Mechs V Kaijus

Mechs V Kaijus
N/A
Metacritic
84
Steam
75.568
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$12.99
Release date
17 February 2022
Developers
Publishers
Steam reviews score
Total
84 (439 votes)

Mechs V Kaijus is an addictive hardcore tower defense gameplay. In Mechs V Kaijus you take on the role of Commander of a powerful Mechs squadron. Improve your Mech, strategically place towers and factories on the battlefield. Deploy support units on the battlefield, and save our civilization.

Show detailed description

Mechs V Kaijus system requirements

Minimum:

  • OS: Windows XP
  • Processor: Dual Core
  • Memory: 1 GB RAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
Updated
App type
Steam APP ID
809540
Platforms
Windows PC
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BrainDeadDad
BrainDeadDad

Excellent PvZ type game..It has come a long way since the beginning. Yes, you will grind some but if you love mech and tower defense this might be your cup of tea. Promise you will get your money's worth.

Sherlock_B0nes
Sherlock_B0nes

I generally enjoyed my time with Mechs V Kaijus but, in its current state, I would not recommend it to others. The gameplay is naturally challenging (which is good) but the difficulty is needlessly exacerbated by the INTENSE GRIND required to unlock new towers, mechs, and upgrades to existing inventory.

Although I experienced my fair share of 'tactical losses' (i.e. focusing on ground defense and then being surprised by a big aerial attack wave), it was more frequently the occasion that I lost because the unnecessarily expansive tech-tree forced me into using weaker versions of unlocked turrets and withheld other turret/mech options from use.

I may be biased as I normally detest grinding in any game. However, when you have to replay a level 4-5 times just to get enough 'research points' to unlock a single upgrade (of which there are MANY), the balance issues with the in-game economy become too severe to ignore. To make matters worse, the majority of the upgrades are sequentially locked - meaning that the upgrade I might need for a particular level is at least 2-3 unlocks away! In essence, my thoughts turned to whether-or-not the time-sink required to get all of the in-game content and bypass the artificial progression walls is worth it. For me, that answer was 'no.'

If you don't mind (or somehow actually enjoy) grinding and can get the game for $5 USD, then I'd reckon that Mechs V Kaijus is a decent value for tower-defense enthusiasts. Otherwise, I would pass on this title until you see an update from the developer about a revamped in-game economy or a new game mode that lets you play through the campaign with everything unlocked outright.

twitch.tv/tiujakas
twitch.tv/tiujakas

kra o jogo começa muito legal mas vira uma repetiçao infinita.. e farm puro, nao como mudar de estrategia depois no jogo... no final nada que voce faça ajuda.. voce sempre esta ferrado... nao ha uma melhora mesmo depois de mil pontos gastos...

Padoca
Padoca

Review: Great game, but the grinding isn't balanced... or, at the very least, isn't well explained. You need to play some levels at different difficulties to accumulate enough research points and become strong enough to progress to the end game! But yes, it's worth buying it for casual play. I spent some great time here!

-------------------------------------
BUT NOW It's time for a much more serious discussion!
This is not about the game, but about the game industry in general: its companies, their pathetic CEOs, managements, products, publishers and the abusive behavior we are seeing at present!

- QUIT BUYING GAMES IN PRE-SALES! IMMEDIATELY!

I will ignore commenting on the small companies that are making crap games at the moment and focus on the big companies:
Just look what's happening with Bethesda (Fallout 76), CD Projekt RED (Cyberpunk 2077), Activision/Blizzard (Diablo Immortal), Rockstar (GTA Trilogy Recycle), EA (Battlefield 2042, Madden and too many games to mention) , Ubisoft (Assassin's Creed launched with hundreds of bugs), BioWare (Mass Effect: Andromeda launched with hundreds of bugs), Konami (Metal Gear Survive) and so much other companies... oh man the fact is:
- Let's stop funding companies that don't deliver good quality games and disrespect customers!
- We're being scammed by their false promises of amazing games, but the real problem is, we're paying in ADVANCE and we need to stop that!
- In order to eradicate this problem from the root, we must stop incentivizing this behavior and stop paying for games during pre-sales or early access!

PLEASE LET'S STOP SUPPORT SUCH BEHAVIOR WHILE WE STILL CAN!

What incentive does a game company have to deliver something of quality when you've already paid for it without making them sign any kind of contract that guarantees the game will come as expected, as described, as shown in the trailers/demos, as announced by their "amazing" CEOs?
- If you can't understand a simple thing, when you paid in advance for something to the other party with no legal contract (and even with that, it probably will be a nightmare to take your money back), no guarantee, no assurance, or no refund (many Steam games do have a refund, and for those who have a refund, it only works if you play less than 2 hours, for some games the tutorial/intro already takes 2 hours from you).

This is clear: pay in advance and the developers have no incentive to deliver a quality game, because you have already paid! I GAVE YOU THE EXAMPLES ABOVE, AND THEY ARE GREAT COMPANIES FROM THE PAST! The problem is that we are paying too early. We should not pay at all for something that doesn't exist yet! Just wait for the game to be published!

- These companies are practically scamming you. They take money from you in advance, deliver a sh*t game, take no responsibility, and make their executives richer! And that's it! They make you a fool!
- If the player's community doesn't start boycotting these companies, or at least doesn't stop funding games that haven't even been released yet, then I'm afraid that we'll never have more masterpiece games to be released on the market ever again. Imagine God of War, Horizon, Witcher and many other new and sequel amazing games being butchered because of this behavior... And we will bear some of the blame!!!

#ThisAreOurManifest!!!

Nick Fury
Nick Fury

This is one of those games where you're like "OK, I'm just going to play a quick game" and then 3 AM rolls around and you're like "OK, I am just going to play one more."

zackburg
zackburg

little bit of grinding, but overall good fun if you like TD

N71
N71

Could be a good game, but it's a pure grind, starting right after the level 2

Khan Sahib Jadoogar
Khan Sahib Jadoogar

It's a pretty good game, and I recommend it to tower defense plus shooter fans. It is a fairly standard tower defense subset game. The best of the best tower defense games are much more complex and have ways to engage you for hundreds of hours. This game may engage you for less time.

