Infinite Adventures®

Infinite Adventures®
N/A
Metacritic
92
Steam
63.44
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$7.49
Release date
29 October 2018
Developers
Publishers
Steam reviews score
Total
92 (104 votes)

Infinite Adventures® is a dungeon crawling RPG inspired by classic dungeon RPGs; with fresh new mechanics for exploration, combat, and progression. You are the Traveler, a hero with a forgotten memory. Assemble your party and explore the Infinite Labyrinth to discover the truths of your past.

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Infinite Adventures® system requirements

Minimum:

  • OS: Windows 7
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: VRAM 512 MB
  • DirectX: Version 9.0
  • Storage: 10 GB available space
  • Sound Card: DirectX 9
Updated
App type
Steam APP ID
607820
Platforms
Windows PC
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Antimony
Antimony

An Etrian Odyssey-inspired first person dungeon crawler with slightly more emphasis on story. If you like those games you'll probably find a lot to like here as well - the game features suitably crunchy character customization options, fun exploration and reasonably challenging combat.

If I had to leverage any criticism against the game, I'd say that the dungeon maps sometimes feel a little under-designed. Once you get past the first act, there are a number of maze-like sections filled with pointless dead ends and map completion can start to feel like a chore at times. It also would have been nice to see a few more options that rewarded building around cross-class synergy - every class's kit ultimately feels focused on doing its own thing with little regard to what the rest of your party composition is.

Despite these, the game never really loses that addictive feeling of getting to decide where to put your next skill point when you level up or unlocking a higher-tier skill you'e been working towards and finally getting to see it in action.

*edit* - now that I've actually finished the game, to revise some of my earlier comments - outside of a couple annoying bits in the last chapter, the dungeon quality is actually pretty good overall. The worst of the "pointless maze" sections seem to be in the second chapter for whatever reason.

Additionally, in my original comment I said the game had "slightly" more emphasis on story - the story actually ended up being more engaging than I would have guessed in the later chapters.

While the game definitely has some rough edges, overall I'd say it's easily worth your time if you are a fan of the dungeon crawler genre.

Ninjab33z
Ninjab33z

At times this game feels like it was made with more love than talent. mechanically, it's damn solid, the audio is decent, but the visuals, well they aren't bad by any stretch of the imagination, but there are times you can tell it wasn't made by an expert (i mean no disrespect to the artist, they have the skill, they just need more practice, and maybe to find their style)

Darkclaw3050
Darkclaw3050

Worth full price and easily recommended on sale to fans of dungeon crawlers and custom party RPGs.

+Artwork
+Voiced dialogue and banter
+Character building choices
+Custom party/team options
+Encounter rate and difficulty options
+Variety of skills, some unique classes
+Variety of equipment
+Enchantment/rune system
+Barter system to unlock new equipment
+Choices on level up
+Dungeon crawling, exploration, map, secrets
+Occasional free special attacks add flair
+Amount of content/value

-Game options are limited
-Some awkward controls, no rebinding
-Voice quality is low
-Poor text-heavy tutorials, repeat popups
-Lacking animations
-Race-locked classes
-No auto-move or notes on maps
-Awkward equip system
-Repetitive enemies, backtracking
-Progress-gating items
-Weak story

Brewster
Brewster

It starts off where you go in a cave and start swinging swords at baddies, but later evolves into a complex adventure where you need to visit the "team manager" hall and think about choices relating to Front Row Back Row combat and different types of men and women to fight them. There are some new systems that you don't see in many RPGs to ponder in order to have fun on maximum "old school" difficulty setting where you will get one shot if you don't do it wrong?

Insomniac
Insomniac

Infinite Adventures is a game with a lot of minor issues, translation errors, portals generating dungeons that can't be completed. But nothing quest breaking or save file corrupting. If you're willing to look past that, there is a lot to love here, especially for the low asking price.

The world, story and characters ended up being more engaging than expected. It has a style and charm that is more fun than sequels, prequels, remakes and remasters. The combat, skills, classes, items and dungeons are entertaining enough to keep you going through the game.

Hidden walls are pointed out by voice lines and visuals, and while puzzles need to be solved to finish the game, they're not very complicated until late game. Unfortunately the map does not show the blocks, and it can be hard to reason about a puzzle you cannot see because there is no overhead view. Needed pen and paper, which is usually something I dislike about these games, but as it was only for 3 puzzles instead of the entire game it's fine.

Overall I had a good time with the game and look forward to another play through with different classes. Hidden gem, would recommend to anyone that likes dungeon crawlers, but you have to be willing to overlook small things like the Bolt damage type being listed as Air when you press x to display the enemy resistances.

Ryuuko
Ryuuko

Buggy, repetitive, poor writing, mediocre art, annoying characters, "coded" characters straight out of early 2000's, meaningless choices.

Has some strong points like the variety of classes and builds, summons, enchanting system.

I'm giving up on it after 2 annoying bugs:

After enchanting a katana all the other katanas in my inventory received the exact same enchantment, and also any new ones i picked up (wtf).

at the start of a random fight for some reason my characters started hitting each other instead of the enemy (it was not a debuf) and one of my character started hitting himself which always resulted in a block which triggered another attack on himself which resulted in a block and so on and so forth....

These are not all the bugs i encountered but at this point i feel like there are better games to waste time on.

Despite all of this i wish the best of luck to the developer, we need more dungeon crawlers like these and i will certainly try out their new game if it comes out in the same genre

fie
fie

Infinite Adventures looks like nothing much at the start but a jRPG clone of some major titles but turns out to be mighty fun because of all the cute party combinations one can come up with to synergize with each class way of generating resources etc..
The voice acting is super top notch, and I like the storyline too :) At this price-point, you got yourself a super fun dungeon romp keeping you entertained for hours on end...

Booper
Booper

Quick review: Infinite Adventures is the best dungeon crawler on Steam and one of the best Dungeon Crawlers I've played since Wizardry 4 Gaiden and Labyrinth of Refrain.

More details: Infinite Adventures (IA) does so much right, its few flaws seem more like minor inconveniences than anything else. This is the rare RPG and dungeon crawler that actually respects the player's time. Creating and experimenting with characters is easy and fun, not a chore, because it allows you to respec them cheaply and easily. Playing with different party configurations is quick and fun for the same reasons: want to try something new? Go for it. Character and party deaths aren't particularly punishing at normal difficulty, so there's no harm in finding out for yourself whether you can live without that healer in your party. Sick of endless combat and feeling like exploration is more fun? Great, because IA lets you turn encounter rates up and down, making dungeon crawling more of an adventures than a chore. Spent a bunch of time with the encounter rate turned off? No big deal. IA lets you turn the rate up to 2x the normal amount so you can catch up on all that experience you missed. Have you made it half way through the game and realized you want to create an entirely different character because the one you have is under-powered. Don't fret! Catching up with a new character is actually fun and quick because you can either respec or create a new character and get them up to speed fast.

IA also has way more interesting characters and systems than most games in this style. Instead of having variations on wizards and warriors, IA actually tries innovate with different MP and ability systems, plus it adds in party abilities/summons, an easy-to-understand equipment scheme, and status effects that actually matter for combat.

The story is fine and the presentation is a mixture of extremely entertaining and corny, but the game mechanics and FUN this game offers shine so brightly, you'll soon find yourself endeared to the artwork and voice acting, which varies in quality but is ultimately secondary to the very smart design of the game as a whole.

Can't recommend this one enough to dungeon crawlers looking to get their Etrian Odyssey or JP Wizardry fix. IA is among the very best hidden gems you'll find on Steam.

[played on Steam Deck, where this game absolutely shined]

XFX
XFX

Honestly an extremely fun game with diverse classes. I am not going to lie I was a total noob when I started. I didn't know what a lot of the classes did and just saw they were melee, ranged, healer, spellcaster etc. Its deeper than that. There is a class that is melee and has some cool aoe healing spells and does good damage. Another noob mistake I made was for the first 6 levels I didn't level up my characters. I was like why am I not learning spells or have abilities. This game is tough. Well if you don't suck as much as I do and level up your characters the game becomes way better. I am having a blast playing this especially since I can play it offline on my steamdeck.

Yukisuna
Yukisuna

Infinite Adventures passes with flying colors when it comes to staying faithful to the Dungeon Crawler genre, and being innovative enough to differentiate itself from other titles at the same time. The battle system in the game, especially gamble skills (they work like passives) makes gaming experience pretty fresh. Some other prevalent features such as full voice acting, deep lore, vast skill trees, unusual classes and skills are the cherry on top. Whether the difficulty you're looking for is easy or old school, Infinite Adventures is good and ready to provide.

