One Military Camp

One Military Camp
N/A
Metacritic
78
Steam
71.648
xDR
Our rating is calculated based on the reviews and popularity of the game.
Release date
20 July 2023
Developers
Publishers
Steam reviews score
Total
78 (489 votes)
Recent
61 (13 votes)

Build and manage your own military camp, enroll the best recruits, set the training courses and finally send them on dangerous missions to win the war. But becoming a Military Tycoon also means improving your financial skills, so don’t forget to make your academy a profitable business.

Show detailed description

One Military Camp system requirements

Minimum:

  • OS: Windows 7 64-bit
  • Processor: Intel Core i5 6600 or AMD Ryzen 1600x
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GT 1030, 2GB (Legacy: NVIDIA GeForce GTX 460), AMD RX550, 2GB (Legacy: AMD Radeon HD 6850)
  • DirectX: Version 11
Similar games
DLC
Show all DLC
Popularity
Reviews
Write a new review
SEKCobra
SEKCobra

First off: This is a recommendation based on the current state. I see a lot of potential and if they change some things, I'd probably recommend it wholeheartedly.

The good:
Great assets, animations and art style truely do continue the Evil Genius legacy.
Good fence building implementation
Solid foundation

The bad:
The gameplay is extremely linear at the moment. Yet, the game leaves it up to you how to research etc. (and doesn't help you either), meaning you can very easily run bankrupt when you need the next type of soldier to do a mission.
Base building is more like a mobile game and less like Evil Genius. You only plonk down prefab buildings, decorations are fairly expensive and take up precious space.

One feature that is dearly missed, is an easy way to see all your soldiers in an overview that allows progression. You will often want/need to take a very highly skilled "simple" soldier and upgrade them to something else, because training a total newby all the way would take forever. This means losing all their low level exprience.
In Evil Genius you had the nice forward progression overview, where you simply specified the count. This worked well. Here we have indivduals with multiple individual skills that need to be progressed, with no natural progression through the different levels. This makes keeping track of who is what, how many you have and which one to upgrade very cumbersome at the moment.
At the same time the game expects you to do mobile game tasks like "clicking on spies" so they don't blow up your base. Which you have to do even while micromanaging your staff.

Also, most disappointingly you can not post guards (except on watchtowers) and there is neither a yellow or red alert. Even when you call out an enemy in your base, only the "guard" class of people will try to get them (This is a military base ffs). Everyone else just ignores it entirely.
The enemies also don't get arrested or killed, they simply disappear in a smokebomb every time. I get that this was probably a choice to get the game a child friendly rating, but honestly I find it ridiculous in a game that is depicting a military force.

The game should decide what it wants to be and preferably take more inspiration from Evil Genius and less influence from mobile games. Right now it's missing tons of details that made Evil Genius great and I can't recommend you buy it. I will probably revisit this review later if they actually improve the game.

Fércules
Fércules

Visualmente es un juego súper atractivo, se nota el cuidado por el detalle de todos los elementos y animaciones. Es un juego perfecto para los amantes del genero de estrategia pero también para iniciarse en juegos de este estilo, el tutorial está super bien construido y explicado. Me sorprende bastante lo completo que está todo para ser un early access, no puedo parar de jugar. 100% recomendado

EQandcivfanatic
EQandcivfanatic

One Military Camp is a decent enough game, with a decent gameplay loop and art style that definitely feel akin to the Evil Genius series. Everything functions, looks good, and plays fairly smoothly (although I did have to tinker with FPS just a little when starting). There are still two areas that need improvement, however, the first being the lack of things to do as your camp is just starting out. There's just not really that much to do while you're waiting for troops to be trained. Later that seems to change, but it's still very tedious. This could be fixed either by an even faster maximum game speed or introduction of increased customization or other time filler elements at the beginning of the game.

The other, more significant problem with the game is that it lacks the character of Evil Genius. It's clear they're going for the same irreverent tone, all the way from the character designs to the music choices that are just different enough to avoid lawsuits (I know the Great Escape theme when I hear it on the intro menu). The issue is more intangible, in that it's hard to feel the same love for the material in this that you get from Evil Genius. The characters are all very one-note rather than clever subversion like in Evil Genius. Also notably absent is the suggestion that anyone could possibly die, which is pretty odd for a military tycoon game. The villains look like those that you see in the horrendous Clash of Clan ads that keep popping up for me in Youtube. It just makes me feel like they're about to ask for my credit card information at any moment.

They don't do that though, at least not yet. That's why I recommend it. It's fun, in a lazy Sunday kind of way. I bet kids would have a fun time with it, especially if it's their first tycoon game ever. I'd say ages 6-12 would be a good age range for this. I would have loved the hell out of it myself at that age. I've been working my way steadily though the campaign and it hasn't really learned any true laughs or edge of my seat moments, but it's been nice to relax with. Maybe in the future I'll change my mind, but the roadmap doesn't look like it'll add much depth, just new layers of paint on an ok system.

In the meantime, it's all right, at the current price point.

Goofney
Goofney

It's fun and quirky. The animations and aesthetic reminds me of the mid 2000s tycoon/The Sims games. The gameplay is fun, you have to manage your soldiers and specialises as you unlock new missions, although this is linear. The game will allow you research whatever you want (depending on your base level) and you sort of have to predict what you will need in the future.

I wish there was more flavour about recruits, they're all just a name and face. Having a biography and references to previous missions would be fun as you don't really get attached to your soldiers at a ll.

zeromus47
zeromus47

If you like City Building and Management games, this is AWESOME.