So, for those who are planning to buy it: the game is tower defense in the sense that you can build a select range of towers and upgrade them in a few locations on the screen. It is also more like a lane defense - all your enemies are coming at you from one direction and you protect a wall. You have some supplements that you can call up for urgent situations, and one of your mechs shoots where you direct it. That gives it the first person shooter aspect, and it is quite an important part of the game. It is a grind, but no more than most similar games. The game is very difficult in some places, especially battle 10 of the first set. It is hard even on easy.

Dire
Dire

Negative because economy really needs changing...

Pros:
Simple relaxing light tower defence game
Cons:
Overworld economy really makes no sense (money/research). Early game missions award nearly the same as later missions & take a fraction of the time. Upgraded AI allies can win these early missions for you. Game cannot be progressed without grinding, and AFK grinding the second mission seems to be by far the most efficient way.
If rewards escalated better then it would reduce the AFK boring grinding & give incentive to replay the most recently completed mission instead of spam the second mission.

Arclight IV『ボ ッ ソ』
Arclight IV『ボ ッ ソ』

Shooting Kaiju go pew peww pewww~~

Such a fun tower defend indie game to play in the free time.

- mostly this kind of game I have seen so far should be something like shooting the bunch of zombies or maybe some kind of monsters but this one, it's all are Kaijus. I interested in this game since first time I saw it that it's a Kaiju killing game.

- This game also let you build the defend building like a wall, a plasma tower, an anti air tower or etc. to help you kill and defend you from Kaijus.

- this game has 3 difficulty easy, normal and hard and this game have 2 chapters, even you clear all stages in the 1st chapter, there will be a 2nd chapter for you to clear next after the 1st chapter!

This game is quite fun to play and great game design - 8/10

koichi10
koichi10

Island jump is one of the most glitch'y in the whole game I somehow placed a plasma cannon on top of a grinder. BUT besides that poorly made map the game is really good. Go read the other reviews.

Qkumba
Qkumba

Excellent example of how you don't need the monstrous GPU for a good time.

RyannVonDoom
RyannVonDoom

It's a fun TD game that hits the right spot for me. I enjoy murdering Kaiju with Mechs, you will too.

Napalm Sushi
Napalm Sushi

Challenging, satisfying, epically-scaled apocalypse cancellation.

Erzengel Tyrael1982
Erzengel Tyrael1982

Absolutely great tower defense game. It has everything a towerdefense game has to have

P_to_the_A_T
P_to_the_A_T

I'll recommend this, but know what you're buying.

This game is kind of basic, flawed, and unpolished in its early access state (07-2021). But what an amazing accomplishment for the dev, which is just one person! There are typos, you'll click on things and it doesn't register, certain towers and upgrades don't seem to do anything, many of the mechanics are hard to understand. But... I had some fun playing it for a day. It was ten bucks. It's a cool game. If it were to get some more polish, then I would highly recommend it. Maybe once it gets to the point of full release.

Poopin in HD
Poopin in HD

Great action tower defense. Always active and engaging through tower placement and controlling the mech's cannons. The ability to sell basic towers without penalty adds a lot of versatility and options for adjusting to the waves of kaiju. Many upgrade options that sometimes are disjointed from each other on the tree but with a little fun grinding you can easily go on an unlocking spree. I'm having such a wonderful time that I'm rationing levels so I don;t just binge everything.

The Squirmy Wormies
The Squirmy Wormies

Didn't give this a negative review when I played this cause it was alright albeit not interesting enough to hold my attention for more than a couple hours, and giving a negative review to a small developer's passion project for just not being interesting seemed a bit mean haha.

Anyway any sympathy I had for Double Punch Games as an indie developer went away when they announced they were going to integrate NFTs in to their games, so here I am informing ya'll that the game was and probably still is a boring experience which is about on par with all the old flash tower defense games you could play for free in your browser. There are much better choices for TD games available on steam so unless your only criteria is whether a game is mech themed or not I'd recommend you play one of those, with the added bonus you aren't supporting crypto NFTs by doing so.

Mainframe
Mainframe

A fine game that just isn't being updated or finished, the creator now wants to integrate NFTs and fund it through cryptocurrency which is a baffling idea I just can't support. TBH there's just as good flash/mobile games that are actually finished and aren't using shady methods to increase revenue, go check those out instead.

Dym
Dym

Good game if you are into tower defence games, not perfect but for it's cost was fun for good amount of time, especially if you get it during steam sale which it's on often.

PROS
- Good progression system with mechs and tech tree
- Good performance
- Nice art
- Most important, fun to play

CONS
- Had quite a bit of bugs, but dev is working on them
- There is no way to actually disable sound, ingame mute only mutes about half of game
- Balance is not perfect, never even had to touch half of mechs or units after found out which ones were really strong
- Will need to grind A LOT if you want to beat game on hardest difficulty from the start, we're talking 10 hours afk grind

Dreamclaw
Dreamclaw

This is an interesting take on the traditional tower defense genre since it also adds a point-and-click style action to it. The developer team seems to be quite active in supporting and expanding the scope of the game after the release and I can safely say that I enjoyed my play-through of the game and would recommend it to others who are into those genres or badass mechs!

Kasapin5033
Kasapin5033

Fun tower (mecha) defense game. If you like tower defense games in general i can't recommend it highly enough.

Anonymous
Anonymous

Great game all around. My only downside is the way tech points are earned. If you fail a hard mission, you barely earn any, but you can open mission 1 and do nothing while your two co-pilots win, earning you ~600 tech points. I would love to continue to challenge myself with the next mission I have not beaten, but you are discouraged from doing so via the tech point / money system.

vanQ
vanQ

Entertaining but unbalanced TD game. Lots of grinding is needed to obtain the upgrades required to overcome these nasty kajius even on early missions. When walls are being destroyed, even if you replace them instantly, its often game over. Then buildig slots being destroyed, why? There are not enough slots anyway, sitting on tons of money but not able to build anything is a fun killer...

null ref
null ref

Exactly what I was hoping it would be: a rompin' stompin' Kaiju shootout where you hit a wall, grind a bit for upgrades, then press on. It's absolutely worth your time and money.

