MOAI: Build Your Dream

MOAI: Build Your Dream
N/A
Metacritic
80
Steam
64.045
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$0.69
Release date
26 February 2015
Publishers
Steam reviews score
Total
80 (175 votes)

Discover the wonders of an uncharted island and help the natives restore their ravaged land to its former glory in Moai: Build Your Dream! Overcome the fury of an active volcano, hordes of attacking ghosts and the threat of dwindling resources as you guide the hero and a native princess on their quest.

Show detailed description

MOAI: Build Your Dream system requirements

Minimum:

  • OS: Windows Vista/7/8/8.1
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • Graphics: Video 64 MB RAM
  • DirectX: Version 9.0
  • Storage: 128 MB available space
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govegirl
govegirl

Build your village and manage resources game-- casual.
In a world of same old same old casual building resource management games- this game does offer fresh ideas and is a lot of fun and it can be addictive, It has that "must get expert/gold" appeal- BUT - it is very clicky when it comes to the ghost catching part, so if you are not so good with reflexes or have arthritis this game can be hard on you
- sayiing that- good news, the game does not require you to pass levels on time to advance so it is also a great game for those that just want to play without worrying about gold/expert and achievements.

9/10

NagyDomy
NagyDomy

If you like the HARD time management games, it is your game.

ZoneMaster
ZoneMaster

I use to play a Facebook game called 'Tribez'. This game reminds me of that. I actuall enjoyed playing the FB version but unfortunately this was not a 'solo' kinda game and you needed help from a lot of friends to complete quests. Anyway, if you play 'Tribez' on Facebook, MOAI: Build Your Dream is a WELCOME alternative.

derektvann
derektvann

Games made for like 10 year olds... wasted me money

Sophie
Sophie

A serius dissapointment, I felt like I was playing a facebook game the whole time, I dont know if it gets better later in the game, but I lost interest before I got that far.
Nothing in this game was interesting or new.

YoMadıfakı
YoMadıfakı

Don't waste your money unless you're buying this game for your children.

Eyewashere
Eyewashere

Interesting game, well worth the 5 dollars, if you like puzzles and city builders you will probably like this one. Would be 1000x better if they didn't make you hover over materials to collect them.

Ghostlight
Ghostlight

I played and enjoyed the Promised Land. This is similar but this is more time-management heavy. You are against the clock on every level here, whereas in the Promised Land it was pretty laid back and you could progress at your own pace, and just enjoy watching the little town tick over.

I thought I'd not like this when I discovered the ever-present clock, I typically hate time-pressured levels in game. However to my surprise, I really like this...more than the Promised Land! Repeating a level till you get 3 stars (by doing it quickly) is unexpectedly fun and addictive. At first you will simply figure out how to do the level, then you will repeat it, fine tuning your build order every attempt, etc till victory (3 star rating).

The only thing that's a little annoying is the game has a slight arcadey aspect in that some levels include ghosts which attack stuff you build and can destroy it, causing a major setback. You need to zap these ghost with your cursor as they wander about, and they serve as an on-going distraction to your build efforts. I *think* I'd prefer the game did not have those as they add a fair bit of stress to procedings, as if the pressure of the clock was not enough. It certainly makes for a far more edge-of-the-seat game than the Promised Land, as you always feel under pressure and distracted by ghosts. So in that respect, despite several similarities, it has a very different *VIBE* to the first game. The Promised Land is a chill out and watch your beautiful little town expand kind of experience, where this game is one short level after another (each only a screen in size and unrelated to the previous), time attack centric, tests your strategy and reactions, rather hectic puzzle game kind of buzz.

The other main difference is in this game you have no direct control or interaction with your workers. You just click on the thing you want built, collected, fixed or otherwise interacted with (eg one building is a shop and you can trade reasource types at it), and your little guys rush around independently, getting to your queued tasks in in the order you clicked them. In that regard it controls a lot more simply and quickly than the Promised Land, which allows it to stress the player out more and makes for a more exciting game.

I find - unexpectedly - I prefer this game.

DeathClaw
DeathClaw

Decent game. Easy to use controls and all you need is one hand to play with. Great game to pass the time with.

clo bo
clo bo

to be fair it does look like a casual facebook port but it's really not; it's a resource manger with a strong puzzle aspect.

as for the gameplay, it's actually challenging and that's what makes it enjoyable. i don't think having to gather the materials is a negative, rather, having to manually click each material is what makes the game harder as it takes away time (and the timer is not generous). completing with 3 stars usually means you're finishing with seconds to spare so it's rewarding to do so. the game is constantly adding more/different buildings/aspects, but does it on a level-to-level basis, rather than every couple of levels. while it does seem daunting at first it works very well and keeps the level engaging, because there are a shit tonne of levels to get through.

other than that, the artwork is cute and the storyline is kinda generic, but works well enough to tie all the different locations together.

Erbkaiser
Erbkaiser

A charming time management game with a simple storyline. You play as a westerner who is stuck on a tropical island, and have to guide them through building huts, gathering resources etc..
The game is narrated by a relaxed male voice who guides you through the simple story. As you proceed the challenge becomes higher, starting with simple tasks like 'gather 200 food' but later on introducing obstacles like bandits and ghosts. The story makes it all fit in the world though.

MOAI has a nice art style with vibrant colours that make each level nice to look at, without hiding the various clickable spots from view. The soundtrack is relaxing and never gets in the way.

Alawar has a lot of time management games out and it's obvious they've mastered the genre by now. MOAI is another example, design-wise it is perfectly balanced.