The developers MUST be city-building fanatics because they get it all right. Lots of quality of life, I am really blown away. I'm a massive city-builder fan especially the old Sierra series (Caesar, Pharaoh, Emperor). Disguised in a camp game is a deep city-builder.

Now, here's where I must caution that if you're not into Management games or might be bothered by micro-management, this may not be your thing. You will not only manage the resources, logistics, and layout of the traditional city-builder, but you will also be setting training, housing, goals, and shift cycles for all your soldiers and workers. It could be too much for some. I personally love it, as I am also a big Management fan. And I think they do a good job of giving you lots of tools to help 'manage the management' with lists, filters, and assignment indicators.

But really, just some COOL stuff. Great detail in each building and in the interaction of characters and environment. Some objects like light-posts and power poles operate on a totally different grid than the buildings, allowing for particular design. I love the level of zoom from close-up straight out to the overworld. Nice 360, appropriate quality graphics for the style of game. (No GZ, the grass does NOT need shadows XD)

And the campaign text of the game, although a little stilted, is actually quite amusing at points (I'll forgive the Star Wars reference even though it made me facepalm). Nice diversity of characters/units. It's a deep, quality game and definitely NOT just a mobile game as one might claim.

Massive thumbs up, really enjoying it and looking forward to the polish left to come.

Colonel
Colonel

I'm very pleased so far with the game. I like it a lot.
The one thing I doesn't realy like, the sergant speeking waaay to much and waay too long, and I have to click and click and click forever to get to the end.

Zebulan
Zebulan

Based on what's available (a campaign), this is a loose recommendation. The foundation for a game is here, but it's definitely lacking. One Military Camp does a poor job in specializing in a single thing, which is frustrating because it's a fun game, it's just not as fun as it could be, mostly because you have little to do.

First off the gameplay loop is super simple. You receive income from holding territories and from completing quests; note that quests are finite - once you complete a quest, you get its reward and move on. So you can easily find yourself in a situation where you're not making enough money, because your only source of income is holding territories. This means if you build your base too quickly, although there's no "maintenance" costs, you do pay for your buildings passively through maintenance workers (their wages) and supplies (for the buildings as they are used). Because self-sufficiency is not yet in the game (it's on the road map), your income display is always lying - it leads you to believe you're in the black, generating money, when in fact, helicopters are constantly buying food, ammunition and diesel fuel for your base - and the finances only takes into consideration your territory passive income and your wages. So you may think you're making 1500 a day, when in fact, you're not, and this spells your doom.

This causes a gameplay issue because in order to liberate territories, you need to complete the quests therein. In order to complete the quests, you need soldiers that are specialized in certain areas. Which means your wages are going to be your highest expenditure as you bloat your army unnecessarily. Even having just 2 of every specialization can cost you the game, and many quests need 2 of a certain job (probably more as the campaign progresses; I only got as far as the first "boss" in my playthrough). People cannot change jobs laterally or descending, they can only be promoted. Additionally, you must fill all of the job roles for a quest, even if filling most roles still gives you a high success rate, which I think is bad design. I understand the necessity, it's gate-keeping to stop you from progressing too fast, but the game pacing is already insanely slow (probably intentionally due to lack of content). But it's this gate-keeping that can do you in, because you only have a single source of income. You'll bleed money (even if your daily income is positive, because again, you're not self-sufficient yet!) and find yourself needing to fire people to stay afloat. Worse yet, you need an insane number of job roles to keep your base "flowing." For instance, in my 4 hours of playthrough, my base was not overly large - one of each training building (11, I think, by this point?), houses, barracks, canteen, etc. But my SIX maintenance workers could not keep up. I continuously had buildings highlighted in disrepair. My generators were always begging for more fuel. My canteen would run out of food during every meal time, because the canteen doesn't restock until it's at 0 food (why??). Furthermore, there are FIVE hospital buildings, which means you need TEN doctors to keep them "running" during day and night. I didn't bother, I had two, and I would move them around as required - but welcome to micromanagement hell, just to save a buck. Why they thought five different types of clinics was a great idea, instead of one that specializes in something important and another to do general stuff (I mean, come on, the Flu Clinic and the Sleep Clinic can be the same building: you just need a damn bed) is beyond me. Anyway the point being made here is that, because there's no self-sufficiency, the gameplay balance is crazy out of whack. Missions are finite, and your only income are territories. You send people on missions to unlock territories, but you need different roles for each mission, so you train a variety of soldiers - but now you're spending too much! Are you expected to fire people and rehire/retrain from the ground up, soldiers you "don't need?" I doubt it, but that's what I needed to do to keep the money coming in, since again, no self-sufficiency. I feel self-sufficiency should have been in the game before the EA release, because that will seriously help to fix the current major issue of your finances (during the campaign). Or, throw in repeatable missions. Just, something to bolster your income.

Since right now the main issue with the game is financial in nature, let me tell you how to game handles bankruptcy: it doesn't. If you run out of cash, instead of suggesting a loan, or firing some people to bring you into the black - the game pops up a menu saying "You suck" (not literally) and ejects you to the menu. What the heck? I get it, probably a temporary measure and will get fleshed out, but what a crap experience - let me tell you. I mean, I did laugh my ass off when it happened, and I just loaded my autosave and made some quick adjustments to prevent going into the negative, but let's hope they put some attention into this end-game state in the future.