Rating: S

Serial LARPist
Serial LARPist

This is a fun little dungeon crawler, perfect for people new to the genre. If you are used to 80s and 90s dungeon crawlers like me, turn the difficulty from Hard to Old School. You can only save in town, and the enemies are buffed. Old School is the hardest mode, but it's really not that hard if you build a good party. I was struggling until I benched my Shinobi for a Mendicant, and leveled that from scratch to the rest of my party at level 20. Since then my party make-up has been able to dominate most battles and Yokai (optional enemies) as well.

It keeps a decent pace. Every few dungeon levels the decor changes, and the overall sub-boss of those areas. It slowly adds all the stuff you expect like spinners, icy slippery tiles, burning lava, teleports, secret walls ets. It doesn't have the depth of a game like Grimoire, but it has enough underlying systems to keep you interested.

Silicis
Silicis

edit - it has started to grow on me and there is a lot of depth here. Honestly, this game is amazing considering the small team.

treepop
treepop

Been looking for a game similar to Shining the Holy Ark for quite some time. Even more difficult, was finding a game like this, that worked on the steam deck. This is that game. I'd say, so far, it's better than shining the holy ark. I'm really loving the voice acting, and all the love and care that's been put into this game.

Witchcraft
Witchcraft

The first-person, party-portrait, dungeon crawler - like old school Eye of the Beholder or Wizardry or modern ones like Star Crawlers - is a genre I absolutely LOVE. So please understand this review is coming from the perspective of a person who really enjoys the Operation Tokyo Abyss type format. Grid-based movement, Ninety-Degree turns, tons of exploration and puzzles and traps. And a RANDOM procedurally generated map mode.

This is the work of a one-man show. The indie-dev style and feel is AWESOME! The music is basically a 7 - or what'd you'd expect and decent. The voice-acting sounds kinda cheesy but ADORABLE. Some of the female voices are hilarious! There's a southern drawl and a really ditzy valley girl and there's a super religious girl and like a punk rocker and a goth chick! The voices are AMAZING and characters have the potential to speak when you enter combat or someone gets hurt or combat is over or any one of the regular scenarios.

The story is kinda 7.5 or an 8 but it does what it does and does it well. It's not gonna be Divinity Original Sin Two. If you're expecting 100 hours of Witcher 3 then this is the wrong game. This is a random-encounter tactical grid-exploring tactical combat game in the vein of the old school RPGs. It really reminds me of Eye of the Beholder and Wizardry. I absolutely love it!

If this is your first time experimenting with this genre this is a good game to start - and so is Star Crawlers on Steam. Operation Tokyo Abyss is another one that's similar and has controller support just like Infinite Adventures (these games just "feel" better with a playstation controller).

Nocker
Nocker

It's 2022 and this is a RPG that doesn't allow you to rebind keys. It forces you to use space/enter to confirm and backspace to cancel. Simply putting, this is a deal-breaker.

If one day the developers decide to implement the exotic feature of letting you rebind the commands to a more confortable configuration, I'll reinstall the game and play it to see if it's good. If it is, I'll update and change my review.

SirSquatch
SirSquatch

There aren't any reviews for this game yet, so I figured I'd write a preliminary one that I'll update as time goes on (if my opinion changes) so people have some thoughts on the game.

This game is a 100% Turn-Based Dungeon Crawling RPG. If you don't like turn-based stuff, or dungeon crawling, this probably isn't your cup of tea. There really isn't anything to do aside from dungeon crawl, all other places you visit are reduced to UI screens (such as the blacksmith or tavern etc.) with some art.

However, that is not to say it's not a quality turn-based dungeon crawler. There's a good number of different races and classes and backgrounds to build your party roster from, or you can select pre-made characters if you want to jump right in (aside from your main character). There are some aesthetic options for your party as well to make their little in-game art look different, but there's not tons of options there, just a few.

Once that's out of the way, you do some introductory NPC dialogues and then begin your dungeon diving. This is where the game really shines, in my opinion. Dungeons seem really basic at first, but as you get further in there's more stuff; mining/gathering/hunting nodes, random NPC encounters, secret walls, treasure chests, puzzle rooms, and I'm sure there's more I haven't come across yet.

Combat is turn-based, however it's very fast-paced too, in that you can customize your battle speed (speed in which actions are performed), and you select your parties' actions first, then once all are selected, the whole combat turn plays out in front of you, enemy turns included. Then you assess the damage/ailments your party suffered, and begin the next turn, planning things out as needed. You also build up a meter by dealing/taking damage that you can use to either empower skills specifically that a party member has, or cast general Summons (spells) that have different effects.

Character progression was a lot better than I had expected too. Each class has 3 skill trees you can invest skill points into, some with passive effects, others with active skills and such. The skills I tried out seemed pretty varied and fun.

The art and sound are something I believe are worth mentioning too. The music the game has is fitting, and isn't too obtuse or obnoxious. NPC encounters and your party members are fully voiced, which is rare to see in a game like this. The voice acting is... okay-ish? Some of them are really nice, and others just don't seem to fit the game at all. Some are really, really corny. But, this isn't a AAA game, and I didn't buy it for the voice acting, so it doesn't bug me really. The game's art is largely 2D in terms of out-of-dungeon art, and it's pretty nice. The in-dungeon 3D art is okay too, I just wish the dungeon corridor hallways were a little less plain.

Overall I'd say this game is average-above-average, and for $25 it's really not a bad deal. The controls on keyboard take a few minutes to get used to, but once you have them down it's ezpz (I'd highly recommend using WASD for menu directions, then left mouse for select and right mouse for cancel). However, if you don't already like turn-based RPGs or dungeon crawlers, it might be best to wait for more reviews or a sale or something. I've always liked this style of dungeon crawling game, and there are a number of them out there that aren't truly turn-based which I don't like, but this one is so I went for it.

Tips for Beginners:

1. Don't worry if you feel you can't get through the dungeon on your first try, you can return to town and heal up then come back and try again.
2. ALWAYS make sure you have at least 1 of the consumable item that lets you teleport back to town.
3. The game doesn't do a good job of telling you that you have character skill points to spend, so as soon as you see any of them Level Up, check the Status window and spend those points! I ran around for 3 levels before I realized I had skill points to spend, and was wondering when I was going to unlock anything useful LOL.
4. As the game says, make sure you use the right melee/ranged attack options in battle, because attacking a target out of range only does 50% damage.
5. You'll definitely want a healer in your party.
6. Make sure you sell your found items to the blacksmith, it unlocks new gear to buy!

OVERALL RATING: 7/10

sdshadow
sdshadow

Finally, a good game like etrian odyssey on steam.
The game is also very similar to Wizardry: A Tale of the forsaken land (a playstation 2 game).

I played a lot of dungeon crawlers at steam, but no game come near the very good above mentioned games.
Till this game now.
Without a doubt the best dungeon crawler game on steam.
The art style and music is good. The voice acting is mediacore, a few good, a few bad. But this is not really important.

It has an optional old school mode for hard difficulty, that is really old school.
I ventured into the dungeon and got wrecked at the first fight.

The planning of the group is also very good. I bought the game the day before but i thought a few hours what classes my group will be, thought again over the day and after making my final group today, i already think about adjustments.

There are three different skill trees for every class. Sometimes you mix from different trees, sometimes they are for a specific role in mind and you only invest at one tree at first.

Group attacks, items hunting (you find materials and if you sell them you unlock more and better gear at which you need again specific other mats besides the normal price. Like etrian odyssey. But it seems more mature then etrian odyssey, more like a real wizardry game with a more serious tone.

Drexen
Drexen

Enjoying this game a lot, some minor tweaks are happening that will make it even better

schmidtjoseph7
schmidtjoseph7

Game is very fun. I am 5 hours in and looking forward to seeing how my characters progress. Combat is fun, and once you get the controls down it flows smoothly. Has some cool puzzle dynamics that make you think. Character creation is fairly limited as far as appearance goes, but the moral questions make up for it, and increase the uniqueness of each toon.

Storyline is very quality so far. It is fully voice acted, and they actually sound good. After 5 hours I am at level 12, max level is 99 so there is plenty of game time for the money. Also there are apparently optional super bosses at the end, plus skill upgrades from rare items so seems like there is some max level gameplay if you want it.

