Kaboom Monsters

Kaboom Monsters
N/A
Metacritic
54
Steam
40.368
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$0.50
Release date
7 July 2016
Developers
Publishers
Steam reviews score
Total
54 (135 votes)

KaBoom Monsters is a revolutionary fantasy strategic card game. You create your own cards, develop your deck and jump into an epic single player campaign with a series of battles. KaBoom Monsters offers a unique card/object crafting system allowing you to pimp up your weapons, shields and add different objects to boost your deck.

Show detailed description

Kaboom Monsters system requirements

Minimum:

  • OS: Windows Vista or higher
  • Processor: 1.8 Ghz
  • Memory: 2 GB RAM
  • Graphics: Video card with 512 MB of VRAM
  • DirectX: Version 9.0c
  • Storage: 500 MB available space

Recommended:

Recommended requirements are not yet specified.
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☾.⁧⁧Zubumafu
☾.⁧⁧Zubumafu

I am 32 years old.

My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.

When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.

Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.

With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.

After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.

Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.

Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.

Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.

Thank you.

Obey the Fist!
Obey the Fist!

Kaboom Monsters is an abandoned Early Access hybrid card game and block placement puzzle game. The objective of the game is to conquer your enemies cards by placing your own carefully onto a grid. The edge of each card has an attack score, you must beat the attack score of the enemy card's edge that you place it against. Do this enough and you win. That's all there is to it, somewhat shallow even for a cardgame/deckbuilder (of which there are dozens of superior, completed free games that this paid product is competing with).

The game was abandoned roughly 5 months after launch and hasn't been updated in over 6 years. It blew past the developers commitment to complete the game without any notification or admission of failure from the developer. The game will never be completed. The developer chose not to admit failure, however, they kept all money given to gamers, offered no refunds, and instead of removing the game from Steam, they continue to try to scam gamers into paying for a knowingly incomplete, abandoned and defective product. This is highly unethical.

From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.

While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals.

The game features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this game does.

The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here.

This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all).

Regardless, for all intents and purposes "Kaboom Monsters" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps.

These technical defects push this game below acceptable standards for any modern PC game.

You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Kaboom Monsters has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finishing the brief tutorial, but less than 6 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.

Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 6 percent of players bothered playing the game long enough to complete the tutorial. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.

Furthering the unethical nature of this developer, while they are selling this incomplete game under Valve's failed Early Access program, they're abusing that program, and not working on this game full time, as they have other projects in the works. That means there's ZERO confidence anyone who buys this in Early Access will receive a complete game, and it's possible that they're being scammed.

Kaboom Monsters is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.

Bagheera Magaro
Bagheera Magaro

Well, the Devs tried? I guess? Dev'ing is hard, I get that. Certainly making all these art assets was a lot of time invested. And to this game's credit, it is possible to hundo it despite it being in (possibly eternal) Early Access. But, unless you just want hundos...I dunno dude, I think this game is just shy of a passing grade. Buy it with a coupon if yer feeling generous, I guess?

Kit
Kit

In this game you play on a 3*3 grid. You put down a card and if the number on the edge is more than an opponent's card then their card turns to your colour and you get a point. That's pretty much it for the core game mechanic (there's a bit more such as cards vanishing after a certain number of turns).

You then have some interesting card upgrade mechanics such as combining cards and making weapons for the cards.

The game has a nice look and feel - but I just found the battle mechanics to be simple and boring. There are no chain reactions, not much strategy - as you progress the levels and the enemy numbers get higher then you'll need to spend more time combining cards and making weapons. I enjoy some grind in a game - makes for relaxing progress, but I just can't get past the core battle aspects being so simple.

I think the developer needs to go back and redesign the core battle.

Anyhow - if you like the idea of the battle system I described then give this game a go, because it seems a nice game otherwise.

riotsquad
riotsquad

Updates to the original review due to my new PC crashing and I therefore installed it on my old PC (Phenom II 955, R9 285 ITX, Win 7) which has changed my opinion on it, sort of. (so I'll make this a dual review)

Win 7 box:
It worked quite well TBH, played about 30 mins. and enjoyed it, hence the thumbs up and I also saw that PvP is coming which I think will be quite fun as you prob. won't get to face the same deck over and over as everyone goes to Kaboopwned. com to find out what and how to play.