It has Steam achievements, trading cards, and Steam cloud support for saves.

The only real negative remark I have, and it's a tiny one, is that I can't get it to run maximized on a single 1920x1080 window, instead I either have to play it full-screen with other monitors blanked; or windowed at what seems to be 1440x900.

Definitely earns a positive recommendation.

Apokk
Apokk

Enjoyable game. Especially for 2,79 on 60% discount.

Frozen Rocks
Frozen Rocks

If you've clicked on this game, you are probably expecting a Tropico style game. I can assure you, you will be disappointed. This little gem of a game has a lot in common with the big builder titles, but its main feature is what makes this game so very different: levels.

As the player you are stranded and meet the inhabitants who quickly ask you for help, defending their island and freeing the princess. At the beginning of each level, you have time to look at your setting - what you have to achieve (i.e.: trade 500 pieces of wood, talk to a foreigner,...) and how many resources you have. After your first click, the clock starts ticking and you have a few minutes to achieve your goal. I personally like this system because there are several possibilities for each level, and it sometimes takes me 4 tries to finish just one level with the highest amount of points.

You are probably thinking that this game has still a lot in common with other games, and yes, that's true, with the very big exception that there's no free mode. You are not supposed to build your own island and live happily ever after, you are supposed to fight your way through all the levels, get a grade A for each one and save the entire island by defeating the very last level. In addition, players are asked to perform multiple tasks at once and organising is a big issue: harvesting crops, gathering stones, and trying to get the very best out of your little workers.

If that sounds good to you, go ahead. If you have some free time at hand and don't know what to do, buy this little game. It's nice to play every day, maybe 2 levels, and you'll have a lot of fun for the next weeks.

Albinon05
Albinon05

Very fun game, ideal for killing time on lunchtime.
Pros:
Very easy
Fun
Good Graphics.
Inteligent levels.

Cons:
A little repetitive.

For the price on a sell it'a a steal.

dianefairclough
dianefairclough

HELP!!! Stuck on Level 13. Can only open one chest. Can't figure out the next step.

Ashuroa
Ashuroa

A fun little time management / clear the map of obstacles game. The story is cute and is used well to bring in new game elements. The map are diverse and crafted with changing challenges. It's easy to win, but very hard to get three stars on each map.

Planning to get the second part when it goes on sale.

TehNeo
TehNeo

A Review from my side, I do not review a lot of games, but some indies do deserve it;

Pro's:

- Entertaining
- Time killing
- Nice story

Con's:

- It's a bit montome at a certain point.

Reason for review:

Creattors/developers of this game deserve a medal, I got this game with a discount for buying cards... Totally worth it.. it kills the "inbetween" time. I Do not review a lot of games, especially not the "big" ones, since they all got the same value. This one tho' deserves a review, it's worth the money... I'm currently at level 50, and will buy the 2nd part of the game, if it's only to support the developers of this game. It has this "something". This something that is unable review, it could be just personal taste. It takes time, but feels satisfying.

Conclusion;

if you have a couple of hours to spend, maybe just a couple of minutes each day ( a level only takes 10 minutes). It's worth the money... Support the developers, among all the indie developers, it's worth it!

Green Mermaid
Green Mermaid

Quite a simplistic game- a good time burner but not a tycoon game as I thought it would be.

Morgue
Morgue

Creepy colonialist and dull. If you enjoyed populous, but thought it wasn't racist enough, this is the game for you suck.

Did it honestly not occur to the game makers how fucked up it was to have the main character be a white guy all the tiribes' people practically worship?

The worst bit is the stupid clicking repeatedly on a ghost to make it go away, every like, 5 seconds. It's a really common mechanic in games and totally sucks.

DragonsDeck
DragonsDeck

MOAI: Build your dream is a strategy/puzzle game that takes you through about 60 levels having you manage various resources to accomplish various goals. I became interested in this game because I've played a couple of other Alawar/Buka titles (The Promised Land and The Happy Hereafter), this game had a very similar look and what I thought was going to be somewhat similar gameplay. However after the first level/stage it becomes clear that although the art is similar, the actual gameplay is quite different. So if you like The Promised Land or The Happy Hereafter and you want more the same, this may not be what you are looking for, however there is some similarity so it still might be worth checking out.

This game is level driven. You move from area to area with each area having a dozen or so levels and each of those areas have a theme attached to them. Some of theses themes, are drought, fog or freezing and those have to be managed in order to clear the stage. Levels start off with you having a certain number of resources and those resources are used to create buildings, clear debris or trade with NPCs. After building/clearing/trading you collect more resources to achieve the various goals that you are tasked with completing.

I was impressed with the depth and amount of story in the game. I didn't follow the story to closely so I don't remember how good the story was, but after each level/stage/area there was a good deal of dialogue and story progression. I was impressed, in a smaller puzzle type game there usually isn't near this much dialogue or story elements throughout.

Graphics are not the greatest but they are passable and are clear enough that it's pretty easy to discern what is going on in the levels. There is some nice art during some of the dialogue/conversations.

The game isn't overly long, but you can go back to challenge yourself to get 3 stars in each level which will make the experience longer. But the 14 hours I put in is about the time it will take to move through all the puzzles at least once, though if you pay a little more attention to the story it will add an hour or so.

The game is not overly challenging for a puzzle game. I only went through each level once and was playing pretty casually and I was pretty close to three staring most levels. If I got a two star level I would have only missed three stars by 10-20 seconds usually.

