Little Big Workshop

Little Big Workshop
77
Metacritic
85
Steam
84.039
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$19.99
Release date
17 October 2019
Developers
Publishers
Steam reviews score
Total
85 (2 249 votes)
Recent
80 (10 votes)

Manage your workers, stations, machines and create awesome stuff as your little big workshop grows into your dream factory!

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Little Big Workshop system requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000, GeForce GT 330M, Radeon HD 4670 or equivalent
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible
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Jfrog137
Jfrog137

I bought this game so I could have something to stream on Twitch however after playing it for 10+ hours in the first stream I did on this game, I am now coming to realize that I really really enjoy this game and am looking forward to streaming my game-play more often then not.

[Pros]
This game is comparable to the Sims or a Tycoon game however its not a exact replica there are many side quests and mini games in this game that have a unique / original approach along with some very original content like animations, models and map design just to name a few!

[Cons]
The only thing I really wish the developers implement into the game [personally] is some sort of way for Multiplayer, I know it would be quite a challenge however as a Twitch streamer most games that streamers stream they stream for engagement with viewers, most streamers find it much easier to engage with viewers if they can play with their community!

ʀɨɛ
ʀɨɛ

I can't download the updates, idk if it's still on maintenance or what, but it keeps giving me an ERROR! Therefore, I can't play the game. And I just bought this 2 days ago.

I love the game, and I definitely would recommend this, however, I don't like this problem right now~!

kunapop99
kunapop99

It could be more detailed about the market system. The machines and the planning stage could use more explaining. Make it easier to gain levels.

Enthralling Victor
Enthralling Victor

I refund a lot of simulations because they are too shallow.

I think this one is going to be a golden one. This is the "Learn how to run a small factory in your hometown if mass production didn't exist." game.

There are some confusing elements that people think are bugs, and if you keep reading for a second I'll get you past them.

Billboards only connect to a single machine type. They are basically "split the workload across all of these".

Storage zones that you want connected to those billboarded machines instead need to be connected to the billboard. Whew, that one will confuse you forever if you aren't lucky enough to read this.

And wooden horses, bicycles, other big items, cannot fit on shelves, they need a storage zone that is just floorspace.

Boom, now go forth and sim!

(For countries lucky enough to still have shop class, this should be a "learn flow, throughput, bottlenecks, etc" learning game.)

Ticonderoga Pencil
Ticonderoga Pencil

The concept for the game is so good but there are so many little things that make it a really unpleasant experience in the long run. The reality is that mods would serve this game extraordinarily well as the community could fix the small nagging issues that plague this otherwise excellent game. I would recommend this game only if they added mod support, otherwise I just can't bring myself to start another factory from scrath.

AdrianAdyatma
AdrianAdyatma

The game is good, gameplay is good. But it's still very lacking in mid to end game. Not much else to do, just expand expand expand, buy more machine and done.

I want story, not just telephone calls. I want upgrades, like we can upgrade the workbench, as a cheaper alternatives to buying a better machine. And option to upgrade the truck, maybe from horse wagon (exaggerated) to a semi truck.

I also think the economy is too simple. Sell few good items at good price, and you can continue doing that until the end. Maybe a better option is to make the machine costs $10000 and more, so we should grind more in order to fully upgrade the company.

The zone option also lacking one more option: the outcome from specific workbench, I know we can use yellow, but I think it could help on workflow.

BCPdoc
BCPdoc

Great game. Very polished. Every part of the user interface works like you want. Challenging, but not frustrating or intimidating.

bromar217
bromar217

I've come back and played through this game 3 times now. Super polished little "workshop tycoon" game. Very fun, definitely recommend.

Flaske
Flaske

Changing my review here because despite some minor bugs and gameplay issues the game is quite fun for the price. It holds a lot of potential too, and I hope the dev doesn't abandon it.

THere are some quirks with how larger workshops work, but once you learn them it can be quite enjoyable.

Walhi Llama
Walhi Llama

Fun, if simple little game.

At least until it stone-walled my progress with the "Saturate the market with two products simultaneously" quest.

Devs, gating progress behind brutal RNG is NOT. FUN.

Superflausch
Superflausch

Pretty cute and fun on early stages. But as your factory grows and you expand your staff, they will start task hopping and nothing gets done because everyone is just running around form one workstation to the next.