Knez
Knez

Another early access title that is well worth the budget.
Tower defense, hordes of enemies and a tremendous amount of replayability all in one package. As an early supporter of the game I can say that its well worth the time invested in playing.

Pixel graphics are well done with constant implementation of updates makes this game a good choice for tower defense players looking for a good challenge.

Excellent soundtrack, constant updates and good communications with the community and developer I would say its well worth the bang for the buck.

8/10

RoundRed
RoundRed

I'm a big fan of linear defense games like Plants v Zombies, and Mechs V Kaijus is right in that category. In many ways it's a lot better than PvZ, with upgrades and mech customizations to help you progress. It DOES get really hard tho. Way more challenging than those kids games. It beat the hell out of me and tested me to the limits. Definitely doesn't feel like I spent only 12 hours. Feels like I spent 30. WORTH.

Half Right Face Productions
Half Right Fac…

So addictive. Me and son love playing this.

Admiral MercDawg
Admiral MercDawg

It is somewhat fun, but it is oddly grindly in the very beginning. When you fail a mission, you barely get any tech/money. So you have to go back to a previous mission, play that a few times, and level up in the tree, in order to pass the next mission.

ZloyGrinder
ZloyGrinder

No! Interface is awful, game lagging!

no_name_
no_name_

UPDATE: The dev seems very engaged with gamer's feedback and is trying to improve the overall game experience. This is worth mentioning as a dev's commitment to his game's success after release can drasticaly enhance its quality.
----------------------------------
I think the game has potential and may succeed with niche players. I'm a big fan of tower defense games, this one's a lot like Marfusha but doesn't quite deliver like it. I found it ordinary and too difficult to play, even on easy mode I couldn't get past stage 2.

Timrod
Timrod

Mechs vs. Kaiju is easily the worst tower defense game I've played, and I'm including crap like those Warcraft 3 TD maps that had their scripting break in 2005. It's not a game about strategy or placement so much as it is about grinding and knowing EXACTLY what the developer intends for you to do without any real indication - effectively making it trial and error gameplay.

You start the game with three robots, two of which aren't under your control and fire seemingly at random - they'll kind of follow where you're aiming, but not always. You control the third robot, which starts the game out unable to do virtually anything - you get a weak single-shot gun that takes four or five hits to kill even the weakest enemies on "normal" difficulty despite being the core of your defense. The answer here is the mech upgrade screen, which uses currency acquired at the end of missions (failed or not) to acquire permanent upgrades.

There's also a thing with placeable towers, but they don't really matter apart from walls, which give you a bit of extra time to shoot the enemies before they start hitting the wall you're sitting on. Even with upgrades, the towers don't seem to do much of anything, and that's why you generally don't want to waste points on them and instead upgrade your mechs.

This game is pretty terrible, would recommend avoiding.

shit eater man
shit eater man

bit too grindy but pretty good

PRE-lewd
PRE-lewd

Minor bugs, but pretty fun.

I added this game to my wishlist back in 2019 and bought it finally, now that it’s out of Early Access. This review is based on about 4 hrs of gameplay (updated after more hours played):

PROS

    • Aesthetically pleasing. A mix of comic-book and “old school” anime, visuals are really well done and blend in nicely. From the menu to exploding creatures, everything fits the theme.

    • This is one of those TD games, where you not only place towers, but also aim and shoot. I like those games, and this game does it right. You get to keep upgrading and improving. A lot of negative reviews are from TD players who are not used to RTS-like gameplay of this game, forced to react fast to events.

    • Suitable sound effects and music, pleasing enough (though need a bit of balance in volume and normalization).

    • You get “all” of the achievements. Might be a positive for me, but I hate when games have achievements tied to game difficulty. This game gives you achievements for all lower difficulty, when you play higher difficulty. I recommend playing it in the hardest mode from the start to not bother with Easy and Medium at all.

    • You NEED to grind. I have no issues with grinding in this game. If you are dying a lot, go back and start replaying cleared missions a few times and start researching tech and upgrading your mechs.

CONS

NOTE: Not all of these issues are game breaking. There are zero crashes, and I have been having fun. Most of these are QOL updates that will make the game better.

    Broken Left Finger. Do you like pressing your left mouse button down? Well, this game has it. You have to keep switching fingers or find a auto-fire hack for your mouse (apps out there). I turned on "Click Lock" in Windows to partially remedy this (you know, the setting no one ever turned on, ever). But it's not a solution. Developer should add a "auto fire" option to "fire lock". - FIXED IN UPDATE -

    • Broken tutorial. First thing I did on starting this game was click on the “TRAINING”, and experienced a broken mess of a game, which got stuck in the “place towers” mode. Game actually wouldn’t let me out of placement mode, and I had to restart the game 4 times before just giving up on training. Game isn’t hard, you don’t need training at all to play the game. But it’s still a broken mess. Take it out and just add pop-ups in the first mission.

    • Text in this game is buggy. Sometimes it overlaps other text, sometimes it just clips off half-way through. This doesn’t happen many times at-least.

    • Sprites in the game world overlapping placed towers.

    Missing game options. This is a pet peeve of mine.
    Why are there no options when you start the game? Why only show them when you are playing the game?
    - FIXED IN UPDATE -

    • Video options and sound volume sliders are not saved, forcing you to go through options every game start.

    • Sometimes, the game starts in window mode, making you ALT+Enter to go Fullscreen.

    • Controls are not customizable, which is a terrible idea in a game where you need to get comfortable with placing and controlling things. I would like to use all my mouse buttons as well as specific keyboard keys. It would be nice to assign custom keys to different items and abilities.

    • GUI does not have a proper "pressed" state for buttons. You can't tell if you have an option in menu selected or not. Buttons should have normal > hover > pressed states.

    • This game needs proper tips on upgrading Mechs. Initially, I had no idea the other "MECHS" in upgrades menu are your team members. I thought those mechs are something we will upgrade to or switch to. Call them "TEAM UPGRADES" or something similar.

    • Upgrades are fine, but I suspect that I will end up upgrading everything before I play the last mission. Not sure this is really a con though. If you force people to replay older missions by lowering research/money gain, they will quit. It's fine the way it is, but could've been done differently.

