Max, an Autistic Journey

Max, an Autistic Journey
N/A
Metacritic
81
Steam
54
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$2.49
Release date
19 August 2016
Publishers
Steam reviews score
Total
81 (58 votes)

Max, an Autistic Journey is a retro style top-down turn-based RPG filled with mini games, monsters and most of all, heart. Developed by a devoted dad who made a game with his son about his son's autism.

Show detailed description

Max, an Autistic Journey system requirements

Minimum:

  • OS: Windows 7 or Higher
  • Processor: Intel Core2 Duo or Better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 400 MB available space
  • Additional Notes: 1280x768 or better Display
Updated
App type
Steam APP ID
511630
Platforms
Windows PC
Similar games
Popularity
Reviews
Write a new review
Obey the Fist!
Obey the Fist!

RPG Maker strikes again!

"Max, an Autistic Journey" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Unlike almost all RPG Maker "games", this is not the usual bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction.

Instead, we have something much worse. The "developer" of this RPG Maker asset flip did include some non-RPG Maker "art" assets, they are terrible. Notably the developer here couldn't work out how to use RPG Maker to make an RPG... and that's the only thing RPG Maker can do properly... except it's not even very good for making RPGs. Instead, we have a preachy "educational" autobiographical story about a parent with a child suffering from autism, with a few crap minigames punctuating the mediocrity.

Trying to address social issues through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. Game developers are not professionals in areas of mental health and social problems, and when they use video games to pretend they are, this can cause far more harm than good. It's my opinion that it's improper to use video games to push political or social agendas. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get sales by exploiting such problems for their own benefit, as is the case here.

And that's really what bugs me most about this... only a very small proportion of the profit from this RPG Maker asset flip was given to any charity. The developer primarily made this asset flip so he could cash in on the incurable disease suffered by his son. He exploited his sons illness for his own financial gain, with an RPG Maker asset flip. I've reviewed over 10,000 games on Steam, some of them the very worst things a developer could ever do, but this eclipses all of it. If the developers intention was noble, this would be amongst the 9000 free titles on Steam, but he wants $5 profit from you for his son's illness.

On with the usual list of defects universal to RPG Maker asset flips:

As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development.

Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers.

You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. "Max, an Autistic Journey" has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for Picto #1, which you get almost immediately as you start the game, trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.

Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game.

That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.

"Max, an Autistic Journey" has the laughable, eye-watering price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.

KyoichiD3sire
KyoichiD3sire

While this isn't a groundbreaking game in terms of gameplay or graphics, it's a great little indie game that gives a brief look into life with a child with ASD. As a dad of a non-verbal kiddo with ASD, I absolutely love the care that the creator put into this game for his kiddo. The little snippets of ASD info intertwined into the gameplay are great little moments of education for those who may not be in the ASD world. Great job, dev!

PRESS_ANY_KEY
PRESS_ANY_KEY

Although the game play is executed well, but given the engine it is created with,
Because of this (the engine, a somewhat rpg maker like kit) it just doesn't have me
wanting to play this game, even given the content and theme is interesting.

Guess what I'm trying to say is if you don't like aged rpg maker style games,
I cannot recommend this.

Vengeful Lairdie
Vengeful Lairdie

Now, I don't have autism, but I hope my kid does so I can bottle him. I'll just keep having children until one of them has the little quirk, I'll do IVF, impregnate socially inept women, you name it, and nobody's going to stop me. And when little junior has autism, I'm going to teach him how to count the exact proportions of alcohol and how many standard drinks they'll equate to. That way I'll have my own little calculator, who'll be able to gauge how many standard drinks I've had throughout the night.

Y'know, speaking of alcohol, it reminds me of the time when I saw an opened bottle of hand sanitiser nailed to the wall, that read "70 percent alcohol". Now at this point in time, I hadn't drunk for about two hours and desperately needed to quench my thirst. Without a moments ado I ran on over and began licking at the bottle, to get a few droplets of that sweet nectar. Ho ho ho, I couldn't be stopped. It took three strong lads to drag me away from the bottle. Good times, days when alcohol was in everything, even the hand sanitiser. Now you're lucky to find anything strong in this paltry excuse for ale they sell in the pub nowadays.

