can make, too much grind and no really meaningful rewards in short time period. The mostly superficial branches/choices (that I've seen so far up to episode 4) that can be made result in a lack of player agency, which leads to boredom. For an active incremental game, it It certainly feels it tries to make up its lack of content with hundreds of hours of grind.
So it's a good idle incremental game then? No, not really. For an idle incremental game meant to be left running in the background, Increlution demands player's attention way too often, halting progress altogether whenever it does, which feels terrible. For this mode of gameplay, the automations are too slow to unlock and the rewards player gets for coming back after a while, are again, not meaningful and don't feel good.
To sum up, Increlution is a very promising idea that in its current state fails to deliver on its promises. It requires a lot of player's attention, offering little in return. After the initial charm of very cleanly made minimalistic UI and innovative game loop wears off, we're left with little to keep us interested. Your time and money is better spent on other incrementals at the moment, regardless if you're a fan of the active or idle variety.
it need too much of my attention to be a idle game
I like the game but it just keeps dragging on. In my opinion the game should've ended after chapter 5.
The gameplay loop is unreasonably satisfying compared to how little gameplay there actually is.
Try the demo first.
Great game, really scratches that idle-game "itch". I loved the new mechanic introduced in chapter 6. It gave you a reason to go back and forth between different routes and made your decisions a lot more interesting.
its pretty good. pretty slow too. but good
Brilliant game overall, 10/10.
Can just have it open while using PC and come to it from time to time to check progress and I feel like there's no bugs.
The new offline options are great, but still, I'd suggest slightly lowering the XP Req formula for either generation or instinct as to get at least one extra level each 50 levels comparing to how it currently is, as hitting walls that last over 5 reincarnations is truly annoying considering you already have to wait 20-30 mins to get to the place you died at.
As for the chapter completions, having the option to see generation/instinct levels for each skill would also be great as this way you could be able to see how their grwoth is affected by your NG upgrades.
I'd also suggest to not add penalties for NG+, but maybe just slightly decrease the boosts as it already takes someone a few thousands hours to even halve the playtime for NG I guess, or maybe make penalties to be chosen by the players/turn off/on boosts for when you want to experience the new chapters like it's your first playthrough, because afterwards you'll still want the NG boosts to go as far as possible with the speedrun of the game.
You live. Your work hard. You try to survive. You die.
You live again. You work harder. You try survive. You survive a bit more. You die.
You live again. You do a bit more hard work. You survive a bit more. You die.
You live again. Hard work has become easier. New harder work. You try to survive. You die.
You live again. You do alot of hard work. You try to survive. You find something new. You die.
You live again. You do even more hard work. You survive a little bit. You find that thing again. You die halfway through exploring it.
...
You live again. You do all the hard work. You survive. You see it all. You find something harder. You die.
...
You live again.
mmmm... bar go up...
die...
mmmm... bar go up faster...
good...
repeat
Fun incremental that is currently being expanded upon, and clearly has a lot of love put into it.
Way too active for how little there is to do, and what there is to do is way too boring. I like idle/incremental games and I cannot recommend this one.
This is a stupidly good deal for the price. Really fun incremental game that has had some great updates recently; the recent content update has added a fantastic new mechanic for meta-progression, and just a few days ago the dev added new game plus for some meta-meta-progression. Play the demo, and if you like it, know that the full game only gets better.
I managed to consume 8 breads, 7 cakes, 12 cooked rabitrs and a boar while fighting a canoneer.
10/10
It's an idle game... and it's kinda like RS... and there's survival. What more do you want?
Very fun idle game! Highly recommend.
It's not a true idle, but it has a good mix of automation & direct control. A real sense of progression in this game. It's fun.
This is a great incremental game. I came here after seeing the you-tuber Wanderbots play it. He said its only a few bucks/euros and it seemed fun enough so i picked it up. Now im 300 hours in at the time of writing this and it keeps getting better. The game gets quite a few content updates(just released new game +, even tho i havent gotten to it yet) and its overall quite fun. The automation doesent do everything for you, you still have to do stuff on ur own once ur automation is finished, but thats a good thing, it keeps you engaged. A great thing about this game is that you dont need to be online constantly, and the fact that you can queue up actions really helps out in the later stages.
Another great thing about this game is the story. Every time you complete an exploration, you get a piece of text on the bottom right. In the beginning it seemed eh, ill just ignored it, but as soon as i started reading it, it became the first thing i did after a new exploration.
Overall i do recommend this game, really fun, cheap, and will let u kill hours without taking up much time!
I like it. I don't know why I like it... but I do. It's like a clicker without clicking and instead you go on a little quest... over and over and over. Like you're stuck in a time loop. That's the best way I can explain it.
Groundhog Day and Dungeons and Dragons I guess?