    • QOL issue. Why doesn't the ESCAPE key take you back one menu on every screen? (specifically the MECH UPGRADES screen)

    • QOL issue. Button clicks are flimsy, sometimes not registering when camera hasn't scrolled onto them (during map). Can be annoying when you are trying to upgrade a tower, but can't even click it until camera has panned "just right" on it.

    • QOL issue. Why scroll the page and not have all abilities listed on one screen? Just make clickable pages of screen if you must. Also, why are abilities laid out all over the place like a mess (I know it's supposed to look like a circuit board, but it doesn't).

    • QOL issue. Why do I have to press up/down arrows to select different towers when you couldn't use mouse scroll up/down for that?

    • Biggest QOL issue is the fact that you don't know what upgrades do to the tower. Does upgrading increase range? Damage? Fire-rate? You can't see anything, there are no stats visible on towers, AT ALL. Also, make the radius of tower visible when clicking on it during battle, not just during placement.

    • QOL issue with the victory & defeat screen. Score should either show up instantly, or when you click on the screen, should show the final score instantly, instead of taking 10 seconds to scroll through numbers. I just wanna see what the total score is, not care about ticker.

    • QOL issue. Add a confirmation for when the player clicks on same slot as the one they already have a save game on, to avoid accidentally wiping current save game by clicking "New Game" instead of Continue (move Continue to top).

    • QOL issue. After completing chapter one, my mouse vanished, leaving me stuck on the ending screen with invisible mouse. Add a "press Enter" or "Escape" to go back to menu from there. BTW, if this happens to you, mouse is just invisible. Move it around while clicking it, you'll eventually land on that button. Hope this is fixed.

    GAME BREAKING ISSUE. You can die on the victory screen AND get defeated, DESPITE winning a mission.

Despite a few minor bugs, the game is enjoyable and fulfills my fantasy of shooting down Godzilla and his kin. I’m happy with that.

Developer IS active and releasing small updates regularly, so I am hoping this game would be "perfect". I recommend it.

=============================

SCRAPPY JUNKYARD - Curator Group

=============================

xenoonex369
xenoonex369

This game will not hold your hand and i love it one of my fav TD/hold the line games i have ever played.

Thx devs.

Hydra
Hydra

The potential is here as I had some genuine moments of enjoyment like you have in any tower defence when your utterly squash every attack wave after the other.

Alas, all of this is bogged down by an incredibly grindy system, you will repeat these levels not because your strategy was bad but because you haven't unlocked the right equipment to do enough damages or to counter a specific type of enemy or maybe you are missing these crucial updates that give you more money per kill. It feels like it’s designed like a mobile game but expects you to waste time rather than to pay to skip the grind. Refunded.

Tsubatsu
Tsubatsu

Needlessly grindy and too difficult (even after the long and needless grind) for the common player. The author is proud of the game difficulty (cause he knows the knowhow) and it makes me extremely frustrated :D
Also, buggy as hell (not groundbraking bugs, but still the ones you can find after 5-15 minutes of just explorative testing).

G-Man
G-Man

I won't even go into detail on the UI issues and bad translation or how you have to grind for quite awhile to make the game "Fun" and how there are no stats listed for anything or how you max out and the way they make it to where you can finish missions that were poorly balanced is that you can spawn in theoretically unlimited reinforcements that you buy between missions or how your finger will become numb from holding down the mouse to fire at a self healing building that takes about a minute of continuous fire to destroy or the ones that CANNOT be destroyed without multiple sources firing on it at once and that on the Helicarrier missions you cannot use the most efficient buildings for attacking enemy buildings so you have very weak AA units to combat the most powerful units the enemy gets so far (air units) and so I come to my point of WHEN THE MISSION BREAKS AND YOU CANNOT COMPLETE IT when you have been shooting these regenerating buildings over and over and over and then there is the one that's almost as bad where you complete a mission and you don't get credit. THE MISSIONS CAN BREAK and boy oh boy is it miserable.

I deleted my last bad review because the DEVs actually went in and fixed the issues enough to satisfy me, I'm hoping they can do it again. Missions M6 Ambush and one other level I have had to replay due to final enemy glitching out and Titan Hunters is the nonclearing mission BUT clearing it cleared another mission named Kane Beach.

Also there are missions where enemies spawn from both sides but the buildings that spawn vehicles always go from left to right, also why do they not work on the carrier missions? You should be able to spawn in Helicopters at the very least.

White Sheep
White Sheep

too much grinding needed. not fun. even on easiest difficulty.

Chet Ryder
Chet Ryder

Its Bugged.... First screen tells you to repair your mech, you go there and it is impossible. Can't even play the first mission.

Update 02/20 - Game seems to have fixed bug, fun game althought a bit grindy.

UwU
UwU

Buggy mess. Fun tower defense game despite it's issues.

Impressive that one developer created the game.

banished_one
banished_one

Roguelite tower defense game that's missing the key elements that make the td genre. Impossible levels force you to lose over and over until you get enough resources to upgrade your stuff. There is no impact or excitement in combat. Your gigantic mech that is supposed to raining down hellfury feels like you're wielding a super soaker.

After 3.5 hours i got a bug that removed all enemies from the screen, can't win the level can't lose the level. This persisted after I loaded a new map. So I restarted the game now my save file can't be selected, essentially all my progress is wiped out.

Ikki
Ikki

Tremendo juego, muy desafiente todo el tiempo, me encanta. Podes armar hasta builds distintos y hacer runs de las pantallas. Recomiendo!

TehWalshie
TehWalshie

I'm so conflicted on this game. Mechs V Kaijus is a great looking game and it's idea is also solid, but there is no polish.

This is not a full release game, or it does not feel like one. This game somehow feels like there are all of these options before you, but only one correct way to use them, so what's the point. Every time I begin enjoying myself it blindsides me with either some difficulty spike or a new element it never explained that I now have to grind for.

This game needs lots of balancing, a UI rework, and a developer that's willing to work past the criticism to polish this potential gem.

This would've been a positive review if it was still early access, so I now understand why it's review ratio is so high.

