Kingdoms Reborn

Kingdoms Reborn
N/A
Metacritic
90
Steam
85.405
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$19.99
Release date
1 November 2020
Developers
Publishers
Steam reviews score
Total
90 (7 245 votes)
Recent
87 (174 votes)

A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.

Show detailed description

Kingdoms Reborn system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64-Bit)
  • Processor: Intel Core I5-2500K (3.30 GHz 4-Cores) or equivalent AMD-Hardware
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, GTX 750 Ti 2GB
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: GPU must support Shader Model 5.0
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Dispenser TF2
Dispenser TF2

This game is not revolutionary. It doesn't introduce any never before seen mechanic or idea. What it is is a combination of ideas seen in other similar games, combined into a very enjoyable experience that mixes together the best aspects of it's genre. It has it's fair share of issues, but whether you are playing alone or with others, those problems tend to be lessened thanks to the vast majority of good qualities, such as super cool procedurally generated worlds, (mostly) well balanced economy, and visuals that are great but aren't so over the top that they take your focus away from the game itself. All in all, I think it's a good game that's getting better with each update, and I would encourage you to give it a shot.

Dokuujin
Dokuujin

Criminally under rated building sim. Better than Cities Skylines in a lot of ways (feels more like a sim with progression rather than just a straight city builder...)

On top of that, it includes multiplayer (for seemingly up to 12ish players?) including the ability to add AI. There is also trading and diplomacy between players, AI, AND small independent city states. Progression goes from the stone age up to some what modern day.

Really fun, calming music, relaxing AF over all. Very much looking forward to the Viking update. :)

Juicy Yuuji
Juicy Yuuji

Wish I could give a sideways thumb. This game is very good and very fun, however, I have played through multiple times and have run into some kind of bug. When you build up too much and too far from your town center villagers refuse to build houses for themselves to populate the new area. The only way I have found around this is to use your gold to instantly finish construction on a house. Sometimes it works, sometimes it doesn't. If anyone has this problem I would love to hear about it because for me the game is unplayable past hour four.

DreaminCat
DreaminCat

I'm not into city builder type games but I've put in 36 hours in less than three days with this game and I'm loving it.

SkitzO_GamerZ
SkitzO_GamerZ

This game is very well put together, and im very glad after release they didnt walk away from adding more content, it's a bit challenging which i LOVE in a kingdom builder style game! i hope they continue the amazing work they have been doing so far!!!

offtherecord
offtherecord

Usually with city builders i feel as if i have to move along at break neck speeds to keep up with the needs of the citizens. But with Kingdoms Reborn i finally feel i have found a builder i can sit and relax with. The lack of pressure from the AI when playing solo makes for casual and relaxing gameplay.

Avendesora
Avendesora

Honestly, if you're into city building and management - villagers, resources, farming, upgrading houses with luxuries like pottery and furniture similar to games like Banished and Dawn of Man but with a multiplayer aspect you'll like this.

willie fisterkunt
willie fisterkunt

Only got this game a couple weeks ago. Normally I never try Deity of any game because I'll just be crushed; however, with this game I saw there really was no challenge and the AI just seems to sit there and still is friendly after you pillage, raid, and destroy their economy for yourself. Deity was a slow start but after a few raids the game is just spamming farms and houses across the map, especially with the ease of the colony card. It's a nice Banish spin off but poses no real challenge.

Shadrt
Shadrt

The game is awesome, it could be better but right now it's fantastic, the main issue is that after 200 city population, you gete severe fps limitation, the game starts to lag hard and makes the game unplayable, this issue is known since 2020 (there's a forum thread explaining that and the author saying he would get to work on it) but the problem remains, which means either the author doesn't know how to resolve it or the game build can't be fixable, or if we keep positive, he'll fix it in the future

PR4DE
PR4DE

This is the absolute best citybuilder/ressource management game I've ever played. This tickles all the right places for me. I absolutely love the combination of gold and cards to be able to build. This means you have to plan a little and actually do some thinking ahead. You have to play the hand that's given to you.

It's also by far, the hardest I've ever played. I don't think I'll ever be able to complete it on the hardest mode, but that's fine, it's how it should be. There'll always be more to learn and do.

DeathMarkerr
DeathMarkerr

Love the concept and the content. This is one of the best city building games I have played. Hope new contents including new buildings and more resources will be available in the future.

Arno Vindra
Arno Vindra

this game is like a mergered betwen banished + civ 6 then you must trying it!
this game would be great if have animation of military when raiding + trader

FLOATY
FLOATY

UPDATE - After about 25 hours of gameplay, I am upping my review from about a 75 to about an 85. This is because the different effects of all the buildings continue to get more complex, the tech tree continues to offer small but important incremental changes to the performance of my economy, the gameplay continues to be excellent and thought out, and overall the programming seems to be well optimized as well. Great attention and thought has been given to seemingly every aspect of the interface also.. This game runs extremely smoothly so far, with things like saving, loading, changing camera views, and all in-game functions behaving really quickly. So far, with a population of about 300 in my first kingdom, I can already see how I would do it differently if i were I to start over. This game starts REALLY SLOWLY, but gradually picks up speed. I now don't have to wait ages to get resources for my next idea, and my plans can be generally carried out in a reasonable time. I am digging this game more every session. I can play for a half hour or an hour, then pick it up later. it's not intense, but it's quite satisfying. Really glad I took a chance on it. Way better and way more complex than Banished, but clearly inspired by that game. A genuine gem in my opinion. Complex, refined, and well balanced.

Hi Folks! So far, after about 10 hours into this particular city, I am agreeing that is very much like Banished on steroids in appearance, but i am also seeing a more complex and robust city modelling system here. It takes quite a while in real time before your town gets going, so it's not a quick romp, but I am seeing a wonderful interdependence of effects here. The devs must have already gone through quite a considerable testing phase to get it this balanced, because a lot of balancing takes a great amount of foresight and time to see realized on the ground. Nothing happens right away, which DOES liken the planning to a more agrarian mindset as mentioned in other reviews. The production model of your food system is more accrately based on seasonal influences, sort of like the real thing in concept. This isn't action packed, but eventually there is quite an intertwined set of effects here from your different building, and seemingly myriad ways to approach things. So you want to be self-sufficient or trade-dependent in your empire? Looks like its up to you. Early days for me yet, but I think the key word that comes to mind when I think Kingdoms Reborn strategising is PLANNING. So far, this seems to be more directed at the gamer with a long term, complex, and well thought out empire in mind.

It runs perfectly on my mid range system, has a quiet, sort of contemplative soundtrack of accoustic lutes, guitars, and stuff, and seems to be really well thought out from menus through to gameplay. I give this a total thumbs up for concept and programming so far, and it looks like I am just scratching the surface with a population of a few hundred in my little region. Graphically it does ok, with concessions made as usual for the purposes of the game.

After 10 - ish hours of gameplay, I give it a solid 75 or so.... Will update if that changes as my empire grows and I get into the further reaches of the rather large and complex tech tree. Just be forewarned that it seems slower than it actually is at the start, so give it a try for a couple hours and I think you'll like it, and you might also find that there is increasing amounts of things to consider as your empire grows. It's all about planning in this game.

Juneus221
Juneus221

Very well done game. I do however wish there was more purpose of conquering the ai cities. the low tax isn't really all that game changing at all, considering the cost of some units. Food is a bit hard to maintain at higher populations and there does seem to be balance that needs to be revamped on the amount of food your towns eat. A couple new hero skills and some new factions and this game will go along way. 8/10

Flaming Elmo
Flaming Elmo

Game goes hard fr fr, dead ass, sh*t straight bussin dawg. top 10 games i've played in 2022 and i've played at least 8 games

Mythical Sausage
Mythical Sausage

i would highly recommend this game as you get lost in it. What seems like a few mins it really a few hours

Mazecomplications
Mazecomplications

Honestly, this game is extremely fun! It has aspects that are similar to banished and the Civ series. The card aspect give something that allows for it to stand out among the other city and civilization building games. It definitely has its pros and cons, but most games do, and i look forward to the updates it will have. I'd say the major pro of the game is its difficulty curve as it feels very difficult at first, but then becomes easier to understand with a change from the learning curve to a hard to manage large scale village/villages. The major con I would say is a lack of interaction with other villages and the optimization with performance, as it starts to get laggy around mid-game.

