Nepenthe

Nepenthe
N/A
Metacritic
92
Steam
62.25
xDR
Our rating is calculated based on the reviews and popularity of the game.
Price
$4.99
Release date
17 May 2018
Developers
Publishers
Steam reviews score
Total
92 (70 votes)

You won't need a haircut where you're going... mostly because you're bald. Inspired by Earthbound, Undertale, and other alt-RPGs, Nepenthe is a hand-drawn game made of dad-jokes and existential dread. Also cookies. Lots of cookies.

Show detailed description

Nepenthe system requirements

Minimum:

  • OS: anything made in the last decade
  • Processor: one that works
  • Memory: 490 MB RAM
  • Graphics: a toaster - you really shouldn't have trouble
  • Sound Card: yes.
  • Additional Notes: make sure your computer is on

Recommended:

Recommended requirements are not yet specified.
Similar games
Garenburg Woods
Garenburg Woods

Action, Adventure, Casual, Indie, RPG, Strategy

$7.99 xDr: 0.00
Popularity
Reviews
Write a new review
Nostrils
Nostrils

This game confuses me so much but I absolutely love the music, story telling, and silly world building like the depression in the floor. This game is 100% worth the small cost of 5$ and I can't wait to explore it more. I just wanted to take a break to tell everyone that this game is AMAZING!

starbuck
starbuck

7/10

I really loved this game, well done!
I didnt know what to xpect but it took way longer than it looked like, I thought it was a quick simple 15 min game but it had such deep thoughts and engaging and fun text than i expected and what i thought was a 15 min gameplay turned into an hour of just xploring and appreciating all the little fun texts and descriptions.
I really love the art style, and the combat once u know what to do is also really cool and Its on the top list of my faveourite games now even tho its not my usual style!
I think its underrated and I hope u will make more games like it!

Keybinds cant be reconfigured but its not a gamebreaker in this game. You move with the arrow keys(or mouse),you use x and z to interact in combat, and space, or mouse, to progress in text and choose in menu etc. Perfectly doable even for the wsda addicts.

A telepathic big thumbs up from me!

-Arch Linux Manjaro

Timelegend2005
Timelegend2005

Nepenthe is an indie RPG game with hand drawn graphics. It is supposed to be quite short with a lot of side content to explore. I really wanted to like this game but there were too many aspects that didn't speak to me. Even though this game is supposed to be an RPG, there are no RPG elements at all. The character's attributes seem useless, there are no skills at all and very few items. The story and the characters don't seem engaging at all and the jokes are mostly miss. What annoyed me most is that the game has 13 "hidden" achievements which seem to be all broken.

SRD
SRD

This is hands down the best RPG Maker MV game to ever exist.

JoshuaDMC
JoshuaDMC

This is fun and charming game with a nice fight mechanic. The story is so far funny and also intriguing enough to keep me wanting to find out more, even with the way that little kid speaks.

As always you can judge for yourself. This video shows about the first 15 mins of play with me reading the dialogue...most of the time
https://youtu.be/37m3LmDAKl4

Agravon
Agravon

This game is super weird and fun! The hand drawn art style is super cool and the story of the game is very charming and funny.

You can see me play through the game here:
https://www.youtube.com/watch?v=jWF4bLR04AA

lizhardaway
lizhardaway

Nepenthe is funny, interesting and has a compelling story. Easy to fight and plenty to explore. Can't wait to finish the game!

MountainManJosh
MountainManJosh

This game is amazing. The difficulty level is on point, the hand-drawn grafics are great, and the game has a wit also. Nepenthe is an all around good game that everyone should play. If you don't like this game, your opinion is WRONG.

