LIBLADE system requirements
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i7 7th
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1080
- DirectX: Version 11
- Storage: 1 GB available space
- Additional Notes: A controller with two analog sticks is required.
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i7 9th
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1660Ti
- DirectX: Version 11
- Storage: 1 GB available space
Oh man, this game scratched all the right itches. Such a wonderful concept and great game design. I love the character of Liblade, he has great power scaling and awesome techniques that allow him to slash his enemies.
The use of runes make his character feel like a mystical swordsman, who balances the martial and magical arts.
For League fans, big Riven vibes.
The bars of hp remind me of the game Furi, and the main character also has white hair, a fair complexion and a red cape. They are both swordsmen as well.
The way you slash with the right thumb stick is so cool, and allows back and forward movement while slashing in any cardinal direction.
RIP thumb, 10/10 would play another game with this mechanic.
Absolutely amazing game. It's essentially a bullet-hell twin-stick shooter except you're can only play as Raiden from MGR using Blade Mode. It's really short and is priced accordingly. The gameplay is all that there is and that's all that there needs to be. You can do every single thing in the game in about 4 hours. There is no real story or soundtrack and in-fact the art direction itself is utterly minimalistic. Honestly, you play this exclusively for 4 hours of insanely fun gameplay with some excellent particle and sound effects to let you know what's going on and that's it.
It only does some very specific things but it does them tremendously well. Go play it!
Do one thing but do it good.
The story is almost nonexistent and cliché, no choice or branches ... you are here for gameplay and gamefeels. And these are awesome.
Pretty short experience (4h for me) but way more than what you could ask for the price.
The satisfaction of mastering a true nervous yet fluid gameplay is awesome, and the feeling of progression is huge. You start with a jump and normal attack, and you finish with like 3 more mobility options and 3 gauges to use on maybe 4 different special attacks?
Gameplay, visuals, sound effects, everything is here to make swinging that sword soooo satisfying.
The boss difficulty is not always well balanced (spent almost 45min on boss 3, cleared the last boss at third try), but not enough to ruin the experience.
I loved this game, if you love instense
Be aware though, the game is quite hard and I don't think there are any difficulty options
This one really surprised me. It's really tough but feels fair and the skill trees have way more depth than I would've thought was possible given the simple controls. Definitely worth it at full price.
--
I think I found it hard because I made poor decisions on the skill tree. Game gets trivially easy if you pick the right upgrades, but it's still super fun and even kind of chill to fly through levels like a god after getting the right upgrades.
Help, it's been days since I've finished this game and I'm still rock-hard from the adrenaline!
This game is like Mega Man Zero on crack and I can't recommend it enough. If you like:
*Games that cut to the chase immediately, keep escalating the action, and don't handhold you (while still having some small optional lore nuggets to build intrigue and excellent optional tutorial/training grounds)
*Games that make you feel like an absolute badass when pulling off stylish anime-esque moves and acrobatics with oh-so-satisfying feedback, all to some sweet tunes in the background
*Games that will absolutely kick your ass if you do not use every tool available and be focused, memorizing both the various enemy/boss patterns and your moveset (which is very streamlined, purposefully designed and doesn't require any crazy hand gymnastics)
*Games like Sekiro, Doom Eternal, Mega Man Zero, DMC, and other demanding skill-based games
In terms of downsides, I will say the game is short (3-4 hours), and unfortunately it does not seem to have bonuses like extra endings or new game + or hard/challenge modes. But the price is a steal, and this game is quality over quantity: there's no fluff, it is 100% raw, uncut, adrenaline straight into your veins. Even without an explicit new game +, you will likely want to challenge yourself with your own style of replay like no death/hit, minimal levels, speedrun, etc (or just play it over again normally for the fun of it).
Metal Gear Rising meets the story mode from Super Smash Brothers Brawl? That's the vibes I get while playing LIBLADE. It's pretty good, but pace yourself, lest ye develop a repetitive strain injury. Your right analog stick will not forgive you the moment you purchase this game, as you attack as fast as you can flick that sucker in any direction with next to no cooldown.
