LineWay system requirements
Minimum:
- OS: Windows XP, 7, Vista, 8, 8.1, 10
- Processor: Intel Celeron 1800 MHz
- Memory: 256 MB RAM
- Graphics: Intel HD Graphics
- DirectX: Version 9.0
- Storage: 50 MB available space
- Sound Card: Any
Recommended:
- OS: Windows XP, 7, Vista, 8, 8.1, 10
- Processor: Intel Core i3
- Memory: 512 MB RAM
- Graphics: Intel HD Graphics
- DirectX: Version 9.0
- Storage: 100 MB available space
- Sound Card: Any
who's smarter? you that took 2+ hours in doing this right, or me who completed it using a guide? that's right, you are!
Feels like a perfect mobile game, no ads in between levels and no in-game purchases, it is quite challenging and fun, would definitely recommend getting it and spending some time on it, I would even play it again if it was on mobile
Good game and good difficultly level; took about 2 hours to beat.
Overall fun and enjoyable puzzle game for the price. The music was calming, but it got kinda repetitive after awhile.
Fun puzzle game. Perfect difficulty.
A pathfinding puzzler featuring graphics with all the edges cutely rounded off, and generically pleasant tones for sound effects. Its greatest misstep is forcing the player to trace the entire path in a single stroke; letting go of the mouse button (...or in my case, lifting a finger off the touchscreen) will revert all progress as if the path was a rubberband.
While I can imagine why this was done (allowing the player to tackle problems in stages further trivializes an already easy game), it's a genuinely poor choice for usability and really just an unnecessary pain in the backside. Oh, well... ¯\_(ツ)_/¯
If that's not a dealbreaker for you—sure, why not. It's cheap and breezy and does everything else fine.
If it is: consider LYNE. https://store.steampowered.com/app/266010/LYNE/
LineWay is another one of Steam's many simplistic puzzle games. The tried and tested mechanic of drawing a line from a start point to an end point.
The game has nice, simple graphics with nice colours and it has a good learning curve, it's one of those that pretty much anybody can pick up and play if they're looking to kill an hour or two. It introduces new and some more complex mechanics as the game progresses.
While not as challenging or as lengthy as something like LYNE, it's still a solid game and I enjoyed my time with it, there's definitely much worse you can do for £0.79 on Steam.
Game is awesome. Keep calm, listen the beautiful sounds, enjoy the playing. It's a small minimalistic heaven! Thank you, guys who developed it, best regards.
Can you draw a line?
Because if you can, you can play LineWay. It's a casual puzzle game where you need to connect all the bricks by plotting a line through them. With later levels you encounter a special bricks that require some special handling. All in all the game is quite simple and relaxing. Most of the puzzles are rather easy, but there are some tricky ones among the 80 that the game offers.
I liked :
* simple, casual, relaxing puzzles
I disliked :
* some levels are overly simplistic
Get this if :
* you like casual puzzle games
Don't get this if :
* you're expecting a lot of challenge
It's no Hexcells or Delete, but if you need some casual puzzling give LineWay a try.
Chill game you can play while waiting in queue for your main game!
It's a fine puzzle game, but it doesn't do too much new. Maybe wait for a sale.
Great line game, uses different block types I've never seen before.
Well worth it! The last several levels got very tricky. Good sound design, great use of color. It was a very pleasant experience, and I would buy a sequel.
Is it fun? Yes.
A fun, although very short game, not meant for diehard puzzlers but more for those that enjoy the occasional and casual puzzle now and then.
The game's fine, not bad, but not particularly engaging either. There are some interesting mechanics, but they're introduced far too slowly. Most of the levels are best solved with slight backtracking, which makes the first half of the game fairly mindless.
There are some interesting ideas here, but they could have been developed a bit better. A cute little puzzler, but I don't really see myself wanting more.
This is another one of those games where if you get stuck on a level you can forget the rest of the game. There is no way of moving past where you are stuck. So the 79 level game turns out to be 27 levels long. Annoying...