It's simply a fun incremental game. Slowly getting faster and faster through every loop, automating away pieces of it as you progress, it's an absolutely enjoyable process. Plus the speedrun-style timer that shows your splits makes this incredibly addictive. It has a very good length too, with new things being introduced along the way. A+ concept!
My favorite time management game, all about optimization with a relaxing experience. For an Early Access, it is very polished, probably thanks to how minimalistic the game is.
There's no flashy graphics or art though at the moment, so if you need that for game immersion, this game won't be for you.
It's like the only pomodoro timer that has ever worked for me when I was depressed.
Addicting. A good game to listen to an audiobook or podcast while playing.
It'd be nice to have more priority levels
It'd also be nice to be able to set the stop before completion in the automate settings rather than having to set those particular explorations to off
but aside from all that it is a rather fun the game
oh it'd also be nice to be able to set some foods to not auto eat (like it'd be nice to be able to save the lower value foods you can no longer restock and use up higher value food you can still restock first it might not seem like much but I figure being able to save a load of those lower value foods till you're nearing the end of your current run could let you get just a little bit further maybe enough to complete one more exploration or one more fight
Good Idea but, 15 hours into the game and I've only spent about 3 actually doing anything new or interesting. Everyone will have exactly the same experience in the early game. Brute forcing a loop game over and over with no alternative paths of progression to explore is taxing. Completing one new task per loop and then start all over. The first thing I do when I die and start the next generation is afk for 15 min of a 20-23 min life before damage is lethal again. Hope to see the game grow past this
Very good game! im addicted to great idle games and this is one of them... well not really an idle game but kinda?... you play shortish rounds at a time. incrementally going thru the days/. but dont expect progression when your gone past 30 min. feel your run is going a little slow? just hold out a little longer and it will grow. trust me ;) great overall if this is your kinda game.,
After the first 5 chapters, the game becomes far too tedious to be fun anymore.
Interesting take on an incremental game!
The pace is too slow overall, even for an idle game.
600 hours in and at this point still playing just because I am 600 hours in.
This game has no respect for your time, isn't really an IDLE game, is sort of an incremental game.
the design is plagued by repeated blocks of arbitrary repetition, e.g. Do this 500 times before it can be automated, and then do the next thing 500 times, and then repeat. Each run or generation involves waiting an increasing amount of time before the current content is reached where you again wait to complete the tasks so you can restart.
The concept of the game is solid, but the progression is slowed to give the illusion of content.
Really hits it's stride after the first week of playtime...
A chill loop incremental game, numbers going up, interesting skill system. Once you complete tasks a certain number of times they can be automated. At this point I've hit the middle of chapter 3 and I have to leave the game going for 20+ minutes to get to active play. Could be a plus or minus depending on what you're looking for. More of a mixed review that fully positive.
LOve it and very addictive. I like idler games and you do feel progress each time! It has something of a groundhog life.
Survival Incremental. Put those ever increasing numbers to work, and fight for your life...by getting really, really good at chopping wood. Watch little bars fill you with zen, while your life increasing drains. Hunt, fish and bake your way to the top of every ecosystem as you journey forward.
Good game to run in the background
Unholy combination of: No meaningful choices for the player to make, and needs to be babysat to progress.
what song is that in the video? https://store.steampowered.com/app/1593350/Increlution/
Adore this game. I've had it running in the background everyday since pre-release and am addicted to the play style. Really consistent updates adding a ton of new content and direct responses to player feedback. A really satisfying way to make otherwise dull real-world tasks spark a bit of excitement with some short breaks every now and then.
It's a good incremental. It delivers on its promise, and there are no extra unnecessary mechanics in hidden tabs. After finishing the whole game there is a prestige option, which is superB - I don't want to think that "I should have respected x time ago, maybe lets check a guide to see when to respect", instead I get to prestige only after fully completing the current content. The game is kind of similar to speedrunner simulator (android) or less to progress knight (web). I was able to finish the game without any discords or guides. Playing the demo is a valid check, as the game is similar at all parts of the game, with only few extra twists of the main game play loop.
fun incremental. does not have a lot of strategy. its more a matter of watching timers. So if that is your thing this is for you. It took me about 2-3 weeks to complete the first run. Now I am trying NG+.
I like the general idea behind the game, but 99% of game is just waiting to reach a point (which you reached like 8 or 10 times before) just for a 10-15 minutes fun and then you die.
so after trying out demo version, make sure that you are fine to just wait without anything fun to do and doing this 10 times just to progress a tiny bit, i can see why people enjoy this game its just not for me.
This is a great game to have on in the background while you're doing something else, in the same vein as various webgames like Groundhog Life, Theory of Magic, and Idle Loops. It requires occasional inputs with long periods of waiting, but it's satisfying. I'm excited to see how the game progresses.
its not a game, its a movie where you click a button until the the game does it for you. There is noway to "play" this game, everyone who buys it does the same thing in one way or another. Just watch a lets play on 10x and you will expirence the game the same way.