TuberTugger
TuberTugger

Oh Baby! What a thrill this game has been. I've enjoyed playing this thing through multiple times. Thing is, I'm a process engineer in a manufacturing plant so playing this game was cathartic and I understood basic principles that made it easier. There are plenty of techniques you'll want to employ that aren't at all explained in the game. Like KANBAN so your workers are working instead of walking.

If you have any interest in managing a plant, this is pretty fun. But I don't think you're average person will enjoy this game. It is a little too punishing and not entirely insightful. You'll struggle if you don't intuit basic strategies.

My last complaint with the game is how GD bright the floors are in the DLC. I tried playing this game at night and nearly burnt out my retinas. Needs a night mode or some option for sure. You can turn off the grass but you can't change the floor colours.

Anyway, game is recommended! I'll keep playing it! But I'd probably skip this one if you aren't into manufacturing in RL.

Taku
Taku

This is a nice game and you get what one would expect, a workshop managment game. The game needs some fixing for its engine. While restarting the game fixes some of these issuses, it would be better not to have them. Either the graphic card maxxes out or the fps drop to the bottom. The technical problems get worse with workshop size.

rwittas
rwittas

Great game. The only thing I don't like is that it can get a little twitchy and glitchy later in the game. Usually a save and restart fixes these though

Sigurd3000
Sigurd3000

The game got boring after a while. There are a lot of obnoxious and unnecessary mechanics like random events. At least you can turn those off.

There is a lot of waiting, but you also can't really look away for a while. Even though you have mechanics later in the game, you will need to manually repair some workstations as they break over time. The max speed is only 3x, I think it should me increased.

I didn't like managing the workers efficiency with decorations and break rooms so they don't pass out. Give me something more interesting to pay attention to.

There is a lot of micromanagement. That's not always a problem, but here it gets tedious because of the interface and the management tools you get.

Not my cup of tea.

Lotus
Lotus

It was challenging to get started. I restarted countless times until I found my stride (note: don't try to expand too quickly!), but then I was off to the races. I thoroughly enjoy(ed) the game, as well as, the DLC content despite what other reviews have stated. It's all about efficiency and if you're not efficient, then it means you're doing something wrong.

Magnum Opus
Magnum Opus

This will be as much a review about Good Company as it will be about Little Big Workshop.
It will also not turn out good even though it might give a different impression at first.

So theres two games you could get that are kind of really similar:
Good Company and Little Big Workshop.

Good Company is about creating electronic devices, Little Big Workshop is about creating any device.
The thing is Little Big Workshop is superior in terms of gameplay and depth.
It offers more content and a better game design, while Good Company suffers from bad and weird decisions only to cover up that it is lacking in content.
Like you needing to somehow unlock gaming consoles in Good Company before you can unlock toy robots to build them, but at the same time you can research and build robot components instantly before you even can build robots.
Its stupid and the research and progress design in Good Company is overly complicated only for the reason to stretch the few content they were able to put it.
Let alone that the games original trailer and interviews suggested a much more complex game about ethical business decisions aka "will you take the money and build weapons for the government or not?"

Back to Little Big Workshop (LBW), you dont have the expansiveness of the maps in Good Company (GC) and it doesnt feature multiplayer (GC neither but it will be implemented, to which degree this is and how it will work, no idea).
So if those things, like an expansive map to expand on and multiplayer, are important to you, then LBW wont have you covered i fear.
It still offers enough complexity to make up for that.
And factually it can make up for that with the rest of its content alone.
Theres enough to do, the game functions well enough, the core design is solid, the progression is satisfying enough.
It has a few problems here and there regarding motivation, AI and logic though.
It can become somewhat stale after a while as there are waiting times involved and the core gameplay loop isnt the most interesting around.
I will throw this out right now, a game like Factorio with a more minimalistic design around creating specific products to sell them to a market would possibly be the best interpretation of such a management game.

But since no one had the guts to allow me to create factories in an open world and cover them with a nice building, hire workers to later replace them with robots who create toys and soda to let memake a profit of that while competing/cooperating with other players or AI companies, LBW and GC are your games to go.
Sadly.
And i dont mean "sadly" in a mean way, as they are solid games. They are somewhat fun and will get you busy for a while.