Overall, this wasn't the game I was looking for from Alawar/Buka as I wanted more gameplay like The Promised Land. But this game was still fun overall and I would recommend it as a short and easy but fun puzzle game. If you are looking for a lot more challenge this may not be the game you are looking for, it is a lot more of a casual puzzler.

jimbox114
jimbox114

Not at all what I was looking for. If your looking for a relaxing base building game like Finders or Promised Land keep looking. This game you are given an objective and have a certain amount of time to do it and then you move on to the next section losing everything you just build.

Big let down for me.

Reggy
Reggy

Really very little story, no real options or choices to make. It's a linear game that tells you what to do. Half the time I didn't even know I had done the last thing and poof I'm off to the next chapter/act/event/whatever.

This is neither a time management nor a building game. Lots of clicking & no thinking. Just click where it tells you to and keep doing that and you win. If you can click you can play. If you get weary of clicking, sigh oh well.

What did I expect? Well the title is Moai: Build Your Dream! so I expected to be able to build stuff. You can & do build stuff, what you are told where you are told and when you are told to, then you can build. Time management, if you don't click fast enough you run out of time, after 2-3 times you know what order to click what to win.

1.4 hours and I'm done. Very happy I got it for $1.67 almost worth it.

Jxt09
Jxt09

This is a casual strategy game. Resource and time management. It's a fun game, the dialogue is sometimes funny, the gameplay is easy to learn but hard to get 3 stars on every level.

Each level you have a goal to meet. If you do so in a certain amount of time you get either a 1, 2, or 3 gold circle thingys (the equivalent of 3 stars in other games, so that's what I'm gonna call them). You start out with 2 or 3 villagers to run around doing your bidding. They build a field which produces food. Or a stone quarry to produce stone. Later on there is a sandalwood tree grove to build, and a statue to protect you from ghost attacks. There is also a merchant which will convert any of your goods into wood (sandalwood and regular wood are different, which can be confusing at first). And you build a temple where a priest will convert sandalwood into purple blob things (mana).

There are also special people you need to talk to and exchange stuff like 100 wood for 200 mana or something like that. Sometimes they are a bandit guarding a villager that you need to rescue. I found it difficult, at first, to distinguish those people from my regular worker dudes because if you're waiting for stuff to be produced and the workers aren;t doing anything they just sit or laying around. So I thought they were them until I moused over one of them and saw that they will exchange stuff.

So if you want to get the best time you have to plan ahead what you need and what to build. Later on your buildings can get upgrades to 3 level to produce more stuff.

Sometimes ghosts will attack and destroy your farms and other buildings. You can attack them yourself with a spear (just put your mouse over a ghost and it changes into a spear) or build giant statues that zap the ghosts with lightning. The ghosts can really get annoying, especially later on when they get faster and stronger.

About halfway through is a neat concept that I haven't seen before: a mist that covers most of the screen so that you don't know what's there until you get enough mana to light a fire pole to burn away the mist.

I really like the music, it sets a good tone for the game. And the voices when they are exchanging stuff is nice. It's just nonsense sounds and grunts but it adds a nice verisimilitude to the game. (there's your word for the day, look it up!)

There are achievements but don't think this will be an easy one for 100%. I don't think I will be able to myself, since you have to get 3 stars on every level and some of them just seem really difficult to do that.

Thalatte™
Thalatte™

Game Information

"MOAI: Build Your Dream" is a Strategy game. The game was developed by Toyman Interactive & Alawar Entertainment and published by Buka Entertainment.

"Build Your Dream" is the first episode of "MOAI."

The Game Review

Game Visuals

I want to mention that the visuals in the game are well done. The visuals can be adjusted in the game's option menu.

Game Audio

I want to mention that audio for the game is well done. Even though the audio is somewhat simplistic and repetitive. The audio can be adjusted in the game's option menu as well.

Gameplay

There are no difficulty game modes to choose from. All levels have their own difficulty.

This is a strategy game, where careful planning is required, due to the limited amount of resources that are available.

There are sixteen different locations with a total of sixty-four levels.

There are building structures that generate resources but they need to be collected manually by the player.

There are special power up bonuses in the game that helps the player to complete the level much quicker. The special power up bonuses does have a time limit attached to them. These special power up bonuses show up much later in the game.

There is a minor setback in this game. All levels require multiple playthroughs to get the levels within gold record time.

There are five different statues in the valley. Four of the five statues are connected to the four tribes. These four statues upgrade overtime but it is a long process. When the four statues have been fully completed. The fifth statue will be automatically completed.

There are fifty-three different achievements that can be unlocked from playing the game. Each of these achievements does come with some requirements that need to be completed before they can be unlocked.

Miscellaneous

There are six different trading cards to collect. Only three of those trading cards are given out by the game. There are several ways to get the rest of the trading card: Purchased from Steam's Community Market; Trade with friends; Booster Packs and its' Booster Pack Creator.

Final thoughts: I have found the game enjoyable to a certain extent. The replay value for the game is low. I would recommend this game, but not at the game's full price value.

BookyNZ
BookyNZ

It is well thought out, and full of stuff to do and achieve. The story works, and there is an element of challenge I enjoy

Logicbomb
Logicbomb

It is a decent mobile minded game that kept me kind of interested. If you can get it for $1 or $2 then it's worth it. Or if you just really enjoy trying time management puzzles then buy it, but wait for it to go on sale.