N3RDY_C0ll3CT0R
N3RDY_C0ll3CT0R

Its a nice looking game.. but too much grind..
you need to repeat missions not in fact of your skill, you need to repeat because not bought or afford the right stuff..

it makes not fun when you loos because you didnt have the chance to buy the correct stuff in right way. it need more work! sorry.

will looking later for it and refund it now

MrQuinns
MrQuinns

The game is good... but there are so many simple issues that could be fixed that I can't recommend it.

First, I love pixel art, and the art for the game is great. The game is good, and at its core it is a tower defense game where you set up rows of towers (including walls and troop producing factories) to fight back waves of Kaiju.

Some general issues I have found:
• The game rewards completing the same stage over and over to get research and money for upgrades. This is pretty boring.
• There is no inbuilt tutorial, so you are really thrown in the deep end when you start. Things are not explained, tactics are left for you to figure out and the controls don't help.
• There needs to be a general 'pause' function for both building and troop deployment, there is only one for building at the moment.
• If you click new game rather than continue when you get in the menu, then click your save it overwrites your save.... why not just have a continue button at the top?
• The is no information explaining the research screen, mech upgrades, etc.

All in all, this is a good game, but still feels like early access.

Arf Darf
Arf Darf

pretty fun. and legit challenging

shawnsbsmith
shawnsbsmith

pretty fun. really chalanging twards the end.

SoPP
SoPP

I've been a gamer since before some of you were even a twinkle in your daddy's eye.

So when a game like this comes across my play time and manages to add a fresh coat of paint to a saturated gaming industry. I play. Anything that can reinvigorate the tower defense genre (or any genre) for that matter. Is something to take note of.

You can throw your money at your EA RNG loot box (gambling) mechanics, or put you money into something fresh, that has some quality behind it and gives you a solid game that even manages to take a step forward in the industry.

groovyfeet
groovyfeet

i love the combat and art style. refreshing take on TD

joaquinman22
joaquinman22

A different take of a tower defense style game. A game with many layers of depth to make the game a very personal experience, in which your playstyle has a purpose and does not follow the classic rock paper scissors strat necessarily.
Plus, the environment of the game is well portrayed in a pixel art and music that makes the inmersive journey quite enjoyable.

nope
nope

This game has kind of a nostalgic feeling to it. It doesn't prepare you for the difficulty and can be very grindy. I think these days we are all used to games that spoon feed us a lot of information so we can pass every level on the first try, or don't need to grind so much in order to succeed. There's just so many more games now to compete for our attention so it's easier to turn to something else for faster gratification. If this game was launched maybe 10 years ago I don't think the feedback would be the same. So buyer's beware. But if that's what you're looking for I think it's a fine game. Aside from gameplay the art and concept of the game is cool.

Also can we get the soundtrack already?

Col. Korn
Col. Korn

Great pixel art and addictive gameplay. It's a little grindy in the sense that the game does encourage you to go back and play previous levels to get 3 stars or do the extra challenges, but it's honestly not that bad.

I do wish there were more spaces to place towers down, really get that kill field goin'.

For the $13 US they're asking, it's a neat game.

johnrocks4
johnrocks4

a little grindy but really fun to turn a battle map into a viscera of kaiju blood and corpses. eventually you kind of feel bad for the creatures. The upgrades are cool the levels and mechanics are nice. art style is great!

TheSunEater
TheSunEater

Love this game! Super hard but rewarding to keep grinding. Hoping for tons more content !

Misa
Misa

Great game, very fun and especially nice coming from 1 developer.

I don't even usually play tower defense but this is a nice take.

Homem do Ovo
Homem do Ovo

Straight to the point. This game has plenty of appealing mechanics and designs, but the juicy bits are just not there. I'd give it a neutral mark if such a thing existed in Steam, but for now its going to be a negative one, despite how much I liked this game.

The Research Tree is an absolute mess, with escalating upgrades (such Shields MK1, 2 and so forth) being found at random spots instead of requiring a previous level (you can obtain more powerful upgrades before the basic ones). It would probably be better to group things up in different trees/categories, such as Towers, Resources, Mechs and so on. The tooltips displayed for upgrades have to be revamped as well, since some tell you exactly what an upgrade does (+15% damage, for instance) and some just have quirky jokes/ ambiguous text that doenst tell you anything about what you are buying. Streamline those and make sure they FIT THE TEXTBOX.

The amount of Tech Points awarded to the player after each mission (the Research currency) is nowhere near the amount of TIME spent playing missions. In essence, its a very grindy game with low returns. Thankfully, that could be easily solved by making missions length and yield scale according to difficulty (higher difficulty, higher number of waves and rewards). This sort of design compels the player to spend his precious resources on actually usefull stuff, such as Mech Upgrades. The Armory, on the other side, is a luxury investment since you are required to spend gold on disposable units that offer less impact than the standard units.

The sound design has to be reworked from the ground up. Destroyed buildings SFX completely ignore the sound settings, are always loud and poorly edited. Honestly that goes for most of the games soundwork, by far one of the most notable problems. The mechs design are really good, but they lack that oompf when firing to back that up.

Most of the UI is fine, except it lacks consistency (you have 3 different buttons to return to previous screens) and some of the sliders for settings randomly stop working. Also it would be nice if the game could save our settings BEFORE loading a profile, instead of bursting my eardrums as soon as it opens.

As soon as Im able to test out all the units all edit my review and comment on them.

Nacho, I've read your in-game note about working by yourself on this game and it is truly impressive. Do not think my criticism is meant to hurt you; rather its here, from one game dev to another, to help you out in improving your creation. Good luck!

Mmmmm_Donuts
Mmmmm_Donuts

This is great practice when you have a hole and a goal.

Ginormous
Ginormous

Played 4 hours first time I started it up.

Some say it's grindy ... I don't think it is. Lots of upgrades, and you sometimes have to save up for them, but it doesn't take long.

Shiki
Shiki

This is a great Tower Defense game. The game can become quite challenging in the later stages if you are not prepared that well, but that is a good thing. I don't like when games are too easy. You will be required to replay some stages to get more tech points and gold for better upgrades. The additional wave and boss mode for the stages mix things up a bit so this doesn't get too boring which is a good thing.

There is also a demo which you can try first (i did) but be warned that the demo seems to be an older build of the game and is WAY harder in the early stages than the full version, so don't be put off by that!