This is a neat little puzzle game with a minimalist design and a simple idea of connecting a group of tiles with a single line. There are a total of 80 puzzles of increasing complexity, though none of them are extremely difficult. It's a good way to keep yourself busy on a casual basis if you like short puzzle games, though it would be nice if there was a way to mark the line out without holding down the mouse button constantly (letting go will reset your line unless you've solved it).
A nice minimalist puzzle game.
There's no level number indicator, apart from a line at the bottom that gives you a vague idea of how much of the game you've completed.
===[ 🕛 Game length ]===
☑ Really Short (0 - 2 hours)
☐ Short (2 - 8 hours)
☐ Normal (8 - 24 hours)
☐ Long (24+ hours)
☐ Endless
===[ ☠ Difficulty ]===
☐ Piece Of Cake
☑ EZ
☐ Medium
☐ Hard
☐ Impossible
☐ Dark Souls
===[ ⯁ Story ]===
☑ It Doesn't Have
☐ Fantastic
☐ Good
☐ Average
☐ Bad
===[ ۞ Gameplay ]===
☐ Excellent
☐ Very good
☑ Good
☐ Bad
☐ Very bad
===[ ❤ Audience ]===
☑ Everyone
☐ Young (0 - 15)
☐ Adult (18+)
☑ Casual Players
☐ Pro Players
===[ ♬ Music, Audio Effects ]===
☐ It Doesn't Have
☐ Fantastic
☑ Good
☐ Average
☐ Bad
===[ ☢ Graphics ]===
☐ Masterpiece
☐ Beautiful
☑ Good
☐ OK
☐ Bad
☐ Potato
===[ ★ Requirments ]===
☐ High End Rich PC
☐ Fast PC
☐ Medium PC
☑ Minimum PC
☐ Potato (90' PC)
===[ 🏁Bugs ]===
☑ No Bugs Happened
☐ Tiny Bugs
☐ Few Bugs
☐ Lot Of Bugs
☐ The Bugs Game
===[ € Price/Quality ]===
☐ Free
☑ Worth The Price
☐ Expensive (Sale Waiting Game)
☐ Better To Burn Money (Refund it if you can to burn them)
===[ ✔Others ]===
- Multiplayer: NO
+ Singleplayer: YES
- Only 80 levels
Very casual, never gets too hard.
Short, fun, minimalist line puzzler.
Roughly two hours of gameplay. You can obviously replay it as much as you'd like, but it's about two hours to beat.
Very simple premise. You drag a line from the start square through all possible squares in one continous move without crossing over yourself.
Maybe this is just a flaw with how I played, but I found that I actually didn't do very much logical thinking to solve the levels, instead relying on lots and lots of trial and error. There was some logic, like where the only possible end square would be, and how making loose ends elsewhere would make it impossible, but as far as actually mapping out every turn, it was almost entirely trial and error. Because you have to drag a continous line, that trial and error was actually a little annoying because once I'd solved a bit of the puzzle but still needed a reset to adjust some stuff, I'd then instantly forget what the pathing was, and on some of the harder levels, that meant I was stuck trying the same "solution" over and over again. Trial and error on those levels got a little frustrating and I honestly couldn't tell you what I did differently on the correct attempt from all those before it that failed. That might be my fault for not learning the more advanced logic of the puzzles, though, if there is one to learn. You can retrace your line while dragging which does solve the problem of forgetting everything, and I did do this, but it's a little tedious. It didn't help that my mouse is slightly broken and doesn't always drag reliably, but that's not the game's fault!
I love the minimalist art style. There was some minor confusion as to what certain blocks did because it's hard to tell from the art, but trial and error lets you suss that out. When you complete a level, you get a "render" of your pathing which I really liked and thought was cool. It's like an abstract, minimalist art piece and I found that I really enjoyed that part of the game. Even when I made a failed attempt at the level, I'd stop and be like, "man, it looks pretty cool, actually." It made me want to make just a shit ton of different logos in that style. Another line puzzle game that does that is LYNE which I haven't played a ton of, but it's pretty cool with a lot of levels and a random level generator, and it has the completion "renders" that I talked about. But this isn't a review of LYNE. Just a similarity and feature that I enjoy a surprising amount.