Sidonia
Sidonia

This game is addictive. I've played it past pain - until my hand is completely numb. It makes you want to beat the clock every time and earn the achievements. I'm sure it's just all in my head - but I can't help myself - if ghosts need killing I'll do it. I need to see those carved statues at the end of each section... but I haven't yet! It's strategy and time-management all rolled into one...clever game.

Lazybambi
Lazybambi

I throughly joined this game :) once i started couldnt stop hehe it mostly agaist time have to comple the level before the bar runs out. i recommed this game x

AtticusBlackwolf
AtticusBlackwolf

This is basically a facebook game

hira64
hira64

I really enjoyed playing this game. The first playthrough is great as every few levels new strategic element is added, all encapsulated in a story narrated in short cutscenes. Prepare for your workers to build bigger and better, to get sick and to be attacked by ghosts, all while you are guiding them to get all the work finished on time.

The second playthrough is different, but still great. Foor me this meant getting full points for every level in order to get all my achievements. There is nothing more satisfying than finally getting that one level right the tenth time.

I would recommend anyone to buy this game as it is a nice time killer which can be played for ten minutes or a few hours without getting boring.

Colonel Cupcake
Colonel Cupcake

I was VERY pleasantly surprised with this game. It definitely does have the feel of a mobile game brought to PC/MAC, but that doesn't take away from very relaxed vibes I got playing this game. It's equal parts resource management, timing, strategy, and speed clicker. I thouroughly enjoyed this game after having some herb. The only down side to this game, is that there are a couple of levels where the ammount of clicks neccesary to kill ghosts is quite exessive.

I would still pay for it at full price, but full disclosure I got this game for $1.39.

Jess
Jess

MOAI isn't quite what I thought it'd be. It's one of those games where you advance along a path and each point offers a new challenge. So you're not building an empire and adding to it. Rather, you're aiming for specific goals at each new point on the map.

I'd still recommend MOAI, but on a scale of 1-10 I'd give it a 7 b/c of the restrictive gameplay. I like a bit more freedom than MOAI has to offer, and longer-lasting 'accomplishments.'

Absurd Logic
Absurd Logic

If you've played 12 Labours of Hercules, you'll fall right into the rhythm of this one. MOAI: Build Your Dream (first in the series) features the same kind of resource/time juggling, with similarly fluid gameplay and 'cute' graphics, but it's far more strategically challenging. In a good way. It also introduces some classic tower defense levels to mix things up. 12 Labours is an absolute breeze in comparison, since they give ample time to get gold even on Expert.

MOAI makes you really think and plan in order to get 3 stars on a level. But even if the timer reaches all the way to zero, you're not penalized for taking as much time as you need. The only thing that takes a hit is your score (and any achievements requiring gold times). There's no 'fail' message or a way to screw up a level unless you waste starting resources. So if you don't care about score or achievements, this is very easy to approach as a slower casual game. If you've just got to get 3 stars on every level however, you're gonna have to break out your micromanagement skills.

Getting Gold

When it comes to the more intensive gameplay needed for 3-stars, tight strategy is key. The order in which you collect/build is important of course, since as mentioned you're sometimes given a very limited amount of starting resources and can build yourself into a corner early on. But mid-game is important too, and how you spend collected resources can be a make-or-break situation, such as choosing whether to upgrade something with a limited/low amount of stones, or build a bridge with them to gain access to the temple. Both options have pluses and minuses depending on level layout and threats (more on that later), but there's usually one "best" way to go about it. Sometimes you'll need to make quick decisions on what to build for resource collection then demolish to complete objectives. For example, a requirement could be huts on all available plots, but you need farms/quarries/etc to gather materials to build them in the first place. Building and demolishing eat seconds off the clock though, so even just one unneeded building can throw off your goal.

Note that quarries, farms, etc will not continue to produce that resource unless you mouse over to collect stuff they just produced. Forgetting to collect anything mid-game can leave you short when you really need it later. Many levels require very precise clicking in that respect, or remembering to trade ASAFP for mats like wood/mana, to just barely make the cutoff time for gold/silver. In other words, gold is essentially a level's speedrun time.

A handful of scenarios can get rather frustrating if you don't hit on the proper order of things right away, but overall it's pretty satisfying when you figure out how to handle a tough or demanding level. I admit I had to watch a playthrough for a few levels because I just couldn't get my timing down or juggle ghost attacks effectively, but others may not need to.

Tower Defense

The tower defense aspect of gameplay was surprisingly less stressful than I expected. About 1/4 or 1/3 of levels feature attacks by ghosts of varying strength. All buildings have health bars, and will revert to their 'ruined' state if ghosts deplete that bar with attacks. You can either dispatch them manually by clicking them repeatedly (I think it's 5 clicks for regular ghosts, 10 for red, and 20-30 or something for purple), or build Moai statues that defend with lighting strikes. 3 or 4 levels are true tower defense ones, where you have to build and max out the Moai statues while a conga line of ghosts snakes its way around a path to your base. Building/upgrading them all at once leaves you at risk for carpal tunnel, so there's strategy there too, for which statue to build first and in what order to upgrade them.