I've finished the tutorial now and I'll keep on playing this, I'm hoping they get it more properly working with Win 10 as well so I won't have to use this PC every time I want to play this. (that's quite clearly an issue with Unity rather than the game though)

Win 10 box:
The sound's brutally loud - which is what's being discussed in comments, one thing I forgot to add is that I also do record and therefore the volume settings are more vital than if I hadn't - annoyingly loud TBH.

I can't say for sure it's only Unity and Win 10 screwing things up or if it's that combo and something with that box that does it but all Unity engine games I've tried on it has had the sound issue and other issues too, so I wouldn't recommend any Unity engine game for the Win 10 platform as it is... ()unsure if any of them's worked well on it, MechaNika certainly didn't at all, it was in an awful state and worked great on this box...)

Flapjaw
Flapjaw

I cannot in good conscience recommend this game to anyone for any reason. The supposed fantasy world that doesn't take itself too seriously doesn't actually exist. Make no mistake: this is a bad card game and nothing more. There is no story to dig into nor characters to care about. The game is abysmally short, even for early access, and the only increase in difficulty is that the AI gets flatly stronger cards to work with.

There is the slight possibility of strategy but this would only matter in a match with mirrored or balanced decks, which will never be the case. The first mission is literally impossible to lose because this is merely a numbers game. When and if player versus player is implemented as promised the player who did the most grinding for "juice" will always win, guranteed. If you grind long enough to have only the most powerful cards with the strongest equipment then you've already experienced the full depth of this game.

There are twenty-three matches to be played on the "map," though to call the singleplayer a map or campaign is to overstate it. There is a slight bit of instructional dialogue with horrible grammar in the tutorial and then nothing for most of the matches, while occassionally a set of nonsensical imagery will pop up like a comic before a mission. Keep in mind that once you beat the final match you will be forced to click through the last comic any time you play any match anywhere until that glitch is fixed.

On top of the grinding tedium you will not be rewarded for achievements until you click into the achievement list in-game and redeem them one at a time, with no scrollbar to make the process quick. Furthermore equipment cannot be moved from card to card so if you need to use an equipped card to create a stronger card you will also have to make that equipment again. Plus, once you beat a match replaying it only yields juice rather than the card and resource rewards, so when you run out of new matches to play the grinding gets much slower.

I will never play this game again and I'm selling my trading cards. Please, don't waste your money here unless the final version proves to be much better. If there was any nuance to the gameplay at all I would not be so harsh, but there is none.

RootBeard
RootBeard

Kaboom Monsters is an easy and fun game to play while chilling.

DaiOnicz
DaiOnicz

If you want to play card games with fantastic graphic and great sound this game is absolutely not for you. But still it's funny and you can spend few hours with playing this game and after the PvP will be added it'll moves the game up.

XJ-0461
XJ-0461

feels grindy, never explaions rules of the game.

Aaron552™
Aaron552™

Potentially Dead Game!

I reviewed this last on September 17, 2016. It is now October 20, 2016 and it doesn't look like there have been absolutely any updates. It's a fun casual game, but it gets boring too quickly and is too easy to play.

Edit: The developer just now replied to my review (November 30, 2016) letting me know what's up. Hopefully there are more updates to come now. I will be updating my review as things change - if they change.

Review

I do not recommend this game in its current state. Here's a simple explanation on why.

It's too easy. I've been playing for 30 minutes and stopped at Level 13 to keep farming level 7 for "Juice" or in-game money. All it takes is 110 to buy a Giant Golem which is probably the best card you can buy. You get 50-56 Juice for finishing a level 10-0 so every two levels completed - or farmed - gets you a Giant Golem. I now have 15 Giant Golems and am unstoppable right now, and I've only played for half an hour.

Edit:
I'm editing my review with some more information about the game rather than just how it plays.

Kaboom Monsters is a very interesting game. If you'd like to know about what it plays like, read some of the other reviews. The game itself, I enjoy it. After the 30 minutes I played before writing the top half of my review, I played for about another 2 hours the next day. I completed the rest of the levels and began equiping all 15 of my Giant Golems with the strongest and best gear available. However, currently, the features the game includes are not needy. They're just there for show.
For example, right from the beginning when you unlock the Market you can buy anything. You can buy all the cards and you can buy all available and unlocked equipment. The booster packs are irrelevent as well as buying materials to make weapons and shields. What's the sense of getting rid of three cards to make a stronger one when you can easily afford the best card in the game by time you reach Level 7? My recommendation to fix this is to put locks on the cards until you've reached a set milestone, and increasing the prices of all the cards. Especially the rarer ones. One onion rarity are cheap, two onion rarity are moderate, and three onion rarity are expensive.
Other than all of that, the game has got immense potential and I will be following this game and updating my review as things are changed. However, like I said above, in its current state, it's too easy.