If you are interested in TD games vs monsters/aliens i would recommend this game.

jaydenpaul24
jaydenpaul24

IN HURD THE FIRST MISHIN IS DROKIN IT KEEPS ON SAYIN THERS WUN LEFT

Hardcore
Hardcore

Woooooooow! A very unusual tower defense with elements of an action shooter. The game has an interesting leveling tree with different possibilities, quite funny missions that sometimes you want to replay.

Elias Auxilibus
Elias Auxilibus

First, the bad.

This game has problems when it comes to mission difficulty or, to better put it, whether it's even possible to complete some scenarios. For instance, it can be impossible to complete one of the challenges for mission 10 even with an infinite money cheat because of extremely overpowered enemies shooting projectiles above or below the map from clear across the field that are impossible to block or destroy but still damage you.

Clear lack of testing for the challenges aside, this game also has some problems with text, a weird problem where you're still firing while in the mode to build and upgrade structures, in rare cases missions bug up and must be restarted (i.e. not ending despite the last wave being over), the healer mech's mechanics are never explained (you have to select it after deploying it to have it's repair drones move about, there's a special button for it), and some other minor issues.

Enough of the bad, let's take a look at what's good. Good details, varied mission locations, leaderboards for certain modes if you're into that, plenty of different enemies and variations of those enemies, unique mechanics for different missions, a decent upgrade tree, upgrades for your main mech and the other mechs, and good amount of missions and different modes for those missions. There is also a nice variety of different structures you can build with 3 "levels" for each one.

The tank factory is unique enough that it warrants it's own paragraph. You can have it produce tanks, artillery, or helicopters, and the level of the factory determines what type of each vehicle is produced and how fast it's made. For instance, you can keep them at level 1 to try and spam out weaker and faster vehicles, or you can upgrade them to take longer to produce more powerful but slower ones. In some cases it's actually helpful to have a mix of different level factories so you can have a combination of fast/weak and slow/powerful units. You cannot control the units directly, they simply move in a straight line from the factory's location towards the right side of the map, automatically engaging enemies along the way.

There may be a lack of balance heavily in the enemy's favor in a number of missions and certain enemies being able to fire above/below the map in your direction that still deals damage, but overall I absolutely recommend this game.

(•_•)>⌐■-■(⌐■_■)
(•_•)>⌐■-■(⌐■_■)

I've played enough of this one now, that it stands out enough along with Rogue Tower of the games I've recently played (I'm also eyeing a couple others I've watched some streamers play) of the Tower Defense genre that I need to recommend it. There's some mechanics in here that for some people might be more unique to the TD experience, and it requires you to interact much more than some games especially in the second campaign but that is what helps create the experience and make it more unique along with the Kaiju themes too imo.

There's some mechanics that should probably have an optional stage introducing them like the consumable units you buy with gold (maybe campaign 2 has some and I haven't gotten to them yet, I think I'm only about halfway through campaign 2 right now) since I wound up having to dip a little into that on the last stage or two of campaign 1 early int o make it long enough into them to swing them around and properly set up defenses.

You should also bear in mind that you can Upgrade a tower and it will restore it's hitpoints fully which is very helpful maintaining walls at your primary defense points in some stages. A useful tip to help you losing towers, some kinda can be destroyed easily, you can also sell a tower last second once you get the timings down of when they're about to go and get some cash back out of it to place it back or a new one which is helpful with walls as well. That and once you get comfortable moving the mechs around within the game (which you will have to in campaign 2 since it involved moving in and destroying nests or retreating in some stages so you have to progress through those maps). are two things that really helped me out toward the end of campaign 1 and prepared me to handle campaign 2.

I suggest not wasting too much gold on those consumables, until you've maxed your mechs out, but if you're having trouble then dropping say 2 or 3 chopper consumables down in early match (it's the first consumable you unlock so it's readily available early game) once or twice can really help with a close early defense while you get the cred to set up a good defense and push out in the map. There's also a consumable that gives you in match credit to put out more towers or needed tower upgrades earlier into a match, and those helped me in the final stage of campaign 1. Give each new supremely hard stage at least a half dozen attempts, while you work out your early and mid match strategies and end of the match tower and upgrades focus to sustain or wrap a level up before dipping into those consumable so that you can use them well once you're ready and worked out the tactics you need on a hard stage. That was incredibly helpful for myself as toward the end of the first campaign the difficulty ramps up Quickly and a more patient, methodical approach not expecting to win the first few attempts paid off for myself in the end. It felt satisfying once I beat those harder stages too.

But do understand this is a VERY difficult one early game, and you do need to fail a bit and use those grinds as you learn the game and work out your strategies and tech tree focus. It;s not quite the dark souls of tower defense... but it is among some of the harder ones I've played in quite a while. It is real fun, and real satisfying though. And pretty cool themed.

SmkDrnkFckFight
SmkDrnkFckFight

This game is great! 10/10 for sure. I'm a TD player from old wc3 custom maps. This is the TD game I've been waiting for since then. It is innovative and nearly unique in the way it has integrated mechs, towers, and situational awareness. If you don't adapt on the fly, you will lose very quickly. This game sates my adhd and scratches the TD itch perfectly.

Mollymauk Tealeaf
Mollymauk Tealeaf

I think the game is very grindy, and because of this I am a little confused why there is a penalty for how much gold and tech is earned when you lose a mission. It means I have to grind levels I have already done. Shouldn't this penalty be removed to at least encourage grinding on levels I haven't completed yet instead of grinding the ones I have already completed? I don't know, feels very discouraging to play levels I have yet to complete because if I lose I waste a lot of time and effort. This means I have to repeatedly play levels I have already done. Another issue is that there is a limit on how much gold and tech you can earn when you complete a level. This means that I gain the exact same amount of gold and tech for replaying a difficult level as I do with playing an easy one, so I end up grinding over and over on a really easy level because there's no incentive to try out a harder level or even a level I haven't done yet. Am I crazy or wrong? I love Tower Defense games so it really hurts that this one, which was super fun when I started, has become super tedious to play.