But ultimatively you will just close the game after an evening of producing some furniture or toys in any of both, wishing that someone would finally release a Mod for Satisfactory implementing a market system and product contracts/orders to charge you money for every piece you build.
Or make a game around that idea.
There is nothing like that. Not in a functioning and polished way.
So we are stuck with the choice between LBW and GC.

I can only recommend Little Big Workshop if you are fine with a game that has you leading to the above wish and being fine to have a limited but still fun experience.
If you are fine with missing out a larger map to purchase buildings from, competing with AI over market power and multiplayer, however that one will turn out, then get Little Big Workshop.
Its superior in every other regard.
If however you need one of these three desperately, get Good Company as it has you covered.
But you will find yourself asking for more content.
Possibly after 3 minutes after you checked the research tab finding out that it has only like 5 products with 3 or so having a few variants to it, summing it to around 12 or so different things to build.
And in that case, you will end up here, asking yourself whether sometimes it would be cool if developers could just fuse their games into one much better game instead of making two separate but severely lacking ones.

If so, this is your moment.
Get neither, buy Satisfactory of Factorio, load a few mods to get only a rough glimpse of how cool it could be if it was polished and vanilla, then learn how to code and make your own game.
You now know the niche that is still unsatisfied.
If the question is to get any of both games, get neither and pick something else.
If the question is to pick one because you really want it, live with the fact you need both to really feel the potential behind this concept but start with LBW.

Cannon
Cannon

The graphics are fun and the mechanics are great! Easy to learn, difficult to master. The only drawback is that, during late game, the missions dont get progressively harder so once you've got a fairly simple high level factory, victory is assured without you needed to learn or adjust. I keep playing to fine tune and tweak my manufacturing plant but the game doesn't incentivise me to do so.

SuperbarfGames
SuperbarfGames

Quirky and cute management sim with some clever ways of getting the player to think creatively. Has some similar vibes to Roller Coaster Tycoon, which is my childhood fav. I do wish there was a bit more content to experience though, as I blasted through pretty much everything in a couple of days. Fairly low replay value and unfortunately, due to reasons posted in others' reviews, the DLC doesn't appear to be worth the $10 price tag. With how fast I got through pretty much everything there is to see, I also don't see this one quite worthy of its current price point of $20; I strongly urge you to grab it on sale like I did.

BONUS: These tips won't make sense now, but they will, so don't struggle like me... You should know that you can copy plans and edit from an existing base plan. You can also select all planning nodes by double clicking the top node, then use right click on each type one-by-one to link all operations of that type to a station/billboard. If a station can handle multiple types of tasks, this will apply all of those tasks to that station, so use caution when planning in the early and mid game. I REALLY wish they had built in a feature where any given operation could be defaulted to a single billboard, as you might not care about ultra fine-tuning your plans. Splitting the workload among a pool of linked stations is good enough for most operations.

Clepsyd
Clepsyd

Can get quite complex but gets you to learn the mechanics step by step. And the little workers are sooo cuuuute!!!

Dan
Dan

This is probably the most boring game I've ever played.

I played for quite a number of hours thinking I've obviously missed something, and maybe I have, but I got so bored I couldn't continue.

The characters are not cute, they are stupid looking and they are annoyingly inefficient.

There was nothing that I found *fun* about the game.

empty____space
empty____space

I bought this title mainly because it looked cute and the reviews weren't to bad.
It´s decent fun for a couple of hours, but......
A bit to less content and the game is way to easy.
The game seems not be very optimized, i mean 25 fps on a 3060, c`mon.
What finally broke the camels back for me was a bug were my workers stopped unloading the trucks for some reason. So i had to restart the game every 5-10 minutes. Thanks, but no thanks.

noseboy1
noseboy1

As soon as Steam recommended this game to me, I thought: Steam got it right. This has so much going for it, between the factory/simulation sim and the market aspects to it, not only did I want to play this game, it actually felt for me.

Now, I want to see more. I want to see better AI inventory management (there's a lot of time when things are left on the floor with free haulers that I'm left to wonder why) and priority management (there are moments when you change priorities that old crap is left on crafting stations leaving you to go bankrupt when you changed the priority for the workshop in a way that should prevent it). But if LBW threw out a DLC tomorrow, I would happily pay full price an throw another 20-30 hours into it.