Music and sound is pretty standard for a minimalist puzzler. Calming, ambient music with pitched sound effects for progressing the puzzle tiles. It's lovely. It fits the genre well which is why everyone does this exact thing. It's good.
Not much of a menu to speak of but you don't really need much for a minimalist puzzle games.
It's cheap as hell and I had a very good time with it.
2-3 hours of minimalist puzzles packed in 80 levels. Mechanics are easy to learn but decently challenging. A relaxing soundtrack makes this a perfect zen-puzzler.
You know that 1 room in one of the Zelda handhelds where you have to step on every tile in the room once to unlock the next door? This is that room.... the game.
Fun little puzzle game with 1 stage that killed me for a f**king half-hour lol. Worth a glance if you need a time-killer and like to challenge yourself.
About 90 minutes. Some mechanics are more difficult than others, with the peak of the difficulty curve coming around the 2/3 point, after which things get a little more straightforward.
Overall well worth a dollar!
Nice presentation, decent mechanics. Witness-lite, basically. Took me about an hour to complete, that's about what I expect from this kind of game.
Pretty fun game, turns out I can draw a line.
8/10.
Full review:
LineWay feels like a chore next to Hexcells or Hook if the comparison took place in the subgenre of minimalism and groundbreaking designs of the puzzle genre. But the resemblance, both in design and name, lies heavily on where Lines X & Lines Infinite is played. And LineWay should've been designed as a Sunday newspaper puzzle: that's how much you feel rewarded and how fast you forget you've played it when you complete it.
The existance or the lack of the option to turn off the background music is always a perfect indication of if any play-testing has been done before the release of a game, the answer being "no" in this example, as in no one has tested it, including the developers themselves. The test groups don't have to be massive in these indie games, as a $5 purchase named "I'll test your game!" on a certain platform would've done wonders for LineWay. Someone could've told them that "having to keep the left mouse button clicked at all times because otherwise you lose all progress you made with your mouse in that level" is the most annoying and thoughtless design in a game where the entire gameplay is literally trial & error.
Bought on sale for less than a dollar and it was a nice, sometimes challenging, puzzle game. Great to play when you don't know what else to play or just need a break from the action. Some of the puzzles can seem quite difficult, so not recommended when your brain is already tired - otherwise it can get very frustrating. Reaching the end felt satisfying!
Great puzzle game! Well made, smart mechanics. Level design is solid and moderately challenging. Definitely worth picking up if you are a fan of puzzles. Completed in about an hour and a half.
Played through this game in one sitting and it took me about 45 minutes. Very short, but for the price its alright. You can compare it to Unium for example. Basically, you are given a grid in which you try to draw through all squares with one line. Some cool mechanics are introduced that could have made this game pretty complex and challenging, but all this potential was wasted. Still, for 1 buck its okay.
If you enjoy packing suitcases efficiently by making the perfect folds and stacks, this puzzle game will bring an air of satisfaction.
Great sound effects, relaxing music, fun puzzles.
Simple game, easy to understand, a few tricky levels. Casual and good to play.
Didn't enjoy it as much as Delete but still a fair price for 90min of puzzles. Once you figure out the basic theory of eating up more blocks it becomes a bit too easy.
Decent draw-the-line game, has some good mechanics. The major drawback is that there's not much PC consideration in this port. Having to hold down the button is pretty annoying.
Nice, simple, fun puzzles.
I love the minimalistic design and relaxing music and sound effects.
It takes about 1/1,5 hours to complete.
It has some difficulty but not super challenging, though I have to admit I got stucked one time or another lol. And that's awesome.
You get a good experience for the price.
Some people might not like the lack of information about what level you are in and how much you still need to reach the end of the game. I don't find it bad nor good. It is a decision to make things more 'misterious' I guess.
As for cons, I didn't like the idea of holding the mouse button until reaching the end of each level, it can be a bit frustrating to be middle way and suddendly release the button reseting the puzzle. But the levels are so small that I don't think that's a big of a problem.
Simple short puzzle game where you have to draw a line to fill up the entire board, being forced in a direction by arrows or blocked by locks requiring you to have picked up / drawn over a key first. Plus a few more simple mechanics.
