Infinium Strike

Infinium Strike
N/A
Metacritic
42
Steam
24.75
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$9.99
Release date
14 July 2016
Developers
Publishers
Steam reviews score
Total
42 (40 votes)

Non-stop galactic action awaits you in this arcade style tower defense game. Manage the defenses of the TSF Freedom Strike – humanity’s last hope against the hordes of invading alien spaceships.

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Infinium Strike system requirements

Minimum:

  • OS: 7/8/10, 32 or 64 bit
  • Processor: 2 GHz Duo Intel/AMD CPU
  • Memory: 2 GB RAM
  • Graphics: GeForce GT 430, Radeon HD 5400 or HD4000, 1GB VRAM; 1280 x 720 resolution
  • DirectX: Version 9.0c
  • Storage: 2500 MB available space
  • Sound Card: Windows compatible sound
  • Additional Notes: 2-button Windows mouse with scroll feature, full controller support
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Sir Fanny de Derriere
Sir Fanny de D…

I recommend this one only if you're willing to deal with some balance issues and some awkward gameplay mechhanics.

The concept of being a battleship in space defending against waves of enemies sounds really fun, but it's not executed in the way you expect. There are a lot of gameplay mechanics layered on each other that don't seem to add rewarding experiences to it and seem to serve only arbitrary or artificial challenges.

I really didn't enjoy how only certain turrets attack certain ships. Seemed unnecessary and cumbersome. Honestly, it should've been that ALL turret types can attack all enemies, just some are more effective than others. For example, in other TD games, an AOE flamethrower that is slow is probably not the best to use against heavily armored units or many many fast units. Nope. This basic turret simply cannot attack that large frigate cause reasons.

We're talking about a $10 game here that tries to innovate the TD genre. So, in that instant I recommend trying out the demo and then buying it if you like the gameplay despite some of the mechanics that make it less enjoyable.

I got the game cause I was very curious and liked the idea, but I won't really be playing it anymore. $10 is a fair trade for trying something that tries to be innovative with a unique idea.

Max
Max

Got an achievement for writing my name in, Then watched some poorly animated ships be destroyed by pew pew guns...

Not really sure what I expected.

EDIT:

Now that it's not 1am and I've had a better look at this game, an updated review should be made that doesn't take the piss.

I've been following this one for a while now, because I love space combat games and the screenshots and video's looked awesome.

However, now that I've played it I have to say: Bland.

I stand by my initial comment, the attacking ship designs are badly designed, and poorly imagined. The combat itself is very rock paper scissors, with each different turret targeting a different proximity to the ship.

For the price I paid for it, I would have preferred a better game.

Red87
Red87

Pretty cool tower defense game. Starts off very easy and then gets quite a bit frantic with bigger ships. Turrets are sort of like rock paper scissors with enemy ship types. Need to balance things out pretty well based on what you see incoming.

Micblayo
Micblayo

This game is really disappointing. From the screen shots and trailer, I thought it would be some really cool looking, modern take on tower defense. Unfortunately, this game lacks most of the tactical and strategic elements that make tower defense games interesting.

You can basically learn how to do everything in the game within 15 minutes. After that you're basically stuck with a light show generator.

The game is very unpolished (lots of weird hard to understand UI elements, etc., it looks like it was made quickly by someone who's never made a UI before). 3D models look low poly and have a lot of sharp edges (like a game from the early 2000's). The audio is horrible. There doesn't seem to be any normalization of the volume of different sound effects, and the voice actors sound like they're reading the script for a middle school play (really bored, barely pronouncing words, no change in pitch, no sense of urgency, etc.). The music is *okay* but horrible compared to a lot of other similarly priced games.

The game is way too expensive for what it's offering. Maybe if it was only 1-2 dollars or if it came out 15 years ago I'd be okay with some of it's problems, but for a modern game it's pretty bad.

Sojourn
Sojourn

Not a traditional Tower Defence game, fun concept but just didnt enjoy how it all worked

Explorer
Explorer

You install turrets in a big spaceship, divided in 4 sectors...
Watch out who comes out in each of these sectors and build turrets accordingly.

It's fun!, if you like space-themed games AND tower defense
:)

zarker99
zarker99

update: bought the game. There is a campaign mode, but it progresses real quick - a very short game that got me feeling bored as fast the progression rate.

I suppose £10 for an hour's distraction isn't too bad.

mini_mixmast
mini_mixmast

You ever wanted to Captain a Battlestar? This is basically it, and it feels good, though you are stationary.

