Lobotomy Corporation | Monster Management Simulation

Lobotomy Corporation | Monster Management Simulation
N/A
Metacritic
93
Steam
87.914
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$24.99
Release date
9 April 2018
Developers
Publishers
Steam reviews score
Total
93 (29 221 votes)
Recent
95 (556 votes)

A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility

Show detailed description

Lobotomy Corporation | Monster Management Simulation system requirements

Minimum:

  • OS: Windows 8.1 or later
  • Processor: Intel(R) Core(TM) i5-3570
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 550 ti or Radeon hd 6570
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • Sound Card: DirectX 9.0c compatible

Recommended:

Recommended requirements are not yet specified.
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Ench
Ench

Literally the first game on steam that i actually enjoy for a long time and not get bored quick if you want to find a game that make you go mad because you forgot 1 single thing then your employee either blow up into cereal or got pull down to the mysterious hole. i love to play this game at the same time i also hate playing it

Unkempt Dan
Unkempt Dan

The best game to play and thoroughly enjoy, lose a bunch, uninstall, then watch a play through on youtube.

Just a Li'll Bee
Just a Li'll Bee

I have written a full, 7-page document review, explaining what I think about this game.

The full review can be seen --> here

https://docs.google.com/document/d/14OZpuzcjJVDYDTMSezQcuuV_E8Q4pETnLJH… (Here is also the URL itself, in case the embedded failed.)

But if you're too lazy to read that. Then here's a short version of it:

Lobotomy Corporation is not a good game. It is annoying, tedious, and bullshit in many cases. The mechanics implemented are backwards and meant to waste the player’s time. Forcing multiple restarts of the same day, week, or even the whole game if they mess up that badly. They need the EGOs they earned, along with high-leveled Agents. And the game then proceeds to throw all of them away from a simple mishap, or from an unlucky roll.

In my humble, personal, bee-vee opinion. I would not recommend buying this game. The story and world are wonderful, and are always a joy to read through, complemented by beautiful artworks and an amazing soundtrack. But, those things are stuck right between gameplay that is unfair and mind-numbingly infuriating.

4/10 - There is no shame in modding the game to cheat and watch all the cutscenes. But otherwise, go see the story on YouTube.

symphodius
symphodius

I hate this game.
I absolutely despise it with every fiber of my being.

The difficulty is absurd, the mechanics are a pain, the grind is insane, and the game is chock-full of bugs. Playing this game is like shoving my cock into an electrical outlet while a razor-tipped iron, freshly procured from a raging house fire (which was, coincidentally, started by a degenerate who inserted his cock into an electric outlet), is rammed into my virgin asshole. You will die. You will cry. This game exists to torture you at every opportunity.

Story is incredible, though. 10/10, everyone should play this.

jomist96
jomist96

I enjoy how we get to deal with the anomalies and I think the story so far is very good and interesting.

Trash Panda
Trash Panda

Anime cock and ball torture to slime girls and censored supernatural beings
11/10 as it only caused me to have 30 mental breakdowns due to escapees and giga flesh bird

EpicGamer69"420 5318008SexyBeast
EpicGamer69&qu…

Came for the gameplay, stayed for the difficulty and astounding story.
The game, as with many games that are extremely difficult, is naturally not for everyone.

If you don't cope well with multitasking, at times being on a pretty hardcore timer where the punishment is instant loss for falling behind, along with no checkpoints in levels, meaning a failure is potentially 40 minutes to an hour of wasted effort, you likely will stop enjoying the game about halfway - endgame.

The first 25-34 or so days are comparable to the "calm" and then it rapidly ramps up in difficulty from there.