SuperCharged14
SuperCharged14

A very unique game with nice idea i enjoyed playing it but it need more thing to be added more updates

AlienWired
AlienWired

It gets annoying because in order to upgrade your "stuff" you must buy from the deck of cards.....

And they keep bashing you over the head with the card system that is wholly unsatisfying and has no place in PC gaming.

It's not exactly "turn based" but it's about as close as you can get to it.

Shizznitskii
Shizznitskii

Game is really good, mostly here to crap on the person saying its "turn based" and who taged it as turn based in the negative comments. It is exactly as turn based as stelilaris, zero.

each citizen and structure is doing its own thing on its own timers, the only thing that could could consider turn like, is the seasons and their phases, it is during these phases your receive your income, (like stelaris income) your charcol burner, or any other building is going to be produceing on its own much much shorter cycle though... that can be altered "mid turn" by building better paths so you can bring wood, adding perk books, useing leader perks, ect.

you also get a free card on the season cycles, but for cash you can buy cards additional cards whenever....

dpzonline
dpzonline

75 hours in and this is my review. from +++ to ---

+++
So super nice look and feel, and so satisfying seeing the workers work and create houses.
++
Good early game you keep it manageble and it is farly easy to controll what the workers should do.
+
I love the colonies, and the fact that you can manage products between colonies

+/- (neutral)
Logistics is not developed in an advanced way:

    • Warehouses could have targets
    • You only have max level for actions not min levels. E.g If stock is over or under import or export.
    • Logistic centers can only have one target, and is only one way.
    • Hard to make your workforce focus on certain things in late game. (i pay build everything)
    • When importing exporting between colonies the exporting harbour should be loaded (by workers) before exporting, now the items magicaly ends up in import harbour directly from the warhouses from the exporting colony.

-
There is no search function in certain menues one have to scroll
--
The war/museum/zoo/diplomacy feels like a addon that is not integrated in the game. This is defenitly not a game of war...
---
I played multiplayer and the unclear goals and goal mechanism made us only grow big and rich, but nobody won. So multiplayer lacks some thrill, maby user set goals on game start. Eg, first to build a palace, or first to have 10 miljon gold.


Conclution:
Overall, this game feels like something that is growing, and will continue to grow, I like it and I hope it deepens in the logistic and goal part. The war is not so interesting. I see great potential and look forward to see where the game takes its path.

Jozhia
Jozhia

Very friendly for multiplayer gaming.

james.fittro
james.fittro

game plays like shit after 2 hours every single time

ItsLegion
ItsLegion

lets be honest. It has a anno/civ/timberborn feel with its own unique twist to things. i come home from work. load up a game. play for 20 mins just to reopen kingdoms reborn and play it some more. Yes the game only has 2 usable factions but i bet there will be more. The game is very enjoyable and its comforting to know when all your people die it was something you did or didnt do. Its alot of numbers to watch. I watched 15k in food walk away and not know why. i have had my people die to illness.

One thing i have yet to try really is war. As i tend to play on islands alot border skirmishes dont happen often. The AI done seem all that agressive. I also wish the diplo was a bit harder i can drop 40k in gold and sway any citys opinion and then make another 40k while i wait on trade.

Over all its a good game right now. If you want to be patient with it im sure it would be a worthy buy for any library who enjoys city builders/civ makers.

de Bois-Guilbert
de Bois-Guilbert

Another city builder that does all the things city builders do. Overall recommend if you aren't tapped out on games like Banished or Settlement Survival. Some quirks making it different than games in a similar vein (e.g., the aforementioned):

- Combat is a big upgrade in that there's absolutely no micro. You purchase units, then you send them to raze or subjugate adjacent territories. The battles play out in real-time through a system where you monitor the battle's progress in a graphic that appears displaying the units involved, etc. You have the option to retreat and reinforce. Great for a city builder where combat is/can/should be a part but not a huge/major part.

- You are geolocked into a small territory, and require cash or prestige to purchase new plots of land to expand. Makes the early game a bit difficult, as you place your city last (after AI opponents), and the resources you'll need to build your town are scattered throughout the map--you won't be able to access all of them, since you're limited to purchasing territories no more than 7 away from your capital city

- The farm placement mechanic is great; can basically just drag over a non-uniform piece of territory to plant farms. Huge improvement over other games which won't let you set farms out unless they fit in a rectangle or square, etc. If only game developers could develop a mass-drag tool that will only upgrade existing roads from dirt to stone, they'd really be onto something... But I'll take what I can get.

Oscar
Oscar

Good times. It is like Banished but upgraded.

Bathala
Bathala

It is a good game. Definitely one of the best strategy and city building game out there.

loco
loco

before u buy this game i need to tell you this then you decide long story short ,the game is so general and simple nothing special to it just more intensive in resources management, there is not so much aggressive military campaign nor attacks from random npc's i don't see a goal to follow i know its early access but at least it should be more as completed game but i find it need more work in story and goal sides to get the feel of accomplishment. there is almost no bugs only one that when i build on some places my worker couldn't enter the building even if its the only one on open area . i hope my review was helpful.

Larsgoy
Larsgoy

very good game. still needs quite some work, but hands down an amazing experience

Mikel
Mikel

Fun game to multiplayer with a friend: only downside, once you get to the later stages of the game, with a pop. of over 2000 people, lag starts to kick in

lolli
lolli

Pretty much updated version of Banished, with huge progression. EVertyihing is pleasing ) But it lacks optimisation, lags on x3\x4 speed when u have 1000+ citizens )

MikkyV
MikkyV

I recommend this game.
As soon as I saw that this game had a technology tree, I bought it. I was not disappointed, this tech tree is satisfying to unlock, (from what i've played).

I would say that this game is like a mash up of the Civ games, Cities Skylines (traffic control :D), and Factorio (resource management. This is the type of game I have been searching for, for a while now. It is quite relaxing, very "One more turn" -esque, except its more RTS than turn based.

Definately worth the price, 9/10, only problems are when you zoom out it takes a few moments, (lag ?) and in the tutorial, it tries to tell you how to play. this game is quite complicated, I get that but if someone hasn't really dabbled in these types of games, they will be very confused.

ShamusOReilly
ShamusOReilly

This is Banished, Anno, EUIV, and hints of Tropico? all in one game. Currently two "factions" are in game but aside from how the factions play out (Duchies are jack of all trades and have better farming, Emirates are the Desert Kings and master traders), the two factions are interchangeable for everything else.

Starts out pure Banished/Anno style by building up your village and making it as prosperous as you can, but the important part to remember is that military actually matters now. You need to worry about your friends trying to raid and conquer you.

The military AI and combat engagements in current format are both severely lacking. The town AIs aren't smart enough to set up a general strategy against you yet and the combat is so straightforward that even a six year old will be able to predict the outcomes. If this part of the game continues to get development, then Kingdoms Reborn will be a top 5 game for me, until then though:

City State/Survival: 10/10
RTS/Grand Strategy: 6/10

Early Access so time will tell if the strategy side of things improves (including intercity trading as well)

Abyssus_Invocat
Abyssus_Invocat

This is a game that has a lot of prospect. In many ways it is a lot like Banished. It also appears to have a research system,diplomacy system (not functional) and military (not fully functional). A lot of fine tuning still needs to be done but when completed, it should be a great game. Presently, the game is playable as a stand alone city builder.

Schmurt
Schmurt

I tried the game a years or so ago and thought it was interesting but just not polished enough to be fun. Just tried it again and it's really impressive how much it's improved. The mechanics and balancing are clearly done by someone very passionate about thinking through every last aspect of the game in great detail. I just wish there was an option to remove/rename all the drug and alcohol references so I could play it with younger family members.