Anyway, Max is a good kid, a real good kid. We form a close, tight knit bond, him and I. He even has a penchant for games, since his imagination roams and works wonders due to the autism y'see. There's even an established favourite game of his, which we mutually enjoy, it's called 'Get me a beer now before I smash you'. The premise is simple, he gets off the couch and scurries away to the fridge, retrieving a drink. If he does so before the Footy ads pop up, then I won't hit him with the bottle. I feel the game adds a tangible sense of structure to his life and instils within him an honest, diligent work ethic. Too often are delivery industries rife with sloth, causing tardy Dan Murphy's deliveries. How's a man meant to drink his 34th pint of Guinness at 2am, if he's been kicked out of every pub, the stores are closed and his delivery is four minutes late? So yeah, you gotta start 'em young, lest they turn into indolent, lethargic fiends, with no sense of urgency permeated inside their minds. When he gets a tad older, I'll have him start benching beer kegs and brewing me brews. It'll be like I'm Willy Wonka and he's one of the Oompa Loompa's making my products.

Plans for my auspicious future aside, the game was touching, genuinely. It's good to espy that efforts are being made to ensure Max becomes a functional member of society. If I am to be candid however, my negative review is derived from the fact that this story relates to a real life experience between father and son, and said son Max at ten years old is being medicated for having Attention Deficit Disorder, a purely mental affliction, which doesn't cause physical harm to a child and instead is related to a hyperactivity personality, hyperactivity being incredibly broad and common for children. The game attempts to ambiguously refer to the medication, which is likely Ritalin or Adderall as simply being a 'little pill' which enables him to concentrate and be more studious in school. What it omits mentioning is the severe repercussions it can have on a developing brain, especially that of a child's. It can stunt growth, cause a chemical imbalance, lessen a child's appetite which can again affect growth because a kid needs to eat and deprive them of energy. It effectively makes them docile, placated and completely lacking in energy, during a time when they're meant to be happy, brimming with life and carefree. What they are doing is having a child ingest what is essentially a sedative, it's despicable. This isn't even mentioning the fact that it is addictive and if a person, especially since childhood, has taken the medication for months to years, they will grow addicted and suffer withdrawals when they inevitably try to live without relying on said substance. This will then likely cause an effect where they despise how they feel while on the medication, attempt to get off, suffer in anguish due to withdrawals and eventually relapse. It's essentially prepping a child up for a miserable life of addiction, and for what? To remedy an intangible affliction, which can be solved through natural means? I view the parents of Max with nothing but scorn. because Instead of taking the longer, less harmful and natural route to solve the perceived issue, they take the easy option and just choose to sedate their child. The whole mentality is literally just 'out of sight out of mind', because who cares if you are just pushing the issue under the carpet, it'll take years before it resurfaces, better just to temporarily resolve the issue and ruin a kids life, so you have more time to watch television. I also want to reiterate by saying that it's ridiculous to do this over a child being hyperactive. They're kids, if they aren't energetic and all over the place, then something's wrong. Allow a child to be a child, not an adult filled with the stresses off the real world. Anyway, I hope Max is doing well nowadays, I reckon you should give him to me for a week and I'll show him how to chug a pint of Guinness in under ten seconds. It's a speciality of mine and what I'm renowned for in the local taverns.

yoshirules
yoshirules

If you want to learn something about ASD this is a wonderfull game, its also a lot of fun to play

blue
blue

beautiful soundtrack and such an informative little gem! learning about ASD in a relatable way & NOT being all encyclopedia on you. Max must be very proud of himself and his Pops for making a creative and lovely game. :)

(note: i have not finished it yet but i couldn't help myself recommending this to others because i really enjoy it. plus i'll update once i've finished the story.)

Maxneon
Maxneon

From what i have play thus far I can say this!