Let's touch on gameplay. You recruit people, train them in buildings, send them on missions (which again, are finite), watch timers, and most of the game is staring at your base and micromanaging your doctors and looking for spies. You can automate supply deliveries, but that's the only real automation. Watch towers unlock later to discover "spies" in your base, but they only activate if the "spy" transforms into their TRUE FORM just before planting a bomb. It's so silly to watch a spy walk right past a watch tower and not get discovered because they're "dressed in your uniform." It's also silly that the only people that can react to the alarm are the watch tower guards: I mean, I have snipers and militiamen walking around, and they just... don't care? Is this a military base of a comedy festival? So that's the game, in a nutshell. You stare at your base, reassigning doctors, watching for spies, while your people train their stats to become better soldiers to do the next mission, all while seeing your income says positive but your money keeps going down because reasons.

Speaking of money, avoid decorations. They cost an insane amount of money for what they offer (which is nothing). Why is a statue 6,000?

By the way, the recruitment pool is always low-stat losers, because the towns you liberate send you people that have different traits rather than better stats. The game is so slow paced (even on the maximum speed of 2) that training people to replace your attrition is a chore: and again, you can't have backups of roles, because they cost a salary every day, and you have no proper income right now. So the game is presently one big slog.

I know, I've only written gripes; it's difficult to tell you about the good things in the game when I'm so focused on everything I didn't like. But, I recommend the game, because you know what? What was there, it was FUN. That's what matters. Everything I've complained about? Fixable, if that's their design ambition, which means in the future One Military Camp may shape-up to be a great little game! Some things probably won't be fixed (Like the need for 5 clinics, I assume that's a keeper), but I can still dream. I'm hopeful to see the sandbox mode and what that would look like, and I'd really like to see you "do more." Sending people on missions to watch a timer, been there, done that. Staring at your base to find spies gets old quick. Truly, I need more "things to do" while my soldiers train.

TobaccoMan
TobaccoMan

Do you know?

So far I'm starting to like it, how people have their own activities. there's a bond to the relationship from start to finish where you take care of them and make them more useful than just rejecting them when they just show up at the door lol haha

I hope the development team continues to provide feature updates or additional building asset support and new decorations or animations for each activity so that playing it is much more memorable and it's really cool I really like it

Pagliaci The Anal Clown
Pagliaci The A…

I don't have much to say other than the game is very fun and I've definitely just slipped into it without much thought. The game isn't optimized very well, I found it running very hard on my system for a game that should run like but overall it didn't impact gameplay much. Love it and can't wait to see what the devs do next.

deputy40324
deputy40324

Not a bad game. Played for roughly an hour and the time I spent with it was enjoyable. Micromanagement is crucial. Control your troops work schedule, training and even their specialty in what you want them to improve on. It's a city builder with missions to take control of regions you've lost. For the short amount of time I've spent with the game, it's fun and I can see myself losing hours upon hours... Give it a try.

JimmyTheDeath
JimmyTheDeath

Very easy game, simply a timer game , just sit around and wait is most of the game play, also community manager is about 5 years old and Yea don't speak ill of the game in int forms or ya know...... any hoo games not worth much more than $5

pathon19713
pathon19713

Good enough for early access game.
The art style look good, the animation look fine.
The story line is very linear, to complete the story line without going bankrupt is to research the tech tree ahead of the mission.
Also the Defensive building such as Shield Inhibitor and Anti-Drone Battery are very slow to detect and destroy enemy.
By adjusting some unit, building and story line this game would be really good

Lightning Hound
Lightning Hound

To start things off I really do enjoy the game, I like the unique nature of being the last line of the resistance and being asked to reclaim lost territory. The Story is a bit, odd, but overall is pretty light-hearted and a comedic tone. Though there are a few things I wish the game did better.

1st: To my knowledge at the time of this review you can no edit or change your solider names.
2nd: The 2x speed is SO SLOW. Going through 1 in game day on normal speed is bad, but even on the 2x speed it's still slow. I found myself just sitting on idle waiting for 5, 10, 15 up to 30 minutes trying to train my soldiers to get to a certain level.
3rd: Cash and economy. I'm willing to chalk this up to me not knowing how to play the game at first, but for me I found myself bleeding money trying to build up my army enough so that I didn't have to wait. The game forces your soldiers on a cool down after missions, and if you missing 1 specialization then guess what, your waiting. To combat this you can hire and train more troops, but that also means spending more money. It would be nice if maybe there were some side missions here or there for a cash influx but it's not the cash.

Ultimately I really enjoy the game but in it's current build on 3-6-23 it's just WAY TOO SLOW for me to continue. I really hope the devs add in maybe a 3x or 4x speed or just increase the base speed. And please let me change the name of a soldier.

Overall, I'd give the game a solid 7.5 to 8/10 in my opinion. The game play just needs some tweaking.

Murmurs
Murmurs

Waiting simulator. But don't look away, because you have to micromanage things while you wait and your soldiers aren't smart enough to take themselves to the hospital when they get hurt. Also, hire a billion security guards so you can watch every sliver of road to catch enemy spies. You will have more security guards than soldiers, because soldiers don't know how to guard their own base.

neosatan
neosatan

I had a lot of hopes for this game. I hoped it will be akin to Evil Genius and Two Point Hospital (both games I liked a lot). It looked interesting and it was interesting to play the demo a while ago.

However, it's a waiting game. The main game loop is to train personnel and specialise them after they react a certain level of proficiency in certain skills. Basically, you send the people to training buildings and then wait. This is ok, but there is also a day/night cycle. Why this is problematic? Cause personnel is assigned shifts (either day or night one), but buildings aren't. This means that for some building they do nothing for half of the time cause all slots are assigned to other shift. If each building would have a slot that would be assignable for both day and night it wouldn't be so bad. However, some building you need to just make duplicates or assign/unassign every time day/night change. This is just purely silly.