Deathsythehell
Deathsythehell

So this is incredibly interesting. The game plays like Foundation (which is a game on Steam) while having some similarities to Cities: Skylines. I'll go through the Pros and then the Cons that I found through my roughly 10 hours in the game so far and then will updated this when I get further into to give a much more granular look. Additionally, this is only based on the single-player, as I haven't played multiplayer.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~PROS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. I like the 'Risk'-ness of it. You choose your zone that you want to start in and as you and other settlements build up, you have the option to attack, ally, or destroy their city (which frees up the land to be acquired). I really enjoyed getting to a certain point in the game where training units made sense and then you wage ware all around to start and expand.

2. The music is pleasant and the atmosphere of each piece of land is different, providing you with different challenges for yourself in terms of play style. Selected a desert landscape to start? You are going to have to trade more and expand quick to get some resources. Selected a forest with trees and fruit? You can leverage that to gain resources that are not around you.

3. I like the idea of the upgrade system that they use throughout. It provides a great way to scale up acquiring resources or using the resources that you are trading to make fancier things. I will also put this system in the cons as well, as I believe there are somethings to work on.

4. I enjoyed being able to trade and believe that some of the UI considerations for the resources are really great. I like the way that they have everything available to you on one screen so that you can see a snapshot of everything that you have at once. I liked the currency (coin, influence, and tech points) options and think that it has a lot of utility moving forward.

5. This game has some complexity that is nice to see in a city builder style game. I like the way that the resources interact with one another, as it provides a great sense of progression.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CONS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. The absolute lack of information in the help screen is laughable. This game gets complex at some points, so when I'm trying to understand, for example, how to purchase land that a neighboring town is in, there isn't a bunch of information on that. It has an area for buying land or expanding, but there is such a lack of information that it basically isn't there. I basically stumbled upon attacking other people to get more land.

2. The way that information pops up is pretty lackluster and just pops up right in the middle of the screen one after another. There isn't a quick reference anywhere in terms of information that you already received either, so if you are just clicking through, there is no way to see what came up before the latest window. I think that maybe having some icon as a way to keep track of the latest information could be useful.

3. In some ways it's rather rigid when it comes to building. You have a block system, but it only allows you to rotate 90 degrees every time. If there is a way to expand the functionality of the placement system, that would be appreciated (this is not that serious a con, as I don't think this system currently is horrible, but it could be expanded and improved upon)

4. There are some kinks when it comes to the storage system. I like the idea that they went with, but would like to see more information about the storage in game like:
a. What is the stack amount is for each storage space
b. Limit the amount of storage of a specific resource
c. What resources are used for what (it has it on the building, but would be nice if it shows in tooltip if
possible)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Conclusion~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It's a fun game with some things that, in my opinion, could be cleared up and streamlined. Overall, I would recommend this to someone that doesn't mind a slower kind of progression that you have to feel out and learn yourself. It's challenging and can be even more so if you populate the word with more extreme weather, players, etc. I haven't tried the multiplayer, as stated above, so this is just on the single player information.

Skpy
Skpy

Great quick city sim. Not so great combat. Actually no combat. Come to think about it its just a city sim that makes you wait to build things by picking cards. I'll recommend it if you enjoy a tranquilizing psychosis.

SWR24
SWR24

สนับสนุนคนไทยครับ เพลินดี เล่นลืมวันลืมคืน

starisadragon
starisadragon

I LOVE this game!! Its so fun, I can't stop playing. The only critique I have is I think the tutorial needs to give more information. After about 2 hours of playing is when I feel like I had the game fully figured out.

MadMil
MadMil

The game is great! The speed of development of tour city is very slow, but the game have several options of buildings, and processes! One of the best city building games I’ve seen!

TheNuggetLord
TheNuggetLord

I killed all the AI and took control of my friends kingdoms. I now rule the world. So it's alright.

Kammath
Kammath

This is the one we've been waiting for.

Edit: 08/20/2022

Do yourself a favor and start out on Hard difficulty for a solid experience.
Former Banished players should start on Brutal difficulty, although you may not want to start in the frozen tundra for your first play-through. If you do start in the frozen tundra, charcoal burners> fully upgraded early game coal mines, so you better have some foresters going.

Normal seems extremely easy to manage food consumption on now. I don't know if consumption was reworked or if wheat plus granary/windmill bonuses is just that OP now that the farm zoning restrictions were vastly decreased. Seriously, the hardest thing about the game once you have a few full-sized wheat fields going-is trying to find enough rooms for granaries and warehouses to store it all.

PaidTwoWin
PaidTwoWin

Potentially better than CIV Series

Spunky
Spunky

Pros: -It's remarkable how expansive the map is
-Tech tree is varied
-Can easily be sucked into dozens hours of gameplay

Cons: -Diplomacy is pointless and Trade is rudimentary
-Warfare is too simple and uninteresting
-lags terribly when you're at the peak of population

Annoyance: -Cannabis being a commodity when Opium or Tobacco would make better sense.

I'm only recommending this because it has just enough to enjoy the game but after long enough it becomes apparent how shallow it is. Can only deepen with meaningful DLC.

SimpleNuj
SimpleNuj

This isn't the button for the patch notes.

Jabrolsky
Jabrolsky

I will get straight to the point, I am an avid Banished fan. I consider it to be my personal magnum opus so the parallels are obviously drawn here.

that being said, Kingdoms Reborn has surpassed many, many aspects of banished to the point where I consider it on par if not better in so many ways. it NEEDS some more development. if the devs can hone in on fluidity and optimising, polish and features, this will be the next standard in the "Banished like" genre.

I don't say this lightly, I can spot the potential and it just needs to be tapped. The game right now is a pleasure to play and just keeps you hooked.

Mordgier
Mordgier

Until the late game performance is addressed, this just isn't worth playing.

The gameplay is decent, but that doesn't actually matter if by the time you have over 800 folks the game starts to become sluggish and turns into an unenjoyable stuttering mess by 1600.

The whole "card draw" thing is a bit of a gimmick and by mid game just a hassle as you will generally be able to generate so much money that you can just rotate through the draw deck over and over and over till you get what you want.

Also - this isnt't a 'me' issue - the same is experienced by others in the late game including reviewers: https://www.youtube.com/watch?v=PHdNjrhCS0M

if i score you like men
if i score you…

Very fun game. Was very challenging my first time playing but after I figured it out I restarted and have been having a blast the whole time

[KfS] Orc Slaying Axe +5
[KfS] Orc Slay…

Got a town to 1k plus population, vassalized the ai's and have 1.8 mil gold..., still don't know how to win the game. Would play again.

qkey29
qkey29

its a Great game, its a mix of Civilizations, with Banished :) I wish there was more Variety to the maps and some maps with more Resoruces other then that its a great game

MagicMage
MagicMage

Darn it all if this game didn't take me back to my AoE days. There's a bit of a steep learning curve to begin with, I was not prepared for my first winter! However, it has been so much fun to learn and if you start the game out on an easier difficulty you can take your time learning the mechanics of the game (which are actually quite simple once you get a hang of it). I have definitely enjoyed my time in this game so far!

simonjamesowen01
simonjamesowen01

slow not old but out not too die

YouKeenie
YouKeenie

As it stands right now this game is a bit more confusing than other colony sims. I'm looking forward to seeing it release and hope that the UI and game direction is a bit more clear when it finally exits early access.

Weeb
Weeb

Bobo click button. Button no work fast. Bobo's peasant starve. Bobo starts over. Bobo/10

ItsAbbs
ItsAbbs

I haven't beaten a single game bc ADHD but I keep coming back for more and I don't know why. 10/10

hieronymus91
hieronymus91

While this game is a quite generic example of its genre, I must say that it is very well balanced, and demands skill and insight to truly master, unlike many similar games. As a result, it is highly addictive; you'll always want to start up a new map to get it right and do better than the previous run.

Mika
Mika

banger, bit laggy when too big maps, but fun

me is me
me is me

Excellent game! The focus is more on economic development with no military dominance. A great game if you just want to develop your territory. Highly highly recommend if you are looking for a relaxed game where you can develop a country economically. I have highly enjoyed all of the time I spent on this game.

