Lemma

Lemma
73
Metacritic
85
Steam
61.798
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$14.99
Release date
12 May 2015
Developers
Publishers
Steam reviews score
Total
85 (115 votes)

Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

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Lemma system requirements

Minimum:

  • OS: Windows Vista
  • Processor: Dual core
  • Memory: 2 GB RAM
  • Graphics: 1 GB Video RAM, Shader Model 3
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
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DLC
Lemma OST
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koff
koff

Less restrictive than similar games, e.g. Mirror's Edge or Dying Light, but also a lot more janky (in all the wrong ways). Anything can be brute-forced using platform spawning. Environments are also very boring.

Keres?
Keres?

I played this game far more than what is displayed here. I first found this game 10 or so years ago. I bought it again to write this review:
It's awesome - it's also crude and raw - but it's fun and something that I haven't seen since in gaming.
The level design is organic, it doesn't feel designed by a person at all, I view this as a major strength, it is otherworldly.
You are put into an environment that is alien and sometimes hostile to you, but as you play you begin to master and adapt.
You will begin to explore a world in ways you have never done before.

My favorite parts are the huge ice-landscape and the city-like worlds.
Also the ice-landscape has the OST "Frost" which is my favorite one.

The story is not important to enjoy this game

This is one of the games that I will cherish forever

Gameplay progression is very much like Celeste and Portal.
The closest game that feels similarly to this is: Manifold Garden (a puzzle game, where you try to navigate spacely recursive repeated levels in unexpected and seemingly unintuitive ways) so if you played that you will probably like this.

The Shreking Crew
The Shreking Crew

Lemma will most often be compared to Mirror's Edge, Portal, Minecraft, in its style, gameplay, and remarkable simplicity of style. That's all good, and I think it's accurate.

I played the demo and fell in love with this from the start. Can't wait for VR with this. It's been a pure, hypnotic experience. Much like a rich dessert or a game like Portal, I'm torn between taking small portions to stretch out the experience as long as possible, really savoring each taste, or going full through in one sitting and playing through again.

Highly recommend---[NOTE: I played this with a 360 controller and it was awesome. Cannot too strongly encourage you to do the same]!

Get me out of here :(
Get me out of …

One of the best games I've ever played. By far.
If you like the style of parkour games you will goddamn love this game.
I don't need to say more than get it if you looked it up already!
10/10 would buy it again even for 25€+

Goldchocobo
Goldchocobo

This game is a work of art.

An hour and forty into it thus far. The gameplay is SOLID. Imagine if Portal and Mirror's Edge had a baby. That would Lemma. Seriously, brilliant. And other then the tripe "amnesia" gimmick, the story is pretty solid thus far as well. Very existencial.

Highly recommended.

REALLY REALLY RED PANDA
REALLY REALLY …

A truely brillant game! So unique and fun.

A free running parkor game. You can eventually create terrain to run on it as you run and move. It's insane.

It's like mirror's edge and portal had a baby.

The Omen ☣
The Omen ☣

"Frolicking in a trippy cube world."
If you're using a VR headset this game runs GOOD. No lag, no studder AT ALL.
I can imagine people getting motion sickness, but i'm invincible.

Orici
Orici

A cool game but very poor graphics. Its not as good as Mirror's Edge.

Liam
Liam

Do you like parkour?
Did you play Mirror's Edge?
Do you enjoy puzzles?
Want to go to another world?
Want to die a million times?

If you answered "yes" to any of those questions, you should play this game.

This game is fantastic, I'm enjoying every bit of it.
It is seriously impressive as an indie game. The developer is a really cool guy too.

Coral Luna
Coral Luna

Yes I have played only 0.6 hours.
I must say as a demonstration of 0.6 hours the game is at good pace, solid art style, compelling plot and lore.
The movement is kinda wonky at first, but you get used to it pretty quick, although I still may suggest that a wallrun should be activated when pressing jump when near a wall rather than shift.
The gravity is skewed a little, which only benefits the game as sometimes jukes of hazard are advised to be made.

Overall it is fantastic, can't wait to play more and hope this turns out a success and a great start-up to this one small developer.

Camamoow
Camamoow

Cool intuitive controls, however, using it on the Oculus Rift may make you motion sick. Game can be intense at times!

Cpl. Dutch
Cpl. Dutch

Freakin' Awesome! If you loved Mirror's Edge or just want to play a game that doesn't suck, get this!

Pure.Deano
Pure.Deano

Love it, gonna do a series on youtube of this game

|RAZ|
|RAZ|

First off I am very happy with the controller support in the game. I would not have expected it, but it is here and as good as it should be.

It is very easy to draw parallels between Mirror's Edge and Lemma, but they are very different games. Lemma is a giant maze with parkour and puzzles. There is no combat, the physics are less realistic but more fun. The game is extremely impressive for having been made by a single person. While I never got stuck too badly I would come in expecting to get lost a bit.

The world is built out of large connecting open areas. You have to figure out where to go and how to get there and that can be quite a challenge in the later areas. I sometimes felt a little directionless, but I followed my gut and felt out where the level was trying to lead me and that has carried me through so far. The game is very hands off on teaching concepts. It expects that you are smart enough to figure things out. This can be seen in both the lack of a map, and very little hand holding in puzzles. This is both bad and good. On one hand it is refreshing to have a game that challenges me to figure things out. On the other hand there are some things I am not sure if I am understand correctly.

For example : there are red blocks that chase you by changing block colors to red. I am not sure if there is any way to change the tiles back once they have turned red. If there is a way I have missed it and will continue to play the rest of the game this way. Not a bad thing, just a consequence of not holding my hand.

With so many games overcharging for what they are, it is nice to see that the game is priced correctly for what it is. It is fully functioning and polished, but it is not a triple A title. You will get hours of enjoyment out of it, and there seems to be a story to find if your willing to dig deep enough. Much like the rest of the game, the story does not hold your hand.

