Longsword - Tabletop Tactics

Longsword - Tabletop Tactics
N/A
Metacritic
54
Steam
41.02
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
free
Release date
20 July 2017
Developers
Steam reviews score
Total
54 (140 votes)

Longsword is a game of hardcore turn-based tactical combat. Build decks of spells and miniatures to fight against humans or the AI in skirmishes and campaigns. Earn cards through play or just pay once for the whole set.

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Longsword - Tabletop Tactics system requirements

Minimum:

  • OS: Windows (64bits only) 7 / 8 / 8.1 / 10
  • Processor: i3 4th generation / i5 2nd generation / A6 series
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 / AMD Radeon 5800 series / NVidia 550Ti
  • DirectX: Version 11
  • Storage: 5 GB available space
Updated
App type
Steam APP ID
428610
Platforms
Windows PC
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Spills51
Spills51

I like this game.
(THERES A DEMO>>>TRY IT)
Pros...
It looks absolutely fantastic. The animations and the detail to the characters and the maps are really impressive.
Immersive.
Strategy seems solid. Lots of cards (150 or so atm with more to come)
Different factions. Orcs, Fay, Knights etc
You can change the colors and bases of your characters.
Cons...
It needs a more optimization atm. It runs at 60 most of the time but hits some issues fps wise sometimes.
No real progression atm. This is certainly going to be a feature at some point but for now after a win etc you don't really get anything.
This game looks like it is getting a store in game. That may be a bad thing depending on how the Dev runs it.
(Lets cross our fingers and hope he knows better then to shoot himself in the foot with p2w etc)

As a concept and what is to offer the game really has a solid base to work off of.
If you believe in the project I would say support it. The game is very unique in many ways.
If your looking for something with more progression atm then you may want to wait and see where it goes.

I'm giving the game a thumbs up atm. For the stage it is in it has a ton of potential. What is there is done very well.
I'll update this as any major changes/patches hit.

FoxxyTransWitch
FoxxyTransWitch

Short Review! (WARNING the DEV is passionate about this game and it shows!)

To the point this game is a wonderful tactics game, If you enjoy being able to customize your characters and build your own deck you will adore this game. Its the perfect combination of table top board game mixed with an excellent tactical mechanics.

- There can be the odd issue due to EA BUT! The Dev is costantly fixing it and on top of it! issues get fixed FAST!
-Graphics are perfect, very well done!
-Skirmish mode has three maps and all provide a enough variety for replayability
-Campaign so far is tough and enjoyable, its like playing a board game through and through
-Multiplayer so far is a blast, if you enjoy playing your friends and want to play a table top game but cant due to time constraints or location this game is the solution! Being able to turn this game on and connect with a friend to play against each other is an absolute blast IM HOOKED!

Rako
Rako

Well, i am really exited with this GEM. Where to start? or how to define it?, simply, it is the box of dreams i ever wished to have at hand.

I mean what i said, ever desired to have a tabletop to enjoy my own battles with figurines, against a decent AI, but never expected one with so amazing graphics and so easy to manage.

Of course it is an early acces yet, with some bugs, but also playable now, got lot of content, medieval-fantasy by now, but much more will be added as said the Dev.

The Units are reallly well done, not just passed they are beautifull, Orcs smell as orcs and looks like to be really fear (to describe just one class of army, there are many mores by now, Dwarves, elven, Humans, undeads, etc...). So plenty of diferent units classes and razes. Each sceneray, even done by someone so Clunsy as i am, with a minimun of time can look amazings. And when i say a minimun mean right that, few times before i found a so friendly editor as the one incorporated with the game, you can not only made skirmish or storyline battles, just link them into any campaign map your imagination could create.

Movement of units is nice, lights and other effects like rain or fire inmersives. I would like to speack much better english just to can express how GOOD THIS BOX OF DREAMS can be to every one who likes miniatures and tabletops role or war games. Sounds effects are in the same good line as the rest of the content, so what rest, well maybe add that Dev is reallly working on his baby, patching and adding new features and solving bugs.

As it is now, the game is abolutely playable, and of course enjoyable. And the editor is something to be loved.

Well worth the price, i found cheaper just comparing to any other similar (can´t find something as good, that is for sure) games or tabletops most of them without posibility to be played in single player mode as i like (rather play a multiplayer)

Don´t think twice and get it, i guess you will not refund it. Or just try the Demo to have a small taste of what the fullgame has and what it will have with new adds.

I forgot about the Cards, and many more amazing parts of this jewell...