Incredibly fun. Felt great to play from the start. Loved every minute of it.
From the 67 mins I put into the game so far, I can say this game is already godlike, the fucking main gimmick of big dumb slashes gets better and better with the skill tree. And moving around having jumps that are basically air dashes plus with the hype soundtrack is the hook indie games can only provide! For the price it is at, it's a good way to let time pass by!!!
Texture pop in and out with no collision so I can't tell what platforms are actually there and enemies are hiding behind some as well seems it could be super fun but the glitching is too distracting
Play through with all the hard achievements to get 100% here (No Hit Bosses Etc.) w/ time stamps: https://youtu.be/fTl6SJ9Bllc
Full play through here (once it uploads) https://youtu.be/XlOMHOSi14I
This game is freaking phenomenal worth every penny it's a bit short, but god does it play smooth. The boss's are challenging and it does one of the best things a video game can do which is make you feel over powered and awesome while challenging you with great mechanics. I cannot recommend this enough do yourself a service and treat yourself to this masterpiece.
Note: As it's mentioned on the game's Store Page. You MUST have a controller to play this game. It does not support KB/M.
LIBLADE is a twin-stick hack and slash sidescroller.
I'm not very good at reviewing games, but I'll give it my best shot.
I personally enjoyed this game. It feels nice to play a game where you can just go nuts and slash everything in your path. You also have lots of mobility via multi-jumps and air dashes. The bosses aren't very frustrating either. The music is great too and I hope there will be a soundtrack released alongside it eventually. If you plan on playing the game in one sitting, it'll take you at least 3 hours to complete. It took me 4 hours to clear the game because it does get pretty grindy near the end if you intend on completing the skill tree.
The game is about 7 USD on Steam, if you need something to play to pass the time. This is one game I recommend.
A batsh*t insane 2D action game where you attack by tilting the right stick. No more needs to be said. If you have a controller, pick this game up now, because it's worth every penny of its already low asking price.
This game is amazing and surprisingly fun for how simple the mechanics look.
I found the levels of this game fun, and the first few bosses fun.
However stage 4 & 5 bosses ruined my experience as it highlighted the controls were not 100% reliable and also some non-consistent game play. To name one; the balls that raised from the ground, you would hit left but the balls both left and right of you would move in that direction resulting in you getting damaged what did not make apparent sense.
The icons around the player also were not explained well, I finished the game but had no idea what the writing like symbols around the player related to. The tutorials need some more work.
Stress relief game, I'm wishing there will be a new update soon! The skills are beautiful and satisfying. For new player, please remember to learn the "Slayer" and "Beta Strike"! That are the most satisfying combo in the game!
Super fun core mechanic. A perfect example of a game that is easy to play but hard to master. I love the VFX and the music too!!!
Definitely worth it. Easy to learn, difficult to master but worth every second. One minor issue, it is difficult to see what is on upper platforms and lower platforms without actually going either way but not a deal breaker. Go for it
The game is a nice change of pace. It is the first game for me where you attack with the joystick. The controls took a little getting used to. Especially my aim was not good, but with a little practice it worked.
The visuals of the game and the music are nice.
In the course of the game you can level up and you get new abilities. This makes the gameplay interesting and fun.
Separately, I must praise the developer, because he responded very quickly to a problem of mine. I had rendering problems and he eagerly sat down with me until we found the problem.
The game is definitely worth it. I highly recommend it.
Very short, but very sweet action RPG.
It has a very good blend of feeling powerful, but challenging. The overall combat feels very solid with it's unique combat control system and the skill trees feel better and better the further down you go each path.
The visuals, sounds, and story all feel dated, but that's not why you're here. This is a very raw action game and if that's what you want, this is a great game.
Absolute doujin surprise of 2021 for me. This game came out of nowhere and surprised me at just how engaging the crazy mechanics are and how neat the overall direction is. It's a beat 'em up that is played almost strictly with twin sticks so a controller is a must. (Note: I'm using an Xbox One wired controller.) Sounds a bit odd, yes, and it takes some time to get used to the controls but, oh boy, once you click to this system it's a zen of crazy combo chain hits in the several hundreds non stop.