Another issue with the waiting game: to train people it takes twice long cause of the day/night cycle. You literally can't do anything else with people that are after their shift and you just wait for the cycle to move. Why? Cause most of the time you need a one specific specialist to go on a mission. So you wait.

Ohh... The missions... They are so unclear. Sometimes it takes one mission to free new region (that's the progression in the game, you free new regions). Sometimes it takes two or three missions. There is no indication of how far you are in this process. Also, you can't really choose which region you want to free or what are the benefits of the region before you free it. So the progression is very linear and has little effect on your game. Add to this the fact that you are doing exactly the same for each mission and then wait for a specialist. Ohh... and after the mission... guess what? You wait. Cause the specialist needs to rest. And this would be ok, but often they will rest and it will tick to the other shift where they rest again. So for 30-40 minutes you can't use that specialist and it just becomes useless.

Ok, but maybe there is some challenge? Well... there is one: spot black cousin of Waldo. Really, at one point in the campaign your base is being constantly invaded by popping up spies that will blow up your buildings (making you wait more to repair them). To defeat them you need to put in guard towers (which you can't really plop enough to cover the whole camp) and click on them. The game devolves to waiting for specialist to advance, sending them on mission so you can wait, then waiting them for to rest and wait to improve to other specialists. And in the mean time of your waiting, you constantly play the "Where is bomb happy Waldo?" waiting game.

So that's that main game loop. Maybe the story is interesting or witty? No. There is pretty much no story and the conversations are just... well... you just want to skip them. Jokes fall flat and feel very forced. Nothing to write home about.

Ok, any other redeeming qualities:

- sound? It gets annoying very quickly. Please put some more sound tracks into this waiting game.
- complexity? No. This game will not jog your brain at all. It's basically a waiting game as it would be on a mobile.
- stability? Nope. It crashes every time I run it and forget to close all other apps. And I mean crashes the operating system.
- graphics? Well, kinda. The graphics (3D models and UI) is ok. However, when one looks in the past devlogs the UI seems to be better in the past (especially the how traits are presented and choosing specialisation).
- management? Hardly. The game is just about plopping buildings till you react cash limit and that's all. There is pretty much no variance or any more design actions or risk/reward paths. Also, very linear. Like a mobile game.

TL;DR:

It could have been a good game. However, as it stands now, it's just a very linear waiting game. This game would need to add a lot of content and redesign a lot in the main game loop to make itself decent. For now, I would suggest to just pick up Evil Genius 2 or Two Point Hospital.

KingPhelan
KingPhelan

It's fun! Definitely rough around the edges.

Is it challenging? Not really no. It's all just a waiting game. Waiting to get money and waiting for troops to train.

I've also come across a game breaking bug since I opened the second camp. I traveled back to the first camp and The new recruits are stuck in the recruitment center, and even if I reject them they just all stand in the same spot. I also cannot gain anymore research XP, so the 10+ hours I've spent on this run are all wasted. It's early access so I'll give it a break, but still frustrating.

Overall would I recommend it?...yeah. It has a ton of promise and I still have a good time playing it. 7/10.

swprgareth
swprgareth

Game is unplayable sits on a loading screen then crashes the entire PC, Have ample memory and ram to run game as the private beta testing version runs fine, but this is just a bad it may be Early access but when one version is playable and one isn't then the Devs really need to sort this out! refund has been requested! I may come back when its on sale in the future.

SAEEDXB
SAEEDXB

I recently tried the new immersive military management game and I must say, it was awesome! The simple mechanism had a lot of details that made the game very realistic. It was definitely a unique and creative idea that I hadn't seen before. The game was full of surprises and kept me engaged throughout. I would highly recommend this game to anyone looking for such a game.

Textfield
Textfield

The game has great graphics and good level of polish, however I'm refunding due to the day/night cycle not thoroughly thought-out. The soldiers have day/night cycle but buildings do not. And this bottlenecks the whole game and is unacceptable for a management game.

E.g my warehouse has 2/2 capacity filled with day workers, and at night, the capacity is still full so the soldiers at night shift can't work in that building. So you double every building just for day and night (defeats the purpose), while the other building constantly gives you the alert that there is no one working in that other building etc.

I'll reconsider later when the core mechanics are functioning properly.

ivyfoo
ivyfoo

Very boring unfortunately. There really isn't much to do but click repair/refuel building over and over again while waiting for the next soldier to train. Each mission demands either a new type of soldier or a second very time consuming one. Watch helplessly as your money gets siphoned away waiting for another soldier to train. Meanwhile spies endlessly invade your camp blowing stuff up while all of your soldiers and guards do nothing. There is no choice when it comes to the missions which removes all decision making or strategy. Following the missions and ridiculous soldier demands leaves you constantly teetering on the edge of bankruptcy and there is nothing you can do to mitigate this because you really don't have much say in anything that happens other than where to place a building.

ryoungblood42
ryoungblood42

This is an amazing game and so much fun, well worth the buy and I can't wait to see what updates or DLC's come in the future and sand box mode should be opening soon can't wait! LOVE this game you have to give it a try! Ok Tip Section Build small and only what you need and keep a positive income stream. Change soldiers MOS to meet your needs, you get stronger soldiers and meet your requirements. Make sure you build multiple research facilities more research equals more unlocks and more options. If you just want to build and fight use Cheat Engine give yourself 9 million dollars and start off with that. Then challenge your self later once you get the hang of it. Because it is a really fun game, Good luck people. (update) there is a day and night function when you hire someone for a position make sure you click on the moon or the sun on their hiring profile for night and day. You want at least 1 day and 1 night person in every service type building (Hospital, Maint, Canteen etc.)