Glenin
Glenin

Never played an Etrian Odyssey game (apparently I need to), but I did just finish Labyrinth of Refrain, and enjoyed it greatly. This game scratches that same itch, for half the price (and without the creepy fan service).

Sure, some of the voice acting is cheesy...but I wasn't really expecting a non-AAA game for $25 to be fully voice acted anyways. Art style isn't mind blowing, but so far i've found the character and monster designs to be varied and interesting. Every time I level up, I look forward to getting deeper into all of the different character skill trees.

So, if you like turn-based fighting, team management, RPGs, dungeon crawling...I'm happy I picked this game up and I think its worth the price.

Darx
Darx

so far im not regretting the purchase.

at the start you create your own character, which will be the main character.
he/she is spoken to in dialogs and is part of the story.
he/she also gets a special power (aside from you class skills) at the start which can later be upgraded.
so you actually are somebody in the game and not just a group.

so far the games story is alright. not epic but alright. sort of like the etrian games, you have to explor the dungeon to find out whats going on.

DawnrazorDCLXVI
DawnrazorDCLXVI

As others have pointed out, this is a game similar to Etrian Odyssey, and other dungeon crawlers like Unchained Blades. The game is a "blobber," which means you move around in first-person until you encounter a combat, after which you control a party of six, and trade attack with the enemy team. The combat is entirely turn-based. There are puzzles and traps. If I had to give it a rating right now, it would be a 7/10.

Deodand
Deodand

Really enjoying this so far. I'll add more as I have time, but wanted to give the game a plug since I'm having a good time playing.

Pros: A great deal of control over party creation and development, with diverse skill trees and customization. The dungeon serves it's purpose well - fun, fast-moving, turn-based battles.

Cons: A bit of grinding, but not overwhelming.

GOOSE
GOOSE

If you love etrian odyssey, you'll love this game.

I love the combat system. Its classic turn based blobber with a very quick filling 'ultimate' gauge and heavy hitting foes. You can also give skills priority for those 'oh no' moments.

Character creation is fun as well- which is something I love in these types of games. if it holds up during my playthrough, I could seeing playing this game multiple times.

Anyway, if you like first-person dungeon crawlers like Etrian Odyssey, this is a good game.

hkthui
hkthui

This game is Etrian Odyssey with a better story and NPCs. So far, the game has been quite challenging in normal mode. I am enjoying it greatly.

merusalem
merusalem

The doctor said I can only read obituaries for the next few months, until I have a chance to recover from my fit of laughter. Precious prose, truly worth of the first fantasy novel of a ten year old.

Honestly, if you spill a Scrabble game, you get sentences that make more sense.

The combat reminds me of the first games in this genre in the eighties, but this game has graphics with higher resolution. Mind you, I did not use the word "better".

Refunding the game, before I play another ten minutes, and die of laughter.

Elvoc
Elvoc

So I have been playing this game for about 20+ hours and I am having lots of fun, I believe I am about half way through the game and the story even though its not compelling is fun to follow and advance. Character classes and the RPG elements are fun and allow you to customize your favorite party build, there is also skills to buy for both Dungeon Delving and combat. There are some neat side things to do like the Library where you can research books, enchant weapons and armor and create portals basically to grind out the levels if you need more or just want to run something randomly generated at your level. Every time you get to a new floor there are typically 3-4 quests that go with it, a main story quest and then 3 extra loot quests to pick up in the tavern. The game has a sort of fast travel each time you discover a floor you can jump right to any discovered floor from town, plus there are potions to get out of dungeon quick and if you have the right type of spell caster you can cast a return to town spell..

The only part of the game that is confusing and doesn’t seem to work well on its own is the Retirement system where you can upgrade the quality of your characters with tokens that you attain through quests and by supposedly retiring players over level 20, but I haven't got it to work correctly yet. Seems like it needs some work...

Overall and excellent Party dungeon crawler, reminds me a lot of the old Wizardry games and I am definitely enjoying my time in game.

Update..Retirement system seems to have been patched and you can now buy tokens from Armory to upgrade characters..

Developers are super great about flushing out problems and patching them as soon as they can..

[VK] Ninja
[VK] Ninja

Yay! An awesome 10' square movement RPG with classes, character builds, summons, spells, abilities and a complex RPG system. If you liked the classic Bard's Tale this is a really nice game, it will give you around 60+ hours of gameplay (and I played it on normal, i think that it might take longer on higher difficulties) of classic turn-based, class-based, minmax-based RPG old school glory so if that's your thing, absolutely buy this game.
The devs are very responsive on the forums in case of bugs or issues.

Harry
Harry

One reviewer said: 'If you love etrian odyssey, you'll love this game. ' Indeed. Lovely game this is, don't expect stunning graphics, it is just good. The dungeons well, they act/appear like they should :-) The combat is turnbased, the way I like, even a bar that gets filled for special attacks. Nice. Have already some of these so-called dungeon crawlers in my collection. This one is very nice addition.

Inasogard
Inasogard

Excellent old school CRPG. If you enjoyed the old games like Wizardry and Bards Tale then this game is a must in my opinion. The developer is very responsive to the community and I have played through the game 2 times now and still want to play more. Lots of class combinations to try out.

Only ran into 1 couple bugs on the PC side and those are fixed fast. Skill trees, special abilities to use and more. Can't recommend it enough. Some of the most fun I've had since playing Bards Tale 1.

Jackal Foxtrot
Jackal Foxtrot

This is the first time I am reviewing a game. I've gotten more than my money's worth with this game, I've done three separate play throughs, 2 to completion and one about 80% of the way through for some acheivements. This game has a lot of depth and replayability in my opinion. I have been following the creation of the game on Twitch for a few years and I even got my Twitch name in the ending credits as a shoutout for continued support. That is one reason I felt compelled to give a review of this game. So here are some pros and cons.

Pros:
-Great story and complelling characters that you grow attached to.
-Character and Party customizations your skill specs change how each character plays (Respec is availiable throughout game so you can change if you feel something isn't working to your play style)
-Multiple difficulties that change enemy stats for more of a challenge, can also change encounter rate while in dungeon
-Developers seem active in responding to community feedback and looking to balance and improve the game
-Combat can be interactive and exciting when confronting a tough enemy but not to challenging never felt under leveled or under geared for a fight (Never been full party wiped)
-Menus are fairly quick and easy to navigate same with dungeon controls I picked them up very fast and even after not playing for a bit they come back to feeling natural.
-Fully voice acted or at least can't remember a part that wasn't

Cons:
-One broken achievement that I believe is impossible to get (Developer I believe said they were looking into this as of late November)
-A few graphical and auditory glitches, kinda immersion breaking but few and far between and with a restart usually fixing all issues.
-Some voice acting lines don't match up perfectly with what is written mainly just in pronuciation of some words but overall still great voice acting

Overall this was a great game that was work the full price purchase, I'm not usually a RPG player but this game had me wanting to 100% it. Currently 88 hours played with 3 play throughs and planning on at least one more on the hardest difficulty. Would be interesting to perhaps see a permadeath mode put into the game, that would be unlocked perhaps after you've beaten the game or something.

Just some tips for potential players as well,
A Soul Caller with the temporal rift is very nice to get early on so you don't have to buy many consumable vergence crystals.
Mendicants seem like primary healers so one with revive early on is of great help to your overall party.
Don't stress to much about money it is a bit tight at the beginning but I never once ran out even after a big purchase of expensive consumables late game.

LoneWolf6117
LoneWolf6117

If you like dungeon crawlers then get it. If not, no. The only reason I got it was because I saw that the party members spoke to one another (kinda) and really that's it. It's kinda mediocre because the music doesn't seem to change and neither do the floors until you get to another floor. If you've ever seen Dungeon Master I guess just think of it way. I don't think it's worth the $24.99 it's currently at it's probably worth about $15 and lower for the rooms of improvement the game needs.

Overall I say only get it if you really love dungeon crawlers like I do.

night4
night4

Wow, this is one of the best games I've tried this year. I don't have much to say about it that the other reviews haven't - if you like Etrian Odyssey and/or DRPGs, you'll love this.

I particularly like that some of the classes are really original and not just the same "Paladin" and "Ranger" type classes you see in every other game. The Stormseeker and Sohei are especially cool, but I'm planning another playthrough later to try more classes.

It's a little bit of a shame that the first area is a bit dull and gloomy because after you get past that area, it's much more visually appealing. I read a review criticizing the graphics and I think the reviewer never made it past the first area.