Thank you, Mirage Game Studios. And, don't stop.

Lucky 7
Lucky 7

It's a fun and addicting game that can keep you busy for hours.

When you like micro managing a building simulator this is a game you should have fun.

Downside is the lack of efficiency options. It would be nice if the workzone system wasn't so automated. Or at least if you had the option to choose where what size of objects go.

Overal a fun game 8,5/10 (havent tried dlc yet)

thanodavis
thanodavis

It's my favorite simulation game. I like that you can go bankrupt and it's game over. It crashes a bit but that's because I'm playing on a Macbook air. I'm happy I can even play it.

nebulousnumpty
nebulousnumpty

If you're really into micromanagement, you might enjoy it. The AI isn't great, and you'll spend what feels like hours setting up blueprints. It often felt like I was playing against the game - some other reviewers posted good examples of how you'll randomly find that simple tasks aren't being completed because the board set up a weird production chain leading to a choke-point. Sure, you can micromanage these away, but that's all you'll end up doing if so. The pacing is also off. When things are going well, there's very little to do.

If you're looking for a moderate management game with a bit of creative puzzle solving and building, this isn't for you. If you're looking for an opaque micromanagement game, then you might like this.

Snackm1x
Snackm1x

Incredibly fun. Some minor bugs once you get later in to the game that can mostly be fixed with saving and reloading.

MediOgre
MediOgre

The tutorial is absurdly inadequate, and the user interface, particularly for building and remodeling, is a royal PITA. Very frustrating to try to use with no helpful tooltips to explain why you're not allowed to build in a certain spot -- just a red line. Good luck figuring out why it's there and how to fix it. I really like this game, and I want to give it a thumbs up .... but other reviews and comments on the message boards indicate that the players have been asking for fixes to these problems for some time now ... and they still exist. Meanwhile, they released some (paid) DLC. *sigh*

e75minecraft
e75minecraft

Been a long time fan of this game and finally got to play it. Is good for people who like to manage small aspects of things (production of products in this case). Honestly didn't disappoint since I knew what this game was.

Milo
Milo

I've been hit by frequent bugs and several key aspects are poorly explained, or not at all. It feels like early-access, but without the updates to fix the problems.

JokersWild
JokersWild

All in all, this game is pretty awesome. I see some complain about glitches and other things but I have had zero problems with any of that and as of right now I have 114 hours on it.

I have a bit of OCD and this game sort of punishes me with that. I want my factory nice and neat and orderly...but I have ran warehouses before and looking pretty doesn't mean running optimally.

I usually do not end up getting as far as I would like because of the jobs available...which drives me nuts. I will be doing real good and have a nice cushion, but with many things you do not make a whole lot of profit. Then, if you get stuck with too many small profit jobs back to back along with the evil guy jumping in...that is just a quick end to the game.

I have some issues with priorities from time to time as well. I almost always batch the jobs so I can see as I go if needed...sometimes it seems to ignore that and just keeps making parts. Not super bad unless it has MANY steps and each of the supportive jobs are ignored despite being made top priority...ends up being the end. It isn't game breaking issues, but can certainly become an annoyance and backtracking isn't always an option. Of course, many games similar to this run into similar issues with the jobs and AI...so it is understandable that it is not always an easy fix.

So, is it perfect? No, but that doesn't mean it is broken. It could use a little TLC in some areas but it is a good and solid game.

Beattieboy
Beattieboy

Addictive. It's like Factorio or Satisfactory, but simpler and far too easy to just play in the background. It's really very chill as well.

Mith
Mith

good game, but too technical for my taste. i figure people that like factorio & automation games would love this. for me, it was ok-ish, but slightly overpriced for my taste! also i wish the progression cues were clearer cs atm i really don't know or care about how to progress. it felt very sandbox-y. all i know is "make ducks get money" and i'm already very rich doing that so idk why i should make other things 😂

Restorator
Restorator

Devs abandoned project while looks like there are still lot things to balance. Fun for first time but not for fans of deep games.