BonPadre
BonPadre

Fine fun game.
That's how early access should be. Fair price for what you get to play, a responsive dev team that get involved in the Steam forums.

Now the game is an early access, so yes there may be bugs (but nothing game breaking at least for me up to now)
Is the game complete ? nope it's early access, but you at least have a full campain to play with. No sandbox for now.
There are also some balancing that needs (and will be) done, devs are aware of and are listening to us.

So yes, remember it's still early access. But devs seems very pro-active, work their tails off, there is a reasonable roadmap, so no big promises with question marks of when / if it will achieved. It's a reasonable work ahead, and the base of the game is a solid game.

What the game is not though : it's not a "military strategy" game. You don't control your troops, the combat part is just an off screen with a timer running down until you get the result of your "military action". You see nothing of it, etc.

The game is more a "city builder" set as a military camp with crew management, instead of a military game with camp management.

Anyway, if you like complete full games, wait until it's out of early access, but if you want to dive in the game early and get involved with how the game developps, then jump right in. The devs are in my top 10 of all early access games I played as far as communication, reactivity, helping, and state of game release day 1 of early access.

JonIrenicus
JonIrenicus

I don't usually write reviews and when I do it's mostly for some steam badge, but this game deserves every praise it can get. Even in it's early access state it is pretty solid with plenty to do. Really looking forward for the sandbox mode. Amazing work devs!

giaintboi
giaintboi

this game is an amazing game but i found one down side that when you unlock a new camp it is like starting again i know many poeple would like this but it does get annoying so can you add a feature where you can either start a new camp or stay with the old one with the new reaserch but more space and population space

Jazzman
Jazzman

For an EA game, you wouldn't notice it is one. For the amount of what is playable, the sandbox mode hasn't been implemented yet as of this review, it keeps me busy. If you are into management/city builder games I would recommend you to try this game out for yourself.

Necro01
Necro01

Its fun and simple, easy to learn and get the basics down.
I have had a grate time whit this game and can see this becoming one of my favorites.

if any of you dew lads are lurking here in the reviews i would like to thank you for your work.

Xerannu
Xerannu

This game is surprisingly fun, and I only say surprisingly because the pictures in the store make it look like a mobile game almost. This is no mobile game, and is a base management sort of game (without any microtransactions or other "mobile" elements). It's not the most complex thing in the world, but is fun for a chill, base / army management game.

JeddyS
JeddyS

This game has a great future ahead! One of the things I can recommend for future updates is that you can control your soldiers to do a certain task like if they need to repair a structure, the player can direct which will be repaired first same with the queue of people grabbing their chow at the mess hall. A soldier is hungry and yet he or she was the last one served LOL. All in all great game! hoping for better updates in the future :)

wolfking0076
wolfking0076

Such a fun base builder game! You can't even tell its in early access. I heavily recommend this game if you like base building games!
Something about this game that is stupid is that when the alarm was raised and the guard was going after the spy guess what they turned around. And let the spy plant the bomb. And you also need more guards than soldiers that is dumb. Soldiers should also know to defend their camp. the game is slowly become a not recommend game for me.

IL PALLINO
IL PALLINO

TL;DR

10/10: The best military base-building game ever? The characters, missions to deploy soldiers to, and infrequent tower defense situations makes One Military Camp interesting in every area.

Overview

TEN-HUT, MAGGOTS! I AM IL PALLINO, AND YOU WILL LISTEN TO EVERY WORD OF THIS REVIEW! WHY? BECAUSE I HAVE OVER THIRTY YEARS OF EXPERIENCE PLAYING MILITARY GAMES OF EVERY GENRE, AND ONE OF THOSE GAMES WAS EVEN A TRASHY VISUAL NOVEL! I ALSO HAVE THREE YEARS SERVING WITH AN AIR FORCE JUNIOR ROTC SQUADRON! WHAT DOES THAT HAVE TO DO WITH THIS GAME?! VERY LITTLE, BUT IT JUST SOUNDS REALLY FUNNY TO SCREAM LIKE A DRILL INSTRUCTOR IN A REVIEW OF A MILITARY GAME! IN ONE MILITARY CAMP THE PLAYER'S OBJECTIVE IS TO DEVELOP MILITARY BASES, RECRUIT TALENTLESS SWINE, BUILD UP THEIR ATTRIBUTES SO THAT THEY'LL MEET MINIMUM REQUIREMENTS FOR A PLETHORA OF SPECIALTIES, AND TRY TO KEEP BUILDINGS STOCKED WITH FOOD, AMMUNITION, FUEL, AND MEDICAL SUPPLIES. ONCE SOLDIERS ARE SUFFICIENTLY TRAINED, THE PLAYER IS TO DEPLOY THE CORRECT TYPE OF SOLDIERS TO FIGHT THE BAD GUYS AND BRING PEACE AND HAPPINESS TO THE WORLD. THE ENEMY WILL ALSO TRY TO TAKE THE FIGHT TO THE BASE, IN WHICH THE PLAYER WILL NEED TO BUILD GUARD TOWERS TO SPOT AND APPREHEND SABOTEURS, SAM BATTERIES TO DEFEAT DRONES, HACKING STATIONS TO DEFEAT SHIELDED DRONES, AND OF COURSE, CONTROL BUILDINGS TO MAKE ANTI-DRONE DEFENSES DO THEIR JOB! Okay, no more screaming... At least not until the conclusion section of this review!