Danta69
Danta69

I needed a time wasting game while i waited for my weekly show to come out and it kept me occupied for almost 2 hours, its a pretty simple card game where the bigger number wins and you farm for better cards theres even a combine system that allows you to mix recipies for better cards. i know this game is early access so theres still alot more they can do with the game like adding a versus mode but thios game has great potential.

Evengiolon
Evengiolon

Kaboom Monsters is a strategy, card battling, adventure game. When you launch the game, you will have the option on 1 out of 3 decks to choose from. There is no clear cut difference, so picking the 'good looking one' is the picking method. The battle screen has a 3x3 game board in the center of the screen and your available cards display on the right of the battle area. Turn based between you and the computer opponent. Kaboom Monsters cards has a series of numbers on each side, which represents its attack/defense strength. You also have another number in the upper left corner, which represents the number of turns a card can remain in play. When you place a card next to an opponent's card, the numbers determine the victor, meaning if the card has the higher value, you will turn your opponent's card to your side. If the value is equal or less than your opponent's card then all stays unchanged. The Smithy will arm or upgrade your cards, the Wizard can combine three of the same cards into a more powerful card.

This game can be play for a little while or you can choose to play at length. For me it was difficult to understand the scoring system in the beginning, but as I played it became easier. The game got quite boring after a while as the computer opponents cards got quite strong, quite fast. Not a game that I would play again in a hurry. Fun to play when there is little time for anything else, but could always find something else to do.

✠ Sigmar ✠
✠ Sigmar ✠

First of all, my negative judgement is preliminary, as it is still an early access game. I also want to mention that the developer contacted me a few weeks ago and promised to publish a final version soon, which is always a good sign.

At this moment however, my verdict must be: This game is cute, but it feels a little weird. The quite original gameplay combines concepts of trading card games (destroy the opponent's cards by beating them in certain stat numbers) with the 3x3 grid of Tic-Tac-Toe. This "combat" is embedded in a rudimentary fantasy world with crafting and merchant hubs, where you can upgrade your cards. I do like the artstyle, and I appreciate that the creator wanted to try a new idea. For my personal taste however, the execution of that idea has not matured yet. The game world needs to be fleshed out further, with NPCs and some lore, in order to feel authentic. The progression needs balancing, because right now, the way to go is to grind certain resources and then buy cards of the strongest type, which then devastate everything that stands in front of you. Most importantly, the cardgame combat system is not satisfying at the moment, as you can only choose the card you want to deploy from a very limited selection, so there is too much chance involved in how the "battle" plays out.

I hope that this kind of criticism helps to make this game more enjoyable in the future, and I will gladly check it out again and change my review if the developer lives up to his promise and makes some improvements.

Spawnie
Spawnie

It's a nice little game. Got it with a hefty discount of 90% through a badge so I couldn't even complain if it was bad. Iplayed it with my son and then he played it alone for some time.

I wouldn't pay the full $2.99 for it though, maybe it's worth that for some when the multiplayer is available. There are no chainreactions as other have mentioned which would make it a bit more complex. It sure is a timewaster if you like to replay the same levels over and over again to get the best cards available. But then it's not a challenge anymore.

It surely shows that it's been developed for mobile though...

Harix
Harix

I really enjoy playing this card game and I kindly recommend it ^_^

+Trading cards

Laenthor
Laenthor

Just because I don't recommand a cheap indie game doesn't mean it's the worst thing ever.

This game is basically triple triad from FFVIII, but with a cute art style. You place cards with 4 numbers and you need to place them besides the other player's cards to make them your own. You can find, buy and combine cards and you can craft weapons to make some cards just a little stronger. Good concept, but there's a lot of annoying things that ruin the experience. This is early access, but in 6 months a whole "update" came along, not doing much.

First of, I think the absance of audio should come in priority. I tought it was me, but I was playing music at the same time. No music, no sound effect, nothing!