The gameplay loop is relatively straightforward, there are 50 days, each day you get a new thing to manage, all of the abnormalities as they're called have a different gimmick, and a different threat level based off of how destructive they are when something goes wrong.
You gradually uncover more of the build and learn more to its purpose with the help of the ai assistant angela, and meet what amounts to the departmental leaders of each portion of the building as you go. The main progression (restarting only loses days.) is by completing tasks set out by each department, which can range from "you will end up completing this on your own" to "hell on earth."
The tasks culminate in this games version of bossfights, which, slight spoiler: Despite technically being optional in that you can opt not to do them, it is impossible to complete the game without finishing them, and you do have a limit to how long you can wait before completing them, and otherwise have to reset back to day 1 if you dont finish them.
The endgame is brutal, more so than the rest of the game.

Along the way, a very intricate plot gets unwraveled as you play, and you can pick up more clues to it by reading the stories of the abnormalities.

While the game technically has 4 main endings and 1 "true" ending, the first 3 endings are more the failure screens, as they are only unlocked after A. beating the game. B. Failing at certain portions of the last 3 or so days.
The character writing in the game is astounding, especially given that i personally wasnt expecting it. And the plot can get very emotional (and also very fucking dark, be warned.) at points, and will make you feel a fair amount of genuine sympathy for most of the characters.

For the true ending, without spoiling it, you may also have already guessed this: the true ending is unlocked by 100%ing the game.
Sits firmly in the echelon of best games ive ever played, as it sits in the echelon of hardest games ive ever played. If you can get past the difficulty, the game is absolutely beautiful in its storytelling, has some of the more creative enemy designs ive seen in a game, and in general is fucking great. The game has a sequel, library of ruina.
Its important to note that the "true" ending of this game does make the plot for ruina make more sense.

I rate the game, as is obvious, a 10/10.
(last note: this game will give you an irrational fear of train horns.)

Kyra_the_kitsune
Kyra_the_kitsune

it's a very fun game, is it challenging? yes but in a manageable way. would you want to reset once or twice because you want to try it properly? maybe, did i fall for the "do not touch box" when i got it? uhh....... maybe

blonde wolf
blonde wolf

I finally decided to try attempting a mission I've had since like the second day I've owned this game where I need to go through with a day to a certain point until some big bads spawn in the facility that I need to kill. I get all the way through the day with no hiccups, even got a few rare items for my employees... feeling pretty good.

I get to the point where the boss enemies spawn and I start dealing with them, surprisingly efficiently. Game is going wonderfully right now. I notice one of my best employees is a little low on health, and I decide to have them drink a special healing juice SCP to restore their health for the rest of the fight. She drinks it, we kill the bosses, we're about to be in the clear and- she fucking explodes.

I check the Wiki to see why she exploded because I was so angry and completely befuddled at the sight of her dying from an item anomaly I'd used a hundred times before with no bad things happening. Turns out, because I had exactly one completely different person drink the healing juice halfway through the day, she had a 15% chance to explode. FIFTEEN. PERCENT. And of course, out of all of my employees that could have died from it, it was one of my best ones with a really good armor set I couldn't reacquire and a good weapon I also couldn't reacquire because of how the game's roguelite system works. The amount of bad luck that had to have accrued to reach those tremendously unlikely odds is astounding. I am livid.

So, yeah. Play this game, but only if you REALLY hate yourself. :)

Nahan_boker
Nahan_boker

Overview

This game is a cute but sometimes scary base management game but you're managing SCP like monsters. The game UI evolved tremendously than the last time I played it much awhile ago. And the story of the game seems to be have endings now. But if you come from oxygen not included or sheltered like game, maybe you found some inconveniences or lack of mechanics that can be fixed by mods. Well mods isnt that many lol.