This game has strong points that have made me smile as a fellow member with ASD!
I absoulutly love the way that the world is captured and intrupitated through the game! As sometimes when you explain it or try to imainge it its so veryed and diffrent its hard too capture in words. As i think its a much more visual thing so the way its show is stunning!

So yes...
-Good art!
-Oringal Score (Witch i am loving so far)
-RP maker combat that has oringal enemys and attacks!

On the Flip side one minour thing that is feed back more then not recommendations!
-Buggy from time too time

But apart from that i think its another asome way too spread the word and creativity and the world from a diffrent view! It's a hard thing to capture and i feel this game thus far has succsseded!

Bitterbox
Bitterbox

Max, an Autistic Journey is an RPG featuring Max an autistic, 10-year-old who's imagination comes to life as you help him perform tasks throughout his day. With each pictograph collected, the more aware of what life is like with ASD. There are many fantastic pop culture references throughout that is sure to bring a smile to the players face. All and all, this game is worth every minute for the learning experience alone.I'll sum up my review with a phrase i've come to enjoy.....In fact, i love this game! Thank you Stef and Max!

chance.williams77
chance.williams77

Nice graphics, easy to learn controls, and my daughter who is on the spectrum enjoys playing it.

Rhafoi
Rhafoi

This is a very nice game to play. It is about Max and about his day as a autistic kid. In this game, he will be confronted with different problems and issues and there are also things about anxienty and high sensitivy. The entire game is a mix from dialogues, to follow the story (there are also a few hidden references to movies), those neat windows with trivia about autism, that explains it and the biggest part of the game are the RPG like Turn Based matches. I forgot to mention, that there are also some Quizes and some things, that you have to find out on yourself.

My hint: By the Lego island thing, where you have to travel, DO NOT go into the middle island, that is red, because if you do, without collecting all parts from the islands around it, you will stuck in limbo and you have to restart the savestate.

I recommend this also to everyone, who not only have Autism, it is also for every HSP and people with sensory overload problems, because this game contains a subject, that combines everything in one and where did you saw a game like that, that mentions this subject in a videogame?

(I also have to say, that almost all of the random crashes caused by a lack of Memory. I upgraded to 4GB and now the game almost never crashed.)

Jackson of Future Passed
Jackson of Fut…

This was an amazing game. Very story rich, educational, and heartwarming. Cannot recommend this enough.
EDIT: I nominated it for a steam award for the upcoming award thing.

JasuSlytherin
JasuSlytherin

I can tell that a lot of love has gone into this game and it really shows. It is informative, hopeful and fun. Awesome story and very important information that is being brought across in a nice way. But sometimes the game design lacked a bit. Some bugs here and there... Most annoyingly though: very hard boss battles that followed no real logic whatsoever (as damage dealt, turns, etc seemed completely arbitrary). I can not imagine a child (the target audience, I would assume) not getting frustrated by these. Overall, though - amazing, unique and important!

Maximum Deluxe
Maximum Deluxe

And so, this game makes me uncomfortable in ways I can't describe

mac n' beans
mac n' beans

this game is autistic, just like everyone who uses deviantart

The Red Praetor
The Red Praetor

As someone diagnosed with ADHD as a child, and with several friends who have Asperger's, I can related to this game. You play Max, a 10 year old child with high functioning autism. Your job is to get through the day's challenges, such as getting dressed, making it through school, playing with friends, doing homework, and weathering a thunderstorm.

The gameplay is standard for games made with RPG Maker. You have turn-based combat, items, spells, and experience levels. The real charm of the game is not the gameplay, but how you see the world through an autistic child's eyes. For that reason alone, this game is worth the investment.

Dream_Owl
Dream_Owl

Wow, Mass Effect:Andromeda looks good.

XJ9
XJ9

This game is the best gift to your autistic friends, especially today APRIL 1st and 90% discount.