Finished it in one setting.
Doesn't cost much either, so money's worth in my opinion.
Too easy, don't bother. The game has 81 levels but they present no challenge whatsoever, in fact I completed the first ~60 levels in 15 minutes and the remaining ones in 20 minutes. It hardly deserves the "puzzle" tag.
On the positive side it's only a dollar and the game looks nice. Just don't expect to use your brain too much.
good engaging quick puzzle game, i enjoyed it very much.
It's a solid puzzle game, though feels a bit too short for my liking, even as far as 99 cent games go. But it's a fun concept nonetheless, and I wouldn't oppose getting it if you have some loose change in your wallet.
thoroughly enjoyed. very nice to wind down from a stressful day to, whether you do one level or al of them in one go
Such a simple and beautifully designed game. Controls are really smooth and it's really relaxing to play. A simple puzzle game anyone can enjoy.
LineWay is a minimalist 2D puzzle game. It's a relaxing game with a relaxing music and nice sound effects. I've really enjoyed playing this game without no pressure or stress.
I can see why some people could enjoy this game, and the visuals and audio aren't too bad, but I thought it was a short, shallow and mediocre game with a pretty fun first half, but I was really getting tired of the same style of gameplay being repeated ad nauseum, so I looked up a guide for the second half. For the low price, you could say its worth the purchase, but I've played mobile games with more mechanical depth than this.
A little minimalistic puzzle game with a well known mechanics.
But!
It goes further.
Except the simple "draw a line that goes through all fields without crossing itself" LineWay introduces "keys and locks" fields, double or triple fields, surprise ones, arrow fields and multi color lines. That was neat.
The minimalistic appeareance suits the game perfectly, the music and sounds fit it as well.
The only one thing that i would personally change is a hue of the starting point which was not always clearly visible for me.
The game includes quite a number of levels, you will not be bored for sure. Still, if you are experienced in puzzle games you will finish it quickly.
But looking at its very low price, LineWay is completely worth buying.
Well done small games that runs well and doesn't seem to have any major technical issues. Just an hour or two of easy/moderate puzzles. Nothing to write home about necessarily, but a successful first game for a developer. Contrasted with first games that try to do to much and end up being a mess, this simple set of puzzles shows care and potential. Can't wait to play Delete by the same dev.
A simple minimalist puzzle game that isn't too difficult, but still delivers a satisfying challenge. Your goal in each level is to draw one unbroken line across a grid while following more and more rules embedded in the grid as the game progresses.
My only gripe is that the starting position is almost indistinguishable from the rest of the grid. If you don't have perfect color vision or are playing in low light, you will need to wait for a bit until a bell and animation highlighting it plays for it to be really clear. In later puzzles that make use of multiple regions, a much more obvious symbol (a circle) is used for starting cells in the next areas. I think this could just have been used as the universal starting position symbol for all puzzles.
The title of this game describes it perfectly. This puzzle game makes you search for a solution to go from point a to point b by drawing a line. While leaving no square unused.
The game start with some easy examples that fulfill the role of a tutorial.
After which it incrementally increases in difficulty.
Steadily increasing new elements to avoid it from being to repetitive.
Through a minimalist but very comprehensible interface.
If you like this kind of games you can't go wrong with this one, especially for 0,99€.
Good puzzle game. Not too difficult. Not too easy. Just perfect. A great Line puzzle.
This is not the relaxing, zen experience people are making the game out to be, but it is a fun puzzle game. Not too challenging and pleasant to look at. The music is nice but I has to mute the sound effects because of a constant ping that won't stop unless you're actively working on the puzzle.
I played this on a touchscreen laptop and it was tiring for my hands. You have to keep your finger on the puzzle or it'll restart, so if you happen to be rethinking your moves or backtracking the lines you have to keep on pressing against the screen, which is very uncomfortable on a laptop screen. I wish you could just make lines that don't go away when you remove your fingers, and edit them as you go.
Finished the game in two and a half hours, and that's even going away from the game a few times, so depending on how good you are at puzzles you'll be done with it pretty quick. Not much replayability for this one but that's okay, specially if you got the game with a killer discount as I did.