Pros:

- The graphics now chibi like characters compared to older that like doodle lol
- We can customize our agent but with LOB points (I thinks its annoying we must pay for it lol)
- Every anomalies is uniques and we must using try and fail methods to understand how to handle one anomalies
- The story seems clearer than past updates, now we maybe can get some fanart/fanfictions here lol
- The gameplay is simple but solid, upgrades can be obtained if you complete the side missions in each days

Cons:

- Well this game lacks many 2d base management have such as easier to choose which characters you want to focus with, autonomy, anomaly room/lobby/corridor placement (This one is annoying since i liked everything next to each other to make it easier to manage but the game place it randomly and scrolling up and down is tiring especially there is huge breakout)
- If you face the chicken cloud anomaly, there is a chance agent inside other anomalies room sleeping there and theres no way to wake them up, if you not wake them up they counted as death. Unfair i think
- Also same anomalies as above, the game not telling you you can wake some agents with rapid click around their feet, lacks of informations popup to what we can do or not.
- The selecting certain agents rts style sometimes good but sometimes bad, agent move too often to pick the right one we want to move and one to stay.
- The RMD of moving agents to room sometimes hit and miss especially to opress one anomaly
- Theres no indicator of who is opressing who. Sometimes get you feel annoyed to supress two anomaly in one division. Making harder to split team to opress
- The clerk (uncontrolled npc agent) sometimes can help fights or just being feeder dirtying the rooms. Annoying.
- Lack of other things to do, there should be barracks, where weapons to agents to supress anomalies, theraphy room to make agents calmer, medic to heal agents, Pantry to feed agents small healing and stamina recovery, toilets/wc to reduce stress and recover stamina for agent, turrets or automated locking wall protocol to prevent anomalies going further to surface, etc. This game just repetitive after 3 hours of playing. Almost no variant
- The upgrades above is there in game but came as "SOP" that you must choose between days.
- Days in game should progressive not we need to end it things. Anomalies also added if we added room for anomalies thing, also more deep about making room for anomalies that if suitable to them they less likely to breach adn easier to cooperate. Add maintenance to room also.

Conclusion

Yes as I mention above, the game is really simple and hard lol. So quickly finish gathering anomalies energy and end the day is the best way to play the game, we can't really enjoy seeing the anomalies and managing agents and how the facility works. The game felt like tower defense than base management honestly. If the dev still want to add new mechanics, considering adding those I mentioned above. It could make the facility management more fun and not felt like rushing.

Vince Chao
Vince Chao

For those looking to play this game because of LOR, I personally believe that you can play this game up to day 20 and move to LOR. If you're choosing to stay however, you're gonna suffer a lot but there is a payoff for all your struggles.
Like what other reviewers said, this game isn't for everyone and I wouldn't fault you for modding out stuff for stats or to make it easier. With that being said, Project moon created a universe with a lot of love and care and there is a pay off for all the suffering in this game.

Somewhat spoilers

If you finished or plan to skip the game at least watch Day 50 on PM's youtube to appreciate the ending and the payoff for LC.

Mental
Mental

I may be a bit antisemitic , but this games lore is so well done and tied whit jewish tradition I must say it's lit fr fr no cap .

Táculo
Táculo

Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon Project Moon

BataXDboi
BataXDboi

easily one of my favorite games

- well-write story
- good & interesting idea
- pretty replayable
- good
- very good

Yusko
Yusko

When you need power and don't have or want gas BUT need something realiable. Face the fear and build the furture

Yes
Yes

good game, essentially a buttrape simulator with built-in savescumming to optimize how much you suffer

ishner
ishner

1: Total playtime 207 hours without leaving it on over night
2: I an nearing the end of my first playthrough.
3: The game does not feel draggy or overly slow.
All three of these things are true at the same time.