Steeve
Steeve

So simple and yet so hard to master. That game offers more than you first imagine: all the objects you're asked to build are customizable.

gallantgabby
gallantgabby

I love this little game. Has some issues with large factories but regardless it's amazing. I wish there were more games like it, and the developers would make more.

Rocker775
Rocker775

The whole game is awesome. I literally couldn't stop playing, because you really need to be organized, quick and focused. That's what I like in games and that game gives me everything + it's cute and funny environment

marino.osiris
marino.osiris

Not great

Bought the game on release day, played it right away, and was not impressed. Thought to my self, maybe I'm not in the mood. Put it away for a few years.
Yesterday I told myself to give this game another shot, turn out I am still not impressed with it. Just not that good of a game.

Cape God
Cape God

The game doesn't feel fluid. Every single action feels very manual and not rewarding at all. The experience is like trying to beat the entire game with a level 1 character, making a casual playthrough very painful.

Honestly, I don't know if I'm progressing it wrong cause it's so overwhelming to amp up the fabric and the demand. There are upgrades, but they don't help much. They are some minor buffs that are not exciting nor that impactful for the gameplay.

It's so overwhelming that I've been playing for some minutes and stopping hoping it will change eventually, but right now, my frustration has built up so much that I rather not play anymore, at least for a while.

DaMisterBoss
DaMisterBoss

I love this game! There's something uniquely fun and engaging about manufacturing products and setting up rooms efficiently, and your ability to control the pace at which you grow and hit benchmarks means that challenge never grows to a point that it isn't rewarding to keep playing.

GENEPOOL
GENEPOOL

A fun management game, where it is genuinely fun to watch little troll like creatures run around a workshop. But is still tricky enough for even seasoned master craft-men to master.

Drunkin
Drunkin

Good little game, it really is fun, just some frustrating bugs that should be fixed by now. Things like pathing, build mode bugs, if a worker is tasked with packaging an item to sell and does not make it to the task the item will bug out and will require a reload, the way it calculates time to complete is a little screwy, and the workers will just decide to give up at the last minute even though there is time left to complete a timed task. I would rate this game neutral if I had the option because it really is fun for me, i like the genre, just some bugs that should have been found and corrected by now.

alexander356bc323bc
alexander356bc323bc

This game WAS a fun purchase. Then the NO PROFIT BUG showed up and broke the ability to play the game. There is nothing that can be done. The community is posting huge amounts on bug and issues. This one was posted in 2018. 4 YEARS AGO. Until they decide to fix this bug do not purchase this game!

Mr.Church
Mr.Church

This is a great game, it's easy to pick up,hard to master. Fans of management sims,strategy games, rts, tbs, logistic chain building will love this. I bought the game two days ago, yesterday I purchased the expansion pack because I was enjoying the base game so much. It's exceptionally good value for money. One thing I'd like to mention from the outset is that many games get played on 10x speed, this one is better played on 1x as you can then see where production is halting and why and also see pathing problems you've created on the shop floor and other things, also you won't mind this as it adds to the incredible level of immersion that Little Big Workshop contains.
Visually, a very fun and beautiful style all of its own. The game board is awesome and elements are interactive which is cool and will make you smile.
The music is fun and will make you smile as you cry in frustration because your chair production line is taking too long and there's 5 guys in the break room!
Building the production chains is so much fun and trying to streamline the process is wonderfully in depth but is straight forward to do. There is a definite and incremental learning curve through the course of the game, with early production lines taking fewer steps/machines/workers to accomplish than later ones, also the blueprints for the productions can be changed to offer different quality products, very cool.
The game has a LOT of replay value. Trying to undermine the competition isn't easy. Room building is easy but requires thought so take time with it like i didn't!
The game allows you to create a vast array of items that are both fun and cool and will make you smile.
It's a wonderful game which has a lot of soul and I'm really enjoying it. It's got an amazing tutorial, which explains everything, simply and quickly. The expansion pack is a very good buy in my opinion and I think anyone who's enjoying the base game will appreciate the extra layers it adds.
It's a very user friendly game the UI is really well designed. All the information you need to excel at the game is a single click away.
Finally, Double Oh Quack, FTW! also, robots.
Time ceases to be a concern when playing Little Big Workshop.

elpharie
elpharie

Other than the occasional loading bus bug where the little dudes stop unloading and you have restart your save and hoping back in from the main menu, Little Big Workshop is literally my go-to stress relief game of all time, even if I have other games to play or in rotation. I always come back to this one. It's simple, effective and scratches my management game itch. 10/10.