Tips

It's possible to figure out workarounds for some of the trickier levels. Here are a few things I learned from trial and error:
1) You may not need to build a certain type of building, because opening chests or trading will give you that resource.
2) Not every ruined building needs to be fixed (including the statues). Some are better off being demolished ASAP to build something else, especially in levels where you need X amount of a particular resource and a limited number of plots.
3) Not every plot needs to be occupied right away. It may be better to leave it empty (till you have enough for huts, for instance) instead of setting yourself up to waste time demolishing things later on.
4) Unless the goal is to stock up resources, always try to have a worker trading for mana or wood. It's easy to forget about, but it makes a huge difference.
5) If you always seem to come up short with resources, focus early game on upgrading everything as fast as possible. Ignore bridges/bandits unless they're blocking something needed to complete an upgrade.
6) Designating a building for an upgrade will completely halt production. It's better to hover over the upgrade button (to eke out another round of stone/food/etc) and wait till your workers finish the last thing they're working on.
7) On the flip side, ghost attacks will slow or stop temporarily if every resource building is in that "halted" mode. In some levels it's in your best interest to watch your mana and wood levels and simply keep every building in a cycle of upgrading until you have everything maxed out. Then you can focus just on clicking ghosts and collecting resources till you meet the objective.
8) Use power-ups wisely. Some levels offer more than one of a particular bonus, and if you waste them both at once (or use one too early) you'll kick yourself for it later. Save the Horn of Plenty (2x resource payouts) for when you have buildings maxed out (or at least upgraded once). Save the Scales (2x wood payout) for when you actually have enough to trade for wood.

Conclusion

Anyway, this is getting long enough. As someone who doesn't like timers and stressy games, I still managed to 100% on this in about 20 hours without having an aneurysm. Interpret that how you will. :p I also found it satisfying to complete, even if I had to replay a few levels to grind the collection achievements. By contrast, the 12 Labours games are lots of fun, but they plateau in difficulty and just *end*, like the entire series is one long game with no cap-off.

If you're new to time/resource management games and looking to try your hand at the genre, I highly recommend starting with the 12 Labours series and "graduating" to this one.

Fractal Fischer
Fractal Fischer

Not sure what the deal is as the overall reviews seem positive, but this game was completely and irredeemably broken for me, and judging by the forums I'm not the only one.

Bugs such as enemies not appearing make certain levels impossible to beat. If only I hadn't sat on it in my backlog for over a year I'd be getting a refund on this one. What a shame.

madclown
madclown

First of all, I'm not pretty sure that this game is a strategy / simulation / adventure kind of game. For me, it's a puzzle game with strategy elements in it with levels designed as the main puzzle. You need to solve those puzzles in time to progress through the game and earn gold coins (stars). To earn 3 gold coins in each level, you have to manage your time and click / build accordingly.

All in all, it's a fun time waster with not much to offer after first hour of play. If you like that first hour, you will probably play it until the end.

kallunnah
kallunnah

welll... It's a time management game. And it has reasonably cute graphics. But it's really not fun to play and very basic. I gave up pretty early because I simply lost all my interest after the first wing of the game.

Lyzzie
Lyzzie

Wonderful management time and construction simulation game.

This is a very simple game that offers a certain level of difficulty for multitaskers.

The achievements are very nice too.

sfnhltb
sfnhltb

Moai is a fairly standard time management game with a reasonably well down storyline keeping it together. It keeps a good balance of introducing new mechanics, buildings and resources as you progress to keep things interesting without going too over the top.

You can play through the game without worrying about the time if you like, but if you want to challenge yourself there are some very strict limits to get the gold rank on each level, some maybe overly so, but most of them just require you to work out a route to avoid having workers idle (and to recruit more workers as soon as feasible where there are more slots available), so you may have to experiment a bit to find the right route of what to build and what resources to harvest from where.

Overall if you like time management games you are probably going to like this, if not it might be best to try a more forgiving title if you want to try out the genre, unless you are willing to ignore the more challenging objectives.

Vic=HKC=
Vic=HKC=

You're an explorer but your last journey ends up on a island, where a local tribe helps you. But the chief has several problems: not only wood is rare but his daughter has been kidnapped!

MOAI: Build Your Dream is a casual time management game, where objectives must be met in order to advance. But you have to respect the timer if you want to win the maximum of stars (achievements, achievements). In each level, you sent workers to remove obstacles (down trees, rocks or holes), to build/upgrade/repair buildings (fields, quarries, houses, temples, markets, bridges, trees, statues), to trade with bandits or hindus, to open chests, to fish or even to cut down trees.

Indeed, you have five types of resources - all of them can be traded with hindus or found in chest): food (obtained by fishing or by building fields), stones (obtained by removing rocks or by building quarries), sandalwood (obtained by building trees), wood (obtained by cutting trees or by trading other resources at the market) and mana (obtained by praying at the temple by giving sandalwood).

However, the game includes also bonus: a wealth scales to have more wood at the market, a horn to have more produced resources, sandals to make your workers work faster, a shield to repel ghost.

Indeed, many levels has waves of ghosts attacking your buildings: you can whip them by clicking on them or build statues (Moai Statues) that will destroy them. The ghosts are of three types: blue (easy to kill and giving 5 mana), red (fast and giving 10 mana) and purple (slow but hard to kill and giving 20 mana).

The game is easy but if you want to earn the three stars, you need to be efficient and fast. At least, play once the level and then replay it. However, achievements can be quite hard or buggy, especially those with levels in a row.

The graphics are nice and exotic. I also liked the evolution of the Hero. Beginning as a Westerner, he transforms into a local by adopting their lifestyle. The soundtrack is also nicely fitting.