There is no way to quit the game except alt+f4, which is okay I guess if you know how, but what if you don't like most kids who will play this game? Or if there is I couldn't find it...

I got this game at the absolutely low price of 0.30 C$, but seriously, go play FFVIII on your playstation (not the steam release please, have decency!), you'll have more fun there.

This game just screams new-age flash game, and it should almost be one! If it was, I would actually be pleased with what I got, even with ads. But here on Steam, I was expecting a bit more polish and content... Still, like I said, it's not horrible, just incredibly blend and not a "revolutionary fantasy strategic card game", because clearly Square Enix did that first.

Mulder
Mulder

There just isn't enough to make this game interesting. The final AI decks are too powerful, the only way to defeat them is grind for hours on stages you can beat easily the first time around. Support and updates are minimal. It's just not going anywhere playable soon.

NighT WolF
NighT WolF

It's early access, so hopefully it will see a lot of improvements, because so far, it's a fun game. But there is just too much wrong with it.

- Crafting is useless (you can buy everything and it's cheaper)
- Easiest levels give the same amount of juice as the hardest
- You can buy EVERYTHING, even the most powerful cards
- No way to delete useless cards and your Inv becomes a mess
- After buying the most powerful cards, there is no challenge left
- Booster packs are unbalanced and overprized (2 Bronze packs are cheaper than 1 gold pack and you get more cards and the same amount of rare cards)

Some suggestions for possible improvements:

- Crafting overhaul for the weapons: Buy weapons and use materials to improve them further, maybe 3 levels of improvement
- You can't buy cards, without crafting them first
- You can't play a level twice, only make a random game, based on you current level
- Possible to sell cards
- Convert cards into materials
- Levels don't give almost the same amount of juice, no matter how hard
- You can claim a card after beating a level
- Less juice in general, more materials
- Cards are much more expensive, so it's harder to craft/buy the most powerful
- Pricing for the booster packs needs improvement

But would i recommend it? Well, it has potential and looks great. So yes and no. If you don't mind the flaws and you are searching for a rather easy game, then go for it. Doesn't cost much, so why not.

Lich Liebert
Lich Liebert

its a great game but not enugh.
easy and fun game but sometime game is not saving and gets buged

Sir_Puddington
Sir_Puddington

It's a relatively easy card game after you've maxed out your deck with Giant Golems (Gotten from the market, at the very end. They costs 110, so by the time you're in the early 20s, most if not all your cards should be these). There isn't much to the game and it is repetitive, but I found it enjoyable.

Having more descriptive achievements would be helpful, took a while for me to get Chicken Farmer (Use the wizard after finding all three, one can be gotten from the tutorial, another from completing level 25, and the last is hidden in the Credits).

Mitsukuni
Mitsukuni

This game is basically FINAL FANTASY's Triple Triad game. You can play it either on mobile (with FF characters and for free) or in FINAL FANTASY XIV's Gold Saucer as a mini-game. Your choice.

Elljoda
Elljoda

Kaboom Monsters is a strategy, card battling, adventure game. When you launch the game, you will have the option on 1 out of 3 decks to choose from. There is no clear cut difference, so picking the 'good looking one' is the picking method. The battle screen has a 3x3 game board in the center of the screen and your available cards display on the right of the battle area. Turn based between you and the computer opponent. Kaboom Monsters cards has a series of numbers on each side, which represents its attack/defense strength. You also have another number in the upper left corner, which represents the number of turns a card can remain in play. When you place a card next to an opponent's card, the numbers determine the victor, meaning if the card has the higher value, you will turn your opponent's card to your side. If the value is equal or less than your opponent's card then all stays unchanged. The Smithy will arm or upgrade your cards, the Wizard can combine three of the same cards into a more powerful card.

This game can be play for a little while or you can choose to play at length. For me it was difficult to understand the scoring system in the beginning, but as I played it became easier. The game got quite boring after a while as the computer opponents cards got quite strong, quite fast. Not a game that I would play again in a hurry. Fun to play when there is little time for anything else, but could always find something else to do.