My take? If you liked Fez you may like this. It is more about digging for secrets and finding your way than playing with the core mechanic of the game.

Full disclosure I know the maker of this game. I am glad to see the first of hopefully many games coming out of Columbus Ohio.

I am glad it turned out well. It took 5 years to make and it would really suck if I had to say it was no good after all that effort.

ladysharny
ladysharny

This game is so much fun!
Badass parkour, pretty colours, cubes and amazing graphics!
Yep, I will invest a lot of my time on this one.

Doctor Fudge
Doctor Fudge

I like this game. I like it a lot. But it has a lot of problems.

First of all, it's very difficult to work out which way you're supposed to go. That might be the point, but at least some concrete indication of general directions would be helpful. Like sign posts. Or a map that actually relates to the level layout. Or possibly a compass, but without objective markers and you only get told "Head in this direction" or something.

Second, the "enemies" are bull honky. Especially the little white things that chase you and explode. I get no satisfaction out of avoiding them. They're just irritating.

And what writing there is is like bad sci-fi. Not fun bad sci-fi either, I mean like the Fountain bad.

But I still recommend it. It's fun, and that's what matters. The controls are tight, it looks okay, not great, but okay, and it's challenging without being overbearing, even if, again, the challenge is mostly "okay now where do I go".

Call it a 7/10.

Orchestra of Anarchy
Orchestra of Anarchy

Solid controls and a beautiful world and soundtrack make a great frame for the adventure of a young grad student named Joan Emmerson. Mirror's Edge meets Minecraft in a strange Sci-Fi virtual reality world that is well put together. However I would say that in my first few hours of play that it's not giving you a lot of direction, now if you are a natural born explorer like me, this isn't a problem but I could see it being an issue. Also the enemies are BS this game would have done itself a greater service just ignoring them altogether. But this is a solid effort and I really want to try it in Oculus Rift. 9/10

Suddenly_Leviathans
Suddenly_Leviathans

Lemma: the game where you run on cubes, create cubes, destroy cubes, and run like hell while being chased by cubes. I played the game (and still playing, I have yet to complete it) on a laptop that is more than 2 years old and it ran pretty well, though I put a good many settings down because I'm use to keeping all my settings low so that I'm capable of playing games.

I find this game to be really fun and it is AWESOME to look down at your shadow as you're creating a wall, made of cubes, out of thin air and running up it like a BOSS. Don't go too high, though, you'll become lonely without your cube friends that like to chase you around... then you find out after you kill yourself that they want to kill you.

Also, speaking from personal experience, don't say "Hello" to the smoky cubes in the Monolith level. They give hugs that are a bit TOO tight.

Lucy
Lucy

This game is absolutely amazing. Just get it. Now.

joeytman
joeytman

Simply fantastic. I just finished playing through the entire campaign once, which took about 4-5 hours of playing, and I am incredibly happy with my time spent playing this game. I bought this game on a whim because I saw it was 10% off and looked interesting, and I don't regret it even for a second. Even telling you more about the game would be spoiling you of the fantastic experience that is Lemma. Buy it now, and don't look back.

Rabaal
Rabaal

**Spoilers I guess***

If you loved Mirrors Edge, you will probably also love this game. All the fun free running / climing action of mirrors edge, with no wonky action combat mechanics bringing the fun to a crawl.

Fun enough game until it starts throwing unweildly mechanics at you after about two hours or so. The etherial platform summoning ability that you have to use is both unreliable and just not fun. It does nothing but detract from what would be amazing gameplay.

The ability to create walls by wall running and platforms by sliding / rolling seemed broken enough by how trivial it made traversing the game, although I did enjoy the mechanic of using those created platforms and walls to conduct the energy streams. This mechanic wasn't utilized enough personally. It's used in earnest for about four levels then is relegated to just filling small holes to continue the energies progress. Why even bother?

The story is fun, if you bother to collect all the notes (which I did), but is not unreasonable to think that it is missable entirely.

On a positive note, almost all the enemies in the game are terrifying. This is due mostly to sound design, which is great. I had a general fear of dread around the enemies that I was aware of, and jumped out of my skin around the enemies that I was unaware of when they made their presence known.

Eden
Eden

My character has no hair, so from order of most to least likely, she is either a man, a cancer patient, or a lesbian.

TheMariomaster_TTV
TheMariomaster_TTV

This has to be the most Fun, entertaining game I have ever had the pleasure of playing.

This game runs of the same idea of Mirror's Edge, you run, you jump, you climb, and you ride on walls, but also mixes in some puzzle elements.

Lemma has a great scale of fun and difficulty, every parkour area has you saying, YAH-HOO, or WOO-HOO, through the entire experience.

Even if you complete the game, The Level Editor is surely to get your creativity sparking.

I would HIGHLY recommend this game, its fun, its innovative, and over all its one of the best indie dev games i would say!

if you want to see the game first hand, I HIGHLY RECOMMEND checking out my series I'll be doing on the game!

http://youtu.be/2mKULkoVPqc

PublicPotato
PublicPotato

It crashes my laptop. After playing and getting the first 2 orbs in "rain" the first level thing, it makes my screen go dead black and i have to restart. it may be a not recomeded comment but i do like the game

kid just no cliped
kid just no cliped

the central concept, making walls and platforms on the fly while you're parkouring around in an abstract world, is fantastic. the controls are spot on, rivaling mirror's edge, which is the benchmark for all parkour games.

Unfortunately, everything else about this game falls short. The graphics are subpar. The enemies are frustrating and poorly designed. The story is confusing, it's "moral dilemma" feels tacked-on. The levels are even more confusing than the story, and many just feel like the designer just went ham with the sphere brush in the level editor. Speaking of the level editor, it's terrible. None of the keybinds make sense. But the thing that really sealed the deal for me was the fact that THERE IS NO UNDO BUTTON. and because of the way the editor is laid out, it's entirely possible to delete a massive, complex portion of the level with a single, stray keystroke. There is literally no way to get it back, unless you're hitting save before every single keystroke.