TheSmallAlvarez
TheSmallAlvarez

I have started playing through the game and I am already thoroughly enjoying a lot of aspects about this game. For example its very obvious the creator has spent lots of time and effort on the dialogue as it has been fab so far through out the game, its engaging and interesting!! I love the art style (although sometimes hard to see objects at times) its fun and creative and very innovative. Something I havent seen done before! Overall a great game and well worth the small fee to pay for it, cant wait to play more and see how the story progresses!
If you would like to see my playthrough of the game here is part one!: https://youtu.be/VPZVllX6sVk

Wolfxe
Wolfxe

It's a nice game, I intend to put some more time into it but the art style is great and it is amusing. Just putting a review in due to the lack of em

waffles8me
waffles8me

I love this game!! It offers a unique charm with it's art style, and keeps you hooked with its story and humor. Definently the type of game I love playing!! I reminds me a bit of Undertale, but thats not a bad thing at all! :P

Illuminatiagent
Illuminatiagent

This game showed up in my queue for the Steam summer sale, and I liked the hand drawn graphics aspect, and the idea of the game having a terrible sense of humour. I found this game to be quite enjoyable, and would recommend it.

Spica
Spica

Quite an enjoyable game! The combat system is simple but effective, and it makes for some pretty fun fights. The option of letting you disable them is a very nice touch as well, and allows a more casual playthrough if you just want to explore. The story itself is pretty good, if simplistic, and there are a lot of small details to check out along the way should you so desire-- and I highly advise that you do, as some of the game's best moments are found therein. The game's short length ensures that it doesn't overstay its welcome, and its three endings ensure that it has replayability.

Also, the art style. It's Nepenthe's selling point, and it is genius. It's incredibly simple in nature, yet very unique, and it certainly enhances the humour at points. The change to darker, almost watercolour-looking visuals near the end of the good route, as a way of showing how intense the orb can be, is a really clever and beautiful move too.

All in all, this is definitely a game worth playing.

たまご
たまご

"I feel like as games have continued to desire to look pretty and realistic there's a growing part of me that wishes for the opposite - for the cacophony of the surreal... Nepenthe delivers in a charming and lovable way."

Nepenthe is an odd beast. I haven't really had as hard of a time explaining just why I like something in a long time. In all honesty I have things I can rail on it about, but doing that feels... Unfair, in a way. It's hard for me to be rude to this short little charming tale. The last time I ever really felt like I had this problem was when I began delving deep into the works of one Stephen "thecatamites" Murphy. In many ways, this game almost feels like an homage to works by thecatamites and other experimental internet animators. Nepenthe stands as one of these short, odd little internet jewels with an art style as odd, simplistic, yet intriguing as works like Space Funeral or Racchel and her Grandfather Control the Island. You know those tools who say "Wow, wtf did I just watch? I'm on the WEIRD part of the internet, lol!"? It's a game that would invoke that reaction in many people.

Nepenthe is a short game - and I mean that. At the time of writing this I played it for about 3 hours and completed it two times for two of its three endings. All combat is scripted. There are two modes - one that makes it a simplistic turn-based RPG and one that makes it a Undertale-esque combination of Bullet Hell and RPG. The Bullet Hell segments in that mode of the game can scale from incredibly easy to surprisingly difficult gauntlets of dodging. Luckily, learning the patterns and overcoming this issue is very easy to do, as when you lose in combat you can choose to simply reload the combat scene entirely, so no need to rewatch any cutscenes or anything like that. It makes some fights, like the final boss, much more bearable.

The art is what really drew me to this game. I feel like as games have continued to desire to look pretty and realistic there's a growing part of me that wishes for the opposite - for the cacophony of the surreal, the chaos of what some may concieve as inept. Nepenthe delivers in a charming and lovable way. It's hard for me to honestly call it "pretty" - I hate to say it, but part of me feels like it would be lying to do so. Character walking animations seem to give them all limps as their uneven bodies shift from space to space in the obvious RPG-Maker engine. Characters aren't fully colored in, and sometimes it's hard to honestly tell what something is. But that doesn't mean it's ugly, to me. There's a charm to it, a loving care that sees to be put into the drawings of this game to further its feeling of odd, existential comfort. Characters all exude their emotions and their art allows them to wear it on their sleeve, giving us an odd batch of lovable, existential oddballs.