A minimalist puzzle game that requires you to draw a line according to ever changing rules. Good game to kill time and challenge the brain. Not too difficult, although I did get impatient with one single puzzle and looked up for a solution. I would probably solve it myself if I struggled with it a little longer. Recommended.
The line puzzles themselves are decent; I enjoyed the mechanics of the different special squares though I wish they'd combined more different types in one puzzle. (Especially the ones where some of the surrounding squares only appear once you bring the line to that square; I wished there were more of those.)
From an accessibility standpoint, I was not impressed. The starting squares are barely differentiated and hard to spot, though they are highlighted eventually if you can't find them right away. But a bigger issue is that you have to click and hold the entire time you're drawing the line. If you let go, the entire thing disappears and you have to start over. And if you want to undo part but not all—too bad, your only options are to release and then hope you remember what you did for the first part, or laboriously back-trace all of the portion that you want to undo. When you realize that you have the first half right but need to redo the second half of a 70-square puzzle, neither of those options is attractive.
This game is uncreative, it takes an idea done to death and adds a few mechanics that replace fun level design.
Great logic puzzle game
☑️ Perfect timewaster
☑️ Lots of achievements
☑️ Addictive
☑️ Good atmospheric music and graphics
For achievements hunters would be better if one completed level equals one achievement unlocked. Instead in this game you have only one achievement for completing all levels.
Gameplay
All i can say is that I like it so far.. and L I N E
Personal Rating
⭐️⭐️ (2.5)
Great Game.
It's a very stylized lines clone, with a few extra twists in the puzzel mechanisms. However just like Delete from the same developer it really needs more levels. For it's price it's quite a steal for at least 2 hours of puzzle chillout time.
Ya know. I didn't know what to think when I got the game. It seemed very easy for the concept, but I was completely wrong. A simple concept done right and the puzzles were great and challenging for the level. It would have been nice to see more concepts added for new puzzles but for such a cheap price its a great game and i think anyone should pick it up.
(Sorry if its hard to read. I'm very tired)
Very god logic game. I really enjoyed playing it
Great puzzle game with tricky pathfinding challenges.
Clever game and the developers even found room for a couple of twists. I really like puzzle games like this.
Game is alright until half way, at least for me. I genuinely dislike how the difficulty progresses. or maybe the mechanics itself. I can see why some people would like playing the game, but not me. Atmosphere is still pretty nice. The game itself is alright, I just wouldn't recommend it
If I could leave a neutral review I would. It has a pretty good progression, at least what I played of it, and it introduces new concepts well without words or anything. Judging by the progress bar I made it through like 2/3 of the puzzles, which were generally on the easy side. Finally about halfway through there was stuff that took more than one try to get the right answer, although it didn't require being super clever on my part. I gave up where I did because I was mostly still going because it seems pretty short, but then the introduction of invisible blocks just was not worth my time to deal with. It's not good enough or satisfying enough to make me deal with annoying mechanics.
It is cheap. It is polished. It does a good job at teaching without words. And still I can't really recommend it. You practically need to hold down the left mouse button for the entire playtime! There are no keyboard controls. If you release the mouse button it will undo everything you did in the level. And if you try to think first and execute second, the game will constantly annoy you with a visual and acoustical ping every two seconds or so. And while the game introduces new mechanics fairly often, it never really manages to bring them together in order to create a credible challenge. This means that you will likely solve a majority of the puzzles on your first try with little to no thinking involved. Do yourself a favor: play LYNE instead.
Connect the boxes in LineWay, a minimalist puzzle game that was originally designed for mobile phones. For a dollar, you get 80 stages that add a few twists along the way. If you're strapped for cash, there are better ways to spend a buck, but as far as budget brain teasers go, it'll keep you occupied for an hour or two.