Kari11
Kari11

fun game but quite simple mechanics

wknight
wknight

I just finished the first introductory level. It has 24 levels, as well as randomly generated side dungeons. If you like games like Wizardry 6 or 7, or the original Bard's Tale games, or Might and Magic, you should pick this up. It is actively being developed (8 patches so far), and the developer is extremely responsive in the discussion forums.

My favorite game series is actually Etrian Odyssey, and this game is what I always wanted: Etrian Odyssey for the PC. The nice thing about this game is that the classes are being balanced so that you can choose your own strategy. Each class has three skill branches, and you can pick and choose from them as you go. Depending on who is doing what in your party, every branch is viable. Also, character creation is detailed, but also quick.

The music is good, and the voice acting is great.

I had moral concerns about Labyrinth of Refrain and Mary Skelter, so I could not buy them. However, this game since to be morally fine so far.

JayXan
JayXan

Interesting classes, combat isnt very interesting, I am going to blame it on the UI I think.

Duke Togo
Duke Togo

I'm about halfway through the game as I write this. Infinite Adventures is highly derivative of Etrian Odyssey, and borrows many systems from that game. However, Infinite Adventures benefits from being less tedious and punishing, and requiring much less grinding. In fact, it may be too easy. Most players should probably start on hard difficulty.

All of the classes are pretty cool, and many have interesting special abilities. The Stormseeker absorbs magic spells to gain mana for attacks. The Sohei can create magic healing circles and the dispel them to cause a variety of affects. Almost every class can inflict numerous status affects and debuffs which are fun to use and effective.

You get a lot of skill points and can rearrange them with little penalty, so there is a strong incentive to try out different combinations.

Clead HeavenHell
Clead HeavenHell

I recommend this game only if you have played first person dungeon crawlers before and you enjoy the genre, if not, the game looks a bit underwhelming for new players for who I recommend higher quality games like Stranger of Sword City or Operation Abyss (cringy as it is), which are a better first experience.

My experience so far with the game is not bad, developers are there to fix issues and help new players but it´s clear that the game was done by a small company and has some glaring issues (voice acting is so bad most of the time I actually find it funny and performance in certain areas is meh).

Let´s start with the PROs:

Controller support
I cannot stress this enough since I don't want to play any wizardry game with mouse and keyboard since is so unnecesarily tedious, and most DRPGs are very old (Wizardry) or just meant to be played with mouse and keyboard because reasons...

Mechanics
Well developed and interesting take on DRPGs, and even if quality is not the best part, the number of classes, skills, actives, passives and the interesting take on the Gambit System (randomized procs related to certain skills that have very interesting effects) together with the different "energy" system some classes have (rage, mana, focus, astral) make the game quite an interesting find in which to min-max your characters if you go for the challenge of old school mode (enemies with higher stats and you are unable to save inside the dungeon).

Classes
The game possess a big number of classes each one unique in different ways, with some extra aspects as the quality of your soul as a hero which gives you some boosts and origins that make your character unique with certain stats and even perks, clearly representing a take to D&D character creation.
They could change some things to make all classes as interesting and useful as Ronin/Warlord/Caller, but they are fine as they are from my point of view.

Dungeon
The dungeon is varied with 6 different worlds each one with 4 levels, even if the maps are not massive, they are fun to explore and there are secrets here and there, with some extra challenges in the form of minibosses, traps, puzzles, secret doors and the one I hate the most, the rooms with invisible walls... (hopefully there are like 3 of them, and one is optional and even hard to find). Don´t expect amazing graphics though.

Plot
Not an amazing thing but there is a big cast of quirky NPCs that have from time to time interesting things to tell you, there is some decissions to take that will change the plot in some ways, but mostly the plot is an addition that does not really affect too much the game. Simple but interesting, even if maybe to simplistic sometimes, but it´s partially forgiven because most NPCs you find in the dungeon can become playable later in game (spoilerish, but not really).

Neutral points
Music is generic, graphics are simple almost bad but not really, the biggest issue is the optimization of the 3D stuff like fire and torches (which are kinda also fire).

Some classes are subpar due to energy regeneration not being able to keep up with gameplay, they seem to have added end-game elements that regen some Mana, but like I said, they are END-GAME (last world).

Navigation of the map could be a bit better, like indicating areas with events with some iconography, as some quests get forgotten because you did not move exactly to the same square after activating it. Also when you find a secret door and you are not facing the wall, sometimes is VERY difficult to notice the runes (even harder in last world in which some secret doors do not even display runes in the first place) which means you must be facing the wall to see them. Some people would think this is good, but personally I see it as something annoying).

NEGATIVE POINTS

Bugs - There are some bugs here and there, and some of them related to one of the achievements (100% crafting recipes), but the developers have been fixing them steadily for the last months, so you can expect them to fix some stuff.

Voice acting (YMMV) - The voice acting is most of the time just bad, or unnecesary dramatic or with the volume not properly set (I have seen this in 5-6 dialogs during a full playthrough though). Personally, I see it as endearing, mostly because as I said, we are talking about a small company with a fully voiced game, and even random characters you create have predefined lines that they say from time to time (some of them very stupid/funny like: If you touch my hair... I'LL KILL YOU!). So personally I see it as bad-fun, but some people can get annoyed because of it.

EXP Limiter - The game has an in-built exp limiter dependent on your higher level character and the enemies you kill, this is not a problem at all for low difficulty settings, but for old school, some enemies can just one shot you if you don´t have enough HP and the only way to get HP is through leveling up. Thankfully there is an option to disable this (recently added) but the biggest problem with this option is that it doesn't save between gameplays, which means that you can forget to enable it.

Battle pace - Most battles take forever just because a character critics (every critical attack/skill is a 2-3 second delay), and even normal animations take a while. You can repeatedly press A or Enter to speed up the battle, but some things are unskippable.

User interface - Most menu are unnecesary tedious, difficult to navigate, understand or even select. A lot of information is not clear enough (like some iconography) and sometimes you use cleanse to remove a curse because you have no way to know is a curse (blind for example).

Overall the game is a 6/10 (8/10 if you like DRPGs and anime style characters), as is still fun to play and enjoyable but it has some glaring issues and lacks quality in certain points. But if you like DRPGs, this is one of the good ones out there (probably in the top 10-20 due to not being too many of them or most of them being dated and not having even controller support).

Jargonaut
Jargonaut

RECOMMENDED Ratings 9/10 (Great Dungeon Crawler Mechanics)

I love this game because of the many unusual game mechanics. The best mechanics that I loved in this game is the adventurers Quality tokens. There are 5 quality levels in the adventurers that you can create: D, C, B, A and S levels.

You can create a team of 6 adventurers, and at the start of the game, you can only create 1 C level and 5 D level adventurers because those are the level tokens that you are given. However, as you progress in the game, you get better level tokens. It is only in Chapter 5 (almost at the end of the story) that I managed to get access to S level tokens. I also have to pay 600,000 gold pieces just to buy 6 S tokens, but they are definitely worth it.

Then, I restarted the game from scratch with 6 S level characters with the following elite titles : 1 Princess, 1 Archmage, 1 Cardinal and 3 Lord Marshalls. The game definitely give you enough reasons to restart from scratch with 6 brand new characters. Not only do they have awesome sounding "titles", they also have much better starting statistics, better bonuses and better skills at creation time. So after spending like 52 hours in the game, I restarted the game again from scratch with a much better team and they are definitely worth every bit of effort that I spent.

https://steamcommunity.com/sharedfiles/filedetails/?id=1751459414

This is a really fun game, and it is definitely worth getting if you are a old school RPG gamer.

Corpselocker
Corpselocker

I did not hear any press about this wonderful game, but I am glad I jumped in and got it. For fans of Wizardry, Etrian Oddessy, and the Might and Magic series, this turn-based dungeon crawler is a mix of old school with some newer school (read: JRPG) refinements. You build a party of six people from ten different classes. Better yet, each class has three skills trees so the same run-through with the same class could be completely different.

There is not as much loot as one might expect from an RPG. The loot is mostly locked behind finding x amount of items like in Etrian Oddessy. This isn't a terrible thing, but one cannot buy themselves a super powered item without finding the crap for it first. It keeps the leveling progression in check.

You can also enchant items. While I am still early in the game, I haven't found it extremely useful yet. It is a tad annoying that you must unequip items to be able to enchant them. Still, it is only a couple of seconds and you will probably not enchant that often.

The automap is nice. There are skills that help you find hidden doors. I like that they appear subtly on the sides when you pass them. Unlike other games where you have to bonk around all of the walls to find something, this seemed like a good balance.