The music is lots of free music from different websites or artists. My personal favorite piece is by the creator of Salad Fingers - While it feels totally out of place in the fight it is placed in, the charm of Stegosaurus Trap's "Sleepless King" couldn't help but evoke a little smile as this odd combat scene played. While a lot of it isn't anything incredibly memorable - nothing to the extent of other free games like Off or the previously mentioned Space Funeral - it's all servicable and occasionally does have a good track that I enjoy.

Overall, Nepenthe is a game for a niche kind of player. One that doesn't mind playing something short and simple. One that is happy with embracing the surreal and the "ugly". Thankfully, I happily fit into that niche.

Anonymous
Anonymous

30 minutes in, im enjoying it. definitly worth the money and the humor is on point. love the color pencil look

ashgilm
ashgilm

Loved this game! Very thoughtful and so cool that it's handdrawn. I liked the gameplay and multiple storylines. Highly recommend if you want to try a fresh indie game!

Ludipe
Ludipe

It's a short RPG, took me about an hour to get to the ending playing on adventure mode. It's cute funny and made me smile many times. Have you ever finished a game and wished it should be 10 times longer? Me neither until I played Nepenthe. The weird art, the music, and the jokes made me have an amazing time.

phosphor
phosphor

Honestly I don't review many games on Steam, but I think Nepenthe deserves a shout-out. It's truly a unique little RPGMaker game that, while short, really intrigued me and was well worth the price of $5. The art style and the dialogue is fantastic, and if you like to explore like I do you'll have a blast finding all the hidden little items and descriptions for things. Also the developer has a very active Discord server and truly cares about the people who play their game. Overall, if you're on the fence it only yakes max 2 hours to clear a run of the game and it's only $5, so even if you don't like it you won't lose much anyway.

ゴゴ『𝐃𝐈𝐎』ゴゴ
ゴゴ『𝐃𝐈𝐎』ゴゴ

I wasn't convinced about the game at the start, but during the last 10 minutes, it became pretty enjoyable.

Now, here are the things that I liked and didn't like about the game:

Things that I liked

    • Art Style which is nice and unique.
    • The game's humor.
    • The rhythm to attack mechanic.
    • The final boss which was my favorite part of the entire game.

Things that I didn't like

    • The story is pretty bland.
    • Although I like the hand-drawn graphics, sometimes it's hard to tell what's on screen.
    • The music is mediocre but fortunately, it got better on the final boss.
    • The combat is boring, it's also VERY similar the Undertale system of dodging projectiles but done worse, with most of the projectiles popping up without giving you enough time to react (luckily, there is a story mode which removes combat mechanics from the gameplay, if you prefer that).
    • Sometimes it's not very clear which enemies you must kill in order to progress.
    • The game is short, about 2 hours long.
    • I wished the backstory and characters were developed further.
    • There are some bugs here and there when it comes to crashing and visual glitches.

All in all, I recommend buying the game only if it's on sale

Giygas
Giygas

Just started, but really enjoying it. You can tell a lot of work was put in. The lot of humorous text and hand-crafted art style is quite refreshing.

Aaaaha
Aaaaha

I really liked this game because the dialogs are very funny.I also liked the game's unique art style.

teufel_barde
teufel_barde

Nepenthe is a turn based RPG with influences from undertale and, if I had to guess, other RPG maker games like Suits.

I bought this game at full price as a friend of mine knows the developer, and after they gave me the description of "It's a darker undertale on a shoe string budget" I had to give it a fair shake, even though I don't normally play games like this outside of LISA the painful RPG.

I'll start with the positives, because this game does have a few. Namely, the soundtrack. The music in this is quite unique, with many of the tracks actually managing to send a shiver down my spine. I'm sad I don't know the names of individual tracks, otherwise I'd mention them and possibly search them out just to have on my phone to listen to. Certain fights like the two with the guards in the magistrates castle really stand out, though I think one of my personal favorites comes from a section in an underground tunnel with distorted vocals. Most of the audio in this is either stock RPG maker stuff (I recognize the damage sound from several other RPG maker games), or uses this distorted guitar that I adore, with more 'normal' music filling out the spaces between.