Autumn Willow
Autumn Willow

It's extremely good. Not all games need to be for everyone, and the obtuseness and difficult make the sense of accomplishment so much sweeter.

flamd
flamd

if you have bad memory and cant easily keep track of about 10 things at once then this is not the game for you

ROBSKOSKI BROSKI
ROBSKOSKI BROSKI

really like the scp insperations im only on day 10 right now but i cant wait until the end of each day to get more story

edit i pressed the button anomaly and it crashed my game lol

DetectiveDuck
DetectiveDuck

i'll admit that the gameplay is not the best unless you enjoy watching your agents managing abnormalities and having the facility run smoothly (until something goes wrong of course) but while the gameplay is a bit subpar the story is straight amazing. every character feels like a actual person and you slowly understand them as the days go by. so gameplay: 7/10 (i do like managing the abnormalities okay >_>) story: 10/10

djkiwiv
djkiwiv

I got this game about three months ago. 372 hours later, I've finished it.
Overall, it's the best 'bad' game I've ever played. I say it's 'bad' in more of an objective sense, with questionable design choices, bugs, and that famous memory leak making the end of the game a struggle against the game's performance. But it's the best one I've played due to everything else.
The main gameplay loop of 'pick up new eldritch horror, find out what it does, use it as another cog in your endless production cycle' doesn't tend to feel stale outside of really long days, and learning about each different abnormality is a very interesting experience. The game's 'event' beats also work very well, from the higher level of ordeals to the Aleph-level threats, and the special department events that I won't go into detail with due to spoilers. Disciplinary overall was my favourite, but each was individual and unique enough that I enjoyed them all (except probably central command's).
The story and writing of this game are also, of course, phenomenal. Each abnormality has its story, some better than others, and they're a bit less SCP than they are just general stories. But they're beautifully written, and each feel distinct. The main plot and Sephirah stories were also incredible, but even better is the game's worldbuilding. The nests, the outskirts, the backstreets, the ruins - all of these locations are brought up and all of them sound enticing. The ruins in particular are never elaborated on, adding to this.
I feel like this is already long and rambling, so I want to cut it short. Lobotomy Corporation is a very particular game, and you'll either enjoy it or not. I can't really say what it is that decides where you fall into, though I found my biggest player motivations in the story and the mystery/adaptation elements of working out how to handle each abnormality. This game is incredible, and I legitimately can't wait to start playing the sequel - I just hope it can give me as much fun as Lob did.
And side note, the ending of the game (370 hours later) is the best ending I've experienced in a game.

Kegpeg
Kegpeg

I just love this game, but sadly, as a skill issued gamer who isn't yet an adult, this game may be too hard for my peers. I would like to recommend this game, but sadly, it isn't an easy one. I do have around 100 hours, and I still can't clear the game, so you might have to keep that in mind. You also can get really distressed by this game as; A.) Your favorite employees can die in a rather horrendous way. B.) Some abnormalities (things you contain in this game) can range to harmless to things that can easily make you reset the day. Believe me, I don't want to count how many time's I've retested the day and the whole game. The game also gets really laggy sometimes so that's also painful. I never actually got to the end (could have mentioned before) and it already is hard enough.

RUOKFren
RUOKFren

Wonderfully crafted world hidden behind walls of RNG and—sometimes stressful—resource management. There will be lots of trial-and-error, plenty of frustrating restarts, and multiple drawn-out playthroughs if you want to reach the end. Definitely not a game for everyone, though if you're a fan of management sims, SCP-style universes, or the Kabbalah, it might be worth checking out.