The enemies seem varied and different. I think the art is great for an indy game. The voice overs are reasonably well done and never take me out of the game.

So, this beats many of the newer JRPG/Wizardry clones with dating simulators built in. It is just a straight forward game and nothing that your wife will beat you about the head for playing.

7/12/2019 Update-
The game is still paying off and it is fun to see how the different trees blend skills together. There is one nagging thing the game does which you can try to avoid... the boss at the end of levels will teleport you back to town before you get to access the staircase and be able to fast travel to the next level. You should be able to find a shortcut back to the level staircase on MOST levels.

Angry_Owl
Angry_Owl

Initially I played for around 6 hours, I was a little confused by some aspects and thought the game a little generic, if fun. I put it aside for a while. My second play through on normal difficulty saw me through to completion, and some elements of the post game. As of writing this review I am playing on old school difficulty, a solo run and an alternative party.

I played this via Proton 4.2-9(on Mint 19.2, 5.0 kernel, Nvidia 430 drivers) with only some brief infrequent freezes that weren't detrimental to my gameplay.

Aspects of the game that I believe make it stand out for anyone that has played a few of these style of games:

    • interesting classes and resulting party composition variety
    • i enjoyed the story and lore, had many chuckles (subjective of course)
    • puzzles well implemented and enjoyed (I usually prefer no puzzles in my DRPGs)
    • i liked the music and appreciated the effort put into the voices available for the characters (especially the dumb brute male voice, I smiled every time he spoke :))
    • the game has a lot of depth(I didn't notice in my first run), without convolution
    • multiple skill trees per class, with some interesting synergy between the class skills themselves and with other party members
    • equipment and item crafting via loot drops, with upgrading and effect modifiers layered on top
    • well implemented difficulty options and experience progression option
    • interesting monster variety
    • good pacing for turn based combat; For example: auto-combat although basic is handy

It feels like a lot of love went into this game, and it shows gradually as you play through. I sincerely hope there will be a sequel.

This game is a lot of fun, and I recommend to all fellow DRPG\Gridder\blobbers players.

Gen Shishio
Gen Shishio

Captures the feel of earlier Wizardry titles with a more modern interface and a lot of QOL improvements. The art style might not be everyone's cup of tea, but it fits the game well enough and personally I find it endearing. The voice acting is amusing if you don't take it seriously; reminds me of a Saturday morning cartoon. It's a little cheesy, but in a good silly kind of way IMO.

Replayability looks to be high as there are more classes to choose from than you can take on a single run. Figure in the possibility of taking multiples of the same class and the different builds each class can have and there's a staggering amount of party compositions to experiment with if you enjoy that sort of thing.

I just finished my first outing with the game this evening and am disappointed I need to put it down to go to bed so I can work tomorrow. That's usually a good sign that the game has done something right. The game deserves a push on Steam to get it some more attention so I wanted to leave a review to recommend it. I'll update my review if my feelings change as I move deeper into the game.

Karol13
Karol13

What is this? Why is this happening? Why was this game not promoted a lot more, than it was?

It is a pure game and I am loving it.

The only weak part of this game are easy puzzles (which actually is a 'strong' part, as I don't like brainboiling puzzles that force me to consult le inzernetz)

Despite at first, when I had to create my first character, I was a bit confused, as the descriptions are quite vague. But I followed my intuition and it turned out good.

Later when I learned a lot about stats, skills, classes and races, I realized I can change my party by creating new character and change my actual party.

So if later you realize you want 3 strong spell caster, instead 3 strong tanks, there you go, you can change em. (Well, I guess that leveling up the new members won't be fast enough, but your old chars will carry them for some time and then the differences will be minimal)

Spells are plenty so are the skills of melee and ranged fighters.
You need to build up resistance against elemental attacks but also against poison and other ailments, and on top against curses that will weaken you a lot, otherwise.

Items can be bough or will drop in the deep dungeon, and later you can even improve them in two ways -
enchant: giving them extra attributes (dmg, to-hit, parry, defense...)
boost : (+1, +2, +3...) which will improve both original and enchanted values greatly.

And the game is huge, don't expect finishing it below 30 hours (unless you take this as an "challenge accepted" and you are bad-a55 hard core RPG gamer, that is)

I fully recommend this game, no matter how much does your heart beat in RPG rythm.

acslacker
acslacker

A Largely Unknown Masterpiece

This is an excellent party dungeon crawler. I'd recommend this to veterans and those new to the genre alike. Veterans should probably play on the highest difficulty; I played hard and wished I'd gone all-in halfway through. My praises are many and my gripes are tiny.

+ Build a party however you like. There are an endless combination of successful parties possible, and no class is worthless; most are balanced pretty well (Archaeologist may be the lone exception).
+ A number of quality-of-life additions are implemented, which is why Infinite Adventures is such a great intro to DRPGs. Just to name a few: mini-map (hardcore veterans can shut it off), encounter multiplier adjustment, quick access to party healing while exploring, an indicator to let you know when the party is about to be attacked, the party is able to start at the beginning of the most recent floor you left off when returning to the dungeon (many shortcuts are also available to the player), and the ability to shut off the "Exp Limiter".
(Don't friggin turn off the Exp Limiter unless you want to be ridiculously overpowered. Rather than requiring millions of EXP per level as older DRPGs did, the limiter was implemented, which IMO is perfectly fine.)
+ The game is beautiful. The dungeons, characters and foes are all awesome. Each new area feels different than the last.
+ Most DRPGs eventually make in-game currency obsolete. Not this one. I don't think I ever had 1 million coins at once. There are a multitude of ways to constantly improve your party using currency.
+ The story works well, stays interesting, and is more than just an excuse to go dungeon crawling.
+ It is clear to me the devs bent over backwards to make this game enjoyable for as many types of gamers as possible without discarding what makes DRPGs awesome for veterans of the genre.
+ Gender choice of your main character definitely means something. It may seem something of a minor thing, but this alone makes me want to replay the game as a male main character to check out how awesome the other special character is.
+ I found the puzzle rooms fun, and I don't understand the complaints about them. Many are even optional. All of them can be easily solved in the time it takes to pull up a damn walkthrough! Randoms are shut off as well so that they aren't a distraction. Great addition.

- There are minor glitches. My game never crashed or anything like that, but at the end there were a few things that popped up, but nothing major unless you're hunting for achievements.
- IA provides story characters for your party, but they aren't spread out very well. After 80% of the game is completed, you'll get bombarded by several of them. They could have spread the story characters out a bit better.
- A couple of story characters that join you are the same class as another story character you already have. Typically, I prefer using story characters rather than generics due to relevancy and more interesting commentary. Maybe I could justify adding both Soul Callers to my party but definitely not both Geo Templars. The story character classes could stand to be changed up, or perhaps allow the player to pick between two possibilities.
- The game forces the party out of the dungeon and back to the town on several occasions. If the player failed to find the shortcut, they'll have to go through the entire level again. Definitely not a big deal for me, but could annoy those who are new to these games.
- Devs: Disable the mini-map in dark zones. Just do it. :)
- The last area adds several rooms that have invisible walls. Rather than an exercise in problem solving, I found these rooms annoying. In future DRPGs I'd consider making at least a translucent outline of the wall if the party has already bumped into it. A dark room with the mini-map disabled would be even better.

This game definitely needs more exposure. I'll definitely mention Infinite Adventures on forums next time someone is looking for a party dungeon crawler. Hopefully the developers won't stop here.

CluelessWonder8
CluelessWonder8

The game is pretty fun, though it does have quirks (and bugs) you just have to get used to. The story was more engaging than I'd expected, though for dungeon explore games, the story usually amounts to "The X of Yendor is at the bottom, so we're getting it Because.", so I suppose that isn't saying much.

It also feels slightly on the short side, having taken ~62hr to do the first playthrough, doing everything available, including the post game. I felt no need to grind, though I did map out almost everything, including all the dead ends, so fighting off all the encounters likely negated any need to grind. The game options allow you, depending on chosen difficulty (of 4), to alter encounter rate (down to zero, if you like), though I didn't do that until the post-game. There is also an xp-limiter, which you can turn off in the game options, though that option doesn't save, so it has to be turned off each time you load the game. I turned it off as soon as I learned it was there, so that surely sped things up as well.

I say "first playthrough", as there are 4 achieves that are gender-dependent, 2 per main-character gender. You have to go through 4 of the game's 6 chapters to even see those achieves, so a second playthrough is definitely required to get everything.