RE some monthes later:

Sadly it seems the Dev abandoned this game, not been a simple add in monthes.

the game is an unfinished product, a good one as i worte above, but maybe the price should be a lesser one.

mindhead
mindhead

Excelent Game! I'm very competitve with my friends and a game like this is perfect. This game captures the tabletop feel and delivers on both gameplay and graphics. with the map development tools in this game the possibilites asre truly endless. I give it a 4.5 of 5. Maybe when it's completed I'll give it the full 5.

Pyrrhus of Epirus
Pyrrhus of Epirus

At first I gave this a very strong positive review because it was truly exciting and what looked to become a great game for fans of tabletop miniatures. Also, I don't believe in Negative Reviews unless the game is an out and out cash grab, which this proved to be the penultimate example of. As though it reached a certain dollar amount in profit then wadded up and thrown in the trashcan. The dev can say, "I'm a solo dev and this isn't my main job" all he wants, but if that's the case then don't release games in EA if you're not sure you can finish them.

Roro Lily
Roro Lily

What an awesome game. However, not worth 32$

I usually never support an early access game because of how unenjoyable they usually are. However Longsword is really different.
Off the get go it captured almost everything I enjoy in a challenging video game. Good graphics and attention to detail, great concept of mechanics and innovative spells.

Being an EA game, I've encountered a few bugs that prohibit me from successfully completing a playthrough without some hiccup or setback. I think this is the norm on what we can expect from Early Access. However, this is where it may differ a bit. Using their website and posting issues I encounter I get a response from the dev within 24 hours.
That's a service hard to come by, and that shows commitment. So here take my money, and continue on this amazing project.
When this game is finished, you're going to own something that has lot's of replayability. Sort of the same addicting factors you'll find in Mobas. No 2 games will be alike.

pigpen604604
pigpen604604

this game is the starting of a super great thing .....i will stay on board as long as this dude keeps on making this game ...i hoep it stays true to what the guy says in his small prmo vid ....and dose not turn all pay dlcs and pay to win fucking garbage as some games have ........payday is an example as r many more that started out for the gamers then turned into a lame cash grap for the people whom sell the game........this game is just supper so far and i am so so so hopeing it wont just stop being made as many games have lead us gamers on sadly and just no produced anything but great hopes and a masive letdown ......please keep on mking this game come to life its great
!!!!!!!!! i want more more more oh so much more of this game please make it so......!

Dogtown1
Dogtown1

this game has a bright future
I'm really suprised how few people have picked this up, this has a little of everything
the workshop will totally make this game, thats when some very good user created campaigns will start rollin out
the dev is very active in the forums and the updates keep coming
the game is a blast, grab the demo and give it a try, you'll get hooked

patram81
patram81

I have been playing strategy and tactical games since the sixties . Yeah! I know I should really grow up :D.
I just played the first Campaign and it’s really enjoyable. Took a bit of getting used, but I managed to finish it in a reasonable length of time(don’t forget I’m old) .

The potential for this game, or more accurately game system seem enormous. I see fantastic tactical squad battles will all sorts of armies real and imaginary.

I may have missed it, but I did not see a save function for the skirmish game or the campaign. I think it needs one so I hope it is in the works.

Anyway congratulations to the developer on a really fun game I look forward to spending a lot of time playing it.

phoneplace
phoneplace

A dream come true : ) Why..........

1. Plenty of choice between squads, weapons and spells.

2. Ability to make you own maps and campains.

3. Endless replay value.

4. Easy to learn....hard to master .......love it! : )

5. This is the next level to CHESS : )

Con .......

1. No CRAFTING of the games OR your own squad , weapons and spells.

Still ... as of to date 8/1/2017 My FAVORITE GAME! : )

Welshy
Welshy

Great game with alot of potential. Personally love the game and with the map editor there are endless possiblilties of what kind of games you can do. The Dev is also wonderful and was able to fix a major issue within an hour and is quite close with his community which is great to see. I can personally see myself playing this game for a long time. If you have any doubts please play the demo it has multiplayer and some of the single player options its defintley worth a go :)

athelasloraiel
athelasloraiel

Awsome feeling in game, nice little campaign, good dev response.
Game is gfx super. Has a feeling of board miniature games without boring details that are done automatically.

Apparently a GM feature is possible a bit later.
Cant wait to see how it goes further in development.

Inkky
Inkky

Not worth the cash. Abandonware just like his last "offerings". The history and dignity (check out his recently deleted twitter posts) of this so-called "developer" is garbage. Zero content! Not enough to justify the asking price. The nerve of asking 29.99 for this piece of buggy shit is insane. I wish I could get a refund but this "developer" got me. That's ok since I learned my lesson for 29.99 and will never buy an EA game from a shady hack ever again. There are better/similar games for a fraction of this crap that people actually play.