MOAI is a very nice game, as fun as 12 Labours of Hercules. If you like the genre, go for it. Besides, as it's currently the Steam Winter Sale and as it's at -75%, you should really get it (and the rest of the series too).

osirish
osirish

MOAI: Build Your Dream is the first in a series of casual time and resource management games but "casual" doesn't mean "easy" or "relaxing," at least if you are going for gold stars on every level.

You are stranded on a tropical island and help various tribes you encounter resolve their problems and differences until they assist you in building a boat to return home. There's a basic story, the graphics are good for the genre and the sound track and effects suit the theme.

At first, it seemed that the game didn't offer anything new, (I prefered the Rescue Team series), but the further into the game you get, you are introduced to tower defense elements, and also levels that require a high click rate to complete. There is a lot of content to get through with just under 30 hours of gameplay to gold every level.

Overall, the game is a solid effort if you like the genre and is priced well.

Empress Simmz
Empress Simmz

Love this game! the gameplay is pretty standard. I got this game on sale during the holidays so it came in a bundle with all the Alawar Adventure bundle. so for the money I got a lot of game play out of it, especially going back anf trying to get all the achievements and beat every level with a 3 coin rating.

The Storyline is more thoughtout than you'd normally expect from a standard time management game and the art work is beautiful. My personal fav is when you're on the world map you can see the details that completing the levels does to change little aspects of the landscape, and similarliy when you;re in a level its like a zoomed in version of that area on the map.

Overall fantastic game and I will definiatly be buying the rest in the series :)

Astael
Astael

I wish that there was an age rating on games here beacuse I find I buy games that are for children and waste money.
This is really designed for children I would say. maybe I would say 4yrs + aside from children that young maybe not able to read well enough yet.

Anonymous
Anonymous

Lots of fast paced action. Easy to accomplish.

Anonymous
Anonymous

Like it lots, there is some skill involved and a bit of strategy. Just bought the next three in the series!

Lilithiel
Lilithiel

A really good time managment game with a supprisingly extensive story. The graphics are really cute especially during the "cutscenes" and the game is not to dificult though some levels may be tough.

Non the less the game is reasonably 100%able.

Who
Who

deeply racist "white savior" storyline

Krazedlion
Krazedlion

MOAI: Build Your Dream is a time/resource management game similair to 12 Labours of Hercules series. It has an okay story and graphics. There is gathering, building, trading and tower defense aspects (against ghosts). It's a decent enough game, just not as good as others in the genre. It doesn't compel me to want to buy the other games in it's series.

Bloodrunsclear
Bloodrunsclear

This game is HARD

It's pretty, it's responsive and if you fail it's probably because you didn't think things through as opposed to a problem with the game, but at least for me it hit that happy medium between frustrating and fun. You're basically trying to perform tasks using workers within an alotted amount of time. You CAN finish the game with lower star ratings but you will be surprised how niggling those two star scenarios can be. The nice thing though is eventually you find the syncopation of all your villagers working near constantly, running from place to place to collect things, haggle with a guy, knock down a barricade, build a house...and when that happens you finish with seconds to spare you might just feel like cheering.

There's a lot of content in this episode alone. It might get repetative but this is one of those games I think that works best not in marathon sessions but with breaks between. Play it windowed while you're working or waiting (it acutally pauses if you leave the screen which is a nice feature) and if you get stuck look up a walkthrough, try again, or go away and come back later.

I can't imagine how this was on IOS. This game practically requires a mouse for pinpoint commands and tapping.

Very enjoyable, one of my recent favorites, and it's still satisfying many levels in!

DogsAndCats
DogsAndCats

I barely recommend this game because it's simple and straight-forward, but it's so long the gameplay becomes an exercise of repetitive clicking and formulaic.

Kyzka
Kyzka

This game is a product from a joint effort namely https://www.alawar.com/ (A professional Russian company with over 400 employees) and http://www.toymaninteractive.com/ (who can't seem to get a web page together). There are six in this particular series at the moment done by alternating enterprises.

This is a 'Time Management' game meaning it’s a game that tests you in your ability to successfully plan when exercising conscious control over the amount of time spent on specific activities to reach certain goals. This is all laid out on the framework of a story where you become stranded on a fictitious island parroted with some symbols and beliefs to that of Easter Island which is all made apparent thanks to Moai (great big head monoliths). The natives thinking that you are a gift from above promise to help you on your way again as long as you help them first and return the island back to its former glory. Unfortunately this means you are getting the raw end of the deal as you endeavour to gather, construct and defend the island against hordes of annoying cartoon ghosts, an active volcano, frost bite sickness and several notorious tribes and bandits.

The first ten levels are nicely presented as a learning curve which have a generous amount of time allocated to them that it would probably be possible to blindfold yourself and randomly click away at the screen and you would still pass all 10 levels with 3 stars. However after this the difficulty really ramps up and even with successful planning your heart pulse will raise and you will be forced to wipe sweat from your brow if you intend to continue to try and master a 3 star rating for all 64 levels.

The progression of the story is all nicely illustrated in story book animation while a well done narration helps in maintaining the mood and the need to progress. Several artwork backdrops and game concepts contain an odd nod and wink here and there to Easter Island folklore, however I must admit some liberties have been taken there as well (ghosts/moai).

In a game like this a sense of completion and achievement is made when one nuts out a perfect strategy against pressing time management. The game successfully tests the gamer in whole range of ways and never did the 64 levels feel like I was doing the same thing over and over. Neither did it ever feel like one strategy fits all. As each level adapted, my game play and techniques had to adapt too.

My biggest surprise is this, for the first in the series alawar and toyman did a number of things correct in their time management game which other companies have definitely failed to implement or master. Some of which are...