As for quirks, one of the big ones is that the Inventory list in the party menu is effectively useless/ignorable. If you want to use items, you must use the quick menu while exploring the dungeon: the game won't let you do it any other way.
Another is that side quest directions largely amount to "somewhere on that floor", so you just have to plod space by space until you get lucky and find the event. Maybe I've been lucky in other games I've played, but I was expecting more on the lines of "in this general vicinity, on that floor", sometimes with directions. Fortunately, I found a good walkthrough on another site, so that helped immensely with figuring out where to go for the side quests.

Then there's the damage floors... most games of this type, that I've played, that have damage floors, have some way to mitigate or avoid that damage, but even searching through the skill trees of all 10 classes, I didn't find any here. On the plus side, most of the time you can just walk around, but there are some quests where you're forced to just trudge through a sea of them to collect something on the far side. Hope your healer has plenty of mp left.

Unfortunately a number of game features feel like they were not used well. For example, the map legend has an icon for pitfalls, but there's only 8 of them in the entire game, and all of them are on the same floor. You can also see the pitfalls before you step on them, if you know what to look for. There are 6 party-wide exploration skills, and at least for the Unlocking skill, the game tells you when you try to open a door/chest with a higher-than-base-level lock, so I know those amount to maybe 10% of what's in the game. There's also Decipher, which is specifically for using certain dungeon devices which heal you, but at least for my party and difficulty played, I think I used them 4? times over the course of the game.
The game touts the option to do random-gen dungeon floors, but there's really nothing in them that can't be found elsewhere, except the possibility of re-fighting the bosses. On top of which, just progressing with the main dungeon will net you better stuff. However, if you're trying to get the achieve for 100% recipes, you'll probably end up doing some of these, though, to try to re-acquire the boss drops, as you'll likely have bought a couple of those items before realizing how the achieve works.

And then there's the bugs. The game hasn't had an update since April '19, and the bug report forum doesn't look to have any dev responses in about as long, so you'll just have to deal with the remaining known bugs. Fortunately, none of them are game-breaking, though saving every time you visit town is a great idea, as you may still encounter the occasional softlock, so the less you have to redo the better.

Some bugs are beneficial, like the Ronin's Nitoujustu skill that will apply Bleed to enemies that should've been immune to it, others are bizarre and quirky, like everything Enchantment related...
But there are plenty of detrimental ones, like enemies that get Paralyzed but still act, a couple of skills that don't do what they claim they do (Warlord's Bolt Strike/Aero Vengeance), and other such things that while annoying, don't break the game.

I realize this ended up sounding mostly negative, but I did enjoy the game, and continue to have fun playing the 2nd time through.

remjr666
remjr666

this is definitely a dungeon crawler i could play for hours just like the elminage and wizardry 100% worth the money

Eyune
Eyune

First i'd like to say it has been a pleasure playing this game from start to finish. I love dungeon crawlers especially if they are done right.

Most dungeon crawlers suffer from having a weak story element but I feel that this is the game's strongest point. There is even romance in this game which sets it apart from all other dungeon crawlers i have played or remember (I have played 100s of them lol). One thing that blew my mind is that the game is fully voiced! Top to bottom from party banter to quest information everything is voiced.

The area which I felt needs the most improvement in my opinion is the classes and how they are designed. I felt by half way through the game I had seen my party's maximum potential and my strategy never evolved from that point. You can remedy this issue with dual classing or job advancement etc the choice is up to the devs. Actually have a look at the game Starcrawlers and that is how you create jobs/classes perfectly in a dungeon crawler.

With that said I encourage players who enjoy this genre to purchase this game it's easily a cut above the rest in the crawler genre.

ssfsx17
ssfsx17

Gameplay is kinda like Etrian Odyssey, except without having to do the maps yourself.

Story is alright I guess

Full English voice acting that doesn't hurt too much, in fact this game was written in English in the first place.

Art style is functional - anime but not overly animu like too many others

D4Dementia
D4Dementia

Interesting class builds, and simple design yield a classic feel with a nice change.
Great for old school gaming.

San-Kyu
San-Kyu

I'm going to review this game bit by bit, section by section. A great deal of comparison will be made with other superior games in the same genre. If I'm playing a game I'm spending precious time on this and not something else, as such it better be worth that time. What better way to measure the worth of a game than to compare it to others? After all if I'm playing Infinite Adventures I'm not playing some other game that might be better.

OVERALL
This game is the definition of mediocrity. So much of the game is lifeless and low-quality. The voice acting is utterly sub-par, both in delivery and writing. Graphics are just plain bad and don't do anything to impress or inform the player of anything significant. The gameplay leaves so much to be desired, no real way to change how you fight and exploration is just a mindless slog through endless corridors.

Personally, I'm a big fan of the dungeon crawling genre, wherein you create a party from a list of character classes with different strengths and weaknesses to form a team that can synergize and tackle a myriad of challenges in a maze-puzzle. Etrian Odyssey, Darkest Dungeon, Persona Q, and Shin Megami Tensei in particular stand out as the paragons in this genre - marrying well-thought out game mechanics to wonderful presentation and a gripping plot/setting. These games practically do everything well. In addition to these two luminaries I fondly remember Labyrinth of Refrain, Mary Skelter, Class of Heroes, 7th Dragon III Code: VFD, Conception 2, Demon Gaze, and Operation Abyss as being more lukewarm but doing enough right that they manage something positive.

STORY/CHARACTERS/SETTING
Usually in these worse (IMO) games their saving grace is more interesting and developed characters with multiple interactions and opportunities to bond/get to know said characters, or a more intimate plot that the player is given a good reason to want to follow. Usually its because following said plot is to the benefit of these interesting and likeable characters that the player has been given the chance to befriend.

Infinite Adventures does nothing to get players to care about the world or its inhabitants. Right out of the bat you get introduced to a bunch of generic Tolkein-fantasy tropes with no real personality beyond "helper" "chinese girl" "emo dude" "old man" and the like. There are no moments to endear these people to the player with outside really short dialogues. These characters are represented with hand-drawn 2D art in the style of Anime, however the drawings are devoid of any variation or expression. In most Japanese works still character art has multiple variations in face expression and sometimes even other poses to convey emotion and personality - these are completely absent in Infinite Adventures. Each character is fully voiced, but the voice acting so dull and many times poorly recorded - with any decent audio setup you can hear some speech as if it was recorded out of a cellphone or laptop microphone instead of actual professional studio recordings. None of this helps flesh out the NPCs or make them interesting.

You're an amnesiac dude/dudette found in a coma-like state outside the entrance of a great dungeon, for some reason that makes people believe you're some kind of savior/great hero called the "Traveler". There was a cutscene of large breasted anime lady saying pointless mysterious things that might be relevant later but it just falls flat. I've apparently got some great destiny ahead of me but why should I care? I'll go to the dungeon for treasure, glory, and lulz anyway so this pretense of some grand purpose is just pointless drivel to me. In Demon Gaze you've got rent to pay, in Mary Skelter there were mysteries to solve, in Operation Abyss it was my freaking job to explore - a good starting plot gives the player a reason to want to embark on the apparently dangerous quest.

The setting is in some weird fantasy world with multiple nations analogous to the real world. There's an equivalent for Japan, China, Egypt, Europe, Russia, etc. However all of this world building ultimate has no representation in the story or plot aside to establish a character's fashion sense. There's a wall of text describing these places but since none of it is represented in the game proper its just meaningless.

GRAPHICS
Art design for this game is amazingly generic. The game claims "vivid" character art but its all a sham. You have your typical fantasy world, castles, elves, dwar-gnomes, some kind of dragonborn, demons... And these are depicted in hand drawn art. Its not particularly bad but the art leaves so much to be desired. Basically it all looks like some amateur drew stuff with a pencil, cell-shaded for coloring, added some basic one-tone shadows where appropriate. Its in the anime style but with very little style to it. Compare to the beautiful art of Mary Skelter or Labyrinth of refrain, or the nicely stylized (and therefore iconic and memorable) art of the Etrian Odyssey franchise and of Darkest Dungeon. This way of doing the graphical representation of characters and entities in Infinite Dungeon is very boring and overall low-quality. Its inconsistent too, some characters have poorly drawn proportions: legs or heads drawn too small or eyes drawn in such a way that characters appear cross-eyed.

Combat animations are bare-bones. Basically you see lines or sparkles on character art when stuff happens. Lines drawn when slashing, a static picture of a flame/bolt/shard of ice on stuff when they get hit with said stuff... Its honestly lacking.