Whytea
Whytea

Deftly not a bad game, although it has some issues. In my opinion it really needs a couple of things to make it better:

1) An option to speed up the game, like 2x and 4x speed
2) Some kind of kaijupedia — "book of monsters" with stats and detailed descriptions for every kaiju you've already met and slayed
3) An option to play with one hand, like getting all the important keybinded items on the screen as icons (i.e. interface button for manual reloading so I don't have to switch from mouse to keyboard to press R)
4) Rebalance things a bit so the game can be less grindy and tedious

Welp, there's work to be done for the dev, let's all hope DP Games would be able to improve the game.

Demetrio
Demetrio

This game is awesome, I usually dont care much about soundtracks on games, but this one is really amazing, specially on chapter 1

FRANKLIN
FRANKLIN

A very cool tower defense game with very cool graphics and level design, also with a good soundtrack, it is very pleasant to play, fun and interesting, I advise you to buy it.

KoTuk_400kg
KoTuk_400kg

The story of a city that unpleasant aliens are trying to attack and yes we will defend it. A great game in the style of top defense, well thought out levels, some are extremely difficult to pass, the game is delayed. I recommend it!

ocean
ocean

Extremely hardcore game, even at the easiest difficulty level I got stuck on one of the lvls, after 5-6 attempts I just gave up. I'm afraid to even think of a hard level. In general, a good game, tower defense with a huge, simply prohibitive number of enemies. There is a leveling system for both the character himself and assistants, a bunch of different talents in the skill tree.

GodSee
GodSee

A game of buildings and robots against monsters, there will be a lot of meat in the game!)
Upgrade your robots, kill more monsters and get credits, there are also big giant bosses in the game.

✖✖✖
✖✖✖

Well-designed and detailed pixel tower defense with an invasion plot. Too easy to sit down for a few hours.

ZackBrick
ZackBrick

Excellent tower defense, large-scale battles, a huge variety of both opponents and allies. In short, this game is about how aliens attacked the Earth and the survivors are trying to survive because of all their strength. I advise you to buy, its money is definitely worth it

tec
tec

Right part of the screen is clipped off.
This happens in both full screen, and even when I disable full screen.
With full screen off, no resolution options are in the pull-down.
This means that I can't click on the right side of the screen, not even sure if there's missing buttons or things that I can't see.

Keybindings are not changeable, as a left-handed player, this means I have to play with my right hand all the way on the left side of the keyboard.

#Laman TradeBack.io
#Laman TradeBack.io

The laws of robotics say:
1) A robot cannot harm a person or by its inaction allow a person to be harmed
2) A robot must obey all orders given by a human, except in cases where these orders are contrary to the First Law.
3) The robot must take care of its safety to the extent that this does not contradict the First or Second Laws

The goal is protection from all evil spirits. Good time passes in it.

❄️ReaQuoyt
❄️ReaQuoyt

One of the representatives of the tower defense genre, which makes a great immersive experience. In the game everything is available for complete and reliable protection from the enemy, the main thing to dispose of the right resources. You need to think how and where to place walls, traps, units, so that you are not overpowered in the first couple of minutes of the game. You need a certain tactic, which is the key to a great and impenetrable defense.

๋Canada
๋Canada

the game is in principle good and addictive, in principle the main goal is a strategy, in order to understand how to do it right, we should think carefully before making a choice.
sound effects, as well as musical ones are on top here, which gives even more immersion in the game

Horny
Horny

There are quite a few good tower defense games in Steam, but this is one of them. nice pixel style and setting with kaiju and mecha remind of good times, and several difficulty levels will not let you get bored.

UltimaWeapon
UltimaWeapon

fun smal game that you can actually finish :)

alot of stuff to unlock.
nice story.

- there are som bugs do.
exempel: on 1 map the big cannon is not shuting wen you klikk on it. (but i think the develeper is trying to fix it)

(very exscited fore the nexst game.) continue

Zovael
Zovael

This is a solid tower defense game that mixes good ideas together in a competent and modern format, but it makes two critical sins that are annoyingly pedantic ones completely specific to the mech genre; don't worry, I'll save them for later.

The presentation is solid, and the marketing mostly tells you everything the game is: Your secret operations eggheads made a big wall to drop between civilization and a kaiju invasion, and handed you some heavy mechs, as well as a bunch of towers, units, and airstrikes to throw at the enemy and thus keep them off that wall. And it works; it feels well balanced, everything has its uses, nothing feels out of place, and there's a comfortable sway between defending and later, attacking. Though, mind that those mechs are just mobile towers; they can only go to specific areas, no free stomping for you.

But now for the annoying part that I'm sure makes people just give up on making mech games. In the western market, mech games are characterized by two specific things that have been so consistently present across such staggeringly wide variance in budget that they are unavoidable expectations: mech customization (swapping out weapons, parts, etc) and impactful feedback. (Explosions, reverb, impact, and the like)

This game has neither. Every mech is effectively a specific character, only upgradeable in raw stats bar your personal mech, which looks like you can customize it, but you can really only just upgrade it in more ways; a couple different ammo types don't really count here. And the feedback... oh, this will take a minute. I've seen better combat feedback in flash games a decade and a half older than this paid game.

In every mech game, often the highlights are the big guns; the cannons, the gatlings, the missiles. They have impressive impact, they shake the ground, they have all these moving parts and everything they hit just gets splattered like a ketchup packet. This game has no feedback. Enemies have essentially no reaction to damage, and this is doubly bad when you do have access to heavy weaponry... which sometimes has no firing animation, and often has no impact whatsoever; but at least the mechs get the former. Especially a lot of the ballistics, they're just outright depressing peashooters.

The worst offender here is the artillery cannon. You hear that in a mech game and you think oh baby, this will be the most satisfying thing, this will practically warrant the entire pricetag of the game just to level the world with. Admittedly, that turret looks good, it's a menacing black rod of metal with red LEDs all over it, it looks like ruining someone's day isn't a question of if, but when. It's right there on the 12th screenshot of the store page. Doesn't it look like it'll leave a mark?