Ekwity
Ekwity

Unfinished shitty game. You will experience frame drop. You will experience crashes. You will not experience joy. This game (like most in current day) sell unfinished games that exceed the 2 hour refund policy, for obvious reasons. There is 0 endgame and repetetive gameplay after the first few minutes, excluding the bi-hourly building unlocks, which half the time are bugged and don't work at all. Ex. Coal Power Plant,Farms,Oil,Oil Power Plants, etc. These devs are like all the rest, trash. Terribly greedy people who instead of finishing a game to premier to an audiance, rush a subpar unoptimized, buggy, cashgrab of a shitgame. 2 years of future development planned. OH BOY! Maybe release the game in 2 years? 20 dollars is NOT worth it. Finish your game or don't sell me anything, you greedy, unsophisticated, dishonorable scum-devs. Good day simps.

KING_OF_STEEL
KING_OF_STEEL

I would highly recommend this game as on the grand scheme its pretty easy to learn and has a really well made system. On the extra hand ive seen this game grow a decent bit in such a short amount of time and i feel it will keep growing even more in the future.

Brokat87
Brokat87

I like aesthetics of the game, but improvements in game controls are extremely necessary here, as well as increase in competitiveness.

[LIS]2n + 1
[LIS]2n + 1

Got alot of potential. Really fun game to just chill with friends on

REWB1
REWB1

This is a emercing and fun game. The bigist problum is theres no real community around it. MODs are very needed to help with some areas.

Flawless90210
Flawless90210

This game has already brought me so much joy and excitement. Not only is it better than my beloved banished, but I can play it with friends! For so long I have waited for a game like this. The RTS games may be my favorite genre, but I really yearn for a good, relaxed city builder. It’s a bummer most are only single player, or they support multi-player, but lack all around gameplay.
This game has landed in my top playthroughs this year, and I’m still just getting started. There is so much to offer in this title, I definitely recommend it! 10/10 would buy again!!!

StimulatedxTv
StimulatedxTv

Gave it back because FPS settings are disabled in the game apparently due to lag issues. Its 2022 and you dont expect me to play with 60 FPS do you?

AD
AD

I'm really enjoying this game, it's like expanded Banished. There is quite generous research tree, you unlock more and more buildings and features and your settlement houses are also evolving, given you provide them what they need for upgrade. Your settlement also changes appearance based on what time period you are at. This is a city builder so I appreciate that it's quite peaceful, it seems there some warfare available (you can attack your neighbours) and there is a little bit of diplomacy and trade. Choose wisely at which location you start, it will have an impact on the game. This is still an early access game but in my opinion it already offers more than Banished and I can see hours and hours of gameplay ahead. Personally, I would appreciate more detailed graphics and better trade system but overall it's a great game which you can play at your own pace, no need to rush anywhere as there are no time driven disasters or problems.

Andrei_atom
Andrei_atom

It's a pretty game with a lot of things to do and at the same time it's challenging. The integrated development and trading system are just amazing. A true experience of what a city building game should have!

✚ Noble ✚
✚ Noble ✚

10/10 - you can marry off your kids to a kingdom you just turned into a wasteland

TheGoofyOne
TheGoofyOne

Not bad. I've only 35 hours in so I've not finished the game yet by any means. For being early access, I have to say these things. It looks very beautiful, feels smooth and not choppy, even after 500 population, and it plays well. I'll definitely be playing more and recommend to city builder players for sure.

Jurassic54
Jurassic54

Nowhere do they mention it is turn based. I added the tag. Wouldn't have purchased it had I known. Whoops.

Inland_Pirate
Inland_Pirate

Early Impression:
Better than most of the "colony builders"... a great way to spend time waiting between patches of Farthest Frontier (which will EVENTUALLY end up being a better game). If $20 won't break the bank and you're looking for a game that you can put as much thought into building a colony as you want (VERY wide difficulty levels) this is an easy recommendation. Not GOTY-level good... but worth leaving installed so when the Dark Souls of colony builders leave you standing in a barren field of corpses, you can come here and not feel like such a failure.

Pros:
--Unique board game feel due to most buildings being available to build thru a random card draw system in which you may draw 4 cards (buildings) each season and choose which of those you wish to buy then pay the resources to build.
--One of the best GUI's I've ever seen for one of these. Everything you NEED to know is clearly visible onscreen without the need to deep-dive into menus.... but, these menus ARE available if you want to really fine-tune things.
--Much more "chill" atmosphere than other games like this. But, this "chillness" is because migrants arrive so frequently that letting a few colonists die to exposure/etc. isn't much of a setback and certainly isn't worth restructuring your whole town just to save a handful of lives. Yeah... my kingdoms are rather harsh.
--Good difficulty levels - the game has everything from "Absolute Moron" difficulty up to "Oregon Trail meets The Forest on Acid". A spot for everyone and every mood. The game is NOT too easy as some claim... they are just choosing too easy of a level for what they want to put into the game.
--Colonists CHOOSE to live next to their jobs!!!!! (Yeah, that's directed at Farthest Frontier)

Cons -
--The graphics are nothing impressive
--Not a ton of immersion
--Cards are almost awarded TOO often (I think this is what causes the "Easiness" so many complain about

jadonmatthias
jadonmatthias

Great game so far, definitely still underdeveloped as the game can feel a bit empty at moments. I really hope the Devs add the building dimensions (X blocks wide by Y blocks Long) in the details of the cards (at the bottom so they are always readable. Also the Military units are currently pointless and its unclear how many you need to raze a city. Overall shows alot of promise

AverageSkillGamer
AverageSkillGamer

Made all my friends mad at me by stealing all their gold and stuff...They hate me now.....10/10....totally worth it.

BigMaeme
BigMaeme

ver fun had good time build giant farms and make stupid moni overal pog time

BUSHBOY
BUSHBOY

I enjoyed it but seriously needs ironing out

FourEyedNerd
FourEyedNerd

I did recommend this game, but now after playing for about 25hrs and about 1k people in colony and I can no longer play the game it just nonstop crashes, using a 3800x and a 3080 gpu so i know its not me.

CaptBreakinwind.ttv
CaptBreakinwind.ttv

After playing through this game once, I would say you figure out how to play it better. They've added the ability for colonization which is a nice touch from what seems like a year or two ago. Overall I would rate this 8/10. There are gates that lock you in to using the market which is fine. If you're into city builders and simulation games this is definitely a fun game. Little to no war/conflict interaction. This is mostly about building an economy and keeping your people happy. Definitely will continue to play it as time goes on.

Din Bror Thomas
Din Bror Thomas

Beast game.
Insenely good in multiplayer and singleplayer.
A few bugs.
Feels more like full release than early access tbh.
Great City/Colony builder, highly recommend!

Jcity3
Jcity3

One of a kind multiplayer game

Yuri
Yuri

Cant stand this draw card mechaniks every 2 minutes, and this thingy pulsating untill you press it. I dont care about all other aspects if it keeps me annoyed, so waiting for refund.

Blue
Blue

One of my favorite games. Kudos to the developer. I can't play since I switched to Mac. I hope you allow GFN so that I can keep enjoying this masterpiece

thinkinTom
thinkinTom

This is a promising civ/city building game, currently in early access. While there are problems, I think that this one man team is doing really well for what he has managed by himself so far. Currently their are only two cultures to choose from and another in development.
The game can crash, late in the game, and few other bugs are present. So don't be surprised if you decide to buy. It's early access, which means IT'S NOT FINISHED yet. So don't buy if your one of those whiners who complain about it's not finished, or there's too many bugs. Early access is exactly that, incomplete, a work in progress.

I will say for a lone developer, he has most of the mechanic's of the game figiured out. The lack of cultures to chose from is very limiting, and while the card aspect is certianly different, I would'nt call it terrible either, just unique to this kind of game.
If you do decide to pick up this game, and run into problems, I would ask that you offer constructive criticism, so the game can develop to it's completion. It may take a while, however I have high hopes for this one.

Slothzilla
Slothzilla

---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't

---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I'm now deaf

---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma

---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls

---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding

---{ Story }---
☑ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life

---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond

---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10

A great strategy/builder game really worth the price. It's fun to sink in hours at night into building a small village up to a grand metropolis which then runs out of coal in the winter and people get cold, crops start to wither leaving no more food for them all the while houses crash and your medicinal plant fields have no one to farm them since they died from hunger, slowly leaving the sprawling metropolis into an empty ghost town.