I think that this is a great concept for a game mechanic, but the game surrounding that mechanic is bad. It definitely has a future if it gets turned into a full-sized game centered around that mechanic, much like Valve did with Portal. But I can't recommend this game.

SpartanFerret
SpartanFerret

Great Parkour game makes you feel like iceman. absolutely worth the money

Chai
Chai

If you like Portal/Mirrors Edge, you'll enjoy this game a lot. It is very beautiful, with sliiightly touchy controls. I love a good challenge and this does not cease to amaze me with its extremely amazing world, graphics, and the sound, too, is very nice and fitting. The game runs smooth, and I truly do love this game and recommend it.

ReMover
ReMover

If you loved Mirror's Edge, trust me you'll like this one too.

piss natey
piss natey

Love the game, but the help things like saying use w, a, s, d are not showing up. This happening to anyone else? if it is, any idea how to fix it?

BlueJaySkyッ
BlueJaySkyッ

Very good game very well designed. All though the VR still needs some work its still an amazing game 10/10 would buy again!!

KorvaMeister
KorvaMeister

I used to really enjoy this game until the end. The parkour is very fluent and awesome when it works, but later on you start to see problems. But you ignore them cause the game is very nice. Sadly, the poor level design turns into confusion, anger, and hatred, to the point that I actually refunded the game.

I must admit for a indie dev this is a great game, but Evan Todd think started losing his touch after the half-way mark. The game adds in too many mechanics and annoying puzzles that I think it lost most of it's fanbase.

I find Lemma a very sad game. A great beginning but did not work out in the end. I appluad Evan for his hard work and like I said, this is a magneficent feat for 1 guy (I think). But the game does not work. Bad level design, confusing "story", too many mechanics that make no sense, and no direction. I hope the game goes on sale soon as I would like to play the game again, from what I see he's updated the game and the words "Remove some of the more annyoing enemies" gives me hope that he also added in other things to help.

But as of now I do not recommend this game, I may change it after I play it again, but for no I am sorry.

Pros
Good graphics
Better parkour detection than Mirror's Edge (not like that is hard haha I hate that game)
Very immersive parkour
Puzzles are ok
Great job for a indie dev

Cons
Bad level design
Puzzles are annoying near the end
A sort of shoe-horned in story
Easy to get lost (especially near the end)
Really bad mechanics

DankDaddy8
DankDaddy8

I love this game! It's like Mirrors Edge 1.5!

dman.dlj.dj
dman.dlj.dj

Please help this gameis lagging on my computer... please help me

jamolnng
jamolnng

Plays and looks great. If you are a fan of Mirror's Edge I suggest you pick this up.

Lethal Talon
Lethal Talon

This game is a fun out of the box Parkour experience. Everything about this game is perfect. I only have one complaint. Why can i not find the soundtrack to this game anywhere? I would love to listen to the soundtrack.

DonnieCorleone
DonnieCorleone

A very nice atmospheric game. Looks like an combination of mirrors edge + a puzzle game + minecraft + antichamber.

Catpsyche
Catpsyche

This game is almost a perfect game of exploration, parkour, stealth, adventure, strategy, and is practically a God-Game, with lots of hours to explore this virtual open world of Lemma. This game will have your hands sweating and your stomach queazy IF you have some fear from heights, but never fear for you cannot die in this world. At times though this doesn't seem to help when you don't know how you are going to get to the next plateau, because dying is a way of thriving in this world. You build these walls and platforms of energy ice that will aid you to get to further plateaus that are otherwise inaccessable. You parkour; run, jump, climp, roll, and even build your way, your roads to other levels, other doorways, and other dimensions of Lemma... This game has excellent replay value, because you would never go about doing the same way twice, and you can go and explore at your own pace. BUT CAUTION - laying too many walls of engery ice may impede you from completing a level or even your ending, as the last level had done for me. There is no restart level, so you've got one shot to make it right. Save often at the beginning of each level and do not over-ride those saves until you are sure that you have not screwed up. [*Please note that I've personally have over 100 hours of gameplay at the end of the game, but am stuck on the last level, because I did just that and it's impossible to undo (destruction) all your previous construction! And I am going to restart the whole game completely over to get my ending I so deserve. Because knowing is half the battle!!!] Other than that, and a bit of confusion of what or where you are in reference to exactly where you are to go next, with so many countless doors and open world, YOU ARE VIRTUALLY AN UNSTOPPABLE FORCE! Be prepared to be sucked into another dimension on the very precipice to soar to the heavens. I highly recommend this game, and again the replay value alone could and should give you an indication of just how enjoyable this game can be. ^5

sbaker
sbaker

I did a wall run to jump from my house to my neighbor's house. When magical blue blocks did not appear under my feet I fell two stories and broke my collar bone. Other than that, this is an excellent game and I highly recommend it to anyone!

Lemma has a great mix of puzzle, exploration, and fun. It brings back the fun in new game mechanics. This isn't a Mirror's Edge clone, this is just inspired by it. Don't make that comparison with this game. Some things are a little hard to find, but not impossible. And it just makes you feel more awesome when you do find them.

AndrewToTheMax
AndrewToTheMax

Three Pros, Three Cons

Cons:
-The only really big flaw in this game - It's veeerry easy to get lost. You WILL lose track of where to go next several times. There's a large open world but no system of objectives and little or no guidance whatsoever. I got very frustrated even though I had already beaten the demo.
-The protagonist (you) act like a jerk sometimes. There's a phone where you receive a bare minimum of guidance for the first couple of levels, with a simple dialogue system with between one and three choices. Typically the choices are either "I need help" or "fuck off, I don't need your help".
-The parkour animations aren't very seamless. Joan (you) can do things that shouldn't be possible and in the process often hauls herself up by empty air or shoves a hand into solid rock. This happens so, so often.