Simple concept: Aliens want to kill you. Build towers and send out drones to stop them from doing that.

Advanced concepts: Four quadrants of attack, three ranges (close, medium, far) for each. Plenty of differences between the enemies that show up. Defense against projectiles thrown at you, vice just preventing enemies from getting to you. Basically, killing things before they get to their optimal zones to engage your ship.

There are some things that are rehashed from other types of the typical Tower Defense game: Fast but low damage turret, Slow but High Damage turret, and Deuce Medium turret. However, along with the speed and damage of each turret, you also need to worry about the ranges in which they can defend your ship. A lot of the rapid turrets do you no good if the enemy battleships are sniping you from afar.

Also, the ways in which the aliens engage can change in the middle of missions, which forces you to be quick about how you set up defenses. Combine that with the fact that you're defending four different quadrants of combat, and you have a concept that makes you multi-task well, keeping up with projectiles coming in, switching between different zones, upgrading turrets, sending out drones, and activating the special ship abilities in a timely manner.

It's pretty awesome, but there are a few nitpicks about it, such as the inability to skip the AI's briefing before each mission. You could skip the Captain's Logs, but they sound pretty decent, especially in later ones. The game has enough of a story to justify its setting and its mechanics, which is something I haven't really seen in the Tower Defense genre. It's like they actually cared about it, and put a bit of effort into it. Not too shabby.

There's at least one issue: sometimes when trying to exit the game, there's a weird UI overlap issue that makes me also click on a mission, when I'm clicking to, well, "Exit Game". Shouldn't do that, but, I'm willing to overlook it.

I'm not sure if I missed anything in the Tutorial, but I would appreciate a way to activate ship abilities and send out drones from the Strategic View (where you can see all four quadrants at once). It would make things a little simpler, and allow for the more accurate timing of those necessary Super Salvages and Shield Boosts. Having to click out of Strategic View, and then click on the Ship Abilities or the Drones individually is a little bit of a pain, but nothing that supremely affects gameplay. Again, not sure if I'm unobservant, or the ability isn't there on this one.

All in all, I like it. Space-themed, Well-Twisted Tower Defense with an active and passive management of waves, good resource management, and a bit more complexity than your standard of this genre.

TL;DR

Battlestar Freedom Strike. More complex than initial concept. Fun.

Warlok
Warlok

Not bad.

Infinium Strike is a neat tower defense concept in that you mount weapons and manufacture drone fighters onboard a static capital starship, by quadrant. The main drawback to the game is the arbitray limitations of each weapon systems` firing ranges - there are four engagement ranges, and each weapon engages only at one specific range. No matter the nature of the projectile or beam, get too close or too far and your weapon will not shoot at the enemy. Maximum ranges in space games are reasonable, but such mechanics here seem regrettable. Wrapping one`s design head around more conventional treatments of engagement ranges would have made/would make Infinium Strike much better. Also, often you are without play recourse in the face of incoming attacks - that is, you feel removed from play against whatever is coming at you. You set up your turrets, upgrade them, launch fighters, and yet still feel as though you`re missing something as each enemy attack blasts your hull. Infinium Strike is still fun for what it is, and its a nice exploration of a customized (static!) capital ship action game. Full points to the developer for a playable demo.

Ol' Dirty Chinese Restaurant
Ol' Dirty Chin…

This game felt distant and not very tactile to play. By that I mean the game is too static and you don't feel or see exploisons of the enemy or damage to your ship in a way that was immediately apparent to me. Enemy ships fire tiny shots at you (for the most part) and your only indication of being hit is seeing your shield or armor meter at the top of the screen decrease. There is no obvious impact sound or jarring of the screen or klaxons to indicate "Wham! We've been hit!" That really broke immersion for me.

It all feels very impersonal, like you are controlling something far away. Furthermore, the game feels incredibly artificial and gimmicky in that enemy fighters are only effectively harmed by one type of gun, cruisers by another, and battleships by another. It is quite chivalric for the enemy ships to remain in specific quadrants dependent on their ship class and dutifully do predictable damage over time while you crunch the numbers to determine the most efficient deployment of turrets and fighers to defeat them within a given time frame.

The numbers and mechanics behind the game are far too transparent and it feels very gamey and like a pretty spreadsheet more than actually being a weapons officer on a super advanced human warship fighting against all odds to prevent the genocide of the human race.

The ship doesn't feel like a ship full of people, it is a stationary blob that magically cranks out turrets and drones. It just all felt very flat and prosaic.