Spacesuit Spiff
Spacesuit Spiff

Cool ideas but the execution is just not there:
-In theory you're supposed to learn the gimmicks of each anomaly to manage/fight them, but the game engine is so shallow that there are hardly any surprising ways to interact with it. In any given run maybe 10% of the anomalies need any real "management", the rest are trivial statchecks and/or EXP farms. The roguelike aspect locks you into randomized sets of anomalies for *extremely long* runs and has no way to make sure they work together in an interesting way. I can see some puzzle pieces that could provide interesting strategies if the stars aligned, but they'll never come together in a RNG format.
-The equipment system has an interesting damage type setup... which you'll promptly ignore because the equipment tiers trivialise everything else. Combined with a poor combat UI, there isn't much to do other than find a spot for most of your staff to hide while the A-team statchecks the N level enemy with their N+1 level gear. For stronger enemies this is more like "cheeses their absurd health pools with the same tactic for 20 minutes". The pacing is also all over the place (due to RNG anomaly drafts) so there isn't much of a natural progression through the tiers.
-Speaking of UI, it's atrocious (and intentionally made worse via interface screws in 3/4 of the first bossfights). Some basic features are hidden behind unlocks (ie healthbars), and while writing this I hopped on the wiki to see if some other basic features were hidden that way too. There's no convenient list of staff, so you have to try to order a work and then scroll through the different departments (the scroll declines to work half the time) to check who's alive/busy/sane, and then there's no way to locate them except looking around manually. In combat the healthbars don't stack or anything sensible like that, so when the agents get stacked up you can only see one of their healthbars without using the aforementioned method. There's no notification when agents enter combat, and the game is happy to withhold what notifications it does give during its many "interface screw" sequences (read here: fake difficulty). While a couple of the interface screws were interesting, most just highlight the fact that interface screws only really work if the interface wasn't absolutely awful to begin with.
-All this might make it sound like the game is unfairly hard, but it's honestly just the opposite. A magic reset button fixes any mistake with zero consequences (apparently during development the game was a more traditional roguelike/roguelite but settled on this once it was clear it couldn't pull that off) so you can't really lose. It's generally also possible to play cautiously enough that you won't have to save-scum much either. It makes up for this by being incredibly repetitive and then giving missions that make it even more needlessly repetitive, in the hopes that you get distracted for 10 seconds over the course of an hour and make some critical mistake.

I could go on, but the point is I tried to like this game, tried to almost the tune of almost 70 hours. It could have been good, I hope someone does the concept justice someday, but this is an unfortunate failed experiment.

Palatu
Palatu

have you ever felt suicidal.yes me neither before.well this game have the solution.this is an experience that you will never forget.if you have emotional troubles well i guess good luck and if you don't, then you will have emotional troubles and we are going back to case one.

Iracy
Iracy

This game is certainly not for everyone, it can go from nice sunny day and relaxing gameplay to hella chaotic and stressful. Sometimes you pick an Abnormality that'll simply wreck you. But that's part of the game, you're supposed to rewind and make "better" choices. The challenge is there and overcoming it feels awesome. Gear up your employees and tackle the troublemaker again. Employees are a "resource" the game tries to tell you but I'd say try to keep your favorites alive as long as possible, they'll really grow on you.

Pros:
- Gameplay is hella fun yet simple but eventually challenging
- Music is really nice
- World and story are very interesting and intriguing
- Angela

Cons:
- Not necessarily a con but the game can go from easy to bone hurting juice real fast
-

Would recommend 11/10

O11o1
O11o1

I love the concepts of Lobotomy Corp, and I really want to experience the story of this game, but it has a couple of problems that stop me from enjoying it.

One: the game doesn't really respect your time as a player. It has this combination of XP-growth for your agents, perma-death for your agents, and a system where discoveries back-propagate to reloaded save games when you jump to the start of the week. This means it is often optimal to run the same day multiple times experimentally to learn about your specimens, and then do one 'for-real' run where you take the careful, conservative options. Replaying the same work over and over again saps a lot of fun for me, and it's so painful to lose high level agents that it's also not fun for me to run things iron-man style.

Two: The game only has two background music tracks that basically run on a loop forever and ever. By itself it's not too back, but represents a general feel I have for the game where it has a lot of cool ideas, a lot of creativity, and then a fairly shallow execution.

At some point I'm probably going to just watch someone elses edited let's play for the story line.

OffensiveStance
OffensiveStance

"if you forgot something, it probably wasn't important."
except this game gives you thirty things to remember, all at once. and they ARE important.
10/10 would restart day again

cleeedet
cleeedet

I've played this game, Beaten it. Played it again, suffered for the true ending, reset and start again. Each moment of this game terror. But then I got stuck at one point. and so decided to play library of ruina. Got stuck on that and went back to this game.