After that we've got the comedy, this game is throwing jokes at you constantly, all of them based on the dialog or descriptions you get from stuff in the enviroment. I'll admit, a few of them did get me to chuckle, like the subtle "you abduct the teddy bear" item pick up description, or how even the enviroment might sass you a little for being too nosy. But most of the time it felt a bit more cheeky than anything, and while the humor was appreciated, I often wasn't sure what was just messing with me and what was important. I'm still not sure what that teddy bear was for, I just wanted it.

Which brings me to possibly my biggest problem with the game, and probably the most subjective point. The artstyle. It's done almost entirely in coloring pencils, using simplistic, childlike designs for everything right the way through to the end. It has its own charm, I'll admit, it's certainly unique in a way, but I just really don't enjoy it for several reasons. The first being purely on taste, but the more glaring one is how difficult it can make it to identify important items, like figuring out where the rope to help someone out of a pit is, or even recognizing it is, in fact, rope. I had the same problem in Suits, but Suits had a zoomed in perspective and smaller map size, meaning the issue of figuring things out wasn't that bad. Nepenthe has a very zoomed out perspective, which means things on the world map are pretty tiny and hard to make out. In combat this isn't an issue, since that's the classic, static turn based, menu based affair. The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.

As for general game design? Most of my play time was spent going in circles. As mentioned earlier, the perspective is too zoomed out, it would have been better if the 'exploring' sections had used smaller maps, it would have cut down on travel time a bit and it would have been easier to just see what's on screen as opposed to guessing what the scribbles mean.

Combat is very much Undertale inspired, with a timed attack system, and when the enemy attacks you, it's just about moving your dot around a box to dodge incoming attacks. It's fine, again, Undertale inspired, and it works well enough to get by without being boring at any point. Most of the attacks you will get hit by on your first run in with them, but most of them don't deal that much damage to you outside of one very early game enemy, who is optional, even then the dev had a great idea to allow you to simply restart from the beginning of the fight if you want to, which really cuts down on frustration from losses.

As for the story? I'm not sure where I come down on it. Pacing wise, it's awful, it bounces all over the place and I was hit right out of nowhere with the ending before I had even realized I had properly begun. A good example being how you just finished talking to the tutorial character guy, only to go to town and kill a werewolf...then a few minutes later you've accidentally instigated the end of existence after talking to therapy frog about how average you are, by doing a solid for a cube dude. I'd really have to experience all three endings and think about it for a while in order to figure out what the themes are and such, but, as the game itself outright told me "you remember why you don't buy games like this". The story feels like it's trying to get something across, but what that is, I have no idea, outside of having a theme of forgetfulness and neglect, considering that Nepenthe means medicine for forgetfulness and the main character has amnesia, with other characters telling you to either forget your past life and make something new of yourself or they themselves are trying to forget things like persecution...also racism towards bald people, bald people aren't monsters, I think.

Overall, Nepenthe is definitely an odd game, definitely worth looking into if you're a fan of indie RPG maker games, as it fits comfortably next to the likes of suits, hylic and so on. It was unusual, and sometimes that can be a good thing, it isn't a bad game, far from it, I know a bad game when I see one, but it's definitely an aquired taste.

Erik S.
Erik S.

Nepenthe is an unique RPG with lots of personality and charm. The characters are all interesting with creative designs that fully embrace the hand-drawn aesthetic. The dialogue is always is humorous and the battle system is a joy to play. This is a game for fans of other alternative-RPG gems like Undertale, Space Funeral and Off.

Dalek_Reaver
Dalek_Reaver

Nepenthe is exactly as described. It is a game drawn by hand and full of dad jokes. Those things work very well in this short game. This is an RPG Maker game, but it feels far from what a player might typcially expect with that tag. There is an interesting story with 3 endings and many small things to interact with. That is to say, this feels like a full world that is worth spending time in. On top of that, there are jokes that actually made me laugh.

This is a developer that cares very much about the product. I've been asked very poignant questions and been assured that improvements are on the way.

It is not a perfect game, but it is fun. I would recommend getting it on sale, but I would definitely recommend getting it!