Don't miss your chance.
Don't lose your way.
Don't be afraid.
Be
A real human bean
And a real hero.

https://www.youtube.com/watch?v=jZrHBMqj_9g

ヨーバ
ヨーバ

Im really digging this demo of Mass Effect Andromeda

On a more serious note, this is just another generic rpgmaker asset ridden game.
I can understand that the intent for this game was to promote awareness for attention deficit disorder, but that doesnt cut it. Its supossed to be a game, but it feels more like some sort of psa drag.
And sweet moist Vishnu, crashes are so frequent that it makes me think im playing Princess Dianna Simulator
By the way, is it REALLY necessary to fill the screen the Autism awareness puzzle logo? We know we are playing an autism related game but i find it the usage of this icon as fx to be OVERKILL

numbers
numbers

Complete and utter rubbish basically, especially towards the end of the game. Sure the game is informational but the rest is just holding down Enter and watching the game play itself.

DNICE
DNICE

Never seen or heard of this game until this past week. I decided to purchase the game predicated upon it's unique subject matter. This game is extremly well thought out and put together nicely. You spend a day in the life of Max, where you partake in various adventures in the form of mini games and treading through imaginary lands. You can not help but have a smile on your face when playing this game.

I have played quite a bit of RPG Maker games and this game stands all on its own. This was a breath of fresh air in the smog of churned out games in this category.

Hunter
Hunter

looks like we finally got undertale 2

DescX
DescX

This simple yet unique RPG lets you see the world through Max' eyes: daily obstacles are monster bosses, little challenges are dangerous quests and small fears become scary nightmarish monsters. Warning: near the end, when you look for batteries, you’ll get some jumpscares. But only then.

Luckily, there’s this Dad of the Year with all these helpful picto’s, some earmuffs and a flashlight. Pretty normal for us, but all these things mean the world to Max.

The overall style is very cozy and personal, because it’s made by Max’ dad (yes everyone in this game is based on Max and his family, and all experiences are based on his too). Like I said, Dad of the Year!

As someone who’s worked with children with ASD, I must say that this is a nice way to either learn about ASD or teach others about it. In my oppinion, it's even useful as a serious game or something to add to psychoeducation for kids. The picto’s come with personal yet useful information about that special brain. I recommend it!

Weasel
Weasel

In fact, this was a very good game. In fact, I might just play it again to complete it again, in fact. In fact I know a lot more about autism now and maybe my parents can finally love me in fact :)

FART SMELLA!
FART SMELLA!

Nothing says "I respect and understand autism" more than making the horrified panic attack of an autistic kid going through a sensory overload a game mechanic

A Spooky Ghost
A Spooky Ghost

I'm choosing to review this with the context of it being something of an edutainment game.

Essentially you'll spend a day in the life (and imagination) of Max, an autistic boy. I have to admit I found myself rather charmed as the game went on - through the plot Max has his ups, his downs, and his moments where he's the same as any child his age. You're not going to find a mechanically complex or challenging game, since it's really more about experiencing Max's inner world and quirks specific to him - this is a good thing, though boss encounters will require you to be a bit more attentive with healing than other fights. There was one element I was actually quite surprised to see - very tenderly and gently given the age of the protagonist, the game discusses the risk of self harm and suicide in later years due to difficulties in coping and self management that can have their roots even in those early years of life.. I respect spine like that.

This is also very clearly a game with a lot of love behind it. That normally isn't something I get to say in a review, not like this anyway.

I also have mucho respect for attributing each and every song and sound effect used properly and visibly.

Well done.

Bonus Soda!
Bonus Soda!

This is easily the most autistic journey I have ever experienced.
9.5/10

Energonchi
Energonchi

Max an Autistic Journey is a Steam videogame featuring paralyzed effort
with regainful waist fun gameplay!

With unexpected results of great little clover minigames!
Great firstand dialogue with a great family based message for all
the kids suffering autism disorder!

Good mechanical design that has mobility physical limitations!
A submerged adventure that is gracefully depended on!
And it does it suitably right in correct standards!

The music is like a off-beat chart of copied tunes but some remixes
really set the mood real well!