* When each level begins you have the ability of running your cursor over each object on the map and see the different requirements needed, this allows the player to really think about a method of execution before beginning. As soon as you click the first item on the map though, the game is on.

* While time and resource requirements are very challenging at times they were never impossible. This helped maintain the games reputation for being a casual enjoyable game. Many companies fail to take into account the transition of app design and PC. Distances needed to travel on a large pc screen with mouse and pad can be quite significant in comparison to touchscreen which many companies fail to take into account.

* The versatility of strategy tested here was quite praiseworthy. There were a few levels which required you thanks to limited land resources to even 'destroy' current resources when you had enough and construct different resources so that you can reach all stated goals. Many time management games I have played have NEVER tested this concept and often a one tactic fits all.

There are many things to enjoy with this (2013) gem which kept me entertained for well over a week. Definitely worthy of a gander if it ever goes on sale.

Below is a sample of someone else playing level 9 it should be enough of a sample for you to work out if this is a game for you.

https://youtu.be/n0hIClDb1OU

VividBird
VividBird

This game is too racist for me to enjoy the actual gameplay. It's also very misogynistic.

The storyline that drives the game is playing one of the two men who has been promised by the local chief that whoever helps him most "wins" his daughter's hand in marriage.

Would not recommend.

Wungle
Wungle

decent time management game. Nothing special

Frookie
Frookie

This is one of the harder type of time management games if you're looking to get a perfect score in each level. This game felt relaxing and challenging at the same time.

Jenesys
Jenesys

I am LOVING the MOAI series. Perfect time management/clicker games. Ive been working through the series and I play when I need something mindless, yet these games absolutely have some challenge to them at times. I have not been disappointed and after playing the first one, I bought the rest without hesitation. They are also great if you're a completionist like myself and go for full achievements.

Noire
Noire

really enjoying for clicker game

adgr84
adgr84

Pretty decent time management game.

i-gor
i-gor

I liked the game, simple but relaxing. What I don't like is it is stuck on level # 64 "Tree Of Love." I would recommend if I could get past this level. I played it three times winning with a good score but if will no longer advance. But what the hell, it only cost 70 cents.

Wayne
[email protected]

reneeack13
reneeack13

I love these games. I had al the Moai games from another site and played them last year. Than bought them again from Steam and I am playing them again. Good pictures.

Rhyming_Rogue
Rhyming_Rogue

I'd like to give a mixed review, but since I can't, I'll give it thumbs down. I don't like trying to beat the clock in most time management games, so I just tried playing through the levels without worrying about the time. The game would have been okay except for two drawbacks, ghosts and healing. When ghosts appear, they will do damage until they are clicked on. After you get rid of them, more ghosts keep coming and need to be clicked on as well. This gets old really quickly. I was hoping for a strategy game, not a test of my reflexes. The healing system is even more frustrating than the ghosts. If you have three workers and one is sick, then you only have two workers. This is annoying if you want to build something that takes three workers and the system won't let you. The system should say something like you need to heal a worker instead of just not letting you build something. And trying to heal the workers doesn't always seem to work right. The summary should show 2 healthy workers and one sick worker so you know if a worker needs to be healed. Instead the summary will just show two workers. If a worker gets sick at the start of the level, and you haven't built the healing site yet, then you can't beat the level. The rest of the game isn't too bad, but ghosts and healing were too frustrating for me to give a thumbs up.

kairibee
kairibee

It's hard to be completely gung-ho about a game whose narrative starts off with "the natives in this tropical land are in trouble, and only YOU, a goateed white guy, can save them!" and has at least one of its tribal characters speaking like Elmo - or I guess Tanto - ("me strong! Me no give you jewel!"). Aside from this travesty, the game mechanics are fun and the music is good. I bought this because I enjoyed a Nordic Tale so much. I think I still prefer that game, but this is a decent game for the genre.

btppmc
btppmc

Task completion/resource collection game: make your way around the island, save the communities, by completing short levels and amassing resources to complete goals. Needs a mouse to be most successful. Look and feel is half Polynesian, half Mayan. Cute little story.

I wouldn't recommend this and here's why: nothing is automatic and it takes a certain level of mindreading to figure out how to correctly finish the level. For example, the level starts with multiple open spaces to create resource-mining stations (farms, sandalwood nurseries, and stone mines) and it gives you the goals. Every time resources are created, you have to mouse over them to pick them up. Sometimes you have to trade with various gurus or bandits to get resources or convince to go away, but those little guys are hard to find on the screen and their specific quests are only available when you mouse over them. Plus limited queuing, which means you have to stay on top of your little workers' timing pretty closely. So imagine having to swish through the screen very quickly to pick up resources, hitting thought bubbles as you go (obscuring the screen, seemingly from nowhere), and divining what should go where and what you'll need in order to accomplish the mission. By the time you have half a plan in your head, the first time goal is gone, and you still have no idea how to get wood by trading when you can't get the food you need to build stone quarries to trade stone for wood, let alone the magic you need to repair the trading station bc you can't build a sandalwood nursery for lack of wood. And you need 3k wood in your inventory to accomplish the mission? *whistle* there goes the second time goal!

shadyvale1963
shadyvale1963

It is a fun point and click game I am very happy I got it

dudley
dudley

You can play for 10 mins and come back to it. Sufficiently challenging but not impossible.

creole47
creole47

Wow, whatta Love Story! I was in tears at the end haha.
Fun, cool game that appears easy enough at first. The
difficulty quickly ramps up and wasn't long that I forgot
about 3 Suns on a level and was happy with 2. Even that
wasn't easy anymore. Anyway, worth a look. Well done devs :)

elisabeth23_psy
elisabeth23_psy

It felt too guided and repetitive for me. Not really "build your dream", more like build what the game tells you where it tells you in the single possible way it can be done - as far as I experienced it at least.