And then it fires. Your first warning that something is off is that there's no animation for the cannon, the bullet just appears over the model and flies out. It arcs, it wooshes, it splashes into a massive horde of enemies! With... almost no sound, it's essentially just a really big slingshot. The visual impact is pathetic, sure the enemies take damage, but they show no reaction whatsoever, they just got smacked down with the might of man's industrial arm and the only thing they show for it is the little bar over their heads changing from green to red; and if it killed them, a lot of enemies will just limply dissipate the same way they do for every other damage source.

This is consistent across most weapons in the game. Yes, I looked other towers and units up in advance to be sure. The mechs are only slightly better in this department than everything else.

This kills me.

Good game, but good god, please give the visual and audio components of combat feedback an overhaul. It's half of the mech game experience, and it'll help better sell the feeling of weathering away an endless, ravenous horde; rather than now, where it feels like slingshots and rubber bullets against a wall of spicy chicken and some cardboard.

MEOWMEOWMAN
MEOWMEOWMAN

Love it! If you dont mind grinding then it's fine! But this game does require you to replay a few levels here and there! Research UI is not good but nothing I can't live with!

Gameplay is extremely fun with choosing your own mech composition, sending in ai tanks and heli's and the different towers available

Cub
Cub

What an exceptional experience. The current price does reflect the amount of game you get though. I played the demo so much I felt guilty about not purchasing it yet and don't regret it. From demo to final product, the experience is even more enjoyable. I've been having a blast playing maps over and over on the hardest difficulty. The game gets the fundamentals right.

It leaves you wishing for more though, more mechs other than the Odin for the main character, more variety in weapons on the Odin including melee options, more chapters, more towers, more enemies. Fingers crossed the community realizes the gem this is and that the dev continues to support it with more content, if not, this will be forgotten and buried very quickly which would be a shame.

normally normalized normal norma
normally norma…

It is fun but crashes so much, 1 in 3 rounds are going to crash for me for sure and not get gold and research. So makes it way less fun. I have a good computer. Crashing so much is not fault of my computer.

SquadFather
SquadFather

Addicting game, versatile tower defense, i havent been bored playing. anyone who says the grinding is too grindy is just a clown that doesnt enjoy the gameplay loop and likes everything in life being handed to them. Also the guy who did the the mac and cheese noises in M3 the Hive and made sure that you can still hear it looping on max volume with the sound completely off, needs to resign and dive naked in vat of ghost reaper extract sauce.

Durska
Durska

Man what a great Tower Defense Game. Keep it up , and lets hope for more futur content :-)

nbk_redspy
nbk_redspy

Definitely got my money's worth.

This is a horde shooter with a fairly large tech tree and multiple mechs.
There are some reviews about there not being much content, but there is actually quite a bit.

There are three zones to combat through, multiple "Special Operations" and each location has the regular mission, a stronger horde mission which may have limitations, and a boss mode.

It is a pretty much a straight up shooter. I would say that I enjoyed it.

It appears that I cannot download the demo since I own the game; however, last time I t ried, the demo was very different from the full game. It may have changed since release.

Comrade_Trenkov
Comrade_Trenkov

really fun game! love all the crazy upgrades for mechs and structures !

Anonymous
Anonymous

askldmasokplfqasmlk;fmaskl;fmaks.fmmdlfoliagkallnvoieW.k?ASNDpqaokKnudalNK:"naj:

Clark
Clark

mech go pew pew
kaiju go roar
shields drop
flame throwers burn
anti air missiles strike
boom bang pow

Everyone goes home happy.

alberic81
alberic81

Well its good enough to scratch my mechs and kaijus itch =)

Captainslow
Captainslow

A great, addictive game. Just try to play only one round!

Ken C
Ken C

Definitely got my money's worth!!!
Enjoying to deal with hordes play with Kenji from Japan.

However very grindy game with low return in current status.
Plus, a bit disappointed with the truncated Japanese in the lines and tech tree.

The game needs more levels to comb the boring playing stages out.
Just an idea like dropping the rare items to obtain hardly?
More research and various types of Mechs?
So much can be done to make it more exciting and fun, maybe.

Please do not take my criticism meant to hurt dev.; rather, it is here, from one player to Nacho, to root for your creation. Good luck and thank you!

DoomKeeper
DoomKeeper

Well i requested for refund since it lacks alot of aspects as auto attack or attacks of neighboring mechs are so slow that even on first mission you can fail, honestly i didnt expect trying to find hitbox of monsters.
Another aspect you should really put an effort to notice BUY button at the research tab.

For the price is okay but could be better.

Hobimania
Hobimania

finished all missions and unlock all tech. best tower defense game i ever played, but with few bugs. the worst bug is sometimes your mech is stuck/frozen (only after jump, rare occasion maybe 5 times during my playthrough).

Vambran
Vambran

It's Okay. Early game involves alot of grinding to get your tech up. I don't mind that much. But the very end game stuff like survival mode on hard requires more grinding , this time for single use items. Did not feel like grinding easier missions for every hard attempt so i just completed the story and was finished with the game. Got about 17 hours worth of content for 12$. If the style appeals to you wait for sale and play the story mode.

OverLord_Mandrake
OverLord_Mandrake

Nice. Very nice. The demo was interesting enough for me to get the full release. I wasn’t disappointed either. Well done.

Milesofgaming
Milesofgaming

Pretty neat game. Banging soundtrack too.

wintery_mix
wintery_mix

it's a tower defense game with a few pieces you can move. not bad, not great.

GreyMack
GreyMack

I quite like grind....but this is too much Grind :(

recommended but with that but

laurent
laurent

So buggy but also so good!
I love grinding, new stuff, upgrading and ... since I made McDROID, action TD!
This one is the most fun, It's full of surprises and when you're in the groove it throws something new at you, for example a giant S.H.I.E.L.D carrier that you control the main laser and movement.
Each level has new enemies and strategies. It gets relentless.
The bugs are numerous, mostly GUI so nothing game breaking. Towards the end you only use 5 turrets. The rest is too fragile so yeah the balance becomes off but overall it's very well made.

Shadow King
Shadow King

Fun and addicting, although unforgiving, tower defense game.

By way of appearance, it does give off something of a mobile game vibe, but at the same time, also a bit of a retro feel.

The only notable issues I've seen deal with bad grammar/typos and bad sound control (not turning off when you disable them).

If you like giant robots, monsters and tower defense games, definitely worth giving a try.