I think we could draw some similarities to Fairy Bloom Freesia, which also has a stage progression and bosses but Liblade combat feels tremendously more impactful and there is a bit more dramatism in the battles, especially thanks to the great music selection and sleek enemy and boss design, each one requiring you to attack differently to counter their abilities. Suddenly you'll be chaining and combining all these attacks, all at the same time and dishing out incredible damage: you can parry some enemies and projectiles and send them back to their rightful owners and, well, it can get quite exhilarating.
It is not without a few issues, especially performance-wise as when the chaos and action is extreme there are some weird and random frame drops but this may vary depending on your PC and what things you have running in the background.
There is also the initially confusing (due to the sheer amount of things it has) skill tree that you can develop by obtaining points from defeated enemies. If you die, you can pay up some of those points to have partial or full recovery, or lose half and pick them up later if you go to the spot where you died. YES; it's "like that one FROM game" in that regard and an incentive to try to clear the rooms in one go.
Back to the skill tree, you get a lot of insane attack abilities but understanding them takes a while. Luckily you are provided with a well made training room where you can practice everything before venturing into the stages, which are short but tough as nails so be prepared.
So lastly, the story, which is kind of there, is quite strange indeed so I'll leave that to you to discover. It left more questions than those that it answered but, well, I wouldn't mind a sequel with even more refined mechanics, a custom OST and a more fleshed out world that expands on it.
All in all, very recommended!
I feel dumb leaving a review so fast, but I haven't figured out if there is a way to not have to constantly flick the joystick to attack (I'd like to be able to just hold it in a direction and have it keep slicing)
So yeah, if that truly can't be changed, I can't recommend this at all for people with wrist issues. Had to refund, but the game is great if you get past that!
One of the most fun action games I have ever played. Supremely flashy with an incredible weight and feel to each hit. An actually rewarding skill tree where getting a new ability is legit exciting. Cannot recommend it enough
This is a very unique gaming experience. One I don't think most other games would ever attempt. I mean, how many other games give you a sword that cuts edge to edge of the screen with just the flick of your control stick? Not too many I would imagine. LIblade is a masterpiece in gameplay mechanic design. This is how you should feel when you have a sword, abilities to upgrade, and enemies to slice into bits. I 100% enjoyed playing this game, repeating levels was even a blast!
if you'd like to listen to a few more of our thoughts, as well as other thoughts on other games, check out this video:
https://youtu.be/KiES0cncdwo?t=382
[Liblade can be found at 6:22]
I Highly recommend this title, specifically for the gameplay. It was nearly perfectly designed and I actually think i'll go back and play the game again soon.
It starts bad, gets good and then gets really boring. Can't get myself to finish the game, and I tried.
Really great 2D action game, feels like something that could've been a cult classic on the PS2 to show off the dual analog control sticks. You move/jump and use the right stick to hit with your sword in any direction. Lots of different abilities and stat boosts to unlock in a skill tree, and warp points that you can use to replay levels and bosses.
4 hours to clear... but damn... it was worth it. This is an absolute jewel of a game and it is a true shame so few people know it exists....
This was a delightful find of a hack and slash platformer. I can only imagine what the expert level play even looks like.
An action-packed hack 'n slash with dozens of move sets in which you keep failing until you develop the mechanical skill to cut through enemies. Very fun and rewarding.
Liblade is a 2.5D corridor hack&slash platformer which lives on its intuitive control scheme optimized for gamepad (it does *not* support kb&m, mind.)
One flick of the right stick is mapped to a swing of your blade, plus there are three modifiers at shoulder/triggers (one shoulder button is for jump.) It's direct, intuitive, and very satisfying to execute.
The rest of the game is basically an excuse to demonstrate your growing awesomeness as you traverse its deep skill tree, but that's perfectly fine when the fundamental manoeuvre is so gratifying. The boss fights are fun to figure out as well. There's not much replayability but there are no-damage clear achievements if you care for that kind of stuff.
It's short, sweet, and to the point - the best kind of indie. I heartily recommend it for its modest asking price.