WhereISTimmie
WhereISTimmie

Fun game to lose a couple hours in!

Senior Bingus#SAVETF2
Senior Bingus#…

holy shit this gmae is so fun i love this i build city and plant bombs and shit on my friends whilst attacking cities that only have 2000 manpower with all my friends 80,000 manpower this game makes me cum over and over again so much cum everywhere my room is white now (was black before) i love this game

Mavranel
Mavranel

There's a card system for specialty buildings that pops up new cards every 2.5 minutes to give you a refresh. You'll almost always have the option to build what you need when you need it so that's fine, but I'd rather just have a menu of things to build. Other than that the game is fine, but I genuinely found that one mechanic so aggravating that I've decided to refund.

rofrecha00
rofrecha00

very, good. I do like it in many ways

Dom Von Hexenmeister
Dom Von Hexenmeister

Are you prepared? Grab your breakfast, lunch, dinner, and drinks because you're going to be here for a while.

xClypto
xClypto

Quite a few glitches and performance issues, hope they get worked out. I did get some enjoyment out of it though, wish there was a win function and some kind of campaign. It is just a sandbox at this time. Needs better map development as well imo, AI is static, would like to see improvements there. Since its EA we will see what happens

No Step Back
No Step Back

I would like to congratulate the game makers, it is a really well thought project, I would like to convey my respect and love to them and write the points that I think should be added to the game or should be done in the next game.
-If the graphics of the game are realistic, they will become legends of the game genre.
-If a more realistic war atmosphere is created, it will be fine in terms of war dynamics
-Fixes can be made in optimization

Hemp Games
Hemp Games

Congratulations, there are some things that were done to work views or video driver support, as the game has sudden drops in FPS in SP and MP.
----------
Parabéns, existem algumas coisas que foram feitas para trabalhar vistas ou suporte a drives de vídeo, pois o jogo tem quedas bruscas de FPS no SP e MP.

MotoManDan
MotoManDan

I love the new update! Farming is soo much better now thanks! Also game is amazing!

Jester
Jester

Decent, my only real complaint is the game seems unoptimized but isnt as bad as say... stellaris.

Sodium
Sodium

This game is amazing, ive been playing for hours and cant get bored of the concept, i would love to have a change in this game though, its that, the conquering system, maybe have you manually manuver your units to fight others so that the battle system become stratigized instead of bigger army means you will win. But that aside, this game is a 10/10 for me and a must have.

ogdasking22
ogdasking22

it crashed 2 times making me lose progress while im making a road

gadgetpilipinas
gadgetpilipinas

✅ Ayt
🔳 Okay
🔳 Ew

Verdict: This game is amazing! Amazing to play with friends! Passionate developers.

casigus
casigus

pure city building throbbing peng. lovely stuff.

[551st] FryPie
[551st] FryPie

Better banished with friends, combat need some work but cool!

DoomCraft
DoomCraft

This game has a lot of content, well worth the money. The only thing I wish it came with was the most updated scarifier out of London. Now bleed me.

Not Braxton
Not Braxton

Trump has left your town. (Homeless)

PopTarts are Sandwiches
PopTarts are S…

Very relaxing and unique city-builder. Feels like Anno and Civ had a lil baby. My main issue with the game is just its performance. After developing your city a certain amount, usually in the 2nd or 3rd age, the FPS can drop drastically and the game can chug. Still, for twenty dollars its an easy recommendation for people who like city-building or 4X games (though the warfare side is somewhat lacking atm).

Backpack
Backpack

Good game, lots of fun. i recommend

Sir Nickshire
Sir Nickshire

This is a real gem of a game, tying in immediately familiar and nostalgic city building aspects from Anno, Banished, and Pharaoh/Zeus, and then weaves it all into a multiplayer experience with inspiration from the Civilization series. My friends and I have started a handful of games over the past few months with 3-8 players, the farthest making it about a third way through the tech tree. We haven't been disappointed with the game stability in online play, and am impressed with how the performance is holding up as we approach the end-game. There's a novelty to sharing strategies with your friends as you progress, and helping each other iron out issues in your logistical networks.

We're enamored with the early game, which has a delightful progression that self-balances itself so it's always challenging: Increase population, increase production, plan new industries, layout new suburbs, and more.

As you progress through the tech tree, you unlock exciting new technologies that allow you to further optimize your unique city and industries. We haven't even made it to the final age, yet still continue to be impressed with the techs unlocked throughout the game.

There's always room for improvement, so we look forward to some quality of life improvements and additional factions added in future updates, but for an Early Access game this is an incredibly compelling game.

Good game, recommend.

baderjasem12
baderjasem12

great game so far but need tutorials

theafrocontrolsme
theafrocontrolsme

Amazing game so far and I am extremely excited to see where it ends up

cstiles99
cstiles99

This is really.....really good!!!

Mr.White
Mr.White

Better Banished, but with money!!!!!!

Grandzilla
Grandzilla

Needs OSX release, great game, beats the crap out of intel cpus when the world gets massively larger. 11/10 - fun times.

ernest_crunkleton
ernest_crunkleton

I like the game for an initial playthrough or two. The pacing is good and i like how the card system makes the mid-game a series of choices and trade offs rather than just spamming the most optimal buildings. I will admit that the late game is a bit of a let down as once you have enough infrastructure to maintain 10-12 units you just steamroll the AI.

Bork
Bork

Game feels very good to play. Good music as well. Recommend this to all management/sandbox genre players.

Blushing Boo
Blushing Boo

Bit of a weird game. Youd think this looks like a multiplayer Anno game, and you'd be right that it _kinda_ is, but there is one key difference between kingdoms reborn and any Anno game i could think of:

The complete and utter lack of controllable units and combat.

Don't get me wrong. I'm sure some people would LOVE this design choice, but the fact of the matter is that i personally do not like having to sorta combat my opponents by using cards that steal money out of their cities or affect them negatively somehow else, while not really being a game where you can do an actual conquest. Instead, in a more mario party like fashion, the game lasts for a set amount of time and at the end whoever has the most points by building the largest economies and populations wins.

And even for what it sets out to be i don't really think this game has done a great job in terms of balancing. Some of the random cards are wayyyy more impactful than others and may double or triple your entire economy within a couple clicks if you get them at the right time. A good example would be selling half your materials just out of thin air for shitloads of gold, which you can then immediately spend on booming even harder. Why is a mechanic like this tied to RNG?

So is it a bad game? Not really. It plays quite well for what it's worth. But to me personally, the mechanics are a bit too whimsical with a goal that you can't really expedite towards if you are already on the winning track. Like playing monopoly and youre just biding your time to actually reek in your already set in stone win or loss. If you're into that kind of game then by all means get this. But if not, then maybe look for another anno-like city builder.

Eagle X
Eagle X

Anno + Civ, VI but not as boring as Civ VI

Heartlessscarab
Heartlessscarab

10/10 Will play again and again.

PlasticLove
PlasticLove

The Good:
+ The game is fun to play
+ It's like Civ 5~ meets banished.
+ It's graphically pleasant.

The Bad
- Late game can get a little laggy with too many pops
- Military action is VERY boring.
- Multiplayer currently as few players.

The Meh
= Economy is a little simple
= Some of the market behaviors don't make alot of sence
= Tech and resources need reworked.. Like unlocking coffee seeds should probably unlock coffee makers.

mrmidnight
mrmidnight

The only issue is that when over 1000 population it uses too many computer recources

tip64
tip64

Love the game, strategy and planning, you must think ahead. I don't care for the liberal crap in the game. Magic Mushrooms, marijuana and the fact the first citizens to die in the game old age or otherwise is normally Trump and how many of them are named Trump and why? Don't see Biden? The game didn't need a political meaning added. Makes me wonder what other BS was added.
Tulips and drugs including beer should not be the building blocks of a society, they never have been and shouldn't in a game building a society.
This game isn't for kids under 18 years of age. My thoughts

|ILS| James
|ILS| James

So far so good, I started playing this as a trial to see whether I would like it and how good it was originally with a friend. Meanwhile, I have got addicted to playing it and so it is hard to stop playing when I start. It is a very good game so far and is what I have longed for with Banished. I like the fact that you can play with your friends, unlike banished! It also makes it more enjoyable trying to survive and work together and see who can build their town bigger and watch each other progress with survival.