Graphics and Sound

The graphics aren't the best, but the cartoony nature perfectly fits the humorous mood of the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2942942068

The sounds are also a perfect fit for the game. Alarms, explosions, helicopter rotor blades, and of course, military band-themed music playing in the background. Personally, ol' Il Pallino prefers to mute the music and play some war music. (Especially the Slayer song War Ensemble.)

Positives and Negatives

Players may or may not be turned off by the cheery mood of some military games, but alas, nothing is more cheery than Bomber Crew.

There's plenty of humor to go around in the game if the player likes that sort of thing, and many of the suppliers that the player can do business with often have funny names.

https://steamcommunity.com/sharedfiles/filedetails/?id=2941222441

Like most other games involving management (real time strategy in this case) One Military Camp suffers from an inverse difficulty curve. (That is, the game starts out difficult in the beginning and becomes easy in the end.) The introduction of saboteurs and drones attacking the player's bases helps introduce added difficulty later on. (Contrary to the name One Military Camp the player will need to manage more than one base as they progress in the campaign.) This also forces the player to decide whether they'll want to spend research points in base defenses now or later.

The biggest gripe is that the canteen (or mess hall if there's any other Americans reading this review) isn't resupplied as often as gasoline-powered generators. This issue can be mitigated by building more than one canteen (soldiers and support personnel will be more or less evenly divided between functioning canteens) but some micromanagement will need to be done in order to get supplies to canteens, and it's easily possible that food supplies can be wasted if the player doesn't pay attention. (Ol' Il Pallino wrote a guide on preventing food waste for those times when the player can only afford a single canteen, but the amount of micromanagement needed should not be an issue.)

The developer sought out other curators to review One Military Camp, but not REXCurse. Don't the developers know that they made such an awesome game that ol' Il Pallino would have never rated this game lower than a "nine"?

Conclusion

ALRIGHT MAGGOTS, PROCEED TO STEAM COORDINATE 1743830 AND ACQUIRE ONE MILITARY CAMP FOR EITHER YOURSELF OR YOUR STRATEGY GAME-LOVING ALLIES! DISMISSED!

The honest word of Il Pallino... OR ELSE!

This review has been provided independently by an admin at REXCurse (REXnetwork).
No compensation was provided.

Email [email protected] for requests & promotions.

QueenlyVenomous
QueenlyVenomous

Ok where to begin.1.) I like the game BUT it needs some serious work.2.) as you build up the camp expenses do not match income no matter what you do so you eventually go broke even when on missions3.) needs to work on the economics of this came BADLY.4.) Tutorial starts with basics so you have to figure out how to train a soldier in multiple area's which the training does not tell you how do to nor does the tutorial really end it just keeps going but doesn't tell you.5.) Towers do nothing to protect the camp they literally caught 1 person out of 20 which means buildings got blown up had to be repaired and here we are back on the costs of those again it got ridiculous and unmanageable financially6.) Reapir crews dont really do anything eventually the AI for this is seriously fubard and needs work.7.) The devs are listening just working at a snails pace on the fixes that are gamebreakingI still recommend but needs love

Roversword
Roversword

This is a strategy/base building game where you need to reconquer your island which was invaded, There is no actual combat to be played - you send your troups into battle and they either win the mission or not (dice/chance calculation) depending on whether you send the troops with enough experience.

I played on Manjaro Linux via Proton without any troubles - about 15h by the time of this review and with about 80% of achievements.

The game itself works pretty well, I have not encountered any (major) bugs.
It is in Early Access. The game is (in my opinion) clearly not finished and there are certainly optimisation needed and some balance issues present. That is not an issue per se - but needs to be mentioned. You get an Early Access title at the moment.

The autosave takes several seconds and the pause is quite annoying. There are some Quality of Life changes needed (eg. how to update several buildings, some sound elements that need changing, the way you can list your personnel, etc.). There seems to be a hard limit as how many building you can build on your map/camp even if you have plenty of space left.
The balancing is somewhat off in certain aspects - especially when it comes to the whole "defense" mechanism of your camp (spy towers are pretty useless and defense costs a fortune without any real benefit).

Again, its Early Access - I am hopeful that most of those things will be addressed at some point. Only the final version will tell.

As for replayability - I dont see any to be perfectly honest. Once the story line has finished the game appeared to go on, however, I wasn't able to see that I could do anything useful after.
And even if the story is going to be continued (base game or DLC/expansion) I am not sure if I wanted to start all over.

The game is cute, it works. It entertained me for a little over 15h. Nothing wrong with that. So I can't really give a "not recommended". However, I will likely not put much more hours into it - so it is up to you to decide whether that is worth your money. I personally would only recommend in a (bigger) sale due to the missing replayability.

mvtemp
mvtemp

The sending of troops can be a bit hard to figure out at first and I found that the opening of the second camp was more than a bit of a jarring jump in micromanagement at first as I had to decide who was worth transferring and what buildings to put in, but overall its a fun game.

Nukealope
Nukealope

I wanted to like this game. The comparisons to Evil Genius are probably accurate. It's stable, runs smooth, and has crisp, cartoon-like graphics. The UI is well done and you can get to anything you want within a couple clicks.