Grandpa died as he lived; covered in spider blood & choking on apples.
My son will be able to write a longer review, I-
High Maintenance (game auto pauses requiring your choices) text based Idler
A great game for incremental lovers; perfect for second monitor fodder while doing other things. Looking forward to more content!
fun easy to play. while repetitive not boring. The health bar vs the time taken to achieve tasks constantly has you on edge of your seat
So first off: this IS NOT AN IDLE GAME. You might be able to make it a bit of an idle game, but it does not appear to be intended to be an idle game. DO NOT buy this game if you want an idle game. Just about every negative review is about this - and I agree with them: as an idle game, it sucks. I hope it was a developer oversight - but it needs to be removed from the idle game category.
What it is, is an incremental game. You'll play once, you'll get some things done, and then you'll die. But you will have built up some permanent stats: a couple HP, and a couple percentage points on speed on certain actions. The next time you play, you'll get slightly more done, and your permanent stats will be slightly higher. Every time you play, it will be the same: you'll (usually) get farther along in the game, and you'll (always) get experience towards your action speed. Over time, a story will unfold as you are capable of more and more.
And as an incremental game, this is pretty good. There are interesting choices to make at every stage of the game that I've seen so far - it's unusual in that it takes away choices at certain points, which makes planning around those important. The story is cool too - not many incremental games put much effort into having any story; while here it provides the context for the game in a way that explains what is going on and why you have the choices you have at the moment.
Solid concept for an incremental game, I had fun letting it run in the background for a few weeks. The progress generally feels satisfying, but it got a bit repetitive by the end.
I think the game suffers from not allowing the player to decide when to play idle vs active. In order to progress you have to check back and intervene every 20-35 minutes when your "loop" completes. There's no way to play actively for more than a few minutes at a time. There also isn't enough choice/strategy involved, the optimal path is pretty much always obvious. Also the NG+ system is underpowered and I found my second playthrough to be pretty unsatsifying.
Regardless, for the price it's definitely worth a playthrough.
game is amusing for what it is but it has 30 minutes of content stretch out over hours by waiting for skills to build up so your literary doing same area 50 times to do next area once rinse repeat till now you doing both areas 50 times to do area 3 rinse repeat...
even when i make progress it does not feel like progress feel like you overcame a time ate to hit a new one i want see how it ends so i'll keep playing but avoid if you don't have time to waste since 90% is watching same 2 areas to click once in a new area.
somehow an interesting incremental games, at least for me
The game is too repetitive with skills building up too slowly and not enough ways to strategize play, at least in the early game. It is very addicting though.
Fun idle game to run in the background
Decent enough incremental. Its really sorta on rails, there's alternate paths but unless you are trying to speedrun doesn't super matter. Overall enjoyable watching bars go up and making chips of progress.
Great game. Development is a little slow.
This is an idle game. This idle game has simple automation, so you can automate things after you've done them a few times. The problem with the game is that there is no variance. There is no order in which something is ideal to be done (at least in the first 10 hours), there is no strategy. This is a nice game, but it lacks depth. It gets very repetitive, which is something I'd assume the quick runs is meant to address. The problem is that it doesn't do that.
What this game needs is choices. Choices which actually matter. And with choices, there comes depth. Overall, fun game for the price. But lackluster when compared to other idlers, free or otherwise.
If bees had knees, then this game would be the knees on the aforementioned bees. The bee's knees, if you will.
A fantastic idle game. It's straightforward without too many systems, but still allows you to tweak things to improve your progress.
Satisfies that idle itch at a constant pace
Seems pretty good. I dunno though, I might need a few more hours to really form an opinion.
Not much concrete to say.
I've played several 'reincarnation incrementals' (well, a couple that I've played at any length, plus a few inferior clones and such), and this has by far the best 'production values'.
I do miss some of the flexibility of the other ones, though. This merely has the occasional branching path (that then re-merges), while others might allow you to drastically change your strategy from generation to generation.
This game is super fun and is only 3 dollars i play it while watching stuff and i haven't had a bad tie playing this game the only thing that can be confusing is the automation aspect
bar go faster every time 10/10
i would recommend this game to people because it might be grindy at some times, but it is still a great game. btw can the dev add achievments. cause that would add more of a purpose
Great game to spend idle time on
A real fun incremental game.
Loving it so far and glad to see that it has a night mode. 10/10
not sure if it is supposed to be an idle game as it is basicly 20 minutes automated actions and 10 minutes making choises but i like it
game loop good, pls buy for brain chemicals
love seeing the big numbers get small and the small numbers get big