Pros:
-It's beautiful. Skies, landscapes, textures, sounds, all of it. Soundtrack is amazing - not the sort of thing that I'd listen to a lot myself, but it fits the game very well. Sometimes it reminds me of Mirror's Edge soundtrack, sometimes Dear Esther. The enemies go through three stages - unsettling when watching from afar, for which I applaud, then terrifying as they chase you, then boring and frustrating later on when you have five of them chasing you while you just try to accomplish a task.
-Puzzles are satisfying and puzzly. Some of them are quite simple, but others are Myst-caliber. The parkour is very fun. I'm going to compare it to Mirror's Edge because it's a well known game that I've played extensively. Lemma's parkour is technically inferior, I guess, but it's more fun because of the nonlinear nature of it, especially when you add on Joan's special abilites. It's also more intuitive, less realistic (even discounting Joan's powers) and glitchier, although IMO not glitchy enough to be really frustrating.
-The story and lore... Wow. The story is compelling and ties into the lore well, which is very fleshed out. Also, you can look back and see clues to some of the big reveals in the game. The lore ties Joans' powers quite solidly into a layman's knowledge of quantum mechanics, and the whole alternate universe thing makes sense as long as you accept the basic premise and don't think too hard.

Overall, 8/10 would recommend, would play again.

Nashrules57
Nashrules57

I think that this is a very fun game, and I think that it is good that they let people make different maps.

Sam2332
Sam2332

LEMMA is a great game, super immersive on the oculus rift!! 10/10 if you like parkor then your gonna love this!

PōNinj
PōNinj

Steam Punks Full Review. Rather watch than read? Check out the video here:

https://co60.ca/u/1H

Lemma Review
It seems like it’s been ages since we were last gifted with a game featuring a female free-running hero at the helm, with Mirror’s Edge release occurring over five years ago and its sequel currently only existing as a tease. Luckily for us lone developer Evan Todd took it upon himself to craft a parkour adventure of impressive scale and quality to say the least. Enter Lemma, the 5 year development project taken on almost entirely single-handedly that was entirely worth the effort.

You awake to little explanation for your strange environment or what brought you there. Gradually a backstory is revealed while you’re busy scaling the floating monoliths that overwhelm your surroundings. Signal towers act as beacons that are used to communicate via SMS with a mysterious character named Mark, someone your character has an apparent history with. He informs you that your name is Joan and that you’ve been trapped in Lemma, a world built in a computer simulation for an unknown experiment. A group of your friends are in the outside world trying to rescue you, but in the meantime it’s up to you and your parkour abilities to attempt to find an escape. Though your companion on the other end of the phone is your only help through the void, it seems you’re not even sure who he really is, what his true intentions are, or even if he’s the one you’re consistently communicating with. Discovering hidden notes in hard to reach locations reveals some of the game’s philosophy on abnormal physical properties and provides a healthy narrative backbone. It all works on a cognitive level and it gels with the gameplay effectively; theories and ideas on the true nature of matter and observation fit well into game of hovering indiscernible matter in endless space. The level of mystery brought about by the way the story is presented to you is intriguing enough to motivate deep exploration, and players who do so are rewarded with a greater understanding for this narrative through the scattered pages.

The world of Lemma offers a great feel of segmented openness. Players are free to explore open-ended puzzles and terrain that’s connected by more linear sections. Challenges are presented uniquely and with no explanation, an aspect that promotes discovery and that great sense of enlightenment upon success. While some concepts might be more apparent than others, there’s a problem with it not always being clear what you just did in order to complete a puzzle. The game sometimes becomes a victim of one button performing too many actions and the unintended outcome happening more often than you’d expect. Despite this, the control still feels extremely smooth and natural. At first running may feel a bit janky with arms being thrust with force in front of you, but this feeling quickly vanishes, and it feels as though you’re actually free running amongst the impossible shapes. Eventually players gain the ability to create their own floors and walls to branch out past existing architecture with rolls and wall-runs, adding a fluid extension to the parkour that we’ve never seen before in a first-person platformer. At first this seems like an element that can be easily exploited, but thanks to thoughtful level design there’s never really a situation in which the player can cheat the game. Instead it’s confidently designed around your understanding of how to use it properly. New elements are introduced later on as well; just as you think you’ve seen everything in the way of puzzle mechanics the game brings about new player abilities and environmental pieces. Later in the story you earn a skill to visualise blocks to wall run on out of thin air, giving your free running a new level freedom. Those who master handling the controls will be able to pull of some of the craziest platforming moves imaginable. A decent amount of challenge is given by hostile blocks and textures that hunt you down. These situations can get tense and lead to fun chases and escapes, but unfortunately are watered down by the reality of unlimited retries and object permanence upon respawn.

For an independent development and the money asked of the consumer the visual and subtle audio presentation is fantastic. Textures are simple yet have a fine look upon closer inspection, and the intentional overuse of cubic shapes to construct the majority of the world really cooperates well with the gameplay. The use of music is sparse and tastefully added to extraordinary situations. It’s clear that a ton of care went into how you take in each new aspect as you encounter them from your first person perspective, and the inclusion of Oculus support goes even further to demonstrate that. Unfortunately we lacked the equipment to experiment with this addition, but we can only imagine the level of intensity it would add. Climbing obstacles that are only half obstructing your path can sometimes induce some obtuse animations, but otherwise the game is truly an immersive experience.