LineWay's strength is in what it doesn't do: No wordy tutorial, no unskippable cutscene. Rather, it teaches by example with obvious, impossible-to-fail introductory puzzles for each of its added layers. The key concept is to draw a line without picking up your mouse (or finger, as was originally intended) across a given shape's pixels. As you progress, there will be barrier blocks, lock blocks and key blocks, large blocks, invisible blocks, and duotone blocks that require you to travel between them. It breaks up the otherwise repetitive nature of the game's core mechanic and maintains player interest. If there was anything to criticize, it would be that the added features don't see much use together, leaving as quickly as they're introduced. A more fitting conclusion might have made use of them all, culminating in a final, glorious send-off.
That said, the use of complementary colors, water droplet SFX, and a looping chill track are all aesthetically pleasing, elevating LineWay above its puzzle competitors. Buy it for a buck, or wait for its periodic 30% off sales during seasonal events, such as when this was written.
Achievement Hunters: Complete the game (the final "END" stage is not required). Full solutions can be found in community guides, and if utilized, will take
I would recommend LineWay if you're a fan of short, fun puzzle games.
notes:
Achievements fair? - yes
Respects player's time? - yes
+++ easy 100 % Steam Achievement
+++ Five (5) Trading Cards
+++ 80 creative Levels (some are Tutorials, some challenging)
Good for Achievement Hunters, Trading Cards Collectors & Indie Puzzle Fans
Thx 4 reading. Hope you enjoy. Happy Gaming. GL & HF
Fun Mind teaser Game w/ clean visual & easy controls. The popping sound's and ding at the end of each finished level was very satisfying to me.
֎ a good relaxing short Puzzle Game ֎
What a nice little puzzle game. Interesting elements in the game mechanic and for the sake of my time (and sanity) I'm glad the developers stopped after 70-80 levels instead of making it 200 levels COMBINING all the puzzle elements.
This way it stays an easy, casual puzzle game done in 1-2 hours.
Fun, simple concept. The game is quite short but that's just the kind of game it is. It can be challenging at times.
Very good but very short and easy, was a little tipsy and still only took me 2 hours or so.
Great simple puzzle game! Loved it! Cheap, not to difficult, great grab. 10/10
Interesting minimalist puzzle game. Not extremely challenging, but with enough different game mechanics to make it not boring. It was a pleasant and relaxing experience for sure!
Quick little puzzle experience with 3-4 levels that are a bit trickier than the rest.
Can't do anything wrong for 1€...
LineWay is a game about drawing lines within blocks. To complete a level you must utilize every block in the open space. Some levels will present obstacles or doors that require keys. The achievements are quite easy and the game should take less than two hours to complete from start to finish. Even though at it's core the game is simple; the game mechanics aren't utilized together greatly. Rate 6/10 based on length, difficulty, and price. One of the few games that has a Point Shop.
very nice time killer with progressively more difficult levels.
Played on Steam Deck. For one dollar and a steam description of "Can you draw a line?" what you see is what you get. There's a bunch of free games like this but the quality is worth the price here.
Beautiful in its simplicity, both in art style and game play. Whilst not a massive challenge to those who like puzzle games it is challenging enough given the price tag. Well worth a play for those who enjoy this style of game.
I actually really enjoyed Lineway, wasn't too complex of a game but I thoroughly enjoyed it. Not bad for a couple of bucks, enjoyed both the music and the changing mechanics.
Simple game, but very enjoyable. Recommend to anyone who likes small puzzle games.
LineWay is a fun and short puzzle game. The game has 80 levels that is created nicely including some tutorials and some challenging ones. Would recommend.
beautiful short puzzle game, some are quite difficult to wrap your head around, I bought this in the bundle of four minimalistic puzzle games and beat it in a bit over an hour, certainly would reccomend but only if you have a bit of money left over or if it's on sale, as it's not really that long, and I would certainly replay it but others may not
It's one of those line-draw puzzle games. If you're into that, this has 80 good levels. Nice to spend a few hours on.
Simple puzzle game. Short though
LineWay is a nice little game. It plays smoothly, sounds nice, and provides a relaxing break that also gets you thinking just a bit. Worth the dollar.
There is certainly something to be said for minimalism in games, but this game executes it terribly.
It is a simple line puzzle game, there are plenty on steam and this one is just not it. They somehow managed to make shit controls for a LINE GAME.
Pass on this one.