MizzouRah
MizzouRah

Fun tabletop CCG! Plenty of stuff already in the game.. skirmish, campaign MP, etc.. Graphics and cards are well done and the maps so far have been great! I look forward to creating my own maps and looking at what other people create. The tactical battles take thought and strategy. Cannot wait to see where this game goes! The developer is very active and listens to requests and has already released several patches.

Not Beans
Not Beans

Unfortunately, it would seem that the game has been abandoned. Has a lot of potential, I wish the dev would continue development. I still enjoy playing community maps from time to time, but not worth spending money on.

cdermont01972
cdermont01972

So far the game has been very enjoyable, Some aspects are a bit of gettiing used to but even a novice gamer shouldn't have too much trouble figuring out the basics quickly and getting right into play. I have been looking for an online game like this for quite a while and i think this is the best so far at keeping the boardgame feel while infusing just enough modern computer gaming to make it enjoyable for anyone to play. I can see this game apealing to the hardcore gamer just as much as a novice. The Graphics are perfect and the motion of the charecters as they carry out individual moves whether it be healing another ally or attacking an enemy are enjoyable to watch. That being said i would recomend this game to anyone who enjoys this type of game play as well as anyone who is new to it.

Zenhalla
Zenhalla

As of right now I don't have much play-time in but I know that as this game progresses through EA I'll be adding in A LOT of time.

I've been a huge fan of Heroscape for years, many memories. I've been looking for a game that was able to capture that type of gameplay but on a platform where making maps, battling others and overall mechanics were close to that.

Longsword does it... Longsword does it well. The way you can create your armies and have actual strategy as you try to defeat your oppoenent... It brings me back to Heroscape except now it's on my PC and it's beautifully done :)

The devs are super responsive, many replies to suggestions and feedback... Actually cares about the future of the game. I look forward to its greatest version and I'll be there every step of the way. As far as content goes, there is enough here for some random scrimmage matches and it's fun. Though with more cards coming out and more map editor tools on the way, it's going to get INSANE and I can't wait!!

JessSDFisher
JessSDFisher

I spend more time so far making maps than playing them. Really fun tools. Can't wait until more is added and you can get more cards.

bostonmyk
bostonmyk

Longsword Tabletop Tactics is a fun, well-designed game that successfully capture much of the feel of tabletop games. I would suggest it for any RPG player in general but mostly for tabletop players who for some reason can’t make their normal games.

The game currently includes several modes of play including a skirmish mode where players can build force decks and play against each other and the AI, a couple of pre-constructed campaigns were players can play through a series of narrative driven scenarios and a scenario builder allowing players to build scenarios and campaigns based on their own narratives.

Game play is turn based where unit, spell, magic item or fortification cards are played each turn. Unit cards represent your forces summoning them, allowing attacks, defense and numerous RPG special abilities. Magic item cards provided bonuses to units or specific attacks. Fortifications add obstacles to the map or provide bonuses or defensive bonuses. Spells provide offensive and defensive attacks and capabilities.

Mechanics (crunch) are not really transparent but are fun. There are many little mysteries to unravel in terms of capabilities and combinations and I suspect more might be going on under the hood. Mixing the decks abit can create some really interesting situations.

The AI is fair. Turtler’s can be rewarded by just letting AI plow into them and then defeated in order by an action economy advantage. This can be deterred by adding more ranged units to AI decks so hunkering down is a costly strategy. I expect as the game gets more mature and the developer gets more input a few scripted routines could be added to help with this.

I haven’t played multiplayer yet so won’t say much other than there is an included chat and other feedback seems to be mostly positive. I’m 100% sure this is where you’re going to get the best game play and look forward to diving in when my time allows.

The UI is immersive, beautiful and very functional. The clicks and mouse movements are very intuitive and most users will just know what to do to carry out most game functions although you should watch video or three to learn all the details. The lighting effects are attractive and along with some really great guitar music creates a very immersive atmosphere.
Suggestions:
1) There are some strange behaviors with awkward camera aspect every once in awhile. I haven’t really been able to pin down the click-combo culprit but easily fixed by selecting another units point of view. This is not even close to a huge problem.

2) Deck edit or creation. Users will want to do this. I get content may support development in the future but further customization will allow players to create deeper narratives.

3) Lua script integration. Implementing this allows users to modify AI player behaviors and conditional logic. Many games use lua for this so its familiar and not uncharted territory. Allowing users to do this pretty much means you’re not going to handle every AI request or complaint that comes in as users can do it themselves.