Without a doubt the release of this game is an achievement in indie creative skill and credibility. It’s unquestionably on par with the AAA competition that it took such wise inspiration from. Lemma is a certain type of limbo that we wouldn’t mind getting lost in.
SCORE: 8.8

UwU BigBuns
UwU BigBuns

great game love the story line sometimes misleading but isnt to hard

Anonymous
Anonymous

lemma is relaxing and alive.The enviorment realy affects the way you play.Its complicated but simplistic. Einstein once said.
"One can not simultaniasly prevent war

Pirateguybrush
Pirateguybrush

This game is almost excellent. The story is obtuse and forces you to hunt for hidden notes if you want even a chance of comprehending it, the level design becomes far too open-ended towards the end, making it very difficult to figure out how to progress, and this can cause a lot of frustration. I ended up stuck, and gave up after much backtracking and getting lost. Optional objective markers would be a godsend.

However, the mechanics are sublime. As a big fan of Mirror's Edge, this game struck all the right notes with me. It takes the mechanics of wallrunning and sliding, and extends them to create walls and floors that form under you as you move. It's incredibly rewarding to navigate the world, and it creates an excellent sense of flow. Lemma is definitely worth a look.

alison
alison

This is a pretty fun parkour game, the first one i've played since Mirror's Edge that actually "feels right". Not that there are many parkour games out there. But, you can see your body, there's no reticle or HUD and it's first-person! You can jump, wall-run, climb up edges, the works. It is unusually mysterious in that you don't get much direction and basically have to find your own way out of a maze. Unfortunately, that is also it's downfall.

At the start the levels are set up in such a way that you can sort of intuit where to go, but the last few levels of the game are increasingly open world, which make it very difficult to figure out where you are supposed to go. This is compounded by the fact that you also get the magical power to create walls out of thin air, so you can end up wall-running all over the place without knowing whether the wall you just spent 15 minutes building is on the way to the exit or if you are going to keep running until you glitch out off the edge of the level.

TLDR, really awesome parkour mechanics, but i wish the developer had been a little less artistic and given us a minimap or even just an occasional objective marker so i could actually finish the game. The magical wall-creation is where it starts to jump the shark. Still, the first 4-5 hours are a lot of fun if you are having Mirror's Edge withdrawals.

Very Slow Blue Car
Very Slow Blue Car

this is a beautiful game and i am obsest with it i love the art the action tho it is very difficult but the good out ways the bad by a landslide

inhow
inhow

This game is intriguing. Some levels are fascinating. Such as the Dark scene, the Building scene... Control is solid (I think it's better than mirrors edge). Idea is awesome and innovative. Puzzles are interesting. But as a parkour game, I think, there are too many, maybe. However, some puzzles masterly combined with parkour element. They make this game really enjoyable.

In this game you are free to explore. This is quite good but sometimes you may get lost and miss the purpose. When you encounter these issues, it's a little bit frustrating : ( (And so far, I'm still confused about the fuction of additional brick. When you press Shift, the shadow of the brick will appear, but how does it really work?) But this is a interesting game and definitely worth to play.

Zylth
Zylth

This was a platformer style I've never seen before. The world is open and spacious and your power is to extend platforms on command which is INCREDIBLY powerful but at the same time the world is destructable. The open world benefits heavily from this mechanic as there is this sense of huge freedom as you basically recreate the level with your own platforms and some exploration on where to go next and where the secrets are.

Pros:
One of a kind
"Open world" platformer
Exploration
Interesting mechanic

Cons:
Story is eh
Ending(s) is lackluster
One of the enemies is a real nuisance and annoying to listen to
One of the bonus mechanics you get from time to time is more of a pain than a benefit

jaro.pivarci
jaro.pivarci

GENIUS game!! Very unique concept indeed! Reminds me little bit of my favorite game Naissance, sense of alien isolation, needles to say I've enjoyed every minute of it! I'm praying for a sequel :)

Chello
Chello

My game will not work, I have done everything there is to be done. I want a refund. I really wanted to enjoy this game and experience the parkour mechanics, but some sort of glich will not let me start the game. ive deleted it and redownloaded it countelss times and nothing works. Please give me my money back or release a patch that fixes this problem.

Spotify:Kastacore
Spotify:Kastacore

Literally THE best parkour game I've ever come across, and I've tried many. Thoroughly enjoyable.

krisko
krisko

I'm a fan of first person games that aren't shooters. Specifically, I love first person platformers. I've played many of them including A story About My Uncle, Dying Light, and of course Mirror's Edge, which is always the go-to example for the genre.

Lemma is a game that takes place in a surreal, almost dream-like world built out of cubes. You play as Joan, a woman who has mysteriously found herself stuck in this strange alternate dimension as a result of her friend Mark's experiments. Communicating with Mark over texts, Joan must find a way to escape.

Above all else, Lemma is simply a joy to play. Everything, from the movement of the camera, to the sound design and fluidity of the ontrol "feels" completely and utterly natural.And this is even before you get to Lemma's main innovation - creating your own paths through the levels.

By sliding off a ledge or running off a wall, new blocks appear under Joan's feet. Later on, you also gain the ability to spawn blocks in mid-air, though this is limited in some respects, as there are out-of-bounds areas where you cannot create new blocks. These blocks aren't just for show, as you'll also use them to solve various puzzles throughout the levels. Generally, these will involve routing power through conduits and stepping on switches. The game never holds your hand when it comes to figuring these out, but you eventually do notice patterns.

There are enemies in the environments. These include exploding golden cubes, flying black cubes that sound like bats, and lasers that take big chunks out of the environment. Avoiding these enemies is sometimes frustrating, especially since they follow you around very closely and give you very little chance to shake them.

At first, the levels are very linear, point A-B affairs. About halfway through, however, the game becomes much more open, with "levels" consisting of multiple areas that you'll need to traverse and backtrack through. There will occasionally be some guidance, but for the most part, you're on your own in terms of figuring these out. The final level is a crazy gauntlet consisting of at least 7 multiple diverse environments that you must navigate back and forth. I do wish that there was some sort of map or even just a little more guidance, during these later parts of the game, but I still enjoyed them overall.