Zulm
Zulm

It took a little while to sort out how to play it effectively, but once I got my mind around how it all worked, I really enjoyed playing it. It's a nice, new twist on tower defense games.

AllGamer
AllGamer

Bad, it doesn't work with triple screen setups
It won't let me change to a compatible screen resolution.
Stuck in Triple screen mode,
it needs a Launcher like other games where it lets you change settings before going into the game.

Koala
Koala

A fun departure from traditional TD games. After a few levels the difficulty increased nicely forcing me to develop new strategies and take a closer look at the mechanics of the game.

Xelancer
Xelancer

The quadrants and sectors does make this game unique from other tower defence game, its fun - BUT it quickly gets quite difficult and this limits your creativity in solving the defence puzzle. You end up becoming a triage officer! If only there was more ways to get creative, overlapping range and scope of the turrets more than just controlling the onslaught in each Q. Its missed opportunity, but worth it if you like me have played so many TD games.

Zorp
Zorp

battlestar TD
(5/10)

- unbalanced / unfair progression
- clunky user-interface
- pathetic visual representation

kschang77
kschang77

Infinium Strike is an interesting variant on tower defense that do away with turret arcs but instead puts enemies in only 3 ranges (close, medium, and far), and 4 directions (N S E W). Different weapons can reach into different ranges, and have different firing rate and damage ratings. There are even defensive weapons to shoot down enemy torpedoes/shots. Upgrading the ship adds turret mounts (up to 8 per each of the cardinal directions NSEW) as well as shield and armor. There are even "coordinated fire" bonus when you place identical turrets next to each other. And obviously each turret can be upgraded. There's also super-tech and fighters. Supertech are limited duration for like double salvage, shield shot (sacrifice shield for super-shotgun damage for all enemies in that direction), armor recharge, and shield recharge. The fighters comes in 3 types: bombers (got after capital ships), fighters (after enemy fighters and gunships), and defense interceptors (goes after torpedoes). Deploying the right thing at the right time and upgrading is just as important here as in any other tower defense game. There are even more advanced tech later, like decoy, defense satellite, and more.

With multiple levels of difficulty, star ratings per mission, and even arcade/gauntlet mode, there is a lot of game in this package, with excellent graphics. I have no problem playing this in regular widescreen, and with a several year old PC (first gen i7 with GeForce 4xx) this has no problem at 1080p though some of the cutscenes were slow.

The tutorial is tolerable, and the latest "photo mode" produces some nice screenshots. All in all, a fun way to spend hours.

barral_69
barral_69

This is very good TD game. It's unique in that you battle on four fronts at once. So you can't ball your resources into a single channel in hopes to survive. It's very difficult and I love that challenge. Good replay value as you have to complete the campaign under the normal setting before you can replay missions at the next difficulty. Enjoying this challenge very much. Worth buying if you like TD games.

SmiteMatter
SmiteMatter

I liked what little i was able to play. Everything was going fine until I lost my first battle. The game froze and forced my new MacBook Pro to shut off, then restart on its own. Then after the restart, the game tries to relaunch (even if I try to stop it) and the volume is suddenly maxed out playing the theme music, but with a black screen. I have to quit the game manually this time, and try to restart it. However after a few of these occurances, I decided thats just way too much hassel for losing a mission. Their support site is "inactive". Not recommended for anybody with a newer model MacBook Pro until they patch up their game.

Alex
Alex

I have tried to like this game but as other have said it is horribly bad in many respects. Too many weapons wont damage ships just because they are too close/too far. Feels unbalanced most of the time if you deploy your weapons wrong you may as well start again. So many better games of this type out there go buy those.

TigerX
TigerX

I don't give bad reviews, I either give a good one or none at all.
But this game needs a warning for all people who might think about getting it. It is not so expensive, but it is not worth your time, which is more important. I had to create a "Trash" section in my Library just for this game. I played for more than 10 hours because I really tried to like it.
Enough with the warning, now about why it is so bad: it feels boring, bland, uninspired. Nothing happens in this game, you just move from one level to the next, and get more enemies and unlock more weapons. This could be cool if the gameplay would feel more rewarding and more interacting (to feel when you take a hit or when you destroy something, more than a tiny flash). I am not so good with words, so not sure how to better describe it.
Just avoid it if you value your time, or buy it if you want to support the devs (who did not even bother to update it anymore). Also the achievements do not work at all, at least for me (the only game I encountered with this problem).
Consider this a fair warning. Also, please take care and check the time played for the people that gave this game positive reviews.