A revolutionary transfer that is both realizing what the degenerative illness
can do to you and explain in the dignity of the mind!!!

Some catastrophic parts can turn a few majority groups of gamers off!
But for what i played its one of the best rpg maker games i have ever played
for a long time!

The story is simple..just take the scrambled mind of MAX with autism and
enter a imaginative world as he goes to do his daily routine life!

A profound humanity that is curing the hosptial scrub of living
in the chipped in life of MAX and what u see in your own dialysis!

The bosses are very creative and you can tell the developer really
made this game for the chain mode heart!

For what i played this game gets a 10/10 its a glorious adventure and
it really drives you into an autistic world filled with pure art frequencies
that write you a message of whats good or bad love the burrito master

Birthday Dad
Birthday Dad

>Get autism from pubg
>learn about autism from this game

riv3rbird
riv3rbird

I bought this game on sale mainly for the educational aspect and was surprised at how polished the game is.

humblehero14
humblehero14

This game a treat to play in comparison to other RPG I've played. This game is meant to understand individuals who have autism while enjoying the gameplay along the way. I can understand a bit on those who have ADHD. I have a nephew who has ADHD and he keeps talking about random topics out of nowhere. He has the need to say whatever is in his head instead of listening to what other people are saying. Max reminds me of my nephew. Seeing the challenges and frustration allows me to realize that I have to take it easy on my nephew when he gets annoying. The part when Max was frustrated with his condition got to me. You never want a loved one to go into a depressed situation because no one gets what they are going through.

The gameplay is pretty fun with a variety of easy mini-games to go through. This may be a lesson too. Sometimes players would love a good challenge, but having higher difficulty would likely frustrate players and stray from the purpose of the game. After all, most "battles" in this game are all in Max's head. This shouldn't frustrate him, but rather use these "battles" to cope or use it as enjoyment; hence most mini-games and "battles" are easy, so that Max will feel triumphant when overcoming the situation.

The visuals are great. I like RPG Maker games that use their own assets. There are obvious default assets in the game, but some things are different especially the art of the characters.

The game is recommended not just for the educational aspect, but for the fun gameplay that goes along with it.

Timelegend2005
Timelegend2005

So rare to see a game about a real-life disorder come together with RPG elements. I deal with young people on a daily basis in my work and I have had a couple of autistic kids in my care. This game has actually taught me many things I didn't know about autism. Thank you so much to the developer for putting your heart and soul into such a masterpiece.

Seth_K20
Seth_K20

How this game was presented was simply amazing. It really was made with the upmost care and respect to those with ASD. Of course I had to play it being on the spectrum and I wasn't disappointed. It really could be a good tool to those who might not understand Autism or who wish to understand the disorder better.

HYDE
HYDE

I'll endure the exile
I'll endure the exile
The darkness of night falls around my soul
And the hunter within loses control
Gotta let it out - gotta let it out
Gotta let it out - gotta let it out
This demon inside has ahold of me
Clenching its power - trying to break free
Gotta let it out - gotta let it out
Gotta let it out - gotta let it out
Move fast, baby - Don't be slow
Step aside – reload – time to go
I can't seem to control
All this rage that's inside me
Pullin' shots - aimin' dots - Yeah I don't miss
Branded by Fire – Born in the abyss
Red hot temper – I just can't resist
All this vengeance inside me
All of these thoughts runnin' through my head
Arm on fire, veins burnin' red
Frustration is gettin' bigger
Bang Bang Bang – Pull my Devil Trigger!
Embrace the darkness that's within me
No hiding in the shadows anymore
When this wickedness consumes me
Nothing can save you and there's no way out
I'm a wildfire you won't tame
Igniting my temper, can't put out my flame
There's no way to contain
This storm swelling inside me
I'm a bomb you can't defuse
Might just accept you're gonna lose
Can't turn down, I refuse
To hold back anymore
All of these voices inside my head
Blinding my sight in a curtain of red
Frustration is getting bigger
Bang Bang Bang – Pull my Devil Trigger!
When the night ends it's not over
We fight through to get closer
Like a silver bullet piercing through
I throw myself into you
All of these voices inside my head
Blinding my sight in a curtain of red
Frustration is getting bigger
Bang Bang Bang – Pull my Devil Trigger!