Lemma's atmosphere is incredible. The environments have a surreal, psychadelic look and feel. There are times when it's hard not to stop and take a look at where you've been and where you need to go. The use of normal mapped textures on the voxels is very appealing. Things get even more impressive during certain sections of the game, when everything is "collapsing". You'll see pieces of the environment get popped in and pushed out, cube by cube, which is an effect that never gets old. The music is sparse, but when it comes in, it's absolutely beautiful, yet eerie at the same time.

The story is Lemma's weakest aspect. There's almost no voice acting to speak of apart from the grunting and breathing of Joan, so you have to read everything. You end up finding notes scattered around the environment, and the game expects you to piece them all together. Unfortunatley, the narrative is all over-the-place, with different threads expanded upon in different areas of the game. There are four difffferent endings, but I was a bit confused as to what exactly I accomplished as the credits rolled.

In addition to the main campaign, Lemma also supports custom challenge levels, leading to great replayability.

Lemma is proably the most underrated and overlooked game of 2015. There was basically no internet buzz on this one, which is a shame. I hadn't even heard about this game until just before the end of the year. While there is a low-budget feel to the game, and the story falls flat, there's an obvious amount of love poured into every other aspect of Lemma that makes all of this forgivable. It's an experience that I would recommend to everyone. Personally, I actually feel that Lemma surpasses its inspirations, and sets a new standard for first-person platformer games. I just hope other teams making these types of games can keep up with what this one-man effort has achieved.

Orbi
Orbi

I really wish I liked Lemma more. When it clicks, it matches the exhilaration of your parkour game standards. However, some poor and confusing level design saps the fun out of the traversal. Most of Lemma is figuring out what the game is asking you to do or where to go, That's not especially fun.

The parkour feels great and natural for the most part, but is maybe a bit lenient? It's a weird thing to complain about, but there were times when the best course of action was to just continually feather the left trigger. Partway through the game, you gain an ability that lets you spawn 'phantom' objects in the environment. This ability felt quite extraneous and is never consistent enough to be used strategically. What you can do is just spam left and right triggers and the ability will push you up in the air constantly to the point where any movement around the levels is trivial. It's the type of addition that's rarely useful in the puzzle solving and almost feels detrimental to the core gameplay.

A couple of times over the duration of Lemma, you're chucked into semi-open areas and basically left to your own devices. It's never really clear what general direction you're meant to be heading in. You'd think a parkour game that just let you explore the world would be fantastic but it just feels aimless and frustrating. Given that the game occasionally explicitly points you at where you need to be going with waypoints, it feels haphazard and inconsistent,

Graphically, it's perfectly fine. The developers get a lot of mileage out of its 'voxel' aesthetic and I think it works well enough. The sound design and music are solid and help the game's alien atmosphere.

I'm quite divided on the inclusion of enemies. I think their abstract design is great but they're not all that fun to manoeuvre around and just recall similar frustrations in other parkour platforming games.

I didn't find the story particularly engaging. That said, I didn't find all of the notes so maybe it takes on more meaning with additional contet. When the game asked me to make a moral decision, it never really felt earned or all that important and I kind of just did whatever. Then the game ended and I felt pretty unsatisfied.

There's a solid base in Lemma, it just feels so overwhelmingly unpolished and unfocused that I find it hard to recommend at $15. Maybe on sale if you're into parkour?

froge
froge

Awesome 3D platformer. Music is so great, I bought the OST.

McCovican
McCovican

It's first-person 3D platforming, with a helping of puzzles to keep it interesting throughout. Even without the Oculus, the atmospherics in this game are brilliant - it balances a surrealist touch without requiring a philosophy degree to appreciate.

Mitch_no_one
Mitch_no_one

Mirror’s Edge meets Antichamber! (11/10)

Sweet Closet
Sweet Closet

Noice! Fitting music, forgiving run, grab and spam block creation play :) A fun casual game, probably kinda awesome in VR.

Duente Zaibatsu
Duente Zaibatsu

Wow. This game is impressive.

Virtual reality googles could turn this amazing, but on a PC, is already impressive. I was going to play 5 minutes, to see if computer could run it... played a couple of hours, immersed in the game atmosphere. Controls run smooth, game concept is "new" and very well implemented. 10 thumbs up.

dougmantis
dougmantis

This game is beautiful, and the mechanics work pretty well. The movement is a tad janky, and the story isn't super well-explained, but all-in-all, a worthwhile experience. I particularly like the challenge courses with the speedruns. (also, since so few people play the game, I've been able to get into the top ten global leaderboards for some of the speedruns)

Spillutvikler
Spillutvikler

The thing about Lemma is that it's one of the only few first-person parkour games out there. In contrast to Mirror's Edge, Lemma is alot more puzzle-based and not a whole lot of running. There's no fighting at all, just parkour and puzzle solving.
Lemma's puzzles are not about how to get from point A to point B. The game has a unique gameplay feature where you as the player can create blocks by rolling/sliding off a cliff, or starting a wall-run on a solid wall and then off into nothingness. You use these blocks to complete circuts, connecting two "wires" together to for example open a door or blow up a wall.

If you're looking for good parkour-only games, then Lemma is for you without a doubt. After milking Mirror's Edge to death, I found this game to milk instead. I strongly recommend this game for fans of Mirror's Edge as well.

Venetaz
Venetaz

The Workshop alone makes this game worthwile. It's not like you got much of a choice when it comes to parcour games...

trailrunner4life
trailrunner4life

If you enjoy games with free running (parkour), jumping, climbing, puzzle solving, and great atmosphere and music, then you'll most likely enjoy Lemma. It's basically a combination of Mirror's Edge, Minecraft, and the original PlayStation game Jumping Flash. It will have you stumped at times, but keep with it and you'll eventually figure it out and get to the end. The only difference in the 4 possible endings is what the news clipping reads at the end.