Man of the People
Man of the People

This is a very neat little game. It seems to be better on mobile probably but it's still fun to play on PC. The whole thing functions with your cursor going around the map and clicking on stuff. You're using both your speed and puzzle solving abilities to get through the game. For the price, I'd say this is totally worth a try!

tuffdwarf
tuffdwarf

it isn't an easy game as you go up in levels, but it is a lot of fun, and you feel proud of yourself when you get through a really hard level. I have all the games and play them regularly when I need a pick-me-up in spirits.

ILETtheDOGSout
ILETtheDOGSout

AT A GLANCE:
4/5 Stars - Fun loving game, but crazy hard to get all achievements. If you enjoy time-management games and would like a challenge pick up this title.

GAME GENRE:
Single Player, Time-Management, Cartoon, Casual

GAME DESCRIPTION:
Release Date: April 2013 - Help the natives restore their land. Gather resources, fight off ghosts, and rebuild villages. A time-management game that will use all the strategy you can throw at it.

KID FRIENDLY:
(First know that I am very strict on kid approved material. A game with a standard rating of "PG" I might rate "PG-13". These are my ratings and have nothing to do with standard ratings)

I rate this "PG-13". If it wasn't for the characters saying "damn" a few times, I would've rated this "PG". Would've been great for kids, and offer a good challenge as well.

ACHIEVEMENTS:
53 Achievements ranging from easy to crazy hard.

TRADING CARDS:
6 Trading cards

PROS:
-Very entertaining
-Good amount of achievements
-Great storyline

CONS:
-Some levels are too hard to beat under the time limit

GAMEPLAY:
Good point and click game control

VISUAL EFFECTS:
Cartoon storybook graphics which are colorful and well created

AUDIO:
Pretty good audio, and sound effects. Music is fun, but seems to be more African music than Hawaiian music. Either way, it works.

STORYLINE:
Fun and entertaining story

REPLAY VALUE:
Definitely has replay value

PROBLEMS/ISSUES:
None - No problems installing game. No issues during start up. No game freezes, or unexpected quitting.

WORDS FOR DEVELOPERS:
Great game, but tone down the difficulty on achieving the three coins in each level.

CURATOR:
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Andries30
Andries30

Very funny and full challenge..

意味ちゃん
意味ちゃん

It is your another time killer game by Alawar. Nothing new, nothing special, if you expect anything new, don't even but, but as it is now, it is not that bad though. I should mention that I have played hundreds of Alawar and other indie and mini games back in my childhood, so, I know the stuff. I would still love to give it a positive review, but honestly, story simply sucks. I know it is a time killer game, it is Alawar game, it is a mini-game after all, HOWEVER, the story and aesthetics are non-existent here.

victoria_star
victoria_star

All levels are achievable. Though a perfect score might not always be. Getting through all the levels, from start to finish will kill an afternoon. However, getting all the achievements is a bit more tricky, as it requires you to go back and replay levels that you have already won, just to chop down X amount of trees over and over, or fix X amount of buildings, forcing you to replay the same level multiple just to get the achievement. (That, I could have done without).

You WILL get a finger cramp fighting ghosts.

The game itself is light, with friendly music and bright colors. I would say that it is fine to let kids play. However, if you are concerned about being politically correct in your household, this game does reinforce the whole "white savior" trope. Which is unfortunate. Your character is a white guy that has come to save the village. Instead of having a native character, saving his own people.

+RECOMEND for those who like: time management games, problem solving, feeling accomplished

-RECOMEND for those who do not like: repetitive tasks, replaying won levels to gain specific achievements

Gemi
Gemi

My first game in the "time management" genre and this was a positive introduction. Most of the levels were really tight with the timing for 3 coins ("stars"). This made a fun challenging enough experience without feeling irritating. In mane levels my first play was possibly just a few seconds shy of the target. Sadly the last dozen or so levels were really easy compared to the rest of the game, but that's still almost 10 hours of quality content. Still need to play some extra after story completion to get all of the achievements.

spiff
spiff

Fun time management game, but good luck getting all gold stars, many maps are way too difficult to get the first time and need too much practice to end successfully.
There is also a very annoying bug when you want to heal workers, I needed to click many times before they actually wanted to go heal, this made me loose precious time, one more reason why gold on these levels was so hard.
But the story was ok, the animations were nice and fun, the music very earwormy.

Mr. Boogie
Mr. Boogie

Entertaining. This is a time management game. Decent cartoonish graphics. Ok music. The story is kinda Disney's Pocahontas but on an island and tropical natives.

No bugs or crashes. Runs fine on Win 7.

Overall... OK. Games like this are mostly the same. If you're a fan of the genre you probably gonna like it. There's a story here, a little on the cliche side, but fine I guess. The timer is very unfriendly, almost too much for a casual game, a little rage-inducer you could say. It includes cards and easy achievements. On sale is pretty cheap. I think it's average, so here comes the like.

Yap (Coltin)
Yap (Coltin)

White man own native tribes on island THE GAME! Literally not sure how else to explain the basis of the lore here lol.