Sigmar's Sausage
Sigmar's Sausage

Nepenthe is a passion project but don't let that fool you. It is also very good. If you thought RPGmaker games were just for hacks and had no real value then I would like to draw your attention to this game.

______________

PROS

+ The music is way more than I expected for an RPGmaker game. I really liked the different sounds in the game. The music in this game is great in general.
+ I really loved the hand-drawn artwork in this game. It gives it a very different feel.
+ Very interesting combat style. Nepenthe offers a reallly unique but simple take on RPG combat.
+ The jokes of the game aren't for everyone but I found myself laughing on several occassions.

________________

CONS

- The combat can take a few rounds to get used to. I found myself dying a lot.
- Movement around the map can be a bit awkward at times but you will get used to it.

______________

Nepenthe is a really great breakthough for Yitz. I think it shows us that he has what it takes to code and has some really great ideas. I am looking forward to what he comes up with next.

Orotoro
Orotoro

I enjoyed the game, short as it was. I wouldn't mind seeing this game be expanded upon, much like other games on Steam have been. I do wish there was more to the game though. Perhaps equipment, for example. That being said it was a nice experience. I look forward to seeing more by the developer. Also, I enjoyed how it was ported for Mac. I find that, despite it being a relatively simple process to do, not many people port their RPGMaker games to Mac. I understand for more complex games in different engines, but in my experience 8-9 times out of 10 I can get RPGMaker games to work using Wineskin, which is a popular medium for porting RPGMaker games. So good on you Yitz.

Micamu
Micamu

+ charming graphics
+ great soundtrack
+ basically every tree and stone can be interacted with

- not enough content, lots and lots of open space
- hardly anything worth (!) interacting with
- coding issues: Trying to get the second ending resulted in the "best" ending, as the game assumed that I did things that I didn't do (pickaxe route, but I got treated as if I took the key route, i.e. interfering with the globe)
- the first ending's escape section is tedious and almost made me give up

Recommended? Yes, but barely, and only on sale.

ModestYahoo
ModestYahoo

Liked seeing that Undertale's combat could be emulated in RPG Maker. I didn't find it challenging, seemed pretty easy to exploit.

Appreciated the experimenting with hand-drawn tiles, but this was not pleasant to look at for an hour.

Seems there's multiple endings, but I felt no connection at all with this story or the characters, so I feel no reason to pursue them.

Baffling that I'm going to be the first negative review here. Evidently this found a receptive audience.

Icany
Icany

Game has unique graphic style and it is very exciting to play.

gumball
gumball

A lovely little game. Explore the many endings for yourself :)

I showed this game to my students to get them excited about building their own games.

Although the first ending I got made me want to cry, it also inspired me to play again in another style.

Leonardo Da Eez Nuts
Leonardo Da Eez Nuts

very nice game i really enjoyed it. It has some parts of the games it is inspired by but has enough of its own ideas to make it a game worthwhile playing even if you don’t like those aforementioned games. It Has a cool and interesting art style (that might not be for everyone) but still makes it stand out. Also the dev is really nice and is worth supporting. Playthroughs take around 1-5 hours from what I hear (depending on what side content u do) and with the different endings and different ways to play it makes it worth replaying. To conclude if you like Undertale/earthbound/any game like that 100% pick it up and even if you don’t like those games it is still worth a try. This is by far one of the most underrated games on my steam library and Im glad I picked it up (oh also the cheap price is a nice bonus as well).

if you want some gameplay here: https://www.youtube.com/watch?v=Aa2Dx4wryFw
but please don’t watch much the more blind you go in the better.

Cant wait for yitz’s next game!

Edit (I forgot to add this part when i wrote the review): i can tell a lot of detail was put into it with you being able to interact with just about everything if you went around and read every little thing it would be a 10+ hour game so if that is your thing this is also a really good game for you (if that kind of thing is not your thing it is also not intrusive so dont worry about that).

sunny bunny
sunny bunny

i've played this game several times over and it's really fun, short game. the soundtrack is wonderful, the humour delightful and interacting with objects and various NPCs is a real treat. definitely worth checking out!