I'd give the game a 10/10 had the developer not included enemies in certain levels, as I found them to be totally unnecessary as they turned an enjoyable exploration puzzle game into frustration. Thankfully though there weren't too many levels like that, so overall I give it an 8/10 and worth the purchase price. The separate challenge levels are also a nice addition for replayability.

stellatedHexahedron
stellatedHexahedron

It's Portalish-style puzzle solving mashed gloriously with Mirror's Edge. The parkour is perfect, managing to be simultaneously very rewarding and very forgiving, for which I am glad (I suck at Mirror's Edge.). Voxels and bad quantum mechanics are involved. What's not to love?

(the answer is: enemies that leave The Talos Principle's nerve-wrecking mines in the dust in an anxiety contest. But I'll work through it, cause the rest of the game is just that good.)

quintopia
quintopia

I haven't finished playing through this yet, but I can say: it is very intense. The parkour is very exciting, the exploration is fun, and the physics puzzles can get pretty challenging. I would recommend if you like puzzle-platformers.

theetompster
theetompster

I like the traversing mechanics. Works and controls well and is fun.

I do not like the game-logic level design of floaty things, materializing platforms and big ambiguous blocky contraptions that serve as puzzles just for the sake of having puzzles.

Arckavious
Arckavious

I actually really like this game. Would recommend. the game style is really nice

Musical Afro
Musical Afro

A wonderful and creative first person parkour game, with beautiful sceneries, where you get to build your path to reach your destination.
Although short it contains four different endings where your choices are key.

Manegold
Manegold

Was fun for an it but stopped playing. Only have 6.9 hours on it

Lintire
Lintire

If I wasn't a filthy achievement rentboy, I would not be recommending this game.

Lemma is not one game. It is two.

One of these games is pretty good. Not bad at all. It's a first-person parkour game that has a nice sense of momentum and a neat mechanic that can best be described as Shaun White Skateboarding meets Mirror's Edge - terrain generation by wallrunning or sliding off edges.

"Just don't touch anything."

- Mark, being prophetic maybe.

Now this game is alright. It's based around swiftly running through levels and attempting player made challenges, most of which are worthless templates thrown in for the achievement but occassionally something nice pops up (like my own, go check it out, "The Long Way") using the game's excellent robust level editor that somehow lacks an undo button.

The first game isn't perfect, but it's fun. While the terrain generation is okay and doesn't do much to alter the game, the ancilliary mechanic of using a powerup to generate platforms midair is plain horrible to deal with. The platforms are generated randomly, enjoy your suicide runs.

All the enemy types range from annoying to annoying and horrible. This is a game where death just resets you to the nearest ledge, so to punish your immortality, two of the four enemies can cause massive terrain destruction, and easily just lock you into a cycle of despair or cut off paths completely. Not sure why these are even in the game.

The art direction is voxel based, apart from the character models, and with smart texture choice this works. The sound library for BGM and ambience kind of sucks, and you're probably better off just putting on your own music, but judging from the credits it was mostly put together from free resources, what can you do.

This the first game. This is the game I'm recommending Lemma for. Play this game.

The second game absolutely sucks.

Once you're out of the tutorial levels, Lemma throws you into the grinder. No real direction, a thoroughly unhelpful guide, you're left to just figure things out. Due to the real lack of asset variety within the bulk of the levels, with no map apart from a vague scribble on paper, Lemma's second game is a game of exploration and slowly understanding the world.

This translates to getting lost a bunch and reading some terrible lore that's either technobabble or just entire character arcs in a paragraph.

"I still love her."

- I mean the character arc writing isn't bad, just woefully underwritten for the amount of content that's in the game.

Don't play this game. Just get around it. Make your own map - you know what, here's mine.

It's not fun at all. Look up a guide, watch a playthrough, resign yourself to 5 hours of misery out of a 6 hour initial playthrough, do what you gotta do, because Lemma - for all its focus on mystery - only actually starts getting fun once you figure out what you're doing.

Is it worth the investment? Yeah. I enjoyed messing with community levels and spent more time with the level editor than the actual game. I recommend that first game a whole bunch and would consider it a hidden gem. But that mysterious, worthless approach that wastes your time and leads you in circles, that would've ensured that if I wasn't a said rentboy who wastes time on achievements and reviewed this after a first playthrough, it would've been a solid "don't bother".

Like the platforming, approach Lemma with a running start. It'll reward you for it.

WhenBellsToll
WhenBellsToll

You should play Lemma.
It's a very relaxing sort of game and one that you can play for a while without growing tired of it.
If you enjoy ambience, if you like zen, then you'll like this game.

Apotheosic
Apotheosic

This is definitely, in my experience the smoothest parkour game on steam. The gameplay is fluid, exciting, and rewarding. The music and scenery are minimal but beautiful, and the story is solid, for a game that one wouldnt expect to have much of one.

The first portion of the game is fairly linear and simple, as you learn the mechanics and are allowed to test and play with them. Around the midpoint of the game, however, it opens up hugely, and exploration becomes a big component of the gameplay. This slower more open portion of the game also really allows the player to explore the limitations of the mechanics and have a great time wallrunning all up and down these expansive environments. On that note, the game is also much longer than i expected, which is welcome, because, again, it allows for a lot more exploration and experimentation.

That said, the game is not without its bugs. Collision detection is at times buggy, i was able to get out of bounds in a few places, and the ability to spawn new platforms was confusing, poorly explained and inconsistently responsive.