The dungeon in which the player is tasked to explore is also devoid of personality. Its a static 3D thing with very low-poly count and is just generally ugly to look at.

GAMEPLAY
Now a good set of game mechanics can save a game with poor story and forgettable characters. Unfortunately Infinite Adventures shows itself committed to disappoint here too. You create characters to form a party, but in general there practically no tactics or intuitive combinations here. The character classes can be simply reduced to damage dealers or various styles, some magic some physical but all the same in effect, or healer. Thats it. No complex process of picking out debuffs or bad status effects like in Etrian Odyssey - Most story bosses are immune to them! No complex system of positioning or tanking like in Darkest Dungeon - practically all bosses and enemies have AOE attacks anyway! The game brags about the sheer number of skills but does very little to differentiate one class from another or provide variations to how enemies can be tackled beyond "hit them as hard as possible individually". Actual fights are a chore as you exchange blows with the enemies until either you or they fall. There is no tactics, there is no strategy.

Exploration-wise, there's nothing here. The labyrinth you explore is just a series of hallways that you navigate through to the boss in the end. There are puzzle rooms in which players gave to push blocks to set locations to progress, but it serves little more than a speedbump. In Etrian Odyssey exploration puzzles are tied to combat in such that so much of navigation is just AVOIDING combat with extremely powerful enemies that roam the map. In Darkest Dungeon a significant amount of planning and resource management is key to a successful journey. In Infinite Adventures you just go down to the dungeon, fight a bunch of random encounters, go through a bunch of corridors, till you get to the next area. There's nothing here to do.

Starlight
Starlight

Very Fun game so far and the voice acting is very good :)

neonight1986
neonight1986

A good game, well designed. It still has some bugs so make sure to save often. Some of the content is well done although feels .... lacking. Almost like they made it with out having the time to fully implement it. However the game is VERY well made overall. I would love to see more time or a DLC in it.

If you like a decent story and enjoy dungeon crawlers i would 100% suggest giving htis game a try.

pherimon
pherimon

Pros:
- Fun dungeon crawling
- Interesting game mechanics
- Overarching plot is interesting and intriguing
- Encounters in the maze keep the plot fresh
- Not too challenging on normal
- Almost no grinding necessary on Normal

Cons
- Gets repetitive, I did not finish the game. I would say the last chapter was one too many
- graphics are ok, but not great

casual
casual

very nice dungeon crawler game with many classes and each class have skill tree you spend skill points which you gain from lvl up to learn skills the story is very nice too

norse
norse

Quite an interesting game. First person turn based dungeon exploration, Ability to obtain tokens in game that allow you to make more powerful starting heroes. The storyline missions have designed dungeons, but once you beat that 'set' you can unlock a portal that will take you to a procedurally generated dungeon of that set. A lot of the npcs in the game are voiced for storyline quests, and not many of the other adventurers you bump into think very highly of your party. Heavily Japanese influenced both in some characters names in the lore as well as the item system and menus. To unlock items in the store, you must find loot from various monsters that then unlocks related items in the store, as well as boss loot unlocking a 'one time per turn in' buy system, the first boss for example drops a piece of Ironwood which unlocks a 1 time purchase of the Ironwood bow which is a great early game ranged weapon. Once you have a portal you can go fight that boss again and then get another of that item if you need it.

At 5 hours in, I'm very happy with my purchase. hoping the rest of the game stays high quality.

T-Rex Paddock
T-Rex Paddock

Beautifully detailed old-school dungeon crawl, with many bells and whistles of quality of life aspects. A wonderful blend of retro and modern elements. A real treat of a game, and at the price, worth the cost 100 times over. Totally worth getting.

st.rev.dr.rev
st.rev.dr.rev

An American version of a Japanese version of the classic American Wizardry series. If you know what that means, you already know whether or not you'll like this game.

The Good: Dragons, dungeons, crawling, dungeoncrawling, loot, looting dungeons, looting dragons. Numbers go up. 80-90 hours of play. It's good times.

The Bad: I have limited use of my hands and the interface is sometimes frustrating. Voice acting is uneven. A few bugs, nothing major.

m0ebiwan
m0ebiwan

Do you like dungeons? Monsters? Numbers going up? You'll probably like this game.
I know I do. Infinite Adventures gives me serious Bard's Tale (80s BT) vibes mixed with Shining in the Darkness. So, it's a yes for me.

Tetsuro
Tetsuro

This game is surprisingly well-made, and addictive.
Good job!

grommile
grommile

I haven't got deeply into this yet, but so far I'm having a good time, and it always makes me happy when something decent works perfectly under Steam Play out of the box with no visible issues.

ALLEn32321
ALLEn32321

one of my favorite dungeoncrawlers, great mechanics, interresting fights, play it on difficould u get a great challenge and can turn the random encounters on and off...

Fibulator
Fibulator

I'll quote another reviewer because they just nailed it:

"This game is the definition of mediocrity. So much of the game is lifeless and low-quality. The voice acting is utterly sub-par, both in delivery and writing. Graphics are just plain bad and don't do anything to impress or inform the player of anything significant. The gameplay leaves so much to be desired, no real way to change how you fight and exploration is just a mindless slog through endless corridors."

I just be the purple dragon... and 4 out of 6 of my characters don't even have skills... all they do is auto attack.
5th is a healer... 6th is a mage that runs out of mana every fight, while doing pathetic damage.

Why are the player characters sooooo poorly drawn? There's no strategy, or change in combat... Press Tab to autoattack and wait.

I didn't have high expectations... but wow, did it let me down. Game has to have *something* going for it: Artwork, Story, gameplay, exploration... this fails dismally on all of the above.

For the life of me, I can't believe the rave reviews are real... Sure, you might get *some* fun out of it... but 9/10 is so wildly distant from reality that I'd bet money they were paid for reviews... And "excellent voice acting"? Fake... it's abysmal.

jakew42
jakew42

Steam's recommendation algorithm kept pushing Infinite Adventures me, so I decided to grab it on sale. It's a perfectly fine blobber/dungeon crawler experience in the Wizardry/Etrian Odyssey style. It's at a good price point and made by a small indie team, which always gets some bonus points from me.

Combat is standard JRPG fare, and on the better side of average. There's a nice range of viable classes with meaningful passives, plenty of active abilities, and differing methods of resource management. Buffs and debuffs are meaningful and worth using, and even end game bosses are usually vulnerable to few that'll make the fight much easier. There's no particular mechanics that really elevate the game beyond standard menu based combat, but it's nice to have well executed traditional mechanics from time to time.

The story is decent enough for a dungeon crawler, and it's fully voice acted. The voice acting isn't top shelf, but it's a very nice and unexpected touch for a small team. The side characters brought some extra charm to the game, which was appreciated.

My biggest complaint is that the dungeons are just not that interesting. They're not bad, but, when the game is focused around dungeon crawling, you'd think every floor would have some type of unique set piece and/or there'd be some sort of unique mechanic. There are a few things that show up, like wind tunnels that push you and ice that you slide across, but they're all very simple and standard affairs. There's also some block pushing puzzles, but they're exceedingly basic, with only the last puzzle or two requiring any forethought whatsoever. There are field skills, but they just let you find hidden walls and gather resources from nodes -- you'll generally be able to keep these up to date without too any hassle and they don't really provide much interactivity. Hunting down treasure chests is also generally not that rewarding. More often than not, it's just some gold or items that you've already purchased.

In the end, though, Infinite Adventures is a solid experience. If you like these sorts of dungeon crawlers, you'll almost certainly enjoy your time with it.

Trinary0
Trinary0

A solid entry into the genre. Very reasonable price and return on investment. I feel some additional work on the voiceovers and the art style would have gone a long way, but the gameplay itself is tried and true.

Mailman 563
Mailman 563

Great game! Quite possibly the best dungeon crawler of its type. Well balanced good story line that keeps unfolding as you go. This is no mere hack and slash it has nice quests to keep interest up and a few plot twists to keep you interested. Very nicely done. If you like dungeon crawlers i highly recommend this one.

Kiru
Kiru

This makes me feel like nobody tested the game.

When you start out, you'll see that every single class' skill tree feels BAD. It takes way too many points to get anywhere, and many upgrades are enforced to get later skills, while otherwise you'd never upgrade as the gains are so utterly bad.
Some mechanics are also horrendously implemented. One class requires allies to use mana so they can charge their skill. Problem? It resets after every combat, while the most basic of things cost already over 20 points, and spellcaster basic spells cost 5. You gain like 2 points from one of those spells. Let alone that you can't really heal MP in a dungeon and max MP pools are pretty low.