There is a huge quality of life item that's been left out. If a soldier is training a skill that has reached its limit, then there should be at least a once time message that shows that has occurred. The game allows you to train specific occupations and will notify you when the soldier has met the skill training requirements for that occupation so that you can change them to another type of training, but it won't notify you if the soldier hits the maximum training level of 100. This forces you to scroll through all your soldiers periodically and move those that have maxed out a stat to a different type of training.

Second, the campaign is very linear, and after a play through, I don't see myself playing it again. It's a little more work than it is fun. That, and the ridiculous cartoon characters verbose text and silly story is meant to be light-hearted and fun, but is rife with woke characters and liberal language. At one point the evil boss is guilty of fake news, and the military camp people talk about needing to start teaching critical thinking so people will not fall for the propaganda. I mean, I'm not very political, but could we please keep all this stuff out of our games? The dialog sounds like it was written by a New York human resources department.

The game is well designed, and it does matter where you place buildings and how you train your soldiers for the missions, but honestly it's more of a time waster than a memorable experience. Too bad, because underneath all the fluff there was probably a really good game in there some where.

michael_montgomery2000
michael_montgo…

this game is a money hole it takes to long to get any ware in the game just like all it takes days in most of the games level ups so you have to keep buys crystal to advance with any kind of speed the game is aggravating.

GoddGaming
GoddGaming

---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't

---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf

---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☐ Grandma

---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls

---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding

---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life

---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond

---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10

The members on the discord are weird tho. Especially the #1 Ranked guy!

Calypso
Calypso

Super fun and addictive. I've been playing from the earliest stage of the Early Access and:
- There were issues with raising money early on, and they fixed it, adding more missions.
- There was still a little bit of struggle with money, they added ways to save money on deliveries by producing your own stuff! That part actually had me consider starting again from scratch but I'm so, oh so close to kicking that last ugly villain's butt that... yeah... next time! LOL
Great work, great game!

Astro
Astro

Played in beta and early release.
Devs and community are helpful and supportive.
Devs listen to ideas and correct issues quickly. They also currently have a road map that they're following to make the game better and add features.

FertZ
FertZ

here is a developer thats doing it right. fun game, lots of updates, changes being implemented, developer communication, this is all top notch stuff. hate it or love it, its well put together. i wish for customizable uniforms, because id rather have my soldiers wearing camo than some private school uniform, but still well done. its not my favorite game in the library but its not getting uninstalled anytime soon.

Anonymous
Anonymous

Nice building sim, with missions that makes it even more enjoyable. Worth a go, but i would love more campaigns, and other means of getting income. Its very easy to be pennyless.

Also, the workshops should make more items than what they do now. It is almost not worth the time to build and set up the conveyor belts for minimum of cargo.

DNLH
DNLH

I came across One Military Camp during one of the indie games fests, played the demo and immediately fell in love, eagerly awaiting the release into Early Access. Then the day came, I booted it up and... straight up had lots of fun. I easily poured 50+ hours into two full playthroughs and felt satisfied, especially with the devs being quick on the response and actively engaging with the community. But after that, I thought I was done, maybe I could squeeze another playthrough after the release. Devs kept working, they released updates to mixed reaction, enhanced missions were an amazing addition if it was my first time playing the campaign, but they weren't enough to keep me around and I abandoned that save third of the way through, self-sufficiency update sparked some controversy, for me the conveyor belts that they added look goofy but weren't a deal-breaker, for others it absolutely was too out of place and I can't blame them. But now? The long-awaited Sandbox finally came, the Battle part of it requires some work, but the Reconquest is simply brilliant. It immediately brought me back into the game and after coming to conclusion that I don't regret buying, but am pretty much done with OMC, it immediately shot up to one of those games I'll be back for another playthrough every couple of months.

What's there? One Military Camp is a lighthearted management game, right up there with all the 'Themes' and 'Tycoons' of the past. In a world where hi-tech dictator suddenly overwhelmed military of a whole country, we take over a band of plucky resistance fighters in their abandoned, rundown military facility. From now on recruits from all over the place will flock to our Camp, where we will decide to reject them, recruit them or hire as a staff, as you'll need to balance the camp between soldiers you'll send on the missions and workers that will keep the camp running and take care of needs of everyone inside it. You'll slowly and painstakingly liberate the map province after province, getting access to new resource providers (Camp runs on Oil, Ammo, Food and Medicine, all of which can be made in-house now), towns (raising probability of new recruits showing up with various positive traits or being an extra income source if you squeeze them with taxes) and banks (because budget can be pretty tight at times and loans will be required).

At its core, OMC is an idle game, you set things in motion and await results, Campaign missions have some very limited interactivity, but your Soldiers tend to fight without much input aside of sending them out in a helicopter and retrieving them after the mission is done (or what was left of them, if it failed). To help with that each building can be looked into, to see your men and women at work or leisure, each tends to have two or more stations, with own set of animations, so inspecting it all gives a pleasant distraction while waiting for next batch of decisions. I especially enjoy the little detail of your soldiers training, they fumble a lot at first, sometimes in cartoony ways, but the better they get, the more successful they become at those tasks. It gives them some personality and I feel like getting attached to your little guys is an important part of such games.

If you come in looking for a hardcore milsim, it's not here. The writing is pretty comedic, although it doesn't try to force it, you'll meet people obsessed with cabbages, an evil lieutenant so bothered by her allergies that she brainwashes people and uses industrial methods to remove all the flowers from lush grasslands, you will get prompted to send off some of your soldiers as a music band to raise morale of population. Cutscenes and mission intel is full of small puns or larger skits like those, but it never felt intrusive thanks to the general writing direction, it's a comedy, but full of characters living in it, rather than being pawns in the jokes, so it has a good flow. And when the confrontation with big bad evil approaches, we get a right mix of epic and drama, for a climactic ending.

kto00
kto00

Im not sure if this is review or comments for dev. The game is early stage so mostly for dev.