LOLGuy213
LOLGuy213

Dad jokes, a cool art style, fun gameplay, and even more gags! Good game!!

justwannaslowdance
justwannaslowdance

I bought this game on sale a little while back, but couldn't find the time to play it until recently, and now i wish i could've played it earlier. The storyline is really quite beautiful, and i love all the different characters you can interact with. The fight sequences are fun and differ between each enemy, and the graphics are marvelous. Recommend to anyone who likes RPGs, or games in general!

Olbert Knolf
Olbert Knolf

never played it, never will.
bought it because the system requirement entries deserve a reward.
10/10 can recommend. had it running afk for a while just so i could write this review. worth it, would do again.

ljcrabs
ljcrabs

Cute little adventure game, a bit broader than you expect. Fun action elements.

wcc
wcc

Unconventional, humorous adventure with odd endings which make you wonder about a deeper meaning. You feel the heart put into this game, and the dev is responsive and helpful ... most posts in the game's Steam forum are his own ones. :)
Tbh I don't remember much more details because it has been some time since I've played it. Just came back to check whether there's a new game from the developer, so apparently something stuck nevertheless. Recommended because of that!

varren57
varren57

Just under 50 minutes in and I adore this game. It has all the charms quirks of a self-aware RPG and the art style makes me feel like I am back in 2nd grade and all the adventures I drew in my notebook are coming to life.

Knight-O-Mare
Knight-O-Mare

Games is so good I didn't even realise it was a RPGMaker game. Definitely worth the buy for it's price.

Dos
Dos

TLDR: Saw the charm and the system requirements, bought it. A little slow and needs work but great game.
Long version:
There are a few things I have to say about this game and I hope the developer does not take this the wrong way and learns from this:
--Spoilers possibly--
Cons
1. Firstly, movement is awkward and the game overall (so far) has been a little slow. Not in terms of story but actually slow.
2. The peaceful route when it comes to combat is pretty slow. It's funny at first but doing the same thing for like 10 times gets boring.
3. The game is a little too uninspired. Don't get me wrong, the writing is witty and funny but game play, plot, etc, is just too similar to another game. With the amazing stuff this Developer has made I'm sure the next game will be the hit!
4. Needs more music. The same small tracks playing over and over adds to boredom.

Overall cons: If you have a low attention span then this game might not be for you.

Pros (let's get onto the real meat of the game):
1. Great writing: It's similar to other games but I really think there is something unique about the writing in this game. I think if it was detached by the Undertale game mechanics, and slow paced game, there could be a real hit here.
2. Charm: This game spews charm all over me like broken soup dispenser. I can't help but love it.
3. Art: Pretty cool style that only serves to explode the previously broken soup dispenser to cover the whole room in sou- I mean charm.

Overall Pros: For the price it's a must buy! And honestly looking forward to seeing any future projects from the director of this game!

Plaximos
Plaximos

Yitz truly deserves credit for this indie game. Here are 5 reasons why you should buy this game.

1.)You can fight a werewolf and save a town from it's bloodshed.
2.)Soundtrack for the game is spot on, there is some awesome music.
3.)Humor for the game reminds you of Undertale, very funny and random.
4.)3 different endings based on choices made in game.
5.)The game only costs $4.99 but is worth it for it's pure creativeness.

Seriously go play Nepenthe, Yitz has a talent at designing indie games.

7.5/10, Support him!

Donnie
Donnie

This game can get hard, but its so charming an nice I doubt i'll see most of the game but the time I spent with it game and figuring out interactions (with no prompting besides context clues for special encounters to dialog) it was for me at least a memorable experience. and worth one playthrough.

jaxcheese
jaxcheese

I don't do reviews very often but this game deserves a little boost!
it's pretty short but every detail is really packed with personality, and there's a few big choices that make it worth replaying a few times to see everything. the art style is probably not everyone's cup of tea but it certainly stands apart, and the battle system is a pretty good take on undertale's system with some memorable patterns.
if you're in the market for short weird rpgs this one is absolutely worth a try!

