Solve your way through this Sudoku inspired rogue-like dungeon crawler! Venture deep into an abandoned Power Plant, think fast to outwit unforgiving creatures and discover a hand-drawn 2D world filled with secrets.
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Overhaul system requirements
Minimum:
- OS: Windows 7
- Processor: Intel Core i7 4720HQ
- Memory: 4 GB RAM
- Graphics: GeForce GTX 950M
- DirectX: Version 10
- Storage: 2 GB available space
Recommended:
Recommended requirements are not yet specified.
Very unique take on a rogue-like game. Many new features introduced over time to shake things up a bit and add more flair to your runs. Might not feel very challenging if you stick to lower level rooms but things get frantic if you take more risks.
Overall a nice game for few hours. But nothing beyond that - so don't expect a full "rogue-lite" experience, since (unless i'm missing something big) there is none of that. You progress through the main story in a rogue-lite style, pretty much like in Hades, but when you're done, there really is nothing left to achieve (except for maybe a few hidden gimmicks). The "puzzles" aren't really challenging after few runs and the difficulty doesn't really ramp up even after the main story. The boss fight is basically identical at each run and gets boring after the 2-3rd time.
So all in all: if you wanna try something new for like 4-6h, it's a nice game. But if you're looking for something that you could sink hours and hours in: this is not it, unless there'll be a major OVERHAUL (hah, see what i did there?? ^^) of the endgame that massively improves replayability:)
Overall a fun little game.
The story is straightforward but endearing. The puzzles while simple are made challenging by the obstacles and restrictions. The rewards for clearing a room all seem helpful and useful. And the music, voice acting, and art style are all very nice.
I have no idea who thought about making sudoku a rogue like but it was great idea this game is really fun the gameplay visual and sound design is very good and from all those open betas they took the feedback and implemented changes
A very original little roguelike. I didn't think solving sudoku-like puzzles while getting whacked by aggressive plants would be so fun - but it is. The game isn't very long but it is well worth its price.
You definitely feel the love the devs put into making it, and they are extremely reactive when it comes to fixing the few bugs that are still in the game.
The game is alright, it's good but not groundbreaking either. Can get pretty frustrating sometimes. I like the dungeon shifting with every victory. The genres are mixed surprisingly well, although the roguelike part is pretty shallow (no build/itemization aside from some pretty generic stat boosts mostly comprised of health, and some unimpressive passives like "do 3 hard rooms to get a heal"), and the rooms are randomized sudoku-type puzzles.
I'd give it a positive rating, but i'll leave it as negative until they fix the boss's projectile being able to kill you while you are in the "cutscene" after defeating it.
Saw the game on CTC, watched about 3 minutes before closing the video and buying it. I do not regret that one bit- it's not the longest game in the world, but if you're a fan of sudoku, roguelites, and/or puzzle games in general, this should be a great time!
I like roguelites and puzzles but the puzzles in this game are always just simple logic puzzles with annoyances. Maybe it changes after looping 16 times or whatever (I'm at loop... 15?) but the game has worn out itself out to the point where I don't want to find out.
Lovely mix of roguelite elements, (sometimes speed) sudoku, and action. I loved bananas before, but this game got me to reconsider. Still! Fantastic angle for this kind of game and I love it! It's a great game to play to get my mind prepped for handling coding problems.
A fun game! Is it the best game ever? No. Is it the best rogue lite ever? No. But, it's a really solid game that's fun, addictive, looks great, sounds great and is challenging enough to want to come back to complete. Actually gets more fun the more you play as you unlock more abilities and so on, but you also unlock more interesting enemies and challenges too. Some levels are absolute chaos, and all the more fun because of it. Would like to see more variation though - some runs can feel a little samey.
An action game mixed with a soduku-style puzzle game.
The music, the graphics, and the gameplay are top notch.
The game is very addictive and the universe is very successful.
I recommend it 100%.
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Un jeu d'action mélangé à un puzzle game style soduku.
La musique, les graphismes, et le gameplay sont au top.
Le jeu est très prenant et l'univers est très réussi.
Je recommande à 100%
Lovely, beautifully crafted and super polished fun "action-puzzle" game! Plays like Hades but for puzzles.