Mr.Nice Guy
Mr.Nice Guy

I have played well over 40 hrs of this game. I was enjoying it. and still do. but when I got 40 hrs in one of my colonies was out of food. I went to trade for some food . as soon as I click on trade after selecting the amount needed the game crashes. I support the developer while most just download pirated versions and I get burned. I am pissed off. Im not going to purchase another game from this developer. once I calm down ill try email for support. but think twice before you buy this game.

abo7nash93
abo7nash93

The game is nice, but it lacks the Arabic language 8\10

tamotil80
tamotil80

Great Game, i would recommend you to buy it

Prime Minister Ngolo Kante
Prime Minister…

The game is very fun and looks very good.
My only problem is the performance, a game like this should not run at 40 fps with stuttering on a 3070 ti and a AMD 3700X processor.

Buy only if you have a good pc or wait untill a future performance patch.

Edit: I continued playing for an hour more and have now reached 5-10 fps, jesus this game needs to fix its performance

Vojtese
Vojtese

Satisfiyng and fascinating design. I would recommend it to all strategy gamers.

Aicela
Aicela

This game plays nicely and being able to play multiplayer is a bonus for a city builder type game.

AndrosΩ
AndrosΩ

Great and addictive game. Its great as a coop game too - I play with 3 other friends and there is no real lag to speak of and find ourselves playing way too late. Highly recommend.

Sleepy
Sleepy

INACCESSIBLE BUG still not fixed a year later

came back to play the game after a long time of not playing i then got some building coming up as inaccessible i figured just a little bug so i reloaded and placed my building different but nope it just kept happening and when it does it makes a lot of other building/farms inaccessible so you get screwed out the game.

anyways i went to report the bug only to see if had been reported a year ago lol so yeah don't wasted your money you'll get about 3-4 hrs before you get this bs then your game is over.

if its fixed ill change my review

greenjohnalbert
greenjohnalbert

Absolutely stunning achievement. The developers should be congratulated. Some previous reviewers noted that the FPS [frames per second] bogged down after 200 citizens, but the developers have tweaked the program and the performance is good well into the late game (seems they reduced number of AI players from 7 to 3 to address the FPS issue). The last game I played, I had well over 1,400 citizens and the game performed quite well, even on fast game mode setting. The game starts out early challenging the player for survival. I have played 63 hours so far, and it took me quite a few games early on to master the balance between population growth and food production. In mid-game, once you have survived the first decade of years, you then must conquer the opponents, which means you need a strong military and GDP [gross domestic product] high enough to maintenance your military units. You start by Vassalizing [conquering] the minor city opponents. Each minor city opponent you conquer builds your income up which in turn gives you more GDP capacity for a larger military. Once you conquer the minor cities, you then try to conquer the major city opponents, which if in multi-player, are other human players. Trying to defeat a major city before your military is built up enough will likely fail. In the late game, the main screen is the Trading Company where you enter automatic buy and sell orders to support your population with the right mix of goods. Too many goods and your storage warehouse fills up, too few goods and your population dies out. Not enough of the right luxury goods, and your houses downgrade. Just the right balance, and your houses upgrade, which gives you higher pace allocating tech tree purchases. The Trading Company automated orders must be continuously attended to so that they are tuned properly to support your population size. The better tuned you make the automated orders, the more your population grows, the more tuning is needed. Poorly tuned automated orders will result in other human players overtaking you, eventually causing you to loose the game. One suggestion I would make would be a better, more elegant battle resolution system. I find the current battle resolution cumbersome and takes too long. Secondarily, a featured that I would find useful is, I would like to see an AI mayor I could delegate the management of the automated ordering system to once I get it configured so I could reduce the constant manual effort needed to tweak the automated orders . Overall, Kingdoms Reborn is a great game and I highly recommend it. Well done.

Alberto
Alberto

If you like city builder games this game is elite. Only thing a little annoying is the music so I turn it down.

tomwil101
tomwil101

A threesome with Banished, CIV5 and Bannerlords.
The result: Kingdoms Reborn.

Nga Caramel
Nga Caramel

good game. เล่นได้เรื่อยๆ ผู้พัฒนาแก้ bug ให้เรื่องๆ และเพิ่มส่วนเสริมใหม่ๆให้เรื่อยๆ

Ouroboros_Delta
Ouroboros_Delta

A great game to play when wanting to relax, without all the complexity of other city building games.

Xwartu
Xwartu

Bought it for multiplayer and so far I'm really enjoying what it has to offer. Loops are solid, and while the graphics and interface leave things to be desired in terms of fidelity and functionality (especially UX/UI quality of life), I think it's a pretty solid title at it's current price point. Keep creating content as you have, and I think there will be solid game at the end of it.

moose
moose

Really nice and expansive city builder/management. I highly recommend this one.

к
к

its cool af
No perfs issues so far, 3 player game 350+ Population in my city (a bit stuttery when you zoom out and go real fast but that's to be expected, if you take your time it's fine, all options high)
Note: 2560x1440 Resolution
Ryzen 5600X
RTX 2080

Edit : 550+ Pop dips in the 50's FPS, sometimes. 2 players.

The game could use some QoL ui wise, more information about production/resources etc. (probably not updated in real time for performance);
Option for the visibility of the snow, it's very blinding and too thick;
Ability to copy paste warehouse/storage saved filters, since it has no ability to search for specific filter, it can become very annoying quickly. Copy pasting would help that too.
Along plenty other stuff I'm sure. A great game with solid foundations.

Caskanov
Caskanov

Horribly Optimized. If you want to play with friends wait for some heavy performance updates or otherwise you're wasting your time playing this game as it eventually blocks up and comes to a standstill near the middle of the game, frustrating to say the least.

Husky808
Husky808

Kingdoms Reborn is an amazing video game. It's like CIV VI but up close and personal.

[EASY] Admiral_Junno
[EASY] Admiral_Junno

MY PEOPLE, STOP STARVING PLEASE!

Bill2525
Bill2525

The thing I like best about this game is the affordable housing, it might be basic, but for 20 wood, even your everyday forester can afford a place to stay. No red tape or housing permits, home inspections or building cards, just plop down a house wherever you have a high desirability score. Plus upgrades are pretty cheap too, just get some tulips and a little weed and presto, improved housing. Labor is easy to find too, mostly from immigrants. Given I'm ringed by mountains, I assume they are coming from south of the border. Other than occasional food shortages and freezing to death, I give it a 9/10, would definitely move here.

tomok77
tomok77

Great potential, but getting builders to complete a building is buggy as hell.

Played 4 hours, couldn't get over the frustration of having a food producing building having all materials, not being complete and having people starving.

Unless i don't know how to play the game and i am missing something... in which case the game doesn't teach you everything.

ColaGuy6
ColaGuy6

is a great game so far better with other ppl

jamie.c.martinez
jamie.c.martinez

Nice casual game I can play without being too focused on it. Can leave it running and just sit back and watch if i want a break.

Building 7
Building 7

Great game playing coop with friends

Casual Gaming
Casual Gaming

This game is huge and who ever likes to spent some relaxing hours building up cities won't be disappointed.

Terranova
Terranova

Very fun game, only downside is that it'll cost you a lot of time because it's too addicting

chiyeolhan
chiyeolhan

PLANT WEED! SELL WEED! KUSH MY G

NecroKind
NecroKind

like kingsdoms of castles with cards and its on crack. 10/10

Slyva
Slyva

A great game, good balance, very addictive :)

tproberts777
tproberts777

Nice survival city-builder. I hope they build the strategy and 4x out more as this game has a lot of promise

Lisrolight
Lisrolight

Fun.
Tip, Don't post the entire bee movie script in the chat or it will crash the game.
Also not recommended to plan 400 road tiles, will also crash the game.

ImBackTSI
ImBackTSI

Little content, hasn't been updated since march 10th. Game is early access. Most likely wont ever get finished. Game gets old very quickly.