AltiSpinax
AltiSpinax

Funky little game with interesting graphics/music and a neat story. It's very reminiscent of undertale. I managed to complete all the endings in only a few hours, but still definitely worth the five bucks.

By the way, check the system requirements out, you won't be disappointed.

Stanley Kubrick
Stanley Kubrick

I like this kind games. I am a fan of Undertale. But for this game, umm.. just no. The only good thing about this game everything you see in this game is hand drawing. Combat system is very easy and this is making every fight is boring. Because there is no competition between you and your enemy. I was have no connection between the characters. Because the game didn't give us much about story and the characters. I wish there were more interesting stories and characters. Like i said only positive thing in this game hand drawing, nothing more than this. See ya.

Anonymous
Anonymous

this game reminds me of a baked potato

portalfan64
portalfan64

I really wanted to like this game, I really did. Unfortunately the game is a huge disapointment.

First I would like to get the good out of the way. I like the games art style. The hand drawn is very charming and I believe it adds to the games humor as well. The humor is fine for what it is, some jokes are hit or miss.

I thought the world was kinda neat as well. It was humans living together with other creatures of sort. The gameplay is also neat, you can either have the choice of traditional turn based combat or have the combat be like Undertale/Paper Mario. I reccommend going with the 2nd choice for a challenge.

The soundtrack mostly consists of creative common music but it's pretty nice for what it is.

The wort part of the game for me was the story. Don't get me wrong, it starts off really well and I do how like how it progresses. In the story you play as a human who is tasked with getting a message across and to stop an oncoming apocalypse. The worst part of the story for me is the endings. Two of them are not good and the other one either doesn't exist or is too cryptic to find.
Both endings I got involve the destruction of the world, except one just has you and another character surviving and looking at a white orb . There doesn't seem to be an underlying meaning anywhere in the game where something like this will happen, let alone a hint of foreshadowing. Even then it's not even subtle.

For this reason, I also think the game is really shallow and can be beaten real freaking quickly. I got nothing against short games, and most of my hours come from me replaying the game trying to find the other endings. But replay value does not save this game from its disappointing endings and non-existent one.

It's also worth noting that the achievements do not work on mac computers. Also the message that appears in the background of the banner in your steam library means absolutely nothing and feels like a dumb jab at games that break the fourth wall like Undertale and OneShot. It does not contribute anything to gameplay or story. Heck I can't even find the meaning of the message within the games files as it suggested.

Overall, I cannot recommend this game to anyone unless you are desperately trying to find a quirky game to play or just looking to add to your RPG collection.
It's not a bad game by any means, it just feels all style and no substance and this is why I can't recommend it.

FistWizard
FistWizard

It forces the player to read a gratuitous number of dad jokes in order to get a few bits of currency or something, which is a little infuriating. It has elements which seem precision-engineered to frustrate both neurotic and forgetful people and I get a headache just remembering it even though I played it like a year ago.

But, you know, not in a bad way. It's not the first indie rpg I'd recommend, but it's good and has some unique points to it that are genuinely pretty great.

beatdownkid
beatdownkid

This is a cute, short game that is fun to play. I got 2 of 3 endings in less than 3 hours. The battle mechanics were different, but fun to get used to. The story is fun, although, I never found any cookies.

Critterina
Critterina

The adventure mode is insanely difficult, so I switched to the story mode which is insanely easy and can be completed in like 10 minutes. The story makes little sense. None of the characters are particularly memorable. I think the only redeeming quality this game has is the music.

Nehama
Nehama

Very Sans like, one big Nepenthe coming up

ChickenOfDeath
ChickenOfDeath

Fun short game if you got an hour or two to kill. The art style was enjoyable and the controls were decent. I heard the developer used RPGMaker to make this, and while it is really good, I'd like to see a little longer play. Overall, $5 well worth it IMO

PassNGrin
PassNGrin

Short but seems to have a bunch of mysteries outside the three endings

Luka
Luka

Honestly a really impressive game, pushes what I thought could even be done in RPGMaker. So kudos to the dev, hope to see more from them soon.