Definitely enjoying it a lot and well worth the price
A somewhat unique take on the roguelite genre, Overhaul manages to seamlessly blend logic puzzles and fast-paced action in a top-down puzzle game that will put your ability to think under pressure to the test.
In order to bring back power to your home village, you venture deep into an abandoned power plant that has been taken over by a rather uncooperative flower mob. Your objective for each run is to reach the core, allowing you to slowly but surely restore its energy, but also making your next runs more challenging as new hazards are unlocked. To match that increase in difficulty, you get access to new permanent upgrades that can be unlocked using resources found during your runs.
As you make your way through the power plant's hundreds of hand-crafted room layouts, your main obstacle is going to be what my uncultured brain can only describe as speedy sudoku, with grids ranging in size from 3x3 to 5x5. While rather simple to fill in on magazine pages, it's a different matter when lasers are involved. The game features a variety of unique enemies and challenges, ranging from the agressive plant life to timed rooms that keep you on edge at all times.
In conclusion, Overhaul gets an easy recommendation, especially if you're into roguelites or puzzle games. The game has a kickass hand drawn art style that, when mixed with its sweet soundtrack, manages to make Overhaul stand out in the tidal wave of indies that releases on Steam every day.
This game really manages to get me in the mood to solve puzzles. The graphics are stunning and the gameplay is quite addictive, where I find myself often saying "Just one more run!" again and again. The music really enhances the experience and gets the player well immersed in the game mood. Just brilliant!
Absolutely love this game and would really recommend this experience!
2 hours in, and I have to say, this is a little gem.
Who would have thought sudoku could be this fun?
Not only do you have to think by solving the "regular sudoku" that everyone knows, but also, the level rooms become more and more challenging with new enemies and challenges that keep you on your toes, distract you from thinking about the correct sudoku numbers, but also force you to move and dance around the number blocks in order to survive and keep exploring this roguelite adventure.
Gameplay is fun and intuitive, but the art department also did a wonderful job with crafting an unique ambience here. Illustrations and Animations are very well done, and give the game a polished and coherent look. The Sound Design and Music is also very pleasant in this game, and directly transports you into Overhaul's world. With all the thinking and reacting that needs to be done here, the sound often also gives you nice sound cues that help realising when something needs to be immediately taken care of.
This is NOT the SUDOKU FOR YOUR GRANDMA, but rather a super duper cute game to train your quick thinking, decision taking and multitasking.
I'm looking forward to come back to this game, highly recommend!
Refreshing mix of Sudoku with puzzle game mechanics.
While the Sudoku part seems to stay on the simple side you get challenged in other ways through obstacles and traps that spice things up, challenging both your attention and quick thinking.
You have the ability to choose your own difficulty with a nice risk / reward balance.
The atmosphere is right, the music and art is charming, the base mechanics are simple and elegant.
The rythm with which new mechanics are introduced is just right so that you want to go again.
A fun game which seems to have a respectable length too: in a bit more than an hour I've barely made 4 "successful" runs and the new ones are getting longer and dicier. And I already played the demo for 2 hours before so I knew most of the base mechanics and sprinted through the first runs.
A nice discovery!
I have been following the development of this game for quite a bit. Even with the new official release as of today, this project keeps on giving.
The game is genuinely addictive, and offers a nice balance between action and thinking, especially if you're going for the more difficult rooms. The artistic direction and the music are as fresh as they can possibly be. The commands are intuitive and there is visible and significant progress in difficulty as you unlock bit by bit new hazards. At the end of my ±7th run to the core, there was a pleasant surprise that enhances the puzzle gameplay experience, too.
Really cool game in all its aspects. Very addictive, polished and fun.
What I like the most about it is how fluid the movement is as well as the puzzles. The difficulty increases progressively and even though the puzzles are easy to crack, finishing a level gets significantly harder over time due to the enemies and other obstacles.
Super fun game that I highly recommend!!!
If you enjoy logic puzzles and you also enjoy action games, this is a very strong recommendation from me. If you like one of those types and you're on the fence about the other, I still recommend giving it a try.
I played the demo during Fall Nextfest 2022, and I was immediately hooked. This game was my first introduction to Futoshiki puzzles. I've been on a big non-standard Sudoku kick recently, and these puzzles use a line of logic very similar to Sudoku, but the grids are smaller and they make use of "greater than" comparisons. If you already know Sudoku, this will be even easier to pick up.