Upset_Man
Upset_Man

It has a fun early game that keeps you on your toes, but as the game goes on you realize how worthless the AI are and you can run circles around them with 3x the population, and snowball as you conquer every single AI with no opposition. From there the only reason to keep playing is if you want to keep expanding your base, but honestly the game is pretty much over from that point and doing the industrialization tier just seems monotonous.

Bellissama
Bellissama

Don't get me wrong, I like this game, the concepts, the freedom to do whatever you like to your town, BUT, honestly, this game cost me a computer. It crashed repeatedly when you have too many things, and killing my VGA. I hope there is option to even lower the graphic to potato level or maybe turn off the effect (raining or snowing always lagging the game). Do not try to play this unless you have godly PC with 64GB ram, or the game been update to lower the graphic.

erohs1
erohs1

PROMISING GAME!

Reminds me of Kingdoms and Castles, and ANNO, had a lovely baby. There are a few issues, such as the seven zones away from your start being the max build distance. This creates a huge issue for resources. It would be great to be able to research "Imperialism", or "Expansionism" or something, and be able to colonize empty islands. This game is absolutely excellent, and totally worth the money!

KecoaHipHop
KecoaHipHop

this game is quite good, my only complaint is about fps drop. more building is more lag for me at least
im using RX5600XT, my fps drop from 60+ to 20ish

kayimbo
kayimbo

Fantastic. New genre of PVP city builder. Honestly its insanely fun just as a normal city builder without the pvp aspect, but that is just the cherry on top.
If you like city builders give it a try. Its not simple, complexity is probably like 8/10 maybe.

Water
Water

its like Anno but chill, 8h in and i still dont know what other players are doing

Haraz
Haraz

A great game is coming. I've play it two times and the last major update show capacity of the dev. Many changes.

I was not sure about war gameplay but it's cool. Allow to stay concentrate on managment but war exist. I think the game has a really great potentiel: the gameplay is fun and original. Map is hugue and will allow fantastic multiplayer.

Card system into the game looks strange at start but it work well. You can build in different way. You need to make outpost for special ressources. You can develop a self economy or chose to product mass of some stuff to buy the other on the market. I like this way where you can choice your economy.

May be just need a work about breaking the income in middle game (really hard to survive at start in hard, but after you earn too much money to need a real micro managment. We just need to sell some stuff to easely buy everything). But it's cool and not totaly desequilibrate. Fact that we cannot "automaticly buy hugue amount" and need to have more commercial building, equilibrate ;) (for exemple in my game i've not enough food, i can buy but not enough to progress without build more farm. But : i've too much money. I can buy every territory without difficulty.

May be it could be interesting to rise a lot the price of country at +3 country of town center. And add some taxe about size of the nation, size of army or some tricks like that to avoid blop quick capacity. And put it in "option at the lunch" because not every player like this way to "break rush".

AI need work but it work already better than before.

Game is not finish so it's normal to have work to do about it. But you can already have fun and many things to do into the game.

Good luck to finish the game. It's already a great game for me.

brutalgenya
brutalgenya

This is an amazing game! So sad cant find anyone to play multiplayer with. x(

BZB
BZB

This is one of my first city builders and it's been a great experience. It has everything I wanted (at an abstract level - more on that later) in a city builder. I love that I can grow from a struggling small town to a sprawling empire with multiple cities/colonies. The game values the ability to understand what's going wrong and then understanding how to fix it. I was sprinting to have 150 population before my city could handle it (in terms of food production), and as a result dozens of people starved to death each winter. I expanded into whatever territory I could and built so many farms that I could support a population of 500 easily. And I still just have one city!

The light feedback (want to be clear that it's good to great feedback IMO):

- Combat feels a little slow/clunky. I think the combat system itself is a fine fit for the general scope of the game (I think that Total War-style RTS combat would be fantastic but absurdly beyond scope of a project like this), but it just feels clunky waiting a couple of seconds for a unit to attack (and then for the other side to attack).

- I'm still pretty early in the game (and loving it), but it seems like sailing is not a factor at all. I would have loved to build bustling harbors with large military AND merchant fleets at my disposal. Naval exploration/travel feels like it's just simulated through trade but never seen -- again could just be that I'm early game. I unlocked Frigates but I expect them to just be reinforcement cards I pull into battle.

- Better card inventory management. I want to build up a military force but I don't want all of the screen clutter from having so many cards. The cards are already a bit of a hassle (though I like the system overall -- I mostly mean alert fatigue). I'd like to be able to bucket the cards, hide them if I don't want to see them, etc. I don't want my archers to be right next to a building slot card or a building card.

- Some tech is unreasonably late game. Colonies/ability to make other cities needs to be an early option. I've loved building up the main city, but there's so much land I could expand to with settlers and I'm losing up valuable land to rivals simply because I can't expand too far beyond my town hall.

I'd overall give the game a 9/10, I've loved every minute of it and pushing through the early stages was very rewarding. I'm almost tempted to start a new game so I can optimize the layout of my city so that it scales more effectively, instead of the patchwork city I've got now!

RedEagle
RedEagle

Is good. Scratches that itch that was between Civ, Rimworld and Surviving Mars

Anonymous
Anonymous

maybe im an idiot, but the game does not change as you advance, the people just, stop. no reason i can tell...
maybe it's the Pax, no idea....
very slick game i do enjoy it, but it just seems to die out the higher you get... i have to be missing something

Hammuel
Hammuel

Finally a game that has a mix of Civ, Europa, Tropico, Banished, and Anno. I've been itching for a game like Kingdoms Reborn.

I usually don't play early access games just for the fact of how uncertain the game will pan out once completed. Sometimes early access games are left unfinished. However, I decided to give this game a try anyways.

The positives are that it's basically as I said, a mixture of the games I listed. Almost an exact combination when it comes to features. Kingdom Reborn takes most of the good aspects of those games and compile it into one seemingly interesting game.

However, you can definitely tell that it's unpolished and misses some key details. With that being said, it's an early access game so that's expected. Hopefully the game reaches my expectations once completed.

Phoenix of Prometheus
Phoenix of Pro…

One of the best city builders I've played to date. Sort of a mix between Caesar 3 and Banished with a unique aging up mechanic. The AI is pretty useless, but that is a fairly minor problem. I hope the developers eventually add an atomic age with high-rises, cars, and planes. Either way, this game is definitely worth the money I spent on it and I would easily recommend it to anyone.

hashkak
hashkak

Honestly one of the cooler games I've played in a while. And considerably unique.

It's a city builder. From that, you'd expect slow play, nebulous goals, an endgame that always feels unsatisfying because it's just "build a bigger X and then feel warm fuzzies even as things slog on without end", etc.

And somehow it's avoided every single one of those things. It manages to be competitive, require quick thinking, and strategic planning, all at the same time.

When I play multiplayer with a friend, the total gameplay is about 24 hours (so, spread it out over several days), and it's *absolutely* competitive at all times, and it's also *totally* unclear who's going to win in the end -- someone can be "obviously" in the lead for a while, and then we find the roles are reversed an hour later when the underdog leaps ahead with a certain technology, or the leader simply slips up on maintaining one of their supply chains. The balance is good. Individual technologies look like they're going to be unbalanced, but the entire game consists of then leapfrogging from one "unbalanced" improvement to the next, while your competitors do the same, and so the whole thing ends up both exciting and -- in the end -- smoothly balanced overall.

I'd give some of the UI a pretty low score for explaining itself, but it's also far from the worst I've ever seen. Sort of a "learn to love it" situation. (Some of the most key parts of the game are stacking productivity multipliers, and ensuring workers have short walking paths, but nothing really explains this to you.)

The first game or two is going to be rough until you figure out what's important. In all the games after that... replayability is surprisingly high. I've never built the same city twice. Nor is there a single path through the tech tree that's optimal. Terrain and special resources mold the paths you'll take; different tech tree choices will stack differently with those situations and scenarios; etc.

All in all, Kingdoms Reborn is surprisingly sublime, and offers a very unique experience.