𝓜𝓪𝓱𝓪𝓪𝓻
𝓜𝓪𝓱𝓪𝓪𝓻

It is short and easy to learn. Takes just abit over 1 hour to finish complete, so you dont get much time out of the game. None the less i would recommend it if you get it at a fair price. One of the better small/cheap games out there.

vamp
vamp

The concept of this game was interesting, but it was not implemented very well at all. There are many other PvE card games out there that I would recommend over this game.

najt
najt

Don't Buy It.
You can find a browser Version!

ecksky
ecksky

you should definitely not play this game yet because not all the achievements are available and the fusions are limited with only fusing with the same card. The legendary cards are extremely cheap and the game is way to easy to beat. Please make the juice a bit lower everytime you win a level because its too easy to get legendaries and win.

Γαῖα
Γαῖα

KABOOM!

its over before its even begun.

A mildly amusing game that lacks inventiveness as its way to easy to max out and dominate at break neck speed and thus kills any notion to replay currently.
The cards you can buy make getting top dogs just a few coins away rather than force the player through hardened constant battles to have to piece together the parts necessary to have such an advantage on the field. Even what a player can win in battle can be too high an advantage.
Currently as it stands unless your an achievement hunter and or person who thinks the world owes them easy victories, this just isnt the game for you.
Its im afraid a solid hard pass in my opinion.

Crafozura
Crafozura

Hey everyone and this is my review about the game!

This is a Card game.

Interface/Menu/Settings

Video Settings information.

    • All resolution sizes are available.
    • You can toggle between fullscreen or windowed mode.

Volume Settings Information.

    • There is a Master volume slidebar available. Between 0-100.
    • There is a Music volume slidebar available. Between 0-100.
    • There is an ambience volume slidebar available. Between 0-100.

Miscellaneous Information.

    • None.

About the game.

You will have to place Cards on the 3x3x3 Board game and capture the enemy card. Each card has 2 different numbers. Top/Left/Right/Bottom of each card you will see their "attack value" IF this is higher then the opponent, you will capture their card.
On the top left corner of the card you will see their Life bar. Each turn a life point will drop from the card and the card will be removed from play if they no longer have any health points. New cards can be played on that spot.
You can win the game by killing more cards of the opponent then them or you can win if the board no longer has space for a new card but you still have killed more cards in the end.
You can merge multiple cards together for 1 stronger card or make the card stronger by equipping weapons or armory.

Ingame Information.

    • Story is cartoony.
    • Easy To understand.
    • Easy game and has 25 levels.
    • Game is relaxing and interesting.
    • You can merge/Fuse cards together to make 1 stronger Card.
    • You can equip weapons, armory and other things to upgrade your card.
    • You are able to buy cards, materials and other things in the shop.

Miscellaneous Information.

    • You are better off buying strong cards in the shop then merging/fusing them together.
    • It's easy to get powerful cards and makes the game a bit too easy.

Other things.

The game was kinda interesting and entertaining. Al though there are only 25 levels and getting strong cards are extremely easy to get... Making the game abit too easy.
3 bucks for this game is in that regard a bit too much.. The game wasn't bad at all it was just too easy for a card game and therefore i can't give it a high rating.

-------------------

Reviews are always uploaded if i have at least played for 2 hours or more. Unless the game is really garbage and doesn't deserve the 2H limit.

I Give this game a 6/10

Hisendam
Hisendam

Fun little game, but way to easy once you realize that you can buy every card at cheap prizes at the market. OK for less than one buck on sale I think. Would not pay more ;-).

Chordus
Chordus

Another game dead while still in Early Access. Several sections are "coming soon," but it looks like it's been years since any updates. What's there is playable, but horribly broken; you can buy the most powerful cards right from the start. Save yourself a few bucks, buy something else.

✪ KR4Z3R!
✪ KR4Z3R!

The earth is 4.6 billion years old and we managed to exist at the same time as this masterpiece.

Timpton
Timpton

Meh it's alright but it's been abandoned for years so.

AzureIceDragon
AzureIceDragon

Honestly? It wouldn't be a terrible Triple Triad clone if it weren't A) Busted af, and B) Lacking in content due to the creators just straight up abandoning the game and leaving it on Early Access. I only played this because I got a Coupon for it and I still feel like I was robbed in a way. The trading cards don't even exchange for a good amount of gems to justify the purchase.

sus sus sus sus sus sus sus
sus sus sus su…

Like other reviews are saying, this game really isn't great. Against the odds, though, I kind of enjoyed my time playing it.
So I personally got my little amount of fun out of it; you can go & read other reviews to get a better idea of everything.