T-Duke76
T-Duke76

Although the price could seem a bit high this game really deserves a chance. There's a lot of passion and "care" profused . Visuals and music are fine, the gameplay is solid , easy but quite deep too. The developper always replies in the forum, a lot of new stuff is on the way. Single player is interesting with user-custom campaigns already available in the workshop. Of course, multiplayer seems the logic outlet for the game, success will depends on custom's foresight about this little jem.

Arkangel
Arkangel

I'm only about 2 hours into the game so not a lot of playtime. I purchased this more for the solo gaming aspect and not so much to build my own tabletop experience. I must say, it is one of the harder hex-based games I've played in a long time. It reminds me a little of Wartile, which I love. However, in its current solo state, it lacks balance. You have a handful of units that you can place in specific locations on the board. And, in all the battles I have played thus far, the computer AI always gets to go first. There is no initiative roll, etc. Maybe that changes as you move deeper into the campaign. The very first battle against the bandits was tough and took me abou8t 8 or 9 playthroughs before I was able to defeat it. The next few encounters were much easier. Then, I was trying to assist an outpost defend against an undead army. There were about 3 friendly units that were overwhelmed almost immediately. I had three units to start, a wizard, a friar and a healer. I was pitted against about 10 or 11 enemy units. The battle was impossible. I spent a good hour trying various tactics to win and was barely able to scratch their units before my pitiful band was consumed. Very disappointing as this game has great potential. Maybe the product is geared more toward mapmaking, army building via cards, and sharing with your friends rather than the native solo battle. I will asking for a refund for this due to its current state but will revisit it in the future to see if any improvements to the balance have been deployed.

Nazdreg
Nazdreg

This game delivers on its promise of creating a true tabletop minature game. Highly recommend!

Luna
Luna

One of my friends introduced this game to me, and it really impressed me! I passed the EA introduction mission in 2h and got the golden champion, and had a lot of fun building decks and playing with AI. I like the way campions are given various abilities as well as equipments. Introducing differnent races is good, but still some balancing should be made. For now the Dwarf is weaker than others while the Chosen has champions that are so powerful. In general, this is an awesome work as it looks!
As a Chinese, Longsword Tabletop Tactics interested me a lot. I think it can also become popular in China if you make a Chinese translation for it. My friend and I are willing to provide help if you would like to.

Skooks
Skooks

Awesome graphics, feels like a real board game, really fun mechanics and actually quite challenging.

Mini Wyckedjem
Mini Wyckedjem

INCREDIBLE! And it's still Pre-Alpha! I have been dreaming of a game like this for years that I can create my own maps with penalties for climbing hills and bonuses for having hight. I LOVE THIS GAME! It is one of my all time favorites now and I am getting the game for my entire gaming clan. I just hope the number of players per map increased to something like 5 or 6.

Blixx
Blixx

I really liked the game and is very playable in the early access stage. All mini's/cards are currently only for use so this is a good time to get the game a try. If you like table top mini combat this is the game for you...

[AoU] Gasher Bloodspuer
[AoU] Gasher B…

If you like tabletop tactical battle gaming you really should try the free demo and see what you think.

There are currently 243 units / equipment / spells / and structures in the game , spread out among 6 factions (and a small group that are neutral). These all cost a certain amount of mana to play. You gain a certain amount of mana per turn with ways of increasing the amount. You create your 20 card deck / warband from up to two factions (and nuetrals), while a percentage of which needs to come from the main faction you choose.

It reminds me of dungeon command , (a tabletop skirmish game) in that it mixes miniature gaming with deck building / draw , of card battle type games. This allows a bit of variance so you do not always know what play will be made next, while only 20 cards keeps you from having to rely too much on RNG fortune.

There is a map editor to recreate or create your own battlefields. These battlefields can be shared in the workshop. Feydark creek is my favorite that I have tried from the workshop so far. I look forward to trying to recreate some of my favorite tabletop maps.

All the above is about the skirmish mode only. There is also a campaign where no deckbuilding or mana is involved. As with single skirmish maps , campaigns can also be created and shared on the workshop.

With a free demo I had to try the game and see how it was. I am glad I did , because I enjoyed it, and bought it.

Corrosion
Corrosion

So, I've played a bit of the game now and feel that I can give a decent review.

I don't feel the game is worth the price being asked for it, or the price that I got it for which was $20... A third off. I would pay $15 MAX for what I currently received.

The game is a lot like heroscape in terms of the board composition and units are similar to that of many of tabletop games where some units have some different abilities than others but all have a primary purpose. The main objective is to destroy your enemy's base and emerge victorious through careful planning and the use of strategy. The graphics are pretty good but in this kind of game, I don't think graphics really matter. It's more of a nice addition. I think the units are neat, they are diverse, and have different play styles depending on who you get and the faction you choose.

