Invasion: Neo Earth

Invasion: Neo Earth
Our rating is calculated based on the reviews and popularity of the game.
Release date
7 October 2022

Retro turn-based strategy in a sci-fi world of sinister alien invaders. Take command of troops, tanks and aircraft as you position your units for the perfect strike or unbreakable defense. Plot the course of humanity's war against the insidious Sectyd by choosing your own missions.

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Invasion: Neo Earth system requirements


  • OS: Windows 7,8 or 10
  • Processor: 2.8 GHz or higher
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 630 or better
  • Storage: 2 GB available space


Recommended requirements are not yet specified.
App type
Steam APP ID
Windows PC
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For a title in its first month of early access, I've been playing this much more than I expected.

+ Xcom aesthetic
+ A fantastic soundtrack
+ Decent amount of levels to keep you busy
+ Varied unit roster with multiple loadouts to experiment with
+ The developer is responsive to player feedback and bug reports. I've made bug reports and then seen patches released within 10 hours of the report!

Currently, this game focuses more on team composition with the different unit types that give you access to 2-3 different loadouts for each unit. The unit types consist of stock infantry, commandos, snipers, RPG guys, men on small hover craft, tanks, artillery, AT-ST-like mechs, various kinds of fighters and bombers. Each have different values of movement, hover craft bypass water, and flying aren't limited by any obstacles. Each unit has multiple available loadouts that vary in their range, damage value and damage type that can be more or less effective against the various enemies that are expected in each mission.

Each level will have some objective, usually to defeat the alien base, protected by multiple enemies. You will see a handful of enemies to start with, and more will teleport in as you advance.

Combat consists of 4 phases:

    • your team moves
    • your team attacks
    • the enemy moves
    • the enemy attacks

As you get to act first, successful combat involves putting your team in a position where you can effectively take out enemies fast enough that they won't damage your units. You need to take into consideration their type, how many hitpoints they have, and your team composition with damage output, damage type and ensuring the units are close enough that their range allows you to attack the enemy.

As of this review, there is no chance to hit, no cover or unit stance mechanics, no leveling up of units.


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