Rating: SSS - Smokin' Spergy Style!

CircusLion3000
CircusLion3000

EDIT:

I initially had some bad things to say after getting destroyed by the final boss, but after biding my time and learning more about the characters' moves, I just beat it! :)

I should mention that I'm a young adult with autism, who does not normally play RPGs.

Negatives first. There are some features that would help. First of all, I wish I had gotten an in-game warning that I was about to face the final boss. Usually games let you go back before you do so. Second, in-game hints would be nice. There seems to be some sort of strategy for some of the enemies. Some attacks work, others don't. But I'm not good at gauging that kind of thing on my own.

There's really not that much bad about the game, though. Now on to positives.

This is one of the best depictions and explanations of autism in media I've ever seen. The amount of love you put into creating a game about this autistic child and how he sees the world is really heartwarming. It was helpful for me, and I'm sure it can be very informative for people who don't understand autism as well. The part where the King of Monsters talks to Max in the Relaxation Room... I really teared up at that. Even though I don't think I'm exactly like Max (I'm older, and not all autistic minds are the same, of course) it's clear that you really understand how we think and feel. Well done in that regard!

Finally, the art, the music, the story, and everything are fantastic. You put a lot of work into this game, and it was absolutely worth it. Well done. :)

Smarthuman
Smarthuman

Great game, which also gives to the Miriam Foundation.

SSN: 514-233-9242
SSN: 514-233-9242

As a person named Max with autism I can honestly say that this is exactly my biography. Every time I fail a breathing exercise I am overcome with my anger and must do battle with Satan in what is one of the most wretched JRPG systems I have ever had the misfortune of using.

Rondo
Rondo

The game itself has its flaws and balance issues, but the author obviously cares about his subject and I think the game does a good job of illustrating the challenges of being different.

Paramounter
Paramounter

Simple and old school, but very nice game to play. Maybe a little bit too fights in my opinion, because this is a game about autism and the story around it. However I recognise somethings inside me, I have to say in this game the autism is in an extremely hard form. It would be nice if there will be more games in the future that also emphasize the milder forms so the world can create a much better image of the whole spectrum.

But for everybody who can't imagine the life of a real autist I really recommand to play this game to experience it !!!

Cchilab
Cchilab

cool. cool game. thansk. i loved it. yeah...
big fan.

can you
spot me bout 1000 grand? i need therapy. this hurt. but like.. thats ok. because.
he

he is autistic.

so its fine.

h2oQueen
h2oQueen

Some of the monsters just ain't child friendly some are inappropriate whilst other's are too scary and for those with ASD or Autism who want to play there is so much light sensitivity with flash photography which is ridiculously bright, its a great concept however just not well through out. I get the game needs to have some playability, too many puzzles within puzzles or missions within missions especially towards the night scene there was just too much going on imho.

Overall, I genuinely appreciate the awareness on Autism and making a game on this, well done devs :)

I_Like_Trains
I_Like_Trains

So as someone on the spectrum, I was intrigued and finally got the game. Within seconds I was filled with disappointment. The puzzle piece logo - why on earth is that in there when it's so heavily associated with negativity and the notion of erasing autism? Beyond me. Second disappointment came at the intro to the story when the parents were reacting to the diagnosis like it was cancer 'what are we going to do?' how about support your child like you would anyway there's nothing wrong with being autistic. Thirdly the clash of noises in a game devoted to autism is a weak choice. I have severe sensory issues and this really threw me off. Lastly, and probably the only thing I can forgive, the game dynamics need altered slightly as the action button fails to respond multiple times and leads to heavy frustration - also not great when you're autistic. Little to no instructions on how to complete each mini game also leads to confusion. This game could have been so good but it was so so underwhelming and just sad.