(Also: if you've first played it a couple years ago, in Early Access: yes, DO check back. It's improved. Significantly. I always saw promise in this game, but versus a few years ago... the tech tree radically improved; the victory conditions have been fleshed out and become less sudden; the numbers and balancing on advancements polished... the developers have been doing great iterative work on the overall arch of the game; not just surface-level stuff, but real work on the core of the gameplay too. It's impressive dedication.)

zуи
zуи

If I could, I would give the game a mixed rating instead of having to decide between recommending or not recommending it.

The game is a lot of fun and a single map can keep you busy for an entire day and the entire savefile can keep you busy for multiple days.
However the game in its current state suffers from a variety of problems in terms of optimization.
It seems that after a couple hours the game starts to memory leak really badly, especially the further you grow your population and town. At one point, with a population of about 500 people the game started chugging really bad so I opened my task manager to see and the game was using the full 100% of my CPU's and RAM's workload. After rebooting the game this was solved temporarily for a few hours until it would start leaking again. I also noticed that this issue happens more frequently and commonly on large map settings, so playing on a medium or small sized map can be a bit of a workaround to this issue, although not completely evading it. That said I have yet to find any decent small or medium mapseeds they have all been very lackluster so it would seem like mapgeneration heavily favors large map seeds.

With that out of the way I would like to talk a bit about gameplay.
The progression system and research tree seem a little all over the place. Especially the research and upgrades tree's are extremely deep. After a 12 hour session of consistent growth and progression I still was barely 50% into either tree.
Now the fact that it's deep is not necessarily a bad thing, however with the implementation of factions I wish they would force you to specialize a little more in the research tree and thus in turn giving more inclusion to the really well thought through trading system and import/export.
Right now it seems like the duchies have access to everything, and so do the emirates, however the emirates have a few extra bits n bobs. I think the game could really benefit if the research tree was split up into different specializations depending on the faction you chose. Or at the very least limit how many things you can learn from each section of the research tree, so that youre kind of forced to pick between some production chains and then importing other things while you export the things you specialized in. I think that already could clear up a lot of the poor optimization as youre now no longer forced to to spam production buildings and chains times 8 all over the map, for what feels like 5 million different production chains and associated buildings.

I would recommend the game yes, because its still quite a gem despite its issues, if the optimization issues dont make you pull your hairs out. Hence why I would prefer to give it a mixed rating.

Terry Dactl
Terry Dactl

Multiplayer is fun. It is a good strategic game for city layout, etc. I have been truly enjoying it.

DromerNL
DromerNL

Ostriv, but bit less cute, but more depth.

Bookasaur
Bookasaur

Only had it a week and I already have 30 hours on the game, if that tells you anything. Graphics are great, gameplay is great, game is great. Tiny bit glitchy from time to time on multiplayer, but I'm still extremely impressed by this game. Wish there were a few more features, but the developers are still going on this, so I don't doubt there will be much more added. 9.5/10

Skullcrack
Skullcrack

A good mixed Game also love the Multiplayer and chill with some Friends.

Rhypers
Rhypers

"Died from cold"... Coal is available..am I missing something after 50 hours of playing this?
"Died from starvation"...lots of food available.

Not a fun builder. As others have said, constant OVER-focus on trade and ensuring food supply after early game. No wheat availability given to me at any point either ...I tried researching this on the internet and very limited info is avail. Am I not in a wheat growing region?

I don't usually give negative reviews, but after many hours in this, I'm done. I like the idea of maintaining numerous industries, but I've spent 20+ hours focused on importing food in exchange for my luxury resources. Boring as f***. I want to build... not maintain this stupid supply chain of food. Maybe I suck? Or maybe the game does? Give some pop-up pointers so users can adhere to the constant food demand. Again...people dying or freezing without notification of a shortage of a service or resource and that could resolve this. IT SAYS I HAVE THE SUPPLIES NEEDED!

Good tunes, decent graphics, fun building for a bit. Otherwise, enjoy importing food for hours on end. And yes, I tried building farms upon farms.

hazenblaze92
hazenblaze92

This game is a mix of Ceasar 3/Pharaoh mixed with Civilization, Banished, Anno, and strangely enough Settlers of Catan and yet it pulls out all of the best features and really makes a solid game.

I originally saw this game months ago on the r/banished subreddit. Its not just the logical successor of Banished but it actually runs at large scale like Banished wishes it could. The faction system is super interesting and the card system really does add a nice change of pace to your average city builder game.

Pros:
- Extremely addicting
- Fun learning curve with intuitive gameplay
- Take the best features of other games and synthesizes them well
- Challenging at harder difficulties
- Multiplayer option
- Dedicated dev team

Cons
- Early access
- small bugs
- limited variety in flavor
- AI opponents needs work

I'm going to lose so much more precious life force playing this game, I'm excited!

Confusion
Confusion

I really enjoy this game. There are some minor tweaks that could be made but, aside from that its a nice and chill game.

marc121
marc121

Nice Game.Really Easy to understand.Feels a little slow at times.I love the music tracks in the game.its a mix of sounds worth a listen to.Still in early release. I'm excited to see whats next.

iGaaRa
iGaaRa

One of the best resource mgmt games 10/10

W.Rabbit
W.Rabbit

Banished+Age of Empire+Sid Meier's Civilization+Europa Universalis+....= The Game

John Wolf
John Wolf

So, this game is in early access, so that has to be understood since this may not be a final project;

With that, the game is fun. The early and mid game feels good. Working to get land, sustain your kingdom populace with all its needs for food, luxuries, supplies etc. I like the mix of buildings and the options. The cards for structures is a fun concept, and helps pace people to ensure they don't just overspend or over build. Great graphics, the interface is clean, and while I haven't explored a lot of raiding/combat systems, the game is easy to get lost in for several hours at a time.

Now the flip side. As I spoke about the buildup and pacing and monitoring your town to make sure everything is taken care of, there is a wall. Once you break that wall, the game is autopilot for me. The card system is no longer required, once you have wild cards and enough money to just cycle while you wait for another season, which isn't an issue, but I claim enough land, and add farms and structures that I simply can't fail. My GDP/income is a straight vertical which would allow me to just turn the game on the fastest pace and come back to it when my research is set to expire. (I have 500+ residents, income of 16,000, and make enough to autobuy/sell all the luxury items I need until eternity. (With 850k to pay for card cycling)

Now, some other things that kind of break the immersion of the system. The zoo, a recent unlock for me. You basically play a minigame looking for animals in the world to collect for you zoo to unlock city perks. Except, they don't make sense. If I find 3 bears, somehow I make 50% more? Or my people eat 30% less?

If you enjoy the city / civ building games, managing cities, and all the logistics involved then you will certainly enjoy this game. However, keep in mind again as I said at the start, /Early Access/. This game is incomplete but certainly needs more to BE complete. Looking forward to the new kingdoms and hopefully some adjustments to the game.

I hope that the game can be looked at in that phase of the game

ll Fade ll
ll Fade ll

Spent a while playing with a buddy of mine and this is a real gem of a game. The game has a kind of weird learning curve to it that isn't readily apparent. The reason is because all of the buildings do exactly what you would expect them to. Unfortunately there isn't really any way to know if its going to be the amount youre expecting.

Several of our first couple of games we fell into a death loop of needing more food and not having enough wood to survive the winters. The farms do give tons of food but the other food producers do not hold up. Minor complaint but it was enough to warrant several restarts.

Also don't fall into the immigration trap until youre prepared for it. We noticed a much easier time once we stopped building the immigration center so early.

The city building otherwise is amazing once you get into mid game and the combat is really slow and simplified. Though thats not a complaint its actually good because that gives you time to react and prepare for the wars that will happen.

All in all I cant wait to see more content released for this game as it scratches a nice itch between paradox level grand strategy and a simpler RTS or citybuilder. It is definitely worth the money just for the city building aspects.

madda fuck大麻
madda fuck大麻

im really enjoying this game even tho i never played games any kind like this. i cant give much constructive critic consitering the gameplay (im happy :D) but id wish for some more video settings. for example contrast or the possibility to change the colors of the graphs. they are sometimes hard to analyse

MemberSheep
MemberSheep

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