Rafael Cavacchini
Rafael Cavacchini

Little Big Workshop makes a Henry Ford out of you, requiring of you to plan and execute complex products while also handling machinery issues and your workforce. The stage for this labor drama is set on a tabletop providing comic relief and an authentic aesthetic. You get plenty of hours planning and enjoying the fruits of your intellectual labor for a very nice price.

shannah
shannah

I found the game easy to learn and play. I also liked that there were a variety of options in terms of what order I did things in, and that made each game a little different from the others. Little Big Workshop is definitely suitable for adults, but I found it to be G rated, in spite of maybe being a little difficult for younger kids. I'd be happy to play this along with my child.

Sgail
Sgail

I have been playing this game for a little bit, and I have to say it's a simple and fun factory build style game. If there was any one thing I would improve is, when using the demolition building it would remove all items in a room so I don't have to do it one item at a time to restructure my entire factory. Would I recommend this game? Absolutely. The tutorial is easy to follow, great planning and strategy between distance and spaces of one large or many small buildings. The complex use of the machinery is fun and ya'll need to make another game, larger and more machines. With options to buy and sell individual components instead of ordering upon project.

F4Phailure
F4Phailure

Just logged about 70+ minutes in my first go around, once I got the Level 5 and started doing more complex jobs my money plummeted, I don't mind losing a game (after all I'm F4PHAILURE) however it'd be nice to know a Sandbox mode was finally coming after several years and several requests from people.

So how about it, it was on sale, I gave it a shot and purchased it because it intrigued me, it has the repeatability in it and would love to make it a staple choice for those grinding nights where I just want some oddly satisfying jobs completed without having to worry about money flow.

ChemWizard
ChemWizard

A gorgeous little management sim that draws you in with it simple and cute looks, then turns around to slap you in the face with its difficulty - lovingly, of course.

Stephanie Sad Girl™
Stephanie Sad Girl™

I would like to recommend this game, it is very cute and looks to be alot of fun.
Problem is that the ai is really clunky, things dont work the way you expect them to, and there is so little help in the way of money.
For example, Ill have 4 workers with full energy and ill have a ton of work in the que and they will... just stand aroudn doing nothing.

Your money decreases multiple times a day, instead of once a day, or once a week (which makes sense if your paying employees) and you can end in a death spiral by your workers not caring enough to work and the -5000$ bottom will cause a game over fast.

Also the 'evil corp' will just go 'we are going to make it so what you have been making is not profitable' and if you arent prepared your entire game can end. This game has real issues, and a LOT of bugs, dont waste your money.

𓅂 Zac Starfire 𓅂
𓅂 Zac Starfire 𓅂

Fun and challenging little assembly line management sim where you produce anything from toys, household items and sports equipment. The creators is Sega's Two Point series could learn a lot from this small-time dev team about how to create good 'silly cute' game.

I like how the focus is more in business and workshop planning rather than decorations and 'workshop flipping'. Fully 3D with rotation, good graphics and decent gui created in Unity.

guilder13
guilder13

I like this game but don't recommend to buy it. There are better games similar to this one. And looks like this game is not supported by developers any more.

Good points:
1. Interesting concept. Despite having complex possibilities it has funny vibe, close to old games like Gadget Tycoon or Transport Tycoon, Theme Hospital.
2. Funny mini games: catch a spy, kill rats, etc.
3. Starts pretty easy, but has more complex features.