I replayed and went through both as I went through both crying and sobbing as I saw all my work die over and over again.

that's when I realized I got stuck in an abusive relationship

10/10 would play again

sord33
sord33

This game made me think and say things that I never expected to turn into a sentence.

"Ah dang it I left someone in the bomb shelter again."
"Sorry which magical girl was the murder-ey one again?"
"Oh, so that's what those shoes do."
"Qu-le... kwiplo... Q-Meltdown on the embodiment of christianity."
"Ah heck I forgot to look at the tree."
"MA'AM. Stop panicking. We shot the roach a few hundred times."
"HEY RED RIDING HOOD I GOT A PLANT FOR YOU TO FIGHT!"
"Aaaaand the killer robot wiped out 80% of the team. I blame you."
All real things that I have said in Discord voice chats while playing this game.

Punished Stink
Punished Stink

Gripping story, engaging gameplay, steady difficulty curve, lots of different abnormalities to screw around with. One of the few management-type games I won't play with a stream or video on in the background, as it demands your full attention and makes you actually use your brain.

just a question mark okay
just a questio…

Welcome to hell, my friends. Expect only pain and suffering in this experience. You may think you are doing fine, but next, everyone is dead. Train your employees, get better equipment and prepare for a hellish but fun game. Good luck.

Breezy
Breezy

This game is just cool. I find having to learn about the abnormalities and know what to do interesting and engaging.

farzin_k
farzin_k

working is more enjoyable then playing this game
dont trust positive reviews all of them are written by masochists

Guedez
Guedez

The gameplay is dogshit, but the story and some special [spoilery] bits are freaking amazing. Grinding will immensely improve your chances as the game starts to get extremely brutal at the end. The game heavily encourages both grinding and restarting often. Day 21 marks when things get good, really really good.
Shame that if you just blindly reach for it, chances are you will get yourself swamped into a horrible situation.
Despite the gameplay issue, the game somehow pulls through by neatly tying everything together masterfully.

HiroUshio
HiroUshio

Its like a puzzle, you make staff to interact with monsters then make more staff or empower current ones and as you get more monsters to contain it becomes this vast network of trying to figure out whats best to go where. This game is very enjoyable and if your into the strategy puzzle feel of this game then try it out. The story also helps motivate you to move forward plus the art style is very calming to the eyes. So many interesting monsters! So the combinations of what goes where kindve makes you cautious at times.

Clover
Clover

This game is frustrating in a way that will drag you back every time
Not because its unfair and you want to prove yourself better, but because the only thing that will cause failure in this game is hubris.
You may think you have everything under control, you may have everyone just fine and everything going as planned.
But become complacent for even a second and this game will not hesitate to remind you what your job is.
Face the Fear, Build the Future

homebrewedCreature
homebrewedCreature

my favorite game, every time i see content relating to this game my lizard brain will eat it like spaghetti.

lobotomy corporation review by someone with autism and other mental issues (me, hc)

one: gameplay - 8/10
i get sensory overloaded pretty easily but the gameplay is oddly... calming? not when Butterfly Sexyman is Sonic Adventure 2'ing for no reason and the safety department just got wiped out, but it's just a nice time really, it CAN cause aneurysms though since AW SHIT LOOK WHO BROKE OUT

two: characters - 10/10
twinks. fucking t wi n k s. also the agents are quite cute and there are a few abnormalities i really like, no spoilers though

three: lore - ??/10
i have not finished the game yet, i cannot comment on this but god DAMn does shit go wrong

closing statement

PLAY THE FUKCIGN GAME PLEASE PROJECT MOON NEEDS MORE RECOGNITION NOW!!!!!!!! also play library of ruina

NightlySword
NightlySword

Great UI, interesting story and holds some true challenges.

Oh, and the OST shines even when your facility is going down the drain so that's a big plus!

Tomo Project
Tomo Project

Banger game.
If you are like me and are bad at videogames I'd recommend trying to play leggit for the first few runs you do, once you are feed up, Mod it.