The dungeon exploration offers multiple difficulty options (both for the challenge of the puzzle and the hazards); each completed room provides multiple exits marked to indicate the difficulty of the adjoining room. Lower-intensity stages are ideal if you want a more relaxed experience, if you want to get used to the puzzles, if you want to increase the action gradually, or if you need a moment to recover after a high-intensity stage.
Each time you reach the final challenge (win or lose), you'll unlock an additional mechanic for future runs, independent of the upgrades and powers you can unlock between runs (things like active powers that heal you, neutralize threats, or help you fill in the puzzles). Each starting power can be upgraded mid-run into one of several unique variants.
The higher-intensity rooms can test your patience, as you have to manage evading projectiles, waiting for hazardous floor to clear up, and keeping pests from undoing your progress on the puzzles; there are one or two particular room layouts that are especially frustrating in this way (where you're pretty much required to hide in one spot every few seconds), and the devs have mentioned they already plan to balance them.
I had a great time with this one. I've already rolled credits but I know I'll be playing this more in the future.
Banana / 10
Awesome rogue-lite puzzle game, mixes perfectly action and reflexion, each run makes you stronger while also bringing new challenges, there is an interesting but non invasive story. The environment and atmosphere adapts well with the difficulty of each levels. Great game, 10/10 !
Hi y'all
Not being a fan of puzzle games, i was skeptical when i got into this, but the action in the trailers caught my attention.
It's definitely a very polished game with nice visuals and good sounds effects.
Pros:
+ good puzzles: after completing and improving after each level, feel how the ever-expanding brain mass puts more and more pressure on your shoulders until you succumb to it's weight. Even more pressure than your parents put on you at family gatherings when they ask why can't you find a girlfriend.
+ excellent sound design: I don't know through what multiverses the developers traveled to get these sounds, but they all fit together nicely, organically, and provide a good sound support to the game's atmosphere. Heck, add some whispering and I'll use it as ASMR.
+ voice acting - I didn't expect a small game like this to have voice acting, and even cutscenes. I want this guy together with Morgan Freeman to narrate my failed attempts at dating.
+ diversity in puzzles structure. It's not always the same. There are different aspects that makes each level feel different, starting from simple stuff as the color palette, shifted puzzle grid, hostile entities periodically engaging you, level hazards (like rocks dropping on you) - it all kept my interest in keeping solving what's basically the same type of puzzle, so I didn't even think of it until i started writing this text. P.S. that Taco shooting flower made me hungry.
+ good price. I can buy it and still afford to pay off the goons sent to break my legs.
Cons:
- The biggest one for me is the UI: the visual style is done very nicely, I like the aesthetics, but I had a hard time understanding it's functional side and how to use it to my advantage. Most of the time I just played through the levels totally ignoring whatever bonuses the game gives me at the end of a level. I had no idea where that fits in. If I had a daughter, I wouldn't let her marry the UX designer.
- The timed puzzles combined with hostile creatures - i think the learning curve was a bit too steep for me. I tried those levels a couple times, and after failing miserably I kept away from them for a little while. Maybe for the first couple rounds, give either time limit, or hostile creatures. Not both. And then unlock the combination of both a bit later.
TLDR: nice game, great sounds & aesthetics, good puzzles, weird UI.
I would rate this game 4 hamsters out of 5 snoop dogs. I would commit sudoku again.
Whoa, kinda surprised no one's talking about this one. Only played for a couple of hours but I couldn't put it down.
Picture mini sudoku challenges each room, some times surprisingly difficult, some times very easy. Lots of progression and the game gets SUPER hectic some times. There are often things there to distract your train of thought while doing what is a relatively simple puzzle, which I can see some people not enjoying because it feels more like a nuisance than a challenge. Nevertheless, it gives life to the game because the puzzles are usually quite simple once you're able to concentrate.
Good voice acting, great music, addicting gameplay. Do recommend especially for the price tag.
Very nice game for puzzle & rogue-like lover
The art and the musics are very polished
Love this game
This game is like playing chess while getting punched. My wife and I sort of like it since i like dodging and she like sudoku so i guess its fun when we both play it.