I have played the game 120 hours and this is basically what I think.

This game is fun to play for some time before its getting to repetitive. Train new people attack, wait for something that is being researched, and we start over. There is way too many mice click to be done. 99,9% of all recruits will be sent home again, to send one home I must have several mouse click in different screen, why not have the button “send all home”.
Once you want to train them its boring after a while to train new people, wait until they get a level, put the start training in another skills, wait…. And so on. Something more automatic like instructor but much earlier on.
The missions are to strait forward. Pick soldiers and all my soldiers is 100% in all 5 skills before mission. You hardly ever fail. (think once) after you take a sector there is no push back where you enemy reclaim back territory. To make it more interesting, let me train and use some soldiers in each sector to keep enemy out. Maybe with some defensive buildings to make it more difficult for them to take back. In game there is that people in villages can be brought where they after delivery personnel. These villages stay on 100% after you bought them.
Time compression is to low need faster time / more efficient training and research.
Money is to easy after some few territory is taken, have 32k surplus with 900k in bank. On solider overview I can’t tell what task they are set on. Must open each soldier.
Spies, drones and so on, nearly not possible to protect against this and is cheaper to not do so much and let service personnel fix it again. My current game ended in a loop. I must deliver 2 training instructors to someone, training need 90% stats so I waited for a long time to train new people (I only use super soldiers for all missions). But instructors must have 1 or more medals. I can’t get medal since they can’t fight and I can’t fight before I deliver instructors. Loop
Overall, I miss depth and more ways to solve the problem. A mission could be in more that one stage, first gather intel, find a route, figure out my self what type of soldiers I need. Maybee plan the way of attach needed. My opponent should not be brain dead and just sit there losing territory. I want to fight them, beat them. People in camp are dump as chicken. Several of my cooks are hungry, people training continue where ever they are even if they are @ 100%, sometimes they go around with low something but I cant tell what the problem for low stat is. They have all at top.

In this stage the game is not worth the money.

Trust37 ⎝👽⎠
Trust37 ⎝👽⎠

Not enough content for 30€. Enemys are no threats. Game is to easy, you train your soldier to 100 on all stats, and you win every mission. That's it. You don't need a strategy, you don't need to think about your next step nothing. Building a base is okay, but it doesn't matter where you place your buildings.

Those drone attacks are also unbalanced, the anti drone launcher does almost no damage, requires a second building to work and the radius is almost nothing.

Ressouce management is also annoying and is nowhere challenging. You only get annoyed that you have to restock every warehouse every 2 minutes. Later with a tech it does it automaticly, which makes ressource management more useless.

Currently you sit between missions and wait till your soldiers have all stats up and are ready for an upgrade, after that you do 1 mission and it repeats. Because the next mission needs another speciality. So you wait and train them again.

There were no bugs, graphics are also ok but gameplay is 99% just waiting.

sleeplessalu
sleeplessalu

Nice and addicting city building/tycoon game. I wasn't sure the military theme was for me, but it is lighthearted and fun.

It's a good game to just chill, build stuff and watch the recruits do their thing with some funny animations, but it also has some depth to it, especially with the new modes.

The sandbox mode has been a welcome addition. The campaign can get repetitive after a while, but there's plenty of customization in the sandbox and even a new layer of strategy with the enemy being able to retake territories. However, I'm left wanting more. I hope the devs can continue to expand it (looking at the roadmap and previous updates, I remain hopeful)

Wild Cat
Wild Cat

Promising but not fun yet and definitely not worth the price tag (yet). The economy part is non existent (the reason I bought it for) and there is no real tactical element at all.

I hope they keep working on it so it becomes more fun and that it delivers the aspects they promised in the intro.

kazlivsjy
kazlivsjy

I have to admit that I found the learning curve a bit steep, and in my opinion the tutorial could be improved, but once you get the hang of the dynamics, it really starts to be a fast-paced and enjoyable game that can get you hooked for hours.

Gameart is solid with excellent 2d and 3d graphics (kudos to the cool shader effects that allow to see the interior of buildings), and good music and sfx. It would be nice to have voice narration, though.

Recommended if you like RTS games.

tmdchi
tmdchi

Very enjoyable game. Saw many streams in youtube and twitch, but always thought I could do a better camp than them. Turns out it's challenging, but also rewarding when you accomplish the objectives, as a game should be.

Anonymous
Anonymous

This game is confusing and pretty hard to understand. i saw someone play it on Youtube and it looked promising but i played it and the economy was impossible to understand. i look see that im doing fine than one muinute goes by and boom bankrupt

Tserberk
Tserberk

I enjoyed a lot this game and I think that the price is fair. There are a lot of interesting and deep mechanics that I liked. Normally I play games that are more serious looking, but it`s not exactly a game for kids because of the complexity of the gameplay. I wanted to play a good strategy and I got what I wanted and even more, because I didn`t really expected nothing and now I think that I discovered gold!

7318
7318

I recomend that game altough every time I leave the game is in a ragequit. before it's all fine and dandy, you keep passing missions, opening the map, up until the point you run out of funds, this is when you ragequit. loosing the funds is permadeath, you start over from scratch. so you could loose a lot of invested time. i love the hate this game... I'm sorry I'm ragequitting the review.