All in all, Lemma has a few hiccups, but when you get into the flow of it, its very satisfying and fun.

jay
jay

I was itching one day for a new parkour game, since I had just beaten the two Miror's Edge games, and I fell in love with those. Lemma completely blew me away when I first got it. The game is absolutely gorgeous in my honest opinion. I was really hoping it would last for a veryy long time, but sadly, the game lasted only 5 hours for me. One of the cons of this game is that somtimes it can get so confusing on where you're supposed to go it's ridiculous. But other then that, I truly believe id you're a fan of the Mirror's Edge games, you should give this game a shot, it's very good.

LonM
LonM

Lemma almost makes the cut for being a good game, but there are some key parts that let the entire thing down.

Lemma is a parkour game come walking simulator. The minimal story is told through textual snippets found throughout the game, rleaving much of the rest up to the player to explore. When it works, the running, jumping, and sliding on platforms is good fun.

The problems I see are in 3 key areas:

- The shift key is used for nearly every action you can take in the game. That makes it nigh on impossible to play when it unlocks the ability to spawn in platforms.
- The actual spawning in of platforms is poorly explained at the start, and there don't seem to be any clear rules about what makes a platform spawn and stay spawned or just ghost out of existence.
- The "climbing" ability is very jerky. Sometimes when you're very far from grabbable surface, if you press shift the game bumps your chharacter forwards in a very unclean fashion, and pushed you up to the surface, often clipping through the world while doing so.

When the game is just about running, and sliding in simple terrain it works very well, but as the levels get more complex it becomes nightmarish to try and manage.

Fus.Ro.Bruh
Fus.Ro.Bruh

My first anticipation of this game was, like, It's a cool looking parkour game, simple story, etc. Oh, boy, I was so wrong.
It's story, the whole concept was amazing! Anyways, let's talk about other things frist:

Gameplay.

I can't say that I wasn't frustrated at all. There were sometimes, when I was upset about laser beams, huge map, wasting time to solves some puzzles... It wasn't so bad after all.
Parkour mechanics are a bit rough. Sometimes Joan climbs very clumsy. And the whole, building platforms and walls with help of follower cubes thing, is kinda hard to control. But, oh well, I got used to it.

Graphics.

They ain't bad at all. There wasn't a single thing that striked my eye.

Story.

It's kinda hard to piece together. The basic strory is easy. Though understanding the Lemma, this manufactured universe, is definitly harder. I can only speculate about it. One thing is clear: it was created by Mark, "fellow grad student", which is the most confusing at first. Think about it. Creating a whole universe! That what got me really interested in this unique and peculiar story. Well, I'm done for now.

Rushin' Russian
Rushin' Russian

THE GOOD:
I'm not sure why the trailer doesn't showcase this but the main feature of the game is that you extend existing walls/floors by running/sliding along them respectively. You get to create extra geometry to reach higher places - or better yet to connect an "electricity" source to a door or similar. The latter was fun whenever the game focused on it. Sadly it's the only fun I had with it.

THE BAD:
I hate how slow the player is. To make any jump you also need to build some momentum first - so you go from "my grandma can crawl faster than this" to "barely walking speed" at its peak.

Animations are clunky, and the UI is horrible. Honestly the whole game feels a lot like the developer found some "Parkour Assets" on the Unity asset store and dropped them onto DefaultScene. I know it's not the case (it's made with XNA etc) but it just feels so raw and out of place.

The levels are massive in size, and usually you can sorta freestyle your way through them. With your speed so slow it gets very tedious and oftentimes I wished I could just noclip towards my destination.

After the halfway mark the game turns from regular A-to-B levels to a hub of 9 interconnected maps (which gets confusing but sorta manageable), and ends in a massive hub of I think 12 or so maps? The layout is so confusing I've never managed to figure it out despite completing it multiple times to get all endings. You don't know which way the exits are, it takes ages to get to them, and you don't know exactly where they'll take you anyway. Ugh.

TL;DR
I'm surprised to see a big boy price tag on a game this slow, clunky, and boring.
A few levels were fun but most are whatever and the whole second half of the game is a huge confusing mess.

allieway
allieway

jump around in a beautiful environment with beautiful music

Dan The Man
Dan The Man

Intresting concept one of my first games on steam cool parkour with slow motion

Axpamabdv
Axpamabdv

Okay, this game at first might feel straight-foward, but at the end I got so lost that I didn´t beat the game at all. The end for me might be too confusing, Might be beacuse all the portals and all the specific things to do in there.
But parkour in this game feels awesome, beacause sometimes I feel this mirror´s edge kind-of gameplay.

8/10
Wifi sucks in that world.

cutecry
cutecry

its good
can be confusing at times
but its gucci

Bazer63
Bazer63

I'm a newbie at parkour games but I found this to be highly enjoyable 9/10

LordJabaJaba
LordJabaJaba

just fun first person platforming. Like mirror's edge but without the stupid story.

Мысли
Мысли

One of the best games i have ever played. I absolutely love movement-based videogames, and this one has shown to be incredibly well-made, even if the coders deny it. The movement is on point, the lore is also good, the mechanics and controls are perfect and fluid. I did not change one single binding in this game for the whole 13 hours of it and still felt extremely comfortable with the key binds and visual settings like FOV.

Bad Doctor
Bad Doctor

I want to like this game. I really, really want to like this game. I just cannot recommend it.

The game should have ended significantly earlier than it did. The end levels turn into mundane fetch quests with frustrating new mechanics that are explained poorly. The story is bland at best and the amount of work needed to be put into the last level consumes more time than the rest of the game.

The controls are clunky and glitchy, which can be forgiven early on, but only get worse later. Additionally, there are WAY too many things assigned to the Left Shift key. Wall running, climbing, slow motion, and platform spawning are all assigned to the SAME BUTTON. There are a lot of keys on a keyboard, and a mouse button that is never used, it's not like they ran out of options.

I started off hopeful, and ended up being so frustrated by the end that I merely wanted to beat it because I was so close to the end. Once I saw one of the endings (there are 4, and each one will take significant work to see), I closed the game and uninstalled it. Pass this one by.