What I don't like:
1. There is nothing but company, you can continue after you finished. But after you end the plot, there is no point to move forward. May be DLC will help, but I don't want to buy it.
2. Annoying mini games. Catch a spy is funny when you have 10-20 workers, but when you have 50-100 and most of them including spies do nothing most of the time. And you have to notice odd behavior somehow... Other games okay, but pointless.
3. Work parallelization. As a professional software developer I insulted by that kind of multi-tasking :) Well, you don't have many options for paralleling work. So mostly when project is close to the end, we have 1 person doing task and 10 people watching. There is batching, but it divides tasks by 5, it doesn't matter how complex this task. Assembling 5 robots or sawing 5 planks, all the same. So unless you have hundreds of items to produce, it's not very helpful. Considering that usual challenges are 10-15 items, it's almost pointless. They produce a little bit faster with batching, but still lots of idling.
4. It is not a factory. You have projects, but you can't sell produced items until project is fully done. Also you cant just establish production line and automatically sell produced items.
5. Bugs. For example export zone is not suitable for most of the large products. I don't understand why there are small shelves, they don't use them.
6. Strange things. Don't know if they are bugs or not. Like 3 people required to move object: pack, carry, unpack. They just don't do next part, even though any worker can do all of those parts. Or workers falling tired even if there are plenty of rooms to have rest.
7. Poor optimization, I have 1060. On medium quality it heats up to 80 degrees. Had to set to low. Sometimes game freezes for 1-2 seconds when truck comes to the loading bay.

McSilver
McSilver

love the game, my only big complaint is workers passing out from being tired when i have a break room for them to rest in. every time one passes out due to stupidity of not using the break room i want to fire them, i dot care if i have to hire less skilled. rather a new person since my skilled personel is too stupid to use the break room

elmo.montilla
elmo.montilla

Fun game, a bit buggy and missing alot of organization options.

Wish that workers can be assigned to specific machines.

Finished and won on the DLC. Please increase difficulty.

SirVanzeek
SirVanzeek

Quite addictive and fun. A definite must buy if you like organizing things and logistics.

Only complaints are:
1) Player can't "reorganize" an area for better storage. My workers are dumb and just drop stuff in the export zone randomly so there is a ton of wasted space. Be nice if we could "reorganize" to reclaim some of that lost space.
2) Be nice if there was a dedicated "mechanic" we could assign to walk around and fix machinery at certain percentages of disrepair. Could be later in the game to give players a taste of tediously watching EVERY machine, but once we get a lot of machines it does get annoying quickly.

All things considered I am having a blast playing this game. I do recommend highly.

m.m.kacik
m.m.kacik

The game has potential, but it ends up just being frustrating micromanagement simulator. You always have to be on top of new market orders, etc, there isn't a way to set things up and over time and automate process over time. Feels like a chore.

TheFirstAge
TheFirstAge

...Great game, relaxing and pleasantly fulfilling tycoon experience

,
...youll probably have to remodel your entire workshop as you progress if you don't read a guide on logistics & production, i ended up breezing past the last company challenges after I knew what i was doing but had to rehaul my entire workshop...
...
Gub Gub fat nose toon town
Ug Ug a whales blowhole is strong

VmV
VmV

Pretty mediocre game.

Bad tutorial, worse UI, that does not give you enough information. If you want to manage and time your production after it you made the plan - bad for you - the way the information is presented to you is terrible.

Its fun to design the workpath. But that's it. Optimizing and analyzing is clunky. This creates frustration and long waiting times - the best way do new stuff is to clear the whole factory.

The overall game is not bad, but i have nothing to spotlight as great. The bad stuff is enough to diminish hard my enjoyment. Wait for heavy discount.

traincook
traincook

I really really enjoy Little Big Workshop. It is a management game where you can actually defeat yourself. Something not often seen these days. Most games after a little gameplay you have more cash then you know what to do with. Expand too quickly, hire too many employees, sign the wrong contracts and it could be game over. It is a lot about logistics and about management, its what you want in a management game. Can be micromanagey, but when you do and it all works out, you are firing on all cylinders, Scratched an itch no other game has in a long long time, maybe since railroad tycoon 3. Highly recommend.

Old Raver
Old Raver

Little Big Workshop is a management game where you make good to sell
first you plan out the product to the work benches which you order them from a warehouse and you assign a worker to make the item on there stations or machines you can also upgrade the work benches to make the produce faster for delivery

good graphic music not bad
if your into management sims then a ideal game

nyankoemon
nyankoemon

I really enjoy these games! Managing resources, workers, and demand from customers to sell stuff (a lot of them) is so fun! There is a lot of micromanagement that can affect the whole assembly line of products that we need to handle. Even the rooms, place of doors, machine, and walk path will affect the time of assembly. It is fun, classic, and has good graphics.

9/10 for those who like strategy and management games!