The story was what pulled me in and I wasn't leaving withouth experiencing it to the end.
I'm glad I persisted, but dang I almost dropped it like 6 times 'cuz of how difficult it was.

Broseidon
Broseidon

Making OSHA proud. Every sacrifice made is done for future workplace safety. I can now proudly say the company averages less than 2 deaths per day.

sararinpic
sararinpic

As many others have already mentioned, this game is REALLY hard. It requires you to keep in mind the stats of more than 20 characters and also makes you understand the likes and dislikes of abnormalities.
Though the game system is confusing and there are many bugs, but the abnormalities are attractive, your employees are charming, and the story is great.
I highly recommend this game if you are okay with gore expressions and difficult game systems.

Ekhidna
Ekhidna

I hated every second of playing this game after my first thirty minutes.

First of all, the art style is GORGEOUS. To those people calling the game or devs as cheap or overall cartoony - shut up. It is n art style and it fits the game perfectly. The soundtrack and ambient noises are fitting and enjoyable if grating after a while.

That's it. That's the two good things about the game. The story is needlessly convoluted and pointless at the end of the day. The UI is utter GARBAGE! Seriously, whoever came up with it was drunk and high when they made it because it's infuriating how stupid it is. Mainly speaking the sanity system.

And speaking of sanity, say goodbye to your sanity if you don't hardcore micromanage every last and single aspect of the game. I'm not joking. You have to remember, make freaking charts, and coordinate everything without the game helping you at all except reminding you that you suck and that you better accomplish the increasingly ridiculous goals. Forgot to check on guys while they examine an anomaly? Dead or insane. Trying to calm down a guy that moves twice as fast as your sane guys? They go insane soon after. Sent the same dude to some anomaly because you have 30 guys running around? Dead or a breach occurs.

Dear lord, the breaches. A mid to late game one means half the base is gone along with your entire personnel no matter what they are using, even if they counter anomalies. Why you ask? Because at those levels, you gotta deal with breaches of up to five or more anomalies running around killing everything that dares to breathe in their general direction.

Calling this game a SCP Foundation knockoff is an insult to the SCP-verse.

Do not waste your money on this dang thing unless you're a masochist. I'm mainly a strategy games player, and I'm used to heavy micromanaging, but this is ridiculous, tedius, and unfun. You know what other game does a similar thing but slightly worse? Fallout Shelter.

I give it a 3/10.

faux
faux

jesus christ project moon, what have you dragged me into

HurricaneOf87
HurricaneOf87

Everything's too tiny to care about or keep track of.

thechava
thechava

Fun management game where every thing hates you and will kill you. Had to restart most days and some times restart to day one. Still fun and every day when you advance is a victory. However, sometimes you get a high end game ruining monster in the beginning which will always end in a day one restart.

Mewpoke231
Mewpoke231

If Umbrella corp combined with the scp foundation

Clown User
Clown User

So imagine a chart with a red line starting at square one. Let X be the learning curve; Let Y be the difficulty. Now imagine drawing a steady linear function up and then at X = 2 that shit STARTS FUCKING TAKING A HIGH ASS TOLL UP AS THIS FUNCTION NOW BECOMES A FUCKING EXPONENTIAL FUNCTION.

ultramarine
ultramarine

"Once upon a time, three happy birds lived in a warm and lush forest."

monkeypizza50
monkeypizza50

PLEASE JUST LET ME GO I DONT WANNA interact with abnormalities dont make me please Im just a little guy I will literally exploded if i interact with said abnormalities Nooooooo dont assign me nOOOO im just a little guy NOOOOOOOO

Obs
Obs

this game is so fun but it is so hard to grasp . still recommend

Safera
Safera

A game that tried to keep the concept of "full of deterrence" and turned the system itself into "full of deterrence."