Overall, I like the game and look forward to more but microtransactions and VERY little content ruin it for me.

Last thing: There is already talk of microtransactions and this game is "pre-alpha". That scares me into not recommending it at this time for how little content there is and giving this warning.

ben_veltman
ben_veltman

awesome game with amazing graphics and gamplay. one of the few early access games I will be checking back with constantly and playing!

Deathwing
Deathwing

Nice idea

But no multiplayer (no one online)
And single-player campaign is impossibly difficult - even the tutorial campaign kills you off in the second battle every time.

Fuqarwe
Fuqarwe

This is the fantasy strategy game i have been waiting for a long time. The cards look great, the special effects are very cool, love the deck builder possibilities, and being able to create and customize maps will make this game interesting for a long time. If you are a fan of fantasy games this is for you.

Lord Strife
Lord Strife

Loved the potenial of this game. The only problem, is that the dev seems to have walked away from it. So what you see is all it's every going to be.

Pity

(edit) Ok, the Dev just released a new patch so it's looking like I was wrong about him walking away.

Which I'm very happy about. So I'll change my review to a positive on the announcement that there are more characters coming.

Zhuljin
Zhuljin

I hope this wil become just as great as Stardrive one of my favourite games

Slimedog
Slimedog

One would think that for buying this game they would get some free packs. Nope, Spend spend spend with no real updates or movement. Feels like a waste of $. Wish I could get the coin back.

Donut Wizard
Donut Wizard

Aweful controls, lags on a powerful pc, lack of gameplay/mechanics, music sounds a lot like Ocarina of Time music.

At least the graphics are decent.

PallidMask
PallidMask

Update: Game is dead, can't recommend any longer

SculptComics
SculptComics

To anyone who loves board games, emersive settings and reasonably good AI. This is a great bargain. The Graphics and Models depicting the cards are amazing. Much hard work has been done to deliver a really fun game. I look forward to future releases! Great job guys!

Tracy
Tracy

Can't recommend it in it's current state. Limited content and creating your own custom maps is difficult.

The games itself has potential as the pieces and scenery looks great, but it seems more geared towards people taking the time to create campains than offering one of it's own.

I bought this game shortly after Early Access and the only updates I've noticed are new pieces; which is useless if it's not easy to design content around them.

tuckboat
tuckboat

IGNORE COMPLAINTS ABOUT MICROTRANSACTIONS - There are NONE currently and (per the developer) buying the game in EA means you will have FULL access to the entire first set of cards. Sets that are released later will always have the option to be bought in their entirety. It's also going be F2P (but NO you won't get immediate the whole set you dirty freeloaders) eventually and I recommend checking out the demo if your on the fence.

Now for the game....waaay better than I thought by a wide margin. For an Early Access Title made by a very small company (mostly one person as i understand it) I have to say I'm more than impressed. It runs wells looks great and there's a decent campaign along with a map editor. The animations and art are well done although not my favorite in terms of style. Your satisfaction with the title may be impacted the higher price point for an indie and I did bring down the grade a notch there.

In terms of gameplay it's got a pretty solid foundation of basic skills/abilities and movement actions are based of an "action points" mechanic as you navigate your army across a Hexagonal Grid.

Full Disclosure I went into this game NOT wanting to like it and I'm a stubborn basterd if there ever was one. The combination of the high price point for a indie CCG and the fact that it's taking a shot at the market share for on of my all time favorite games Pox Nora really had me approaching this one at a distance. Well it won me over and it's not quite a must buy it's certainly got my recommendation if you are on the fence.

EA Grade......6..75 and rising (dropped a point for $$ considerations)

Jebenko
Jebenko

If you like table top strategy THIS is the game! I come from Pox Nora world and if you've played it you'd know there is nothing like it. This is IMO a 3d upgrade of Pox. Choose your faction and challenge me, if you dare

Jaekeno
Jaekeno

When Longsword was first released in early access it was exciting. Now, it is simply a perfect example of the corrupt game devs who sell games based on promises they never deliver. Do not ever pay a dollar to this excuse of a game dev. They give up on projects, move on to others, and simply become non-responsive in the forums they start for questions/bug reporting.

This game had huge potential, until the dev just quit.

MaGinThat
MaGinThat

developer always abandons his projects

Macdallan
Macdallan

Looks great but this still needs a lot of work. This one's not recommended as it seems like this was abandoned quite some time ago and is never going to be finished. Shouldn't be for sale any longer if that's the case. Hopefully the developer will pick this back up and finish what they started because the foundation is fairly solid. I love the way the figures and maps look.