It makes you laugh, but in a bad way. It's like nobody actually cared to look over these classes if there's even anything remotely working. Examples for that are plenty, like a passive for a healer to recover 3*skilllevel MP with a 50% chance on heal spell usage and 5 being the highest level. Decent at first if you max it asap, but later? Also not working out of combat? Also healing spells only healing like 15% of someone's health, while you have 6 party members? Uh... again, did anyone bother playing the game before?

I've not played many games where literally everything felt as useless as in this game. Mage? Runs out of MP after 2-3 fights. Healer? Runs out of MP after healing 2 character's from low to max HP. Berserker? Needs to get hit to build rage, but seeing how even melee cuts love to hit your backrow, that ain't happening. And if it somehow does, you lose all rage after combat.
Yes, of course, it might be all getting better when you are level 50. But a game needs to function at every point, not just at the end. They built in an option to turn off encounters at every point, so they must've realized something went wrong. But exploring with encounters off, while grinding in front of the exit gets old fast.

Izunyami
Izunyami

Infinite Adventures is a very solid dungeon crawling experience. And one of the few games that clearly kept ''diversity'' in mind... and not feel like tokenism or forced in.
Of the many dungeon crawling games, indie and AA/AAA, this stands towards the top in terms of class design. Every class feels genuinely unique split across four resource mechanics (mana, rage, focus, and astral) which helps prevent them from feeling like different reshades of each other. The accompanying quest system and equipment system is modeled after Etrian Odyssey. The background lore is also solid, although I found the main story quite underwhelming.
Ultimately, if you care about the gameplay more, you can't go wrong with this. If you like Etrian Odyssey, this is a good alternate with its' own unique elements.

lexchess
lexchess

Great grid dungeon crawler. Simple to learn, but enough classes and skills to keep you interested. No mouse needed. Would have been smart if they let you rebind the keys, but you get used to it pretty quickly.

Mr Sandbag
Mr Sandbag

It's a decent dungeon crawler (better than the too-complex-for-it's-own-good Operation Abyss: New Tokyo Legacy, at least). Currently playing on Hard difficulty, no real challenge so far other than someone in the back row dying to being targetted more than twice so not as difficult as Etrian Oddyssey (which is good, I love that series but it's too hard for it's own good sometimes).

My only complaint is the cringe-inducing art (wants to be anime but wants to be western at the same time, pick a style and stick with it please and for the love of everything sacred, you don't HAVE to give most of the women big boobs and revealing clothing!) and awkward voice lines (Things like "VICTORY! *stupid sounding barking*", "That feels GOOD!" and "*slightly nasally sounding voice* All adventurers are welcome here if they have the coin.") I wound up muting them after a while.

Soundtrack is OK, could be better though as it got on my nerves after a while. I recommend playing your own music when grinding.

Despite my complaints, I'm still enjoying it so far. If you like dungeon crawlers, give this a look.

sushi
sushi

Worth the 50% off price for dungeon crawler fans and those new to the genre. It started to get boring and repetitive around 15+ hours in for me but I kept playing to see if there was anything new to draw me back in. There wasn't. The dungeons started to feel the same after a while. There wasn't anything unique to motivate me to keep exploring or progressing. I'm still giving a thumbs up because the price is reasonable and worth the first few hours of fun I had.

McTeddy
McTeddy

Infinite Adventures was a surprise for me. My expectations were low based on the art-style and during character creation I literally started to laugh at the dialog and voice acting. I was so convinced that this would be an amateur indy-passion project worth about 20 minutes of play that I didn’t bother creating a full party. I used the premade party along with my one custom hero.

I never would have thought that 30 hours later I’d be saying this is a top-tier dungeon crawl that I recommend as highly as any Etrian Odyssey, Demon Gaze or Wizardry..

Infinite Adventure’s is clearly the work of a developer that knows the genre. It has a great blend of classic mechanics, obscure one-time features, and a few things that are all its own.
- It features class and guild systems like Etrian that combine diverse skill trees with a large potential set of heroes to switch between.
- Characters have a “Rank” that determines their starting skill or stat points allowing you to retire old heroes to create new ones with higher potential..
- It has a variation of the Team Attacks in Wizardry: Tales of the Forsaken Lands and summons with various powerful abilities
- The map design is generally decent with some interesting block puzzles, teleporter mazes, rotation tiles, and all of the other classic traps
- The game features 4 types of “Mana” that build and spend differently. Rage is gained during combat, Focus starts high and regenerates slowly, MP is the usual pool, and Astral charges as your allies use magic. This makes many classes feel unique.

While the game can sometimes feel amateurish, it can sometime feel so well-polished.

Everything is voice-acted, there is genuinely good storytelling with some branching plot, a large roster of NPCs that can join your guild, decent puzzles, and loads of Quality of Life options. You can tell that this is the best the developers could have done and its easy to overlook the art and or occasional cheesy writing because it works as a whole.

But the game is far from perfect.

Balance in particular can be quite wonky. The damage formula seems to put so much focus on your level that weapons don’t matter. Some of the bosses feel weaker than normal enemies (Including the final boss who dealt a whopping 325 damage to my party total). And there are useful skills and absolutely useless ones. My starting summon was exponentially more powerful than every other unlocked abilities I've earned in the game.

By the halfway point, I only found one class that didn’t feel broken and OP and that was my Archeologist. But since he specialized in making more money and I had over 4 million gold… he was OP in his own way too. Strategy basically dies out at level 50.

I suspect this unbalance is what led to the disappointing final dungeon. Nearly every enemy can cast insta-death magic and paralyze your entire party. While you can purchase defense against it, it felt like the weakest designed part of the entire game.

Four floors of instant-death enemies/bosses combined with frustratingly large invisible wall dungeons. I probably spent more days on these floors than I did on the first 20 because they were tedious and lacked any fun or challenge. I’d run one sidequest, quit, and try again later.

But even with the final dungeon being the low point, this was some of the most fun I’ve had with a dungeon crawl in a long time. If you like dungeon crawls, this is worth the full-price admission fee.

GAME GOD FLUENT
GAME GOD FLUENT

Supremely good WESTERN DRPG (NOT a JRPG despite being influenced by Etrian Odyssey!). Features extensive character creation and development and tons of great dungeon crawling features. Well-polished obscure gem. A+

dracos12
dracos12

I enjoyed this as an good and simple game in a style similar to etrian. The setting had cultural trappings but it didn't lean into them well and the felt a touch awkward but definitely better than none at all. Some were even kind of hillarious "Pardon me, that's just my bastard daughter" "But...you're the mother....?"

It definitely isn't great, and if you don't have tolerance for something on the budget/capabilities of a single person then this won't be for you, but comparing against the general etrian-clone region it stands out pretty nicely.

Gauntlore
Gauntlore

Great game! Love the amount of character customization. A very old school feel to it.

cosmos-hime
cosmos-hime

While the voice acting was poor and the art style a little wonky, this is a surprisingly good dungeon crawler. It also had quite a few decent changes to typical classes you’d encounter in games like these-most notably the samurai class. The battles are smooth and a decent challenge, and the plot is pretty solid. If you want to try something new, check it out! Just, perhaps, with the voices turned off.

cgreen4173
cgreen4173

Its a fun game and I recommend it to any fan of the genre, but this game does have some bugs. I encountered around 10 bugs where the game soft locked and I had to restart the application. Wasn't the end of the world, but it was quite annoying to have to constantly save in case my progress was lost.

tch.hamel
tch.hamel

Great game! Upgrade version of Might and magic. great stories and great combat system.

Paladin Ecko
Paladin Ecko

IA is an awesome DRPG. I enjoy the mechanics, graphics, the fact that it is mostly VA! Exploring feels great like im in that world. The combat feels well done. You truly can have Infinite Adventures
For game play you can watch this vid https://www.youtube.com/watch?v=c7ClMgpjUGs&list=PLJG_BhyhUPRJocyiwv0Dl…

Clawplach32
Clawplach32

It's criminal more people haven't played this game. Very impressive indie DRPG with a lot of polish and tons of fun. Doesn't fall into the trap most DRPGs tend to where it throws a bunch of nigh-incomprehensible floors at you endgame either. Manages to be a satisfying trip without overstaying it's welcome, though another 10-20 hours wouldn't have hurt either.