Terricon4
Terricon4

I will say I still haven't beaten it, plan to finish a campaign this time, stopped last time do to old computer issues. But suffice to say there's a lot of potential gameplay in here, and arguably a LOT of replay value as well.

The most important thing is the atmosphere and story, the feel and question of what the hell is going on, and this game nails that side really well. The atmosphere is great, the music is limited but good for what it needs to convey and feel like. The entities you'll be trying to contain and work with are highly varied and some are things you can basically ignore or easily work with not risks... while others threaten to tear their way out and devour all the staff in your entire base if you don't carefully manage them constantly. The game starts simple and fairly easy... but as time goes on will get really hard as many of these entities might start stacking onto others in some really dangerous ways. Overall, an excelent and unique type of game that I can highly recommend.

The art is pretty good, the aesthetic and atmosphere are great.
The audio is also pretty good, once again on the atmosphere it works especially great.
The gameplay is interesting, varied, and different from almost any other games you'll have played.
The story is very much worth playing for, and I say that not having even finished it yet, but it hits harder than many so far, and leaves a lasting memory.

Overall, I can solidly recommend this one. Do note it does take some time to finish though, and if you just want an idle clicker base management game... this wont be for you. It'll start like that most likely... but as time goes on you'll be frantically going around trying to handle issues all over depending on the entitites you end up with on your run.

Aurelis
Aurelis

This game hates you, and will shove that down your throat at every opportunity you allow it.

That's not a bad thing, given that the game also gives you the tools to fight against it; is this abno breaching due to clerk deaths racking up during ordeals? Then, pre-emptively kill your clerks with the funny body disposal bullets. This ordeal keeps flattening your employees in one hit upon spawn? Just move them out of the main rooms. That one super-cute abnormality keeps breaching after every 3 other breaches and slaughters everything in her path before your ace agents can get to her? Cull her when you see her qlip is at 1 by forcing a different non-threatening abno to breach, then get your highest red-damage resist agent to tank her on one end of the room while all your other ones attack her from behind.

You're not really supposed to know these things the first time around, and that's part of the fun of it. Like real research, sometimes getting the full info on some of the abnormalities will involve several instances of trial and error, and sometimes the managerial notes will make you slam your head into your palms because it makes you realise things such as "what the hell do you mean, I can't work this thing with an agent with temperance higher than 1 or else it'll breach? that's bullshit" (it is)

This game isn't for instant gratification - but if you enjoy the satisfaction of conquering games that hate you, it's pretty good.

Serious review aside, game has Little Red Mercenary, instant 10/10. I want to kiss her.

LunarMoonMoon
LunarMoonMoon

The concept of running a SCP facility is very well-thought out and going into the game blind has been an amazing experience. So far the story and the multiple Sephiraph you meet are great. However what this game really needs is an auto-save. You have to always keep in mind all the different SCP's requirements so they don't instantly go on a rampage and sometimes it's very frustrating when you have been playing for 20 or 30minutes and they just rampage and kill half your factory. While the game encourages you to reset as you keep the knowledge and employees it still takes up a lot of time spend micro managing and having to redo. I suggest playing this game blind and go in with some optimization mods. It's still very fun and every Abnormality I meet I am excited and fearful.

LocalGontaKin
LocalGontaKin

Very fun if you're good at keeping a good eye on things and can think fast

GlitchGrox
GlitchGrox

It's like SCP foundation, But with anime girls and everyone's a D class

Long story short? It's hell to play and a hell of a lot of fun at that. I love the abnormalities, All of them stick out in their own way, My favorites are probably the three birds, I absolutely love their story. It can be finicky at times but overall i'd recommenced this if you like hard games you need to put a lot of work into.

Who's on first
Who's on first

filled my thirst of wanting a scp game tht focus on researching scp's and commanding a facility

MagicRobo
MagicRobo

I'm nowhere close to finished with the game and all I can say is wow. This is one of the most unique management games and I will definitely be playing this again after I finish it once.